Welcome to Gaia! ::

HALO: The RP

Back to Guilds

The Preeminent Halo Role Play on GaiaOnline. Our story is told by the men and women who took up arms in defense of Earth and her colonies. 

Tags: Halo, UNSC, Space, The Flood, The Covenant 

Reply Halo : The RP | ARCHIVES
U.N.S.C. Misriah Armory Database

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200
PostPosted: Sun Jan 13, 2008 10:08 am


PostPosted: Sat Jun 14, 2008 11:55 pm


Assault Rifles


  • MA5B Assault Rifle
    • Official Designation: MA5B-ICWS (Individual Combat Weapon System) Assualt Rifle
    • Projectile Type: M-118 7.62x51mm FMJ-AP rounds
    • Damage: Medium
    • Range: Short-Medium
    • Accuracy: Low
    • Rate of Fire: High
    • Autofire Capability: Full Auto
    • Magazine Capacity: 60 Rounds/Magazine
    • Ammunition (Standard Equipment): 600 - 10 max extra clips
    • Scope: No

  • MA5C Assault Rifle
    • Official Designation: MA5C-ICWS (Individual Combat Weapon System) Assualt Rifle
    • Projectile Type: M-118 7.62x51mm FMJ-AP rounds
    • Damage: Medium
    • Range: Short-Medium
    • Accuracy: Medium
    • Rate of Fire: High 750 – 900 rnds/min
    • Autofire Capability: Continuous
    • Magazine Capacity: 32 Rounds/Magazine

  • MA5K Assault Rifle
    • Official Designation: MA5K-ICWS (Individual Combat Weapon System) Assault Rifle
    • Projectile Type: M-118 7.62x51mm FMJ-AP rounds
    • Damage: Moderate-Low
    • Range: Close Combat-Moderate
    • Accuracy: Low
    • Rate of Fire: Moderate
    • Autofire Capability: Semi/Full Auto Fire, 10 rps
    • Magazine Capacity: 40 Rounds/Magazine
    • Ammunition (Standard Equipment): 350 - 15 Max Extra Clips
    • Scope: No

  • MA6B Pulse Action Assault Rifle
    • Official Designation: MA6B
    • Projectile Type: 10MM Shreader rounds
    • Damage: Medium-Armor percing
    • Range: Short-Medium (x5 Magnification Scope)
    • Accuracy: Medium (With Scope: High)
    • Rate of Fire: Medium
    • Autofire Capability: Continuous/20 round burst (with selection on)
    • Magazine Capacity: 60 Rounds per Magazine (Capable of housing 2 Magazines)
    • Ammunition (Standard Equipment): 200 (Max of 7 Magazines)
    • Reload Speed: Slow-Fast (Double housing takes time to Reload)
    • Melee Damage: Medium-Heavy (Metal butt casing avalable)
    • Scope: x5

  • MA6K MPA Assault Rifle
    • Official Designation: MA6K
    • Projectile Type: 10MM Shredder rounds
    • Damage: Medium
    • Range: Medium
    • Accuracy: Medium
    • Rate of Fire: Medium
    • Autofire Capability: Continuous
    • Magazine Capacity: 60 Rounds per Magazine
    • Ammunition (Standard Equipment): 180 (Max of 5 Magazines)
    • Reload Speed: Fast
    • Melee Damage: Medium
    • Scope: 2x

  • BR55 Battle Rifle
    • Official Designation: BR55 Rifle
    • Projectile Type: 9.5MM X-HP-SAP
    • Damage: Medium
    • Range: Medium (With Scope: High)
    • Accuracy: Medium (With Scope: High)
    • Rate of Fire: Medium
    • Autofire Capability: Short Bursts
    • Magazine Capacity: 36 Bullets
    • Ammunition (Standard Equipment): 108 (3 Magazines)
    • Scope: 2X Trijicon ACOG-style

  • BR55HB SR Battle Rifle
    • Official Designation: BR55HB SR
    • Projectile Type: 9.5MM X-HP-SAP
    • Damage: Medium
    • Range: Medium (With Scope: High)
    • Accuracy: Medium (With Scope: High)
    • Rate of Fire: Medium
    • Autofire Capability: Short Bursts
    • Magazine Capacity: 36 Rounds/Magazine
    • Ammunition (Standard Equipment): 144 (4 Magazines)
    • Scope: 2X Trijicon ACOG-style

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200
PostPosted: Sun Jun 15, 2008 12:16 am


Side Arms & SMGs


  • M6D-Pistol
    • Official Designation: M6D-HE Pistol
    • Projectile Type: M-225 12.7x40mm SAP-HP rounds
    • Damage: Medium
    • Range: Medium
    • Accuracy: Medium
    • Rate of Fire: Low
    • Autofire Capability: Manual
    • Magazine Capacity: 12 rounds
    • Ammunition (Standard Equipment): 120 (10 Magazines)
    • Scope: x2

  • M6C-Pistol
    • Official Designation: M6C Magnum Sidearm
    • Projectile Type: 12.7MM Semi, Armor Piercing
    • Damage: Medium
    • Range: Close
    • Accuracy: Medium
    • Rate of Fire: Medium
    • Autofire Capability: Manual
    • Magazine Capacity: 12 Bullets
    • Ammunition (Standard Equipment): 48 (4 Magazines)

  • M6G Personal Defense System
    • Official Designation: M6G
    • Projectile Type: 12.7MM Semi, Armor Piercing, High Explosive
    • Damage: Medium
    • Range: Close to Medium
    • Accuracy: Medium
    • Rate of Fire: Medium, Semi-automatic
    • Autofire Capability: Manual
    • Magazine Capacity: 12 Rounds/Magazine
    • Ammunition (Standard Equipment): 40 (5 Magazines)

  • Caseless M7/SMG
    • Official Designation: M7/Caseless SMG
    • Projectile Type: 5mmx23 Caseless
    • Damage: Low
    • Range: Close
    • Accuracy: Low
    • Rate of Fire: Fast, 900 rnds/min
    • Autofire Capability: Continuous Fire
    • Magazine Capacity: 60 Rounds/Magazine
    • Ammunition (Standard Equipment): 180 (3 Magazines)
PostPosted: Sun Jun 22, 2008 7:36 pm


Sniper Rifles


  • SRS99C Sniper Rifle
    • Official Designation: Sniper Rifle System 99C-S2
    • Projectile Type: 14.5MM Armor-Piercing, Fin-Stabilized Discarding Sabot
    • Damage: Very High
    • Range: Very Long (With Scope)
    • Accuracy: Very High (With Scope)
    • Rate of Fire: Low
    • Autofire Capability: Manual
    • Magazine Capacity: 4 Bullets
    • Ammunition (Standard Equipment): 20 (5 Magazines)
    • Scope: 5x, 10x

  • SRS99D-S2 AM Sniper Rifle
    • Official Designation: Sniper Rifle System 99D-S2 AM
    • Projectile Type: 14.5MM Armor-Piercing, Fin-Stabilized Discarding Sabot
    • Damage: Very High
    • Range: Very Long (With Scope)
    • Accuracy: Very High (With Scope)
    • Rate of Fire: Low
    • Autofire Capability: Manual
    • Magazine Capacity: 4 Bullets
    • Ammunition (Standard Equipment): 20 (5 Magazines)
    • Scope: 5x, 10x

  • M100 Stanchion
    • Official Designation: M100 Special Applications Scoped Rifle
    • Projectile Type: 5.4MM Depleated Uranium Slug
    • Damage: Extremely High
    • Range: Extremely Long
    • Accuracy: Very High (Scope) - Extremely High (Stationary Mounted Position)
    • Rate of Fire: Medium
    • Autofire Capability: N/A
    • Magazine Capacity: 10 Rounds per Magazine
    • Ammunition (Standard Equipment): 30 Rounds (Max 3 Magazines)
    • Reload Speed: Medium
    • Melee Attack: Heavy
    • Scope: x5, x10, x20

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200
PostPosted: Sat Jul 05, 2008 3:34 pm


Heavy Weapons


  • M90A-CAWS Shotgun
    • Official Designation: M90A CAWS
    • Projectile Type: 8-Gauge Magnum
    • Damage: High
    • Range: Very Close
    • Accuracy: Low
    • Rate of Fire: Slow, Pump-action
    • Autofire Capability: Manual
    • Magazine Capacity: 6 Shells
    • Ammunition (Standard Equipment): 30 Shells

  • M41 SSR MAV/AW Rocket Launcher
    • Official Designation: M41 SSR MAV/AW
    • Projectiles: 102MM Shaped-Charge, High-Explosive Tracking Rockets, Anaconda surface-to-air missiles
    • Damage: Very High
    • Range: Long
    • Accuracy: High
    • Rate of Fire: Low
    • Autofire Capability: Manual
    • Magazine Capacity: 2 Rockets
    • Ammunition (Standard Equipment): 8 (4 Magazines)
    • Scope: 2x

  • Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle (W/AV M6 G/GNR)
    • Official Designation: M6 G/GNR
    • Projectiles: Laser Beam
    • Damage: Very High
    • Range: Long
    • Accuracy: Very High
    • Rate of Fire: Semi-Automatic
    • Magazine Capacity: 5 Shots/Charge

  • M7057/Defoliant Projector
    • Official Designation: M7057/DP (Flamethrower)
    • Cartridge: Pyrosene-V
    • Range: Close
    • Magazine Capacity: 9/3 second bursts

  • AIE-486H Heavy Machine Gun
    • Damage: High
    • Range: Close to Medium
    • Accuracy: Medium
    • Rate of Fire: High
    • Autofire Capability: Fully Automatic
    • Ammunition (Standard Equipment): Mounted - Unlimited, Unmounted - 200

  • LAU-65D/SGM-151
    • Projectiles: Guided Missiles
    • Damage: Medium to High
    • Range: Long
    • Accuracy: High (Homing)
    • Rate of Fire: Medium
    • Autofire Capability: Manual
    • Magazine Capacity: 8 Guided Missiles/Charger
PostPosted: Sat Jul 05, 2008 5:41 pm


Ground Vehicles


  • M274 UL ATV [1][2][3]
    • Description: The M274 Ultra-light All-terrain Vehicle provides an alternate means of transporting messages, documents, and light cargo between units. It may also be used to transport forward observers, reconnaissance personnel and sniper teams. Its proven versatility has made it a vital asset to field commanders when used as an alternate means of communication.
      • Designation: M274 ULATV Mongoose
      • Top speed: 60 mph / 96 kph
      • Mpg: Between 45 and 65 (depending on load)
      • Power plant: 1000cc liquid-cooled, longitudinally mounted, four-stroke, hydrogen-injected ICE
      • Weight: 896 lbs / 406 kg


  • M12 Warthog LRV
    • Description: The M12 LRV Warthog is the standard light reconnaissance vehicle vehicle of the UNSC armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity. The best weapon to give your passenger is the Rocket Launcher. It would allow you to focus on driving, he or she will be taking out any vehicles, and your gunner will be taking out any infantry.
      • Designation: M12 Warthog LRV (Light Reconnaissance Vehicle)
      • Crew: 1 + 1 (+1 in rear)
      • Weight: 3.25 tons (6,500 pounds)
      • Armament: 12.7x99mm three-barreled M41 LAAG (Light Anti-Aircraft Gun)


  • M12G1 Warthog LAAV
    • Description: This version of the Warthog replaces the M41 with the M68 Gauss Cannon. The M68 fires 25mm projectiles. Its asynchronous linear induction motor produces a bipolar magnetic field to fire the projectiles at hyper-sonic velocity. It can penetrate armor and can even stop tanks, but its low rate of fire makes it largely unsuitable for sorties against large groups of enemy infantry. It does work quite well against single soldiers though.
      • Designation: M12G1 Warthog LAAV (Light Anti-Armor Vehicle)
      • Crew: 1 + 1 (+1 in rear)
      • Weight: 3.25 tons (6,500 pounds)
      • Armament: 25mm M68 Gauss Cannon


  • M831 TT Warthog
    • Description:Yet another version of the reliable M12 Warthog, replacing the back-mounted turret variants with a roll cage suited for holding up to three armed Marine personnel, six unarmed personnel, or extra equipment.
      • Designation: M831 LTT (Light Troop Transport)
      • Crew: 1 + 1 (+3 in the rear)
      • Weight: 3.25 tons (6,500 pounds)
      • Armament: None


  • M12A1 Warthog LAAV
    • Description: This Warthog variation comes equipped with a three-barreled 102mm Rocket Launcher. Used primarily as an anti-armor vehicle, this thing can make quite a mess out of tanks and FAV's. Due to its slow reload rate, however, it can be left vulnerable to counter attack.
      • Designation: M12A1 Warthog LAAV (Light Anti-Armor Vehicle)
      • Crew: 1 + 1 (+1 in rear)
      • Weight: 3.25 tons (6,500 pounds)
      • Armament: 102mm SC-HE Rocket Launcher


  • M12A2 Warthog LAAV
    • Description: A slightly different version of the Warthog, this model features a rack of Ardent V Missiles for use against enemy ground targets, but is mostly used against aircraft. This unit's weak point would be that it's highly vulnerable to enemy fire if it's without support vehicles. Against a large infantry group, this vehicle would easily be outmatched.
      • Designation: M12A2 Warthog LAAV (Light Anti-Aircraft Vehicle)
      • Crew: 1 + 1 (+1 in rear)
      • Weight: 3.30 tons (6,600 pounds)
      • Armament: Ardent V SSM Rack


  • XM12S1 Warthog ESV
    • Description: This experimental vehicle uses Covenant-Human hybrid technology to produce shielding over the vehicle’s front windshield and the forward gunner-guard of the vehicle’s main weapon, which is only an M41 LAAG thus far. Complications with the M68's magnetic properties made it unsuitable for this experiment. Full protection over the entire vehicle isn’t possible yet, due to the properties of the shields we have been able to produce. The shield itself won’t grip the surface of any object, so total coverage, especially over the wheels, isn’t possible. Only partial shields can be generated with this technology, which can easily be powered by the Warthog’s new hybrid engine, which was produced from a combined Hydrogen I/C plant and modified engines from captured Ghost vehicles. Covenant plasma weapons only overheat the shielding, and can’t collapse it. These shields have taken the full blast from a 102mm rocket without failing, while the vehicle around the shields was partially scared. Proving that the shield can't be deactivated, one test over-heated the shields to the point of melting the barrels of the Warthog's M41. Deactivating these shields on your own is as simple as cutting off the Warthog’s engine. Several advancements are required to produce a fully-shielded vehicle, but this is as far as we can get with what little technology we’ve secured. We may have created our own form of shields for this vehicle, but we’re far from ship-sized shield technology. We lack key components for this vehicle in order to mass-produce it, which is why only twelve were constructed, six of which were destroyed in the Battle of Belfast.
      • Designation: XM12S1 Warthog ESV (Experimental Shielded Vehicle)
      • Crew: 1 + 1 (+1 in rear)
      • Weight: 3.34 tons (6,680 pounds)
      • Armament: 12.7x99mm three-barreled M41 LAAG


  • M808B Scorpion MBT
    • Description: The M808B Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweighs the risks. Its special ceramic-titanium armor render the Scorpion almost invulnerable to the effects of light to medium-heavy weapons. The driver is well protected in the center of the vehicle. It may be slow, but it's an inexorable force in most situations. The only real weakness of this adamant weapons platform is that it has a blind spot surrounding it. If enemies are too close to the tank, you won't be able to get a clear shot. As the Scorpion is very slow, it is quite difficult to run enemies over.
      • Designation: M808B Scorpion MBT (Main Battle Tank)
      • Crew: One Main Gunner and One Support
      • Weight: 66 tons (132,000 pounds)
      • Main gun: 90mm HV (High Velocity)
      • Secondary/coaxial gun: 7.62mm AP-T (Armor Piercing, Tracer)


  • UNSC Elephant TAIT
    • Description: Elephant mobile defense platform can carry over a dozen infantry units, as well as equipment and vehicles of small size. Ceramic composite armor mounted atop Titanium-A battleplate make the Elephant a force to be reckoned with. The Elephant is deployed in two main roles, as either a mobile Forward Command Vehicle or a Search and Recovery vehicle. While operating as a Forward Command Post, the Elephant is up-armored and features additional automated defense turrets and a more powerful communications suite.
      • Designation: UNSC Behemoth-class TAIT (Troop and Infantry Transport)
      • Crew: One Driver and two or more Turret Gunners and assorted Ground Troops.
      • Armament: x2 Top-Mounted Heavy Machine Guns
      • Cargo Capacity: x3 Light Vehicles

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200
PostPosted: Sat Jul 05, 2008 6:14 pm


Air Vehicles


  • AV-14 Hornet Gunship
    • Description: The AV-14 Hornet Gunship offers close air support in situations where the use of a C-709 Longsword Interceptor/Bomber would be ineffective or counterproductive. The compact aircraft boasts high maneuverability and the unique ability to insert small fire-teams into areas too small for a D77H-TCI Pelican.
      • Designation: AV-14 Attack VTOL
      • Crew: 1 Pilot + Up to six Marine Passengers (or 2 Spartan-IIs in full combat gear)
      • Armament: x2 Missile Pods, x2 Three-barreled Chain Guns


  • C-709 Longsword-Class Interceptor
    • Description: The Longsword interceptor is the workhorse of the UNSC Navy. It's main weapons are 110mm rotary cannons for dog fighting in space. This versatile fighter can be armed with an assortment of secondary weapons including mines, ASGM-10 missiles, bombs, and even Shiva nuclear-tipped missiles.
      • Designation:C-709 Longsword-Class
      • Crew: 1 pilot + 1 copilot + 2 flight crew
      • Weight: 95 tons (190,000 pounds)
      • Main Armament: 110mm Rotary Cannons
      • Secondary: ASGM-10 Missiles, Shiva nuclear-tipped missiles, Moray Space Mines


  • D77-TC Pelican
    • Description: The Pelican Drop ship is the primary squad conveyance vehicle for deployment of ground troops for the UNSC. Capable of multiple atmospheric departures and re-entries, the Pelican carries a Warthog reconnaissance vehicle secured to its underpinnings. With cargo capacity for a completely armed full squad of 12 Marines, the Pelican is capable of deploying enough ordnance and personnel to take over a landing zone in one drop. The Pelican has a capacity of three crew (pilot, copilot, and flight engineer) and 12 passengers in it's rear bay (though it n accommodate five additional standing passengers in a crisis). It is equipped with electronic systems hardened against EMP; heavy armor; a 70mm "chin gun" controlled by a gunner and an IHADSS (Integrated Helmet and Display Sight System-essentially, wherever the gunner looks, the chin gun follows); rocket pods; jamming and detection gear; an on board weapons locker (which can hold weapons and ammo for up to 30 troops); and computerized mapping gear. You won't have the ability to pilot this craft yourself, but you will find yourself in the passenger compartment from time to time. You'll also learn to appreciate its sporadic visits. When it arrives it's either picking you up, or making a very important delivery. It does have a chain gun on it's chin, and a Marine can man the AP Turret in the rear, providing cover for those entering or leaving the battle field. The Pelican can also be equipped with Anvil-II Missile Launchers. The variant operated prior to and during most of 2552.
      • Designation: Dropship 77-Troop Carrier
      • Crew: 1 pilot + 1 copilot + 1 flight engineer + 12 Marines + 1 rear gunner
      • Weight: 78 tons (156,000 pounds)
      • Armament: 70mm "chin gun", and an M247 GP in the back
      • Secondary: 102mm rocket pods


  • D77H-TCI Pelican
    • Description: See D77-TC Pelican. This new variant of the Pelican Drop Ship has been in operation since November, 2552.
      • Designation: Dropship 77-Troop Carrier (Heavy Infantry Variant)
      • Crew: 1 pilot + 1 copilot + 1 flight engineer + 12 Marines + 1 rear gunner
      • Weight: 78 tons (156,000 pounds)
      • Armament: 70mm "chin gun", and an AIE-486H Heavy Machine Gun in the back
      • Secondary: 102mm rocket pods
PostPosted: Sun Jul 06, 2008 10:27 am


Explosive Ordinance


  • ASR-GAM 10X [1]
    • Advanced Short Range (Ground-to-Air) Guided Missiles are yet another variant put to use in the fight against Covenant air superiority, the latest version to be precise.


  • Archer Missile Pods
    • Archer Missile Pods are used to fire Archer missiles from UNSC capital ships. They can fire at very high rates and are armed with varying payload yields.


  • Anvil-II ASM
    • The Anvil-II ASM (Air-to-Surface Missiles) are normally mounted via rocket pods on Pelican drop ships or SkyHawk atmospheric jump-jets for clearing ground targets and drop zones of enemies.


  • Anaconda SAM
    • Anaconda SAM (Surface-to-Air missiles) are used by ground troops on airborne targets. They have multiple tracking systems to stay locked on as long as possible.


  • Ardent V SSM
    • Ardent V SSM (Surface-to-Surface Missiles) can be used to destroy both surface, and airborne targets. Ardent V missile racks can be mounted to vehicles, thus allowing a greater range.


  • ASGM-10
    • ASGM-10 (Air-to-Surface Guided Missiles) are used mainly aboard small fighter craft such as the Longsword Interceptor. They yield a high explosive payload and can cause serious structural damage to unshielded targets.


  • Lotus Anti-tank Mines
    • Lotus anti-tank mines are used to seed a land area around a defensive position. Although placed in the ground, most Covenant vehicles hover over them. Fortunately, they are activated by motion rather than direct contact, making them effective against both infantry and vehicles.


  • Moray Space Mines
    • Moray Space Mines are dropped from the bays of Longsword Interceptors, to mine locations within space from incursion. They use both proximity and remote detonators and have very high explosive payloads.


  • Antilon Mines
    • Antilon Mines are mainly used in an anti-infantry role, as their explosive yield does more damage to unshielded targets. They are capable of both proxmity and manual detonation.


  • Type 14 Magnetic/Anti-Tank Mine
    • The Type 14 Magnetic/Anti-Tank Mine is used as both a mine and a satchel-charge type bomb. The arming fuse can be set for five, ten, or fifteen seconds, and has massive area of effect damage. The magnetic attachment device ensures that it will attach to a vehicle which passes over it.


  • C7 Foaming Spray
    • C-7 foaming spray is a highly explosive compound that is used in demolitions. It is comprised of various chemicals that react to a signal electro shocks administered through a detonator stick. It is liquid in vacuum, but once contact with a hard surface and oxygen occurs, it becomes a foaming, semi-solid adhesive resin.


  • C-12 SC
    • C-12 SC's are used mainly for heavy demolitons, and can also be used as weapons. This compound is extremely dangerous, and is very volatile. A small 4x4x4 inch cube can level a 5 story building. It's solid, and shapable into different forms to stick to surfaces better, and is detonated with electro-shock detonator sticks, or remote detonators.


  • MAC
    • The MAC (Magnetic Accelerator Cannon) is easily one of the UNSC's most effective ship-based weapon against the Covenant. It uses huge magnets to condense a molten sphere of heated feric tungsten projectiles and fires them at high velocity. The 'Super MAC' guns used in Orbital Defense Platforms have the ability to rip most enemy vessels to shreds and can reload rapidly.


  • MLA Auto-Cannon
    • MLA Auto-Cannons fire 50mm high-explosive shells. They have auto-targeting actuators that can be contolled by computer targeting programs or directly controlled by an AI interface. MLA autocannons are normally mounted on capital ships for close-range picket ship defense as well as close range ship-to-ship combat.


  • VX Nerv Gas
    • VX 7 Nerve Gas is a highly toxic nerve agent used by the UNSC.


  • Satchel Charge
    • The Marines use Satchel Charges to clear large, reinforced doors or obstacles out of the way, though they are also often used as weapons themselves to dislodge dug-in enemy troops.

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200

xHAMR
Crew

Eloquent Informer

6,300 Points
  • Elocutionist 200
  • Risky Lifestyle 100
  • Autobiographer 200
PostPosted: Sun Jul 06, 2008 11:15 am


Nuclear Ordinance


  • Fury TAC-nuke
    • A Fury TAC-nuke is more or less a nuclear grenade. The Fury is about the size and shape of a football and can be thrown by a Spartan because they are strong enough to hold one with one hand. It has a blast radius of about 1.2 km.


  • Shiva Nuclear-Tipped Missile
    • Shiva Nuclear-Tipped Missiles: These long range nuclear weapons are used by UNSC capital ships and Longsword Interceptors. They range in payload, and can be fitted with guidance computers. It should be noted that Covenant capital ship shields have enough power to absorb a full nuclear blast, but if the warhead detonates inside the shield, the effect of the blast is multiplied tremendously.


  • NOVA
    • The NOVA is a special device that uses ten nuclear warheads in a ring formation. Once detonation occurs the lithium-triteride fusion cores combine together and the resulting blast is multiplied hundred-fold. Nick-named "planet-killers", these have enough explosive power to destroy an entire planet. Although the NOVA was originally ground based, it has been adopted in the form of a missile for use by Carrier-class ships.


  • HAVOK
    • The HAVOK nuclear warhead is mainly used in missles fired by bombers or cruisers. However, an alternate use is to simply place the warhead on a ground target and detonate it with a remote. It has a thirty-megaton blast.


  • FENRIS
    • The FENRIS nuclear warhead is now more often used due to the lack of its more powerful and efficient HAVOK counterparts, suffering from a lower blast yield and radius.


  • HORNET Nuclear Mine
    • HORNET Nuclear Mines are small, egg-shaped, and are placed into exact formations in space and detonated remotely with a thirty-megaton yield and vacuum-enhanced payloads. They are often put into minefields by UNSC prowler ships.
Reply
Halo : The RP | ARCHIVES

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum