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Dash12345678-Y

Olympic Champion

PostPosted: Sun Feb 24, 2008 11:33 am


I made a topic like this in another brawl guild long ago, before I joined this one, and I just now rememberred it, so how about it? if your avi was in brawl, what would the 4 special attacks be? biggrin
PostPosted: Sun Feb 24, 2008 2:14 pm


Five special attacks. Don't forget the Final smash!

Well, strangely enough, I was thinking about this the other day.

B: Scythe
--Press b to swing his scythe. You can hold the button down for a charge up, resulting in a stronger attack, but the strongest charge will cause recoil damage.

Up-B: Soaring Dragon
--The dragon comes out and takes to the sky. Kinda like Charizard's Fly, except without the fire and goes into a short distance glide afterwards (for about two seconds).

Side-B: Dragon Dash
--The Dragon comes out and dives across the stage with him. If the B button is pressed at the right time near the end of the dash, he pulls out his scythe and swings it. When used in the air, the dash is shorter, but the b button attack at the end is stronger.

Down-B: Dark Aura
--Darks sphere of energy surrounds him. B button can be held while on the ground to keep it up, but it gets gradually smaller over time. This can reflect lasers and magic based attacks.

Final Smash: Darkness Rising
--His Damascus Armor glows red, and then the armor covers his body. While covered, attack strength and speed doubles. Lasts about 10-15 seconds. At the end of the final smash, the extra armor flies off, damaging anyone is the way.

Of course, I do also have a light form of this guy I'm working on making. Maybe I'll post that one, too.

NekkyoMaster


The Dissouled

PostPosted: Sun Feb 24, 2008 2:19 pm


y avi is lucario so it would have the same attacks as lucario
PostPosted: Sun Feb 24, 2008 3:10 pm


My usual avatar is a playable character. wink

Altairno


Shessho Kiaba

PostPosted: Sun Feb 24, 2008 3:12 pm


standard B: Falcon Punch!!!!
Up B: Pits up B
side B:Wadldee throw
Down B: Wario Waft

Final Smash: Metaknights final Smash
PostPosted: Sun Feb 24, 2008 3:49 pm


NEWCOMER! Sora Ultimatum!

B Mochi Block- Nulls attack and causes infatuation/confusion to the opponant

>B Sword Dance- fast stabbing blows with his sword

^B Worm hole jump- By taking off his scarf and spinning it around it turns into a worm hole which teleports him to a spot which is determined by tilting the control stick. (Like Zelda's up B)

vB Pora Guard- He places his shield in front of him as he kneels down negating all attacks (duration 5 seconds can be cancelled a anytime.)

FINAL SMASH!- Black hole barrage
1v1 match effect- He creates a black hole w/ scarf slices, mochi bites and Pora turns into a bear and tackles (low damage from each attach limited knockback)
Free4All- creates black holes depending on number of combatants
1 is sliced by him Link FS style, 1 is attacked by mochi, another is Pora tackled.

The Sora Ultimatum

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PostPosted: Sun Feb 24, 2008 5:27 pm


b= spirit falcon punch!!
side b=swing the ice whip if it hits you, considere you an ice cube
down b=pora shield (works as fox reflector)
up b=the hermes moon pet and my falcon makes me fly like 6 secs or 5?

FS=the hermes moon starts to shine and eveyone that sees it they start to sleep
PostPosted: Sun Feb 24, 2008 5:38 pm


new moveset:
B: Scepter Blast- Shoots a beam out of my scepter
Up B: Flight- Wings on scepter flap lifting me upwards
Side B: Light Stab- Slides forward with scepter pointing forward doing electric damage
down B: Barrier- Reflects projectiles.

FS: Angel Wings: I gain angel wings and start flying around the stage and i can shoots beams from my scepter.

Altairno


areyouahappyplo

PostPosted: Sun Feb 24, 2008 8:06 pm


B= Kiss Of Ice: Freezes opponents for a short period of time. It's range is liek that of a normal grab.
Side B=Frozen Whip: Uses white ribbon as a whip item that can be tossed at opponents. If picked up by a opponent they temporarly freeze and drop the item. When used with a smash attack has a sweet spot just like Marth.
Up B= Storm And The Wind: Similar to Zelda's Farora's Wind, does a bit more damage.
Down B=Icy Wind: Sends a sharp breezes at opponents that damages and has knock back potential like FLUDD.

FS= Blizzard: Works like Ness and Lucas' Final smashes combined. Impossible to avoid. Freezes and instantly KOs everyone with a percentage above 40%.
PostPosted: Sun Feb 24, 2008 8:15 pm


B: Upward Crescent: Chargable, swings upward for decent damage, flings opponents farther upwards the more it is charged. Cannot KO someone at 60% or lower, cannot be charged in the air. Will swing automatically when fully charged.

>B: Horizontal Crescent Swing: Like Kirby's hammer, this move makes Kage spin his scythe twice, sending him forward some. He swings his scythe behind him after the second swing, which does minimal damage to those behind him. Only does decent damage and has a small knockback with the forward swings.

^B: From Day to Night: Kage spins vertically upward three times, which sends him into the air or makes him go higher up, dealing multiple, non-knockback strikes to those caught in it. 1 swing takes 1 second to make a complete circle. If it hits a wall, it provides a temporary platform for Kage to jump back onto the stage with. The scythe stays lodged in the wall for anyone to use for a couple seconds, leaving Kage to fight with his minimal damage, no knockback fist strikes until the scythe warps into his hands. He must be standing still before the scythe can return to his hands.

vB: Side Scythe Smack: He wacks someone with the side of his scythe, doing small damage, but this can either interrupt a physical attack or reflect a projectile if timed right, but it cannot do both.

Final Smash: Shadow of the Silver Moon: Makes Kage completely black, but also gives him a silver hue, completely silver eyes, and a silver aura that emits silver light. This increases the speed and power of his B moves and turns all of his A moves into rapid attacks that trap a foe and has no knockback. He levitates off the ground but he cannot fly and he floats in the air, lengthening the time it takes for him to fall unless the control stick is tilted downward. This lasts for 15 seconds but gets shortened the more KOs he gets.

I'll think more about his moveset later but these'll do for now. His stats are pretty much like Mario's, but he'd have a longer reach with his attacks and his strength would be a bit weaker, since most of his moves wouldn't have much knockback, only the smash A's and his Up B. I feel like he's either over powered or under powered.

Zomus Shadowfang


Dash12345678-Y

Olympic Champion

PostPosted: Sun Feb 24, 2008 8:40 pm


Shessho Kiaba
standard B: Falcon Punch!!!!
Up B: Pits up B
side B:Wadldee throw
Down B: Wario Waft

Final Smash: Metaknights final Smash


EPIC FAIL!!!!!!!!! YOUR AVI HAS NO ITEMS THAT WOULD GIVE ANY ABILITY LIKE THAT, AND YOUR SUPPOSED TO CREATE MOVESETS, NOT JUST GIVE YOURSELF MOVES THAT YOU LIKE THAT ARE ALREADY IN THE GAME!!!!

b: fires gun, doing about the same damage as fox's blaster

->b: throws goop thing straight in front, and captures an enemy it hits for about 3 seconds (then breaks open), and rolls during this time. if it doesn't hit an enemy, it just rolls off the stage (it grows back after it dissapears, and works pretty much the same mid-air)

|
Vb: since my avi is in hover mode, he simply pounds the ground, which randomly sends nearby foes flying upwards, or traps them in the ground for a few seconds, and does about 10 damage


^b: bat and baloon lift him up slowly. (like snakes hover mode) and if it
| hits opponents, my bat bites them, doing about 5 damage, and recovers that ammount

FS: head detaches from body, and can be flown around freely, doing heavy damage to anybody he touches, but without any knockback. lasts about 7 seconds.
PostPosted: Sun Feb 24, 2008 8:54 pm


I edited your FS Dash so it isn't so cheap.

Altairno


Arteia

PostPosted: Sun Feb 24, 2008 9:47 pm


Warning! Challenger Approaching!
Arteia
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Standard B: Cyclone. Sends a tiny tornado forward that glides across the ground, dealing little damage on impact, but sends the opponent flying at a random direction when hit. If used from the air, it drops downward, and glides across the floor.

Forward B: Gale Kick: Arteia charges, then released to shoot himself straight forward, leg first, in a karate kick position. The longer he charges, the further he goes. This move is like Green Missile meets Falcon Kick.

Up B: Arteia Slam. This move teleports Arteia straight up in to air quickly, then he slams straight down, with a tiny gust of wind on both sides as he lands, knocking back nearby opponents lucky enough to not get hit by the slam. This move is like Yoshi Bomb meets Final Cutter.

Down B: Surprise Attack. Arteia gets into a battle stance for about a second or two, if struck by an attack, he vanishes and appears behind his opponent, and kicks them, doing slightly more damage than the attack he would have received. This move is similar to Marth's counter.

Final Smash: Hurricane. A powerful gust of wind blows across the screen with various debris, like on Kirby stages, only a little stronger. If you get hit by the debris, your pretty much done for. Arteia is invulnerable during his final smash, and just hovers above the stage like Lucario.
PostPosted: Mon Feb 25, 2008 5:43 pm


Standard special: Orbital Slash - The celestial wrap enlarges to slash in an X shape within a radius comparable to Dr. Mario's cape. Vulnerable to attacks between the wrap.

Side special: Mini Boom - Sends a quick ray of light in front to stun enemies for two seconds.

Up special: Flight of Falcon - Flaps wings to quickly rise and attack nearby enemies, sort of life Fox/Falco's up specials, except quicker and with less range.

Down special: Shadow Aura - Purple Flames at his feet create a trap that will burn enemies that walk over it in the next ten seconds. The burn damages an opponent at 20% of their total damage every second for five seconds.

Final Smash: Pantheracorax Agate - The griffon on his head fully matures and attacks the enemies like a powered-up assist trophy. Disappears after fifteen seconds.

Psychicmind

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Altairno

PostPosted: Mon Feb 25, 2008 5:48 pm


15 seconds!? Man that's cheap. Assist trophies last for 7 seconds at most.
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