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Posted: Mon Jan 05, 2009 10:42 am
When getting started at Tabula Rasa, there are a few things that must be completed before you can really start to roleplay and start receiving rewards. All information for these first steps are contained within this thread. If you have any questions, please feel free to ask directly in this thread.
{1} Introduction {2} The First Shift {3} Introductory Roleplays {4} Initial Rewards
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Posted: Mon Jan 05, 2009 10:43 am
{The First Shift}
All Tabula begin at the Awakened stage, which consists of a heart shard. After approximately a week, the Tabula will automatically shift or grow to the Manifest stage. At this point, you many begin to RP. However, the first RP you should complete is the Introductory RP, so that you are able to gain rewards in subsequent RPs.
After your Tabula has reached the Manifest stage, you may ask to begin your Intro RP at any time in the main thread.
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Posted: Mon Jan 05, 2009 10:46 am
{Introductory Roleplays}
All Introductory RPs are conducted at The Divine Order. You can begin an Intro RP at any time after your Tabula has reached the Manifest stage by asking to start in the main thread.
The purpose of an Intro RP is to distribute starting rewards as well as one key to begin with so that your Tabula may begin to receive RP rewards in successive RPs.
Once you have completed your Intro RP, you must choose how to divide up the rewards that you receive. This is covered in detail in the next post.
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Posted: Mon Jan 05, 2009 10:48 am
{Initial Rewards}
Once you have completed your Intro RP, you must choose how to divide up the rewards that you receive. Once you have decided how to allocate your rewards, please post this information in the "Allocating Rewards" thread in the main guild forum.
All Tabula gain, through their Intro RP:
Keys: Key of ... Experience: 10 XP Rasa Points: 10 RSP Statistic Points: 50 SP Paise : 500 Pse
Reading through the Game Mechanics thread will be extremely beneficial at this point, if you have not done so already. This will allow you to understand what all these types of points are used for.
So what can you do with your points (and cash)?
1 Paise (pse) = 1 Yen = .01 USD 5 XP = 1 SP 10 XP = 1 permaRSP 15 XP = 1 Level
With your XP, you can: 1. Gain more SP 2. Gain more RSP 3. Gain a level 4. Phase Shift
You can spend your XP now to get SP or RSP, or you can wait and build up your XP to get stuff later (such as a level or Phase Shift).
With your RSP, you must now create your Rasa Pools. You need to divide your 10 RSP among the following four pools, with a minimum of 1 RSP and maximum of 7 RSP in each.
Power Pool - Allows for physical attack. Spirit Pool - Allows for magical attack and enhancements to MP. Stoic Pool - Allows for HP, Defense and Magic Defense enhancements. Haste Pool - Allows for Evasion, Accuracy, Speed and Luck enhancements.
With your SP, you must set up your statistics. Split your 50 SP between the following four stats, with a minimum of 1 SP in each. HP and MP will be determined accordingly.
Strength (STR) - Governs how physically strong your Tabula is, and thus how much damage they can cause via physical attacks. Magic (MAG) - Governs how mystically strong your Tabula is, and thus how much damage they can cause via magical attacks. Vitality (VIT) - How much endurance your Tabula has; governs how well your Tabula can withstand attacks. Speed (SPD) - How fast your Tabula is able to move; governs how many turns your Tabula is able to take in battle.
Lastly, you must choose 2 actions and 2 licenses to go along with those actions. These are provided free of charge to help you get started! Below are three lists: (1)Abilities, (2)Weapons, (3)Spells. You may choose two things in total, from any list you wish, as starting actions.
ABILITIES:
Ability | Cost | Jnct/Expd | Effect.
Attack | 1 Power | Jnct | Basic physical assault. Sentinel | 1 Stoic | Jnct | Take damage in place of another character. Provokation | 1 Stoic | Expd | Forces the enemy to physically attack you next turn. Flee | 1 Haste | Expd | Run from battle. Mania | 1 Power | Jnct | Increase 1 stat by 1 point temporarily at random.
WEAPONS:
Name | ATK | EVA
Sword | 15 | 5 Dagger | 14 | 5 Handaxe | 35 | 6 Short Bow | 17 | -- Gun | 6 | 10
Ammo:
Arrows (50) | 1 | -- Bullets (50) | 1 | --
SPELLS:
Spell | MP | Cost | Jnct/Expd | Effect.
Smolder | 10 | 1 Spirit | Jnct | Basic, offensive fire elemental spell. Mist | 15 | 1 Spirit | Jnct | Slowly drain enemy's health over 3 turns. Taint | 5 | 1 Spirit | Jnct | Inflicts poison on enemy. Spark | 10 | 1 Spirit | Jnct | Basic, offensive lightning elemental spell. Soothe | 5 | 1 Spirit | Jnct | Restore a little HP. Translucence | 5 | 1 Spirit | Jnct | Reveals enemy information: MP total, equipped item information. Glimmer | 10 | 1 Spirit | Jnct | Non-elemental, offensive spell.
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Posted: Mon Jan 05, 2009 10:49 am
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