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Posted: Sat Oct 03, 2009 10:56 am
Perpetual Lux Lucis - Literally defined as 'perpetual light', loosely meaning 'light that is unstoppable and undying'.
Open and Accepting!
Ϛᵒᵑᵗᵉᵑᵗˢ Ӈᵎˢᵗᵒᴿᵞ Ʀᶸᶩᵉˢ Ɋ‡Ʌ Ϛᴴᵃᴿᵃᵓᵗᵉᴿ ʆᵎˢᵗˢ Ϛᵒᵑᵓᶩᵃ٧ᵉ Θᶠ Ʀᵕᵎᵑᵃᵗᵎᵒᵑ Ϩᵗᵒᴿᵞ Ӷᴴᵕˢ Ғᵃᴿ ʊᵖᵈᵅᵗᵉˢ
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Posted: Sat Oct 03, 2009 7:56 pm
Ӈᵎˢᵗᵒᴿᵞ
The Realm of Light lies within a state of peace, its many worlds all physically separated from one another and yet bound eternally by the omniscient Kingdom Hearts. Each world remains ignorant of its neighbors, believing the stars in the sky to be just that- sparkling lights in the sky the help to illuminate the darkest nights. For tens of hundreds of years, life has simply existed without worry for survival. And then, on one night, debris fell upon the all the worlds... gummi substances that reacted with one another with ease. Some took it as a gift... others took it as an omen. Those who took it as an omen were somewhat more accurate...
Twinkle, Twinkle, Starlit Sky, Why, oh Why, Do Your Stars Die?
Average scientists under the leadership of Radiant Garden's ruler, stumbled upon the mysterious First Door. Fascinated by the energies the door seemed to emit, they opened it- it was on this very eve that the Gummi Shower occurred throughout the universe. What they found startled them- a heart. This not only intrigued them, but brought about more questions- if the Heart of their world was so powerful, perhaps then even the human heart could be harnessed as a source of energy? In their immoral scientific research, they breached the taboo boundary by separating a human heart from its body to study. When the separated heart became a creature with a hunger, though, they knew they had gone too far. It was too late to undo their mistakes, however: as the first Heartless multiplied by taking the Hearts of the scientists that created it, these creatures of Darkness spread throughout the Garden, searching for the First Door... and upon discovering it opened for them, they devoured it, shattering the world as it was and forming the Hollow Bastion.
Darkness Falls Upon the Heart, Tearing Our Dear Worlds Apart...
These creatures have since turned their hungry eyes to the skies. With the Garden's Heart devoured, the boundaries between worlds was broken and they continued their feeding frenzy, attacking every world that came unto their paths. The Denizens of Light soon discovered their violent counterparts- creatures of Darkness and Nothingness, each seeking to cause suffering, each attempting to tear down the Light from its hallowed pedestal of peace. With chaos erupting within the Realm of Light, the people did the only thing they could do- they fought. They held back the invading beasts of the other Realms, living each day as nothing more than another attempt at survival. Some worlds were worse for wear, while others had yet been untouched, but one thing was certain- the worlds had been connected, and the paths between them opened up. It has been four years since the Fall of the First, the destruction of Radiant Garden (now known as The Hollow Bastion). Brave warriors from across the cosmos have taken off in a search, no- a race to discover the cause behind these terrors, and perhaps a way to end them.
Twinkle, Twinkle, Starlit Sky, No Longer Can We Watch You Die.
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Posted: Sat Oct 03, 2009 8:18 pm
Ʀᶸᶩᵉˢ
{I} Gaia TOS. Guild Rules. Guild General RP Information. Follow each of these.
{II} No God-moding, please. This includes killing another person's character without permission, taking control of another's character, or making your own character all-powerful. This also includes having your items pop out of nowhere or having a bag with infinite space. Seriously, guys. No.
{III} Please be literate, or at least semi-literate. Use proper punctuation, capitalization, and grammar in general. If I have to read a sentence more than once to understand what you're trying to say, there's a good chance you'll be denied or kicked out. However, since you've all been allowed into the guild, this shouldn't be a problem... correct?
{IV} Post all profile auditions in the RP Audition Thread, where they must be approved by me, Soryuju Ryutetsin. In order to have your profile considered, you need to put the word 'Starlit' where it says 'What Goes Here?'. Know why? It shows you've read the Rules. Rules are good. Read the Rules. Profiles not entitled 'Starlit' will be ignored, along with any profiles deemed 'not literate enough'... sorry guys.
{V} Please stay in-character. If I notice your character is going blatantly against his/her personality mentioned in the profile, I will give you one and ONLY ONE warning.
{VI} Be nice to each other. Learn to give constructive criticism, and learn to take criticism with a grain of salt.
{VII} Please try not to over OOC too much. Also, do not post things like ((I'm gonna join ur Rp, can I be your mom, zomgsh)). If you have any out-of-character comments that don't relate to your post, then post them in the Perpetua Lux Lucis OoC thread.
{VIII} No amnesia without an in-depth background. NO AMNESIA. I'm so sick of amnesia it's not even funny. I want a good, in-depth background- it makes the characters more believable. Hell, if you have a good background, I'll even allow amnesia. But no using amnesia as an excuse for no background. That's just wrong. Also, place 'Struggle' after 'Starlit' in your Audition. Tricky, aren't I.
{IX} This story takes place in an entirely alternate universe; in other words, everything that happened in the actual games? Never happened. Any Kingdom Hearts Original characters do not exist. That means no Sora-Riku-Kairi, no Xehanort, no Organization- only FF and Disney characters remain. While we did stick with the scientists forming the Heartless, we made them merely extras- just average people who doomed the universe. You can play their Nobodies if you really want, but only the characters I choose will have significant positions of authority.
Hayner, Pence, and Olette are exceptions to this rule because really, they have no plot importance to begin with; Eraqus is an exception because he just fits his given role so damn perfectly.
{X} I can't believe I have to add this one, but whatever. Do not alter the title of your audition beyond what is required. Any auditions with altered names will be declined. Just to make sure you read the rules, ya know.
{XI} Nobodies must have unique weapons and elements. The Organization no longer exists, so if you want those weapons/elements, that's fine; however, no two Nobodies may have the same weapon or element. More on this in the Q & A.
{XII} We may not be a fast-moving RP, but we'd like to keep things going pretty quickly. If you need to go inactive for awhile, announce it somewhere for all to see, or tell someone. Give a valid excuse, and give it before you vanish. If you don't post for two weeks without a valid excuse, you will be given one RP-Strike. Once these two weeks have passed, your characters will be GMed as the mods see fit (nothing character-altering, of course) until your return. If we see that you are active elsewhere, but not in the RP, we will add strikes every two weeks you have ignored the RP (with warnings beforehand, of course). Three of these strikes, and you will be booted from the roleplay and only allowed back in if I approve.
{XIII} Another rule about being 'in character'- one I didn't think I'd have to make, to be honest. One must also remember that NPCs have personalities and traits they must stick to, as well- don't create scenarios where those NPCs would be out-of-character! For instance, finding a room of dolls in one of Hades' personal chambers- does that seem in character to you? Uh, no.
{XIV} The rules may be updated every so often as I see fit; please make sure you are up to date with everything. Thank you!
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Posted: Sun Oct 04, 2009 1:14 am
Ɋ‡Ʌ
::Can I play more than one character?::
Yes. You may play as many characters as you want as long as you are willing to accept the responsibility for them. Keep in mind that there may be other people joining who really want to play specific characters. If you take on multiple characters but only really focus on a couple of them, it isn't fair to other people.
A note about canon characters: as you can see, there's a ton of potential powerhouses, and the list isn't even complete. However, something I want to emphasize is that this story will be more focused around Original Characters than Canons.
::I want to play someone from FF <#>, but I don't see him/her on the list. Is he/she not allowed?::
It's not that they're not allowed, it's just that I didn't bother to include them on the list. Simply fill out the 'Canon' form, add an icon ( 88 x 88p), and give me a short explanation of how they fit in the KH universe. We might go back and forth until a compromise is reached (obviously, some histories have to be changed), but as far as I can foretell, any character is allowed.
::I disagree with the background you've given . Can I change it?::
I'm sorry, but each of these stories has been formed to best fit the plot at hand. There will be no changing of it (unless it's only a minor variation; you still have to talk to me about it). As the 'Stay In Character' rule states, if I see anyone changing something about a character, they will be asked to change it back or will be given a warning.
::Is yaoi/yuri allowed in this RP?::
Yes and no. One of the above rules states that you must stay in character...this includes staying true to that character's sexual preferences. If the relationship is an agreement between two OCs, that's fine, just keep it PG-15...but I don't want to see Leon and Cloud hitting it off. Regardless of what the fanfictions say. If you are playing a canon whose sexual preference has never been addressed in the series, and you believe this character may be gay, then ask me in regards to that specific character.
::You're letting anyone wield a (True) Keyblade?::
Not quite. Only Original Characters can wield Keyblades, and I'm only going to allow a specific number of True Keyblades- hence the need for a 'Keyblade' application. If you have a good enough reason, and I see that you're doing well in the RP, the there's a good chance I'll allow your Keyblade to appear. However, if I don't allow it, don't take that as an insult; it's possible I've already allowed the set number, but haven't revealed it yet.
::Does wielding a (True) Keyblade make you better than everyone else?::
Yes and no. Yes, it makes you a bit more plot important since it's now up to you to save/destroy the worlds. No, it doesn't make you any stronger- someone with a Keyblade might be granted an extra ability from it, but someone else might have that ability naturally anyway.
The only difference a Keyblade makes is your relevance to the plot, basically.
::When do I audition for a (True) Keyblade?::
Whenever you want. I'd prefer to get the applications as early as possible so I have a larger set to choose from when it comes time for the Keyblades to be revealed, so my suggestion is to apply for a Keyblade at the same time that you apply for your character.
::What are the rules behind (True) Keyblades?::
The Keyblades, as far as this plot is concerned, are things that have to be strongly connected to your heart. That means that from the way they look to the boosts they give, they have to match your characters in some way. As well as pros and cons, every Keyblade has to have some sort of unique ability- all Keys lock the world doors, but each key can do something special. The special ability can be almost anything- from pyromancy to temporary hovering- it can even grant you a summon! Don't push your luck, though.
::What if I want to use a Fake Keyblade/Apprentice Keyblade/Keyblade without a Keychain?::
If you want to use a Fake Keyblade (also known as a Keyblade without a Keychain, and the lesser known but true 'Apprentice' Keyblade), that's all fine and dandy, you can list it as your weapon and you won't need to have a separate audition for it. However, Fake Keyblades will have no pros/cons and much smaller 'unique abilities'- they're fake, after all! They can be bound to your heart just like a True Keyblade (meaning you can summon them and dispel them so you don't have to carry them), but otherwise they're just pretty, oddly-shaped blades. You cannot use a Fake Keyblade and a Real Keyblade at the same time. Also, Fake Keyblades must be original in appearance.
If you would like to have a backstory around being an 'Apprentice' and using a Fake Keyblade in hopes of training until you are worthy enough to obtain a True Keyblade, that's fine too- but don't think that guarantees you a shot at getting one.
::What is the difference between a True Keyblade and a False Keyblade?::
True Keyblades are the special weapons that give you a special ability, and they're bound to your heart. True Keyblades have Keychains. You are chosen to wield a Keyblade by the 'powers that be' in the universe- whether that be gods, Kingdom Hearts, the worlds themselves... basically, me.
False Keyblades are just ordinary blades that LOOK like Keyblades, but the 'special ability' they grant is on a much smaller scale, much like an ordinary weapon might have an enchantment. If a True Key grants access to Pyromancy as a whole, then the Fake Key of the same type would only grant a small fire spell, or perhaps has the Fire element. As well, they are forged by man, not the universe. They do not have a keychain.
The only similarities between a True Keyblade and a False Keyblade are their appearance and the fact that they can be bound to your heart.
::Can I wield a False Key and apply for a True Keyblade?::
Yep! When you 'earn' your True Key, it will simply replace the False Key, that's all. Basically, the False Key would get an 'upgrade'.
::Can I wield a canon (True) Keyblade (AKA the Keyblades that Sora/Riku/Mickey used, along with the many Keychain Alterations)?::
Yes, you may! However, then just as with original Keyblades, you will need to give me its pros, cons, and a unique ability. This Unique Ability has to be tied to the origin of the Keyblade, however. For example, Proton Debugger isn't going to give you control over water. If you can't find information on the Keyblade's pro and con, then you may come up with them.
::Can I dual-wield (True) Keyblades?::
Under various, very rare circumstances, I may allow Keybladers to learn the 'Sync Blade' ability (the ability that allowed Sora, Roxas, and Riku to create a duplicate Keyblade). This Duplicate Keyblade can be shared with another fighter if desired, but it would still belong to the original owner, who could call it back at any time. However, the Duplicate Keyblade would have no pros/cons and no unique ability- in essence, it would just be a pretty looking sword. The Duplicate can look identical to the Original, or it can look entirely different. Duplicate Keyblades cannot be Canon Keyblades.
Of course, as I said, this would only occur under very rare circumstances, so don't get your hopes up.
::Can I have Drive Forms?::
Sora only had Drive Forms with those he was extremely close to. You will need to establish a bond equally as strong with the target of your Drive. Also, one or both of the Drivers must have a Keyblade. If only one has a Keyblade, then s/he will be in control. If both have a Keyblade, then who controls the Drive Body is up to the players to decide. The person who loses control will give boosts to the person who gains control- these boosts, however, must the approved by none other than me.
::Can I Dual Wield if my character has Drive Form(s)?::
Only if both Drivers have a (True) Keyblade, or if the one in command has the Sync Blade ability.
::What about summons/espers/eidolons?::
The requirements for having a personal summon are pretty similar to the requirements of having a Drive Form. You must have a very strong bond to the being, whether directly or indirectly. Very basic summons, like Shiva/Ifrit/Ramuh, can be summoned by anyone who is highly-based around magic. But the more powerful/unique summons, such as Phoenix or Alexander require a personal reason for having them. if you'd like to have one of the basic summons as your 'unique' summon, that's fine, too. However, all summons must have their own personality, much as though they are characters by themselves.
Hell, you can create your own summon if you want- but not only would I have to approve of you having a summon, I'd have to approve of the summon itself, as well. I'll need an in-depth background, a reason why your connection is so powerful, a type of element or abilities, etc... almost like making an entirely new character. If you're truly curious about pulling this off, feel free to ask.
::Can I Drive with my summon?::
Only if it's one of the more personal summons that require a detailed connection, as stated above. Driving with a summon will not make you any more powerful than driving with another person, so don't expect anything uber special.
::And Limit Breaks?::
There are two types of limits- Individual Limits and Group Limits. You may only use one Limit Break per battle, and they may only be used when the character (or at least 1 character in a Group Limit) is near defeat, as in the last few HP. If your character is healed before s/he can activate the limit break, then s/he loses the chance to do so until the next time he's near defeat.
Individual Limit Breaks are sort of self-explanatory- they're just powerful, last-ditch efforts.
Group Limit Breaks require a bit more explanation. With a Group Limit, you don't just attack, but you also give your partner(s) a gift to contribute to their own attacks. Basically, if you have a Group Limit, you decide what your character would contribute to a Limit combo. For example, Goofy contributed his shield-tossing technique, and Donald contributed his off-the-wall magic attacks. Riku contributed 'Dark Firaga', while Sora contributed the 'Light Swords'. Each character will contribute something to the combo.
As an example, we'll use a warrior and a black mage. They initiate the Limit: the Warrior's shares his physical strength with the mage, giving him the ability to attack head on; the Mage shares his elemental magics, imbuing both their weapons with an element of his choice. Together, the two initiate a magical-melee combo.
::When does the RP take place in the storyline?::
This RP takes place in an entirely different universe all-together, so the timeline of the KH Universe is irrelevant. At the beginning of the roleplay, it has been approximately four years since the fall of Hollow Bastion. However, Leon and Company are still the same ages as they were in KH1, so the Heartless destroyed the world when they were a little younger than in KH1.
::I wanna be Axel/Xehanort/Riku- why aren't they on the list?::
As mentioned numerous times, this RP takes place in a universe where none of the Kingdom Hearts Original Characters ever existed. In other words, if they only existed in the KH series, then they don't exist in this universe.
::Can I wear an Organization Cloak?::
Yeah, but you will either have to join up with this Organization (known as the Conclave of Ruination), or at the very least ally with them. A note about Organization Cloaks: it wasn't revealed until Re:CoM, but it's something I plan on using- the Cloaks themselves shield the heart of the wearer from Darkness, allowing for free use of the Darkness without the threat of falling to it (ala losing your heart).
::Wait, there's an Organization?::
Sort of. Known as the Conclave of Ruination, they will be a number of villains, both Nobody and simply evil, who will be working together. There will be a number of members set in stone, while other spaces are completely open.
::Can I be a member of the Conclave?::
Of course! However, there are certain guidelines. If you want your character to already be a part of the Conclave at the start of the roleplay, then you have to take one of the ten positions listed- I will assign your number. If, however, you'd like to actually roleplay joining the Conclave (or if all the ten positions are already taken), then you will simply join as the next number- eleven, twelve, and so on. However, joining as anything after ten means that someone already a part of the Conclave must invite you.
::Can I make a Canon character a part of the Conclave?::
Only under specific conditions. For one, the character has to be evil in the first place (unless, over the course of the RP, they become corrupted). Two, none of Maleficent's group can be a part of the Conclave- they already have a little gang of their own.
::Is Traverse Town/End of the World/Castle Oblivion/The World That Never Was allowed?::
These worlds each have very special circumstances. Traverse Town and End of the World are both created from the scatted remains of destroyed worlds; if/once the worlds are restored, these worlds will cease to exist. The World That Never Was, for all intents and purposes, was an artificial world created by Organization XIII (it's heavily implied by both the game and Nomura, anyway); as such, unless I decide that the Conclave wanted to create it, this world will not exist. Castle Oblivion is the home base of the Conclave, so yeah, it's allowed, but only with permission.
IMPORTANT NOTE: Castle Oblivion and The End of the World are only accessible with direct permission from me!. If you try to go to these places without getting permission, you will be asked to change the post or get a warning.
::Do Nobodies bleed/need to eat/need to sleep?::
For all intents and purposes, people have two types of hearts- the physical heart that keeps you alive, pumping blood and whatnot; and the metaphysical heart, the source of emotions. Nobodies only lack the metaphysical heart, so yes, they bleed, they digest, etc- Nobodies are just humans without emotions. The only biological thing they don't do is age.
::How do Nobodies obtain their weapons?::
As far as has been revealed by SquareEnix, Nobodies' weapons are formed as a manifestation of their memories. In other words, they just know they have them. They don't get 'forged', they aren't man-made- they just exist, and that's that. Kinda lame, but that's what we're using.
::Can I make a Sentient Heartless?::
No. At least, not truly sentient. Xehanort was the only being shown to have true sentience as a Heartless, which is an anomaly that even the Organization doesn't quite understand (Axel is shown questioning this in one of the FM+ scenes). As such, none shall be allowed. Only full beings and Nobodies may have sentience.
If, for whatever reason, you still want to create some strange form of Heartless character, then just ask.
::I want to make a Nobody- can I use the original elements, since the Organization never existed?::
Yep! All elements (except for Nothingness) are available to Nobodies in this RP.
::What the hell is Hammerspace and can I use it?::
Learn something new everyday, it seems. 'Hammerspace' is the term used for where weapons 'disappear' to and are 'summoned' from; basically, it allows for you to be able to store your weapon or items in an infinite dimension thing.
However, the only weapons that are allowed to use 'Hammerspace' are Keyblades (True and False), Nobody Weapons, and weapons of those who are very in-tune with Darkness (AKA villains). So if your weapon is not one of these, you have to carry it around with you. Sorry.
::Are all of these answers concrete rules?::
Surprisingly, no. If you want to create a character or do something outside the general scope of what I've answered, then ask. If you have a good enough reason, or if you make a good enough argument, then I might let you get away with something. Perhaps you want two Nobodies to have the same element- a convincing argument would be that they were twins!
::What Nobody elements are taken?::
Energy, Crystal, Sound, Solar, Smoke, Metal, Lightning, Fire, Gravity, Illusion, and Time.
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Posted: Sun Oct 04, 2009 1:18 am
Ϛᴴᵃᴿᵃᵓᵗᵉᴿ ʆᵎˢᵗˢThis is a list of everyone that is or has been involved with the roleplay. Please keep up to date with this list, as it will also confirm status changes, weapons, and a few other surprises the more the roleplay moves along. If a canon you would like to play is not listed, fill out the proper application anyway and if it is adequate, I will allow it.
If you are going to be away from the roleplay for longer than a week, please let me, Soryuju Ryutetsin, know, so that I can add you to the away list, and others know that you are not around. This will save us all from headaches later.
Don't forget - to check on original character profiles, simply look in the profile thread; a link to this thread is here
~~*~~
Active Originals
Good Soryuju Solaris Suzuran Kuumaru Nalo Mitsudo (Claws/Gravity) Moggie Byoki Enyb Artemis Baitos Thales Kuroda Veone The Wordsmith Katie Azalea
Neutral Vain Shade Youni Benka Nomaa Window Aiko (Wagasa-Tanto/Illusion) Kuropo Yujano Alina Keiran Xelizar Rasxa (Chain Scythe/Time) Cornelius Fortuna
Evil Kyozuto (Dual Clawed Gauntlets/Energies?) Vereor (Serpent Sword/Crystal) Zekvyr Ölüm Aria (Tuning Fork/Sound) Fal'navi Revelin (Gundrill/Solar) Haruko Masenko (Dual Windmill Shuriken/Smoke) Zigmund (Katar/Metal) Tsurumi Saito (Dual Katana/Lightning) Nymira Rei (Dual Chain Claws/Fire) Jiraal Dark
~
Non-active Originals
Good Souzourou Mina Orielle Alexandra
Neutral Elde Destati
Evil
~
Black-list: This is the banned list. Break my rules enough, and yeah, I will kick you from the roleplay.
Silveredge Faust Xogame
~~*~~ƇanonsǷ isney

::ӄing ɱickey:: NPC Master Yen Sid's apprentice and King of Disney Castle. He has been entrusted with many of his master's secrets, and serves as a mentor for other Keybladers.

::Ɗonald:: The royal court magician. He and Goofy search for the 'Keys' that King Mickey told them of. He seems more worried about finding the King than following his orders.

::Ɠoofy:: The captain of King Mickey's army. He and Donald search for the 'Keys' that King Mickey told them of. A bit slow-witted, he has bursts of insight that often go unnoticed.

::Уen Ϩid:: NPC A wise and powerful sorcerer. He served as a mentor to King Mickey. He has many secrets, and profound knowledge that he shares only with a select few...

::ɱerlin:: NPC One of the survivors of the Fall of the First. An aged wizard who is far wiser than he seems. His magical knowledge is only rivaled by Yen Sid. He is far less secretive, openly helping any who wish to do good and have light hearts.

::ϑasmine:: An arabic princess and the heir to the throne of Agrabah. Her true love is a street rat named Aladdin. She is one of the seven Princesses of Heart.

::Ʌlice:: Level-headed and strong-willed. A young girl who fell down a rabbithole and into a magical world called Wonderland. She is one of the seven Princesses of Heart.

::Ϩnow Ѡhite:: A fair young maiden who escaped her murderous evil stepmother with the help of seven dwarves. She is one of the seven Princesses of Heart.

::Ϛinderella:: The true owner of the Glass Slipper. She was able to find true love despite oppression from her family. She is one of the seven Princesses of Heart.

::Ʌurora:: Suffered a curse that was placed on her by Malificent, but was awakened by her true love. She is one of the seven Princesses of Heart.

::ϐelle:: A kind and patient young woman. She taught a selfish, cursed prince how to love and be loved in return. She is one of the seven Princesses of Heart.

::ӄida:: Driven by her thirst for knowledge, this young woman strives to uncover the secrets behind her own people's history. She is one of the seven Princesses of Heart.

::ɱalificent:: An evil witch who has wrecked unimaginable havoc. Her lust for power is rivaled only by her delusions of grandeur. No one is sure of her ultimate intentions.

::Џrsula:: A sea witch, half-human and half-octopus, who was once the adviser of King Triton. She wishes to obtain control of the seas, and will stop at nothing to obtain it.

::ϑafar:: The corrupt Vizier of Agrabah, he manipulates the Sultan from behind the scenes as he searches for a way to obtain phenomenal, cosmic power by any means necessary.

::Ӈook:: The dreaded pirate captain of Neverland, he has scoured the eternally young world for power and wealth beyond any mortal's dream, and moved on to the starry skies.

::Θogie ϐoogie:: A bag of bugs corrupted by darkness that feeds off of fear. Unlike his comrades, his only desire is to usurp the Pumpkin King and take over Halloween Town by any means.

::Ӈades:: The ill-tempered God of the Underworld, he strives to crush the only thing standing between him and conquering Mount Olympus- his own nephew, Hercules.
Ƒinal Ƒantasy

::Ѡarrior of ƪight:: A warrior given the powers of Light by his world's crystals, though they wiped his memory clean. He scours the universe to destroy the Darkness plaguing the many worlds, hoping to come across the renowned warrior, Garland.

::Ɠarland:: A knight corrupted by the Darkness of warfare, he relishes the thought of battle and has no ulterior motive than to keep fighting. Tired of the lack of competition on his homeworld, he seeks out new battlegrounds amongst the stars.

::Ƒirion:: From swords to bows, Firion is a jack of all trades, master of none. He joined a rebel faction against the Emperor some time ago. Instead of rejoicing when the corrupt tyrant left for the stars, Firion followed in order to defeat him.

::εmperor ɱateus:: Manipulative and arrogant, the Emperor is a man who lusts for the power of Darkness. His goal is to reign supreme over all things- both in the Realm of Light, and the Realm of Darkness.

::ƪuneth:: A young boy chosen by the Crystals of his world to restore the Light. He fought the Cloud of Darkness, but was defeated before it left the world completely. He now searches the cosmos, hoping to keep the Darkness at bay.

::Ƈloud of Ɗarkness:: An amalgamation of Darkness formed by an evil wizard, the being seeks nothing more than to return the cosmos to 'the Void'. Though female in appearance, it considers itself 'We', never 'I'; 'Us', never 'Me'.

::Ƈecil:: A knight heavily trained in the Dark Arts, he has mastered the ability to shield his heart from evil. He seeks out Golbez in an effort to slay him, ignorant of their relation, as well as the power of light that lies hidden within him.

::Ɠolbez:: As a child, his parents' deaths darkened his heart, blaming his newborn brother, Cecil, for their loss. The Darkness soon possessed him, and he has since been a tyrant. With the opening of the cosmos, he now travels in search of power.

::ϐartz:: A young man who traveled around the world at the request of his father. After his world was lost to Exdeath, Bartz arrived on Traverse Town, and has since traveled the worlds, seeking both a fun adventure and a sign of Exdeath.

::εxdeath:: A suit of armor possessed by hundreds of sealed hearts lost to the darkness, this being seeks to obtain the infinite power of Darkness, which he proclaims to be 'the Void'.

::Ӷerra:: A reserved half-human, half-esper girl who spent most of her life as a slave to an Empire and is unfamiliar with love. She has the ability to use more primal forms of magic.

::Ϩetzer:: A gambler and longstanding champion of the Struggle tournament. He seems to have a few secrets remaining up his sleeve, as no one really knows where he came from.

::ӄefka:: Kefka Palazzo was the first volunteer for an experimental Magitek infusion, under supervision of a scientist named Cid. The process was flawed and shattered his sanity, making him brutally misanthropic.

::Ƈloud:: Karn One of the survivors of the Fall of the First. 20 years of age. A broken warrior who fights valiantly against his inner Darkness. He currently stays at the Coliseum, searching for a man with silver hair...

::Ӷifa:: One of the survivors of the Fall of the First. 19 years of age. A strong-willed young woman who searches ceaselessly for her childhood friend.

::Ʌerith:: One of the survivors of the Fall of the First. 19 years of age. She tends to act as the mother figure, patiently aiding any who need it. She waits patiently for someone's return.

::ƺack:: A great warrior who wields a Buster Sword. No one knows what happened to him after his world was destroyed. If he survived, he would be 25 years of age. Cloud and Aerith have sworn to find him again one day.

::Ѵincent:: One of the survivors of the Fall of the First. He warned Cid of the Heartless attack, which in turn saved Leon and Co. He struggles to maintain control over the inner dark being, Chaos. A former Turk, he is older than he looks...

::Ƈid:: One of the survivors of the Fall of the First. 38 years of age. When Vincent warned him of the coming Darkness, he rushed some of the kids off the planet to Traverse Town. He repairs the equipment of passing travelers from other worlds.

::Уuffie:: One of the survivors of the Fall of the First. 17 years of age. A free-spirited young girl and materia thief. She fancies herself as a Great Ninja, and has trouble taking 'no' for an answer.

::Ʀufus:: Karn Current leader of ShinRa, or what remains of it on Traverse Town. His father once supported the research of hearts as energy on Radiant Garden, but died in Fall of the First, leaving his son as President. He remains interested in hearts, especially Kingdom Hearts.

::Ʀeeve & Ƈait Ϩith:: Was once the liaison between the Radiant Garden Royalty and ShinRa Company. He can animate small inanimate objects, such as Cait Sith, whom he uses to travel in his stead.

::Ʀeno:: PsalmGrasshopper A survivor of the Fall of the First. 22 years of age. One of the inseperable duo known as Reno and Rude. He is more free-spirited than his silent partner. The two have been assigned to investigate the anomaly known as Kingdom Hearts.

::Ʀude:: LavenderSakura A survivor of the Fall of the First. 23 years of age. Reno's level-headed partner and a member of the Turks. He has a no-nonsense attitude and a fondness for explosives. The two have been assigned to investigate the anomaly known as Kingdom Hearts.

::Ϩephiroth:: RESERVED As Radiant Garden fell, Cloud, who was still a young boy, called to the Darkness for power. Sephiroth was born from this desire, and continues to remind Cloud of his own failure.

::ƪeon:: One of the survivors of the Fall of the First. 21 years of age. He blames himself for his world's demise when the Heartless arrived. He has trouble expressing his emotions.

::Ϩelphie:: One of a playful trio who resides on Destiny Islands. She watches Tidus and Wakka duke it out on a daily basis, and sometimes has to step in to show them who's boss.

::Ϩeifer:: A street-wise young man who lives in Twilight Town. He leads a three-man posse, and his friends Rei and Fuu follow him everywhere. He is rivals with another trio in the area.

::Ʀai:: One of Seifer's posse. He tends to get beaten up by Fuu a lot, and looks up to Seifer as a friend and a mentor.

::Ƒuu:: One of Seifer's posse. She doesn't speak much, using short, barking one-word phrases. Though she doesn't show it, she cares deeply for Rei and Seifer.

::Ʀinoa:: One of the survivors of the Fall of the First. 20 years of age. She did not escape with Leon, so how she managed to survive is a mystery.

::Џltimecia:: A sorceress who tapped into the powers of Darkness in order to alter space and time. She seeks the power to force all of time into a single point in eternity.

::ƺidane:: A world-hopper and renowned thief. He travels with a band of thieves on a massive airship, though he has no world to call his own. He hopes to discover his origins some day.

::ӄuja:: A twisted and powerful Genome, and Zidane's long-lost brother. His antics are primarily self-serving. No one is sure of his ultimate intentions.

::Ӷidus:: One of a playful trio who resides on Destiny Islands. He and Wakka compete frequently in pretty much everything. He claims to be a Blitzball prodigy.

::Ѡakka:: One of a playful trio who resides on Destiny Islands. He and Tidus compete frequently in pretty much everything. Older than the other two, he acts as the big brother of the group.

::Уuna:: The leader of the Gullwings. Despite her rebellious occupation, she is a kind-hearted and forgiving young woman. She is best friends with Rikku and Paine.

::Ʀikku:: One of three magical fairies known as the Gullwings. She is quick to speak her mind and hates not getting her way. Still, she is very loyal to Yuna.

::Ϸaine:: One of three magical fairies known as the Gullwings. She is more reserved than her two enthusiastic counterparts, but stands by them regardless.

::Ʌuron:: A silent and powerful warrior who resides in the Underworld after Sin slew him and Spira. He single-handedly won his freedom in the Underdrome and has since wandered.

::Ϩeymour:: The Maester of Yevon. Slain by Auron during the summoning of the ultimate Dark being, he managed to outwit Hades into granting him freedom. He now seeks to shed light on the path to eternal nirvana.

::ϑecht:: Tidus's father. After being lost in the Darkness after a sea storm, Seymour's summoning ritual unknowingly pulled him from the brink and imbued him with the powers of Sin.
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Posted: Sun Oct 04, 2009 1:21 am
Ϛᵒᵑᵓᶩᵃ٧ᵉ Θᶠ Ʀᵕᵎᵑᵃᵗᵎᵒᵑ
________Darkness has always been, and shall always be. People have dabbled in the chaotic arts for centuries, have called upon evil forces to give them strength for eons- it was not a new creation of science the brought it about. So long as man exists to make the choice between good and evil, evil will exist, and so will the forces that power it. However, it was not until the Fall of the First and the subsequent opening of the interplanetary pathways that tyrants and destroyers could spread their plagues beyond to boundaries of their home worlds.
Such is the origin of the Conclave. ________Formed from a gathering of Nothings and Dark-Walkers, the Conclave of Ruination's true goals remain a mystery even to some of their lower members. Few even know of their existence, deeming the chaotic attacks on their worlds as just the workings of the Heartless.
Their fold remains open to any who would join them in their quest for power... but you do not find the Conclave; the Conclave finds you.
ӄnown ɱembers
{I} - Kyozuto, the Transcendent Tyrant (Gauntlets/Energy?) {II} - Vereor, the Veiled Gorgon (Serpent Sword/Crystal) {III} - Zekvyr, the Obsidian Stalker {IV} - Ölüm, the Desert Viper (Whip/Poison) {V} - Aria, the Twilight Requiem (Tuning Fork/Sound) {VI} - Fal'navi, the Wrathful Dragon {VII} - Revelin, the Twisted Star (Gundrill/Solar) {VIII} - Haruko, the Swift Nightshade {IX} - Masenko-Ma, the Smoldering Demon (Dual Windmill Shuriken/Smoke) {X} - Aiko, the Wraith of Reverie (Wagasa-Tanto/Illusion) {XI} - Zigmund, the Quicksilver Wanderer (Katar/Metal) {XII} - Tsurumi, the Violent Maelstrom {XIII} - Saito, the Strike of Vengeance (Dual Katana/Lightning)
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Posted: Sun Oct 04, 2009 1:22 am
Ϩᵗᵒᴿᵞ Ӷᴴᵕˢ Ғᵃᴿ
Ϸrologue : Ӷhe Ƒirst Ɗomino Ƒalls
The day had started out like any other for those across the cosmos, even in the world of Traverse Town. An atypical orphanage of a world, this place was a conglomeration of fragments and lost souls whose homes had been taken from them, as well as a hub of activity for others traveling the cosmos. Here, people came to rest, to find peace in a universe at war with the Darkness. Though the Darkness was just as prevalent here, this world was protected by an assortment of heroes, making it the safest place in the universe, save Disney Castle.
But it would be on this day the forces of chaos made themselves truly known. Calling themselves the Conclave of Ruination, these malicious beings sought power and destruction above all things. Led by an enigmatic entity without a heart, the Conclave had remained under the metaphorical radar for years, amassing forces and power. Today, it seemed, would be the day they announced their presence.
A pair of their members- a Nobody known as Aria, and a mortal known as Olum- assaulted the First District of Traverse Town, using strength none had seen before. However, fighters immediately came to the rescue, combining their forces to repel the dark assault. The battle seemed without end, but just when the protectors of Traverse Town thought they might have the upper hand, the pair left, leaving a cryptic clue for one of the fighters- his brother had ‘saved’ them.
Without a break, however, a massive Heartless appeared, causing more terror and targeting a pair of the protectors- royalty from another world. The Heartless, created by Haruko, a Conclave member with a grudge, had eyes only for its targets, and in the end it was the combined efforts of the defenders that destroyed the creature. It was due to this series of battles that the fighters grew to know one another- until that day, most of them had never met each other, and in working together, they found strength enough to topple superpowers.
The group inevitably split up, though now simply into two different groups, each deciding it best to work together toward their similar goals- one group sought to unravel the mysteries of the Heartless, and the other hoped to discover the home world of one of their own, considering the trip to come the adventure of a life time. All things, however, were not quite as calm as they seemed.
Throughout the battles, a commander within the Conclave (known as Vereor) had been in the town, recruiting yet more allies to the cause- the temptation of power the Conclave had to offer was too much to decline, and their number grew yet again. Meanwhile, the world of Wonderland was wrought to rubble as two other Conclave members, Fal'Navi and Zekvyr, sought to kidnap the young woman known as Alice who, unknown to them, was a Princess of Heart. And on a dying world, the leader of the Conclave, Kyozuto, convinced one more to join his flock through an act unheard of: he stole the heart of the world for himself.
Back in the quiet town of Traverse, the groups had each run into another member of the Conclave; Fal'Navi, the dark dragon knight, had come to play with a young knight on orders from Vereor, while Masenko, a Nobody ninja, had decided to spend some of his free time playing with the other group. Each battle ended much more quickly than the ones earlier today, yet on much more stressful notes. Fal'Navi revealed the truth- that Vereor, the brother of one of the fighters, not only 'saved' himself and some of the other Conclave members, but gave them the orders to commit such heinous acts. Masenko, though, had only been there to test the other group; as he left, it was the appearance of another man that struck so powerful a cord. An entity, calling himself Xetunos, offered to aid the group, even giving them 'helpful' advice; however, even those oblivious to the scent of Darkness could tell that something was no right about this man, and his departure was the only thing that brought them peace.
These two groups chose to retire for the evening; one group made its way to the Hotel, and the other made its way to Merlin's abode, where they obtained a vast assortment of information on the goings-on of the universe, including the existence of the Keyblade and Kingdom Hearts itself, though both were spoken of as 'legends'. Though still others arrived on this world forever wrapped in dark, starlit skies, night had fallen and the city was winding down. Nothing more would happen until morning; and so the defenders slept.
The Conclave, however, had only just stirred from its hibernation. There was still so much to do...
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Posted: Sun Oct 04, 2009 1:23 am
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Posted: Sun Oct 04, 2009 1:24 am
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Posted: Sun Oct 04, 2009 1:26 am
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Posted: Sun Oct 04, 2009 1:28 am
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Posted: Sun Oct 04, 2009 1:29 am
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Posted: Sun Oct 04, 2009 1:32 am
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Posted: Sun Oct 04, 2009 1:35 am
Misc. It would seem many people either do not know the properties of Castle Oblivion, or have not checked the Perpetua Lux Lucis : Question, Suggestion, and Discussion thread. Here, then, is a brief (or as brief as I could make it) description of Castle Oblivion, the base of operations for the Conclave of Ruination.
Castle Oblivion is a world centered directly between the Realms of Light and Darkness. It has 25 total floors: the Ground level, 12 stories above that, and 12 basement levels below that. Each floor is colored the same; pale whites and steel grays, with no color whatsoever. Each floor is inconceivably endless, with doors leading to new hallways or random rooms, be they labs or kitchens, or even restrooms.
Within each floor lies a Main Hall, signified by a grand set of double doors, directly in front of that floor's entrance. If one stands in front of this door and focuses heavily on memories of a specific location, the door will give a brief flash of light; upon entry, the Main Hall will have become whatever memories you focused on- be it a single room, or an entire world. Upon leaving this special room, anything that may have changed, such as clothing, wounds, or items, will revert to exactly how it was when you left; damage is healed, items vanish...
Upon reaching the end of the Main Hall of the 13th (top) floor, there lies a room with special properties, known as the Oath of Affliction Chamber.
The room is dark, lit only by strange crystal 'torches' of varying color. Upon entering this 'room', the character would see nothing but a wall in front of him and to his left; to his right, however, there is the beginning of a spiral staircase, twisting counter-clockwise. After completing a quarter of the 'circle' (the equivalent of walking up a single level), the character would notice a framed, strangely-colored portal on the wall to his side, with two crystal torches on either side; this continues on as the character ascends, with another framed portal every quarter-circle; there are as many of these portals as there are Conclave members, minus one, and each portal-frame has a symbol representing the character on its top.
Upon reaching the second-to-last portal, they will have reached the top of the staircase, and found themselves on one side of a large room, perfectly circular in shape. The floor is mosaic, colored with a blue-gray gradient with a strange symbol in the center. Directly across the room from the second-to-last door is a large, dark-gold portal, surrounded by a steel-gray frame- the only true exit, unless the character were to turn around and exit the way he came.
Each of the portals (sans the Final) leads to the personal chamber of that number's Conclave Member; they are the size of average bedrooms, and are made to suit that member's needs and wants.
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