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Romero Montegue

PostPosted: Mon Jun 09, 2008 1:07 am


Straight Talk on
Dungeons and Dragons
By ( *graffitijak*im not sure that its illegal to put someones name, but i'm not talking chances)

Dungeons and Dragons is a tragic and tangled subject. It is essentially a feeding program for occultism and witchcraft. For Christians, the first scriptural problem is the fact that Dungeons and Dragons violates the commandment of I Ths. 5:22 "Abstain from all appearance of evil." Much of the trappings, art, figurines, and writing within D&D certainly appears evil-to say the least of it.

On top of that, the second issue is that the materials themselves, in many cases, contain authentic magical rituals. I can tell you this from my own experience. I was a witch high priest (Alexandrian tradition) during the period 1973-84. During some of that period (1976-80) I was also involved in hardcore Satanism. We studied and practiced and trained more than 175 people in the Craft. Our "covendom" was in Milwaukee, Wisconsin; just a short drive away from the world headquarters of TSR, the company which makes Dungeons and Dragons in Lake Geneva, WI. In the late 1970's, a couple of the game writers actually came to my wife and I as prominent "sorcerers" in the community. They wanted to make certain the rituals were authentic. For the most part, they are.

These two guys sat in our living room and took copious notes from us on how to make sure the rituals were truly right "from the book," (this meaning that they actually came from magic grimoires or workbooks). They seemed satisfied with what they got and left us thankfully.

Back in 1986, a fellow appeared on The 700 Club who was a former employee and game writer for TSR. He testified right on the show that he got into a wrangle with the management there because he saw that the rituals were too authentic and could be dangerous. He protested to his boss and was basically told that this was the intent—to make the games as real as possible. He felt conscience-stricken (even though he was not a Christian at the time), and felt he had to resign from the company.

Now, the question becomes—if a person "innocently" works an authentic ritual that conjures up a demon, or curses someone; thinking that they are only playing a game-might not the ritual still have efficacy? I think we know the answer to that question. If you play at shooting your friend in the head with what you think is an unloaded pistol and don't know a shell is in the chamber, is your friend any less dead because you were playing?

People need to understand that God's universe runs on laws no less real in the spiritual realm than the laws of physics that propel a bullet out of a gun-and those laws are just as irreversible. God says that if you tamper with magic and the occult, you are stepping out from under His will and His protection (assuming you are a Christian). If you are not a Christian, then you are REALLY playing with fire. Some verses which clearly teach this are found in Exod. 22:18, Lev. 19:31, Lev. 20:6, Deut. 18:10, 1Sam. 15:23, 2Kgs. 21:6, Is. 8:19, Gal. 5:20, Rev. 21:8, Rev. 22:15.


Deadly Games?

To quote an old proverb, "Though the boys throw stones at the frogs in sport, the frogs die in earnest." Just because the people playing D&D think they are playing a game doesn't mean that the evil spirits (who ARE very real) will regard it as a game. If you are doing rituals or saying spells that invite them into your life, then they will come-believe me! We have prayed with enough people our age and younger who were former D&D fans, and they were totally in bondage to it.

This brings us to other unsavory aspects of the game. One pro-D&D psychologist wrote that "There is hardly a game in which the players do not indulge in murder, arson, torture, rape or highway robbery."1 In fact, the Dungeon Master's Guide gives the celebrated Adolph Hitler as an example of a real historical person that exhibited D&D charisma! The values contained in the game are, at the very best, "might makes right."

Additionally, much of the game contains overtones that reek of illicit sex and sexual violence. For example, the cover of one D&D supplement, called Eldrich Wizardry, shows a naked woman reclining on an obviously satanic ritual altar. This tragic scene is compelling because it is really what is done in genuine satanic groups all over the nation.2 It is extremely sado-masochistic because the fate of such a woman is to be either raped, gang-raped, tortured or sacrificed to a demon god. This kind of imagery can be very provocative and seductive to adolescent males or even adults.

Additionally, male characters in the game often try to seduce female characters; and references abound to things like venereal disease and satyriasis (a male condition of permanent sexual arousal). Can these sorts of things be appropriate for Christians or even for any decent person of whatever faith?


Do-It-Yourself Brainwashing

Additionally, Fantasy-Role-Playing (FRP) games like D&D do employ brainwashing techniques:

Fear generation-via spells and mental imaging about fear-filled, emotional scenes, and threats to survival of FRP characters.
Isolation-psychological removal from traditional support structures (family, church, etc.) into an imaginary world. Physical isolation due to extremely time-consuming play activities outside the family atmosphere.
Physical torture and killings-images in the mind can be almost as real as the actual experiences. Focus of the games is upon killings and torture for power, acquisition of wealth, and survival of characters.
Erosion of family values-the Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance.
Situational Ethics-any act can be justified in the mind of the player, therefore there are no absolutes of right or wrong; no morality other than "point" morality needed to ensure survival and advancement. There are no win-win situations and good forces seldom triumph over evil forces.
Religion-values and belief systems (see below) are restructured from traditional Judeo-Christian ethics (which most people in Western culture adhere to) to belief in multiple gods and deities. Players align themselves with specific deities they select; patron deities are strongly urged. These are not fantasy deities, but are drawn from genuine ancient religions and beliefs! Only occult gods are included. In addition, defilement is urged in many ways, such as excrement or urinating to "defile a font."
Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute.
Degradation-pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses. Much of the material (as mentioned above) is well into pornographic areas and stresses the defilement of innocence.3


A Clash of World Views!

This is another, broader issue here. The values of the game are not only pro-violence and death; they also entrain the player in an entirely different way of looking at life: what is called by anthropologists the "Magical World View(MWV)." This MWV is far outside the cultural norms of most societies, and certainly outside the realms of Biblical values. Let me explain:

The MWV teaches that there exists in the universe a neutral force, like gravity, which is magic. In this worldview, there is no sovereign God; but rather the universe is run like a gigantic piece of machinery. Magic's application is the understanding of how to manipulate the universe to get what you want. The analogy would be of putting a right coin in the slot of a vending machine and pushing the button. You automatically get your candy-assuming you used the right coin and pushed the right button. The MWV is like that. If you know the right technology (spell, ritual, incantation, etc.) the universe must respond-just like the light must go on if you flip the switch. It is automatic, and scientifically repeatable.
The Judeo-Christian Worldview (i.e. from the Bible, and held by most cultures in the Western world to some degree) teaches, on the contrary, that the universe is in control of a sovereign Person, God. To get "results," He must be asked. Thus, it is more like a child going up to a parent and asking for candy, than getting it from a vending machine. The parent may say "yes," "no," or "Wait till later." Similarly, in the Bible, there is no way to automatically manipulate God to get what you want, because He is an omnipotent Person. Additionally, God says that magic is deep and abominable sin (see above).

Now obviously, these two worldviews cannot exist in the same moral universe. Either one is true and the other false or vice-versa. Thus, one cannot be a Christian and believe in the MWV and not be some sort of hypocrite or deceived person. The reason is that in the "universe" of Dungeons and Dragons magic is neutral, and can be used by "good guys" or by "bad guys." It is like "The Force" in the Star Wars movies. This magical morality pervades D&D, and it is utterly in opposition to the Word of God and even common sense.

Now the question becomes, can a person play the game without subscribing to the worldview? It is possible, but considering the high level of emotional and intellectual commitment that the game requires, is that really realistic? D&D is not like chess or Monopoly. It is a game that engages the whole person at deep levels, and it can last months if well-played. How can a person, Christian or not, immerse themselves in a reality view so deeply and not have it impact the rest of their lives? This is difficult to imagine, especially considering the highly demonic and magical content of much of the game. As the saying goes, "if you lie down with dogs, you get up with fleas."

As the apostle Paul warns us, (1Cor. 15:33) "Be not deceived: evil communications corrupt good manners." If games and manuals which extol black magic, rape, sado-masochism, murder and violence are not "evil communications," then I do not know the meaning of the terms!


A D&D "Hall of Shame"

This provides us with a spiritual explanation of why the following tragic litany of evil keeps growing around players of Dungeons and Dragons. The psychological explanation buttresses this as well, for we now understand the D&D can readily be a form of mind-control which also uses real occult techniques to foster possession by evil spirits.

The "Freeway Killer," Vernon Butts, who committed suicide in his cell in 1987 while being held as a suspect in a string of murders was an avid D&D player.4
D&D player (14 years old) commits suicide by hanging, 1979, name withheld by parents' request.
D&D player (17 years old) Michael Dempsey, Lynnwood, WA. suicide by gunshot wound to the head, 5/19/81. Witnesses saw him trying to summon up D&D demons just minutes before his death.
D&D player (? years old) Steve Loyacano, Castle Rock, CO., suicide by carbon monoxide poisoning, 10/14/82. Police report satanic writings and a suicide note liked the death to D&D.
D&D player (21 years old) Timothy Grice, Lafayette, CO., suicide by shotgun blast, 1/17/83. Detective reports noted, "D&D became a reality. He thought he was not constrained to this life, but could leave [it] and return because of the game."
D&D player (18 years old) Harold T. Collins, Marion, OH., suicide by hanging, 4/29/83. Collins was noted to be "possessed" by D&D as if he were living the game.
D&D player (16 years old) Daniel Erwin, Lafayette, CO., murder by brother's shotgun blast to head, 11/2/84 (right after Halloween). Death was apparently the result of a death pact as part of the game.
D&D player (12 years old) Steve Erwin (see above) suicide by gunshot, 11/2/84. Detective report: "No doubt D&D cost them their lives."5
D&D player (no age given) Joseph Malin, Salt Lake City, UT., pled guilty to first degree murder 3/2/88 and was sentenced to life in prison. He killed a 13 years old girl while acting out the fantasy-role game. The girl had been raped, her throat cut, and she had been stabbed twice in the chest. Police said his "violent urges were fed by 'extreme involvement in the fantasy role-playing game Dungeons and Dragons.'"6
D&D player (14 years old) Sean Sellers was convicted of killing his parents and a convenience store clerk in Greeley, Oklahoma (1/11/87). He is the youngest inmate of death row in the country as of this writing (22 now). His involvement in hard-core Satanism began with D&D, according to his own testimony. Praise the Lord, he is now a Born Again Christian!7
D&D player (14 years old) Tom Sullivan, Jr. got into Satanism and ended up stabbing his mother to death, arranging a ritual circle (from D&D) in the middle of the living room floor and lit a fire in its midst. Fortunately, his dad and little brother were awakened by a smoke detector; but by then, Tom, Jr. had slashed his wrists and throat with his Boy Scout knife and died in the snow in a neighbor's yard.(1/19/88, Amarillo, TX.)8

Of course, just like everything else, some people (young or otherwise) will say, "Those people were just weird or losers to begin with. I'm too together to fall into stuff like that. It's just a game!" Yeah, and an H-bomb is just a firecracker! Like the people who think they can play around with crack or pre-marital sex and not get burned by death, AIDS or pregnancy, the person who thinks they can mess with D&D without getting burnt is whistling in the dark. The evidence is definitely stacked against them! The game is too carefully crafted a trap for many people to elude.


Conclusions

Quoting Dr. Thomas Radecki MD, a psychiatrist at the University of Illinois School of Medicine: "The evidence in these cases is really quite impressive. There is no doubt in my mind that the game Dungeons and Dragons is causing young men to kill themselves and others. The game is one of non-stop combat and violence. It is clear to me that this game is desensitizing players to violence and also causing an increased tendency to violent behavior."9

Thus, in my mind, and in the minds of most who have come out of this background as I have (occultism and Satanism); there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell. No Christian or sane, decent individual of whatever faith really should have anything to do with them.











WHAT A FRIGGEN MORON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PostPosted: Mon Jun 09, 2008 5:39 pm


To quote my friend's pastor, "You guys know this is fiction, right?" I'm not going to bother reading the whole thing, since I have perfectly valid missiles to shoot this thing down with.

In short, the majority of D&D is about Heroic GOOD people thwardting the plans of truly evil villains. My friend Mary (a Catholic) and myself (a Southern Baptist) talked about this last night around a campfire (after pillaging a caravan and raping a whole village, for satire's sake).

Conclusion: This is a way to make money. A decent attempt, too. I think we ought to add the writer to the list of Charismatic individuals. Right next to Hitler. (Rimshot)

...ok, you know, I'm going to stop now, since I'm burning more adrenaline than anything else right now. Been killing too many orcs and slaughering babies, you know? Gotta get my evidence together.

Mark Pierce


Frozen In Flames
Crew

PostPosted: Sat Jun 14, 2008 1:38 pm


-reads through whole letter then picks up a morningstar and dawn fullplate, then pulls out a torch-
I'm off to Milwaukee, anybody want anything before it burns down?
PostPosted: Mon Jun 23, 2008 12:10 am


My good lord the vast majority of this was written without any actual knowledge of the game IMHO. I dont think I have ever known a game like what he describes. I have known a few LARPers on the other hand. Now I started playing with Ad&d but OMG have you ever seen an "authentic" ritual or some other such nonsense in a manual or splat book or campaign for goodness sake. and as far as the deaths attributed to D&D thats like blaming a death on someone being Christian I mean my god how many people have offed themselves because of religion good lord you couldn't record the names in a library full of books.
twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted

Onimaru-Sama


pyschopyroking

PostPosted: Tue Jun 24, 2008 8:01 am


"Additionally, God says that magic is deep and abominable sin (see above)"


Looks like I'm screwed again in this guy's view...one: I'm not christian YEAH PAGAN!!!!!! Two: I am an energy (magic for this idiot) worker. Three: I friekin' hate religious people who try and beat things they don't like with their religion.

"The reason is that in the "universe" of Dungeons and Dragons magic is neutral, and can be used by "good guys" or by "bad guys." It is like "The Force" in the Star Wars movies. This magical morality pervades D&D, and it is utterly in opposition to the Word of God and even common sense. "

ouch looks like this guy is saying just because you have choice means you are a sinner. BELIEVE IN GOD MAKING EVERY CHOICE FOR YOU!! BULL***T !!! dude grow up stop living with your wife in your mamma's basement choice is what decides if you get to a better place or not. personally if you try and take my freedom of choice away from me (i'll acknowledge the illusion of choice is also really powerful) I'll do my best to kill you before I kill myself.



""Be not deceived: evil communications corrupt good manners." If games and manuals which extol black magic, rape, sado-masochism, murder and violence are not "evil communications," then I do not know the meaning of the terms!"
Right, I'll agree the evil magic, murder and violence are heavily supported but I have yet to see anyone promote rape or sado-masochism. the one kid you tried to rape someone in a campaign had a great wyrm dragon dropped on their butt. I think the message was clear, 'here's the line, cross it and you lose.'

the litany of people killing others or themselves because of the game. Well this one is wishy-washy...I think a good warning can be made here. DM's PLEASE help separate reality from D&D. but at the same point this line here
'"Those people were just weird or losers to begin with. I'm too together to fall into stuff like that. It's just a game!"'
in the language of the smart people this is, "They already had problems in the head, the game just exacerbated them(made them worse).


"The evidence in these cases is really quite impressive. There is no doubt in my mind that the game Dungeons and Dragons is causing young men to kill themselves and others. The game is one of non-stop combat and violence. It is clear to me that this game is desensitizing players to violence and also causing an increased tendency to violent behavior."


riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight!!!!!!!!!!!! please shut up you idiot. You're another of those video game bashing morons. Personally the only reason who i haven't done something insanely stupid like beating the living daylights out of some b*****d for picking on my younger brother is because of the violent video games I play. scream it lets me get my anger out in a manner that doesn't hurt anyone.

and lastly dude, you are a breed of idiots causing more trouble for the rest of the world. shut up, go away, and let us burn in hell if you think that will happen to us. It's already hell having to listen to you, so you've made your point, I"m GOING TO HELL BECAUSE I WANT TO DUCKTAPE YOU TO A BLOODY TELEPHONE POLE!!!!!!!

hey people read this it makes a very amusing point in light of the article above.
http://www.time.com/time/nation/article/0,8599,1716987,00.html?xid=feed-yahoo-full-nation-related


hey frozen in flames. What part of the country are you leaving from? I'll meet you partway or something on the way to this guy's house.

((sorry for my rant...people like this tick me off just a little bit sweatdrop ))
PostPosted: Tue Jun 24, 2008 7:45 pm


Simply more ignorant babbling from a religious fanatic (they're all bad), using the bad reputation D&D has as a tool.

One shouldn't even bother to read his message, as he obviously has no idea what he is talking about and is pulling 'facts' and such out of thin air.


He might as well stick his head in the sand.

Amalia DyNeir


Brigidt

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PostPosted: Tue Jun 24, 2008 7:55 pm


I'm with pyschopyroking on this.

There is always going to be something that a religion cannot tolerate. Unfortunately for the rest of the world, it feels like Christianity likes to pick on more than a minute few things.

I was doing "satanic rituals" long before I had experience with D&D. pirate

Oh, and FIF, pick me up, too, before you go to Milwaukee? I have a bunch of Trimet passes that can help. And my friend's staff of good lock. whee (hurray for inside jokes!)
PostPosted: Wed Jun 25, 2008 6:50 am


-has already dealt with the people and is in the process of raising their bodies to pillage the city-
oh wait? a party....sweet...I usually end up by myself....the whole necromancy thing throws people away....

Frozen In Flames
Crew


Blade Cast
Vice Captain

Dangerous Bloodsucker

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PostPosted: Wed Jun 25, 2008 7:08 pm


Frozen In Flames
-has already dealt with the people and is in the process of raising their bodies to pillage the city-
oh wait? a party....sweet...I usually end up by myself....the whole necromancy thing throws people away....


Lets do the monster Mash! Ill summon my infernal freinds.
PostPosted: Fri Jun 27, 2008 12:10 am


I'm sick of seeing/hearing about stuff like this. IT IS A GAME! It is NOT REAL. If you think D&D is real seek help from a mental health professional. I love how people bash on it for violence/gore/whatever when stuff that's in videogames, tv, and movies are much worse. rolleyes

darkzumi

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Frozen In Flames
Crew

PostPosted: Fri Jun 27, 2008 12:30 pm


darkzumi
I'm sick of seeing/hearing about stuff like this. IT IS A GAME! It is NOT REAL. If you think D&D is real seek help from a mental health professional. I love how people bash on it for violence/gore/whatever when stuff that's in videogames, tv, and movies are much worse. rolleyes
The news is worse then D&D sometimes, I'm surprised somebody hasn't tried to blame the news for their crimes.
AdmiralArgon rolled 13 12-sided dice: 9, 8, 6, 9, 4, 2, 6, 12, 5, 6, 2, 5, 1 Total: 75 (13-156)
PostPosted: Sat Jun 28, 2008 11:03 am


DnD is nor more evil than a book or movie or video game and if those are Evil you better go find some goshdarn amish...

In fact id say its better in the fact that books movies and videogames dont need an immagination and for the most part can be done alone...

AdmiralArgon

AdmiralArgon rolled 8 100-sided dice: 53, 63, 41, 94, 99, 99, 11, 75 Total: 535 (8-800)

AdmiralArgon

PostPosted: Sat Jun 28, 2008 11:08 am


oh and i enjoy the statistic variances in the votes ^.^
Squidyiffer rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Tue Jul 01, 2008 10:58 pm


People like this really piss me off. They don't like something, so they blame everything bad in the world on it. Lemme guess, Osama Bin Laden, in his little cave or whatever, was a hardcore Rouge, right? I believe that yes, God helps us out, but doesn't friggin lead us like dogs on a leash. That's what Free Will is, correct? They're doing the same crap with video games. Besides, in D&D you help people. You commit virtuous acts. Sure, everyones done the occasinil Evil Characters, but it's just a damn game.


*Makes Attack Roll*


Squidyiffer


Trash Garbage


Sephirothsword117

PostPosted: Wed Jul 09, 2008 2:03 am


Every one but me. I play to satisfy a Hero complex. I picked the trick up after getting in to a fight at school in the 6th grade, where I had to jump in a help out a guy I didn't know who was getting ganged up on, when I could have first gotten help. I got the hell beat out of me, and so did he, so afterwards, I invested in a players handbook.

I'd Also like to point out that he only uses small portions of sentences, never the whole thing, on either his so call DnD text or his Bible phrases. Also, he never goes more then skin deep on anything, never takes time to think something through, and doesn't give me any reason to believe himself or any one he sighted as being credible and supporting him as just that, credible.

Lastly, He made up all but one of those incidents, and it came out in the late 90's that those guys had been suffering from several mental problems, and all there doctors agreed that this would have happened eventually, the game just got it to come out sooner. Further, did any one besides me find it odd that all these people did there DnD out in the open right before they killed? Or that they always knew exactly what was going on inside the heads of adolescent recluses after they died, yet they never prevented any of them kicking? Or that just about all of them killed with guns, not at least knives? Guns, the use of which has been glorified since the 1700's, more so then swords for longer then eh great grand parents of these kids have been alive?

(Grabs Touch and pitch Fork.) Well, I've rationally made my point, off to the 700 club.
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