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[Intermediate] Alchemy and Items

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Baylu Eras

PostPosted: Mon Jun 08, 2009 5:51 am


-Alchemy-


Welcome to the alchemy thread. We've fashioned our alchemy to not only be fore puppet user's that love poison and medical shinobi that need to create antidotes, but also part of the environment you roleplay in. As you read through, you'll find tutorials on how to make antidotes and poisons, but also how to make Smoke Bombs and other various items. In the alchemy thread we also list the effects of every item. Some items are not for public use though. Some poisons are secrets to certain clans, so don't expect to go around making their special poisons. You can also purchase shinobi items at the Weapon Shop or ask the blacksmith to help you make them.

If you want to learn about alchemy in the roleplay, visit the apothecary at the Arboretum and he will teach you everything he knows! The Nurses and Doctor's at the clinic also know their fair share about medical items. So, make sure to stop by the Clinic if you're aiming to be a medical shinobi. An Alchemist in Shimagakure will need a variety of skills in order to be successful in what they do.


If you have an original poison or item that you with to use in the roleplay, post it in the Technique Approval Thread to get it approved before using or mentioning it in the roleplay.

Index


1. Poisons and Antidotes
2. Medical Items
3. Shinobi Items
4. Special Items
5. Ingredients of the World
PostPosted: Mon Jun 08, 2009 6:01 am


-Poisons and Antidotes-

To create a poison or antidote you must first have all the ingredients. The ingredients are listed with the item you wish to make and can be found in the 'Ingredients of the World' list a few posts down. After you have all your ingredients you use your alchemy skill to create the item. Sometimes the rank of your skill effects the potency or duration of the item. Poisons can also be resisted since some shinobi have conditioned their bodies to do so. To resist a poison, the target makes a fortitude roll against it. The DC for a fortitude check is the creator's last alchemy roll upon creating the item. Make sure to list your last roll with the completed poison.


Umakuso Kyou Chi
This mixture of feces and blood causes tetanus, a disease characterized by muscle spasms and general stiffness. It is foul smelling, as expected, and deadly if left untreated. The only drawback to this potent poison is that it takes some time to work. The poison must be injected or spread across an open wound.
Requirements: 10 Alchemy, 5 Knowledge
Ingredients: 2 Wild Horse Droppings, 3 pints of human blood
Effect: -1/2 Alchemist's Int mod to agility skills
HP Damage: -2 Hp per post infected.
Activate Time: Two posts
Duration: 6 posts (One time change.)
DC: 25
Posts: 3/3
Umakuso Kyou Chi Antidote
Needed to stop the effects of the Umakuso Kyou Chi poison. The herbs contain plenty of antibiotics to stop the effects of tetanus. Must be injected.
Requirements: Know Umakuso Kyou Chi Poison, 15 Alchemy, 5 Knowledge
Ingredients: 2 Aloe Vera, 2 Sakasa Plant, 1 Omoi Plant
DC: 30
Posts: 3/3

Mukankaku
Creating from the liquefying a rhino's horn this poison is able to numb the target's limbs and body. Previously used by doctors to numb patients before surgery it had now been adopted by ninjas. While not very useful in straight combat since you still have control over your limbs, but your sense are dulled from the slight numbing feeling. Must be injected.
Requirements: 20 Alchemy, 10 Knowledge
Ingredients: 1 Rhino Horn, 5 Puffer fish Tips
Effect: - Alchemist's Intel Mod to Detect, Sense, Fortitude
Activation Time: Immediate
Duration: 1 RP Day
DC: 35
Posts: 5/5
Mukankaku Antidote
Created to stop the effects of the Mukankaku Poison. The Alchemist needs to crush the roots of the Sakasa plant where its chemical is most potent and mix it in with the liquefied blue petals of the Youi Plant. Must be injected.
Requirements: Know Mukankaku Poison, 25 Alchemy, 10 Knowledge
Ingredients: 2 Sakasa Plant, 3 Youi Plants
DC: 40
Posts: 5/5

Crimson Sap
This poison is generally injected into the enemy using senbon or syringes. Once it gets into the blood stream, the poison spreads and thickens the blood throughout the body, until it is as thick as sap and the heart can not push it through. This causes massive heart attacks. Once all the blood in the body is as thick as sap, it hardens into a crimson amber.
Requirements: Alchemy 55, Knowledge 30
Ingredients: 2 Ekirei Plant, 2 Hanton Sap, 1 Corocko
Effect: -10% HP per post
DC: 70
Posts: 5/5 + 1 Day Settling
Crimson Sap Antidote
Must be Injected.
Requirements: Must know Crimson Sap Poison, Alchemy 60, Knowledge 30
Ingredients: 3 Lotus Flower, 2 Swamp Flower, 1 Corocko
DC: 75
Posts: 5/5

Magomago
A poison created from the liquefied Gansaku grass blades and the Omoi plant's toxic pollen. This causes your target to forget what they are doing, in some cases forget who they are. Useful when trying to disorientate opponent's. While the time is short it can be useful to strike opponent's or escape.
Requirements: 75 Alchemy, 50 Knowledge
Ingredients: 3 Gansaku Plant, 2 Omoi Plant
Effect: Forget what you are doing. Cannot do an action post for one turn.
Duration: 1 + Alchemy Bonus
DC: 90
Posts: 5/5
Magamago Antidote
Taken by Mouth.
Requirements: Know Magamago Poison, 80 Alchemy, 55 Knowledge
Ingredients: 3 Youi Plant, 2 Gansaku
DC: 95
Posts 5/5

Ninjinwain
Also known as ginseng wine, this potent liquid is injected directly into the bloodstream. After burning through the tissue of the injection site, it spreads through the rest of the body. The victim may experience loss of coordination, extreme mood swings, sleepiness, confusion, and loss of dignity and/or clothing. Must be injected.
Requirements: 85 Alchemy, 50 Knowledge
Ingredients: 3 Ginseng Roots, 3 Omoi Plant
HP Damage: 1 to 5 + Creator's Int mod + 1 per 10 ranks in Alchemy
Effects: - Intel Mod + Alchemy Bonus to Charisma Skills, Agility Skills, Intelligence Skills, Teamwork Rolls
Duration: 1 post + Intel Mod + Alchemy Bonus
DC: 100
Posts: 5/5 posts + 1 day to ferment
Ninjinwain Antidote
An antidote that must be injected into the tissue.
Requirements: Know Ninjinwain Poison, 90 Alchemy, 55 Knowledge
Ingredients: 3 Ginseng Roots, 4 Sakasa Plant
Special: Takes one post to activate
DC: 105
Posts: 5/5

Osoi
A poison that slowly kills off entire cities used in the day's when lord's fought for land, they would infect one person who would then spread it too an entire settlement, by the time the lord found out the other lord would have already settled in. So the cycle would continue. The target must eat this poison through drink or food. However, the food and drink must be warm in order to keep the poison from dying and going cold.
Requirements: Alchemy 340, Knowledge 300
Ingredients: 5 Ekirei Plant, 3 Bakkin Plant, 2 Gansaku Plants,
Effect: -5 Health Every Post, Infects Nearby People -3 Per Post.
Activate Time: Immediate
DC: 350
Posts: 5/5
Osoi Antidote
Created to reverse the effects of the Osoi Poison, like the poison it can spread throughout cities. Must be injected into every subject.
Requirements: Alchemy 190, Knowledge 300
Ingredients: 5 Sakasa Plants, 2 Youi Plants, 3 Rinog Plants
DC: 200
Posts: 5/5

-Clan Specific-


Orochi Clan Poison
Using the enzymes found in a White snake venoms (Adenosine for paralysis, Hyalurodinase for fast acting and Proteinase for extensive tissue and cell damage) the clan created a poison which drops an enemy helpless and starts eating him away. The victim falls up paralyzed and in great pain starts to spread along all its body. Although it does not cause death it is fast acting And long lasting poison.
Requirements: 35 Alchemy, 30 Knowledge
Ingredients: White Snake Poison Extract
Effect: -10 Health Every Post, Paralyzes Body Unable to Move
Activate Time: 3 Posts for Paralyzation.
DC: 50
Posts: 5/5
Special: Must be taught by Orochi or Tenmoki Yuki.
Orochi antidote
It’s the only antidote against the clans poison. It is fabricated using the same poison enzymes from the snake and mixing them with The Swamp orchid.
Requirements: Alchemy 40, Knowledge 30
Ingredients: Swamp Orchid. , White snakes poison
DC: 55
Posts: 5
Special: Must be taught by Tenmoki Yuki or Orochi

Baylu Eras


Baylu Eras

PostPosted: Mon Jun 08, 2009 6:27 am


-Medical Items-

The following items are common knowledge to all medical shinobi. Medical shinobi have taken normal items used by doctors and turned them into useful items on the battlefield.


Burn Gel
This particular ointment is green in color and quite thick. Its use is mainly for treating burns from sun damage to a severe burn from a Katon [Fire] Technique.
Requirements: 5 Knowledge
HP Gain: 1 to 3 + Alchemist's Intel Mod
DC: 15
Posts: 3/3
Ingredients: 5 Aloe Vera

Soldier Pill
The soldier pill is like a buffer to all you abilities since its a high concentrated shot of adrenaline among other things. It pushes your body to the limit and strains your muscles. While the pill is in effect you grow rather quick and strong, but it also tires you out.
Requirements: Alchemy 45, Knowledge 30, Must be taught by Rokuro Mikio or Tenmoki Yuki
Effect: 1 to 5 + Alchemy Bonus onto all modifiers for 5 posts.
Special: (-20% Hp after use)
DC: 60
Posts: 5/5
Ingredients: 5 Ginseng, 4 Lotus Root, 1 Corocko
Special: Can only use 2 soldier pills a day, or permanent damage is done to body. (-Character level to HP and CP permanently.)

Sedative
A sedative will make a person numb or feel quite groggy. Most ninjas can put up a rather good fight against a sedative, but there are those ninjas who are quite cunning in creating their Sedatives. If Endurance goes into the negatives once the sedative is injected, that target will fall unconscious. Medical shinobi have fashioned these special sedatives in the form of senbon for easy throwing. Most doctors use senbon for stress leaving and some treatment, which makes them inconspicuous to most.
Requirements: Alchemy 65, Knowledge 50
Effect: 1 to 6 damage all abilities + Alchemy Bonus
DC: 80
Posts: 5/5 + 1 day cooling
Ingredients: 5 Pufferfish tips, 5 Ekirei Plant, 5 Rinog Plant
Requirement: Must be taught by Tenmoki Yuki, Throwing 20.
PostPosted: Mon Jun 08, 2009 6:28 am


Shinobi Items
The following items are things that shinobi use while on the field or use to create things for special techniques.


Black Powder
Black powder is used for fireworks and explosives. It can't do any real damage just lying around, but it is a key ingredient for making bombs, tags and other little fun things. First you need to find all the ingredients.
1. Sulfur (Found near a hot spring)
Location: Lagoon and Waterfalls
Detect DC: 20
Posts: 1/1
2. Charcoal (Burn wood and sugar with the absence of oxygen.)
Alchemy DC: 15
Posts: 3/3
3. Potassium Nitrate (Found in a small cavern at the Waterfall.)
Location: Lagoon and Waterfalls
Detect DC: 20
Posts: 1/1
Then you mix the ingredients carefully together. If you fail the DC, it explodes in your face and you have to re-gather the ingredients once again.
Alchemy DC: 20
Posts: 3/3
HP Fail: -2
Special: Must be Taught by Tomoko

Exploding Tags
After creating the mixture of Black Powder, you poor a dime size amount onto the paper where the seal is written. By performing the Fire Sealing Method, [Fuka Hoin] you seal the unstable element in just as you ignite it with a spark. Its a very dangerous task and should only be done by professionals. The creator can make the tags explode by impact or be timed after they are activated. The creator of the tag can also set off the tags whenever they want by merely using their own chakra nearby. All must be stated when the user is creating the tag.
Alchemy DC: 100
Fuin DC: 200
Ingredients: Paper, Black Powder and ink.
Damage: Intel Mod + [1/10 Alchemy] to Intel Mod + [1/10 Fuin] of the person's who CREATED the Tag.
Special: Must be taught by Tomoko.

Smoke Bomb
The smoke bomb is an item used in combat to escape the scene or set up the area for sneak attacks. The creator of the smoke bomb must be well suited in the mechanics of packing the dust and making sure the bomb goes off when needed and not in the shinobi's hand. Depending on how well the bomb maker is will depend on how long the smoke screen lasts, how much area it can cover and how thick the smoke is.
DC: 30
1d20 + Trap to create
Posts: 5/5
Duration: 1 post for 1 per 20 ranks of Trap.
Special: + Intelligence mod of Maker to Escape and Hide.

Baylu Eras


Baylu Eras

PostPosted: Mon Jun 08, 2009 6:29 am


-Special Items-

Hash
Mind altering drugs can sometimes have a good or bad effect on your performance. For every action roll you do, you do a focus roll [not counted towards your total rolls per post] to help decide if the drug is helping you or going against you. The Results will effect your other rolls with that post.
Focus DC: 10 + Focus Skill
Special: -/+ 5 to all rolls in post.
Duration: One puff lasts five posts. 5 puffs in one joint.
To make:
DC: 110
1d20 + Alchemy
Posts: 5/5
Ingredients: Haha Plant (No Extraction Required), Only found in Haha Island.

Yuki's special candies.

Yuki makes special candies which embelish the soul and body with their nutritious ingredients. Yuki's Candy: +3 HP, +3 Cp.
Ingredients: 3 Honey Suckle, 3 Cups Sugar
Alchemy DC: 15
Posts: 3/3
Special: Makes 3 candiesi.
PostPosted: Mon Jun 08, 2009 6:32 am


-Ingredients of the World-
Most items have a Detect DC, which means you have to locate the item and then a Focus DC, which means you have to extract the item carefully from its resting place. Others may have special Handle Animal DC's.


Honey Sickle
The honey sickle is a purple flower with plastic like petals that all deeply embed it self into the flower. The Honey Sickle produces a sweet nectar that is wonderful tasting and good to eat.
Locations: Everywhere
Detect DC: 15
Effects: +1HP and +1CP
Note: Not used in any alchemy, but a good plant to eat on the road.

Wild Horse Droppings
Locations: Anywhere Horses Roam or Live
Find the Droppings
Smell/Detect DC: 20
Posts: 1/1
Collect Droppings
Fortitude DC: 20
Posts: 3/3

Human Blood
For this ingredient, you can extract it from yourself if you're not scared of needles or find a so-called 'volunteer' to extract it from.
Volunteer
Persuade/Lie DC: 20
Train: 3/3 (You must beat the other's sense roll three times to coax them.)
On-self
Fotitude DC: 25
Posts: 1/1
Extracting
Focus DC: 25
Posts: 3/3

Pufferfish Tip's
Pufferfish Tip's obviously come from puffer fish when they "puff up" the tedious part of this is when a pufferfish dies they stay the way they died, making it difficult to kill pufferfish when they "puff up". They are obviously found in the sea and must be located before extraction can begin.
Locations: Southern Sea Shorelines
Handle Animal DC: 25
DC Fail: -3 HP
Posts: 1/1
Focus DC: 25
Posts: 1/1

Ekirei Plant
A Plant that is a shade of gray, it has large stems and thorny leaves. It has no flower and no bud but is simply a stem and leaves. It is commonly found in forests and oddly enough grows up in trees. Its not found in Shimagakure during the fall and winter seasons.
Locations: Tea, Wind, River, Shima
Detect DC: 40
Posts: 1/1
Focus DC: 50
Posts: 3/3
Special: Dies after 3 RP days.

Bakkin Plant
A Plant that is usually found in dank and dark place's it is easy enough to find as it give's off an odd blue-ish glow. Some find it weird how such a entrancing plant is found in such gloomy areas. Not grown on Shimagakure. Found in caves.
Locations: Grass, Bird, Rain, Waterfall, Rice
Detect DC: 90
Posts: 1/1
Focus DC: 95
Posts: 1/1
Special: Dies after 5 RP days.

Gansaku Plant
A Plant found in a very simple area, it is commonly found in large fields. Unfortunately it looks exactly like a blade of grass except for a small faint black stripe down the middle. There are no fields in Shimagakure that grow this plant. You have to make a trip to the mainland to find it.
Locations: Grass, Fire, Wind
Detect DC: 55
Posts: 1/1
Focus DC: 40
Posts: 2/2
Special: Dies after 4 RP days.

Omoi Plant
Another plant that is found in simple places, it is commonly found in the sandy beaches around . It is very easy to spot as it is very birght and yellow and has a very large flower, causing it too sag till it touches the ground.
Locations: Fire, All Islands, Tea, Wind, River, Lightning, Rice, Earth
Extract for 1 Plant
Detect DC: 15
Posts: 1/1
Focus DC: 25
Posts: 1/1

Rhino Horn
A difficult part to extract as it is needed for some poisen's. Rhino's are rare and difficult to find and an even harder foe to fight. They are not usually taken on by younger shinobi but more the older and more experience.
Locations: Wind, River, Earth, Sea, Grass
Focus DC: 35
Note: Must Kill Rhino

Sakasa Plant
A Plant used in all antidotes as it is full of many chemicals used to enhance the immune systems. It is very easy to find is commonly found inside the village itself. It has a white and yellow flower.
Locations: Grows Everywhere
Detect DC: 15
Posts: 1/1
Focus DC: 15
Posts: 1/1

Youi Plant
A Small plant found by fresh water which is used in a few antidotes. It is very small and is a simple blue flower with four petals. Can not be found in Shimagakure.
Locations: Lightning, Fire, River, Grass, Rice, Waterfall
Detect DC: 20
Posts: 1/1
Focus DC: 15
Posts: 2/2

Rinog Plant
A very large plant found near where rice is grown as it feeds off of the nutrients, farmer's detest this plant as it causes their plants to die off. Looks very much like a rice plant. Hard to differentiate. Dies after 1 day of being extracted.
Locations: Shima, Rice, Grass, River, Waterfall, Fire, Lightning
Detect DC: 150
Posts: 1/1
Focus DC: 100
Posts: 1/1
Special: Dies after 1 Day

Aloe Vera
This plant has tough green stems that spurt out of the ground from one focal point. Its usually found on the forest floor near warm, yet dry places. Locations: Bamboo Forest, Grass, Fire, Earth, Wind, Bird
Detect DC: 15
Posts: 1/1
Extraction
Focus DC: 10
Posts: 1/1

Ginseng
This common plant is found in cool areas in forest floors. It has red berries growing from its stems and is very easily spotted. Its a difficult plant to get the extraction from.
Locations: Shima, Grass, Waterfall, Lightning, Bird, Earth
Detect DC: 25
Posts: 1/1
Focus DC: 30
Posts: 5/5

Hanton Sap
In the Earth Country there are special trees with twisted trunks that produce a heavy, yet workable sap. Must use blunt or sharp weapon to tear into tree bark.
Location: Earth Country Only
Harvest DC: 60
Posts: 3/3
Focus DC: 40
Posts: 1/1

Lotus Flower
The beautiful flower grows on top of the waters of a pond or some calm waters. Its roots go all the way to the bottom of the pond to seek nutrients. Its roots are full of nutrition. Found at the Lagoon.
Location: Everywhere Water is.
Detect DC: 25
Posts: 1/1
Focus DC: 45
Posts: 1/1

Corocko
A dark black bug with Orange highlights. It produces a small amount of a steroid that has the most highest of potency. It can be deadly if overdosed, but if controlled, it can do wondrous things.
Locations: Everywhere, Hibernates in Fall and Winter.
Detect DC: 30
Posts: 1/1
Trap/Grapple DC: 30
Posts: 1/1
Focus DC: 35
Posts: 1/1

White Snake Poison Extract
The white snake with strange yellow eyes. Sticks to swampy areas and hibernates in the winter.
Locations: Shima, Rice
Detect DC: 40
Posts: 1/1
Handle Animal DC: 30
Posts: 1/1
Focus DC: 35
Posts: 2/2
Alchemy DC: 40
Posts: 3/3

Swamp Orchid
A beautiful iridescent flower that grows in swamp waters. The flower is lifted high up off the water by a large stem. Only one flower blooms per stem. Its success rate to grow is only 30%. Very Rare and very delicate.
Detect DC: 40
Posts: 1/1
Focus DC: 45
Posts: 3/3
Special: Dies after 6 hours of being extracted.

Baylu Eras

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