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StoicNinja

Invisible Hunter

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PostPosted: Tue Jan 20, 2009 3:31 pm


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THE STORY


Vier

Vier. A world where Fiends(monsters, creatures, beasts, and demons) roam freely. The people of Vier have grown accustomed to combat due to the constant struggle of man versus fiend. It became custom on Vier for certain people to become Hunters, those that would train specifically to destroy fiends and defend their fellows.

If the constant war against the hostile monsters were not enough, the monsters spirits do not pass to the next world when killed. The spirit continues on as a semi-corporeal entity that cannot be physically harmed but is still capable of causing harm. Vierans have long ago learned to seal fiend spirits within special runes. Those that have learned to capture spirits are known as Guardians, and there have always been few of them.

Because Hunters were so adept at destroying living fiends and Guardians were necessary to capture the spirit that would emerge moments after the fiends death Hunters and Guardians commonly worked together in pairs.

Vier - 18 years ago

The world of Vier is finally at a tenuous peace after years of war. All five of the worlds governments combatted for power and land in a drawn out free for all world war. None were able to claim a victory. Anaria and Camica of the western continent came out of the war with the least amount of damage to ther peoples and their economies. The two neighboring countries were on the brink of destruction when they signed a treaty to ally against their mutual enemies. Their combined forces were enough to push the separate forces of Calivert, Donaliag, and Taolizohrn back to their own eastern continent. The war ended shortly afterwards when none of the eastern continent nations could claim victory over another and treaties were drawn for an end to the hostilities.

After the war Anaria and Camica became one nation, The Nation of Duality, and are quite prosperous. The three eastern nations are left in poverty while they still attempt to rebuild from their disastrous losses in economy. To make matters worse the fiends remain a problem. Many Hunters and Guardians were killed in the war and fiends are a ever present problem to the rebuilding of all three nations.

Vier - 6 years ago

The northern nation of the eastern continent, Calivert, begun putting efforts into building a new complex in their capitol city. The Calivert Hunter/Guardian Corps. They felt that they would never be able to rebuild their nation while constantly being attacked by fiends. They decided to create an organization whos sole purpose was to destroy fiends and capture their spirits. Within a few short years they intended to have several teams of three members. Each member was to be trained to either kill fiends, capture their spirits, or both.

Vier - Present Day

Construction of the Calivert Hunter/Guardian Corps. Headquarters has been completed for several years. Several teams have passed training and been assigned a designation thus far. More are expected to pass at any time. Also there is a slow, but steady, influx of people coming to the Corps to join.
PostPosted: Tue Jan 20, 2009 3:42 pm


Rules


Follow the Gaia TOS and the rules of The Roleplay Refuge.

[x] Keep everything PG 13.

[x] Always follow the Gaia TOS.

[x] Respect everyone, and not just in this Roleplay, everyone. Do not flame, ever.

[x] No spamming outside of the nonsense section please.

[x] Follow your own senses. Don't do anything stupid.

[x] Respect your threadmasters! If you aren't going to roleplay after applying, please notify your threadmasters so they may prepare in consequence...

[x] Cursing is allowed, but don't go crazy with it.

[x] Romance is welcomed, but no farther than that within the RP.

[x] Please do your very best to stay literate. Unles your character has a strange accent of something. Misspelling words is understandable, but not all of the time.

[x] We all suffer from writers block at one point or another. Do not let this stop you though. If you must post a one sentence post then so be it. Just do not make a habit of it.

[x] Please at least check this thread every other day. We want active members here.

[x] Inform me/us when you will be gone please.

[x] Out of Character, OOC, will be posted like such: ((Out of Character post example)).

[x] If you leave the Roleplay I reserve the right to use/reuse your character within the Roleplay.

[x] I reserve the right to change these rules at any time.

StoicNinja

Invisible Hunter

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StoicNinja

Invisible Hunter

9,300 Points
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PostPosted: Tue Jan 20, 2009 3:44 pm


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[center][url=http://tinyurl.com/ko9z5h][img]http://tinyurl.com/nyuuqf[/img][/url][/center]


Notes



Hunter Guardian Teams:


New teams have been assigned, they are thus:
Team 1: Emily, Gene, Tia
Team 2: Tyrone, Train, Enyo
Team 3: Malkin, Yazira, Matthew
Team 4: William, Kiro, Isaac

Calivert Military Ranks:


Highest to Lowest:
Marshal
General
Brigadier
Colonel
Major
Captain
Lieutenant
Cadet
(Hunters and Guardians of the Corps. hold an Unofficial rank between that of a Major and a Captain.)

Fiend Spirits and Sealing:


When a fiend dies its spirit leaves its body. The spirit can then continue to attack. It cannot cause physical harm, only spiritual damage. If a fiend spirit were to swipe with its claws at a wall, nothing would happen, the claws would pass right through since the wall does not possess a spirit and fiend is therefore incapable of interacting with it. If a fiend spirit were to swipe with its claws at a human, animal, or even a plant, the claws would again pass right through, but the target of the claws would feel the pain as if they had been slashed with real, living, corporeal claws. The fiend spirit is able to interact with humans, plant, and animals by attacking their spirits. This does not cause physical damage, but spiritual damage. It leaves no visible mark, but the injury is just as real and a living entity could still be killed due to "wounds" sustained in this way.

A fiend spirit cannot be destroyed by conventional means. Normal weapons will simply pass through them and likewise cannot deflect their attacks. Weapons may be treated with special liquids that have been "blessed" by having sealing runes placed within them. Weapons treated in this way are able to, then, interact with a fiend spirit and can cause them harm. Any damage inflicted on a fiend spirit is temporary as they possess incredible regenerative powers, strong enough to prevent them from ever being truly destroyed. The only method of stopping a fiend spirit permanently is to seal it within an ancient rune. This method of dealing with fiends and their spirits has been passed down for millennia. Nobody remembers how or why this works, but are simply thankful that it does.

A seal, those that are used for blessing and those that are used for sealing, are both self degenerative in nature. This means that a rune, once created, continues to decline in strength until, over the course of mere minutes, it no longer has any sealing capabilities. Blessing runes act similarly, beginning to deteriorate immediately, and the effects of their blessed liquids also deteriorates at a similar rate. This is why Guardians are so important. They are trained to create seals in seconds, to seal a fiend when a the time comes, or to bless weapons as needed.

Corps. Identification:


Instead of a card or a badge to display ones identity and status as a member within the Corps, members are given a plain steel dagger. The dagger is solid steel, including the grip, and comes with a matching sheath. Each members name and information is engraved into both the sheath and the handle of their dagger before it is given to them. The Corps Executives felt that given the purpose of the organization giving out a functional identification seemed prudent. It is not uncommon for a Hunter or Guardian to lose their ID dagger, particularly if they are forced to use it in combat. If they ask a member of the Executive offices they can have a new one made for them within the day.

Nations/Goverments:


Calivert: Prior to, and during the last major world war, Calivert was a monarchy. It was presided over by King Roland, his Queen Maria, and their children, Prince Michael and Princess Isabel.
With the downfall of the nation of Calivert so, too, came the downfall of the throne, shortly after the end of the war. There were many who wanted to persecute or even execute the King and his family for bringing such ruin upon them. But there were equally as many that recognized that King Roland had done the best he could in a bad situation. In the end Roland and his family were allowed to retire to a small farm at the furthest north coast of the nation. It is believed that he and his family still reside there.
After the King was removed from power a council was established. 13 men and women. In the process of choosing council members the nation was divided into 12 provinces, with the capitol as the center point for the divisions. One member was selected from each province, chosen by the people that lived there. The 13th was chosen by the people of the capitol to represent them as the 13th province. The Council now is the primary governmental figure of Calivert. They hold public Council meetings weekly and answer questions and solve problems accordingly as they are brought to their attention. All matters are voted upon by all in attendance, allowing the people to have a direct say in the matters concerning their nation.

Taolizohrn: Taolizohrn is, was, and most likely always will be a relatively poor country. The people are spread out living in small villages or isolated farms. The capitol is the only major city in the country and is run by a powerful dictatorship. This system of government evolved from the Taolizohrnans ancient history as war like nomads. They still retain their ancient tradition of being able to challenge their leaders for the right to rule in single combat. This tradition has been corrupted though, many of the past, and the current, dictators of the nation using the force of their army to thwart any would be challengers. The current Dictator is a man named Jeoril Raast'el.
Taolizohrn fared poorly in the war, not having the numbers to win many major battles. They were pushed back to their own borders, and sometimes beyond, time and again. The stubborn Taolizohrnans would not relent though. They fought to the bitter end until the war finally burned itself out and it became clear that there was nothing to gain by continuing. Taolizorhn, while left as the poorest of the five nations at the end of the war still had lost the least. They had not much to start with and so, at the end, while they had lost many lives and resources, they still had not lost more than they could spare. The hardy and determined people carried on and are almost fully recovered to their former strength again, though their numbers are still far lower than originally.

Danaliag: Donaliag is the most varied of the five nations. Having the most differing types of environments it has many differing cultures and religions. Even the people of Donaliag have varying appearances. Despite the many differences of their people Dolaliagans are very accepting people. They have few problems coming to terms with other peoples views and opinions, so long as they are not questioned or judged on their own.
Donaliag did well in the war, their people came together quickly and held a strong sense of loyalty for each other and their home nation. From the very start of the war Donaliag had no intentions of expanding, the nation was content with what they had. They were determined to keep what they had, though. They focused on defense, strengthening their borders and turning back invasion. They fought with hearts and souls to protect their homes and their way of life. Their greatest threat was from Taolizohrn, whose people thought that peaceable Donalaig would be easy prey. They pushed them back again and again, and even past the original border on more than one occasion. When the war finally wound down they were still on the Taolizohrn side of the border but willingly gave the gained land back to the neighboring country.
Donaliag has been recovering swiftly, though still has years, maybe decades to go before their shattered economy and population rise from the ashes of war again. They have returned to their peaceful lives, and willingly allow immigrants from all nations to travel through or even move into, their country. Donaliag is currently ruled over by a council of representatives, one from each of the cultures of the nation.

Anaria:

Camica:

The Nation of Duality:
PostPosted: Tue Jan 20, 2009 3:45 pm


Maps


Well, I created a rough sketch of the two continents that this roleplay will be taking place on. Unfortunately I have really crappy image editing programs, so I couldn't make it any smaller after I scanned it in. So as not to stretch the page, because that really annoys me, I'm just going to post a link to it.
Vier World Map

I got a map of the H/G Corps complex done. Like I said before, when it comes to image editing software I'm pretty much limited to paint, So it's nothing amazing. Anyways, here it is:
Calivert Hunter Guardian Corps
Everywhere that a sidewalk meets a building there is a door. Some of those might be emergency exits, or little used side doors though, but not all. I'll be expanding on each building on the map soon, so look for that.

In the Notes section I explained about the provinces of Calivert. Here they are:
Provinces of Calivert

I'll be posting Maps relevant to Teams Missions here:
Mission 001 Locations

StoicNinja

Invisible Hunter

9,300 Points
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StoicNinja

Invisible Hunter

9,300 Points
  • Popular Thread 100
  • Conversationalist 100
PostPosted: Tue Jan 20, 2009 3:50 pm


Members/Character Profiles


PM all applications to me: StoicNinja. All Characters will be Human. No half-human-half-whatevers, none. Also, I will not be accepting characters that are the typical emo, mary sue, or sadist/masochist, I would like some variety.

This is a medieval/dark ages style roleplay, though military technology has advanced enough to create simple flintlock and muzzleloader weapons.

There is no magic in this roleplay, with the exception of spirit capturing. Instead there are powers individual, for the most part, to each person. Not everybody in this world will have a power, but some might. I may put a cap on the number of players that can apply with characters that have powers if to many are submitted.


[b]Name:[/b]
[b]Age:[/b]
[b]Date of Birth:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Sexual Orientation:[/b]

[b]Body Structure:[/b]
[b]Skin Tone:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair Color:[/b]
[b]Hair Style:[/b]
[b]Eye Color:[/b]
[b]Other Features:[/b]
[b]Upper Clothing:[/b]
[b]Lower Clothing:[/b]
[b]Shoes:[/b]
[b]Gloves:[/b]
[b]Other:[/b]

[b]Social Standing:[/b]

[b]Occupation:[/b]

[b]Personality:[/b]

[b]Likes:[/b]

[b]Dislikes:[/b]

[b]Hobbies:[/b]

[b]Strengths:[/b]

[b]Weaknesses:[/b]

[b]Motivation:[/b]

[b]History/Background:[/b]

[b]Misc.:[/b]

[b]Weapon of choice:[/b]



StoicNinja

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William Daarkwulf

Name: William Daarkwulf
Age: 22
Gender: Male
Birth Date: September 19
Sexual Preference: Straight
Race: Human

Body Structure: Lean, swimmers build.
Skin Tone: Very lightly tanned, caucasian.
-Eye Colour: Faded Blue
-Hair Colour: Black
-Hair Style: Long and parted down the middle. Sometimes worn held back with some bangs loose.
-Height: 5'9''
-Weight: 173
-Other Features: None at present.
-Clothes: A faded black denim jacket. A plain white shirt is worn underneath the jacket. Faded black denim jeans.
-Shoes: Worn black leather combat boots.
-Gloves: Metal plated fingerless glove ending at center of forearm on right hand. Metal plated arm guard ending in a matching glove on the left arm.
-Other: A chain necklace with a stylized crescent on it.

Social Standing: Medium. Has done some important missions for the Calivert Hunter Guardian Corps. He has gained slight renown among some of the locals.

Occupation: Member of The Calivert Hunter Guardian Corps. Hunter, Guardian.

Hobbies: Chess, Reading, Cards, Training.

Likes: People who think of him as a friend, The moon on a clear night, His hobbies, A good challenge, The thrill of battle.

Dislikes: People that are irritating, arrogant, or willingly ignorant.

Strengths: Thinking on his feet, His skill with weapons, Combat flexibility.

Weaknesses: Dealing with his dislikes, Being put on the spot, Highly public situations.

Personality: Easygoing unless he's frustrated or angry, in that case he becomes highly aggressive.

History/Background: He was raised as an orphan because both of his parents died while he was still very young. He grew up in the orphanage with very little to call his own. Despite this he was a generally cheerful boy. Once he was old enough he moved out of the Orphanage and took a job, He spent the first weeks sleeping in a local monastery. After a few weeks he was contacted by the Orphanage. Now that he had come of age they could release certain items to him that were left from his parents. They were weapons, clothing and armor. because of the dangerous nature of these items they were not allowed to give them to him until after he had come of age and/or moved out of the orphanage. His father was a Hunter and his mother was a Guardian. Shortly thereafter he decided to join the Calivert Hunter/Guardian Corps. Sleeping in a monastery wasn't the way he wanted to spend the rest of his days. And he wasn't making nearly enough money at his job to afford housing of any sort. He decided that this was the best option. They would feed him, clothe him, house him, and pay him. And in return all he had to do was train himself into a weapon capable of following in his parents legacy. No problem.

*Misc:

Weapon of Choice: A Katana which he calls Legacy. It has a stylized crescent engraved in the blade near the hilt. The sheath is polished black wood and the handle is wrapped in worn black leather strips. This was passed down to him from his mother.
A very stylized broadsword called the Howling Blade. This is a weapon passed down to him from his father. The hilt is in the shape of a large crescent, with three spokes coming from the inner curve, holding a stone in its center. The blade is shaped like a wolfs head, with a heavy reinforced edge.

A Kukri knife.
A no-dachi (a larger version of a katana) with a hilt in the shape of the Howling Blades blade.
He also has 14 custom throwing daggers, each one with his necklaces crescent symbol engraved into them.


Azure Poison

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Kiro

Name: Kiro
Age: Unknown, estimated to be around 19-20.
Gender: Male
Birth Date: Unknown
Sexual Preference: Straight
Race: Human

Appearance: Kiro is considered to be fairly handsome. He is lean and also quite muscular but still maintains an average maneuverable width.
Body Structure: Pale
Skin Tone:
-Eye Colour: Very light blue to an almost gray.
-Hair Colour: Dark black.
-Hair Style: His hair his fairly long in the front, enough to meet his eyes but then gets shorter as it blends further to the back. (add example)
-Height: 5'10
-Weight: Kiro weighs around 145 to 155 pounds.
-Other Features: Two black sheaths (both containing a katana).
-Clothes: This, but black: http://i107.photobucket.com/albums/m305/Red_psn/clothes.jpg
-Shoes: Black sandals that are plenty durable with black lace.
-Gloves: N/A
-Other: N/A

Social Standing: Kiro is fairly popular around the Calivert Hunter/Guardian Corps. He is known by or at least heard of by most other Hunters and or Guardians.

Occupation: Hunter

Hobbies: Kiro takes real pleasure in his everyday naps he takes. He loves to relax as well as have a good time eating and at the same time, spending time with others.

Likes: Kiro finds it easy for himself to be at peace while it’s raining and or when it’s quiet. He enjoys relaxing but he also will happily entertain himself with training on occasion.

Dislikes: He will become very irritated when people take irrational actions and usually is obligated to fix people’s mistakes.

Strengths: He is very experienced with the arts as well as swordsmanship. His speed is by far commendable and knows how to turn the tide of battle in an instant. He can be very stealthy when he wants to be. He is also quite nimble and good with reacting quickly to situations.

Weaknesses: Kiro isn’t as quick moving and agile in cold weather. If your able to immobilize him, he won’t be much of a threat.

Personality: Kiro is very outgoing and is social able with almost anyone who approaches him. He is relatively intelligent and will help give advice when asked. He thinks rationally and sees things for what they are. He is an overall friendly person.

Motivation: He wishes to protect the people and good in this world to help make up for the mistakes and bad deeds he had made when he was part of Axis all those years ago. Though, he knows deep down that he can never fully be forgiven for what he did.

History/Background: Kiro was born into an organization called Axis that specialized in assassinations. He was trained for as long as he could remember until he reached the age of fourteen. At that time, he managed to escape from Axis and whenever members were sent to silence him for betrayal, Kiro would slay them and continue living in his own freedom. Around this time, he became part of a new growing community called the Calivert Hunter/Guardian Corps. Once he turned sixteen, he was finally fully accepted into the new organization and has been part of it ever since.
*Misc: N/A

Weapon of Choice: Kiro carries two extremely sharp, piercing katanas. They are both sheathed in black sheaths on each side, this helps keep an opponent guessing from which direction will he draw his sword from. His eye techniques: All of Kiro’s eye techniques will take effect once he makes eye contact with someone. The effects cannot be deactivated unless Kiro uses Lydon eyes or the time for the effect runs out. Kiro can deactivate his eye techniques at anytime but will still have to wait for the next time to use them again. Also, once Kiro learns all six eye techniques, he will be able to mix eye techniques, one in each eye.

-Kyto(K-EYE-TOE):User ImageMaking eye contact with Kyto eyes makes the person‘s body feel ten times as heavy as it really is. After activation, the Kyto eyes will last only five minutes. The effect of Kyto eyes also last five minutes. Kiro can only use Kyto eyes once every day. Example: After three minutes of activation, Kyto eyes finally make contact with the enemy. The enemy feels the effect but it will only last five minutes. The Kyto eyes themselves will deactivate within two minutes.

-Shyto(SH-EYE-TOE):User ImageMaking eye contact with Shyto eyes causes that person‘s perception, reflexes, and reaction time much slower. After activation, the Shyto eyes will only last five minutes. The effect of Shyto eyes also last five minutes. Kiro can only use Shyto eyes once every day.

-Lydon(L-EYE-DUHN):User ImageMaking eye contact with Lydon eyes will nullify or cure any and all eye technique effects instantly. After activation, the Lydon eyes will last ten minutes. Kiro can only use Lydon eyes twice each day.


Kyground

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Isaac Armine

Name: Isaac Armine
Age: Seventeen
Date of Birth: December 10
Gender: Male
Race: Human
Sexual Orientation: Heterosexual

Body Structure: Highly conditioned, runner’s build.
Skin Tone: Pale, but not blinding.
Height: 4’ 8’’
Weight: 110 pounds
Hair Color: Dirty Blonde
Hair Style: Ear length and unruly, Isaac rarely bothers with it.
Eye Color: Light green
Other Features: Scars on left arm and right side of his torso.
Upper Clothing: Cotton vest with a cotton long sleeve shirt under it. His shirt is white and his vest is green.
Lower Clothing: White canvas pants.
Shoes: Simple sandals.
Gloves: None.
Other: Anklet, a memento from his parents.

Social Standing: Low, he is only known by the few people he has met.

Occupation: Calivert Hunter Guardian member; Hunter

Personality: Isaac is typically very calm, in his mind anyway. Other than that, he is very bold and doesn’t care about the opinions of others. He doesn’t lose his temper very quickly either.

Likes: Spicy food, anyone who is nice to him, dogs.

Dislikes: Sour food, having his feet completely covered, cruel people, fiends, thieves, and condescending persons.

Hobbies: Training, training and more training. Also sketches.

Strengths: Shines when it is more difficult, high dexterity and speed, tolerant to pain.

Weaknesses: Inexperienced, reckless, prone to attack when asleep: meaning that he is groggy for far longer than others.

Motivation: Wants to be known for something, and is eager to prove himself.

History/Background: Born in Taolizohrn, Isaac is used to the cold and environmental hardship. His home is what explains his skin tone and scars. The scar on his arm came from a training accident, he fell on his halberd during a session. The scar on his torso was from a fiend attack. When he told his parents that he wanted to increase his training and go to Calivert, they knew exactly what he meant. While they didn’t support him at all, they wanted him to stay, they at least gave him one of the family heirlooms: his anklet. It took a long time for him to travel all the way there, but he learned and acquired several things along the way. He is really enjoying the experience that he’s had and is having.

Misc.: Obviously, his choice of clothing has changed since he left his home.

Weapon of choice: Simple halberd and a flintlock pistol.


creed_master

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Seris

Name: Seris
Age:Unknown
Date of Birth:Unknown
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Average in size, but fit, not overly muscular
Skin Tone: Olive
Height: 5'11"
Weight: 185lbs
Hair Color: Black with tinges of grey on the sides
Hair Style: medium in length, brushed back.
Eye Color: Green with red tones mixed in
Other Features: A scar that extends from his left shoulder down to about the middle of his waist in front, he recieved this from a particularly nasty fiend, also there are several claw and bite marks along his back and left side, and several minor wounds down his legs and his chest.
Upper Clothing: A robe similar to that of a dopo, white in color and in red on the back of the robe the japanese symbol of peace, beneath that he wears a plain hadagi shirt.
Lower Clothing: White Kendogi with red stripes down the outside of the pant legs.
Shoes:Bamboo Sandles
Gloves:
Other:

Social Standing: Well thought of and respected within the corps.

Occupation: Guardian

Personality: Firm in his beliefs, but generally kind to those around him.

Likes: Art, Reading, Card/Dice games, as well as games like chess, the cold, groups of people, watching sparring matches and sometimes participating in them, being out in the field hunting fiends
Dislikes: Lectures, rain, certain persons, cats

Hobbies: Reading, Playing games he likes, watching and participating in sparring matches

Strengths: His ability to absorb energy and his training in the martial arts, he also has some general knowledge when it comes to healing.

Weaknesses: He isn't exeptional when it comes to strength or dexterity, though he can handle himself in most fights.

Motivation: He wants to help people.

History/Background: He hails from Taolizohrn, and though most people would say he is in his middle to late 20s they would be wrong, but few people know his true age, of which none are in the corps. Aside from his actions within the corps there is virtually nothing known about him that he is willing to divulge anyway he simply showed up and applied and thus his career began.

Misc.:

Weapon of choice: Either his hands, or his cane sword, which he named Avitivous meaning "Guardian's Wing" the cane part of of the weapons is made of bamboo.


Kairi Neuyay Solaris

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Malkin Reiyan

Name: Malkin Reiyan
Age: 20
Date of Birth: April 1, 1988
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Rather skinny, but with defined muscles
Skin Tone: Pale, with a faint tan
Height: 5' 10.5"
Weight: 124.7 lbs
Hair Color: Silver
Hair Style: Rather short and pointy, all down
Eye Color: Gold
Other Features: Rather sharp nails that don't break and long pointy canines
Upper Clothing: Plain white shirt, followed with a silk white collar long sleeve shirt, long navy blue jacket with overlarge collar
Lower Clothing: Snug navy blue jeans. (By snug, I mean not tight)
(For clarification of image)
Shoes: Large brown boots designed for combat and all weather
Gloves: Hates them
Other: Often smokes, so usually has a pack of cigarettes in his chest pocket. Also wears dark sunglasses to hide his eyes

Social Standing: Wasn't born among royalty or of high social status so has no love of them. His parents were killed by a fiend so he joined Calivert Hunter Guardian Corps to avenge them and live somewhere. Some know him inside the Corps, but not very well.

Occupation: Hunter in the Calivert Hunter/Guardian Corps

Personality: A loner, Malkin doesn't like to cause trouble for others or to handle trouble. He puts himself in unnecessary risks to protect the Guardians and civilians and other Hunters. A hopeless romantic, he loves women and longs to have one love him so he could retire and have children on the farm near the seaside. Also loves sailing and dogs. Has one that stays in his room when he's not with him. The dog's name is Lycra.

Likes: Dark chocolate, women (especially busty women), and books, and his pet dog Lycra. Also likes his homemade cigarettes that contain ground tobacco leaves.

Dislikes: People who are selfish and demand things from others without giving back. Also people who tell him what to do just because of their status and who they know.

Hobbies: Reading, drawing, and sailing (whenever possible)

Strengths: Cares strongly for others and tries strongly to prevent others from getting hurt. From the curse, his body has unusual speed, strength and agility for someone of his stature and his body heals itself incredibly quickly.

Weaknesses: Cares too much so often takes injuries and gets knocked out for weeks at a time. Also has a smaller frame so injuries can become dangerous.

Motivation: Destroying all fiends that threaten the future generations. Also, secretly hopes to rescue a beautiful noble who wants to marry him and retire in peace. (He can dream, right?)

History/Background: Was born into the low class, just above that of servants. His parents were killed by a fiend that cursed him and let him live as a joke. Realizing what happened to him, the soldiers threw him out into the wild so he would die. Surviving by animals avoiding him, he found an old ruin. Within it, he found his dual sword and trained himself with it, creating forms to fight with it. When he heard of the Corps being created, he signed up to join immediately wanting nothing more than to destroy fiends. However, his exposure to the fiend's curse seperated him from his peers alienating him, but giving him better reaction speed and strength and a better sense of their location.

Misc.: Insomniac that wanders the grounds on a daily basis and knows an insane amount about alchemy and herbs. Knows how to make potions that can help heal and can even alter one's physical state. Often tests them on himself resulting in some rather...odd effects.

Weapon of choice: Wields two different weapons, one he dual wields that look like a solid black sword with gold decal and brown leather grips. Image: Fallen Lotus and Black Orchid. The other weapon, which is his main weapon, is a dual saber that separates on occasion for dual wielding short swords. Image: Phoenix Rising (Note-the hilt is longer than shown. About another 3".)


Raolain Vizsral

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Mathias Valenti

Name: Mathias Valenti
Age: 19
Gender: Male
Birth Date: August 14
Sexual Preference: Straight
Race: Human

Appearance: Lean athletic build
-Eye Colour: blue
-Hair Colour: sandy blonde
-Hair Style: short
-Height: 6'2
-Weight: 168 lb
-Other Features: none
-Clothes: light chest and back plate mail with matching greaves.
-Shoes: armored plate mail boots
-Gloves: plate gauntlets
-Other: crimson hip cloak with fanciful borders sewn with thread of gold.

Social Standing: Wealthy and well known. The Valenti family has a rich heritage of service to the old kingdom of Calivert as well as the now formed council. Most Valentis throughout history have been highly ranked military officers or advisors.

Occupation: Hunter of the Calivert Hunter Guardian Corps.

Hobbies: Fencing, Horseback riding, Archery, Reading.

Likes: the admiration of his comrades, doing the right thing, and winning the day.

Dislikes: losing a friend be it battle or otherwise.

Strengths: Skill at arms, keeping his word once given, dependable.

Weaknesses: Naive to a fault, sees the world in black and white.

Personality: mild mannered and friendly, he likes to think that everyone, especially comrades, can just get along fine. When the swords are out, he is protective and cunning with his blade.

History/Background: Mathias grew up as the only son of a very prestigious household. It was seen to that he should never want for anything, and all was provided for him. Even so, Mathias' father was frequently away on official business, and more than anything Mathias wanted his father to be proud of him and to earn his respect. Talking with the vassals and men-at-arms in service to the Valenti family, Mathias heard stories upon stories and accounts of his father's bravery and strategic genious on the battlefield. After leaving active duty and entering into service with the Calivert Hunter Guardian Corps, Mathias new what he wanted to do over anything, and quickly enrolled to join there when he was old enough. He could think of no better way to earn his father's approval than by serving under his very eyes.

*Misc:

Weapon of Choice: Steel longsword and kite shield.


Water_Dragon_Rai

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Aretha Heart

Name: Aretha Heart
Age: 18
Date of Birth: June 21
Gender: Female
Race: Human
Sexual Orientation: Straight

Body Structure: Thin arms, hourglass, more curves than muscle
Skin Tone: Creamy white, with freckles across her nose. Easily burns.
Height: 5' 7"
Weight: 140 lbs.
Hair Color: Chocolate brown
Hair Style: Straight, thin and fine, down to her chest
Eye Color: Gray blue, with green flecks if you get close enough
Other Features: Three thin, jagged scars across her right cheek
Upper Clothing: A ragged brown cape that reaches to her hips with a hood, and a clean but thin brown dress that reaches her knees.
Lower Clothing: The skirt of the dress.
Shoes: Simple leather sandals
Gloves: None
Other: None

Social Standing: None. She's the rookie.

Occupation: Rookie Guardian in the Calivert Hunter Guardian Corps

Personality: Aretha is very much your typical fish out of water. She's very unsure of herself. She's shy, and self conscious about her standing within the group and her scars. Aretha is very family oreinted, and misses her parents terribly. Aretha does speak with thinking, causing her to sound silly or child-like sometimes, becuase in many ways, she is still a child. Aretha tends to bond deeply with people, and will trust almost to a fault.

Likes: Her family, her family's farm, the stars, reading, singing and dancing

Dislikes: Being put in the limelight, threats to her family and friends, cats, frivilious wastes of money

Hobbies: Reading, stargazing, singing and dancing

Strengths: Sealing and Blessing, Being able to abliterate a spirit, Housework, Cooking

Weaknesses: Physically weak, doesn't know how she destroyed the spirit, sickly

Motivation: To protect her family, and to send money back

History/Background: Aretha was always a sickly child. Her parents were poor farmers in a tiny village on the outskirts of Taolizohrn. Aretha's mother was told she'd probably never live the first year, so her mother's always been very protective of her. Aretha stayed in the house and helped her mother, while her siblings helped in the field.

One night, during the village festival to celebrate a good harvest, a group of fiends wandered down from the mountians. They attacked the festival, killing many. Aretha herself was attacked by a catlike fiend, recieving her scars. While on the ground, Aretha saw her favorite sister get attacked. She went into a blind rage, and the next thing she knows, Aretha was literately ripping the cat's head off. She then lost consciousness. Afterwards, the Caliverts came a knocking, promising a paycheck. She decided to leave, against her mother's wishes, so she could send money back home.

Misc.: None

Weapon of choice: None



StormSilence

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Fayn Autumn

Name: Fayn Autumn
Age: Eighteen
Date of Birth: November 20
Gender: Female
Race: Human
Sexual Orientation: Straight

Body Structure: Agile and athletic build
Skin Tone: Fair
Height: 4'9"
Weight: 112 lbs
Hair Color: Red
Hair Style: Her hair reaches to the base of her neck,with bangs that sometimes get in her view.
Eye Color: Blue
Other Features:
Upper Clothing: Layered robe,with lightweight steel chainmail for defense.
Lower Clothing: Blue denim jeans,the knees have steel knee guards.
Shoes: Black boots.
Gloves: Black fingerless gloves.
Other: Wears an armguard on her right wrist.

Social Standing: Not well known,Fayn is fresh out of Guardian training for the Calivert Hunter Guardian Corps and tends to keep to herself.

Occupation: Guardian of the Calivert Hunter Guardian Corps

Personality: Quiet and stubborn,but can be cheerful at times.

Likes: Reading and sketching

Dislikes: Lousy books and cowardly people

Hobbies: Reading,sketching and watching clouds in the sky.

Strengths: Very agile and evasive on her feet,and able to create blessing and sealing seals quickly.

Weaknesses: Lacking in physical strength and can be clumsy at times

Motivation: Fayn has always kept away from Fiends,letting the Hunters and Guardians do the work.She only steeled her own resolve to train as a Guardian when her own best friend was handicapped by the monsters.

History/Background: Fayn grew up with a normal family,although they lived in a village that was frequented subjected to Fiend attacks.Her best friend was one of the Guardians that were severely injured in a massive rampage of a giant Fiend that destroyed the town,robbing many townspeople of their lives.Fayn and her parents lived through the tragedy,escaping to Calivert where she decided to take training for Guardians.

Misc.:

Weapon of choice: Her blessed scythe and a shortsword.
PostPosted: Tue Jan 20, 2009 3:52 pm


Sub Characters


In order to fill out the roster of Hunters and Guardians each member in this roleplay is allowed to have a number of secondary, or Sub, characters. That number will be decided by me, StoicNinja, and is based on activity and roleplaying skill. Each additional character has to be submitted to me, StoicNinja, and will be either accepted or declined. These characters are here to add population and variety to our roleplay and are meant to be used sparingly.

StoicNinja

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Tyrone 'Ty' Calcyte

Name: Tyrone Calcyte "Ty"
Age: 36
Date of Birth: December 17
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Very muscular and athletic. His upper body is very slightly bulky with a very well defined musculature.
Skin Tone: Dark, a rich chocolate brown color.
Height: 6'5"
Weight: 219
Hair Color: Black
Hair Style: Dreadlocks, tied back at the base of his neck.
Eye Color: Left brown, right red.
Other Features: 3 jagged scars run diagonally across his upper back. 2 smaller scars run from his hairline, across his temple, and down to his jawline on the right side of his face. There are 3 more scars running from his shoulder to his forearm on his right side.
Upper Clothing: Wears a sleeveless black shirt. A white trench coat is worn over that. The right sleeve has been removed, it would appear torn torn off. There are three long stitches diagonally across the back. There are curved steel plates over both shoulders.
Lower Clothing: Black baggy jeans.
Shoes: Black combat boots.
Gloves: Cloth wraps on his hands that leave his fingers exposed.
Other: A heavy chain his worn around his neck.

Social Standing: Very well known, and well renown, for his exploits as a Hunter.

Occupation: Hunter

Personality: Tends to be very calm and controlled. He is also very friendly. He tries to become friends with every Hunter and Guardian in the Corps.. Fiercely loyal to his friends and comrades.

Likes: People with good character, loyalty, and honor. He likes to be in the company of friends, but sometimes also spends hours by himself thinking.

Dislikes: Senseless killing. People not possessed of good character traits.

Hobbies: Training, chess, and shogi.

Strengths: Unwavering loyalty, determination and willpower, excellent physical strength, decent speed.

Weaknesses: Low agility. Single minded, focused, combat attitude makes it difficult for him to adapt. Doesn't know when to give up(though that could also be considered a strength).

Motivation: To be strong enough to never have to relive the loss of his first team.

History/Background: Ty was a hunter prior to the creation of the Corps. He joined to become part of something greater, and also to make some money for what he'd be doing anyways. He was assigned a team almost immediately upon joining. The three of them were sent on a mission to destroy a powerful fiend only weeks after their being assigned together. They found and fought the beast, though it was, indeed, very powerful. One of the three was slain early into the fight. Ty and the surviving Guardian of their group fought on, both becoming severely injured as they went. The beast suddenly struck a mortal injury on Tys comrade. Ty, enraged, fought on ferociously and slayed the beast. The dying Guardian managed to seal the fiend with her final breaths. Ty, also seriously injured, carried both of his fallen comrades home on his shoulders, where he laid them to rest. Ty has never accepted being reassigned a new team, instead being a permanent substitute.

Misc.:

Weapon of choice: He carries a huge broadsword. It is nine feet in length, with only two of that being handle. The blade is nearly 2 feet wide with jagged and irregular edges. Also the entire sword is pitch black, so it appears almost as if the entire thing were formed of cut and chipped obsidian. Similar to this.


Kimiko Chan

Name: Kimiko Chan
Age: 20
Date of Birth: January 27
Gender: Female
Race: Human
Sexual Orientation: Straight

Body Structure: Slight, small, petite.
Skin Tone: Pale
Height: 5'
Weight: 101
Hair Color: Black, though with a slight violet sheen.
Hair Style: A little shorter than shoulder length with bangs that come down slightly over her eyes.
Eye Color: White, with slight lavender tones. This is due to blindness, of a sort.
Other Features: Eyes are slightly slanted at the corners and narrow.
Upper Clothing: White turtleneck sweater.
Lower Clothing: Light blue jeans.
Shoes: Simple white shoes.
Gloves:
Other: A fine silver chain with a silver snowflake on it.

Social Standing: Well known, and generally well liked, in the Corps. Not much is known of her outside the compound though.

Occupation: Calivert Hunter Guardian Corps Medical Nurse. Also a Guardian.

Personality: Very quiet, and shy, but very kind and polite.

Likes: Music, long walks, engaging conversations, being with kind people, observing peoples reactions to music. Being read to.

Dislikes: Cruel, arrogant, and rude people. Spicy and sour food. Loud bass instruments.

Hobbies: Recreational exercise. "Reading". Playing her violin, flute, and/or harp.

Strengths: Her ability to see and manipulate the energy inside of people and fiends, this allows her to accelerate healing or to cause injury. She is skilled with the violin, the flute, and the harp. Her physical agility is decent.

Weaknesses: Though she is able to view energy inside of people she is unable to see in the normal way, making her effectively blind. She is physically weak, due to her small size. She is also only as fast as is normal for a person of her size who exercises regularly.

Motivation: To make a difference in the lives of the people around her and to prevent as many deaths as possible. She also wants to become a composer, to create music for others to enjoy forever.

History/Background: Kimiko was found one night on the front step of a monastery in a bassinet. Only a card saying her name and the words "I'm sorry. Please take care of her." were found with her. She was new born and it soon became apparent that she was blind. The nuns and monks of the monastery raised her as well as they could, which turned out to be pretty well. Along the way it was discovered that she was able to see energy, spirits, and that she could manipulate them to heal people, or to harm them. As Kimiko grew older it became apparent that a life as a nun was not for her. She was sent to an influential school with ties to the monastery. She was an excellent student and excelled in music. Eventually she heard about the Calivert Hunter Guardian Corps. She chose to leave her school to go there and try to use her healing to make a difference for the people that were trying to help protect others from the fiends.

Misc.:

Weapon of choice: She carries a plain wooden cane with a sword concealed in it. She rarely uses it as a weapon. It is used primarily to prevent her from bumping into things.



Matthew Blaezing

Name: Matthew Blaezing
Age: 28
Date of Birth: July 13
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Very large, broad shouldered, and heavily muscled.
Skin Tone: Light tan.
Height: 5'10"
Weight: 220
Hair Color: Blonde
Hair Style: 1-2 inches, messy, and in forward sweeping spikes. Sticks up in the front.
Eye Color: Amber
Other Features: A sphere shaped ruby protrudes from the center of his forehead.
Upper Clothing: A red metal breastplate with white and gold flame designs worn over a white sleeveless shirt. His arms are left bare.
Lower Clothing: Baggy white trousers are held up by a red shash. Part of the sash hangs down between, and in front of, his legs. There is a white flame design on the part of the sash that hangs down.
Shoes: White cloth boots.
Gloves: Red heavy metal gauntlets that continue as forearm-guards and end in spikes at the elbows. There are white and gold flame designs on the backs of the hands and forearms. The knuckles and proximal sections have detachable blades on them.
Other:

Social Standing: Well known and generally well regarded within the Corps and within Calivert as a whole.

Occupation: Member of the Calivert Hunter Guardian Corps, Hunter.

Personality: Very outspoken. Brutally honest. Can be quite rambunctious. Fiercely Loyal to his comrades, particularly those of his own team.

Likes: Challenging missions, games, and sports.

Dislikes: When a mission, game, or sport is either far to easy or far to hard. Though if he had to pick one, it would be the latter.

Hobbies: Training. Physical competitions. Drinking with fellow Corpsmen, or just the townsfolk.

Strengths: Extremely strong. Highly skilled in grappling and hand-to-hand combat.

Weaknesses: Somewhat slow because of his large/bulky size and his heavy armor.

Motivation: Matthew is motivated by a drive to meet and overcome the most difficult of challenges, particularly those of physical prowess. He sets multiple goals simultaneously to overcome, always within a certain amount of reason, and has yet to be unable to overcome one of them. He strives to be the very best of himself, and so far he succeeds with flying colors.

History/Background: As a child he was always very competitive. As he grew and became stronger his competitive streak grew. It became more and more difficult for him to find a challenge. He joined the Corps as a way to fight stronger and more challenging opponents. He is ever cheerful and optimistic, and strives with every ounce of determination he has to achieve what many others would see as impossible. Through this fierce determination he steadily rose through the ranks of the Corps to become one of their most prized Hunters.

Misc.: On a mission more than 4 years ago he acquired a red jewel orb. It is firmly embedded in his forehead and grants him immunity to heat and fire. He also gained the ability to spontaneously ignite portions of his body, or his body in its entirety (His clothing is fire-resistant).

Weapon of choice: His own gauntleted fists. He also has a large square-headed Hammer(The head is nearly the size of a cinder block), with a 1 and 1/2 foot handle wrapped in red cloth and with a short length of white cloth trailing from the ring at the end of the handle.



Gene Clancy

Name: Gene Clancy
Age: 26
Date of Birth: May 16
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Slim, compact, yet muscular frame.
Skin Tone: Tanned.
Height: 5'10"
Weight: 158
Hair Color: Dark brown
Hair Style: 1 inch long and very thick, sweeps forward.
Eye Color: Golden, like that of an eagle.
Other Features: Often wears camouflaging face paint while hunting.
Upper Clothing: A dark brown shirt worn underneath a green jacket with many loose patches of cloth sewn onto the sleeves in many shades of green and some brown.
Lower Clothing: Dark brown loose pants.
Shoes: Dark brown, heavy cloth boots.
Gloves: Brown leather gloves, fingerless on the index and middle fingers of the right hand.
Other: A heavy green cloak with many loose patches of cloth sewn on in many shades of green and some brown. Wears a wide leather belt around his waist from which he hangs his quiver and several pouches of other equipment.

Social Standing: Not well known as he mostly keeps to himself.

Occupation: Calivert Hunter Guardian Corpsman. Hunter/Guardian.

Personality: Very introverted and slightly anti-social. Soft spoken, when he speaks at all. Not particularly loyal to other members of the Corps in the usual sense, but fiercely protective of them as a means of becoming promoted within the Corps.

Likes: Quiet strolls through the wilderness. A peaceful relaxing poem. Control and power, whether it be in a situation, over other people, or personal.

Dislikes: Being in situations where he has little control, over either the situation or the people around him.

Hobbies: Chess. Reading on politics, tactics, and poetry. He also likes to attempt to compose his own poetry.

Strengths: Clancy is extremely accurate with ranged weapons, such as bows and crossbows. Also, Clancy is possessed of extremely sharp vision. He is capable of seeing great distances very clearly, and can also filter out reflections off of water and glass.

Weaknesses: Clancy is not exceptionally skilled in melee combat. He is trained well enough to parry and counter attacks, but not enough to set up an offensive combat routine.

Motivation: Clancy is primarily motivated by his hunger for power. He wished to achieve great rank within the Corps. He has little regard for his comrades other than as a means of improving his standing within the Corps.

History/Background:

Misc.:

Weapon of choice: Clancy wields an extremely over sized custom designed and built collapseable crossbow which he uses to attack from great range while remaining hidden from his enemies. He also carries a regular bow which is normally unstrung. As a last resort he carries a set of forked daggers that are specifically designed for parrying enemy blades.



Azure Poison

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Enyo

Name: Enyo (Pronounced EHN-YO)
Age: Eighteen
Gender: Female
Birth Date: Unknown
Sexual Preference: Straight, but is seems to be uninterested in getting into a relationship anytime soon.
Race: Human

Body Structure: Slight frame and lightweight. http://i107.photobucket.com/albums/m305/Red_psn/darkness.jpg ( Replace guns with her diamond daggers...)
Skin Tone: Pale.
-Eye Colour: Her eyes are of a bright yellow that mimic blazing sun but at the same time they are as cold as an ice storm.
-Hair Colour: A radiant light-purple that clearly abstracts the dark colors she wears.
-Hair Style: Down with two tied ponytails on each side of her head.
-Height: She stands at a maneuverable five-foot-three.
-Weight: A feathery light 97 pounds.
-Other Features: Black-stringed necklace. The story behind it is unknown.
-Clothes: Wearing a witch-like overcoat over a devilish-like dress that ascends above the knee.
-Shoes: Dark black leather boots with long black socks.
-Gloves: N/A
-Other: Black bows to tie her ponytails.

Social Standing: Enyo is very anti-social. She is fairly known around Calivert Hunter/Guardian Corps. But only heard of or seen briefly. She never gives out personal information about herself.

Occupation: Hunter

Hobbies: Enyo continuously thinks of strategy and combat tactics. She thrives to train and become stronger. During time off, when she isn’t training, she usually finds herself playing chess by herself or reading books.

Likes: She likes to do what’s most effective with her time. She admires those with strength and reason as well as a powerful mind.

Dislikes: Enyo hates loud areas or noisy individuals. Enyo also loathes wasting time or making others wait.

Strengths: Enyo is an accomplished navigator, strategist, and assassin. She musters a great offense when she is up close but an even more superb defense. She specializes in defense mainly. She is very nimble and quick on her feet, if she has the need for speed she can sure give an opponent a run for their money.

Weaknesses: Though Enyo specializes in defense, a commendable ranged attack can be of great disadvantage to her in battle. She also has the limit to the amount of Ryus she can have at once and the limit of the distance they can occupy.

Personality: Enyo is ultimately quiet and has few words to speak unless needed to. And though she enjoys battle and the struggle to the kill, she also respects strong opponents and knows when to feel honor or when to accept defeat. She does what is most efficient and useful for her mission or objective to become completed and will carry out what she is told to do with great pride.

Motivation: She motivates herself to continue learning and becoming stronger. She loves to grow and accomplish things by herself and then look back at them and admire how they were completed. She believes that you must continually grow and move forward in life and never stop becoming better than you already are.

History/Background: Enyo is rather mysterious about how she came and joined the Calivert Hunter/Guardian Corps. Two years ago she just showed up one day and displayed her abilities. The Calivert Hunter/Guardian Corps. Were extremely impressed with her talent and immediately accepted her into their ranks.

*Misc: In case a time should arise that all of Enyo’s Ryus are destroyed and she is completely open for attack, Enyo has two overly large diamond daggers which are tucked under her overcoat.

Weapon of Choice: Enyo, has the unique ability to control the darkness within her soul and summon forth weapons that are fused with her body called Ryus (Ryu for singular). These Ryus are long snake-like beings of darkness that have sharp piercing fangs that pack a powerful bite. The skin or outer layer of a Ryu is made of bits and pieces of skin, minerals, small parts of matter, darkness itself, and pure dark energy. A Ryu may easily block a sharp blade of a sword or point of an arrow with just it’s thick layer of skin. But depending on the force behind the blade and the power of the blade or force attempting to harm Enyo, a Ryu may also be cut and destroyed. Enyo’s Ryus after being destroyed, may replenish or recharge after two minutes. The full limit to the area Enyo’s current Ryus may occupy is an exact measurement of two meters. The limit to the amount of Ryu out at a time is four but both limits may increase once trained thoroughly.


Longer time for regeneration of Ryus. Only two at a time. 2 meters distance.

Tia Itami

Name:Tia (TEE-UH) Itami (EHH-T-AHH-MEE)
Age:Sixteen
Date of Birth: The brink of summer.
Gender:Female
Race:Human
Sexual Orientation:Straight

Body Structure:Thin and slender.
Skin Tone:Tan to an extent but not too dark.
Height:5'3
Weight:99 Pounds
Hair Color:Black
Hair Style:The back is tied into a pony tail and in the front she has fairly long and freely moving bangs that sometimes fall over her eyes.
Eye Color:Brown
Other Features:A tattoo on her face of a red tear drop, right under her right eye.
Upper Clothing:A black top with thin arm straps.
Lower Clothing:A short plaid(red/black) skirt.
Shoes:Her very thick, black leather boots with metal rims all along the outside corners and behind the heel. Metal also encompasses the bottom of the shoe and also has a metal strap across the top front of the toes on each boot.
Gloves:N/A
Other:She has metal plate shin guards that go up to her knees that are also black.

Social Standing: Not very known around town at all, she is a rookie Hunter.

Occupation:Hunter.

Personality: Tia is an ultimately friendly and kind girl. She loves to have fun but knows when to be serious. She is also a bit moody and acts a little immature at times. She really wants to get along with everyone else and be accepted.

Likes: Being warm, sunsets, cute things, friendly competition, making friends, and just being very impulsive with what she likes to do.

Dislikes: She hates being cold, ignored, and often will hate herself if she is in the way or useless. Cruelty is something Tia detests and will stick up for those who are weaker than her.

Hobbies: Tia like to party and have fun like any regular girl (townspeople and not those of HG Crops.). Training is also a daily chore and hobby of hers.

Strengths: Tia is unbelievable agile and nimble. She is light weight and quick. She’s extremely lower bodied, having powerful kicks.

Weaknesses: She’s often clumsy in her everyday life due to her abnormal lower body strength she forgets how to control. Her upper body is weak.

Motivation: Tia seeks to be accepted and to finally be recognized as a Hunter among other Hunters and Guardians. She also wishes to seek revenge for her murdered foster father.

History/Background: Tia was originally an orphan who never knew her family. She was adopted when she was four years old by a martial artist. This man became her father figure and her trainer as she got older. This foster father of Tia’s lost his arm many years ago before adopting her so most of his fighting style consisted of kicks and kicking styles which were engraved into Tia. A year before Tia turned fifteen, her foster father passed away. It was discovered later that he was killed by a fiend in his sleep. Since then Tia had trained even harder and sought out to join the Hunter Guardian Corps. When she finally turned sixteen, she was allowed in and now became an official Hunter.

Misc.: Her ID Dagger is tucked away into a space behind her shin guards.

Weapon of choice: Her metal boots.


creed_master

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Leroy 'The Little Terror' Kingston

Name:Leroy "The Little Terror" Kingston
Age:37
Date of Birth:July 16th
Gender:Male
Race:Human
Sexual Orientation:Straight

Body Structure:For a tiny man, he is solid muscle and his body's structure is just like that of any other person just well...he's tiny.
Skin Tone:Lightly Tanned
Height:3'0"
Weight:81lbs
Hair Color:N/A
Hair Style:Bald
Eye Color:Brown
Other Features:His body is racked with scars from claws and bites. Also his body is covered with several tattoos.
Upper Clothing:He wears a light weight chainmail over the entirety of his body, and a sort of black and red tunic. On the chest of the tunic is the shape of a cross in white colors.
Lower Clothing:He wears black pants that are tucked into his black steel boots.
Shoes:Black steel boots with small spikes on the bottom and tip of them.
Gloves:His 'Death Gauntlets'
Other:His teeth have been filled down to look somewhat like spikes.

Social Standing:Medium, Leroy was the equivalent of a peasant when he joined the corps as a hunter/guardian and since earned a reputation as a ruthless and somewhat unstable person in the midst of combat. Often noted as regressing into a type of blood lust state lasting until all enemies are dead. He is often referred to as "The Little Terror".

Occupation:Hunter/Guardian.

Personality:He is somewhat a drunk when he is able to, having several times gone out on missions so drunk that he can't remember much if anything that has happened when it comes time to give his report. However, he is very devote to the corps and would likely pick a fight with anyone that makes a remark about his height, a distasteful remark about the corps or anything along those lines.

Likes:Drinking, fighting, eating, small groups, and night time.

Dislikes:Sleeping, reading, games, large groups, etc.

Hobbies:

Strengths:His blood lust state is an extremely useful tool at his disposal, but is also in part risky to his well being. Its more or less a primal state with only a sense off allies and enemies. All mental limitations the body has that affect physical abilities melt away and he is hit with a surge of adrenaline. This gives him incredible strength, senses, among other things, but most of the time when the fighting stops he needs to rest. There was also a time where he basically ripped most of the muscles in his body because of a fight he had gotten in where he regressed to the state. Uniquely he is able to see clearly in the dark, almost as if it were day time.

Weaknesses:The blood lust state is also a weakness as it can potentially harm him, and some would say kill him. Also his small size can be both a helpful and harmful property of his person.

Motivation:To rid the world of fiends, and bring some matter of peace to the world before he dies.

History/Background:Leroy's history is a hit and miss thing, as he himself remembers very little before the age of thirty, virtually nothing. So for the most part his history starts with him floating in the middle of the ocean between the continents on a small wood raft. He was found weeks later by a merchant ship of the Kingston Trade Company. That took him on as a hand, he was given the name Leroy by the captain of the ship. When they docked in Calivert he got off and roam aimlessly across the nation until he joined up with the corps shortly after their founding. He received the training to become both a hunter and a guardian. On his first mission, that is when he discovered the blood lust. The hunter and guardian pair he was with on the mission submitted in their report that the sight of Leroy fighting was both awe striking, and terrifying. Similar reports have come from many of the people that the corps have sent out with Leroy since.

Misc.:

Weapon of choice: His 'Death Gauntlets' as he so eloquently dubbed them. They are somewhat crude mechanical gauntlets made of iron on his arms that bring out four claws over his fingers. The claws are eight inches in length, but two of those inches are inside the bracers, the other six inches extend out past his knuckles and are extremely sharp.

John Ammerfell

Name:John Ammerfell
Age:47
Date of Birth:May 30th
Gender:Male
Race:Human
Sexual Orientation:Straight

Body Structure:He is tall and muscle bound.
Skin Tone:Dark Brown
Height:6'8"
Weight:273lbs
Hair Color:Black
Hair Style:Buzzed
Eye Color:Brown
Other Features:
Upper Clothing:He usually is wearing a white sleeveless shirt that is covered in soot.
Lower Clothing:Dark brown pants, plain, and very worn.
Shoes:He wears steel toed leather boots.
Gloves:He wears heavy leather gloves that extend just about to his elbow.
Other:He wears a sort of leather apron that holds all his tools he needs fro smithing and crafting weapons and armor. Including hammers, chisels, and other tools.

Social Standing:High. He was one of the smiths that worked at in the forge for the kings army. Then when Calvert Corps was founded he was sent to make and repair weapons and armor there, as it was deemed a higher priority by the king.

Occupation:Black smith

Personality:He is a very kind man,

Likes:To create, story telling, and hearing others stories, as well as sparring on the occasion.

Dislikes:Drinking, reading,

Hobbies:Working to build contraptions and other objects via his forge. Telling stories is also another hobby of his, but they are usually other persons stories as he himself has very few.

Strengths:He is incredibly strong, and when it comes to making weapons and armor, few are as efficient as him.

Weaknesses:He is not trained for combat, or as a guardian.

Motivation:To keep the friends he makes at the corps save. He does this by making the best weapons and armor he can for them.

History/Background:He grew up in the kings forge as his father was one before him. By the age of 19 he was one of the main smiths to the king and continued his work their until he was sent to work at the corps shortly after building was complete.

Misc.:

Weapon of choice: He has only crafted two weapons for himself, they are a pair of hammers. The heads are about the size of cinder blocks and their hilts as it were are three and a half feet in length. He keeps them in his forge above the inside of the door. Their names are Mountain Breaker and Earth Shaker.


Kyground

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Emily 'Emma' Baltiese

Name: Emily ‘Emma’ Baltiese
Age: Forty one
Date of Birth: March eighteenth
Gender: Female
Race: Human
Sexual Orientation: Heterosexual

Body Structure: Well defined, but slightly odd. Emma often easily lifts things that most people would have difficulties with. Emma does obviously have the body of a warrior though.
Skin Tone: Well tanned
Height: Five feet and seven inches
Weight: One hundred and fifty six pounds
Hair Color: Formally dirty blonde, a little more olive now that she’s starting to gray.
Hair Style: Jaw line length and usually partly pulled back into a pony tail.
Eye Color: Blue
Other Features: None.
Upper Clothing: Teal linen robes confined by thick steel armor - appears to be of simple design, defending the chest and stomach.
Lower Clothing: White double belted short leather skirt with tight white linen shorts and a larger teal open front skirt.
Shoes: Leather boots
Gloves: None
Other: The armor is a family heirloom and regulates inner and outer body temperature
due to an ancient enchantment.
Social Standing: Legendary, practically a house-hold name.

Occupation: Hunter

Personality: Emma is wild, but she is actually very caring. She isn’t afraid to do anything necessary to accomplish what she wants. But while she will do these things, she will down right to refuse anything if she doesn’t think it is right.

Likes: A challenge, sparring, big fights, cats, food.

Dislikes: Annoying people, those who can’t follow orders, evil!

Hobbies: Sparring, training, reading, studying various things.

Strengths: Easily adapts, very experienced, powerful fighter.

Weaknesses: Not getting any younger, always tries to keep casualties to a minimum. On her own side of course.

Motivation: Since she helped to kill many Hunters and Guardians in the Vier War, she figures that she should try to make up for it.

History/Background: Emma was a general for the Vier War and had worked her way there very quickly. Really, the fact that she is a Baltiese helped her a lot. Her family has always been a family of warriors/hunters and in order to become an adult in her family one must kill ten fiends by themselves at one time. Emma is certainly a full fledged member of her family. Her exploits as general are widely known and she has many fans. A lot of times she goes by an alias just so people don’t start going crazy. Stealth missions in public places are near impossible for her now.

Misc.: Born in Anaria.

Weapon of choice: Dual rapiers and a spare tuck.



Train Memori

Name: Train Memori
Age: Twenty three
Date of Birth: April second
Gender: Male
Race: Human
Sexual Orientation: Heterosexual

Body Structure: Slim and well defined
Skin Tone: Slightly tanned
Height: Five feet and four inches.
Weight: One hundred and forty pounds
Hair Color: Dark green
Hair Style: Wild and ragged, purple ribbon binding his the hair in front of his ears from going crazy.
Eye Color: Hazel
Other Features: None.
Upper Clothing: Thick black leather armor jacket with a steel shoulder pad.
Lower Clothing: Large, baggy thick canvas pants - black.
Shoes: Spiked boots.
Gloves: Open ended gloves.
Other: Blind in his right eye.

Social Standing: Medium, a few people know him.

Occupation: Guardian

Personality: Passionate about anything he likes and will not take no for an answer when he wants something. Train may appear to be mean, but he just knows what he wants. And he isn’t cruel either. He can seem like a hardened veteran, but he’s not.

Likes: Bitter food, colder climates, just lying in the grass.

Dislikes: Fire, being blind sided.

Hobbies: Lying in the grasslands.

Strengths: Has the ability to peer into the hearts of people and creatures and to see their true feelings. Also can ‘magically’ heal minor wounds. Not defenseless as a Guardian.

Weaknesses: Blindness, not much of a fighter, still bumps into things.

Motivation: Wants to prove himself and would rather get paid for having a little fun.

History/Background: While nothing particularly special has happened to Train, as a child he constantly ran into things and it took him a long time to even get used to the idea of being half blind, not that he knew anything else. But he still doesn’t have anything in the ways of depth perception. He has even stuck his hands into campfires before on accident.

Misc.: Born right in Calivert

Weapon of choice: Hand to hand combat.



Raolain Vizsral

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Drustwn Belnades

Name: Drustwn Belnades
Age: 45
Date of Birth: November 18
Gender: Male
Race: Human
Sexual Orientation: Straight

Body Structure: Muscular athletic build
Skin Tone:
Height: 6'2"
Weight: 232 lbs
Hair Color: Black
Hair Style: Waist length and straight
Eye Color: Amber brown
Other Features:
Upper Clothing: Ankle length coat of a brown material and a light chain mail jerkin.
Lower Clothing: Baggy breeches toucked into his boots.
Shoes: Knee high dark well traveled boots.
Gloves: Dark leather glove and forearm guard on left hand.
Other: A wide brimmed, flat crowned hat. A backpack worn with a single strap across his body.

Social Standing: Drifter and vagabond. Not many know who this man is.

Occupation: Guardian of the Calivert Hunter Guardian Corps.

Personality: Quiet but gruff. He is here to fight fiends and doesn't like to be bothered with other people's problems.

Likes: Destroying fiends, drink, women.

Dislikes: Fiends, people that stand in his way.

Hobbies: Playing the flute, sword practice, wood carving.

Strengths: Swordplay, quick thinking, and tactics.

Weaknesses: Doesn't work too well with others, bad attitude, women.

Motivation:

History/Background: Drustwn was much different earlier in life. He had been a simple farmer with a lovely young wife and son. Everything seemed perfect until a roving fiend attacked his farm and killed his family. Drustwn was overcome with grief and swore that fiends needed to be eradicated. He has wandered most of his life since then, learning the sword from those that would teach him as well as the ability to seal fiends. He has not been forthcoming on who these teachers were.

Misc.:

Weapon of choice: A katana and a broad sword.

StoicNinja

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PostPosted: Thu Jan 22, 2009 3:35 pm


Missions


Mission 001: Team 1, West-South-West province, Snake-like fiend.
Mission 002: Team 2, North-East province, Man-Beast fiend.
Mission 003: Team 3, North-North-East province, Tortoise fiend.
Mission 004: Team 4, East-North-East province, Insectile Fiend.
Mission 005:
Mission 006:
Mission 007:
Mission 008:
PostPosted: Thu Jan 22, 2009 4:18 pm


William awoke, as usual, to the knock of one of the Calivert Hunter Guardian Corpsmen knocking at his door. The sun wasn't up yet, but would be within a half an hour or so, judging by the lightening horizon. William was a morning person, he liked the wee hours of the morning when most people at the Corps were still asleep. It made him feel like he was all alone in the large complex, made him feel like it was all his own.

William flung back his blanket and swung his legs out over the edge of the bed. He got up and dressed quickly, putting on his usual black jeans, white shirt, and black combat boots. He then took down a harness that had been hanging on the wall and strapped it on over his body, it consisted of a strap that ran diagonal around his torso and another that looped into his jeans like a belt. Coming off the strap on the back, near the bottom, was a metal hook. Protruding over his shoulder, also on the back, was a smaller strap with a clasp. After his harness was in place he put on his black denim jacket. He took his kukri knife, still in its sheath, down from the wall and strapped it to his belt at the back of his waist. After that came his mothers katana, that got strapped to his right hip. His nodachi went on his left hip. Next came his collection of small, curved, throwing daggers. Fourteen in all they went in his boots, in his sleeves, and into pockets in the inside of his jacket. Lastly came his fathers broadsword. The Howling Blade was a giant sword, almost as tall as a man when stood on end with a large crescent shaped hilt and a blade in the shape of a wolfs head. This went into the harness that he had strapped on earlier. The hook of the harness went into the corner at the base of the "mouth" and the smaller strap with the latch went around the handle.

It had taken William maybe fifteen minutes to dress and arm himself. He grabbed his keys off of his nightstand and exited his room, locking it behind him and dropping his keys into another pocket inside his jacket. He made his way down one of the halls to the stairs at the end. His room was on the third floor of the dormitories, but instead of heading down to the ground level he headed up, for the roof. He came out through a door at the top of the flat-roofed building and walked around the small enclosure to the east side. He sat down against the wall of the enclosure, facing the brightening horizon.

This was one of his favorite parts of the day. The beginning. A new start, every day. And he intended to make it count.

It's going to be a good day William thought contentedly as the sun rose over the edge of the horizon, spilling it's light over his little part of the world for the first time that day.

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PostPosted: Fri Jan 23, 2009 11:58 am


Kiro opened the halfway opened door that lead to the roof. He peeked out to check for something and then saw William. "Ah! There you are." Kiro spoke in a rather familiar tone while swinging the door wide open and entering the roof's stone clearing. Kiro was usually awake at odd times of the day and sleeping during the rest of the time, so it wasn't odd that Kiro was awake and looking for William so early in the morning.

"I came knocking at your door just moments ago. I guess I just missed you." Kiro claimed. "What are you doing up here?" Kiro asked and at the same time he sat down right next to him, his two sword sheaths making a clunking sound as they tapped on the stone roofing. Kiro had only just sat down and was already making himself comfortable as he laid back. Apparently Kiro was able to lay down anywhere and feel comfortable, even on stone.
PostPosted: Fri Jan 23, 2009 5:21 pm


William didn't react to Kiros appearance. He didn't even move at all. He just kept his eyes on the rising sun. It's burning brilliance inspiring him to accomplish something important on the new day he had been given.

"I'm watching the sun come up." William said, stating the obvious. "In a little while, do you want to head down to the cafeteria? Get some breakfast together?"

William continued to watch the rising sun. From his vantage point on top of the dormitories he could see over many of the other buildings on the complex to the flat grasslands and sparse trees of the country. One tree in particular which forked at its base, so that it had three trunks, stood directly in front of the sun. Silhouetted perfectly. Three trunks, but one tree. William thought that had a nice poetry to it.

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PostPosted: Fri Jan 23, 2009 6:10 pm


"Yeah... It's a nice view up here. I think this might be only my second time up here." Kiro replied.

"Breakfast, huh? I usually never have it. But it sounds like a good idea right now." Kiro said, standing up again. "I heard we've been getting some new recruits. I'm a little anxious to meet them sometime."


(( Sorry about that short post. ))
PostPosted: Sat Jan 24, 2009 3:54 am


Isaac yawned as he chewed, he wanted to go back to bed. But he had asked to be woken much earlier than usual. He wanted to fit in enough combat training today to actually make the higher ups want to set him up with a Guardian. He had yet to be assigned to one, but that wouldn't stop him. His head drooped a little as his fork fell just short of his mouth. He didn't even have anything on it, and because of that, he stabbed himself in the chin.

"Ow!" Isaac yelped, rubbing his chin. That woke him up. Sighing, he went to actually eating rather than just sticking a clean fork in his mouth, thinking he was eating. Isaac's halberd leaned against the table next to him, his pistol hidden in his vest. He never went anywhere without them.

Isaac hadn't been at the Headquarters long, having arrived recently. Isaac put his fork down and stretched, taking a gulp out of his glass of milk before getting back to his food. Glorious food.

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PostPosted: Sat Jan 24, 2009 8:03 am


"I think this is the best spot in the complex to watch the sun come up from." William said, and as he did the sun cleared to top of the tree that had been silhouetted in front of it. "Well, looks like the show's over." He said as he rose form his seat. "Let's go get us some morning fuel. I'm planning for a long day of training." He turned and started walking around the enclosure to the door.
PostPosted: Sat Jan 24, 2009 9:26 am


Saiya awoke, as always, to the sharp sound of curtains being suddenly drawn and violently bright light stampeding into her eyes through her eyelids. As always, her eyes snapped open, giving the servant girl a snapshot of her emerald orbs, before she snapped them shut again in pain, rolling away from the light.

"Good morning, m'lady," the girl said politely, while Saiya rolled her eyes underneath her eyelids. How many times do I need to ask for Kiko to stop calling me that?

"Kiko, please just call me Saiya," she said, sitting up.

As Saiya stretched her back, Kiko replied, "Yes, m'lady."

God! Forget it. Saiya swung her feet out from underneath the blankets, and set them on the floor. Saiya straightened up, and walked towards her private bathroom.

About twenty minutes later, Saiya came out of the bathroom, full dressed. She wore her usual clothes, a plain black tee and a pair of dark blue jean shorts. Her feet were clad in combat boots and her hands in leather fingerless gloves, both of which were black.

"M'lady, this came for you. It's from your intended," Kiko said, bring in a box.

“Thank you, Kiko. Set it on the desk, please,” Saiya answered, not too impressed. Her uncle was constantly changing who it was she was supposed to marry, using her as a bartering chip to get deals. And when he found a better one…well, it was goodbye old man and hello even older man! Her current intended was some forty year old man in The Nation of Duality who’s second wife just died in a supposed fiend attack.

Kiko set the box on the desk, and opened it. There were two items inside. One was a heavy looking silver necklace, with a huge pendant inlaid with diamonds, pearls and a huge sapphire in the middle. The other was more practical. It was a sturdy looking black leather belt, with two hooks for her tonfas to hang off of. Saiya picked up both items.

“Place this with the others,” she told Kiko, giving her the necklace. Saiya then put on the belt, crossed over to her nightstand were her tonfas rested on a pillow, and placed them in the holsters.

”Whadda ya know? Someone actually sent me something useful.”

Saiya admired herself in the mirror for a bit, before she was satisfied. Saiya walked out of the room, and left her uncle’s house. Although Saiya lived there, she preferred to take her meals and spend her time at the Calivert Hunter/Guardian Corps building. She liked it better than the suffocating meals with her uncle. So the girl walked down the street, arriving at the building. She noticed two figures on top of the building, watching the sun. She shaded her eyes, trying to see who they were. It looked like Kiro and William, but she couldn’t be sure. Saiya noticed they started to walk away from their seats towards the door back into the building. Saiya decided to do the same, and also made her way into the building.

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PostPosted: Sat Jan 24, 2009 12:58 pm


"Alright, let's get on our way down there. I hate it when we show up too late and all the best meat is already eaten. Drives me crazy." Kiro urged William to get a move on as he pushed him forward a little towards the door since William still seemed quite tired from just waking up.

"You still seem really out of it." Kiro commented William as they made their way down the stairs. "You know, you can't always be so at ease. Something could always happen." Kiro warned. Meeting the bottom of the stairs, Kiro sighed deeply and stretched with his arms held up the highest they could go.


(( I really liked the two new biographies. ))
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