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Posted: Thu Apr 09, 2009 1:15 am
-Clans-
Shimagakure is a mix of many different clans. Some clans are larger and others smaller. They all have a unique personality along with fighting styles. If you'd like to join a clan simply PM the owner with the character you have in mind and why you'd like to join their clan. Owners are entitled to reject your application along with any story ideas you have in mind for their clan. Before starting a mission or story that involves the overall clan, please pass it by your clan leader before going through with it. Failure to do so may result in a warning or banning.
If you don't want to join an existing clan you can visit the Technique and Clan Approval thread to create your own. The clan can be original or one from the Naruto series. Just follow the instructions in the first post of the Approval thread. If you need ideas or input about a clan you have in mind, go ahead and post your idea in the suggestion thread. A crew member or veteran member of the guild will help you mold your idea into something befitting of our game system.
-Rules- Owning a clan means being active, accepting new members and keeping the storyline straight. We have some rules in place to keep clans from overflowing and storylines organized.
1. Bunny Rule - Since we don't want clans multiplying like rabbits, you are only allowed to have 3 clan members in the academy at all times. This will help restrain academy overflow as well as helping keep the option for diverse genin squads. If there are 4 Uchiha's in one grade and only 6 students, there's going to be a very bland squad....
2. Fairy Tale Rule - Everyone has their own ideas for how they want their character to grow as a person and as a clan member. Any storyline that effects your character could effect your clan. Make sure you get your story idea approved by your clan leader before showing it to a crew member. Clan leaders also have the responsibility and making sure that your clan members know the current story, history and future plans of your clan.
-Index- Nara Douken Kun Kumo Raiken Yamanaka Kaguya Orochi Hyuuga Uchiha Rin'Egan Tenmoki Heikou (Meho/Jio)
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Posted: Thu Apr 09, 2009 1:34 am
 Clan: Douken
Join Status: Open
Owner: Semblance
Affinity: Earth
History: Originally a nomadic clan, the tribe developed a oneness with the land around them. So strong was their devotion to the land that many of the members developed teachings based on their way of life. Through many generations, these teachings became law, and their law transformed into a religion, commonly referred to as Heikinism. It was not long before most of the clan felt a desire to spread their teachings, even if it meant by force. Although most of the clan is peaceful, dedicated to preserving and spreading the religion, many have learned to take control of their abilities and prevent the sin of the material world from infecting its spirit. The principles of the Heikin guide its followers to keep a balance with everything in order to prevent sin. Keeping with their nomadic nature, many branches of the clan have taken it upon themselves to spread across the world, but still keep close ties with each other through annual meetings. These travels are also trainings, tests of the followers to see if their faith wains against the sins hidden in the world. Some branches have even begun allowing their followers to train to become shinobi, hoping that they will one day lead the world as powerful warriors.
Members: Xyn, Munin (pet)
Description of Limit: The Douken tribe believe themselves to be one with the earth, able to feel and enact its will. Their jutsus are based primarily on their religious principles, and because of this, only those that obey the teachings seem to be able to perform the more specialized techniques.
Physical Features -Dominantly brown eyes -"Earthy" brown skin (Tones can vary from sandy to dark brown)
Traits -Byoudoushugi no Kohon (Douken Holy Book) as valuable -Stubborness
In game Stats: + Character level to Control + Character level to Persuade + Character Level to Focus +1 Chakra per 5 character Levels - Character level Detect - Character level to Lie - 1 per 5 character levels to Endurance
Jutsu List: Doton: Kyuutenchuu (Earth Release: Nine Pillars Supporting Heaven) A very basic technique representing the nine precepts of the Douken faith. Several columns of rock emerge from the ground to attack the surrounding area. They can launch enemies into the air if hit and cause lots of damage from the upwards motion, sometimes breaking ankles from the sudden gravitational lift. Cp Cost: 20 Damage: 10 to 15 + Chakra Mod + 1 per 10 ranks Ninjutsu Requirements: Ninjutsu 10, Control 5 Avoid: Dodge
Fushinsetsu no Jutsu (Art of Unkindness) This genjutsu causes an unkindness, or large group, of ravens to fill the area, giving a camouflage-like cover to any person, creature, or item covered in black. CP cost: 20 + 5 per holding post per person Damage: N/A Requirement: Genjutsu 15, Control 10, Must be wearing Black. Avoid: Sense Special: +Intelligence mod to sneak attack, hide or escape.
Doton: Suetsukata (Earth Release: End of the World) As the name suggests, this is the ultimate technique of the Douken clan. Also known as The Cataclysm, the jutsu flattens out the surrounding landscape by releasing massive waves of earth chakra, potentially crushing everything in sight, even the user. Cp Cost: 350 Damage: 200 to 225 + Chakra Mod + 1 per 10 ranks Ninjutsu Requirements: Control 200, Ninjutsu 200 Avoid: Ninjutsu
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Posted: Thu Apr 09, 2009 2:32 pm
 Clan Name: Kun' Kumo Join Status: Open Owner: OpalHime Affinity: Fire is only affinity. History: The Kun' Kumo Clan Started as a small meditation group that would meditate each day enclosed in fire, as if to bond with it and be granted the powers of fire. Gradually over many years of Meditation a mutation formed a small sac was created in the lower back of one of the mediators, allowing him the Abilities of Fire. Ever since the Clan has populated itself and has participated in many petty wars. When a clan member reaches Jounin rank he is given the title of "Ken' Flaikento Nempo" and when he reaches the rank of Sanin he is given the title of "Kohonyea Ikantou" which only a hand full have recieved. The Kun' Kumo clan populates the fire country, it is rare to see any out of the fire countries boundaries except for a few exceptions such as missions or diplomatic relations. Long ago the clan made their home on the peninsula near the Tea country as a small ocean trading village. Over time they've made quite a impressive port and village, part of this was due to the first and second leaders of the clan. It all started with about four young men and their wives, and naturally they picked a leader for the group and a name for the village the Fire countries commander had asked them to build. They all decided on the name Onbin Kashou or Onbin for short and the leader that would be referred to in his later years as the Kazangan Kage [Lava's shadow]. He would be the first to contract the specialized organs of the Kun' Kumo clan and to manipulate the plasma that flowed throughout him. Over time the village grew from a few peasants and peons to a fairly large fishing port that circulated goods through many islands and countries. After many loyal years of service to his fellow clansman the first Kage of Onbin passed away, and created a new slot for another great leader in Kun' Kumo history. The Kuchikukan Kage [Destroyers Shadow] emerged from the first generation of young men that were born into the Kun' Kumo clan to lead the village into the first experience of war it would have. Suro-itamae, or the slow cook, was fought between the Kun' Kumo's and Jiro island. Onbin of course had the support of the fire country by their side, and was probably what made them so successful at making Jiro island the clans pawn. It waged for many years, hence the name, and many underground bunkers and bases remain from the tussle. Currently the Kun' Kumo have withdrawn forces from the island thinking all differences are resolved. Many years after the war the Kuchikukan Kage died, he lived to oversee the second generation of young men. Then the Kuchikukan Kage's son and Kazuma and Kana's father was elected leader of the village, sprouting two bright young men and leading his clan and village to victory.
Description of Limit: The Kun' Kumo Clans Body produces large amounts of Plasma during the Day, and twice as much is produced at night. This Plasma is stored away in the body in a holding sack, located in the lower left of the Back. When Combined with Chakra the Plasma Explodes into fire, out of the Pours of the body or the Mouth. This also allows members of the clan to perform fire Jutsus better. The chemicals from the sacks cause an imbalance within the Kun Kumo's hormones making them impulsive or aggressive.
Physical Features - Red and Green Eyes - Aggressive or Impulsive personality - A faint fleshy outline of the Kanji symbol Fire appears on the lower back where the plasma sack would be. It grows dark over time until it is pure black. Its a symbol of how strong the Kun Kumo is and how often they use their plasma. - The Plasma sack has been fully developed and the user can bring small amounts of plasma to the mouth to utilize clan techniques.
In game Stats: + 1 per 5 character levels to chakra + 1 use of 1/2 CP on any Fire Elemental Jutsu per ten levels - 1 per 5 character levels to charisma
-Jutsu List-
Chuyst Mohrea No Jutsu The user summons Plasma and Chakra to the mouth, infusing them together igniting fire to burst forwards out of the mouth like a firework shooting from an iron tube. Once it hits its target, a small explosion goes off from the impact. Cp Cost: 20 Damage: 4 to 10 + Chakra mod + 1 per ninjutsu Requirements: Ninjutsu 15, Control 5, Kun Kumo Avoid: Dodge or Ninjutsu
Nenshou Genkotsu of sono Sakurabanas No Jutsu (Burning fist of the Cherry Blossoms No Jutsu) Pumping the Plasma to the users mouth the user can lather the fists with Plasma. The user then uses their chakra to have the plasma catch fire. Thus when the opponent is punched he will be burned and physically hurt by the punch. The plasma can only protect the user for a limited time before the technique must be re-initiated or else the user will get burned. Cp Cost: 10 + 5 per holding. Damage: Normal Taijutsu + Chakra Mod Requirements: Ninjutsu 15, Control 10, Taijutsu 20 Special: Can only be held for 3 posts. Use: 1d20 + Taijutsu Avoid: Dodge or Ninjutsu
Flame Clone Technique [Honoo Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will combust when they come into contact with something. A person with normal eyes can also distinguish the clones from the original, since the clones will disrupt the area since they generate a lot of heat. You use this technique to confuse your opponent in order to attack them more easily or as missiles. The most common seal for using this is the ram. Cp Cost: 25 per clone Damage: 10 to 15 + Chakra Mod + 1 per 10 ranks ninjutsu Requirements: Bunshin no jutsu, Training: 2 Days Avoid: Detect, then Ninjutsu or Dodge
Mekkaguymanea No Jutsu Plasma and Chakra is summoned to the pours of the user’s body and is rapidly released around him. The user can not be touched. If touched, damage will be done. Must be holding an opponent to deal damage to them. The heat of the blast from the pours can also cause flying objects to be pushed back. Cp Cost: 100 Damage: 40 to 60 + Chakra mod + 1 per 10 ranks Ninjutsu Requirements: Ninjutsu 60, Control 30 Special: Can be used to block flying objects and some ninjutsu. Avoid: Dodge or Ninjutsu
Clan/Village Socail Standings
Uchiha: Good Tenmoki: Neutral Hyuuga: Okay Jikan: Neutral Yuki: Neutral Tategami: Disliked Raiken: Disliked Nara: Okay Ibazi: Neutral Orochi/ Akumu Orochi: Neutral Imononami: Okay Getsuei: Okay
Shimagakure: Okay
Clan Political Standings
-Tategami Clan Dispute- The Kun' Kum clan dislike the Idea of forced Mutation, they believe that if you truly want the powers of something you must first earn it through some form of Ritual or Tribute. The people of the Kun' Kumo clan believe that in the Tategami clans plans to transplant Lion eyes into a human will disrupt the natural Balance between Nature and Humans, Their for they will do anything in their power to the extent of stopping Medical supply transports in route to Shimagakure.
Members Kun' Kumo, Kana (Demonic Existance) Kun' Kumo, Kazuma (Eifer) Kun' Kumo, Tanu (Opal Hime) Kun' Kumo, Kazuki (NPC)
Clan NPC's
Character Name: Kun' Kumo Elder (Kun' Kumo, Kazuki) Elemental Affinity: Fire Age: Sixty-Seven Sex: Male Birthday: Unknown Physical Description: Kazuki wears a raven black Hakama over his red and black checkerboard Kimono with the designs of a leaping fish from water on it. Atop his head he wears a black headband that wraps tightly around his wrinkled forehead. A small red circle lies in the center of headband with the solid black Kanji for Harmony. On his fragile old feet he wears black socks and Zori sandals. Personality: Kazuki is very old and fragile and doesn't spend much time out of his sacred temple. If he does leave it is only to have tea in his garden or to shear his Bonzai trees. The elder spends many hours simply meditating in silence to become in tune with what his fellow clan members are thinking and feeling, by far he is one of the wisest men in southern Tea country. Kazuki barely ever speaks but when he does it is like the gentlest and sweetest breeze with cherry blossom pedals soaring through the sky. He always puts his people first even if the loss of land for appeasement is necessary. Background: The old weathered eyes of Kazuki have seen many things from his highly perched garden above Onbin Kashou (Gentle Song). From his youth he can hazily remember the first leader of their clan, and all of those who succeed him. As a young shinobi he studied up on many of the worlds published philosophers books and was a pupil under many now very strong and revered legends. Easily he is the most skilled Kun' Kumo but he has never taken a life or even injured a man. Since the war started he has helped in attempted strategies to win the war or find a way for peace, but to no avail. With the leader gone to help in fighting with the war the old man is left in a bad position. Other: (kazu) "one" or 和 (kazu) "harmony" combined with 輝 (ki) "radiance, shine" or 希 (ki) "hope".
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Posted: Thu Apr 09, 2009 5:17 pm
Clan Name: Raiken Join Status: CLOSED!! Owner: Master Jong Jong Affinity: Lightning
History: Originally, the Raiken clan were part of the Lightning country. Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it. The people of the Lightning country were originally grateful for the lack of destruction, but then they started to believe that the Raikens had gained too much power. That, and the abuse caused by the lords of the lands, drove the Raikens to scatter with the wind, not wanting their power to be destroyed completely. A few families of the Raikens immigrated to the island of Shimagakure, though their abilities were considerably diminished in comparison to what they had been before. With the few adult Raikens now acting as protectors against lightning from the storms, the island is slightly more safe. That isn't to say that all are happy with it, however. The Kun'Kumo clan members seem to hold a grudge against the Raikens, though whether or not it's justified is to be seen. Nowadays, the Raiken clan is attempting to regain all their abilities that were lost when they were separated, along with trying to figure out new ways to use their clan's skills.
Description of Limit: The ability to control electricity/lightning, being able to use it offense or defense, depending upon the situation.
Physical Features Most of the members are tall for their age, though this obviously varies from person to person. Dark eyes also appear to be a prominent feature, whether they be a dark shade of hazel or even black itself. When they graduate to genin, they receive a tattoo on whatever part of their body they choose, the tattoo itself being the Raiken family clan symbol.
In game Stats: + 5CP per 5 character levels. + 1 per 5 character levels to Agility + Character level to Dodge - 1 per 5 character levels to Strength - Character level to Control
Jutsu List:
Raikou Sao no Jutsu - Lightning Rod Technique. This is the technique that is used so that the person can start conducting electricity in the first place. With it, they're basically making the battlefield considerably more lethal, along with preparing their future techniques. The user makes it so his entire body is wrapped up in lightning, making it so that whenever an opponent touches them, they'll get zapped. However, the amount of damage from the zap varies from stage to stage. Also, it's only defense. When a person attacks, they're forced to drop the jutsu to do so. You have to be standing still in order to use this technique in defense. This technique does not block enemy attacks, however, but only damages the attacker. Full damage is received from the opponent's attack in exchange for damaging them in return. Cp Cost: 10 + 5 per holding post Damage: 5 to 10 + Chakra + Ninjutsu Bonus Requirements: Ninjutsu 10, Control 5 Avoid: Don't touch. Special: +Focus Bonus to damage if used in conjunction with Raiken Staff and blocking with Staff.
Raikou Sumiyaka no Jutsu - Lightning Speed Technique. In other words, the user is able to use electricity in order to travel upon currents, his speed reaching up to at least twice of his typical speed, if not even more so. The currents can also strike an opponent if an attack is launched while the jutsu is cast. Cp Cost: 20 + 10 per holding post Damage: + Ninjutsu bonus to Taijutsu Range Requirements: Taijutsu 30, Ninjutsu 30, Control 30, Agility 30 Avoid: Like Normal Taijutsu Special: +Chakra Mod to Sprint
Raikou Chaneru no jutsu ( Lightning Channel technique ) This jutsu can only be done during a thunder storm. Using previously acquired electricity, the user can then use it to draw down lightning bolts from the sky. Then, using the previously channeled electricity as the medium, the user then redirects that lightning bolt at the desired target. Cp Cost: 50 Damage: 35 to 50 + Chakra Mod + Ninjutsu Bonus Requirements: Know Raikou Sao no jutsu, Control 50, Ninjutsu 40, Fortitude 20 Avoid: Dodge or Ninjutsu Special: + Focus Bonus to Attack Roll if used in conjunction with Raiken Staff
Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!') This jutsu is a variation of the Tama Raikou no Jutsu. Instead of just firing off from a wepaon, though, it fires off in the shape of a barrier around the user that typically goes for a radius of four or five meters. The shape is similar to the Hyuuga Haiten, though there's no spinning and no chakra being launched. Instead, it's just lightning being fired out. This barrier will let things come in and out as they please, but with each passing through the barrier they are electrocuted with a high amount of voltage. Things such as Kunai and other weapons can make it through the barrier, if one can see the user behind all the white fire. The user cannot use any other actions while holding the barrier. In order to keep up the barrier, there must be clouds in the sky to help generate the electric field. Cp: 100 + 40 per holding post Damage: 50 to 60 + Chakra Mod + Control Bonus Requirements: Know Raiken Sao no Jutsu, Control 60, Ninjutsu 60, Cloudy Day Avoid: Don't touch. Special: Two people can stand in ring.
Tama Raikou no Jutsu - Ball Lightning Technique. After the person has the amount of practice necessary to make it so their entire body is encased in electricity, The user can then ionize the gas in the air and focus electricity within it, creating a giant red ball of super-heated gas and a massive amount of electrical current. The attack must be launched with a weapon, causing a massive explosion when it hits. Cp: 190 Damage: 100 to 150 + Chakra Mod + Ninjutsu Bonus Requirements: Know Raikou Sao no Jutsu, Control 50, Ninjutsu 100, Metal Weapon Special: + Focus Bonus to attack roll if used in conjunction with Raiken Staff Weapon: Raiken Staff The Raikens have their own unique staff which, in combination with their unique limits, can only truly be wielded by their clan. This staff is unique in it's design in that it can split into various weaponry, and the additions it gets later on make it even more dangerous. The standard staff looks like a regular body length staff, but is hollow on the inside because, since it is made of a highly conductive metal, it would otherwise be too heavy to effectively wield. It is traditionally yellow with black at the ends. This standard staff is presented to all Raikens who reach the level of genin. Upon reaching the level of chuunin, Raikens are allowed to select one of a few upgrades for their staff such as adding a spear head to the end of it (throwing weapon-javelin), turning it into a sword and sheath (the handle of the sword is one end of the staff and the blade is contained in the hollow end) or turn it into a detachable nunchaku (ninja weapon.) The reason why this weapon is so affiliated with the Raiken clan is that it works with their lightning chakra and can even help them to channel it functioning much like a lightning rod. Damage: 5 to 10 + Endurance Mod + Staff Bonus Avoid: Dodge or Tumble Modifier: Agility Special: + Weapon Variant Bonus to roll and damage when Level 10. Blacksmith DC: 30
Members: Raiken Serena - Genin -1st Generation
Raiken Kiba Miyazaki - Genin -2nd Generation
Raiken Rolaen - Academy Student -3rd Generation Raiken Bikiten - Academy Student -3rd Generation Raiken Akemi - Academy Student -3rd Generation
NPC:
Owner: Master Jong Jong Name: Raiken Chuuko Age: undisclosed- ask him and you might receive a whack on the head! Sex: male Birthday: Fall 5, year undisclosed Physical Description: Raiken Chuuko, as his name implies, is a man who has been on this earth for quite some time and has more than a few wrinkles etched into his face to show it. He is, however, not to be mistaken as some sort of hobbling old shadow of a shinobi. His abilities are of jonin level and he has kept himself very physically fit, which is not easy task for someone who smokes as much as he does. He wears a conspicuous eye patch with a lightning bolt on it over his right eye. Is he missing that eye, or does he wear the patch for some other reason? Well, that is his little secret. Though he is lacking in hair on his head he is quite proud of that which he bears on his face and has turned his whisker grooming into a sort of hobby. He is a lean, muscular fellow towering over many people of comparable age at 6'2". His Raiken tattoo is over his heart on his left breast. Clothing: In his retirement Chuuko does not waste his time on ceremony much. He wears a loose fitting open shirt which reveals most of his torso and chest and flaps wildly in the wind. His pants are also loose and go just past his knees. He usually walks around the Raiken mansion barefoot and considers this atire his "lounging clothes." He does, of course, dress up a bit more when he goes out or is recieving guests, though both of these are seldom, particularly the former. He is perpetually smoking a long pipe in the shape of a dragon with lightning bolts running down its sides. He always keeps multiple pipes with him at all times just in case. Personality: Chuuko is a true elder who has much wisdom to bestow Unfortunately he is often very cryptic in delivering his words of advice. He enjoys messing with people. Some would call him weird, but as everyone knows someone of Chuuko's level is not weird, but "eccentric." He looks forward to being able to live vicariously through the young Raikens inhabiting Shimagakure by teaching them many of the Raiken clan's storied jutsus. Background: Though few still living know Chuuko's precise age he formerly lived in the original Raiken village and still remembers well the events that caused the once thriving clan to scatter. He fled his home taking with him many of his clan's great techniques and led a nomadic and solitary lifestyle traveling across the world. Though he does not say exactly how, it is known that over his travels he acquired great wealth and has used it to fund the Raiken Mansion in Shimagakure. He was attracted to the ninja village, not become an active ninja there, but because it boasts the largest known population of Raikens in the world.
Skills: Chuuko, though not the ninja he once was in terms of physical ability still knows many jutsus, even if he lacks the chakra to use them too often. (Think Third Hokage.) In particular he is the king of "BS" training. This means that, at random, he will, partially for his own amusement, tell the two closest young Raikens to do something rather dangerous and unorthodox. One of his favorite such exercises is telling two Raiken youths to simply sprint to each other and see which one could knock the other one over. He also likes making youngsters think that doing chores for hims is training and there by avoiding all work himself. He knows and can teach all of the Raiken clan techniques. He mainly teaches ninjutsu, but can alos, if required, teach other things as well. He is the leader of the Shimagakure Raikens and is the one to present them with their staves.
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Posted: Thu Apr 09, 2009 8:28 pm
Clan Name: Yamanaka Join Status: Open. PM Kouri for ways to work your Yamanaka into their history. Affinity: Earth (secondary elements vary) History: The Yamanakas first came to Shimagakure in hopes of finding a better place to live. Together with their mother, Seiteki, the elder brother, Hide, and the younger brother, Kane, fled from the mainland when they discovered that the Daimyo had found a way to brainwash the head of the clan. Upon realizing of their disappearance, the daimyo wasn't happy, and after finding out where they were, a plan to exterminate all the Yamanakas began. Although ultimately the Yamanakas were vindicated, it resulted in the death of the eldest brother, Hide. With it, Shimagakure's source of their clan's techniques. Therefore, Kane must eventually return to the mainland to receive instruction or bring back scrolls of the rest of the Yamanaka techniques. Within their house is a girl who Hide adopted, but she does not carry the Yamanaka's genes. Yamanaka Seiteki was slain in the Meho war, reducing the members of the clan in Shimagakure to two. However, the Yamanaka branch in the mainland still flourishes, with the clan head, Yamanaka Masaru, as a prominent member of Tonato's court. However power struggles are beginning to break out, as Yamanaka Masaru is getting old, not to mention without an official heir to boot. Recently two new Yamanaka have joined Kane and Hanabira in Shimagakure. Eiji was sent by his family from the Yamanaka house in the mainland while Miu came from a distant rural area. Two more Yamanaka, a mother-daughter pair, also arrived at Shimagakure soon after. Other: Every Yamanaka man receives a dao on his 16th birthday. Well, at least they did until they came to Shimagakure. Still, if you visit the mainland, some nice relatives might bestow it upon you, and if they are extra nice they may even send it to you or give it to you early. Members: Kane, Hanabira [Adopted], mainland branch Deceased Members: Seiteki, Hide Description of Limit: The Yamanaka jutsu are built around the ability to control and enter one's mind. Renowned for their espionage skills, with their signature clan jutsu of Shinranshin no Jutsu they are valuable as support. But that's not to say that they can't hold their own in a fight.
Physical Features - Very Beautiful/Handsome - Blond Hair - Teal Eyes
In game Stats: + Character Level to Control + Character Level to Seduce + Character Level to Persuade + 1 per 5 character levels to Charisma - Character Level Intimidate - Character Level Handle Animal -1 per 5 character levels to Endurance
Jutsu List:
Shintenshin no Jutsu (心転身の術; Mind-Body Switch Technique) Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user. Cp cost: 20 + 5 per holding post Requirements: Control 20, Ninjutsu 20 Seals: Secret Yamanaka 'rectangle' seal Opponent Special: Fortitude to resist actions. Make three successful fortitude and user breaks free. User Special: Any damage done to user while utilizing this technique is critical. Avoid: Dodge To use: 1d20 + Ninjutsu To hold: 1d20 + Control
Shindokushin no Jutsu (心読心の術; Mind-to-Mind Reading Technique) Upon gaining control of the body, the Yamanaka has to make a few hand seals to unlock the body's memories. However, this does not view the memories that have been locked by seals inside one's mind. Memories cannot be altered or taken out, merely viewed. It usually the same set up to enter the user's mind just as the Mind control technique does, which means it can be dodged if the target is not bound down. Cp: 40 + 10 per holding Damage: N/A Requirements: Shintenshin no Jutsu, Ninjutsu 30, Control 40 Seals: Secret Yamanaka 'rectangle' seal, then Ram Special: Fortitude to resist readings. Make three successful fortitude rolls and you break free, forcing the Yamanaka out. Avoid: Dodge To Attack: 1d20 + Ninjutsu To hold: 1d20 + Control
Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) [To be invented] Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to his mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken. Cp: 40 Damage: 10 to 20 + chakra mod + Ninjutsu Bonus Seals: No seal Requirements: Shintenshin no Jutsu, Control 25, Ninjutsu 25 Special: Fortitude to resist being affected. Opponent misses one turn. Avoid: Fortitude/Dodge To use: 1d20 + Ninjutsu
Shinranshin no Jutsu (心乱身の術; Mind-Body Disturbance Technique) A more advanced form of the Shintenshin no Jutsu, this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor, but they still can not move while holding. Cp cost: 60 + 20 per holding post per person Damage: Can control target into Attacking only. Seals: Secret Yamanaka 'diamond' seal Requirements: Control 60, Ninjutsu 60 Avoid: Fortitude or Dodge Special: Win three successful Fortitudes and you break free from the Yamanaka's ninjutsu. To use: 1d20 + Ninjutsu To Hold: 1d20 + Control
Shintanshin no Jutsu (心探心の術; Mind-to-Mind Detection Technique) [To be invented] The user focuses, sending small 'spy trails' of chakra out and is able to detect the presence of minds in the area, and get an impression of the intentions of their owners. They cannot read the minds and neither can they pinpoint their targets' locations; they can only be aware of the presence. This technique requires considerable concentration to execute. Cp cost: 70 Damage: Opponent can not use Sneak Attack on user. Seals: Ram, Ox Requirements: Focus 70, Control 70, Sense 50 Special: + Chakra Mod to Detect, Sense, and Strategy rolls To Use: 1d20 + Ninjutsu vs. 1d20 + Fortitude
Shinshishin no Jutsu (心示身の術; Mind-Body Suggestion Technique) [To be Invented] Other than being a total tongue twister to say 10 times in a row, thus bringing in the chicks, this technique also allows the Yamanaka to 'imprint' an idea into the target's subconscious, for example moving in a certain direction or saying things in a certain tone or fighting in a certain way. The target will believe that he thought up the idea himself. No drastic changes how the target will otherwise act can be made as the target will still retain full control over his body. This technique requires physical contact to work and cannot be channeled through a medium. Cp cost: 150 Damage: N/A Seals: No seal Requirements: Control 200, Persuade 150, Focus 150 Avoid: Fortitude or Dodge Special: - User's Charisma Modifier + Control Bonus to target's next roll. If attacking roll is 50 points over defending roll, dictate next action roll. To use: 1d20 + Control|Persuade vs 1d20 + Fortitude|Sense
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Posted: Sat Apr 11, 2009 4:16 pm
Clan Name: Orochi Join Status: Open Owner: Lithlius Nailo Members: Seshiro - Chunin (Lithlius), Shisei - Genin (Katz) Affinity: Wind, Secondary Earth History: Said to be the children of the Gorgons, the Orochi clan has mysterious origins. No record explains exactly where they came from but as far as the clan has shown they originate from wild lands. Their home became the Swamps of Rice Country where a great Temple was hidden. They established a tribal way of life centered on the adoration of the seven headed snake O-Kagashi and seven elders that looked over the clan. From the swamplands the clan began to spy and use others in order to bring up their ranks and skills to someday take over the Rice Country. However, those plans were destroyed... A great battle with the Ninja of Shimagakure took place in their homeland after exchange of information and spying done by both sides. The clan was destroyed in their homeland, but at a large price to Shimagakure as well. Their Kage was turned to stone with no hopes in reviving him. Very few survivors of the clan remain and those who do live are on the run. It is said that some of the survivors know the truth of the Orochi Clan origin and are hoping to journey to their homeland. Those who don't know the truth of their past are in search for those clan members that do. Limit Description: The people of this clan are born with a genetic mutation in their DNA making them appear with serpentine characteristics. The mutation remains as a recessive gene in a dormant stage throughout the life of an Orochi not expressing itself naturally. The mutation makes all members appear with white skin and slit yellow eyes similar to those of a snake. Members of the clan have found a way to trigger the gene out of dormancy. Once a year a ritual trial is performed of those who come of age. Taking the venom extracts from a white snake only known to be native to Rice Country a special vaccine is created. This vaccine can be a great blessing or a death penalty. Those fortunate will have their recessive gene triggered and manifest. This manifestation further alters the genetic code of the individual, maximizing their abilities and immunity to snake venom. Those unfortunate die. Stage One All Orochi are born into this stage. The minimal traits of the genetic mutation are shown in this stage. That being serpentine yellow eyes and very pale skin. In this stage they also have an unparallel ability to strike and evade at this stage. Similar to how a snake strikes. Unfortunately such freakish features make other people and animals restless around clan members. Requirements: None Physical Description: - Snake like yellow eyes - Pale ivory skin - Dreadlocks In Game Stats: 1 per 5 character levels to Agility -1 per 5 character levels to Charisma Stage Two When an individual comes of age they may take the venom ritual to become a true Orochi warrior. It activates the dormant cells of the individual allowing a full manifestation of their appearance and abilities. Teeth of the individual grow into poisonous fangs with a forked tongue, making them even more terrifying to behold than before. In certain parts of the body, muscle mass increases. This unfortunately leads to the loss of their agile movements as seen in the first stage, but it leads to a new advantage. Similar to pythons and constrictors, the newly gained muscle mass is perfect for crushing victims. This forced mutation has also rearranged brain cells giving the clan a new insight and understanding to genjutsu. Unfortunately genetic alteration is double edged sword. While granting new aptitudes it leaves the body more susceptible to environmental factors that do not fit with the individual. Requirements: Level 10 Physical Description - Stage One Description - Small venomous fangs - Strong Claw like nails In Game Stats + Character levels to Grapple + Character level to Intimidate + Character level to Genjutsu - Character level to Persuade - Character level to Fortitude - Character levels to Fuin Jutsu - Immune to clan poisons and all poisons made from snakes. Special Abilities for Stage Two: Skin Shed Healing The clan can go into a hibernation state where they can shed their skin thus healing any skin wound they have. This ability can only be used once per day and they must not be disturbed during shedding. They also can not defend themselves while in hibernation. However, the moment they are bothered, they will wake and the healing process will be incomplete. The user can hide during battle do use this ability, however if the user is disturbed, the healing process is incomplete. Undisturbed for 3 posts. Special: +50% Heal HP Poisonous Bite By using a grapple attack, an Orochi clan member may bite a victim with their fangs and poison them. The effect of the poison will be those of the Orochi clan poison. The poison will stay in their system until they use an antidote or have the poison removed by a medical shinobi. Initial Damage: 1 to 10 + Chakra Mod + 1 per 10 ranks Fortitude Continuous Damage: -10 Hp per post Special: You must make a successful Grapple roll before biting on your next Grapple roll. Amount of Poison available: 1 bite per 5 Character Levels. NPC: (No Stats, only Bio.) -Orochi Sachiriku[NPC]-Dead? -Orochi Oboro[NPC]-Dead Ninjutsu Orochi Etoku no Jutsu- ( Medusas grasp technique) The jutsu uses one's chakra to move their dreadlocks in a serpentine way. The dreadlocks will take on the appearance of snakes as they lash out to grab hold of their target. The user must be at a close range in order to utilize this technique effectively. Cp cost: 20 + 5 per holding post Damage: +Chakra Mod to Grapple Damage Requirements: Dreadlocks, Ninjutsu 20, Control 10 Avoid: Dodge and Escape User's Roll: 1d20 + Grapple + Ninjutsu Bonus Special: Cannot dodge while technique is in effect. Must have hair, 2 RP seasons to grow hair out if bald or short. Amount: Character Level Genjutsu: Quetzalcoatl Meido Sosei Jutsu- (Quetzalcoatl Underworld Resurrection Technique)A genjutsu which makes the person believe he is sent to the underworld graveyard, littered with thousands of bones of past humans. They are then faced by a giant serpent with wings. The snake will begin to bleed, covering the opponent’s whole body with blood. The blood will begin to melt their skin off the opponent, only leaving the bones. It feels like sulfuric acid is being poured upon them. The stress placed upon the mind of the person causes them to lose control of their chakra system, making the body expel chakra in an attempt to disrupt the genjutsu causing only excessive lost of chakra by the victim. It is this chakra escape which causes the burning and melting feeling. Cp Cost: 80 + 20 per holding post Cp Damage: 20 to 40 + Chakra Mod + Genjutsu Bonus Requirements: Genjutsu 60, Intimidate 40, Control 50, Stage Two Avoid: Sense [Focus to take half damage.] Kyousei Hebi Tai no Jutsu- (Great Snake form Technique) A Genjutsu where the the person's eyesight tricks them into believing that an enemy has turned into a giant snake. The fake snake will then coil its body around the target and begin crushing it. This will cause the muscle's of the target's body to strain and believe that damage is being done to them, when its actually their body reacting to the images causing damage to itself. Cp cost: 85 + 30 per holding post Initial Damage: 30 to 50 + Intel Mod + Genjutsu Bonus Holding Damage: Grapple Damage + Genjutsu Bonus requirements: Must be taught by Orochi, Genjutsu 50, Control 30, Stage Two Avoid: Sense [Focus to take half damage.] Ouroboros Akumu no Jutsu -(:Ouroboros Nightmare technique) Genjutsu in which the person sees himself transformed into a snake and then starts eating its own tail. The victim deals damage to himself trying to stop himself from eating his body. Cp cost: 100 + 40 per holding post. Damage: Target's Taijutsu range + User's Genjutsu bonus Requirements: Must be taught by Orochi, Genjutsu 90, Control 70, Stage Two Avoid: Sense [Focus to take half damage.] Ninjutsu Hebi bushin no Jutsu- (Snake skin Bushin) The clan members manage to peel the skin making it look like them in every aspect. Doing so, the person is able to leave their skin bunshin out in the open in order to lure their target into a trap or to better prepare for a sneak attack. Cp cost: 40 Damage: N/A Requirements: Ninjutsu 30, Control 20, Henge no jutsu, Stage Two Avoid: Detect Special: + Chakra Mod to Hide, Trap and Spy Orochi Heddohanta no Jutsu: Nenshou Shin’ en Osore - (Orochi Headhunter Technique: Blazing Abyss Of Horrors ) Technique mimicked by the clan from the behavior of snakes. The user Focus chakra into its jaw to make it extremely flexible and extremely powerful thus being able to Open its mouth to an incredible size able to almost swallow a person's head whole. The user will simply launch itself over the victim and try to bite the victims head. Once he does He will keep pressing his fangs into the victim with their strong jaw, trying to strangle it and in the same time poisoning it. Cp: 90 + 30 holding Initial Damage: 50 to 90 + Chakra Mod + Grapple Bonus Holding Damage: Grapple Damage + Chakra Mod + Ninjutsu Bonus Requirements: Ninjutsu 100, Control 50, Grapple 50, Level 30, Stage Two Avoid: Dodge then Escape or Ninjutsu Special: This technique poisons the victim with the Orochi fangs's natural poison. Roll: 1d20 + Grapple + Chakra Mod Ninpou: Orochi Akumu Kaihen (Ninja Art: Orochi's Nightmare transformation) When an Orochi embraces his wild instincts, he is able to mix his erratic chakra with his wild DNA to turn into a nightmare like snake monster version of himself acquiring great power but putting his body into great stress because of the transformation. Appearance may vary by user but mostly their features turn more Snake-like than ever as well as their movements. Their sense get somewhat enhanced as well. The problem is the person looses himself into the animal and will attack friend and foe until he turns back again to normal, lowering himself to basic instincts. The technique itself is dangerous because of the damage it deals to the user and the possible danger to allies. Because of his animalistic nature, the user can not willingly change back to normal. He must hit 20% or lower HP or be tamed by the Handle Animal Skill (One Chance Tame). Can only use skills relevant to animal skills. Cp cost: 80 + 5 per holding post Hp cost: Character Level x 2 - Endurance modifier per holding post Requirements: Stage 2 Orochi, Endurance 30, Control 20 ranks, Focus 10 ranks, Fortitude 20 ranks Special: + Character Level to Dodge, Escape, Intimidate, Detect and Hide. - Character Level to Sense, Persuade, Spy, Focus and Control. Intelligence drops to 0 (Intel Mod -5). Can not use Jutsus while transformed. Orochi Gyoushi - (Gorgon Gaze) [Forbidden] One of the Orochi’s forbidden techniques and their only known doujutsu, discovered long ago and apparently long forgotten. Channeling large amounts of chakra into the eyes and releasing it through the pupils, the user is able to create a strong beam of chakra which targets the opponent. Once the target is trapped in the beam, it immediately starts acting as a magnet, extracting the earth’s minerals and fusing them with the target’s skin, compressing the minerals into the target’s skin thus making them one, petrifying the target from the feet up. Cp Cost: 800 + 200 per holding post. Damage: 1/2 Petrification [2 successful posts for full petrification.] Requirements: 500 Ninjutsu, 150 Control, Focus 150, Stage Two Avoid: Dodge [Fortitude to resist a petrifaction success.] Special: If fully petrified, target is permanently blind. No cure for petrification. ------------------------------------------------------------------------------------- Orochi Clan's Special Poison See Alchemy Thread. Orochi Antidote See Alchemy Thread.
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Posted: Sat Apr 11, 2009 6:28 pm

Clan Name: Hyuuga Owner: Katz the Nine Lives Join Status: Open Affinity: Wind or Water. All members only have one affinity.
History:There once was a legend of a shinobi that was able to lay any enemy to rest with a single hit. This person went by the name of Jimmu. The existence of such a person is often questioned, but the tale is one of the longest stories told of the Hyuuga clan. The age of this clan’s existence is among the oldest of all clans. They have lived and survived throughout the ages while still retaining an impressive amount of members. Many know them as the apex of shinobi and it is said that through their noble bloodline that the Uchiha clan originated. This race has been known as illustrious to its allies and infamous to its enemies. Many search for ways of using the Byakugan to their advantage. They pride themselves on this fact which makes many members to appear fulsome. This has also made the clan very paranoid in its contacts with others. Individuals have been known to be attacked and kidnapped by greedy factions in hopes of using the Byakugan to their benefit. Clan leaders of the past have been known to be assassinated by rivaling clans. One such situation is known with great notoriety among the Hyuuga that happened over a century ago. It is said the assassination was done by a competitor clan with abilities similar to the Hyuuga. Another circumstance was nearly a decade before where many of the details remain a mystery. Because of that event it has put into question the next heir to lead the clan. One person of the clan is trying to seek a way for better protection of clan members. This person has surrounded himself with other intellects of the clan such as Hyuuga Nao, who upon orders returned with his family back to the mainland to further research. Because of this his children never graduated from the academy. It is believed that they are exploring a seal that will aid the clan. Testing of seals and jutsu are being done to Branch members in Tonato where the Trunk family can supervise the studies. They are also trying to understand as to how the Sharingan could have evolved into it's present nature from the Byakugan. What their research will mean in the future is unknown.
Other similar events to follow have made the tribe divide into two. Stray individuals and groups of the clan are known as ‘Branches’ while the main, uniform group is known as the ‘Trunk’. The largest of the Branches are four groups: The Kyushu Branch, The Naniwa Branch, The Kumano Branch and the Yamato Branch. Each Branch has its small quirks, but the major differences are date of origin, where they began and number of members. Of the four the Kyushu Branch is the oldest. The Trunk remains in Fire Country with most in Tonato and small segregation in Shimagakure. Branch members can be found in various locations. While there is little difference between members, Branches tend to vary slightly in looks and personality. They can be slightly wilder and more outgoing than Trunk members. Despite this fact and aggression towards the clan, the race is easily over fifty individuals with the Trunk having around twenty five members in each branch.
Limit Description: Each member possess what is known as the Byakugan. It is a famous dojutsu that is the ancestor of the notorious Sharingan. It gives the user extra sensory perception, allowing for penetrating sight and telescopic vision. This also allows them to have a higher sense of incoming attacks. All members have 360 degrees of vision and are able to see the internal chakra circulation system of other beings. Some individuals of higher talents are even able to perceive the chakra points in the circulation system. There is a small weakness to the eye though that the family keeps hidden from other clans. The eye is pure ivory and one is not able to distinguish between the iris and pupil. Once the Byakugan is activated the iris becomes more obvious. Veins will also bulge around the eye to provide added blood flow to their vision. Once the Byakugan is activated, the clan’s special taijutsu can be used to its maximum capabilities.

Clan Leader: Hyuuga Suzume- NPC
Mainland Members: Hyuuga Nao- NPC Hyuuga Micha- NPC Hyuuga Yume- NPC
Shimagakure Members: Hyuuga Youta- NPC Hyuuga Himoto- NPC Hyuuga Kanami
Traits and Characteristics:
-Hyuuga means ‘Towards the sun’. -Byakugan means ‘White Eye’. -Members of this clan are thought to only use the Hyuuga jutsu in battle. They tend to have difficulty learning other techniques. Learning any other special type of taijutsu form is forbidden. -All members have pure white eyes that may slightly grey when an individual reaches old age. -They are born with either shades of brown to dark brown or dark blue hair. The hair grows to at least neck length. -Milky colored skin. Sunburn is a common occurrence during the summer. -While most members do not use weapons, they do learn how to wield short, decorative swords for performance purposes. -Praising the gods happens on the first of every season. Children and teens better be there. -Any critical damage to the blood vessels by the eyes can lead to permanent blindness. -This clan does not like the Uchiha or Sogekihei clans. It is because their eye has been compared to the Sharingan and Seikakumuhi. Hyuuga believe that both eyes are inferior to theirs. -Symbols of balance are used frequently among the clan.
Game Stats: - Cannot learn special Taijutsu forms other than Gentle Fist - 1 per 5 Levels to Genjutsu - 1 per 5 Levels to Ninjutsu - Character Level to Grapple + Character Level to Control + Character Level to Knowledge
*Stats only apply when Byakugan is activated. Must meet the requirement stats for techniques without the Byakugan first.
Name: Byakugan Cp Cost: 3 + 1 per maintaining post
+ Character Level to Detect + ½ Character Level to Intimidate + Character Level to Taijutsu + Character Level to Sense - Character Level to Focus
Jutsu List:
Ninjutsu:
Taijutsu:
Name: Juuken [Gentle Fist] Description: A fighting style created by the first Hyuuga and can only be utilized by those of the clan. By using the Byakugan’s penetrating sight to see the tenketsu, the chakra coil system, the user emits small bursts of chakra through the palms or fingers and allows it to flow into the opponent’s body at the tenketsu. Because the chakra coils are wrapped around internal organs, the victim suffers from internal damage. Highly skilled members are able to attack the 361 pressure points of chakra flow and either increase or diminish the chakra flow of the opponent. A user must have good knowledge of the human anatomy before being able to accomplish many of the techniques. Cp Cost: 2 per attack Hp Damage: 1 to 3 + Strength + 1 per 10 ranks of Taijutsu and Control Cp Damage: 1 to 3 + Chakra Mod + 1 per 10 ranks Knowledge Requirements: 5 Balance, 10 Knowledge, 10 Control, Level 5 Avoid: Dodge Special: Normal blocking takes ½ Hp damage. If you want to block the Chakra attack, you must roll a fortitude check against the attack.
Name: Hakke Bifuushou [Eight Divination Signs Soft Palm] Description: Despite the name this attack is not of the palm, but a strike of two or three fingers (usually the index, middle, and sometimes ring). With these fingers the user strikes the opponent, not trying to aim for internal damage of the chakra coil system, but physical paralysis of the opponent through a pressure point. It is technique thought by the clan in case a member does not have enough chakra to use the gentle fist and needs a way of offense. It is used mostly as a last resort. Cp Cost: N/A Damage: 1 to 5 + Strength Mod + 1 per 10 ranks Knowledge Requirements: 15 Balance, 20 Knowledge, Gentle Fist Style Avoid: Dodge Special: -User’s Strength Mod to opponent’s Agility rolls for 2 posts.
Hyuuga News:
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Posted: Sat Apr 11, 2009 7:17 pm
Clan: Uchiha Join Status: Private. (Advanced Rolplayers only.) Owner: McClane Affinity: Fire History: The Uchiha clan is currently in their first generations of Shinobi. The clan began in a small village in the Fire country where there were only a handful of them living side by side with the Tenmoki clan. Through a strange combination of DNA mixed with that of a Hyuuga, the first Uchiha carrying the Sharingan was born. The first generation of Uchiha's possessing the Sharingan only contained three distant relatives, all of which were males. Uchiha Ichi is the only one known to the world. The others keep their names hidden or are already dead. However, the second generation of Uchiha have began to surface. Uchiha Ichi is gathering them to Shimagakure where they can learn to control the powers and curses of the sharingan. Description of Limit: The Sharingan is a special type of pupil condition that naturally occurs in members of the Uchiha clan, though not all of them gain the ability to use it. The Sharingan's first and most well known ability is to memorize any technique that it witnesses. It can memorize ninjutsu, genjutsu, and taijutsu with perfect accuracy, allowing the user to use the techniques as his own. In order to reproduce copied jutsu, however, one must have the necessary skill or ability to perform them. The Sharingan cannot allow the user to reproduce other kekkei genkai since the Sharingan user doesn't possess the same genetic trait. Additionally, Sharingan users cannot summon a creature which they have not made a contract with. The Sharingan also grants the user incredible clarity of perception, allowing them to track fast-moving objects with ease and even predict the subsequent movements of those objects. The ability to track and predict movement is largely based on individual skill, as unskilled users have much more trouble tracking fast-moving objects. A fully-evolved Sharingan eye can track all but the quickest opponents, even if the user can't move at the same speed. This perception is also great enough to see through genjutsu, depending upon the skill of the user, and the ability to observe the movement and flow of chakra, but not to the same extent or clarity as the Byakugan. Finally, the Sharingan is capable of a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent. When used in conjunction with the other aspects of the Sharingan, this allows the user to perfectly mimic every move their opponent makes, even before they do, making it appear as if the user can see the future.
Physical Description - Uchiha Symbol on Clothing
Stages and In-game Stats
Note: You can only transform into your most recently attained stage of the Sharingan, the bonuses from the others carry over. For example, if shinobi Smith John were to have gained access to the second stage of the Sharingan, he wouldn't be able to use the first stage anymore. He would, however, still receive the bonuses listed for the first stage. The only exception to this rule is that you may activate either the third stage or the Mangekyo Sharingan once you have obtained the Mangekyo.
In addition, activation of the Sharingan is counted as a technique and can be used anytime one could be used. For instance, if an Uchiha were attempting to dodge or intimidate and wanted to activate the Sharingan for the added bonuses, they could do so in that very roll. However, keep in mind that this is a technique and couldn't be activated while using a jutsu unless your character has reached at least level ten, allowing them to use two techniques in one post.
Stage One The user receives their first tomoe and their eyes turn red. This stage can only be reached when the user encounters their first life threatening situation. The Sharingan will only react to the user's physical reactions. All bonuses received from the sharingan also count as a handicap to the user when the sharingan is not activated. Meaning if your sharingan is not activated, all Bonuses will count against you. Requirement: Threatening situation. PM McClane if you feel that your character has filled this requirement for this stage. Cp Cost: 3 + 1 per maintaining post Activation Bonuses: +/- Character Level to Detect +/- Character Level to Persuade +/- Character Level to Lie
Stage Two The user is able to mimic techniques. They must meet the requirements of the jutsu in order to return it back. A second tomoe emerges in the eye. Requirement: Threatening situation or during battle with someone of nearly equal ability in which you need the stage to win. PM McClane if you feel that your character has filled this requirement for this stage. Cp Cost: 5 + 3 per maintaining post +/- Character Level to Spy +/- Character Level to Sneak Attack +/- Character level to Escape
Stage Three The user is now able to use a special genjutsu which strikes fear into even the strongest of shinobi. It makes it seem as though the user is predicting the actions of his opponent, but the user is just messing with the target's mind. A third tomoe appears in the eye. Requirement: Near death situation or during battle with someone of noticeably greater ability in which you need the stage to win. PM McClane if you feel that your character has filled this requirement for this stage. Cp Cost: 10 + 5 per maintaining post +/- Character Level to Dodge +/- Character Level to Sense +/- Character Level to Intimidate
Stage Four (Mangekyo Sharingan) The last known stage of the sharingan is a dangerous one. The user of the Mangekyo will learn that the chakra that changes the eyes becomes sinister and begins doing damage to the body. The user is able to chose whether he wants to go into Stage Four or Three now when he activates the sharingan. After using Mangekyo so many times, the user will begin to go blind without the sharingan. Requirements: Loss/Murder of a loved one. PM McClane if you feel that your character has filled this requirement for this stage. Cp Cost: 20 + 10 per holding Post +/- Character Level to Ninjutsu +/- Character Level to Genjutsu -(x2) Character Level to all Sharingan abilities until next day after use.
Clan Jutsu
Copying Technique In order to copy a technique, the user must be attacked by it in battle. The user's of the sharingan then have that technique in their arsenal. However, they do not fully understand it and therefore expel more chakra than necessary to perform it. Sharingan users can only copy techniques that they fit the requirements for. They must have the skill to use it and the affinity. Sharingan user's can not copy clan only techniques. Cp Cost: Double Technique until properly learned. Requirement: Stage Three Sharingan, Ninjutsu 50, Genjutsu 50, Taijutsu 50, Intelligence 50
Tsukiyomi (Genjutsu) The user sends their target into a world of torture, hate and pain. What would seem like days of torture to the target, would only be seconds within real time. Their mind is sent into the dimension of the user's worst nightmare. Once caught within the technique, the target is powerless to escape it. Depending on the user's rank of Genjutsu skill, will determine how much pain is dealt in a small amount of time. Cp Cost: 950 + 100 per holding post. Damage: 250 to 400 + Intel Mod Requirements: Mangekyo, Genjutsu 100 Avoid: Sense Special: Multiply generated damage by 1 per 200 ranks Genjutsu to determine how terrible your torturing is.
Amaterasu (Ninjutsu) This ninjutsu calls upon the fire from the goddess of sun, Amaterasu. The flames are black, giving off no light while burning forever. If you are touched by the flames are the Amaterasu, they will burn straight through your bones and grow stronger. They will burn through anything, including metal. The only known way to stop the Amaterasu's flames is by sealing them in a scroll or letting them burn out after three days and three nights. Cp Cost: 1,000 Damage: 200 to 600 + Chakra Mod Continous Damage: Intelligence Modifier + Ninjutsu Bonus Requirements: Mangekyo, Ninjutsu 100 Avoid: Dodge Special: Fire will continue to burn on target until medical attention or fuin attention is dealt.
Personal Jutsu
Phoenix Form [Hōsenka Katachi] Description: A mind without intention is required to harness the true power of this fighting style. In the absence of doubt and fear, only action remains and this form certainly trains one to let go of such hindrances. Like the bird of fire that this taijutsu is named for, trainees will, in a sense, be reborn after completing their training. A focus on the legs for offensive strikes and the hands and arms for a defense by means of quick deflections is achieved by focusing on agility rather than strength. The primary stance is held by completely relaxing one's arms and balancing seventy percent of one's weight on one leg whilst holding the other in front of the body, barely touching the ground and ready to strike. Cp Cost: N/A Damage: 1 to 5 + Agi Mod + 1 per 10 Ranks Taijutsu Requirement: 10 Ranks in Control, 30 Ranks in Taijutsu, 30 ranks in Agility Avoid: Dodge Special: Agility Mod replaces Strength Mod in all rolls and total skill that deals with taijutsu. User cannot use Tumble to dodge while in combat. Invented by: Uchiha Sukotto
Phoenix Talon [Hōsenka Tsume] Description: By concentrating one's chakra into their legs and feet, shinobi can use this fighting style to enhance the power of taijutsu that emphases the use of kicks. Users focus heavily on mechanics similar to that of using chakra to climb trees. Once this has been learned, ninja can actually momentarily connect their feet to an opponent's body, as would a bird of prey, allowing for devastating melee combinations. CP Cost: 7 + 4 per maintaining post Damage: Add half of chakra mod to taijutsu roll and damage Requirement: 30 Ranks in Ninjutsu, 15 Ranks in Control, 30 Ranks in Chakra, a leg-based taijutsu style Avoid: Dodge Needs to be invented by: Uchiha Sukotto
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Posted: Sat Apr 11, 2009 8:05 pm
 Clan Name: Rin’Egan Join Status: open Owner: Flecha-veloz Affinity: See Limit Description. Earth as starting element History: The clans history goes way back towards the beginning of Shinob itself.The first Rin'Egan User was Rin'Egan Rokudo, a young man from the Wind Country, living as a nomad he was the first of his family to train as a Shinobi when he discovered his peculiar eyes could also share sight with the eyes of his family. He wasn't exactly a strong boy but he had an innate ability to control his chakra. At the time there were only a few techniques known and being an awful hand to hand fighter Rokudo dedicated himself to creating Ninjutsus for offensive strikes, and it was during this training he discovered how he could mold chakra into with elements. People say he was the father of elemental Jutsu even so it is not exactly known the number of Jutsus he actually created. It seemed that his eyes enabled him to absorb the essence of an element giving him the ability to use techniques from all main 4 elements. His life style as a nomad brought the clan to separate themselves around all countries although rumor has it that it had something to do with their Eye Technique. Rokudo, its founder, became to be known as the Sage of the 6 paths but nobody knows the exact reason. The clan is so far spread that clan members are seen rarely but it is a known fact that they exist and people even claim that Rokudo is still alive. Memebers of the clan ,besides training Shinobi arts, are taught the ways and Precepts of Bhuddist philosophy. They are believers in Karma, Reincarnation and the 6 realms of life(Hell,Demon,Ghost,Animal,Human and God),The four noble Truths and Achievement of Nirvana. Their Clan"s name derives from the Cycle of reincarnation known as Samsara, thus the name Rin'Egan (Samsara's Eye). While they not necessarily be strong practitioners they are still taught to follow the beliefs to some point.
Members: Rin'Egan Rokugi
Limit Description: The clan has a special doujutsu that permits them to see through more eyes than only theirs. Also they are the only know people able to learn Jutsus from all main elements. Ninjutsu Rank 5 - First Element Ninjutsu Rank 30 - Second Element Ninjutsu Rank 120 - Third Element Ninjutsu Rank 250 - Fourth Element
Physical Description: All clan members have orange colored eyes with an extra black ring around the pupil. When the Doujutsu activates more and more rings appear. They all have black slick hair and appear to be slim and fragile in build. Kind of sickly in appearance 
In game Stats: +1 to Ninjutsu per 2 lvls +1 to Control per 5 lvls -1 to Taijutsu per 5 lvls -Level to Genjutsu -1 to Endurance per 5 lvls -1 to Agility per 5 lvls
Techniques
Doujutsu:
[1] Rin’Egan doujutsu: Stage1: Description: The eyes of the clan member are of a somewhat orange color and are divided in a series of shaded rings that circle around the pupil. It is in these circles full of chakra that allow the use of the special ability. The clan Member’s vision is divided on these rings so that he can see what he is looking at as well as anything a Physical bushin[ made of water, earth etc…] of him or another clan member nearby is watching. This gives them a great edge on battle giving them an almost flawless defense Depending on how many other eyes he is looking through is how many ring divisions appear In the eye when activated. This in turn makes them a bit vulnerable since it’s a bit difficult to focus on other things. It is rumored this is the cause of the separation of their people Cp cost: 20 + 5 per set of eyes Damage: N/A Requirements: 20 ranks of Focus per set of eyes, 10 ranks of Control per set of eyes Stats per viewpoint: + lv to Detect ,Dodge, Spy - lv to Focus, Balance, Sense Requirements: 15 Control , 20 Focus, Physical Bushin, Target with Rin'Egan Seal Special: + Level to Detect, Dodge and Spy. - Level to Focus, Sense and Balance.
Stage2: "Coming Soon"
Fuin:
Rin'Egan Seal of Vision Description: This seal is one of the few clan only techniques known to the Rin'Egan. This seal is used as the means to bypass the Doujutsus sight ability through the eyes of a target. The Clan members can see through the eyes of their Bushins because they naturally posses the Rin'Egan chakra but to see through other's eyes they must create a seal to enable the user of their eyes. The time the seal remains on the target depends on the ability of the user and target. When the seal is activated through the Rin'Egan doujutsu, the target's eyes change to the rings which are the characteristic of the Rin'Egan. The target must be still while seal is being placed on. Cp cost: 50 to place. Damage: N/A Requirements: 30 Fuin, 10 Control, 10 Knowledge Special: User is able to see through the eyes of the target while having their Rin'Egan activated. Other: Duration of the Seal is 1 post per 5 Fuin Ranks. Avoid: The target of the seal can try to release themselves from the seal or restrain the use of the Rin'Egan through their eyes. Releasing Seal DC: User's Fuin rank + Knowledge Rank when Placed 1d20 + Fotitude Train: 3/3 Restraining User DC: User's Fuin rank + Control Rank 1d20 + Focus Train: Whenever Rin'Egan is Activated.
Ninjutsu:
Name: Shinra Tensei / Bansho Ten’in[Divine Judgement / All Creation Attraction] Using its chakra to manipulate gravity, the person creates a center of gravity on themselves and uses it to repel people from himself to interrupt any close ranged attacks. The technique can also be used to attract foes into any close ranged attack the user does. The technique does not work on Jutsus or weapons alone, the gravity field only affects living things like animals or persons Cp Cost: 30 Damage: 20% of blocked attack. Requirement: Ninjutsu 30, Control 30 Seals: Avoid: Dodge or Ninjutsu Other: Can only be used once per post and cannot be used in conjunction with other Jutsu Special: + Ninjutsu bonus to attack roll if used to aid a close range attack but no additional damage is dealt. If used to push opponent away, the opponent must make a Sprint roll to get back in close range of the user.
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Posted: Sun Apr 12, 2009 5:06 am

Clan Name: Tenmoki Join Status: Closed. Owner: Baylu Eras Affinity: Earth and Water Members: Aya History: The Tenmoki clan is only in its first generation of children. Yuki, a woman born in the Fire Country, took her first husband's name and gave it award winning meaning. Yuki began to study chakra as a healing source of energy and not just a destructive force. She was the founder of Eseijutsu; Medical Techniques. The first generation of Tenmoki children have began in Shimagakure, the shinobi village founded by Uchiha Ichi. Yuki is working hard to pass her medical techniques down to her prospering daughter, Aya, while teaching the youth of Shimagakure the basics of being a Shinobi in the Academy.
Yuki's first husband, Tenmoki Koro, has taken up a larger role in the Fire Country and is now Emperor. Yuki still does not heed to any of his messages or calls even after the death of her second husband, Orochi Sachiriku, she prefers to continue teaching in Shimagakure and running the village. The Tenmoki clan helped found Shimagakure and Yuki is determined to remain. However, her daughter Aya is not.
Ever since the first Kage's passing, Tenmoki Aya has not struck a liking with her former sensei Harada Shinichi. Instead, she has gone off with her partner and lover, Kun 'Kumo Kana, and created a base of operations in the mainland for Shimagakure. Yet Aya's rebellious words are leading some to believe that she may break away from Shimagakure completely.
Description of Limit: The Tenmoki clan is gifted with natural abilities in controlling their chakra and learning things quickly. They're naturally witty and intelligent. Everyone in the clan either has blue or green eyes. Which you are born with usually reflect which affinity you begin with. Even though the Tenmoki's are very intelligent and good with chakra, they cannot grasp the concept of genjutsu very well. They have a hard time understanding illusions.
Physical Features - Pale hair [Not White] - Short in Height
In game Stats: + Character Level to Control + Character Level to Knowledge + 1 per 5 Character Levels to Intelligence - Character Level to Genjutsu - 1 per 5 Character Levels to Endurance.
Jutsu List
Transplantation Technique [Irege no jutsu] The user of this medical technique switches body parts between two subjects. This must be done in an area that is free from action, because this techniques requires a lot concentration and could be lethal if interrupted. You can switch any internal organs with technique. You can switch eyes and tongues, but cannot switch hands or feet. Only one organ can be successfully transplanted, the other is ruined in the process. Cp Cost: 580 Effect: Organ is replaced with new. Any bonuses from that specific organ is carried over. User of this technique is to give the subject an exercise to adjust to the organ. Until adjusted, the subject will have - Character level to all rolls. Must be 10/10 exercise. Requirements: Control 100, Knowledge 250, Focus 50
Jinsei Ijou no jutsu [Life Transfer technique] This technique gives the user the greatest power of all; bringing back the dead. By destroying the living cells in one's own body and transferring their life into another's body, they are able to bring a person's mind back to life along with their body. All chakra is drained from the user and sends them into a coma for an unpredictable amount of time. The person whom the jutsu was performed on will awaken after a few days, however their body is not the same. Due to the life transfer, their chakra is mixed up with that of the user's. It will take many months for one to regain their chakra control. They are also bond to that person for the rest of their life. If the user dies, he who was brought back from the dead will slowly degenerate and die, because the chakra is still connected. Cp: 100% Damage: Individually generate a random number from 1 to 7 to see how many days your characters are unconscious. Requirements: Control 300, Knowledge 260, Focus 100
Mizufunka [Water Eruption] AYA The user of the jutsu reaches out for an underground river or any large body of water. He or she then manipulates the water through the ground and ultimately underneath their opponent, and once positioned shoots the water up through the ground like a geyser. Cp Cost: 55 Damage: 35 to 50 + Chakra mod + 1 per 10 ranks Ninjutsu Requirements: 50 Ninjutsu, 35 focus, 40 Control Special: Opponent must roll a detect check against user's spy with the ninjutsu attack. If the spy succeeds, +sneak attack onto ninjutsu roll.
Mugon Enkei no Jutsu (Silent Circle) (Ninjutsu) AKIKO The user focuses their chakra and spreads it out in a thin layer around the base of their feet. As their chakra flows out in a soft breeze throughout the circle, anything that obstructs it forms a unique pattern like a rock hitting water. The user is far more aware of enemies that could sneak up on them and of objects that may be hidden. Since the user is set in concentrating their chakra, if attacked, they must drop the technique in order to defend themselves. CP Cost: 10 + 5 per holding post. Damage: N/A Requirements: 10 ranks in Ninjutsu, 10 ranks in Control, 5 ranks in Detect Seals: Ram, Ox and hold Ram per holding post. Avoid: N/A Special: +Chakra mod to Detect Skill
Chakra Shindou no Jutsu (Chakra Turbulance) (Ninjutsu) AKIKO When the Silent Circle is active, the user can extend her chakra into the circle and create eddies at the site of enemies. This violent burst hits the enemies within the circle and disrupts their chakra stores. CP Cost: 200 + 50 per holding post Damage: - (35 to 50 + Chakra mod + 1 per 10 ranks in Control) CP Requirement: 300 Control, 200 Ninjutsu, Silent Circle must be active Avoid: Fortitude Special: Affects all enemies within circle.
Character List RPC's Tenmoki Koyuki [Second Generation] Tenmoki Akiko [Second Generation] Tenmoki Aya [First Generation] Baylu Eras NPC's Tenmoki Yuki [Clan Leader] Ivory_vamp Tenmoki Aski [Yuki's Eldest Son] NPC (STUDYING ART IN FIRE COUNTRY) Tenmoki Koro [Aski and Aya's Father. Yuki's Ex-Husband] NPC (EMPEROR OF SHIYUE) Orochi Ayumi [Youngest Daughter] NPC Orochi Sachiriku [Yuki's Husband.] NPC (DEAD) Gaia Name: Ivory_vamp Character Name: Tenmoki Yuki Clan: Tenmoki Element Affinity: Earth Age: 30 Sex: Female Birthday: Autumn 6th, Year 72 Theme Song: Aya's Mom is a b***h XD Physical Description: Eventhough Yuki is in her middle aged years, she still has that youthful and radiant glow. Her skin is a soft pale, which used to be rather tan when she was young, but due to being indoors for research she has lost that tanning pigment in her skin. She is about 5 foot 5 inches tall, which is short for a full grown woman. Her long torso and short legs make her look rather stout, but she is still a fast runner. Yuki has the tattoo of the Anbu on her left shoulder blade on her back. Hers is more intricate than a normal Anbu's since she is among the highest rank of the village and a master of medical techniques. Eventhough her name means snow, nothing about her appearance relates to it. Her hair is a soft olive-mint green that looks pale due to the lack of melanin in her bloodstream. Clothing: Yuki tends to wear thin silk or cotton depending on the occasion. Her tastes in clothes derive from a Cantonese perspective with their button up style dresses and slits to expose the thigh, but also good for mobility. Her clothes are usually shades of white, tea green and light tans. White plays a major part in her wardrobe while other colors merely accent the decoration of jasmine and other flower patterns she wears. For the majority of the time, Yuki can be seen wearing a lab coat which holds all her medical supplies, notepads and senbon in big pockets. Personality: Tenmoki is indeed the dedicated mother. She treats everyone in the academy like her own son or daughter. She is a very kind and giving woman, but has a mean streak in her when it comes to punishment. Most of the time, ninjas are required to do work around the village or invigorating and painful training to make up for their misbehavior. Tenmoki, however, tends to ridicule them and embarrass them until they truly feel sorry for breaking the rules or stepping out of line. She is an easy person to talk to and always helpful despite her mental warfare. Background: Tenmoki was born into a noble ninja family. She is the oldest of three, which are all daughters. Her father was quite upset by this, but choked down his honor and taught the techniques of his clan to his daughter, Yuki. Being a strong willed and very independent teenager, Yuki tended to stray away from the code of the ninja and the duty. She met Ichi during her rebellious years, who was a kind, gentle and easy going genjutsu user. He was quite intelligent as well eventhough he was much younger than Tenmoki. The woman thought that she had found love there, but she was mistaken. Ichi had no intimate love for her. They grew farther apart and Yuki married the man of her father's choosing. She had two children; Aski and Aya. Since Yuki was required to stay at home and tend to the children, she spent her time studying the body and eventually created her own techniques which dealt with the human body and healing. One day, Ichi came to visit her and invited her to join a community strictly of ninjas. After much debate with her own thoughts, Tenmoki decided to go with, taking her two children and leaving the land of her father to join Shimgakure. Over two years at Shimagakure, Yuki buried herself deeper and deeper within her works, or so she seemed to bury herself. The woman missed her son, Aski terribly. She instantly regretted sending him to that Art School away from the village. A constant ache was on her heart in fear that her husband would find the boy by accident. Yuki was constantly writing letters to her son to make sure he was doing ok and enjoying his time over seas. On another note of her work, Yuki was quite persistent with researching into the genetic code of the Orochi clan. Even when she had been able to get all the information she needed, she still required Sachiriku and Seshiro to do tests for her. This was clearly a guise to cover up the fact that she just wanted to spend more time with Sachiriku. Everytime he went to go visit his native village, she always feared that he would stay there and only Seshiro would come back. However, in her research, she found something different with Sachiriku's blood and Seshiro's blood. It seemed that Sachiriku bonded at even a higher level with the poison than Seshiro's. She wasn't sure what that meant, but she never wanted him to go through the ritual that the other boys had gone through. She hadn't said anything to him about it, but there was like a silent conversation that had gone on between the two of them, which held him back from doing it. In other news of Yuki's research, she discovered a new technique over the span of two years. It was a very dangerous technique and Yuki didn't let anyone know, save the exception of Ichi, about this technique. She keeps its secret locked away within a scroll on her bedside. It was a technique that she created out of fear of losing someone close to her. Slowly, over the years, Yuki began to notice the bond between Ichi and her daughter, Aya. It rose a strange feeling in Yuki to see Ichi, the man she fell head over heels for, act so fatherly towards Aya. She was both angry with him and falling in love with him over again. Yuki's mind danced back and forth between Sachiriku and Ichi. She knew that her daughter grew a small dislike towards Sachiriku and a high liking towards Ichi, but she couldn't let her feelings be governed over by her daughter. Yuki had wanted to say something to Sachiriku over and over again, but her back bone began to waver time after time. After two years of going back and forth, Yuki still hadn't done anything about her love life. Unlike most the Jounin in Shimagakure, Yuki wasn't able to train and become stronger for obvious reasons... The Tenmoki household got larger over the last year. Yuki had been introduced to a young boy named Len who enrolled in the Academy. He was very fascinated by medical techniques so Yuki suggested that he move in with them in order to study more. She had Len sit in on teachings that Yuki gave to Aski and Aya. While Aski learned how to use his chakra to Heal, Aya perfected it. Yuki didn't get to see much of Aya or Aski since they were both Genins. The same was said for Seshiro as well. However, that just left more freetime for Yuki and Sachiriku to grow. They were becoming more open with one another and began sharing the same room. With their relationship came a familiar peak in life to Yuki, but a whole new step to Sachiriku; a baby. Yuki had a little girl with bright green eyes and Ivory white skin. They named her Ayumi. At first she was an easy and quiet baby, but lately she's been rather rowdy. Yuki had to do more than thank the new shinobi, Tomoko. Tenmoki didn't want to work on the Power Seal for the Orochi's at all. The woman nearly spat in Oshu's direction every time she saw him, but thanks to Tomoko Yuki was free from her work and is continuously free from it to this day. Her only duties now are teaching at the Academy and taking care of the baby. Year 102 - Sachiriku dies and Yuki is sent into depression. Aya leaves for the mainland to find Ichi and Yuki receives a note that her son is now studying under his father in Shiyue. Other: Yuki and Shinichi are the closest people to Ichi, but the farthest apart from each other. Yuki dislikes Shinichi in almost every way possible, but she works together with him due to Ichi's influence.
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Posted: Sun Apr 12, 2009 5:07 am
Clan: Heikou (Balance) Meho and Jio Join Status: Closed. Owner: Baylu and Eifer Affinity: Water and Wind History: Ying and Yang. Good and Evil. The two have always been an ancient battle. Nothing has ever been as black and white as the two halves to the ying yang, but when they are swirling together as one, they create a harmonic balance. The oldest clan that practiced the balance of good and evil is no other than the Heikou; a two part clan that hold the two halves of good and evil together as one. They knew that the world needed both kindness and hate in order to function and they accepted one another through a series of events and mystical powers, which have now become known as Fuinjutsu.
The Demons: Ataenushi-Jio and Teikurappa-Meho Before words were even in existence, two demons born from the same mother came to a large island in the middle of the sea to play. Their mother split the island in two and gave them both humans to play with. Each side of the island grew in different ways contrasting heavily as the two baby demons played with the humans. The two seemed as if they were opposites, one always giving and one always taking. Ataenushi-Jio could never give enough and Teikurappa-Meho could never have enough, until one day he took so much and she gave so much they were both satisfied. Meho wasn't satisfied with just his half of the island. He had brought his humans up to be strong willed warriors and hunters. Jio had brought her humans up to be willful thinkers and builders. Meho was jealous of the beautiful cities that Jio had, so he sent his humans to take what Jio had made. Jio let her brother have what he wanted, but Jio almost had nothing left... Meho hated that there was nothing more to take from Jio. All that Jio could give Meho was herself and so Meho ate Jio. Blessed with Jio's giving ways, Meho changed as he molded with his sister. He gave himself a new name; Heikou and tried to explain what balance was to the humans that he and his sister had brought up. In the end, Heikou left the island to be, but would watch over it hoping that one that the sides of human Jios and human Mehos would join as Heikou. He blessed them with the power and the knowledge to take down any demons that may hinder their existence.
The Heikou
Before records of history were written, the ancient symbols of Fu were devised by the Jio's who understood the language of the gods and demons that still roamed the earth and water of the planet. The Jio's were the ones to seal the demons of old away back into their own realms, while they also harnessed powerful demons to become tools of destruction, but also tools of protection. The Jio's were unable to wield such large weapons due to the torment that it caused their bodies and souls. The Meho's were perfect candidates for wielding such weapons of war. These weapons were called the Akki-Buki. Five were made during the years of the demons and five were wielded by the Meho Warlords for many generations.
The Akki-Buki
The first Akki-Buki was known as Aisu-Uma, a demon horse of ice. Its wielder was sent with a Jio comrade to the far north where Aisu-Uma had hailed from. The Demon Horse was the father to a clan of many like itself. The Jio and Meho were sent to seal the family in a scroll that would prove useful in the far future. However, the mission proved too difficult for the Meho Warlord and both perished in their quest. Local villagers then found the weapon. After it turned any villager that touched it mad, the tribe built a shrine to the weapon far away from any human civilization. Over the generations of laying dormant, the weapon slowly died without being able to feed on souls of the living. Before it faded into death, it fed on its demonic brothers of the horse herd, but spared one... to guard its grave.
The second Akki-Buki....broken, with demon escaped. Yoku-Akogiis a Warrior Demon of the East. He descended upon the world looking for a challenge to prove himself the greatest warrior. He devoured the souls of humans to become stronger but in order to prove his might he would challenge only the best of warriors in a duel for their soul. After defeating them, he would grab the weapon of its defeated opponent and trap the soul of its wielder into it and claimed it for himself. As he defeated more and more opponents, in order to be able to wield their weapons he grew extra arms each time he took a new weapon.And became obsessed with rare and exotic weapons. Meeting the Heikou He began to challenge its great warriors and gathering their weapons.After loosing a lot of great warriors, both Meho and Jio joined to fight the monster and entrap him. Using the Demon's own sword they sealed him and his power inside it and then destroyed all the other blades he had gathered from other defeated warriors.
The third Akki-Buki created was called Ikatsui-ago, a demon with a large jaw that could devour 8 humans at once. It was by far one of the most disturbing and vulgar demons to have ever tortured the mortal world. It took many years before there was Jio strong enough to seal Ikatsui-ago into a large cleaver and many more years before a Meho was strong enough to wield it. When a Meho did wield it... he was the most blood thirsty ravenger to dawn a battlefield. This weapon was given to the Meho Warlord that lead the dark side of the Heikou to break away and destroy the balance and ruin the harmony.
The fourth Akki - Buki was a terrible beast known as Nenshou-Tsume who had lava as blood. He was capable of carving the very mountains with his monsterous strength. The giant was one of the first to fall. It's strength was great but it's mind was simple it was easily outsmarted by a Jio and sealed away into a mighty hammer.
The Fifth Akki-Buki was a Shadowy trickster it wasn't' even known what it looked until it was battled and sealed away leading it to be one of the longest demon hunts.Fuuten - shikon the hidden terror plagued the lands endlessly. It's poison would drive a man insane and it had no greater pleasure than to watch its maddened victims destroy their own villages.
The Day of Discord
It had been many years that the balance had been held. Many generations had served together side by side spreading terror in a civilized manner to protect the land from savage beasts. However, as the beasts began to fade out and the demons were slayed away, the Meho half began to grow bored of their lives with the Jio's. The left the island in which the Heikou had always inhabited and called home. Before they left, the Meho's raided their brethren and took what they wanted while destroying many records and techniques created with Fuinjutsu. Only a few Jio's remained after the Heikou broke apart. However, they rebuilt as best as they could, creating tall structures and beautiful gardens to live peacefully beside one another while trying to re-learn all that had been lost to the ashes of the Meho flames.
Return of Heikou Many generations later... The Jio's worked hard in the ways of chakra and sacred writings that granted one power and knowledge. They respected the gods and noble creatures of other realms with dedication. One day a ship landed on the coast of Haha island, carrying on it a band of murderers, thieves and rapists. A band of warriors fleeing the wrath of a distant country and carrying the Akki-Buki, the Meho's. They set up camp on the island and started a new life, until they drew the attention of the Jio's. The Jio's believed that these men and women were sent to bring balance to the Jio's. That they were the brothers and sisters that had left the island many many decades ago and had at last returned. It had been a fact that the Jio's were diminishing due to their lack in physical power... The Jio's were peaceful and without an army, they simply wanted to meet their new neighbors. The meeting was uneasy, but common ground was struck. The warriors would harm no one if they were allowed to stay on the island. The Jio's began to integrate with Meho's, teaching each other their techniques and sharing the element of frozen water with one another, which they had discovered over the decades of solitude learning. It was the one thing that brought peace since the heat of the island was sometimes unbearable. The two halves had been brought together by the two leaders of each tribe, the two leaders of which had been born under the red moon the same night. Celestial twins. Once they banded, they renamed themselve the Heikou once again.
The Second Separating Over time the band of warriors grew, and spread creating villages and camps across the island, they took their name as the Meho's once again, war mongers. They constantly fought amongst one another starting wars within their own people, unable to escape the violence that was in their blood. By now the Jio's were unable to do anything, there was too many of them, but they had kept to fighting themselves, and left the Jio cities and villages untouched so they would let it go for now. The first Meho warlord stepped up and united the people, they had fought amongst themselves long enough. It was time for bigger prey. They would take the island from the Jio, the grand civilization would be wiped from existence and their cities taken. The war was short and fast, unexpected. The Jio's lacked the military might to defend themselves and their cities were reduced to rubble, until only the capital survived. The Meho's marched on the capital and exiled the Jio's, those who survived. It became Meho law that no warrior was to mate with the weak Jio's after that day.
The tables had turned, the Meho's were the owners of the island, living in the capital as it fell into disrepair from their lack of care for anything other than war. The Jio's who had survived had become Nomadic, tribe like people. Loosing much of their former civilized ways, but they still maintained their peace. The Meho's continued their war on the Jio's until but a few camps survived. The current warlord Agito led an attack on a Jio camp, and during the battle he came across a Jio woman, Keikoku and fell in love. As the camp was wiped out and it's people murdered he let her escape, and they continued to meet in secret.
Biological Twins Twin's were born to the secret lovers, and it was decided that they would be named Dhan and Tomoko. Dhan would be taken back to the Meho capital and become a warrior. While Tomoko would go back to the last Jio camp and learn the forgotten ways of her people. Their mother, KeiKoku, believed that Dhan and Tomoko were part of a prophecy to bring the two halves of the island together once again to create a balance known as Heikou. Keikoku's dreams were destroyed as her soul was sent to be tormented in the blade of Ikatsui-ago. The two havles that were thought to bring back Heikou had been slain by the hand of Shimagakure's new Kage, Harada Shinichi. The death of a warlord would not be overlooked by the Meho's...
Celestial Twins Many years of researching that she kept hidden from others, proved to be useful. Tomoko discovered a set of Celestial twins; one born of the Meho and one born of the Jio, but both blessed by the demon Heikou. In all the records of the Heikou, Jio and Meho's, there was no clear description of how the Heikou came to be and how the celestial twins used their power to bring two halves together. While Tomoko was searching for a Jio boy on the mainland, Dhan was slayed by Shimagakure's new Kage, Shinichi. Using her clan's forbidden techniques, Tomoko brought Dhan back from the dead with Fuin. His body was reanimated, but his soul was lost. The Meho retaliated against Shimagakure when they found out that the Kage had killed their warlord. During this war, Tomoko found a Meho child, Zoku and kept her. Determined to get Dhan's soul back, Tomoko went to Haha Island, where they saved a Meho boy, Tsuigi, from slavers who in return brought them to the Heikou Shrine. By opening a portal to Ikatsui-Ago's realm, the group fought the demons in their hell while Dhan acquired his soul. Tsuigi saved a long lost Jio soul, Chiyoko, that had yet to be devoured by Ikatsui-Ago's demons. While trying to escape from Ikatsui-Ago's claws, Zoku was lost. Tomoko took her place by saving the brats and being captured by the demon. All escaped before the realm was closed, except for Tomoko. A prisoner of the shrine, Neko-Jiji, was released to be the guide to the four children, the new Heikou, and to capture the 45 tails and reclaim the Akki-Bukki that had been lost.
Members: Meho Dhan Meho Zoku Meho Tsuigi Jio Tomoko Jio Seiko Jio Chiyoko
Dead Members: Meho Naru Meho Izumi
Description of Limit: There are two branches to the people of Haha Island. Those of the Meho's and those of the Jio's.
Physical Features: - Black Hair - Warm Tanned Skin
Meho In-Game Stats The Meho's are warlords who wield large weapons that are usually passed down through generations to sons. They have a hard time understanding the ancient writings of the Jio's, but know that they hold much power. + 1 per 5 levels to Strength + Character level to Heavy Weapon + Character level to Fortitude - 1 per 5 levels to Intelligence
Jio In-Game Stats The Jio's are scholars who take pride in paying respect to the other realms and learning about sacred writings. They are by no means strong, but are very quick. +1 per 5 levels to Agility + Character level to Fuin + Character level to Focus -1 per 5 levels to Endurance
Heikou In-Game Stats + Character Level to Balance +1 per 5 Levels to Charisma
Jio Techniques
Voodoo no jutsu [Zombie Technique] This technique is a technique of the Jio clan, invented by the elders long ago. The reanimation of dead bodies is a hard one. There have been rumors that if one were to tie their life to a person that has just recently died, they would come back to life to live and walk on their own two feet. But there is another technique, which reanimates the body with the lowest of impulses and desires. Memories are lost, intelligence drops to an all time low and the being can barely use words. However, the one that reanimates the body will have commanding control over its body. Like a baby that opens its eyes for the first time to see its mother, it will follow and be led by example. The target can regain intelligence and eventually be trained in other skills once their intelligence reaches 10. They will never be able to use chakra since they have no soul and require chakra to live. Cp Cost: 800 + 100 per day Damage: N/A Requirements: Fuin 200, Ninjutsu 150, Knowledge 150, Focus 200, Charisma 50. Special: All skills reduced to 0, except: Handle Animal, Intimidate, Fortitude, Swim, Dodge, Sprint, Escape, Tumble, Taijutsu, Grapple and Weapon Skills. Intelligence reduced to 0, with no modifier. Charisma reduced to 10. Can not be Intimidated.
Memory Seal - Jio Invented Through many years of research, the Jio's have discovered a way to pass down their knowledge to the next generation without wasting time to re-teach everything. At first, there were problems with such a technique since the memories of the elder would mix with that of the child's and the child would begin to think that he was the elder. The seal now has a locking and unlocking technique that lets the user tap into the knowledge and memories when needed, but still keep their own sense of self. Cp Costs: To Place Seal: 500 CP Requirements: Fuin 100, Control 50, Knowledge 50 Special: Given 3 skills from the person placing the seal. To Lock/Unlock Seal: 50 CP Requirements: Fuin 50, Control 30, Knowledge 30 Special: Bonuses from Memories are only given when the seal is unlocked. Can only be unlocked for 10 straight posts until user begins to go mad from confusion of mixed memories.
Fuin Ryoko - Jio Invented FORBIDDEN The Jio's invented this technique in hopes to better their physical strength. Its a seal that works on the whole body system. When placed on a person this seal grants incredible power but also at a high cost. The power flow is so great that it can damage the person physically while under use. The seal opens up when activated and tends to spread across the body. No seal has the same design for the seal takes up on the characteristics of the person it is placed upon. Considered a forbidden technique for the risks it represents. Cp Costs: To Place: 1,500 Requirements: Fuin 500, Control 200, Knowledge 200 To Unleash: 10 Requirements: Fuin 10, Knowledge 10 To Re-Seal: 20 Requirements: Fuin 15, Knowledge 20, Control 30 Damage To Self: - Character Level per Unleashed Post Special: + 2 x Level to all Modifiers
Meho Techniques
Weapon Technique - Warrior's Attack The Mehos are known for their brutal attacks with heavy weapons. By expelling a burst of chakra at the same time they strike their weapon, the Meho inflicts damage that will continue to harm the opponent and cause them heavy bleeding until the blood begins to clot and stop bleeding. The bleeding can only be stopped by a medical shinobi before the amount of time is up. Cp Cost: 10 + 10% Weapon Damage Damage: -10% Continuous Normal Attack damage for 1 post per Ninjutsu Bonus. Requirements: Heavy Weapon, Heavy Weapon Skill 10 ranks, Ninjutsu 10 ranks
Dance of the Damned - Meho Invented The user of the technique imbues several shrunken heads with chakra seemingly causing them to come to life and float about. The user can control the animated heads and use them to attack an opponent from several different directions or even to create a wall of flesh between them for defensive purposes. Cp Cost: 80 per animation of head. 20 per movement. Damage: 30 to 60 + Chakra mod + Ninjutsu bonus. Requirements: Shrunken head(s), Ninjutsu 60, Control 20 Avoid: Dodge or ninjutsu.
Heikou Techniques
The Demon Release Technique The Meho's take pride in killing opponents stronger than them. By finishing off a worthy opponent by chopping their head off with the demon blade, the special chakra that the user feeds into their blade eats the last remaining breath and drop of chakra from that which he has killed. Once killing 5 opponents of a higher level, the blade can be released into its true demon form. The release has to be done by Heikou, each paying their half of the chakra and each paying their price. A Jio cannot move while holding the technique. Cp Cost: 500 [Split Between Two] Damage: To Self 60 HP per holding [Meho] 60 Cp per holding [Jio] Requirements: 100 Fortitude [Meho], 50 Ninjutsu [Meho] 100 Control [Jio] 50 Fuin [Jio], 50 Focus [Heikou] Meho Special: Demon Stats added. (See Weapon.) Jio Special: Must roll control roll with every holding post for every post Meho does. If you fail a DC of 10+Control, double Damage to Meho/CP holding cost applied. Special: Can only hold for max of Meho's Fortitude Bonus. Roll: 1d20 + Teamwork & 1d20 + Control and 1d20 + Teamwork & 1d20 + Ninjutsu
Demon weapons
Ikatsui-Ago A large imposing blade 6 feet long and requires great strength to use effectively. It's sharpened edge is jagged like the teeth of some horrible creature's jaws. It's edges catch on flesh tearing and ripping, biting at the flesh much like an animal. It's attacks can be absolutely devastating because of this jagged edge, but it was not designed that way, due to the brutal fighting style of the Meho the once straight clean edge has seen so much battle that it bares many scars. Damage: 15 to 40 + Str Mod + Heavy Bonus + Sword Bonus Requirements: Strength 40, Endurance 25, Heavy Weapon 50, Sword 10 Other: Endurance Modifier Roll: 1d20 + Heavy Weapon + Sword Bonus Demon Release Meho Special: Meho Transforms into Ikatsui-Ago. +Jio Control to Grapple, Strength, Intimidate, Taijutsu, Sprint
Yoku-Akogii The sword of Yoku-Akogii has been broken. The sword that once had a blade of 9 feet in length and 2 feet in width, has now been broken down into three pieces. The blade has been snapped and the hilt has been broken, leaving the sword to look like a pitiful excuse for a weapon. Part 1: Part of the blade guard, hilt and blade still remain, but the weapon's core is only 3 feet from hilt to blade, looking quite skimpy and shattered. Part 2: The remainder of the blade. A shiny silver blade 6 feet in length. Its once smooth and sharp edges are now dulled and beaten. Part 3: The hilt of the blade. In order to swing the 9 foot blade effectively, one needs a strong and sturdy hilt. In order to re-assemble the blade, a blacksmith master must be confronted. Broken Damage: 5 to 10 + Agility Mod + Sword Bonus Assembled Damage: 25 to 45 + Agility Mod + Sword Bonus + Heavy Bonus Broken Requirements: Agility 15, Sword 5 Assembled Requirements: Agility 40, Strength 40, Sword 25, Heavy Weapon 15 Modifier: Strength Broken Roll: 1d20 + Sword Assembled Roll: 1d20 + Sword + Heavy Bonus Demon Release Meho Special: Meho Transforms into Yoku-Akogii. +Jio Control to Agility, Intimidate, Focus, Sword, Tumble
Nenshou-Tsume A giant hammer made of the strongest rock that has no name. Its black rock looks cracked and jagged, but it is nowhere near breaking. The mallet of the hammer is four feet in diameter and six feet tall. Its weilder must be the strongest of all to lift it and even more conditioned to swing it more than once. It causes great damage wherever it is swung. Damage: 30 to 60 + Str Mod + Heavy Bonus + Melee Bonus Requirements: Strength 50, Endurance 35, Heavy Weapon 60, Melee 20 Other: Strength Modifier Roll: 1d20 + Heavy Weapon + Melee Bonus Demon Release
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Posted: Sat Apr 18, 2009 11:48 pm
 Clan Name: Tategami
Join Status: Open
Owner: Tategami Maya
Affinity: Strictly Earth only. No second affinity ever.
History: The Tategami clan began with Shuga, the well-known taijutsu user of the Fire Country. She deemed herself with the clan name of Tategami due to her affection towards lions. They have their own small settlement in Shimgakure where Shuga lives with a small family of lions. They believe in living with the earth on natural terms and within the natural order of things. Tategami's hunt for their own food and sleep on the ground and sometimes under the stars on a clear night. They tend to not wear shoes and not bathe too regularly since its best to hunt with the smell of the earth covering you up. The Tategami's believe in being with their companion lion for all eternity. Through the Tenmoki clan's medical technqiues, this has been made possible. When a lion has passed onto mother earth, part of its body and spirit are conjoined with it's master's by the Tenmoki's Transplantation technique.
Members: Shuga [Dec.], Maya, Baki, Karite, Kore and Ruha
Description of Limit: Unlike most clans, you do not have to be born into the Tategami Clan to be a member. If your heart and spirit are pure and true, the clan leader will accept you through a test of courage and companionship. Once a lion of the Tategami clans dies of natural causes, the lion's eyes are transplanted into the master's combining the master and companion forever, even in death.
Physical Features - No Shoes - Earthly Living
In-Game Stats: Character + Character Level to Handle Animal - Character level to Seduce
In-Game Stats: Lion + Character level to Coordinate - Character level Befriend
In game Stats: Lion Transplant Bonuses are only received if Cat Eye is implanted. +Character Level to Detect +Character Level to Sense +Can see in the dark. +Personality of Lion. -Character Level to Persuade -Character Level to Lion's worst skill.
Jutsu List
Ninjutsu
Tategami Gouzen no jutsu [Roaring Lion Technique] By using the seal of the tiger, the user amplifies the volume of their voice to create an eardrum bursting roar. With their chakra, they create a blow horn effect that streams towards their target. This is called the true roar of the lion. Cp cost: 30 Damage: 10 to 25 + Chakra Mod + 1 per 10 ranks Ninjutsu Special: (-Chakra Mod to targets Agility Mod) Balance goes to 0. Requirements: Charisma 20, Chakra 20, Ninjutsu 10 Avoid: Fortitude
Taijutsu/Ninjutsu
Yajuu Youshiki Ninpou (Beast Form Law) NEEDS TO BE INVENTED Chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. Legs become double-jointed, back and hips become more flexible, jaw becomes more powerful. Cp cost: 80 + 10 per holding post. Damage: + Chakra Mod to Taijutsu. Requirements: Control 20, Ninjutsu 30, Taijutsu 60 Special: +Chakra Mod to dodge, taijutsu and sprint rolls.
Genjutsu
Neko Utatane Technique {Cap Nap Technique} NEEDS TO BE INVENTED The user yawns when within 3 feet of any number of targets, the yawning sound is carried into the ears and creates a lull that induces sleep, while the breath of the yawn excretes chakra that fills the targets' lungs and slows down breathing. Cp cost: 40 + 10 per person Damage: -Genjutsu Bonus to all checks Requirements: Charisma 20, Genjutsu 10, Fortitude 10 Avoid: Sense
Clan Lion Tricks
Ranji Shigumi no Jutsu [Wild Lion's Mane Technique] After forming the needed chakra the lion will harden its hair into spikes to strike the enemy's important organs. Once impaled, the victim will find it difficult to break free from the attack because she has been struck with so many points. Must be used at close range. Cp Cost: 40 + 10 per holding post Damage: 20 - 30 + Chakra Mod + Trick Bonus Requirements: Tategami Clan, Male lion, Lvl 10, Trick 30, Control 15 Avoid: Trick VS. Dodge, then Escape using holding DC
Available Partners
Pet Name: Ruha Owner Name: [Open] Clan: Tategami Age: 0 Sex: Female Breed: Lion Birthday: Fall 6 Physical Description: Ruha's fur is a little lighter than most lions. She also has a series of strange white markings in her fur. [More can be filled out by owner.] Personality: Undeveloped. Background: Ruha was in the jungles surrounding Tonato. Her mother was killed by poachers and she was taken in by Tategami Shuga while she was over seas. Along with her twin brother, Kore, Ruha was brought to Shimagakure in order to live on the Tategami grounds with the Clan. Kore and Ruha were both given sedatives and don't remember the trip to Shimagakure, but they do remember waking up to fresh food and loving humans hands. Other:
-Abilities-
LV: 1 HP: 12 CP: 5 XP: 0/100 Chakra: 10 Charisma: 12 Endurance: 14 Agility: 12 Intelligence: 12 Strength: 12
Skills Chakra Mod 0 Control:
Charisma Mod 1 Befriend: Intimidate:
Endurance Mod 2 Focus: Fortitude: Swim: Dig:
Agility Mod 1 Dodge: 2 Sprint: Escape: Sneak Attack: Balance: Hide: Spy: Tumble:
Intelligence Mod 1 Coordination: 2 Detect: Sense: Smell:
Strength Mod 1 Fight: 2 Grapple: Climb:
Damage: 1 - 5 + Strength Mod
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