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Posted: Fri Mar 07, 2008 2:39 pm
a message banner appears across the computer screen
 Hello! Welcome to my storage box! During the safari's off season, all my ponies are stored here for safe keeping. As the park is filled with state-of-the-art equipment, once this message has finished, you'll be transported to my virtual storage hall! Here's a map so you don't get lost:
the text is replaced by a new banner.

a picture of a spunky purple-haired woman appears on the screen, followed by a short bio.

Hey there! I'm Kasumi; you can call me Kas or Kasy for short. I'm originally from Lavender Town in the Kanto region, but I haven't been back in ages. I guess you could say catching my first pokepony gave me a taste for adventure! I travel from city to city, visiting any safari I can find.
 Safari Goods
calculating (safari currently in session)
calculating (safari currently in session)
calculating (safari currently in session)
calculating (safari currently in session)
Key Items
Personal Items
x x An extra everstone decorated with hearts, a partially eaten rice ball, mace, stuffed animal from a friend, stuffed doll, 2% milk
Very Secret Pouch

 Kasumi's Experience Book A log of all of Kasumi's accomplishments, ponies, and various information.
you look at the first sheet of paper. it seems to be an overview of safari accomplishments.
Current Pokepony Herd 44
Generation 1 Caught (4) Other (40) Actions (34) +2 evo
scribbled beneath it, barely legible, are some numbers from the first ever Pokepony Safari.
Total Pokepony Count: 59 Generation 1 Safari: Pokeponies caught - 32; Actions - 131 Generation 2 Safari: Pokeponies caught - 26; Actions - 211
the next page details Kasumi's policies on trading.You can view all my ponies up for trade behind door 15. I will pretty much trade for whatever ponies I do not already have. Those in bold are ones I really desire and are automatically accepted for trades. I'm also open to breeding ponies not up for trade in exchange for their egg.
Wanted Pokeponies Generation One: calculating (safari currently in session)
you close the stat book and put it back into Kasumi's bag. Perhaps it's time to explore the doors?
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Posted: Fri Mar 07, 2008 2:46 pm
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Posted: Fri Mar 07, 2008 2:50 pm
The second door is very bright, though you can distinguish a faint glow around it. Carefully suspended by a thin strand of yarn is a sign.

A laminated note has been glued beneath it: 'Exercise extreme caution in this room. ABSOLUTELY NO WATER IS PERMITTED. It's advisable to touch as little as possible, or avoid metal objects for the rest of the day.'

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Posted: Fri Mar 07, 2008 3:18 pm
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Posted: Fri Mar 07, 2008 3:43 pm
The fourth door boasts an ornate design - a carving of an ocean's wave cascading down. It's a beautiful mixture of light blues, aquas, and sea greens. Carefully tacked next to the door is a sign.

A note is also tacked onto the wall. 'Please DO NOT swim in the water. Seriously.'

#129 Name Alunite, Cerussite, Cryolite, Flourite, Otavite, Gypsum Gender Female (Magikarp) Egg Group Water 2, Dragon
A school of female Magikarp. A long-lived Magikarp is able to utilize its immense splashing power to leap high enough to scale mountains.

#129 Name Celestite, Dolomite, Epsomite, Halite, Smithsonite, Sylvite, Witherite Gender Male (Magikarp) Egg Group Water 2, Dragon
A school of male Magikarp. It is believed that the ancestors of Magikarp were actually much stronger than modern Magikarp, and this led scientists to research this species.

#131 Name Cooan Gender Female (Shiny Lapras) Egg Group Monster, Water 1 Secondary Type Ice
Large and nurturing, she tends to keep the others in line. To keep in touch with other of its kind, it sings enchanting melodies.
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Posted: Fri Mar 07, 2008 4:24 pm
The fifth door, similar to the third, is quite plain. It's dark red in color and seems to have hoof marks all over it. Crudely placed in the center of the door, crooked, is a worn out sign.

A partially ripped note hangs beneath: 'If you don't have any protective armor, you probably shouldn't enter this room.'

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Posted: Fri Mar 07, 2008 6:25 pm
The sixth door is dark brown and appears to be made out of... rocks? How odd. There's a sign hanging from a large screw wedged between the rocks.

In lieu of a note, there's words carved into the stone below the sign: '2 tons of weight does not feel good on one's body.'

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Posted: Fri Mar 07, 2008 7:05 pm
The seventh door is bright green with the shape of a butterfly's wings etched in blue. Hanging on the door is an equally colorful sign.

A note is attached beneath: 'Be wary of stingers. Also, if you see honeycombs, do not touch. Trust me on this.'
 
#013 Name Hina Gender Female (Weedle) Egg Group Bug Secondary Type Poison 2 evolutions remain
Shy, ever fearful of the world around her. Weedle can retaliate against attackers and those who step on it with its strong toxin.
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Posted: Fri Mar 07, 2008 8:59 pm
The eighth door is completely obscured by moss. So where is that damn door handle? Embedded in the middle of the moss is a sign.

A note is also woven into the moss: 'If you hate nature, I would suggest staying out of this room. If you intend to go inside, please remove your shoes.'


#069 Name Harlequin Gender Female (Bellsprout) Egg Group Grass Secondary Type Poison 2 evolutions remain, leaf stone
Curious and only slightly cunning. Bellsprout will plant these feet in the ground to replenish water, but it is unable to flee while it is rooted.
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Posted: Fri Mar 07, 2008 9:25 pm
The ninth door is a dark purple color and has something green... oozing from it. Yuck. Through the ooze there's a sign.

A note is stuck to some of the green slime: 'DO NOT ENTER WITHOUT ANTIDOTE.'


#088 Name pending Gender Female (Pink Grimer) Egg Group Amorphous 1 evolution remains
Clean for her kind. Due to its lack of a solid form, Grimer is capable of squeezing into any space or crevices with relative ease.
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Posted: Sat Mar 08, 2008 10:17 pm
The tenth door is barely approachable thanks to its agonizing neon color. It's almost unbearable to concentrate on the sign nailed onto it.

A note is also nailed beneath it: 'Those weak of mind should be wary when entering this room.'

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Posted: Sat Mar 08, 2008 10:34 pm
The eleventh door is completely black with a faint purple-ish glow surrounding it. There's a sign simply hanging in the air.

A note is levitating beneath the sign: 'These ponies may seem scary, but they mean you no harm. A word of caution to those with motion sickness: they like to levitate guests at random.'

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Posted: Sun Mar 09, 2008 3:59 pm
The twelfth door is gray with no markings whatsoever. There's a sign stapled to it.

A note is attached beneath: 'This door is locked because it lacks ponies. Please return some other time.'

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Posted: Sun Mar 09, 2008 4:02 pm
The thirteenth door is gray with no markings whatsoever. There's a sign stapled to it.

A note is attached beneath: 'This door is locked because it lacks ponies. Please return some other time.'

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Posted: Sun Mar 09, 2008 4:07 pm
The fourteenth door is gray with no markings whatsoever. There's a sign stapled to it.

A note is attached beneath: 'This door is locked because it lacks ponies. Please return some other time.'

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