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kouri-chan_xx
Vice Captain

Noob

PostPosted: Sun Sep 02, 2007 12:09 am


[Contents]

__pg1::
Rikki Amadeus
Nakamura Michiyo
Kusari Momochi
PostPosted: Sun Sep 02, 2007 12:12 am


Template here.

kouri-chan_xx
Vice Captain

Noob


kouri-chan_xx
Vice Captain

Noob

PostPosted: Sun Sep 02, 2007 1:01 am


[Location currently unknown.]

User-name: kouri-chan_xx
Posting: Every one or two days
Time zone: GMT +8

~Character Data~

Name: Rikki Amadeus
Village: Formerly Kumogakure; now Takigakure
Clan/Bloodline: Rikki, Listen x 2. Can hear from frequencies 10Hz~80,000Hz.
Element Affinity: Wind, Water
Age: 30
Gender: Male
Rank: FIFTH DAWN LEADER BITCHIN'

~Appearance~

Headband: He doesn't wear it, having left his village, but keeps in it his bag to remind himself of his family.
Height: 6'2"/191cm
Weight: 182lbs/83kg
Hair: Silky hair that goes to his shoulders. Sometimes (usually in combat situations) he ties it up to create a short ponytail that flicks up. Amadeus is extremely proud of his hair, taking great care of it. He has a whole shelf of hair products, some from the far sides of the earth.
Eyes: He is blindfolded. During combat anyway. So you can't really see his eyes. But they are sea-green for your information. And they are the standard Rikki eyes.

Physical Description:
Unlike most of his gender-muddled clan, Amadeus' body is not effeminate. In fact his build is rather masculine, with sharp features, wide shoulders, broad chest and the like. He has a six-pack and semi-defined muscles on his arms and legs. On his face is the mark of the Claw family, the highest-ranking family of all the bats. In fact if it weren't for his eyes he would be pretty hot... Hmm...

Clothing:
Amadeus wears a loose-fitting shirt with tight pants. He wears a soft trenchcoat-like-...well, coat above.

Background:
Amadeus was born to loving parents on the night of a full moon and had a lovely childhood. He was gifted and all that. His sister was born when he was 8, and his brother when he was 13.
Amadeus had already become a chuunin by the age of 12 and was rising steadily. Slated to become a jounin at the mere age of 15, he had worked hard and had followed 'the ninja way' everyone was expected to. Until that day, of course.
The Rikki clan was never very prominent and it had been under suspicion for being spies several times due to its constant migrating. One day, after training, Amadeus-the-jounin had headed to the jounin office to look for his old teacher when his sharp ears heard the poison of conspiracy. He continued listening and heard, with horror, the details of a plot to eliminate their family from the village once and for all. Being the loyal tyke he is Amadeus identifed the conspirators and well... took them out secretly. Their deaths were not seen as strange as they had gone on risky missions, but Amadeus' parents had their suspicions and confronted their son. After an argument, in which his parents told him to leave or they would tell the Kage (being peace loving hippies), he left the village, aged 16.
He drifted for a while, seemingly oblivious of his A-Rank missing-nin status (which started to drop steadily after they found out just what he was doing, aka nothing). Sure, he was hunted for every once in a while but Amadeus disposed of the teams quickly and easily. He helped in a clinic for several years due to his experience with alternative healing and also worked in smithing but got bored and resumed his ninja life, discovering the Fifth Dawn not too long afterwards. Which means his rank will go up again.
Recently he returned to Kumogakure and took his younger brother Rick under his tutelage. Despite being deemed wholly useless by the Kumogakure academy (enough that they didn't even bother to chase after him..) Rick quickly blossomed into a skilled marksman, deadly at his choice of weapon, the crossbow. For a while, all was good. Ryuugetsu-sama seemed to have a peaceful mindset and Amadeus was enjoying the simple life, passing on to Rick what he knew. However, as you have all probably guessed, all good things come to an end. Out of nowhere Ryuugetsu and his girl-friend (and damn, she really was a little girl) discovered the sacred tomes hid in the remains of Otogakure. They promptly attempted to summon the Masters, and struck a deal with them to try and gain more power for the organisation. However, after taking control of half the continent the Masters, like any other sane peoples, betrayed the Fifth Dawn, mercilessly annihilating the group of shinobi that had taken residence in Otogakure, now under Fifth Dawn control, at that time. Ryuugetsu, Ayumi (his girl-friend) and Inazuma Hikari, the big three of the organisation, disappeared. Rick and his partner bat Sera were also killed in the attack. The worst part of all was that upon levelling the village the Masters turned their back on it, deciding that they had no need to claim the village. This senseless act of violence infuriated Amadeus and with a heart heavy with the boiling throes of revenge he took the post of Fifth Dawn Leader. He has appointed Nakamura Michiyo to be his Takigakure deputy (aka, Takikage) as his post requires a lot of travelling. Now, he is reaching out to potential allies and attempting to secure alliances, and above all trying to preserve the hippy-ish ideals of Takigakure, for it was the rigid laws of Kumogakure that drove him out of there in the first place.

Personality:
Amadeus treats different people differently. To his closest friends and family he is affectionate, cheerful, even if he may be a little petty. He bickers with them constantly but would do anything to save them. He also has a huge ego, which he jokingly brings out in full force when talking to friends. Like all Rikkis, he also swears, but not as much as the rest of his family. To strangers he is formal and polite, maybe even a little cold, careful not to offend but never showing much signs of friendliness anyway.
He is obsessed with his hair... touch it and die. Basically, there are three great things in his life:
1) His friends
2) His hair
3) His family (number 3 because, after all, Where Were They When Rick Died?! Not to mention that his only family left is Naomi who hates his guts..)

Other:
  • Unbeknownst to him, his younger sister Naomi witnessed his departure from the village and has hated him since then. Not that this is related or anything...
  • He personally destroyed Otogakure under Ryuugetsu's orders (first time around before claiming it... damn Otogakure is unlucky) along with his brother and their animal partners.


Missions:

S:
A:
B:
C:
D:

Inherited Traits:

Ayatsurigoe
A Rikki attribute. The user focuses chakra and manipulates his voice to create many effects, such as ventriloquism, animal cries, changing pitch, to enhance the effect of Henges, etc.
Cp: 4+1 per minute.
Effect(s): Disguise +2, Perform: Sing +3, Intimidate +2

Echolocation
Follow-up from Ayatsukigoe. Rikki clan members can echolocate and thusly do not suffer from any sight-range reducing abilities.
Cp: 4+1 per minute.
Effect(s): Can resist/see through Meisai Gakure no Jutsu (Hiding Camouflage Technique), Bunshin no Jutsu, Kokuangyo no Jutsu (Bringer-of-Darkness Technique), Kiri Gakure no Jutsu (Hiding Mist Technique) and other similiar jutsus relying on bluffing the eyesight.

Jutsu: (15)

Ninjutsu-

Henge no Jutsu
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object.
Cp: 2+1 for every subsequent minute
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Bunshin no Jutsu
Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Kawarimi no Jutsu
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30+ Chakra 30+
Training days: 12 days
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Reflex Save: 10 + half character level + half chakra mod. "To avoid"
Fort: 10 + half character level + half chakra mod. To resist the poison.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Kanakirigoe no Jutsu
Genin-rank, the Rikki uses chakra to force their voice to either high or low extremes. The shrieking or bellowing that follows causes damage to non-Rikki ears... including teammates. Obviously not well thought out, but it remains a basic Rikki jutsu nonetheless.
Can also be used for healing.
Cp: 4
Range: 200m
Damage: 10~20 + chk mod
Effect(s): Balance -3
Treat Injury DC: 60

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 100 Cp
Damage: 100 - 200
Requirements: Wind Affinity, Chakra Control 60+
Training days: 20 days

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requirements: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.

Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 80 "Divided to 40 between the users"
Damage: N/A
Requirements: Henge no jutsu, both subjects most be willing to perform the jutsu.
Training days: 5 days, users must train together.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 200 without water source, 120 with.
Damage: 150 - 250+ chakra mod.
Requirements: Water Affinity. chakra 40+, Large source of water, Chakra Control 85+
Training days: 20 Days.


Genjutsu-

Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambiance of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 100 + 10 per post
Damage: 8 MHP per post
Training days: 12 days.
Will save: 20 + half character level + half int mod + half wis mod
Special: User cannot see, and he loses half of his dodge bonus/Reflex Save.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 45 + 8 per turn
Requirements: Genjutsu 30 Ranks
Training days: 7 days
Will Save:10 + half user's level + half int mod + half wis mod
Specials- Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 60 + 10 per turn
Requirements: Genjutsu 60 Ranks
Training days: 7 days
Will save: 15 + half character level + half int mod + half wis mod

Taijutsu-

Gouken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5-12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: 20 - 40 + Taijutsu Damage
Requirements: Str 25, Taijutsu 25, Dex 10, Gouken
Training days: 3 days
Special: This technique reduces the opponent's Dodge bonus by -5.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: Taijutsu damage x 1.5 per kick
Requirements: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 8 days.
Special: *Cannot be countered.
*The first kick is determined under normal Taijutsu roll rules. The second one does not connect if the first one does. If the first attack is dodged, the defender's Dodge Bonus is reduced by 10 for the next attack.

Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: Taijutsu damage x 2 per kick.
Requirements: Gouken, Taijutsu 80 Ranks, Must know Konoha Daisenpu
Training days: 8 days.

~Stats~

LV. 70
Experience: 0/23,000
Hp: 2450
Cp: 1470
MHp: 2310
Strength: 18 + 72 = 90 | mod = +40
Dexterity: 18 + 40 = 58 | mod = +24
Constitution: 18 + 42 = 60 | mod = +25
Intelligence: 18 + 40 = 58 | mod = +24
Wisdom: 18 + 38 = 56 | mod = +23
Charisma: 18 + 28 = 46 | mod = +18
Chakra: 18 + 28 = 46 | mod = +18
Dodge Bonus: 57

Base Attack Bonus: 70/65/60/55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 110/105/100/95/90/85/80/75/70/65/60/55/50/45
Attack Ranged: 94/89/84/79/74/69/64/59/54/49/44/39/34/29

Base Save Bonus: 35
Fort: 60
Rex: 59
Will: 58

Damage:

Taijutsu: 5~12 + str mod [40] + 20 max = 45~72
Kusarigama: 1~4 "Kama" 1~3 "Chain" + str mod [40] + 122 max = 41~166 (kama) & 41~165 (chain)

~Skills~
Points Assigned: 1680
Points Trained: 0

Strength Mod: 40
Swim: 4
Taijutsu: 60
Ninja Weapons (Kusarigama): 500

Dexterity Mod: 24
Balance: 41
Escape Artist: 41
Hide: 81
Move Silently: 94
Tumble: 30
Use Rope: 31

Constitution Mod: 25
Concentration: 20

Intelligence Mod: 24
Chakra Control: 41
Disable Device: 19
Forgery: 14
Research: 16
Search: 41
Genjutsu: 29

Wisdom Mod: 23
Listen: 83 (x2) [clan bonus]
Sense Motive: 51
Spot: 83
Survival: 17
Treat Injury: 26

Charisma Mod: 18
Bluff: 41
Diplomacy: 73
Handle Animal: 12
Gather Information: 41
Intimidate: 41
Perform (Sing): 12
Seduction: 36

Chakra Mod: 18
Ninjutsu: 32

Kawarimi: 20
Sneak Attack: 50

~Possessions~

Money:

¥en:
Ryo: 100

Equipment:

-Clan whistle which is pretty much useless
-Kusarigama
-Blindfold

-------

~Pet Data~


Name: Tana
Species: Bat
Size: Large
Element Affinity: Wind
Age: 26
Gender: Male

~Appearance~


Height: 2m, 3.5m with tail.
Weight: Hell if I know...
Fur: Jet-black.
Eyes: Sharp and black.
Physical Description: Tana is a large, muscular bat. His fur is jet-black and his claws shine silver. The marking that denotes him as part of the Claw branch is branded prominently on his stomach, and grows with him. His wingspan is 4m.
Background: Tana basically grew up with Amadeus and followed him around. He experienced all the things that Amadeus did, give or take 2.5 decades' worth of hunting.
Personality: Tana is slightly crazy. He loves to destroy, and when Amadeus truly lets him work his magic, he does it gleefully.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Konbi Henge (Combination Transformation)
An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Cp cost: 30 "Divided to 15 between the users"
Damage: N/A
Requirements: Henge no jutsu, both subjects most be willing to perform the jutsu.

Koumori Shotoppa
All bats can utilize this technique. The bat flaps its wings and produces a small amount of wind in a quick burst. Similar to Zankuha.
Cp: 5
Damage: 1~7

Koumori Kage Bunshin
The bat kage-bunshins itself to either a) form a protective barrier to allow its partner to escape or b) distract the opponent and attack it. Drawback is that the Rikkis cannot see or echolocate through this. The bat still can however.
Cp: 10 per bunshin, Cp divided amongst bunshin.
Requirements: Level 6 or above.

Koumori Daitoppa A
The bat kage-bunshins and heads towards the enemy in wedge formation, basically. Not so much a jutsu as a tactic. The main purpose of it is to scare the enemy and separate them, making them pick-offable.
Cp: Kage Bunshin Cp.
Effect(s): Intimidate +5
Requirements: Level 6 or above.

Koumori Daitoppa B
The bat flaps its wings quickly to unleash a horrible hurricane. Well not so dramatic. But like... a large amount of wind.
Cp: 60
Damage: 30-60
Requirements: Level 7 or above. Level 15 or above to get double the max damage, 30~120.
Special: Multiply the max damage by your size modifier.

Genjutsu-

Taijutsu-

~Stats~

LV. 70
Experience: 0/23,000
Hp: 1120
Cp: 1680
MHp: 1120

Strength: 60 | mod = 25
Dexterity: 30 | mod = 10
Constitution: 30 | mod = 10
Intelligence: 43 | mod = 16
Wisdom: 30 | mod = 10
Charisma: 4 | mod = -3
Chakra: 54 | mod = 22
Dodge Bonus: 34

Base Attack Bonus: 70/65/60/55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 95/90/85/80/75/70/65/60/55/50/45/40/35/30
Attack Ranged: 80/75/70/65/60/55/50/45/40/35/30/25/20/15

Base Save Bonus: 35
Fort: 45
Rex: 45
Will: 45

Damage:
Claws: 1 - 1 + str mod
Tear: 1 - 3 + str mod, causes a Bleeding wound which is -[str mod of the animal] Hp per two turns.
The DC for treating the wound is the animal's level.
Bite: 1 - 2 + str mod
Body Weight: 50 - 100 + str mod

~Skills~


[1120 dist points]

Strength Mod: 25
Swim: 0
Taijutsu: 145

Dexterity Mod: 10
Balance: 10
Escape Artist: 43
Hide: 86
Move Silently: 145
Tumble: 10

Constitution Mod: 10
Concentration: 73

Intelligence Mod: 16
Chakra Control: 50
Search: 73
Genjutsu: 14
Fuuin Jutsu: 4

Wisdom Mod: 10
Listen: 113
Sense: 81
Spot: 76
Survival: 50
Track: 0

Charisma Mod: -3
Diplomacy: 23
Intimidate: 86 +4 [size bonus]
Perform: 0

Chakra Mod: 22
Ninjutsu: 48

Sneak Attack: 30

~Possessions~


Equipment:

Valuables
PostPosted: Sat May 31, 2008 12:54 am



User-name: Overlord9611
Posting: attempts to daily on week days and then usually on weekends though not always possible.
Time zone:GMT -8 (pacific US (OR))

~Character Data~


Name: Kusari Momochi
Village: Rogue ninja escapee from both kirigakure and sunagakure
Clan/Bloodline: Momochi
Element Affinity: Water
Age: 18
Gender: Male
Rank: No Official Rank (equivalent to ANBU)

~Appearance~


Headband: A mist headband worn diagonally on side of head blue cloth (in otherwise just like Zabuza)
Height: 6’8”
Weight: 175lbs
Hair: Kusari’s dark brown hair goes to half-way down his back. He switches back and forth from wearing it lose to tying it back. And the ends of his hairs make it apparent that he cuts it himself with a kunai.
Eyes: His ice blue eyes seem to pierce into both friend and foe when he gazes upon them either seeming like a strong supportive gaze allowing giving strength to those who fight alongside him or to those he is against it seems like a cold stare that can only belong to a harbinger of wrath and destruction. Despite their icy color they seem to perfectly display his fiery spirit.

Physical Description: Kusari towers up at the height of 6’8”; but that never seems to affect his ability to hide and move stealthily. His muscular body is built with streamlined lean muscle from endurance style training as opposed to the hulky block like build of a weightlifter. So those who are not intimidated by his height usually seem to disregard his strength thinking that he lacks it because of his appearance but in truth Kusari out muscles many an opponent even though this is not the primary focus of all his abilities.
When unwrapped one would be able to see that his teeth are sheered to the triangular points like a shark as has been done by many other mist nins, thought Kusari goes not remember when this happened or why it was done let alone weather it was he or someone else that did it.
He has several scars on his back and in a few places on his arms and a single one on his chest. His fingers are long and nimble so many would not think they are the hands of a warrior but when those hands go against someone in battle they quickly change their opinion.

Clothing: Kusari wears a white bandage like wrapping over the lower half of his face so as to conceal the shark like teeth from others view so as to make himself less frightening and so as to conceal this weapon. Also it is like this because he is ashamed of the dark past that was slightly beyond his control where he was an engine of pure death and nothing more. Kusari’s latest choice in wardrobe is to wear fishnet shirts often with a black sleeveless shirt over them. The long sleeved shirts sleeves go all the way to his palms and have thumb holes in the sleeves to secure them on properly but this fact is usually hidden by his black leather fingerless gloves. Kusari’s pants are always long and either black or white depending on the terrain and at the base he is always wearing blue leg warmers as well as there are blue arm warmers on his arms from wrist to elbow.
Kusari wears the traditional shinobi sandals.

Background:

The Momochi name was one marked with shame and regarded with fear and prejudice in the Kirigakure. Kusari was born and given the name Kusari because it means chain and his family named him thus because they knew he would be bound to the terrible association that came with his last name.
From a very young age Kusari was at the recieveing end of hate and prejudice for the acts of someone in his family’s past that he had never met. Kusari pressed on despite this and tried to live normally he tended to take the teasing and hate and occasional beatings even and would move on. When he joined the ninja academy many parents argued that it should not be allowed at all but in the end it was finally agreed on to give him a chance though this was mainly because it was believed perhaps he would inherit his the strength and serve the village and also because this way the other children could beat on him without them getting in trouble. Overtime one could only take so much and Kusari began to be angered by this entire situation. He was fairly close to the genin exams when he out preformed everyone in his class one day and that afternoon as he was going home they ganged up on him and began to beat him and insult him and his family. Kusari defended himself and then in the fight one of the boys did something foolish that ended up getting them seriously hurt. The village went crazy that night. They were all proclaiming that the Momochi boy had attacked his fellow student who was supposedly innocent and that he was a grave danger to them all.

The nobles of the village decided to take this opportunity as an excuse to end the momochi clan once and for all. Seeing their strength as a potential threat to their comfortable living and high status. Kusari’s parents seemed to foresee this, the young 7 year old Kusari was to leave with his father while his mother an infant sister stayed behind. This was because his mother knew they would be too easily followed with the baby and she was not going to simply abandon her child so she too stayed to slow the trackers and give them a chance to escape. A report was filed that night by the hnter nins about having slain both woman and infant.

Kusari and his father managed to escape to the misty forests outside the hidden mist village. There he lived and his father trained him as they continued to evade notice or capture. After about a year the searches seemed to slow greatly and Kusari’s father relaxed a little his main concern being that his wifes sacrifice not go to waste he had been and continued to teach his only son the skills he would need most to defend himself. Starting with the kirigakure no jutsu and then going into the silent homicide techniques. Fully teaching Kusari the art of silent killing by the age of 10.

Then came the terrible day. The hunter nins found Kusari and his father and managed to defeat and get past all their traps and security measures and fight inside. They got hold of kusari and bound him up with a metal chain and then forced him to watch as they beat and tortured his father. The man held out for hours without a scream or cry of pain before they finally broke him and kusari had to listen and watch as they slowly tortured and killed him for their own pleasure as well as an attempt to learn the body’s secrets to the Momochi power. As his father breathed out his last breath Kusari was filled with more hate and rage than ever before his vision fogged over with a red haze and he let out a roar filled with immense fury. There was a surge fo chakra that filled him with strength and emitted a pulse outwards for an instant as he strained against the chain that bound him. It snapped and the boy took it in hand and managed to slay the three hunter nins who were unsure what it was that they were facing now. The boy awoke amidst the death with vivid memories of it all and physically exhausted but knowing he had to move. Kusari managed to escape capture and detection as eh left the water country completely knowing that the best place for him to hide was the last place they would look. Being a trained ninja in a few water jutsu Kusari knew that hiding in Sunagakure a place without water would be the last place for which he would be looked. He was right.

Kusari was rescued from Sunagkure’s desert by a rich traveling merchant who happened to be heading home. He decided to secretly employ the young boy as a slave in a secret human gladiator ring. Kusari was found with the chain he had used to kill the other ninja it semed that nothing would part him from it. He used it in battle in the secret ring and after a few victories against other opponents as Kusari was like a wild animal. Being constantly and continually caged kept him in a constant state of anger and almost beast like state of mind as all he wanted was freedom. Once he finally shattered out of the ring in a battle and began to kill members of the crowd. The spectators fled disregarding secrecy and thus drew the attention of authorities who came and rescued all the children but had to tranquilize the wild Kusari and then unbind him from shackles at his wrists and ankles. Now free Kusari seemed to be more human though one could tell that he was an angry and bitter person. Kusari knew his time in Sunagakure was going to be short before eventually word would get to his village so he took the chance to learn as much as he cold from the ninja there. During his time in the village he had the chain that he carried at all times crafted into a Kusarigama so it would be a perfect weapon for him at all times. Eventually kusari began seeing the rising suspicions of the villagers around him of the young ninja Kusari decided to flee the village at the age of 11 and go on his way away from that place. Sure enough the next day several hunter nins were incarcerated for invading several homes, being in sunagakure territory without permission for reasons they would not disclose and they committed suicide before any more information could be gleaned from them.

Kusari made his way to the land of waves where he felt lead to some unmarked graves and later on a hideout that seemed to have been abandoned long long long ago lost in misty forests. Here he found scrolls that taught him several jutsu including the water prison technique. Kusari continued to train here on his won for the next two years before hearing of a tournament in Konaha that he decided to go and compete to prove his strength.

While waiting Kusari got bored and chose a target from the crowds. A girl with white hair it was his idea to end her in advance and see if anyone noticed. His attempts were thwarted and the water clone destroyed. The real Kusari would later meet up with the girl in the tournament itself and was defeated in a close fight where she invoked his rage with a genjutsu that made him believe he was bound up. This is what had defeated him as he exhausted himself lost in a blind rage.

Kusari would not meet this girl named Nakamura again for a while but when he did it would be under an assumed name and hidden identity he had taken to allow himself to escape from his own personality and actually try to enjoy life for one night. It was during that night that he fell in love with the girl two years younger than he (he was 14 at the time). Kusari was then there when a terrible prophesy came and then he volunteered to aid the young Nakamura in her training with the master Brawen who he did not trust. Kusari became subject to a terrible genjutsu the contents of which would haunt his good side and fuel his darker angrier side for a long time to come.

Later on that night as they were to set out for a mission they were ambushed and Kusari protected Nakamura at the cost of his own body and she returned the favor by expending much strength to get him to help. Later on Kusari came to her and told her of his feelings but she could nto return them so he set out on his own journey to return to gaining strength. Months later he would meet her again as a member of his new squad beneath Kyoudai Ranpu.

Several Missions later after many a journey Kusari departed from the squad it had fallen apart. Because of the death of Kyoudai ranpuu. They had tired to stick them with a new teacher but the new teacher could not reach the isolated Nakamura who was cutting herself off from all others, even Kusari, and Kusari’s respect had to be earned, which was a feat Kyoudai had taken a long time to accomplish. There for the squad was simply dissolved. Kusari had learned many things about himself from his own actions and decided to go find himself as well as continue training in solitude, because it seemd with nakamura so cut off, he had nothing left keeping him in Takigakure. It has been some time since he has seen Nakamura but he remembers her and their friendship fondly despite the terms under which they parted.

Then one day Kusari was taken prisoner by unknown forces and when he awoke he had lost most of his own memories and had been altered to be a killing engine of death. He ran rampant in many places creating a legacy for himself written in blood and only being known as the crimson mist demon. As no one got a good look at him ever as he would always strike from within a large bank of kirigakure no jutsu mist that would envelop the area that he would attack. He killed those that had captured him and then many other villageless factions that he either deemed evil or in his way, before Kusari made it to Yukigakure. There he stumbled upon his old dwelling place and it seemed to awaken his lost memories. Kusari began to realize the thinbg he had become, exactly what the nobles had feared he would become, the very thing for which he was tormented as a child. Kusari immediately began to attempt to undo this learning to calm his anger and control it as well as learning many things about himself and his past.
Finally at some state of peace with himself Kusari must still make a living and to do so he has had to take on jobs as a mercenary. Slowly he has begun to see all the villages as equally good and evil and so justifies it with the reasoning that the stronger ones more fit to survive are the ones that will be left after his jobs. Trying to avoid jobs that will cause too much damage but as word of this strange mercenary’s abilities begin to spread he knows it wont be too long before he is forced to take on a mission of grave proportions to someone.


Personality: Kusari was an angry violent person emanating aggression contempt and a feeling of superiority. His aggression getting the best of him often and him leading a life focused around a central revenge. But after meeting Nakamura and a few other people his life began to change and eventually he changed his ways. Kusari became kinder and now instead of often submitting to his rage he has learned to control it and use it as a tool. Kusari is now a calmer person. Much more calculated and focused. He understands killing is not the solution to everything and his world does not have to revolve around his own gaining of power. Realizing that having a good life is more important than living for revenge he wishes to return to the things he lost when he left on his soul searching journey. Now his temper being much cooler means that only a few things can set him off those being the few people close to him getting hurt or endangered and as always being bound. Kusari sees himself as a protector to those close to him and now a free agent not tied to any village therefore able to impartially look at things and see who is truly in the wrong or right if there is either to be seen. However lately he has had to revert to taking much more deplorable missions to provide a living for himself. Back to assassinations as his perfected killing abilities are the ones most commonly asked for. His view of the world currently reflects that there is no good village and that there is as much good as there is bad in all of them and that for the villages and others to grow stronger it may require death. At least this is how he justifies himself so that he can slep at night. Making a living currently as a sell sword while wishing to have back what he lost.

Other:
Important information about Kusari. One thing he has never gotten over and will probably never get over is that when he feels he is being bound his temper rises and his primary focus becomes freedom. If he is trapped or felt like this for too long it is a sure fire way to invoke his blind rage at which point he will attack and destroy anything to get himself out of it continuing to fight until no longer physically able to maintain consciousness.

Also note his longtime use of the silent killing techniques is a great influence on almost everything he does making him a great assassin as he is skilled in both going un noticed and seeing hard to see targets.

Missions:

S:
A:
B:
C:
D:

Blood line Limit:
Description of Limit: Momochi Demon Rage! This power gives plus 7 to the str, dex, and con stats and plus 10 to the cha stat(but only in relation to the intimidation skill). And is also able to remain mobile and conscious at up to -5 health but only while driven under the rage. This all costs 20 hp damage to self a turn (of course stopping said drain once one is unconscious because of hitting -5hp) because of the physical strain and your mental resolve increases against distractions. They emit an aura of intimidation and death having increased strength and combat skill it strikes fear in to all who witness it. Those who try to stand against a raging Momochi swear they are standing against a demon. (these stats apply only when in the rage which is signified by an OOC post saying Enters rage or in rage.)

In game Stats: remain conscious and functioning up to -5 hp, gain +6 to dex,con and str. enemies must roll against intimidate every turn with an additional 10 to his intimidation skill . Loses 20 hp a turn.

Jutsu:


Description of Jutsu: This ultimate escaping technique was created by kusari because of his terrible rage and fear of being bound. Because of how much strength it takes out of him he uses it as a last resort before his rage overtakes him because of being bound. The user does not need to make a hand seal or even be able to speak they must simply calm themselves for a moment before harnessing their anger to increase their physical strength and mental determination at the same time as sending out a hard pulse of offensive chakra that emits in unison with the sudden increase in strain due to their momentarily increased strength and mental resolve. This is all used to break whatever is binding them or they believe is binding them, be it the result of a nin jutsu , genjutsu, or actual physical binding.

Rank: B
Cp Cost: 200 only used when bound up and have failed 2 attempts at escaping said bindings
Damage: Only inflicts damage to whatever/whoever is binding the user in that case inflicts 50-75
Requirements: 30 taijutsu, 30 ninjutsu, 30 genjutsu, chakra control 40, Must be a momochi
Training: training days 30
Special: free from bonds.

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5
Training: 1 day or Learn in the academy.


Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requirements: Puppet users only, Chakra Control 5, Perform Puppet Play 1.
Training: 2 days
Special: Must master this jutsu before attempting to fight with puppets.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply, chakra 20+, Chakra Control 20
Training: 10 days

Suiton: Suijinheki (Water Release: Water Encampment Wall)
This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user.
Cp cost: 50 "With body of water nearby", 120 Without it.
Damage: N/A
Requirements: Water Affinity, Level 40+
Training days: 10 days.
Special: Wall is completely encompassing and fully blocks any attack once and one time only. The user will have to use it again to block any other attacks.
*Jutsu can only block up to 6 Taijutsu attacks, 1 Ninjutsu or lasts for one of the users turns, whichever comes first.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 200 without water source, 120 with.
Damage: 150-250+ chakra mod.
Requeriments: Water Affinity. chakra 40+, Large source of water, Chakra Control 85+
Training days: 20 Days.

Suiton: Kaihodan (Water Release: Pressure Cannon)
A strong jet stream of water is blasted out of the user's mouth.
Cp cost: 80 cp
Damage: 55 - 120 + chakra mod.
Requirements: Water affinity, Chakra Control 90+
Training days: 7 days

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.
Training: 2 days

Tobidogu (Projectile Weapons)
In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp Cost: All numbers are per item stored
2 [small objects, eg, kunai, shuriken]
8 [medium objects, eg. tanto, books]
15 [in between objects like katana]
25 [large objects, eg. human-sized puppets, kusarigama, nodachi]
40 [huge objects]
Damage: N/A
Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size]
Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn.

Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. Can be used as a form of defense.
Requirements: Long hair
Training days: 12 days.
Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn.
*If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier

Genjutsu-

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 45 + 8 per turn
Requirements: Genjutsu 30 Ranks
Training days: 7 days
Will Save:10 + half user's level + half int mod + half wis mod
Specials- Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn.
Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5-12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.



~Stats~

LV. : 50
Experience: 130/13,000
Hp:1350
Cp:1050
MHp:1350


Strength: 45+2(exp)=47
mod= +18
Dexterity: 46
mod= +18
Constitution: 44
mod= +17
Intelligence: 44
mod= +17
Wisdom: 44
mod= +17
Charisma: 30
mod= +15
Chakra: 46
mod= +18

Dodge Bonus:48

Base Attack Bonus:50/41/36/31/26/21/16/11/6/1
Attack Melee:68/59/54/49/44/39/34/29/24/19
Attack Ranged:68/59/54/49/44/39/34/29/24/19

Base Save Bonus:25
Fort:42
Rex:43
Will:42

Damage:
Taijutsu: 1d6 +18 + 12 (from taijutsu skill) = 31-36
Kusarigama: 1-3 chain/1-4 kama, +18+8(from kusarigama skill)= 27-29/27-30
Kubikiri Houcho: 4-18 + 18 (+9) +8(from kubikiri Houcho skill) = 30-44 (39-53 if two handed)
Senbon:1-2 + 18 +6 (from senbon skill)= 25-26


~Skills~


Swim: 15 + 18(Str)=33

Balance: 22 + 18(Dex)= 40
Escape Artist: 22 + 18(Dex)= 40
Hide: 22 + 18(Dex)= 40
Move Silently:42 + 18(Dex)= 60
Tumble: 22 + 18(Dex)= 40

Concentration: 33 + 17(Con)=50

Chakra Control: 33 + 62(Int)=95

Search: 23 + 17(Int)=40
Craft(Weapon): 33+(Int)17 =50
Repair:3+ (Int)17=20
Knowledge (Anatomy):6+(Int)17=25
Research:3+(Int)17=20

Listen: 43 + 17(Wis)=60
Sense Motive: 43 + 17(Wis)=60
Spot: 33 + 17(Wis)=50
Survival:33 + 17(Wis)=50

Bluff: 35 + 15(Cha)=50
Intimidate: 25 + 15(Cha)+2(exp)=42
Perform Puppet Play: 10 + 18(Dex)=28
Treat Injury:33 +(WIS)17 = 50

Ninjutsu: 42 + 18(Chk)+3(exp)=63
Genjutsu: 23 + 17(Int)=40
Taijutsu: 44 + 18(Str)=62
Fuuin Jutsu: 23 + 17(Int)=40
Senbon: 30
Ninja Weapon (Kusarigama):40+2(exp)=42
Kubikiri Houcho: 40+1(exp)= 41
Sneak Attack:30


~Possessions~


Money:

Ryo:

Equipment:
Akuma and Momochi akurei (see bottom of character sheet for details)

Kusarigama: The kusarigama is the union of a normal kama with a chain on the end of the kama handle. The kusarigama is one of the hardest weapons to master and one of the most useful ones. The Kama can be used to attack in close quarters while the chain which most of the time has a small metal ball like ending can be used for ranged attack, trips and disarming as well as creating vast numbers of opening for the user to kill with the kama sharp edge.
Damage: 1 - 4 "Kama" 1 - 3 "Chain" Both add Str modifier.
Range: Melee or Ranged 30 ft.
Special: Can make trips checks to make the opponent fall to the ground as well as grapple checks and disarm checks.
Special info: the Kusarigama Kusari wields is made from the same chain that bound him as his father was slain.


100xSenbon
Scrolls for each puppet
Exploding tag materials

Hunter nin mask. Taken from one of those that killed his father Kusari has used it to conceal his identity quite often.

Wires, used for both setting up traps and garrote wires as well.

Small mirror, never know when you are going to need it.

2 large water skins that he fills with water orbs. A small creation he learned to make while under Kyoudai Ranpu it allows him to store roughly a gallon of water in a one inch diameter.
(they each hold about twenty orbs)
Face paints to adorn his face like that of a Kubuki

Kubikiri Houcho: "Zabuza Style sword" The sword used by Zabuza and many other ninjas of the village of the hidden mist. The sword big edge makes it almost imposible for a nomal human to use it but can deal extreme damage to an oponent if used propertly.
Damage: 4 - 18 + str. mod. + 1/2 str. if 2 handed.
Range: Melee + 5 feet.
Special: Kirigakure only


Valuables

Two small marionettes that are carved in extreme detail to be scale replicas of Kusari and Nakamura from the twilight festival. These small puppets are about 6 inches high and serve no purpose save sentimental value. There is also a pair of smaller puppets that look like wolves.

Kusari also has a necklace he has never showed to anyone not even Nakamura, inside is a picture of he and his slain family and later on in life he added Nakamura’s picture. THe picture is a candid slightly distant profile shot as she has no idea he ever took the picture.




Overlord9611

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Takigakure ((Hidden Village of Waterfall))

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