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Weapons/Armor You Want And What Effect You Want Them to Have Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Brennan(0.0)

PostPosted: Thu Dec 01, 2005 8:12 pm


I will post all of your Ideas in my second post so that we can keep track of them. I will try tyo get these wepons in with the staff, but i'm not sure I can. Minemolth, would you be so kind as to make this a sticky?


Code: Armor
Name:
Defence:
Fire Res:
Ice Res:
Energy Res:
Dark Res:
Light Res:
Poison Res:
Wind Res:

Code: Weapon
Name:
Type of Wep:
Element:
Damadge:
Special:

Just copy and paste the code for any weapon/armor you want.

Armours
Name: Elegant Mage's Robe
Defense: +5
Fire Res: +20
Water Res: +20
Wind Res: +20
Earth Res: +20
Light Res: +10
Dark Res: +10
Other: -10% chance of being inflicted by a status ailment

Name: Red Robe
Defense: +9
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +15
Dark Res: +15
Other: Teaches Red Mage S-Ability: Magic POW+

Name: White Robe
Defense: +9
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: +20
Dark Res: +20
Other: Teaches White Mage S-Ability: Magic RES+

Name: Black Robe
Defense: +9
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +20
Dark Res: +20
Other: Teaches Black Mage S-Ability: Geomancy

Name: Green Robe
Defense: +9
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: +10
Dark Res: +10
Other: Teaches Green Mage S-Ability: Jinx

Name: Blue Robe
Defense: +14
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +10
Dark Res: +10
Other: Teaches Blue Mage S-Ability: Immunity

Name: Archer half armor
Defence: 6
Fire Res: -6
Ice Res: 2
Energy Res:1
Dark Res: -10
Light Res: 10
Poison Res: 2
Wind Res: 18


Name: Thicker Skin
Defence: 3
Fire Res: 1
Ice Res: 1
Energy Res: 1
Dark Res: 0
Light Res: 0
Poison Res: -2
Wind Res: 3

Name: Golden Plated Body Armor
Defence: 18
Fire Res: 0
Ice Res: -3
Energy Res: -10
Dark Res: 0
Light Res: +3
Poison Res: 0
Wind Res: -1

Name: [Light/Dark] Elemental Cloak of Mastery
Defense: 6
Fire Res: +9
Ice Res: +9
Energy Res: Absorbs
Dark Res: Absorbs or -10
Light Res: Absorbs or -10
Poison Res: +9
Wind Res: +9

[There would be Light and Dark varieties, the one that it is, obviously being the power it absorbs]

Name biggrin ragon Plate Cuirass
Defence:+5
Fire Res:+20
Ice Res:-10
Energy Res:10
Dark Res:10
Light Res:10
Poison Res:0
Wind Res:10

Name: Armored Elegant Dress
Defence: 5
Fire Res: -10
Ice Res: +2
Energy Res: -5
Dark Res:0
Light Res: 0
Poison Res: 0
Wind Res: -1

Name: Guekin
Defence: 20
Fire Res: 50%
Ice Res: 50%
Energy Res: 20%
Dark Res: 0%
Light Res: 0%
Poison Res: 60%
Wind Res: 10%

Name: Armor of Fire and Ice Dragon
Defence: +7
Fire Power: able to use fire and weaken ice
Ice Power: able to use ice and weaken fire
Energy It Takes: 10

Weapons

Name biggrin ragon Sword
Type of Wep:Long Blade
Element: fire
Damadge:20-50 +30 minimum damage when near fire.
Special: The user turns into a mighty dragon for your turn, doubling your minimum and maximum damages! Plus, you get to hit again!

Name: Suiken
Attack: 10
Power: two hits in one strike
Energy It Takes: 25
Damadge: 5 per hit. 10 alltogether

Name: Damsel's Needle
Type of Wep: A giant needle, similar to a spear.
Element: Wind
Damage: -10-25 (depending on your skill with the thing, it could end up hitting you instead of the enemy)
Special: You spin the giant needle rapidly to create an enormous amount of wind that can whip (or blow away) enemies. The incredibly pointy tip is also good for piercing. The needle is light and easy to carry. Originally designed for females, although it is still available to males.

Name: Basilisk Fangs
Type of Wep: Twin Daggers
Element: Dark
Damadge: 10-15 per hit
Special: The poison that comes out of the daggers are very potent and will make the enemy lose 10 hp as time goes pass

Name: Pointy Roses
Type of Wep: Twin Daggers
Element: Earth
Damadge: 12-18 (hits twice, doing 6-9 damage each hit)
Special: The roses grow twice as long, and, likewise, they do twice the damage.

Name: Dragon Fangs
Type of Wep: Twin Daggers
Element: Fire
Damadge: 20-30 (Hits twice, doing 10-15 damage each hit)
Special: You put the two daggers together forming an X and, from the middle of the X, two parrelel fire balls hit at the same time doing 30-50 damage... Each.

Name:Twin Kurai
Type of Wep: Twin Daggers
Element: Metal
Damadge: 10-20 (Hits twice, doing 5-10 damage each)
Special: You throw the daggrs and thay act like boomerangs, resulting in four hits of 5-10 damage.

Name: Rusty and bent Twin Kurai
Type of Wep: Twin Daggers
Element: Metal
Damadge: 2-4 (hits twice, doing 1-2 damage each hit.)
Special:Has a 20% chance of lethaly poisoning for 20 damage for 2 turns.

Name: Katana
Type of Wep: Long Sword
Element: metal
Damadge: two hits of 10-30
Special: Attacks twice! Most other long swords cant do that!

Name: Russian Roulette
Type of Wep: One hand Firearm
Element: metal
Damadge: (-60)-60
Special: It can immensly hurt you, but it can immensly hurt your opponent, as well.

Name: Dual Firecrackers
Type of Wep: Twin One hand firearms
Element: metal
Damadge: two shots of 15-20 damage.
Special: Does an extra shot.

Name: Flame Thrower
Type of Wep: Two hand firearm
Element: Fire
Damadge: 30-40
Special: After three shots, you can only hit people with the butt of the gun doing 10-10 damage.

Name: Cloud Cleaver
Type of Wep: One Handed Magic Sword
Element: Wind
Damadge: 1-7
Special: A bunch of clouds cover your opponent and you slice through them, doing 5-15 damadge.

Name: Domo-kun Whip
Type of Wep: Whip
Element: none
Damage: 5-6
Special: You flick the whip, and a group of Domos mauls and tramples your opponent. domokun domokun domokun

Name: Wolfbane Gun
Type of Wep: One handed firearm
Element:none
Damadge: 1-9
Special: Shhots three times doing 6-9 damadge.

Name: Twin Staff
Type of Wep: Staff
Element: Neutral
ATK: +12
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +20
Dark Pow: +20
Special: Teaches Red Mage A-Ability: Doublecast

Name: Reinflenche
Type of Wep: short bow
Element: wind
Damadge: 12 to 20
Special: bowmans heart: energy fills around the archer's arrow, causing damage to both, the archer and enemy.

Name: Angel Staff
Type of Wep: Staff
Element: Light
ATK: +10
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +35
Dark Pow: +5
Special: Teaches White Mage A-Ability: Full Life

Name: Lycans Obsidian
Type of Wep: two handed sword or axe for humans
Element: Dark
Damadge: -2-6
Special: Moon comes out and you turn into a beast who can use the full extant of the swords/axes power, 12-18 damage I guess...

Name: Viper Bow
Type of Wep: short bow
Element: poison
Damadge: 3-15
Special: 40% chance of poison, dealing 1-5 damage every turn.

Name: Greater Viper Bow
Type of Wep: long bow
Element: poison
Damadge: 5-20
Special: 65% chance of poison, dealing 1-5 damage every turn.

Name: Blade gauntlets
Type of Wep: gauntlet
Element: metal
Damadge: 3-7 per hit
Special: Jabs enemy twice w/ blades on gauntlet knuckles

Name: Dark Rod
Type of Wep: Rod
Element: Dark
ATK: +17
Fire Pow: +20
Water Pow: +20
Wind Pow: +20
Earth Pow: +20
Light Pow: +5
Dark Pow: +35
Special: Teaches Black Mage A-Ability: Darkaga

Name: Stinger of the Wasp
Type of Wep: Enchanted sniper rifle
Element: death/poison, fire
Damage: (normal: 34-80) (against ice: 43-70) (against nature: 65-120)
Special: Poison shot (roll D10; poison hit on a 9 or better; 4-10 poison damage for 6 turns on a successful roll); Burning shot (roll D10; burn hit on an 8 or better; 5-9 burn damage for 4 turns on a successful roll); Head shot (roll D20; instant kill on an 18 or higher)
Required Lvl: 28
Required Class: Marksman; Ranger; Assassin; Ninja; Hitman

Name: Pyrokind
Type of Wep: sword
Element: fire
Damadge: 1-15
Special: when attacking, shoots fireballs

Name: Dragon Fists
Type of Wep: Monk Knuckles
Element: Fire
Damage: I don't care
Special: You make an X with your arms and then slide it apart and as your arms slide past a dragon shoots from the sparks on the weapon, attacking the enemy in front of you(This ability should be extremely strong and take alot of Power to use for instance if you us Power points and a normal ability uses about 50 then this should use 90)

Name: Blue Saber
Type of Wep: Saber
Element: Neutral
ATK: +20
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Blue Mage R-Ability: Learning

Name: Supreme Sword
Type of Wep: Non-elemenal magic sword
Element: metal
Damadge: 5-30
Special: The sword lights up in many colors and you attack with an explosive strike.

Name: Jinx Rod
Type of Wep: Rod
Element: Neutral
ATK: +11
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Green Mage A-Ability: Blind
PostPosted: Thu Dec 01, 2005 8:30 pm


Name: Armored Elegant Dress
Defence: 5
Fire Res: -10
Ice Res: +2
Energy Res: -5
Dark Res:0
Light Res: 0
Poison Res: 0
Wind Res: -1

Bella3775


Brennan(0.0)

PostPosted: Thu Dec 01, 2005 10:03 pm


Name: Wolfbane Gun
Type of Wep: One handed firearm
Element:none
Damadge: 1-9
Special: Shhots three times doing 6-9 damadge.
PostPosted: Fri Dec 02, 2005 7:55 pm


i just hope they have some earth elemnt stuff...and magic!! xp

TarotLies


LoudKid

Distinct Phantom

PostPosted: Tue Dec 06, 2005 8:00 am


I just thought of something:

Name: Domo-kun Whip
Type of Wep: Whip
Element: none
Damage: 5-6
Special: You flick the whip, and a group of Domos mauls and tramples your opponent. domokun
PostPosted: Tue Dec 06, 2005 8:07 am


Name: [Light/Dark] Elemental Cloak of Mastery
Defense: 6
Fire Res: +9
Ice Res: +9
Energy Res: Absorbs
Dark Res: Absorbs or -10
Light Res: Absorbs or -10
Poison Res: +9
Wind Res: +9

[There would be Light and Dark varieties, the one that it is, obviously being the power it absorbs]

LoudKid

Distinct Phantom


the revers

PostPosted: Thu Dec 08, 2005 5:17 am


Code: Armor
Name:dragon amor
Defence:+5
Fire Res:i youse fire
Ice Res:-10
Energy Res:10
Dark Res:10
Light Res:10
Poison Res:10
Wind Res:10

Code: Weapon
Name:dragon sord
Type of Wep:anicent
Element fire
Damadge:5 +5 in fire
Special: i turn in to a dragon

imunne to magic
PostPosted: Thu Dec 08, 2005 9:12 am


Code: Armor
Name: Armor of Fire and Ice Dragon
Defence: +7
Fire Power: able to use fire and weaken ice
Ice Power: able to use ice and weaken fire
Energy It Takes: 10


Code: Weapon
Name: Suiken
Attack: 10
Power: two hits in one strike
Energy It Takes: 25
Damadge: 5 per hit. 10 alltogether

jc the great


Feronen

PostPosted: Thu Dec 08, 2005 7:52 pm


Name: Stinger of the Wasp
Type of Wep: Enchanted sniper rifle
Element: death/poison, fire
Damage: (normal: 34-80) (against ice: 43-70) (against nature: 65-120)
Special: Poison shot (roll D10; poison hit on a 9 or better; 4-10 poison damage for 6 turns on a successful roll); Burning shot (roll D10; burn hit on an 8 or better; 5-9 burn damage for 4 turns on a successful roll); Head shot (roll D20; instant kill on an 18 or higher)
Required Lvl: 28
Required Class: Marksman; Ranger; Assassin; Ninja; Hitman
PostPosted: Thu Dec 08, 2005 8:31 pm


Name: Pyrokind
Type of Wep: sword
Element: fire
Damadge: 1-15
Special: when attacking, shoots fireballs

KaedonTheSeraphim RP


KaedonTheSeraphim RP

PostPosted: Thu Dec 08, 2005 8:33 pm


Name: Guekin
Defence: 20
Fire Res: 50%
Ice Res: 50%
Energy Res: 20%
Dark Res: 0%
Light Res: 0%
Poison Res: 60%
Wind Res: 10%
PostPosted: Sat Dec 10, 2005 4:26 pm


Weapon
Name: Dragon Fists
Type of Wep: Monk Knuckles
Element: Fire
Damage: I don't care
Special: You make an X with your arms and then slide it apart and as your arms slide past a dragon shoots from the sparks on the weapon, attacking the enemy in front of you(This ability should be extremely strong and take alot of Power to use for instance if you us Power points and a normal ability uses about 50 then this should use 90)

1Miroku

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