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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Carlos Ralfer

PostPosted: Mon Mar 02, 2009 4:57 am


Within the depths of the Tsuchikage Tower lays a room not unlike most others. This room is so normal that most would pass by it without a second thought. No guards, no special alarms or jutsu to guard it, just a door with a trick lock that you have to jiggle a few times to get to work properly. This is all at once the rooms greatest security and it's greatest security flaw. None would think that this room holds the data gathered from all the entrants of the current Chunnin exams.

Here is where all the profiles for entrants will be posted. Only crew will be allowed to post here (I'm locking the thread) but feel free to view your competitions data.

Remember, you have until the end of this week (Sunday, March 8 ) to give your profile to one of the crew to be posted here. Any late entries without prior notification will most likely not be allowed.
 
PostPosted: Tue Mar 03, 2009 6:39 pm


User-name: Zineal
Posting: When I can
Time zone: Pacific

~Character Data~
Name: Zin Shadow
Village: Kohona
Clan/Bloodline:
Born with the bloodline Animalia, that blinds at birth the soul of the child to a wandering animal spirit. This gives the Child the power to not only understand the language of the spirits animal but gives them the power to transform into a half animal/half human beast.

So the trait at it’s beginning stages allow you to communicate with the animal you are fused with. (So Shadow foxes.) [This comes almost naturally to an Animaliea

The second stage gives you more animal like traits. (So Shadow becomes more aware and frightened around everyone)
and also gives you some natural (or hidden) powers of your animal (Shadow gains speed and dexterity) [This happens in some what dangerous situations]
--Dex increases 25%
--Int decreases 25%

the third level can allow you to transform into the actual animal that you are fused with (Resulting in a half human half animal fusion.)
the third level also can give more advance techniques involving your animal (Shadow gains the fox feet technique which is a jutsu which allows him to trick the opponent with sounds. When he walks using the technique the foot steps will sound like there coming from a different direction. So Shadow could be coming at him from the left yet the footsteps will sound like there coming from behind him. [This happens when he is worried for his or a friends life]
--Dex increase 50%
--Int decrease 50%
--Wis increase 25%

and at the Fourth Level you can get a bonus to summoning *your creature obliviously* [This happens when you have some control over your bloodline]

And the fifth level is actually a Forbidden Technique, now the fifth level it can actually rip the Animalia Half of your soul out of your body and summon it to the physical plain as a giant destroying Monster. but the damaging part is that your soul just got ripped in two so it can never fully be reconnected so each time you use it your killing your soul. [Not only must this be a life or death situation you must have next to perfect control over your bloodline]

The Black Fox: This is the spiret in Shadows soul. The black fox was like the black sheep of the fox world. Most of the spiret foxes could mold chakra since a young age yet the black fox seemed to have a block. Though the fox couldn't focus chakra being pitch black except for its paws and the tip of its tail (which were white) it blended in perfectly with the night. It stole wolves food and lived in bears homes with out them even knowing. Until one day it was ambushed by primitive shinobi. It tried to escape but the shinobi had planed this. He was defeated in no time but as he was dieing his chakra finally came to him. With the last of his energy he summoned up all his chakra and freed his soul. Now almost a thousand years later he imbedded himself into the new born named Zin Shadow.

Element Affinity: Just Fire
Age: 18
Gender: Male
Rank: Genin

~Appearance~

Headband: Recently re-acquired. Though he still only keeps it in his pocket instead of wearing it.
Height: 5 '9'
Weight: 130 LB
Hair: Black, it’s spiky and goes in every direction.
Eyes: blue
Physical Description: Shadow’s body is now littered with scars from the harsh torture he’s been through. On his arms and legs there are rough burn marks from his training in fire techniques. He stands with bad posture and slouched shoulders. His body is built like that of a runner. Which fits well since Shadow is unbelievably fast for his age and rank. His black hair is spiky and messy. It goes in pretty much every direction.

Clothing: *CLOTHING CHANGE... AGAIN...*
Shadow wears a loose black jacket, with an ice blue fire design on the sleeves, back, and on the edges. He has a belt that has empty pouches on it [since he hasn't been able to afford new weapons.] In his jacket he carries a folded up fuuma shuriken, and a summoning scroll. He wears loose black pants along with sneaking shoes on his feat. Strapped across his back is a bone ninja-to.

Background: Zin came from the long line of Shadolears. As a boy he was picked on because he was always going against the others ideas. He always wanted to feel like he earned his families money. Everyone else just wanted it without any work. Luckily he had two brothers who thought like him. And they were both older and stronger then him. Whenever he was getting picked on his brothers protected him. He wondered if all his households were like his. He knew they were spread throughout the world. He just wondered if they all were greedy, willing to stab their friend in the back for some money. One day when Shadow was young and was playing with his baby brother Kova, one of his older brothers ran in and grabbed him and Kova. He ran them both out and away from the house. Shadow was still young and Kova was barely speaking anything. His brother separated them and only told Shadow it was for safety. Shadow was confused and didn't know anything about what happened. He lived in an orphenarium but soon was kicked out. One day while he was getting beat up he suddenly blacked out. When he came back to, he was standing in the blood of the kids who were beating him up. One boy remained and just looked at him with fear. After he was thrown out he left traveling. It seemed everyone left him alone. He didn't mind the orphanage leaving him to die, he didn't mind his family leaving either. He did wonder why his older brother did though. He lived traveling around. He stole from people for a living. He never got caught either. It was almost like he was born to steal. One day while he was eating a loaf of bread he got an idea of how to earn his familys money. He would steal every last cent of it. One day when he was around the age of 14 he got caught. He tried to steal from a shinobi. The shinobi knew he was there and hit him off. Shadow tried to attack but the shinobi fought him off with techniques that Shadow had never seen before. Soon after Shadow was defeated he decided he wanted to learn how to be like the shinobi. So he entered in the academy hoping to one day be a great ninja, and thief. He joined the academy and graduated right away. He was put on a team with his friend Karnage, a boy named Hageshi, and his sensei was Kurai. Kurai taught them all sorts of things, with Chakra control. He soon gave the team the bell chalenge Shadow failed and was trapped by Kurai. He passed them anyway. They went on many missions together and became closer with each mission. the years flew by and now Shadow is still training with his entire team still. Except now his brothers have come to Kohona to train to be Shinobi.

Quote:
Timeskip Story Wrote:
Shadow, like anyone took hard to the loss of his two team members. Yet still he continued his training. He transferred to Aki’s team. He didn’t get along well with the team mates, but that was mainly his own fault. He realized that he needed to get to Amegakure. Therefore he needed to train, train to be good enough to sneak past the border, eliminate two strong Rain Shinobi, and sneak back. Without being detected. Although Shadow was officially part of a team, he still didn’t consider the people he was with as team mates or friends. Often he would leave Aki alone to teach Inoka and Shiru, he would go off on his own way to train. He trained in every way that he could. He focused mainly on what he was good at. He returned to his origins, he returned to being a thief. After his days of trainings, and after going on missions he’d put his stealth to the test. He’d steal priceless items, art, jewels, etc. He’d then put his charismatic ability to the test. He would then go to the deepest darkest places he could find, and then sell his hot property. Convincing whoever the buyer was that it wasn’t stolen goods. Shadow continued training in the arts of the Shinobi as well. Mainly he focused on weapons specialization. He trained non-stop with his Fuuma Shuriken, and on the side he’d practice with his ninja-to. He dropped most of his jutsu studies. Everything was going alright; he was getting stronger and stronger. But then the invasion happened. The village was struck so suddenly that no one knew what was happening. Shadow wasn’t around during the first part of the invasion. He was off selling a portrait to a millionaire when the attack happened. As he came back to the village he was in shock to see his home in flames. People were screaming, there were dead Shinobi everywhere. Shadow could have run right there. He probably could have made it to Amegakure, his older brother would have protected him there. Yet he heard the battle happening, he heard the elders fighting, and the young kids screaming. He couldn’t turn his back away and run. He entered his village, oblivious to what had happened. It wasn’t long before he was confronted by an enemy. Shadow summoned Aisu, his ice dragon, and then was able to best the enemy Shinobi. He and Aisu ran to the academy, determined to save whoever he could. He and Aisu fought wave of wave of basic Shinobi trying to defend their village, yet it was useless. Eventually a stronger Shinobi came. He took interest in Shadow’s very rare contract and asked him to join their side. Shadow told the man to burn in hell and charged him. It wasn’t even a fight. Shadow was strong for his level, but he was nothing compared to the enemy. With one blow the Shinobi sent Shadow flying into a wall. The last thing Shadow did before drifting into unconsciousness was dismiss Aisu and say some last words to he fox soul inside him. He told the fox to stay in his soul, and never come to the aid of Shadow. He didn’t know what kind of fate awaited him. But he didn’t want Aisu or the fox to have to suffer with him.

When Shadow awoke he was in a dark cold cell. He was stripped of all his weapons and possessions, and even most of his cloths. He was only given an itchy shirt and pants to wear. After a long wait a woman came in and gave Shadow food. She also told him that they were interested in his bloodline, his contract, and his information about the very unique powerful clans of Konoha. And then she offered him yet another chance to join them. Shadow just laughed and told them to screw off. The woman left Shadow with some stale bread and nothing else. Shadow munched on the food and pondered about where he was. It was an interesting feeling. For the first time he was alone. Usually he had the company of his fox in his soul. Yet now it was gone, who knew how the fox was hidden. But it was officially gone for who knew how long. After a while two men came into his room and beat Shadow mercilessly. They then carried him out of his dark cell. The two men carried him down a bunch of hallways and finally into yet another room. This one at least had two small windows at the top. But that was the only thing more appealing about it. There was blood splattered everywhere, to the side of the room there was a table with knives, tweezers, vials of liquids containing god knows what. Hanging from the roof was a chain and shackles for Shadow’s hands. The two men shackled Shadow to the ceiling and left. After a small while a large muscular man in a mask and black leather gloves came in. As the man decided what tools he was going to use on the kid he told Shadow. “This is going to be how everyday of your life is going to be, until you decide to be cooperative with us.” He then continued onto his job. Shadow experienced more pain then he had ever experienced in his entire life. After hours and hours of torture the men came back and dragged him off. This time however they put him in a normal cell with a cell mate. His cell mate was an old man that was a retired shinobi back in the day. The old man took a shine to Shadow right away. He helped Shadow keep up with his training. He was somehow able to motivate Shadow to stand up even after being tortured beyond belief. Somehow the old man was able to give Shadow a reason to practice his stealth training. Also as a gift, the old man slowly started to teach Shadow Gouken. Considering Shadow was weakest in Taijutsu. Shadow eventually lost track of time altogether. In the mornings he’d be tortured, during the afternoon he’d train with the old man. And during the nights he’d sleep in the cold dark cell. This had become a common lifestyle for him. After a while he forgot everything. He forgot about the fox inside him, he forgot about Aisu. Although somehow a memory remained with him. A memory of a strong man with a very humble attitude. His name was… Kurai… Also he remembered another kid his age. Someone who was a brother to him. Someone named… Karnage… And lastly he remembered another small kid. Someone he looked out for… His name was… Kova… Those three people were the only thing he really remembered after his tortures and sessions with the old man. One day when he had to return to his cell the old man wasn’t there anymore. Whenever someone came to take him away, or bring him food, he begged them to tell them what happened. To tell him where his only companion was. After three days Shadow eventually got pissed. As the men dragged him back from his daily interrogation he was able to lift a kunai off of one. When the woman who delivered the food came into his cell he slit her throat. He ran out of the cell and down random hallways. He still was an excellent ninja, and a great thief. He took most people by surprise and was able to kill them pretty easily. After a while though he heard the alarm sound. He found an infirmary. The people in it were all nurses and were all scared of Shadow. He didn’t kill any of them but instead asked about the old man. One person just pointed to a door, Shadow of course walked through. The room was a place where they seemed to dump bodies. It smelled horrible. Shadow knew he should turn back and try to escape but something in him told him to push foreword. Eventually he found what he was looking for. It was the old man, covered in cuts and bruises. The same Shadow received from being tortured. It wasn’t long until a group of guards found him and beat him until he was about an inch from death. He awoke in his cell alone. He crawled up against a wall and put himself in the fetal position. Rocking back in forth he began to cry to himself. This wasn’t a life to live. He didn’t know what was driving him anymore. What he kept fighting for. He couldn’t even remember why he was being tortured. Yet for some reason he kept training, his interrogations kept on coming. Yet now his training and everything was meaningless to him. He was alone.


After his escape from the dungeon, he snuck around Konoha looking for stragglers. Eventually he settled and was able to get a game plan. He arranged to come to Sunagakure to sharpen his skills and knowledge in poison. And in return for the hospitality of the sand, he agreed to help them out with their students while he stayed in their village to study.



Personality: Shadow at times is known to have a large temper, which over the years he's learned to control. Loyalty is possibly his greatest quality. However after years of going through harsh training, missions, and wars, he has developed a more morbid look on things.

Other:

Missions:

S:
A:
B: 2
C: 4
D: 3

Jutsu:

Ninjutsu-
Henge No Jutsu
Bunshin no Jutsu
Kawarimi no Jutsu
Katon: Gokakyuu no jutsu
Shunshin no Jutsu
Kakuremino no Jutsu

Name: kasai jiten kuruma
The user throws a fuuma shuriken at the target. Immediately afterwards he or she blows a stream of fire. When it hits it it does two things. Number one it hits the shuriken it makes it accelerate at twice its speed. Number two it ignites the fuuma shuriken on fire making it like a giant wheel of fire is flying at the target. When it hits it is a devastating attack.
CP: 100
Damage: 40-90 +chakra and Dex mod
Special: You roll like you're throwing a shuriken instead of using a ninjutsu. In other words if the opponent dodges he doesn't take any damage. For every extra ten points put into the jutsu you get a +2 to hitting with this jutsu.
Requirements: Chakra 30, shuriken skill 10, fire affinity
Training days 15

Kitsune Furasshu
This jutsu works sort of like a flash grenade. While the user has his or her bloodline activated they focus an average amount of chakra into their hand. The chakra shines white and seemingly glows. The user then throws it at the ground and it blows up releasing a bunch of light blinding the opponent. This is usually used as an escaping technique.
CP cost: 20
Damage: Blinds opponent tell fort check is met: 10+half attackers level+attackers chk mod+2 for ever 10 ranks in ninjutsu
Requirements: Must be of the Animaliea bloodline (fox), level 5+, chakra control 20+, Ninjutsu 10+, Average bloodline control, must have third level of bloodline activated.
Training days: 1 week, Must learn while bloodline active

Kitsune Tekidan
This jutsu is an offensive jutsu. The user focuses a heavy amount chakra into they're hand. It glows the color of a fire and the user throws it. This jutsu is meant to catch the person off guard. For they throw the small ball. But when it makes contact with something it will explode in a giant fiery explosion. This catches the opponent off guard for usually the person will throw it near them, the enemy thinking that they dodged the attack they will then be caught in the sudden explosion.
CP cost: 30
Damage: If it makes contact with the target, 40-50 damage. If not same as Katon: Gokakyu no Jutsu.
Reflex save: First you roll a long range attack and the opponent rolls a dodge. If you hit you do the full damage. If you don't the reflex save rule is the same as using Katon: Gokakyu no Jutsu
Requirements: Chakra 25+, Chakra control 25+, Ninjutsu 15+, Animaliea Bloodline (fox), Average bloodline control, level 10+., fire affinity
Training days: Bloodline active: 3 weeks



Genjutsu-

Taijutsu-

kasai kobushi (fire fist)
The user of the jutsu uses chakra to aply fire to his punches. Although it may do a large amount of damage to the user, it does a larger amount to the one who is being punched.
CP Cost: 10 chakra to activate, 5 per round its used afterwards. And you take damage equal to your chakra mod and +2 per every 10 ranks in your ninjutsu skill
Damage: Taijutsu damage increases +4 +chakra mod +str mod + 2 per 10 ranks in Taijutsu skill +2 per 10 ranks in ninjutsu skill
Requirements: Fire only affinity (no second affinity) chakra +30, ninjutsu +20, level +15
Training: 3-4 days
Special: After using this jutsu, the next time you fight using normal Taijutsu your damage gets reduced to 1-2 + str mod (since i'd think it'd be kind of hard to fight with burns on your hands)

Summoning Contract- Ice Dragons

~Stats~
LV. 20
XP: 1150/10000
Hp: 415
MHP: 500 (goes up to 600 when bloodline is active)
Cp: 360
Strength: 29 (9 )
Dexterity: 48 (19)
((Increases to 60 with bloodline))
Constitution: 32 (11)
Intelligence: 33 (11)
((Decreases to 16 with bloodline active))
Wisdom: 40 (15)
((Increases to 50 with bloodline))
Charisma: 12 (1)
Chakra: 44 (17 )
Dodge Bonus: 43/50/61

Base Attack Bonus: 20/15/10/5
Attack Melee: 28/23/18/13
Attack Ranged: 36/31/26/21

Base Save Bonus: 10
Fort: 17
Rex: 25
Will: 25

Damage: (taijutsu and every weapon you use)
Melee:
Hand to Hand (normal): 1-2
Hand to Hand (Kasai Kobushi): 29-44
Fuuma Shuriken: 10-21
Ninja-to: 10-17
Ranged:
Fuuma Shuriken: 16-23

~Skills~
Skill name: Ranks into skill + (modifire for skill)
Sneak Attack: 70
Balance: 5 +(17) [TEH w00ts! Can finally use Fuuma Shuriken cqc!]
Chakra Control: 45 + (11)
Tumble:: 12 + (17)
Hide: 55 + (17)
Move silently: 55 + (17)
Spot: 17 + (15)
Swim: 5 + (5)
Survival: 8 + (15)
Bluff: 9 + (1)
Shuriken: 20
Ninjutsu: 30 + (11)
Sense motive: 10 + (1)
Listen: 12 + (15)
Taijutsu: 10
Preform (dance) : 10

~Possessions~

Money:

¥en:
Ryo:

Equipment: Fuuma Shuriken / Ninja-To
30 Shuriken/6 kunai [from Eke-Aki]  

Zineal


Zineal

PostPosted: Tue Mar 03, 2009 6:41 pm


User-name: Bloodweb
Posting: Usually often
Time zone: Pacific

~Character Data~


Name: Karnage Bloodweb
Village: Hidden Village of the Leaf Rain Leaf?
Clan/Bloodline: Spider Animalia
User grows 8 legs out his/her back and most other features that most spiders share.
--Int increase 100%
--Cha decrease 100%
--Str increase 50%
10 damage per turn
Element Affinity: Wind
Age: 18
Gender: Male
Rank: Genin

~Appearance~


Headband: has two in his inner pockets, one of his own and one of the Jounin Hishu Uchiha.
Height: 5'8"
Weight: 175
Hair: Blood red
Eyes: Amber
Physical Description:
Clothing:A chunnin jacket was given to him by Hishu Uchiha and under he he wears a basic coal colored sleeveless shirt. A standard pair of pants, and a pouch for his arsenal. And for a pair of bright red geta sandal, for style.
Background: Karnage was a man who through a mixture of jealousy and rage, though both rightfully justified, fled his home of Konoha with the traitorous and manipulative Hishu Uchiha to the village hidden Rain. There he trained for many a year until he killed his teacher in cold blood and returned to Konoha.
Personality: Reserved for the most part. Speaks intellectually, and maintains stoic in the face of adveristy.
Other:

Missions:

S:0
A:0
B:3
C:3
D:3

Jutsu:

Ninjutsu-
Bunshin no Jutsu
Fuuton, Renkuudan
Shunshin no Jutsu
Hari Jizo
Henge No Jutsu
Kawarimi no Jutsu
Kaze no Yaiba


Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + 20 + 20 = 50-65 (127-142 in Animalia)
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + 9 + 10 + 3 = 32 + 20= 52 (10+9+45+3=67+72=139 in Animalia)
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-
Hein

Jutsu Name: Sentou Seido: Combat Precision
Description of Jutsu: A fighting style where the user is able to combine his knowledge with his fighting technique to hit exactly where it hurts.
Damage: Adds Int. bonus to hitting and damage
Requirements: Int 30+, Str. 25+, Lvl 15
Training: Must train mental in addition to physically

Summoning Contract-

~Stats~

LV. 19
Experience: 1008
Hp: 323
Cp: 304
MHp: 304

Strength: 8+8+16|32 mod =+11 (+18 in Animalia)
Dexterity: 8+4+11|23 mod =+6
Constitution: 8+2+14|24 mod =+7
Intelligence: 8+2+40|50 mod =+20(+45 in Animalia)
Wisdom: 8+4+10|22 mod =+6
Charisma: 8+2+0|10 mod =+0(-5 in Animalia)
Chakra: 8+2+26|36 mod =+13
Dodge Bonus:10+6+6=22

Base Attack Bonus: 19/14/9/4
Attack Melee: 29/24/19/14 (36/31/26/21 in Animalia)
Attack Ranged: 25/20/15/10

Base Save Bonus: 9
Fort:9+5=14
Rex:9+6=15
Will:9+6=15

Damage:
Taijutsu: 1-6+11=12-17+20=32-37 (57-62 in Animalia)
Aian Nakkuru: 32-37+(1-4+11)=44-52(+2 TSB)=46-54+6=46-60

~Skills~



Swim: (Str)
Balance: (Dex) (31 in Animalia form)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex) 6+24=30
Use Rope: (Dex)

Concentration: (Con) 5+15=20

Chakra Control: (Int) 20+30=50
Craft: (Int)
Disable Device: (Int) 20+10=30
Forgery: (Int) 20+10=30
Knowledge sad Anatomy) 20+45=65
Repair: (Int)
Research: (Int) 20+15=35
Search: (Int) 20+25=45

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis) 6+45=51
Sense Motive: (Wis) 6+44=50
Spot: (Wis) (31 in Animalia)
Survival: (Wis) 6+22=28
Treat Injury: (Wis) 6+19=25

Bluff: (Cha) 0+40=40
Diplomacy: (Cha)
Disguise: (Cha) (20 in Animalia)
Gather Information: (Cha) 0+30=30
Handle Animal: (Cha)
Intimidate: (Cha) (45 in Animalia)
Innuendo: (Cha) 0+30=30
Perform: (Woodwinds) 0+35=35 (30 in Animalia)
Seduction: (Cha)

Ninjutsu: (Chk) 55+5=60
Genjutsu: (Int) 95+5=100 (380 in Animalia)
Taijutsu:
Fuuin Jutsu: 20+30=50
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Aian Nakkuru: 30 (120 in Animalia)
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Kunai x 10
Shuriken x 10
Smoke bomb x 3
Exploding tag x 3
Aian Nakkuru x 2

Valuables  
PostPosted: Wed Mar 04, 2009 9:49 am


User-name:Carlos Ralfer
Posting: At least 3 times a week (damn school work)
Time zone:USA Eastern Standard

~Character Data~


Name:Takamichi Roy
Village: Iwagakura
Clan/Bloodline: None
Element Affinity: Earth and Fire
Age: 12
Gender: Male
Rank: Genin

~Appearance~


User Image

Headband: Black cloth worn on his head. He paints the metal black at some point as well.

Height: 4'4"

Weight: 100lb

Hair: Black

Eyes: Black

Physical Description:Has straight black hair to about his shoulders which tends to get puffy if wet. There isn't anything too abstract about him. Pretty average body with only a few bruses and bumps from just being a kid. Light bronze skin tone with realativly soft skin. A forming 4-pack stomach due to his training. Again nothing special.

Clothing:His primary piece of clothing is a long black trench coat his mother bought him for his induction into the Ninja Academy. Under he wears pretty much anything he feels like. His favorite colors are red and black so he wears a lot of clothes with those colors but he's pretty flexible so long as it's comfortable.

Background:His family is nothing special. His mother comes from a great line of martial artest that lived outside the village and his father from a long line of gardeners basically. He is the first ninja in his family for a long time. However, he dreams of being a powerful ninja one day.

Personality: Hmm, pretty fun loving, laid back kind of kid. Likes to joke around and pretty much is a master of getting out of doing anything he doesn't want to do, least around people who know him. He usually acts pretty tough but if he sees something he thinks is wrong, he will act according to his own rules. He has a bigger heart than he lets on but knows when to squash it. Most times he hides it by being a synical little b*****d with a quick fire mouth to match and he has no problem with mouthing off to those who could pretty easily squash him flatter than a sheet of paper. Eah, he's a kid, what are ya gonna do?

Other: He has a really odd family. He's the first ninja from the family in a long time and his mother tends to be the more aggressive one in the family(She is also where he get's his perverted and brutally honest nature from) His dad is more laid back but strict on the schooling.

Missions:


S:
A:
B:
C: 3
D: 1

Jutsu:


Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Kagemane no Jutsu (Shadow Bind)
A skill that originally was used as a delaying tactic, the user is able to control an opponent's movement by connecting his shadow to theirs. The user's shadow is able to move, extend and change shape, but it must maintain the same surface area as the original. Any shadows between the user and opponent can be used to increase the total surface area, thus allowing the user's shadow to extend further than normal. The technique is also known as the Shadow Bind Skill (Kage Shibari no Jutsu). This jutsu does not harm the ninja using it when their opponent is harmed, unless they're harmed by an outside force and the movement made could hurt the user, such as an arm breaking or a quick neck jerk.
Cp cost: 20 (+5 per round)
Damage: N/A
Requirements: Be of Nara Decent, Chakra Control 10+
Training Days: 2 Days
Special: Foe's dodge bonus is 0 for that round
1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC.
2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control

Ishi Bushin no jutsu- (Stone clone technique)
A jutsu created specifically in Iwagakure, The user literally channels chakra in to the ground and forms it upwards in to a exact likeness of themselves. Some consider it to be Iwgakure's answer to Kohanagakure's Kage bushin.
Rank: C
Cp cost: 15 per bunshin
Damage: Bunshin do 1.5x physical damage of user
Requeriments: Must be from Iwa or have Earth Affinity and be taught by Iwa Shinobi
Training days: 3 days
Special: * Ishi Bunshin cannot perform any nin or genjutsu of none Earth Element by themselves. They can, however, perform any taijutsu that doesn't require chakra.
*All speed related stats and checks are cut by ¾ normal(dex, reflex, DB, Melee and Range Bonus, ect) All other stats are cut in half
*Immune to all pushing/wind jutsu
*Any physical, none weapon based taijutsu done on these clones bounces damage back to the user by half their damage. All weapon based taijutsu still bounce back half damage but the clone also takes half.
Clone HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP * 2

Doton: setsudan chikyuu no bakuhatsu (Explosion of cutting earth)
This is a jutsu made specially for trap like situation or if one runs out of exploding scrolls. The user of the jutsu must perform the Dragon, Tiger, and Bird handseals to start this jutsu. The basic premise of this jutsu is to focus ones chakra into a nearby rock or some other solid object. The user fills the object with their chakra till it gets to a point where they can forcibly cause the object to explode from the inside out. Higher level users of this jutsu may even put a 'timer' on the object by manipulating their chakra to accelerate once it leaves their hand. In this, high levels of chakra control are needed and must be maintained in order to keep a bomb from going off before time. With the exception of those highly tuned to detecting chakra, others would not be able to detect those bombs made with this technique because the chakra shouldn't change the shape of the object until the very last moment.
Must be non-living object. Each bomb creation in battle takes one Attack turn.
Rank:
Cp Cost: 70 CP for stone / 85 CP for Metal objects
+5 CP per turn starting on turn bomb released- Timer
Damage: 30-50+ Chakra Mod + Ninjutsu Bonus (+5 bonus damage if metal)
Requirements: Chakra Control 50+, Ninjutsu 40+, some stone or steel to blow up, Must be taught by Takamichi Roy of Iwagakure
Training: 10 Days

Special: *DC: 40 when trying to make metal explode.
*Number of bombs on timer simultaneously: 1 per ever 10 in Chakra Control
*Bombs can be created before a battle but you start with -10 CP per bomb you carry with you into battle. -5 CP per bomb is deducted for each turn you carry the bombs. This also accounts for timer bombs created during battles.

Elemental Chakra Recomposition
Elemental Recomposition is a chakra control technique in which one gathers their chakra and grants it the abilities of the element which their chakra naturally favors.
Rank: A
Cp Cost: 0
Damage: damage for -element name- jutsu's are increased to x1.2 damage
Requirements: affinity, 100+ Chakra Control
Special: -elemental name- jutsu's cp usage is increased by 10%

Physical Chakra Recomposition
Physical Recomposition is a chakra control technique in which one gathers and compresses their chakra so much so to where it ca be seen by the naked eye. This is more commonly seem in just about every Ninjutsu know but to learn the individual process of gathering and focusing ones chakra is a great feat indeed, classified as an A rank difficulty task.
Rank: A
Cp Cost: 0
Damage: Add half chakra damage to all melee attacks, including weapons.
Requirements: 100+ chakra control
Special: *cp usage -10%
*If user holds item close to nearby elements (fire, water, earth, ect), the compressed chakra will attract the element and full chakra mod can be added to damage.

Genjutsu-
Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 30 MHP + genjutsu bonus (2 to max per 10 in genjutsu)
Requirements: Genjutsu 20 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int. mod + half wis. mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-

Fuuin-
Higyo Fuuin (Fire Element Sealing Technique) / Mizugyo Fuuin (Water Element Sealing Technique) / Chigyo Fuuin (Earth Element Sealing Technique) / Fuugyo Fuuin (Wind Element Sealing Technique)

These are 4 of the 5 Sealing Jutsu developed by Takamichi Roy. He began studying the ancient sealing jutsu used to seal the elements in the world. Instead of sealing elements of the outside world, the user seals the elemental chakra used by an opponent’s body during jutsu. In order, these seals seal off fire chakra, water chakra, earth chakra and wind chakra for the duration of the battle OR until they steal the scroll and recite the code sealing the chakra. A separate scroll is needed to seal up multiple target's chakra (one scroll per person) and no more than one seal can be placed upon a person at any given time. However, for sacrificing the time duration of the seal and reducing it to a matter of turns, a user can seal up multiple types of chakra within a scroll. These seals must be placed around the vicinity of the battle field and are attuned to certain elements. Once a chakra of a certain element has been activated, the seal activates like a trap and sucks up the chakra, preventing that particular elemental chakra from being used by either combatant.
Rank: B
Cp Cost: 60 CP Each
Damage: N/A
Requirements: 1 Scroll per seal, Chakra Control 40+, Fuuin Jutsu 30+ Must be taught by Takamichi Roy
Training: 15 days per jutsu or 7 if any other version of this is known.
Special: *Once the target uses a jutsu of a certain element, the jutsu is nullified and absorbed if there is a seal in the area that is set to absorb that element.
*A user of the scroll will also be subjugated to the seal if they use the element after the seal has been activated. The seals user cannot, however, activate the scroll with their own jutsu. It must be someone else’s jutsu. This is because the user's chakra was what created the seal and so the seal will be ignorant of the user until activated.
*If multiple chakra is sealed (except using Koutetsugyo) within a single scroll, the time is dictated by this formula: 1 post per 5 points in Fuuin Skill of the user
*The number of seals done by a scroll (I.E. the number of times the scroll will absorb the written element) is dictated by the size of the scroll: Small(hand sized)=1 time/Medium(Kakashi's Dog Summoning Size) = 3 times/Large(Ten Ten's weapon attack) = 7 times / Huge(Summoning Scroll Size) = 10 Times

Koutetsugyo Fuin (Steel Element Sealing Technique)

This is one of 5 sealing jutsu that was developed by Takamichi Roy. He began studying the ancient sealing jutsu used to seal the elements in the world. Instead of sealing elements of the outside world, the user seals the elemental jutsu within an opponents body. This particular jutsu seals basic, non-elemental chakra. Basically, any jutsu that doesn't have an elemental affinity [genjutsu mostly] will activate this seal and be sealed away. Taijutsu and physical ninjutsu(earth decapitation for instance) will NOT activate this jutsu.
Rank: A
Cp Cost: 80 CP
Damage: N/A
Requirements: Scroll, Chakra Control 50+, Fuuin Jutsu 50+, All other Element Sealing Techniques Learned, Must be taught by Takamichi Roy
Training: 10 days
Special:*Once the target uses a jutsu of a certain element, the jutsu is nullified and absorbed if there is a seal in the area that is set to absorb that element.
*A user of the scroll will also be subjugated to the seal if they use the element after the seal has been activated. The seals user cannot, however, activate the scroll with their own jutsu. It must be someone else’s jutsu. This is because the user's chakra was what created the seal and so the seal will be ignorant of the user until activated.
*If multiple chakra is sealed within a single scroll, the time is dictated by this formula: 1 post per 10 points in Fuin Skill
*This seal must be used alone as it will activate the moment any other seal activates and absorb the chakra from the other seals.
*The number of seals done by a scroll (I.E. the number of times the scroll will absorb the written element) is dictated by the size of the scroll: Small(hand sized)=1 time/Medium(Kakashi's Dog Summoning Size) = 2 times/Large(Ten Ten's weapon attack) = 5 times / Huge(Summoning Scroll Size) = 8 Times

Summoning Contract-

~Stats~


Exp: 65/1400
LV: 22
Hp: 528+76=604
Cp: 528
MHp: 672

Strength: 8+11+5= 24
Mod: 7
Dexterity: 8+36+18= 62
Mod: 26
Constitution: 8+28+2= 38
Mod: 14
Intelligence: 8+37+11= 56
Mod: 23
Wisdom: 8+33+13= 54
Mod: 22
Charisma: 8+36+1= 45
Mod: 17
Chakra: 8+30+14= 52
Mod: 21
Dodge Bonus: 58

Base Attack Bonus: 22/17/12/7/2
Attack Melee: 29/24/19/14/9
Attack Ranged: 48/43/38/33/28

Base Save Bonus:11
Fort: 25
Rex: 37
Will: 33

Damage: (taijutsu and every weapon you use) 8-15
(range and all range weapons) 27-32


~Skills~


Skills: 33
Skill Points: 506

Balance: (Dex)
Escape Artist: (Dex) 26
Hide: (Dex) 26+22+2 = 50
Move Silently: (Dex) 26+6 = 32
Tumble: (Dex) 26
Use Rope: (Dex) 26

Concentration: (Con)14+100= 114

Chakra Control: (Int) 23+56+296 = 375
Knowledge: (Int) 23+20= 43
Research: (Int) 23+20+100= 143
Search: (Int) 23+0+30= 53
Craft: (Int) 23+40=63

Listen: (Wis)
Sense Motive: (Wis) 22+40+39= 103
Spot: (Wis) 22

Bluff: (Cha) 17+30+14= 61
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha) 17+33= 50
Handle Animal: (Cha) 17+38= 55
Perform: (Cha) 17+21+25= 63
Seduction: (Cha)

Ninjutsu: (Chk) 21+86+15 = 142
Genjutsu: (Int) 23+55+48 = 126
Taijutsu: (Str) 7+16 = 27
Fuuin Jutsu: (Int) 23+32 = 55
Kawarimi: 10
Kunai: 9+31 =40
Shuriken: 5+40+30 = 75
Ninja Weapons:
Sneak Attack:

~Possessions~


Living Metal God Legacy

Money:

Ryo: 22


~Pet Data~


Name: Etnaia Burokumo Gruatious Valdintine III (Etna for short)
Species: Cat
Size: Small
Element Affinity: Fire
Age: ??? (Ask if you want to die)
Gender: Female

~Appearance~


Height: 1 ft
Weight: 6 lb
Fur: Solid Black
Eyes: Chrimson
Physical Description: Rather small for her age but incredibly powerful. Her fur is a deep black that, if she decided to close her eyes in a dark room, you'd never find her.
Background: Things...tend to be intersting when your as old as this cat. No one knows her history, not even the Earth Master Rain whom she use to call owner. Rain found Etna on a cold day and simply felt an unbarable draw to Etna and thus named her after some of the more influential people in her life. Etna, however, wasn't a mear stray cat. She was already blessed with the intellegence to speak human language (3 to be exact) and a good grasp of Ninjutus. It's no small task to say that Etna actually taught Rain a thing or two. No matter where Rain has gone, Etna could always be found somewhere near, supporting from the shadows (or from the front line if you take into account her ability to summon the guard dog of Hell). When Rain was sealed away, Etna was caught in the jutsu as she tried to save her friend/owner. Now, after being unsealed, she was captured again during the raid of Iwagakure and is now under the watchful eye of the Takamichi family. The question is, who is watching whom...
Personality: Etna tends to act very regal and upity. The reason being is because...well...she's a cat and not that many people are expecting a cat to be able to do all the things she can do. Her power is quite enormous and formidible and many people underestimate her because of her size which fits her just fine. She does have a sharp toung and speaks what she feels no matter who it hurts. But she always has an air of coniving and plotting about her so many don't trust her outright. Probably for the better.

Other: Through unknown methods and happenings in her past, Etna is able to summon the Guard Dog of Hell, Cerberus. The dog fully listens to her dispite species fights. Many think that she has some dirt on Cerberus but no one knows.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Nawanuke no Jutsu (Rope Escape Technique)
Genjutsu Kai: Release
Shunshin no Jutsu (Body Flicker Technique)
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Kuchiyose no Jutsu (Summoning Technique)
Hari Jizo (Needle Guardian)
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Tategami Gouzen no jutsu (Roaring Lion Technique)


Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Shi no Kumi no Jutsu (Death Forseeing Technique)
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)


Taijutsu-

Summoning Contract-
Cerberus
Description of Jutsu: The guard dog for the pits of Hell. The tales give him no justice in the horror he inspires within those he battles. The three heads each have a mane of fire and brimstone flowing across them. His blood is lava hotter than any you'll find on this plane of existance and even his drool can catch things on fire. To any who oppose his mistress, he is nothing short of the perfect killing machine. To those who his mistress favors, he's a giant fire breathing puppy.
Cp Cost: 200 cp
Damage: 46-119
Requirements: Must make a deal with the devil (seriously...)or be given permission by Etna
Training: none
Special: All physical attacks to him will result in being burned (damage does still go through though)


Stats:
LV: 75
Experience:30
Hp: 4125
Cp: 2400
MHP: 1500
Strength:22+78= 100 {45}
Dexterity:22+78= 100 {45}
Constitution:22+78= 100 {45}
Intelligence:22+33= 55 {22}
Wisdom:22+8= 30 {10}
Charisma:22+0= 22 {6}
Chakra:22+33= 55 {22}
Dodge Bonus: 65

Base Attack Bonus: 75/70/65/60/55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 120/115/110/105/100/95/90/85/80/75/70/65/60/55/50
Attack Ranged: 120/115/110/105/100/95/90/85/80/75/70/65/60/55/50

Base Save Bonus: 36
Fort: 71
Rex: 76
Will: 46

Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Intimidate: (Cha)6+200=206
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)10+200=210
Read Lips: (Wis)

Balance: (Dex)
Escape Artist: (Dex)
Listen: (Wis)10+200=210
Move Silently: (Dex)45+101=146
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Search: (Int)
Spot: (Wis)22+150=172

Chakra Control: (Int) 22+100=122
Ninjutsu: (Chk) 22+100=122
Genjutsu: (Int) 22+302=324
Taijutsu: (Str) 45+299=344
Fuuin Jutsu: (Int)
Sneak Attack:


~Stats~

LV: 80
Experience: 30
Hp: 880
Cp: 1040
MHp: 1440

Strength: 20 + 14= 34 | mod = 12
Dexterity: 20 + 30= 50 | mod = 20
Constitution: 20 + 0= 20 | mod = 5
Intelligence: 20 + 42= 62 | mod = 26
Wisdom: 20 + 14= 34 | mod = 12
Charisma: 20 + 10= 30 | mod = 10
Chakra: 20 + 10= 30 | mod = 10
Dodge Bonus: 42

Base Attack Bonus: 80/75/70/65...
Attack Melee: 92/87/82/77...

Base Save Bonus: 40
Fort: 45
Rex: 60
Will: 52

Damage:
Bite: 1 - 2 + str mod +84
Claws: 1 - 1 + str mod +84
Tear: 1 - 3 + str mod +84, causes a Bleeding wound which is -[str mod of the animal] Hp per two turns. If the modifier is negative there is no bleeding damage.. The DC for treating the wound is basically the animal's level. For example the DC for treating a wound made by a level 25 animal would be 25. Lastly, Tiny animals cannot Tear.

~Skills~

[[SP: 2080]]

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Tumble: (Dex)

Concentration: (Con)

Chakra Control: (Int) 26 + 200+5 = 231
Search: (Int)

Listen: (Wis) 12 + 150 = 212
Sense: (Wis) 12 + 100 = 112
Spot: (Wis)
Survival: (Wis)
Track: (Wis) 12 + 250 = 312

Diplomacy: (Cha)
Intimidate: (Cha) 10+ 180 = 190
Perform: (Cha)

Ninjutsu: (Chk) 10 + 400 = 410
Genjutsu: (Int) 26 + 400+2 = 428
Taijutsu: (Str) 12 + 400 = 412
Fuuin Jutsu: (Int)
Sneak Attack:

~Possessions~


Equipment:

Carlos Ralfer


Zineal

PostPosted: Sat Mar 07, 2009 2:30 pm


User-name: Rush Thorres
Posting: As much as possible
Time zone: Pacific
~Character Data~
Name: Rush Shadowlear
Village: Village of the Sand
Clan/Bloodline: Shadowlear
Element Affinity: Water
Age: 15
Gender: Male
Rank: Gennin

~Appearance~

Headband: Left Bicep
Height: 5'10”
Weight: 110 lbs
Hair: Long Brown
Eyes: Blue greenish
Physical Description: Is scarred from Raids on his old village. Averagely strong

Clothing: Wears green shirt to camo with forest, and loose pants. Has black cloth wrapped around each arm.

Background: Lived in a small village that he was adopted into. The village was then continuly raided over and over by bandits. People he knew and loved were always being killed or captured. He could not take these bandits with sheer strength. he needed an alternate fighting method. After a week or two of attemting to arm their citizens in preparation, a wanderer came trough by the name of Zineal Shadowlear. He heard their story and laughed, "You need stealth to revive your fallen town. Look at me i'm curently training as a ninja." He perform amazing tricks of stealth and illusion. "That's how it's done." a few days later he departed, leaving the town in a sorry state once again.

They needed someone to train as a master ninja at a ninja academy. They nominated Rush since he was most eligable. He began his journey wandering the lands, finally nearing a small camp. He came upon it to see Zin shadow again. "Hey you're that kid from that village. What's your name again?" "Rush thorres" He stood up quickly, "here's something you should know, you may be a thorres, but also, You're a Shadowlear." Rush was shocked. "What do you mean, im related to you?" "Ahhh, you're Zineal alright, I can tell it in your eyes. . .Actually I knew your Mum. Ya, you're born with the zineal fortune, but your mom was sadly murdered so you went to her sister who chose to live in your village aside the Zineal riches." Rush only had his village's safety on the mind despite all this secrecy of his orgin. "So then you can help me become a ninja! Right?" Zin hesitated but then responded, "I'll see what i can do."

They proceded twoards the town. Zin had to go to the hidden leaf village anyway for academy stuff. hey proceded and found the Kage Kenkaru. They requested Permission for Rush to enter and become part of the village. Here he is now. . .

Personality:Calm and trainquil. A kind nature, sometimes taken advatage of because of this. Always content with others.


Missions:

S:
A:
B: 1
C:2
D:1

Jutsu:

Ninjutsu- Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: For every additional bunshin, add 10% to your ninjutsu check

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Okashi Yoroi no Jutsu (Candy Armor Jutsu)
Jutsu Name: Okashi Yoroi no Jutsu (Candy Armor Jutsu)
Description of Jutsu: The user creates a clear glaze of sugar over his body, focusing chakra to make it dense and protective. Doing so slows the user down, but also has more protection from damage.
Rank: C
Cp Cost: 20 / 2 per round held
Damage: N/A
Requirements: Okashi Juritsu bloodline, 20 chakra
Training: 10 days
Special: Gets -4 Dex but you can subtract your chakra mod (+2 for every 10 points in ninjutsu) from incoming tai and ninjutsu damage.
*When an attack comes in, compare its DC to your Ninjutsu DC. If the attack’s DC beats your Ninjutsu DC, the coating breaks and you must wait 1 full post to reapply it.
*Fire and Ice jutsus take the armor off instantly

Okashi Wana no Jutsu (Candy Trap Jutsu)
Jutsu Name: Okashi Wana no Jutsu (Candy Trap Jutsu)
Description of Jutsu: The user creates a pool of caramel-like candy below the feet of the user’s target. The candy then hardens causing the target to be stuck in place.
Rank: C
Cp Cost: 55
Damage: N/A
Reflex Save:10+5(lvl)+10(chk)+12(skill points)= 37
Requirements: Okashi Juritsu bloodline, 20 chakra, 40 chakra control
Training: 6 days
Special: The target can’t move unless succeeding on a DC 40 strength check to break free from the candy.
Owner: Thorres

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.


Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 11
Experience:108 /250
Hp:209
Cp:143
Mh:198
Strength:8+8=17(+3)
Dexterity:8+30=38(+14)
Constitution:8+20=29( +9 )
Intelligence:8+9=17(+3)
Wisdom:8 +18=26(+8 )
Charisma:8+4=12(1)
Chakra:8+22=30(+10)
Dodge Bonus:32

Base Attack Bonus:11
Attack Melee:14/9/4
Attack Ranged:25/20/15

Base Save Bonus: 5
Fort:14
Rex:19
Will:13

Damage: (taijutsu and every wepon you use)
senbon ranged 15-28 (+6 to hit)
Senbon melee: 4-17 (+6 to hit)
Taijutsu 4-9
~Skills~
Swim: 3(Str)
Alchemy:8(wis)
Balance:14(Dex) +6 (lvl)=20
Escape Artist: 14(Dex)
Hide: 14(Dex)+5 (lvl)=19
Move Silently:14 (Dex) +5(training)+6(lvl)=25
Sleight of Hand:14 (Dex)
Tumble: 14(Dex)
Use Rope: 14(Dex)

Concentration:9 (Con)

Chakra Control: 3(Int)+3 (lvl)+40(timeskip)=46
Craft: 3(Int)
Disable Device:3 (Int)
Forgery: 3(Int)
Knowledge:3 (Int)
Repair:3 (Int)
Research:3 (Int)
Search: 3(Int)

Listen:8(Wis)
Read Lips:8 (Wis)
Sense Motive:8 (Wis)
Spot:8(Wis)
Survival:8 (Wis)+5 (Training)=13
Treat Injury:8 (Wis)

Bluff:1 (Cha)
Diplomacy: 1(Cha)
Disguise: 1(Cha)
Gather Information:1(Cha)
Handle Animal:1 (Cha)
Intimidate:1 (Cha)
Innuendo: 1(Cha)
Perform: 1(Cha)
Seduction: 1(Cha)

Ninjutsu:10 (Chk)+40 (timeskip)+10 (training) =60
Genjutsu:3(Int)
Taijutsu: 3(Str)
Ninja Weapons: 60 (senbon) (10 lvl/10 training/40 timeskip)
~Possessions~

Money: none

¥en: 0
Ryo: 0

Equipment:
Senbon:35  
PostPosted: Sun Mar 08, 2009 7:41 pm


User-name: Rin Kairiu
Posting: Almost every day
Time zone: Pacific (USA)
----------------------------
~Character Data~
Name: Shuiro Myaku
Village: Kumogakure
Clan/Bloodline: Myako Clan: Kokoro Hibiki
Element Affinity: Lightning/ Water
Age: 14
Gender: Female
Rank: Genin
----------------------------
~Appearance~



Headband: Black, on forehead
Height: 5'2
Weight: 140
Hair: Curly, waist length, brown w/ highlights. Always held in a low ponytail, rarely ever let down.
Eyes: Soft brown. They turn green with sadness or frustration.
Physical Description: Strong build, for a . Has large for age and is always embarrassed by them. She is also very pale, just one shade above white.
Clothing: All black...black pants, shirt, jacket, shoes, gloves...headband when she gets it...
Background: (work in progress...sorry )
Personality: Strong morals, and strong physically too. Guys getting beaten by her. She is also very smart, but her three most defining characteristics is her high curiosity, optimism and sympathy levels. She sticks with her twin brother no matter what.
Other: Favorite food is Beef Jerky, Pickles, and Chocolate. Her hobbies are practicing her techniques, reading, and daydreaming. She is the younger twin.
----------------------------
Missions:

S: 0
A: 0
B: 0
C: 2
D: 1
----------------------------
Jutsu:
Ninjutsu-
Kawarimi no Jutsu
Cp cost: 2
Henge no Jutsu
Cp cost: 1
Bunshin no Jutsu
Cp cost: 1
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Rai Bunshin no Jutsu (Lightning Doppelganger Technique)
Developed in the halls of Amegakure but used by Lightning Element ninja the world over. This jutsu gathers the plasma in the air and binds it with your chakra to form a clone of your likeness. To touch these clones is to get quite the shocking surprise
Rank: C
Cp cost: 15 per bunshin
Damage: Clones have half most of your stats
Requirements: Must be from Ame or have Lightning Element and be taught by an Ame Shinobi
Training days: 3 days
Special: *Rai Bunshin cannot perform any nin or genjutsu other than Lightning elements by themselves. They can, however, perform taijutsu that don't require CP.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Any physical attack done to the clone will result in an electrical based attack on the attack with damage equal to 2 per 10 in Ninjutsu skill of the user.
Clones HP: 10 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP

Takai no Kisu (Kiss of ): It’s a combination of fighting someone of the opposite and using seduction (duh I guess, right...) Basically punches are thrown, but barely miss (on purpose), and then all of a sudden the person is in the arms of the attacker and is given a kiss on the forehead. Unknown to the victim, electricity is passes from the person's lips to the victim's brain and paralyses them.

Cp Cost: 25
Damage: 10-15+ chakra mod
Requirements: chk control + 25
Training: 3 Days, 1 Week for non clan members
Special: Is the only jutsu used by the Myaku clan that others can learn, but they must be taught bya member of the Myaku clan. Opponent's DB -5

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Elemental Chakra Recomposition
Elemental Recomposition is a chakra control technique in which one gathers their chakra and grants it the abilities of the element which their chakra naturally favors.
Rank: A
Cp Cost: 0
Damage: damage for -element name- jutsu's are increased to x1.2 damage
Requirements: affinity, 100+ Chakra Control
Special: -elemental name- jutsu's cp usage is increased by 10%

Physical Chakra Recomposition
Physical Recomposition is a chakra control technique in which one gathers and compresses their chakra so much so to where it ca be seen by the eye. This is more commonly seem in just about every Ninjutsu know but to learn the individual process of gathering and focusing ones chakra is a great feat indeed, classified as an A rank difficulty task.
Rank: A
Cp Cost: 0
Damage: Add half chakra damage to all melee attacks, including weapons.
Requirements: 100+ chakra control
Special: *cp usage -10%
*If user holds item close to nearby elements (fire, water, earth, ect), the compressed chakra will attract the element and full chakra mod can be added to damage.

----------------------------
Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Seitekiken (Static Fist): With their precise chakra control and affinity they can summon static electricity from inside their bodies and flow with it with the swift and powerful moves of their taijutsu. In a series of punches, jabs, etc. the user can knock out the entire nervous system, also affecting the organs and muscles connected. When it makes contact with a surface it leaves burns.

Cp Cost: 5 per turn
Damage: 1-8+ chakra mod + 2 per 10 ranks in chk control
Requirements: Genin, chakra control +25, Myaku line
Training: Continuously training
Special: For every 15% of opponent's HP lost (in one turn of using this) this removes an attack turn for their next post. Max 5 attack turns lost.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requirements: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce opponent Dodge bonus - 5.

Rank: C
Sanjuu Anei Hibana Dageki (Triple Shadow Spark Strike): As the user is about to strike the opponent, he flickers and reappears behind the opponent where he strikes three points on the spine. The first punch hit’s the base of the spine, paralyzing the person from the waist down. The second strike is between the shoulders, paralyzing the arms and anything else between that and the waist. The third strike is a punch to the back of the neck connecting to the skull, this sends the brain into shock. This attack is mainly used for head-on fighting, but can also be used while chasing an opponent or sneaking behind them, by removing the 'flickering' element of this attack.

Cp Cost: 20
Damage: 8-12+ chakra mod tripled +2 per 10 ranks in chk control
Requirements: Dex 12, Int 14, Chk 13, Chk control +7, Myaku line
Training: 5 Days
Special:
#1. If using in a case or sneak attack, reduce CP by 5
#2. This attack used three attack turns rather than the usual 1.
#3. If 50% or more of the opponent's HP is lost by this attack, they are temporarily paralyzed and loose one turn.

----------------------------
Genjutsu-
----------------------------
Summoning Contract-
----------------------------
~Stats~
LV. 20
Hp: 550 +82= 632
Cp: 321 +24= 345
MHp: 389 +21= 410
XP: 76/300

Strength: 8+6+32= 46
mod: 18
Dexterity: 8+5+22= 34
mod: 12
Constitution: 8+4+33= 46
mod: 18
Chakra: 8+6+24= 39
mod: 14
Intelligence: 8+3+19= 30
mod: 10
Wisdom: 8+8+16= 32
mod: 11
Charisma: 8+4+4= 18
mod: 4
Dodge Bonus: 33 (-2 with ranged attack, clam effect)

Base Attack Bonus: 20/15/10/5
Attack Melee: 38/33/28/23
Attack Ranged: 32/27/22/17 (-3 clan effect)

Base Save Bonus: 10
Fort: 28
Rex: 22
Will: 21

Damage:
Taijutsu: 35- 40


~Skills~ points total: 200

Strength Modifier: 18
Swim: 20+0= 38
Taijutsu: 11+58= 87

Dexterity Modifier: 12
Balance: 5+0= 17
Escape Artist: 0+0 = 12
Hide: 0+0= 12
Move Silently: 1+0= 13
Sleight of Hand: 0+0= 12
Tumble: 4+0= 15
Use Rope: 0+0= 12
Perform (Puppet Play): 0+0= 12

Constitution Modifier: 18
Concentration: 0+121= 139

Intelligence Modifier: 10
Chakra Control: 103+247= 360(+80= 450 clan effect)
Craft: 0+0= 10
Disable Device: 0+0= 10
Forgery: 0+0= 10
Knowledge: 0+0= 10
Repair: 0+0= 10
Research: 0+50= 60
Search: 0+80= 90(+14= 104 clan effect)
Genjutsu: 0+27= 37
Fuuin Jutsu: 0+0= 20

Wisdom Modifier: 11
Alchemy: 0+0= 11
Listen: 15+0= 26
Read Lips: 0+0= 11
Sense Motive: 11+0= 22
Spot: 0+1= 12
Survival: 0+1= 12
Treat Injury: 0+0= 11

Charisma Modifier: 4
Bluff: 0+8= 12
Diplomacy: 0+0= 4
Disguise: 0+0= 4
Gather Information: 0+0= 4
Handle Animal: 0+0= 4
Intimidate: 5+0= 9
Innuendo: 0+0= 4
Perform-Acting: 0+15= 19
Seduction: 5+0= 9

Chakra Modifier: 14
Ninjutsu: 1+15= 30

Weapons: Str: 17/Dex: 10
Kunai: 0+10= 27/20
Shuriken: 0+2= 19/12
Ninja Weapons: 0+2= 19/12

No Modifiers:
Sneak Attack: 10+5= 15
Kawarimi: 15+0= 15

~Possessions~

Money:
Ryo: 500

Equipment:
x10 kunai
x10 shuriken

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sun Mar 08, 2009 7:44 pm


User-name: Rin Kairiu
Posting: As much as I can
Time zone: Pacific (USA)
~Character Data~
Name: Sakeme Itami
Village: Amegakure
Clan/Bloodline: Kumori Clan: Hanta-Shindo
Element Affinity: Water/ Earth
Age: 15
Gender: Female
Rank: Genin

~Appearance~



Headband: Around neck, black
Height: 5’3
Weight: 128 lb
Hair: Shoulder length, light brown and wavy…poofy too
Eyes: Neither blue or green, but a perfect blend of both.
Physical Description: Pale…though her face and forearms have aslight tan from being the only parts of her body to ever see the sun. Sturdy, is stronger than looks and that’s saying something.
Clothing: Black everything…cargo pants, v-neck shirt, fishnet shirt under that, jacket that has a tie at the neck, fingerless gloves…
Background: Lived in an orphanage all her life. To avoid being adopted by a psychopathic moron, she joined the academy. After a few years she finally passed, even though her attempts were extremely lazy.
Personality: Very…bored with life. She does training for the heck of it. She doesn’t even care if she fails. Though its not often, when she has friend’s she usually has a soft spot for them

Other:

Missions:

S:
A:
B:
C: 2
D: 3

Jutsu:

Ninjutsu-

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only half of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Rank: C
Cp cost: 15 per clone
Damage: Each clone has half of most of your stats
Requirements: Be from Mizu or Taki or have Water Affinity and be taught by a shinobi from there.
Training days: 3 days.
Special: *Mizu Bunshin cannot perform any nin or genjutsu other than Water elements by themselves. They can, however, perform taijutsu that don't require CP.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
Clones HP: 10 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP

Oboro Bunshin no Jutsu (Haze Clone Technique)
At first glance, it looks like an ordinary Bunshin no Jutsu (Art of the Doppelganger), but Oboro Bunshin really lures the enemy into a clever trap. Hundreds of Oboro Bunshin appear to confuse the enemy. These clones have no substance, thus attacking them will only make the enemy go right through them, without making the Bunshin disappear. However, using this jutsu together with Doton: Dochū Eigyo no Jutsu (Earth Release: Underground Projection Fish Technique) will set the trap in motion. The user will hide in the ground and carefully time his attacks with those of the Bunshin, making the enemy think that the Bunshin have a real body. Because of this confusion, the enemy can be easily defeated.
Cp cost: 30 CP then 2 per turn held
Damage: N/A
Requirements: Be from Ame or have Water Affinity and be taught by a shinobi from Ame
Training days: 3 days
Special: *This jutsu allows adding 2 per 10 points in Chakra Control to any Hide check done while it’s in play.

Rai Bunshin no Jutsu (Lightning Doppelganger Technique)
Developed in the halls of Amegakure but used by Lightning Element ninja the world over. This jutsu gathers the plasma in the air and binds it with your chakra to form a clone of your likeness. To touch these clones is to get quite the shocking surprise
Rank: C
Cp cost: 15 per bunshin
Damage: Clones have half most of your stats
Requirements: Must be from Ame or have Lightning Element and be taught by an Ame Shinobi
Training days: 3 days
Special: *Rai Bunshin cannot perform any nin or genjutsu other than Lightning elements by themselves. They can, however, perform taijutsu that don't require CP.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Any physical attack done to the clone will result in an electrical based attack on the attack with damage equal to 2 per 10 in Ninjutsu skill of the user.
Clones HP: 10 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + int mod + Genjutsu bonus
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 15 + 4 per post.
Requirements: Needles. Genjutsu 25, Int 14
Training days: 3 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials: -2 compounding to all rolls per turn trapped in the Genjutsu, max is -8

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 40 + 5 per turn
Requirements: Genjutsu 30 Ranks
Training days: 6 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials: For every other post that the jutsu remains in effect, subtract 30 MHp and 20 Hp from fatigue

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Summoning Contract-

~Stats~
LV. 18
XP: 181/280
Hp: 414+50= 464
Cp: 198+10= 208
MHp: 270
Strength: 8+6+20= 34
mod = 12
Dexterity: 8+4+19= 31
mod = 10
Constitution: 8+5+24= 37
mod = 13
Intelligence: 8+8+12= 28
mod = 9
Wisdom: 8+4+8= 20
mod = 5
Charisma: 8+4+10= 22
mod = 6
Chakra: 8+5+13= 26
mod = 8
Dodge Bonus: 25

Base Attack Bonus: 16/11/6/1
Attack Melee: 28/23/18/13
Attack Ranged: 26/21/16/11

Base Save Bonus: 8
Fort: 21
Rex: 18
Will: 13

Damage: 25-30

~Skills~ points: 162

Strength Modifier: 11
Swim: 5+20= 36
Taijutsu: 19+30= 60

Dexterity Modifier: 10
Balance: 0+8= 18
Escape Artist: 0+0= 10
Hide: 13+0= 23
Move Silently: 0+0= 10
Sleight of Hand: 0+14= 24
Tumble: 0+0= 10
Use Rope: 0+0= 10
Perform (Puppet Play): 0+0= 10

Constitution Modifier: 13
Concentration: 20+20= 53

Intelligence Modifier: 9
Chakra Control: 15+78= 102
Craft-Device: 0+20= 29
Disable Device: 0+0= 9
Forgery: 0+0=9
Knowledge: 2+0= 11
Repair: 0+0= 9
Research: 0+50= 59
Search: 5+67= 81
Genjutsu: 31+50= 90
Fuuin Jutsu: 10+3= 22

Wisdom Modifier: 5
Alchemy: 0+0= 5
Listen: 4+0= 9
Read Lips: 0+0= 5
Sense Motive: 5+15=25
Spot: 4+10=19
Survival: 0+0= 5
Treat Injury: 0+0= 5

Charisma Modifier: 6
Bluff: 0+7= 13
Diplomacy: 2+0=8
Disguise: 0+0= 6
Gather Information: 0+19= 25
Handle Animal: 0+0= 6
Intimidate: 0+25= 31
Innuendo: 0+0= 6
Perform- Acting: 0+40= 46
Seduction: 0+10=16

Chakra Modifier: 8
Ninjutsu: 19+7= 34

Weapons: Str: 11/Dex: 10
Kunai: 0+0= 11/10
Shuriken: 0+0= 11/10
Ninja Weapons: 0+0= 11/10

No Modifiers:
Sneak Attack: 10+5= 15
Kawarimi: 6+4= 10

~Possessions~

Money:

¥en:
Ryo: 255

Equipment:
x10 Kunai
x10 Shuriken
x8 poisoned shuriken
x1 chained scythe
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