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whitekurama

Tipsy Consumer

PostPosted: Mon Dec 01, 2008 2:44 pm


I am new to this and wanted to play with some people with about the same skill I will accept anybody but we PLAY BY STANDARD 3rd EDITION RULESI will be DM but if some body else really wants to do it they can, I have a character I will try not to say no to any applicants but if the party gets way too big I will have to. To sign up simply post your character sheet. I would be very grateful if no one got to complicated with their characters I do have a campaign but I made it so it's not perfect
So Let's Get This Party Started!
UPDATE: players:
1.Cryth
Class monk
race half-elf
geko87

2.Corlan Baequiettln

Male Half-Elf Wizard 1
Chaotic Good
Representing Tatara

3.Lia Nailo
Female Dark Elf Rogue 1
Neutral Good
warblade_monk

4.Rasava Rukario
Male Lupin Ranger 1
Neutral Good
King Robert

5.Zayne Zander "Za Za"
Race and Gender
-Human Male
Alignment
-Neutral Good
Classes
-Fighter 1
xbox player

UpdateII
if you wish to join now please
PM me and I will find a time to write you in
update III
this campaign will be on hiatus until jan 5 due to holiday vacations
PostPosted: Mon Dec 01, 2008 8:49 pm


Name Cryth
Class monk
race half-elf
lvl 1
age 27
height 5'6"
weight 155
gender male
aligment lawful good
hp 9
ac 17

stats
str 14
dex 16
con 12
int 13
wis 18
cha 10

initiative 3

fort 3
relfex 5
will 6

melee 2
ranged 3
grapple 2

weapon unarmed 1d6 +2
quarterstaff 2H 1d6 +3
armor none

skills

appraise 1
balance 3
bluff 0
climb 6
concentration 1
craft 1
diplomacy 0
disguise 0
escape artist 3
forgery 1
gather info 0
heal 4
hide 7
intimidate 0
jump 2
listen 5
move silently 7
perform 0
ride 3
search 2
sense motive 4
spot 5
swim 3
tumble 7
use rope 3
wilderness lore 4

equipment

backpack
bedroll
flint and steel
outfit
quarterstaff
rations (3)
waterskin full

feats
evasion and stunnning attack
dodge
improved unarmed

languages common elven drconic

geko87


Eye of Grummsh

PostPosted: Tue Dec 02, 2008 10:34 am


standard 3.0 does that mean I cant use Oriental adventures? and I really wish I had some of the books from that cause I am using 3.5
PostPosted: Tue Dec 02, 2008 2:50 pm


3.5 is ok but you may need to help me with the specific diffences

whitekurama

Tipsy Consumer


Eye of Grummsh

PostPosted: Wed Dec 03, 2008 9:07 am


okay
I was thinking a dark elf or half orc rogue.
oh one question can you allow craft(explosives) it would function as making non magical explosives from nature, like gunpowder... I just want to make things go boom with out being a spell caster.
PostPosted: Wed Dec 03, 2008 12:04 pm


I'm not too familiar with 3e since I've pretty much only played 3.5 and eberron, but I'll try to find a PDF or 3e char generator. ALso, I'd like to play a Lupin if possible. If so, I'll be starting a ranger

King Robert Silvermyst


whitekurama

Tipsy Consumer

PostPosted: Wed Dec 03, 2008 12:07 pm


this guild has a 3.5 character generator and a lupin is ok

Oh yeah and we will start when we have 3-5 players
PostPosted: Wed Dec 03, 2008 12:24 pm


Corlan Baequiettln

Male Half-Elf Wizard 1
Chaotic Neutral
Representing Tatara

Strength 12 (+1)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 12 (+1)

Size: Medium
Height: 5' 11"
Weight: 160 lb
Skin: Light
Eyes: Green
Hair: Dark Brown; Straight; Beardless

Total Hit Points: 9 [includes toughness x1]

Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.







Languages: Common Draconic Illumian Lupin Elven Giant

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Raven familiar

Feats:

Toughness x1
Scribe Scroll [free to wizard]

Traits:

Skill Name, Key Ability, Skill Modifier, Ability Modifier, Ranks, Misc. Modifier
Appraise Int 6 = +4 +2 [raven]
Balance Dex* 3 = +3
Bluff Cha 1 = +1
Climb Str* 1 = +1
Concentration Con 6 =+2 +4
Craft_1 Int 8 =+4 +4
Craft_2 Int 4 =+4
Craft_3 Int 4 =+4
Decipher Script Int 8 =+4 +4
Diplomacy Cha 3 =+1 +2 [half-elf]
Disguise Cha 1 =+1
Escape Artist Dex* 3 =+3
Forgery Int 4 =+4
Gather Information Cha 3 =+1 +2 [half-elf]
Heal Wis 1 =+1
Hide Dex* 3 =+3
Intimidate Cha 1 =+1
Jump Str* 1 =+1
Knowledge (arcana) Int 8 =+4 +4
Listen Wis 2 =+1 +1 [half-elf]
Move Silently Dex* 3 =+3
Perform_1 Cha 1 =+1
Perform_2 Cha 1 =+1
Perform_3 Cha 1 =+1
Perform_4 Cha 1 =+1
Perform_5 Cha 1 =+1

Profession Wis 5 =+1 +4
Ride Dex 3 =+3
Search Int 5 =+4 +1 [half-elf]
Sense Motive Wis 1 =+1
Spellcraft Int 8 =+4 +4
Spot Wis 2 =+1 +1 [half-elf]
Survival Wis 1 =+1
Swim Str** 1 =+1
Use Rope Dex 3 =+3


* = check penalty for wearing armor

If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Wizard spells: 3 per day

First-level Wizard spells: 2 (1+1) per day

Half-Elf:

* Immune to magical sleep

* +2 racial bonus on saves vs. enchantments

* Low-light vision (darkvision if half-drow)

* +1 racial bonus on listen, search, and spot checks

* +2 racial bonus on diplomacy and gather information checks

# WizardFamiliar / Alertness, etc.

# Bonus Feats (already included)

# High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4


Corlan Baequiettln's Equipment:

8 lb
1 lb
2 lb
5 lb

1 lb




1 lb
1 lb
4 lb
2 lb
3 lb
_____
28 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Backpack
Bedroll
Candle
Case (for map or scroll)
Flint and steel
Ink vial
Ink pen
Parchment sheets x3
Rations (1 day) x1
Sacks x1
Waterskins x1
Spell component pouch
Spellbook x1

Total

Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 4; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

TheonetrueTatara

Profitable Entrepreneur


TheonetrueTatara

Profitable Entrepreneur

PostPosted: Wed Dec 03, 2008 12:28 pm


Also I have a dnd chat with a dicebot if you all want to use that.
PostPosted: Wed Dec 03, 2008 12:34 pm


Lia Nailo
Female Dark Elf Rogue 1
Neutral Good



Strength 17 (+3)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 11 (+0)
Charisma 16 (+3)
Size: Medium
Height: 5' 7"
Weight: 150 lb
Skin: brown
Eyes: Red
Hair: Black




Total Hit Points: 7

Speed: 30 feet

Armor Class: 16 = 10 +3 [studded] +3 [dexterity]

Touch AC: 13
Flat-footed: 13
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +3 = 0 [base] +3 [strength]
Attack (unarmed): +3 = 0 [base] +3 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +3 = 0 [base] +3 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.




Languages: Common Draconic Elven Dark_Elf_Silent Goblin Undercommon


Dagger X 4 [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]


Feats:

education [hand-edit as needed]

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 3 = +3
Bluff Cha 3 = +3
Climb Str* 3 = +3
Concentration Con 1 = +1
Craft(poisonmaking) Int 6 = +2 +4
Craft(explosives or alchemy if no explosives) Int 6 = +2 +4
Craft_3 Int 2 = +2
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 7 = +3 +4
Forgery Int 2 = +2
Gather Information Cha 3 = +3
Heal Wis 0 = +0
Hide Dex* 7 = +3 +4
Intimidate Cha 3 = +3
Jump Str* 3 = +3
Knowledge (arcana) Int 6 = +2 +4
Knowledge (nature) Int 6 = +2 +4
Listen Wis 2 = +0 +2 [elf]
Move Silently Dex* 7 = +3 +4
Perform(weapondrill) Cha 5 = +3 +2
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Profession Wis 2 = +0 +2
Ride Dex 3 = +3
Search Int 4 = +2 +2 [elf]
Sense Motive Wis 0 = +0
Sleight of Hand Dex* 7 = +3 +4
Spot Wis 2 = +0 +2 [elf]
Survival Wis 0 = +0
Swim Str** 3 = +3
Use Rope Dex 3 = +3
Knowledge (mathematics) Int 6 = 2 +4


* = check penalty for wearing armor


Dark Elf:


+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Darkvision to 120 ft.

Spell resistance 11 + class level

Dancing lights, darkness, faerie fire once/day each

Light blindness

Character level +2

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Rogue:

Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level cool

Special Abilities (choices begin at 10th level)


Class HP rolled
Level 1: Rogue 6




Lia Nailo's Equipment:


21 lb
3 lb
2 lb
5 lb
4 lb
1 lb
4 lb
1 lb
_____
44 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Rations (1 day) x4
Vial (for ink or potions) x5
Waterskins x1
Thieves' tools
flint and steel

Total



Also...


inside the vials are handpicked samples of sulfur, charcoal, potassium nitrate and some herbs adventurers clothes


More about Lia Nailo:

As a child, Lia was facinated in how chemicals reacted with other chemicals, especial if those chemicalsmade a loud bang. She spent some time on the streets making a living as a thief trying to find a way for her to learn the secrets of mixing chemicals. one day she was found by an alchemist who offered her a place to stay. Living with the man she picked up a few things she would need to make certain chemicals

Eye of Grummsh

whitekurama rolled 4 6-sided dice: 6, 6, 5, 6 Total: 23 (4-24)

whitekurama

Tipsy Consumer

PostPosted: Wed Dec 03, 2008 12:38 pm


gaia has dice
PostPosted: Wed Dec 03, 2008 12:50 pm


They aren't working for me right now for some odd reason.

TheonetrueTatara

Profitable Entrepreneur


whitekurama

Tipsy Consumer

PostPosted: Wed Dec 03, 2008 12:57 pm


some tim e they don't work, what you do is chose dice then submit u will get an error then go back and it will work
PostPosted: Wed Dec 03, 2008 12:58 pm


you must hit preview first that will get them working

Eye of Grummsh

TheonetrueTatara rolled 4 6-sided dice: 5, 5, 2, 6 Total: 18 (4-24)

TheonetrueTatara

Profitable Entrepreneur

PostPosted: Wed Dec 03, 2008 1:01 pm


Ok that's better
Reply
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