This section will be how to do the basics of MSG: Blood stain wars d20 system. It will be a little difficult for some people to understand at first, that why in here we will do all we can to clear up questions for you, because this thread it here to help you understand to give you a better grasp on the system. Many question will be asked, and we will do everything we can to try and answer those questions in this thread, if they are not answered here please proceed to the "Questions and Assistance thread" in the main forum and feel free to ask, and a the crew or member will answer your question ASAP.
First: Pilot: Getting started, To do that the first thing you must do is create your pilot and the profile for them, then set up that stats with the available points for distribution.(see Pilot profile thread.) With that done your well on you way to chopping off mobile suit head with you beam saber.
Second: MS: Second is to pick your starting mobile suit for your rank, many are available (see the Mobile suits list). After picking your mobile suit and setting up its basic stats, pick your starting three weapons, and where there located on the mobile suit (usually a the third weapon is given a free mount for the original 3 weapon distribution of the unit), with you suit and weapons set up your ready for combat.
Third: Combat: Combat, this first thing with combat, is not *fires at enemy units* because you don't know where they are to shoot at them (usually), no the first thing about combat is placement. To determine placement (if your not placed in a specific area, such as leaving you carrier.) if your not placed in a certain square, roll 2d20's the first being how many squares to the right, the second being how many squares down.
Once you know where you start, no not time for blowing up enemies yet...were getting there, it time to begin to move. Some people are a bit more careful and will decide to scan instead of move, but there are those that want to kill they will do so as they see the enemy units. Sometime enemy units could even start within the same square as you, it comes down to placement. But if your first action of choice is movement, then you can move your base mobility mod + your thruster bonus if you activate your thruster= the amount of squares your unit can move. If while moving saw you see a enemy unit in passing, and you feel like taking a pot shot with your assault rifle.. why not its a war. To determine if you hit or not look at your mobile suits Base attack, and Attack range (because the assault rifle would be under range: (solid) category as it listed in the equipment thread.) your attack range is determined by your base attack (which is your mobile suits level) + pilot int mod, then you use the Gaia online post action of roll dice. Pick the 20 sided dice and roll 1 of them for your one attack.
Say you mobile suit level is 3 and your pilots int mod is 3, that means the Attack range = 6 (+3 from base attack(A.K.A mobile suit level) +3 pilots Intelligence mod.) And you roll a 12/20 you add your attack range 6+roll of 12=18 say the mobile suit you attacked only had a EB (Evasion bonous) of 12, because your total attack was 18 > 12 that means you hit, and you can no do your damage. Say your damage is 100-200 with your Assault rifle, what you do now is the Gaia Online action of "Random number" then add 100 to the first box and 200 to the second. When you post it will pick a random number in between the two ranges, say it lands on 175, that mean you did 175 damage to the enemy unit HORRAH!
But now...the enemy know where you are, and he is attacking back, oh s**t what do you do...evasive actions!!! The enemies moves in and tried to attack you with its beam saber, Its mobile suit is level 1, pilot's int is 3, and since its attack melee is also add's Power mod to the calculation. say its power mod is +2, that means its attack melee is +1(mobile suit level) +3 pilots int, +2 power mod=6 and your base mobility is 2 s**t, but wait you used your boosters to move didnt you that would add the minimum of +6 to mobility so that mean your EB (Evasion bonus) is 8. How is it 10 you ask? its 10 because i say so...no its ten because you add Your Pilots level + Your mobile suits level + your mobility mod, but then since you had you used your bosters on durring your turn there still on meaning you get the bonous from them, but you only have the base boosters. But each one add +1 while use a certain amount of energy you get +6 because you have two main thrusters, your shoulder thrusters, and your leg thrusters, each one is necessary equipment for your mobile suit. Each on drain En for being used, but ill get to that later.
The enemy units beam saber slash missed, that was scary, but now its time for some payback, your second weapon you picked was a Beam saber, you take your out and since your in close range you decide to swing at him. We already know your Base attack is +3 and your pilots Int mod is +3 and your power mod is....dam +2= 8 and its D20 again, your roll another 20 sided die for this attack...but this time you only roll a 3, so this time your attack melee is 8 + 3= 11 < the enemy units EB was 12....crap you missed. Now the enemy knows you have Close combat capabilities so it moves back a square and decided to take this to range combat, and he begin to fire from his beam gun. We know his base attack is +1 and that his pilot's int mod is +3, hah thats only 4! Ok your mobile suits level is 3 right, and our pilot is only level 1, but that already 4 plus we add our base mobility bonus which is 2 which equals 6 hellz yeah, we didnt use our thrusters so we didn't get that bonus, pfft as if we needed it. But wait then enemy has to do there roll and the roll a 10, meaning there attack range was 14 > 6 crap were taking fire. The enemies damage was 50-150 and they end up rolling 100 damage, but we have 300AP so we are not destroyed...little battered and bruised but were ok....pay back time.
The enemy want to take it to range combat fine, lets acknowledge them, and pull out the third weapon we started with, Our small bazooka. Take aim using the Attack range again...you remember what it was right? Correct 6 (from base attack, and from pilots int) and we roll another d20 this time we get a 19 woo almost perfect, and thats 19 + 6=25 > 12 you hit, your bazooka's damage was 150-300 and you roll it and you get 280 damage plus the 175 you did before= 455, the enemy unit only had 400 AP so as they get hit the fall backward exploding violently in to fire and debris, you did it you shot down a enemy unit. "DO DO DO DOO DO DO DO DODOOOO!"
"What the hell was that? O_o" that my friend was the (final fantasy 7 music for when you finished a fight) sound of you leveling up, and that what the next part will be leveling, and modification.
First: Pilot: Getting started, To do that the first thing you must do is create your pilot and the profile for them, then set up that stats with the available points for distribution.(see Pilot profile thread.) With that done your well on you way to chopping off mobile suit head with you beam saber.
Second: MS: Second is to pick your starting mobile suit for your rank, many are available (see the Mobile suits list). After picking your mobile suit and setting up its basic stats, pick your starting three weapons, and where there located on the mobile suit (usually a the third weapon is given a free mount for the original 3 weapon distribution of the unit), with you suit and weapons set up your ready for combat.
Third: Combat: Combat, this first thing with combat, is not *fires at enemy units* because you don't know where they are to shoot at them (usually), no the first thing about combat is placement. To determine placement (if your not placed in a specific area, such as leaving you carrier.) if your not placed in a certain square, roll 2d20's the first being how many squares to the right, the second being how many squares down.
Once you know where you start, no not time for blowing up enemies yet...were getting there, it time to begin to move. Some people are a bit more careful and will decide to scan instead of move, but there are those that want to kill they will do so as they see the enemy units. Sometime enemy units could even start within the same square as you, it comes down to placement. But if your first action of choice is movement, then you can move your base mobility mod + your thruster bonus if you activate your thruster= the amount of squares your unit can move. If while moving saw you see a enemy unit in passing, and you feel like taking a pot shot with your assault rifle.. why not its a war. To determine if you hit or not look at your mobile suits Base attack, and Attack range (because the assault rifle would be under range: (solid) category as it listed in the equipment thread.) your attack range is determined by your base attack (which is your mobile suits level) + pilot int mod, then you use the Gaia online post action of roll dice. Pick the 20 sided dice and roll 1 of them for your one attack.
Say you mobile suit level is 3 and your pilots int mod is 3, that means the Attack range = 6 (+3 from base attack(A.K.A mobile suit level) +3 pilots Intelligence mod.) And you roll a 12/20 you add your attack range 6+roll of 12=18 say the mobile suit you attacked only had a EB (Evasion bonous) of 12, because your total attack was 18 > 12 that means you hit, and you can no do your damage. Say your damage is 100-200 with your Assault rifle, what you do now is the Gaia Online action of "Random number" then add 100 to the first box and 200 to the second. When you post it will pick a random number in between the two ranges, say it lands on 175, that mean you did 175 damage to the enemy unit HORRAH!
But now...the enemy know where you are, and he is attacking back, oh s**t what do you do...evasive actions!!! The enemies moves in and tried to attack you with its beam saber, Its mobile suit is level 1, pilot's int is 3, and since its attack melee is also add's Power mod to the calculation. say its power mod is +2, that means its attack melee is +1(mobile suit level) +3 pilots int, +2 power mod=6 and your base mobility is 2 s**t, but wait you used your boosters to move didnt you that would add the minimum of +6 to mobility so that mean your EB (Evasion bonus) is 8. How is it 10 you ask? its 10 because i say so...no its ten because you add Your Pilots level + Your mobile suits level + your mobility mod, but then since you had you used your bosters on durring your turn there still on meaning you get the bonous from them, but you only have the base boosters. But each one add +1 while use a certain amount of energy you get +6 because you have two main thrusters, your shoulder thrusters, and your leg thrusters, each one is necessary equipment for your mobile suit. Each on drain En for being used, but ill get to that later.
The enemy units beam saber slash missed, that was scary, but now its time for some payback, your second weapon you picked was a Beam saber, you take your out and since your in close range you decide to swing at him. We already know your Base attack is +3 and your pilots Int mod is +3 and your power mod is....dam +2= 8 and its D20 again, your roll another 20 sided die for this attack...but this time you only roll a 3, so this time your attack melee is 8 + 3= 11 < the enemy units EB was 12....crap you missed. Now the enemy knows you have Close combat capabilities so it moves back a square and decided to take this to range combat, and he begin to fire from his beam gun. We know his base attack is +1 and that his pilot's int mod is +3, hah thats only 4! Ok your mobile suits level is 3 right, and our pilot is only level 1, but that already 4 plus we add our base mobility bonus which is 2 which equals 6 hellz yeah, we didnt use our thrusters so we didn't get that bonus, pfft as if we needed it. But wait then enemy has to do there roll and the roll a 10, meaning there attack range was 14 > 6 crap were taking fire. The enemies damage was 50-150 and they end up rolling 100 damage, but we have 300AP so we are not destroyed...little battered and bruised but were ok....pay back time.
The enemy want to take it to range combat fine, lets acknowledge them, and pull out the third weapon we started with, Our small bazooka. Take aim using the Attack range again...you remember what it was right? Correct 6 (from base attack, and from pilots int) and we roll another d20 this time we get a 19 woo almost perfect, and thats 19 + 6=25 > 12 you hit, your bazooka's damage was 150-300 and you roll it and you get 280 damage plus the 175 you did before= 455, the enemy unit only had 400 AP so as they get hit the fall backward exploding violently in to fire and debris, you did it you shot down a enemy unit. "DO DO DO DOO DO DO DO DODOOOO!"
"What the hell was that? O_o" that my friend was the (final fantasy 7 music for when you finished a fight) sound of you leveling up, and that what the next part will be leveling, and modification.