Fire
Description: The user summons a blast of fire at the target. What? That’s it.You were expecting some grand explanation or something? It’s Fire level 1 for cryin’ out loud!
MP: 15
Damage: fire 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50 *MASTER*
Blizzard
Description: The user summons a blast of frozen air at the target
MP: 15
Damage: ice 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50 *MASTER*
Thunder
Description: The user summons a bolt of lightning at the target.
MP: 15
Damage: lightning 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50 *MASTER*
Aero
Description: The user summons a blast of wind at the target.
MP: 15
Damage: wind 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 60 *MASTER*
Bio
Description: The user summons a glob of poison at the target.
MP: 20
Damage: poison 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 70
Special: If magic hits roll 1d10, if the result is even the target also receives "Poison" status.
Fira
Description: A larger blast of fire is summoned to attack the target.
MP: 30
Damage: fire 30-90 + Int
Requirements: Magic 30+, Focus 30+, Fire
KP to Master: 65 *MASTER*
Blizzara
Description: A shard of ice 50 Below Zero and dropping is dropped on your head.
MP: 30
Damage: ice 30-90 + Int
Requirements: Magic 30+, Focus 30+, Blizzard
KP to Master: 65
Thundara
Description: A cluster of lightning is summoned to strike at the target.
MP: 30
Damage: lightning 30-90 + Int
Requirements: Magic 40+, Focus 30+, Thunder
KP to Master: 65
Aerora
Description: A strong blast of wind strikes the opponent, knocking them off balance.
MP: 40
Damage: wind 35-100 + Int
Requirements: Magic 40+, Focus 30+, Aero
KP to Master: 70 *MASTER*
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Biora
Description: The user summons a large glob of poison at the target.
MP: 45
Damage: fire 30-80 + Int
Requirements: Magic 40+, Focus 30+, Bio
KP to Master: 80
Special: If magic hits roll 1d10, if the result is even the target also receives “Poison”, “Silence” and “Blind” status.
Firaga
Description: An explosion of flame surrounds the target.
MP: 100
Damage: fire 100-300 + Int
Requirements: Magic 100+, Focus 100+, Fira
KP to Master: 200 *MASTER*
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.
Blizzaga
Description: The upper atmospher is chilled to several hundred degrees below zero so a huge ice crystal can be formed and dropped on target.
MP: 100
Damage: ice 100-300 + Int
Requirements: Magic 100+, Focus 100+, Blizzara
KP to Master: 200
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-Bite" status.
Thundaga
Description: A large storm cloud billows over head and rains down electrified justice on your head..
MP: 100
Damage: lightning 100-300 + Int
Requirements: Magic 100+, Focus 100+, Thundara
KP to Master: 200
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.
Aeroga
Description: A focused shot of air is forced into the target..
MP: 100
Damage: wind 150-500 + Int
Requirements: Magic 120+, Focus 120+, Aerora
KP to Master: 250 *MASTER*
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Osmose
Description: A spell that drains away a targets magical power and gives it to the caster.
MP: 75
Damage: 50-300 + Int
Requirements: Magic 100+, Focus 110+
KP to Master: 180
Special: Half of MP drained goes to caster and heals them for that much
Bioga
Description: The user summons a larger blob of poison at the target.
MP: 100
Damage: 100-200 + Int
Requirements: Magic 100+, Focus 100+, Biora
KP to Master: 230
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Poison", “Silence”, “Blind”, “Burn”, “Frost-bite” and “Paralysis” status.
Firaja
Description: An explosion so great that nothing but scorched earth remains.
MP: 300
Damage: fire 800-1200 + Int
Requirements: Magic 200+, Focus 200+, Firaga
KP to Master: 400 *MASTER*
Special: If magic hits, roll 1d10. If the result is even, inflict "Burn" status
Blizzaja
Description: A huge portion of the atmosphere is frozen causing multiple massive ice shards to rain upon a target.
MP: 300
Damage: ice 800-1200 + Int
Requirements: Magic 200+, Focus 200+, Blizzaga
KP to Master: 400
Special: If magic hits, roll 1d10, if the result is even, inflict "Frost-Bite" status
Thundaja
Description: An electrical storm forms and centers itself over a single target and unleashes it’s fury upon them.
MP: 300
Damage: lightning 800-1200 + Int
Requirements: Magic 200+, Focus 200+, Thundaga
KP to Master: 400
Special: If magic hits, roll 1d10. If the result is even, inflict "Paralysis" status
Aeroja
Description: The user summons a cloud of extremely hot steam at the target.
MP: 350
Damage: wind 1000-1500 + Int
Requirements: Magic 250+, Focus 250+, Aeroga
KP to Master: 450 *MASTER*
Special: If magic hits, roll 1d10. If the result is even, inflict "Knock-Down" status
Explosion
Description: A small sphere of magic super condense the air around it creating a vaccum. Add a little heat, aggitate and pop! We got ourselves a burning mound of death... errr feista.
MP: 400
Damage: fire 1200-1600 + Int
Requirements: Magic 300+, Focus 300+, Firaga
KP to Master: 500 *MASTER*
Special: AOE Spell
If magic hits, roll 2d10. If the 1st result is 1 or 10, inflict "Burn" and if the 2nd result is 1 or 10, inflict “Slow” status.
Freeze
Description: Magic floods the air, dropping the temperature dramatically. Focusing on a single spot and spreading out from there, a giant ice patch expands within the blink of an eye freezing all in its wake.
MP: 400
Damage: ice 1200-1600 + Int
Requirements: Magic 300+, Focus 300+, Blizzaga
KP to Master: 450/500
Special: AOE Spell
If magic hits, roll 2d10. If the 1st result is 1 or 10, inflict "Frost-burn" and if the 2nd result is 1 or 10, inflict “Stop” status.
Flood
Description: A tsunami well over 300 ft tall crashes down on the area, completely submerging it and all those around.
MP: 400
Damage: water 1200-1600 + Int
Requirements: Magic 300+, Focus 300+, Waterga
KP to Master: 500
Special: AOE Spell
If magic hits, roll 2d10. If the1st result is 1 or 10, inflict "Drench" and if the 2nd result is 1 or 10, inflict “Sleep” status.
Shock
Description: This spell acts to turn a target area into a massive lightning rod and summons down continuous lightning upon all around.
MP: 400
Damage: lightning 1200-1600 + Int
Requirements: Magic 300+, Focus 300+, Thundaga
KP to Master: 210/500
Special: AOE Spell
If magic hits, roll 2d10. If the 1st result is 1 or 10, inflict "Paralysis" status, If the 2nd is 1 or 10, inflict "Blind" status
Haste
Description: By altering time around a target, the user speeds up everything for the target.
MP: 40
Effect: Inflicts "Haste" status
Requirements: Magic 40+, Focus 40+
KP to Master: 100 *MASTER*
Protect
Description: A spell that casts a guardian force of magic around you.
MP: 40
Effect: Inflict “Protect” status
Requirements: Magic 40+, Focus 40+
KP to Master: 100 *MASTER*
Shell
Description: A spell that encases the target in a warm, protective glow of magic
MP: 40
Effect: Inflict “Shell” status
Requirements: Magic 40+, Focus 40+
KP to Master: 100 *MASTER*
Reflect
Description: A shield of magic protects you by rebounding all spells back to the sender.
MP: 65
Effect: Inflict “Reflect” status
Requirements: Magic 150+, Focus 120+
KP to Master: 250 *MASTER*
Wall
Description: Encases the target in a protective barrier of magic, lowering their sensitivity to attack magics and physical attacks..
MP: 65
Effect: Inflicts “Protect” and “Shell” status
Requirements: Magic 100+, Focus 100+, Protect, Shell
KP to Master: 200 *MASTER *
Aura
Description: A high level holy spell that places the target under several beneficial status effects at once.
MP: 400
Effect: Inflicts “Protect”, “Shell”, “Haste”, “Regen” and “Float”
Requirements: Magic 350+, Focus 350+, Wall, Reflect
KP to Master: 400 *MASTER*
Oil Bomb
Description: The user forms a massive ball of oil and flings it at the target.
MP: 100
Damage: 50-150 + int
Requirements: Magic 65+, Focus 65+, x2 rank II spells
KP to Master: 100 *MASTER*
Special: Successful hit receives "Oil" Status
Fire Enchant
Description: The user Enchants there weapon surface with Fire Element.
MP: 30
Effect: Inflict "Fire Enchant" status
Requirements: Magic 80+, Focus 100+
KP to Master: 150 *MASTER*
Special: Each element is a different spell you have to learn separately from the others.
Wind Enchant
Description: The user Enchants there weapon surface with Wind Element.
MP: 30
Effect: Inflict "Wind Enchant" status
Requirements: Magic 80+, Focus 100+
KP to Master: 150 *MASTER*
Special: Each element is a different spell you have to learn separately from the others.
Ryuujin Hou (Dragon King's Cannon)
Description: Giglamesh literally casts two matching ranks of wind and fire from each of his blade to the other blade, and slashes both creating a massive pressurize super heated fire blast outwards from his slash.
Cost: MP =10+cost of matching rank Fire and Wind magic used Mp used /2= AP cost
Damage: damage of Fire and Wind combined + 35 damage (+2 to max per 10 weapon)
Requirements: matching Fire, and Wind magic used, Str 50+, Int 50+, Weapon 200+
KP to Master: 150 *MASTER*
Special: AoE ability
if Magic hits roll 2d10's, if first roll outcome is 1 or 10 target also receives "Burn" status, if second roll outcome is even target also receives "Knock-down" status
Shichiyou Ryuuza Odori (Moon Dragon Constellation Dance)
Description: The user casts a Wind spell around there blade and ferociously slashes, creating a small storm of blade like wind surrounding the user.
Cost: MP 50, AP 50
Damage: Wind 100 - 300 + Magic mod +2 per 10 to max in weapon melee
Requirements: Magic 100+, focus 200+, Weapon skill 300+
KP to Master: 200 *MASTER*
Special: AoE, Successful hit also receives "Knock-down" status
Dansu o hiromeru sakura- (Cherry blossom spreading dance)
Description: Giglamesh summons cherry blossom petal to rain down in seemingly every direction in a Area around him, he created this for his daughter.
MP: 50mp (-5 per turn)
Damage: n/a (Fire damage become x 1.5)
Requirements: Focus 35 , Magic 35
KP to Master: 75 *MASTER*
Special: +10 all EB while active.