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Philosophy in Video Games

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Digital Leviathan

PostPosted: Sun Aug 28, 2005 1:15 am


I saw the movie thread so I decided to make a video game one. Two video games that have a VERY VERY HIGH philisophical basis.

Xenosaga: Der Wille Zur Macht (The Will to Power), it was named after Nietzsche's book. He was a nihilistic existentialist, meaning his point was that life really has no meaning. "Der Wille Zur Macht" was his last book. He went mad in 1890, died in 1899, and this book was published as a compilation of his notes for an unfinished book in 1917 I believe. His ideas of the "Ubermensche" can be seen everywhere. I personally believe that KOS-MOS is the symbolic ubermensch(overman), because she is over, and above humans. She sees humans as monkeys(As Nietzsche said, The Ubermensche will see humans as humans see monkeys.) She is an android, but that could be symbolic of Nietzsche's idea that although there have been great people, even the greatest of them have been "Human, All too Human"(As even a title of his own book states.)

Xenosaga II: Jenseits von Gut und Bose (Beyond Good and Evil) Named after another of Nietzsche's books, Beyond Good and Evil. As is obvious by the title, the main point is that there is no such thing as good and evil. Hitler wasn't evil, Stalin wasn't evil, Castro isn't evil, they all want/ed what is best for their country and the world. We see them as evil, but they aren't, there is no good, there is no evil. The ubermensche is beyond such things as the concept of "good and evil".

Xenogears I haven't played this, but you get to kill god in the game. Sounds like it'd be philisophical to me.

Phantasy Star IV: End of the Millenium Very interesting game. It expresses strong pro-individualism. You don't kill god but the boss really reminds me strongly of depictions of god... whatever...
PostPosted: Sun Aug 28, 2005 3:25 pm


I have constantly heard the term "good shall triumph over evil".
Good and evil are usually views... good is the self, and evil is that against you.

If one force conquers another... that force, according to this, would always be "good", while those that fail are, of course, "evil".

Silent Hill 1-3
In Silent Hill 1 and 3, there is reference to the "god" that shall bring "paradise"... and frankly... the game is just freaky.
There are many question left unanswered... and those that are somewhat answered... they simply raise more questions.
Silent Hill 2 is sort of by itself... and relates with just some of the monsters, and with the town. However... some ideas on what exactly the character goes through... and what you learn later on clear things up.

Actually...
Final Fantasy III (Japan)
In the game, there is of course the four "light warriors" that seek to bring the "light" back to the world... but, all the same, there are four "dark warriors" that try to keep the light from flooding out the world. A balance.
Hate to spoil the story... but near the end, you find the dark warriors, and they make you able to defeat the final boss, who is otherwise invincible, by attacking the boss. However, in this action, they perish.
Still... this leads back to the "good vs. evil" issue. They both seeked to save the world... so... what is good and evil really?

Plus, I once heard something...
If there are two forces, one seeks to protect the world, and the other seeks to rule it, they will seek to destroy each other.
However... can anyone guess what would happen were a third force just sought to simply destroy the world? sweatdrop

aaarhus
Crew


Contemplation

PostPosted: Sun Aug 28, 2005 6:37 pm


Metal Gear Solid 3
Hinted at how people are used and some depressing views on global democracy.
PostPosted: Thu Sep 01, 2005 12:23 pm


Contemplation
Metal Gear Solid 3
Hinted at how people are used and some depressing views on global democracy.
Metal Gear Solid for the PS and the Sons of Liberty on PS2 are... odd...
Seeing the people saying nonsense, and how the fight with Psycho Mantis and some of the things in the second game just confuse me. I couldn't figure it all out... both me and Dad were basically thinking "wtf" (which... I don't mean what it really means, but to me it's like a state of confusion and unknowing) as the screen flassed "Hideo" or was saying "OAME GVER". He actually thought the game had quit on him for some reason, and I said to look at the little screen, and keep fighting off the guards.

Never Winter Nights
I guess maybe I should say it...
In the game, it's alot like D&D, but I never really got into the "playing the role" part, and just did such for fun. (I tend to just make a character and act as I would really... except the evil character. There I was simply reckless, wanting to kill anything and everything at the command of Mom's character. twisted ) However, the story gets interesting as a character you once trusted betrays you, the head honcho called Lady Erebeth goes psychotic and becomes evil due to her love being murdered. Things just keep getting twisted around as the game goes, and even in the expansion, there are choices that can drastically change outcomes. exclaim

I don't know how phylosophical games could get if you take them apart, keeping in mind it is indeed a game. sad

aaarhus
Crew


boku_wa_kage

PostPosted: Wed Oct 05, 2005 11:13 am


TERRANIGMA.... for SNES....

Such a great RPG.... you should play it, deals from creation along with god/satan and paralell universes... 3nodding
PostPosted: Wed Oct 19, 2005 6:41 am


Fallout 3

The way it was intended to end was scrapped, and probably won't be used now what with the take-over and all, but this is, roughly, what would've happened.

Your knowledge of the world (not counting previous installments now) would grow from 'your cell' to 'your vault' to 'the immediate surrounding areas' and so on and so on, until you had pretty much covered the world. Or not, of course, depending on your course.

Now, at the end, rockets would be launched, ready to start a new nuclear winter. The thing was, they would launch regardless of what you did. You would only be able to stop a number of them.

Which meant you would 'have to decide which areas got hit and which didn't'. In true Fallout fashion, of course, you would see the consequences of your choices.

But damn, that would've rocked. Pity they canned the idea.

I got this information through someone else, so I have no real sources for it other than a link to an lj in which I read it. I suppose more official sources could be scrounged up if required but I am notoriously lazy and as I'm also suffering from a cold today, I won't. Thank you for your time, try again tomorrow.

Maze


The Phoenix Rises Again

PostPosted: Wed Aug 02, 2006 5:10 pm


FFX attepted it.

It had two:
It showedthe buddhist beleif that life is pain; but displayed the lack of desire as dying and having either no more fer or desire for safety, or beleiving that ife was pain merely made you envious and hating of others.

The other one was the source of pain must be deafeted by confronting it with dharma (duty), despite opposition, and yet those who displayed this philosophy fought against those who displayed the other.

It also promoted individualism in a world of dharma
PostPosted: Wed Aug 16, 2006 1:17 pm


Lemmings: We are all marching to our inevitable deaths and rely on the kindness of others to prolong our livelihood.

Super Mario: Communism shall prevail over monarchy.

Zero Wing: All your base are belong to us. You have no chance to survive make your time.

Final Fantasy: The people will unite when the world is about to end.

ochimaru

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Philosophers Anonymous

 
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