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Reply [D&D 4e] Glimmers in the Dark
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Rain Yupa
Captain

Enduring Member

PostPosted: Sun Nov 22, 2015 1:43 pm
*slams fist on desk* BLAST IT ALL! You posted probably moments after I hit Reply, Kowsauni! gonk

I'm going to keep my post, but do a split and then a response to your last post. Hopefully that's okay.  
PostPosted: Sun Nov 22, 2015 9:55 pm
Rain Yupa


Based on how Aria had tracked down Corsica and Ying and also how Corsica had revealed to Revenge that Halima had gone back to the place where she was captured, Revenge would realize there is a good chance Halima is in imminent danger.

As DM, too, I would like you to tell me OOC what you are thinking of trying to do now because I am at a bit of a loss if your character is not going to go save his wife.  

Kowsauni
Crew


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Nov 22, 2015 11:06 pm
Kowsauni
Based on how Aria had tracked down Corsica and Ying and also how Corsica had revealed to Revenge that Halima had gone back to the place where she was captured, Revenge would realize there is a good chance Halima is in imminent danger.


Ah, that's something I hadn't taken into consideration.

But there's a lot of factors. Namely:

How far away is Gladesdale versus Aria?
What about Hakka's search for her missing person?
Also, is going to Halima treating a symptom and not the disease? (Meaning, she'll be in big danger even if she is rescued)

The way I had figured it, the Arians had appeared to march to Lupa, meaning either Aria wasn't particularly far, or there's a teleportation circle fairly nearby that can be used to transport there. Compared to a completely razed town, who knows how far away.

Part of it was me misreading the intended direction of the plot, tbh sweatdrop

Another part is, I actually dislike being the center of attention. Going after Halima will have less motivation for other players. I think going for a jointly-agreed-upon villain (in this case, Aria) would be more meaningful for everyone.

Tactically, an assault on the city might force them to recall their scouting parties. Aria is very magically inclined, and Sending is a thing. If reaching Aria is quicker than the ruins of Gladesdale, that might be a better option for taking the heat off of Halima. Because, frankly, they have a head start, and 4th ed characters aren't cool enough to magically teleport where ever, especially at our level.

But a lot of this is under the assumption that it'll be easier to reach Aria, versus Gladesdale where Halima went towards. You're the DM, you'd be able to tell me otherwise.  
PostPosted: Sun Nov 22, 2015 11:49 pm
Haha, well, the answers to a lot of these questions can be figured out by rolling checks or asking NPCs questions.

You know Aria is a huge, immensely powerful kingdom to the north that is only kept in check by a loose alliance among the three other nations surrounding it. You know they have a secret base (with no idea where it actually is) in which they are using magic to transform people into monsters; you also know that they are willing to kill pretty much anyone to protect this secret.

Unless you have a personal army in your pocket, there is really no way to directly go after Aria at this moment. You probably wouldn't even get past the gate guards at one of their major cities. It would be like four people attacking a police checkpoint to take down the United States. It would be too small for them to recall their soldiers over.

However, you do know the location of two of Aria's victims from this lab that they will no doubt being trying to collect--one of which happens to be related to a player character. It is up to you guys to decide what you want do with this information.  

Kowsauni
Crew


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Nov 22, 2015 11:52 pm
Well, frankly, Revenge hasn't come out of being in shock yet, he hasn't had the chance (and the third degree from Corsica didn't help), so it wouldn't occur to him to think about it rationally.

I wouldn't mind if other people made those rolls and talked him into it, though! Wink wink, nudge nudge! *elbows at the other three players*  
PostPosted: Mon Nov 23, 2015 5:10 am
Rain Yupa
Well, frankly, Revenge hasn't come out of being in shock yet, he hasn't had the chance (and the third degree from Corsica didn't help), so it wouldn't occur to him to think about it rationally.

I wouldn't mind if other people made those rolls and talked him into it, though! Wink wink, nudge nudge! *elbows at the other three players*


Moon said something about it on her way out the door. I didn't get it until now, but I think she has that covered.  

PupSage

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Ryssa Blackblood

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PostPosted: Mon Nov 23, 2015 7:40 am
Personally, Hakka's interest is more in what the sisters are going to do...Yes, a "friend" of hers is in trouble, and she knows that helping the other fox is important, but seeing the sisters to safety is more so. Besides, from how Ying told it, it sounded like the other Fox had things pretty under control for the most part...so she was thinking more sail off and come back later...but we'll find out for sure what Hakka will do in the morning  
PostPosted: Sun Nov 29, 2015 10:14 am
actually, bag of holding's only worth 1000 gp...
but going by equivalent item value is one of the oddest ways of going about lootsharing that I've ever seen XD

and if there were 500 platinum, and revenge get's one, that means the equivalent gold value of that's left is 4990.  

Ryssa Blackblood

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Rain Yupa
Captain

Enduring Member

PostPosted: Sun Nov 29, 2015 10:31 am
Ryssa Blackblood
and if there were 500 platinum, and revenge get's one, that means the equivalent gold value of that's left is 4990.


It's currently on the counter, Revenge walked off without it when Emberlyn wouldn't let him vent his sorrow and frustration in a drunken rage!

Also:
Kowsauni
((Sorry, that was a miscalculation earlier, the bag Corsica handed Kuori contains 10 platinum, not 100. However as the party searches the bodies this is what is found,))

5500 gold--5000 of which is in platinum the rest in other coin (this is in addition to the 10 platinum Corsica gave)


So we only have 60 platinum. 59 after my 'tip'. So 5900 gp worth of pp, and straight up 500 gp, sp, and cp.  
PostPosted: Sun Nov 29, 2015 10:56 am
PupSage

I Drink Blue Moon

Rain Yupa

Ryssa Blackblood


I got confused on this too but in 4ed 1 platinum = 100 gold, not 10 like in pathfinder.

So the party currently has 59 platinum, including the 10 platinum Corsica gave to Kuori to pay for damages but has not actually been given to any town official yet. The platinum Revenge left on the counter has been claimed by Emberlyn as payment for everyone rooms tonight and for identifying the items. The party also has another 500 gold in gold,sliver, copper, but I did not feel like breaking that all down.

So in summary the party currently has
6400 gold (1000 of which is suppose to be given to the town)
Acrobat Boots
Bracers of Archery (heroic version)
Gloves of Recovery
Wand of Inevitability +1
Bag of Holding

And as Hakka stated the bag of holding is only worth 1000 gold.

You guys can go off the value of the items if you want to determine who gets what if you want (Though your character have no way of knowing what the value of the items are without first discussing it with a merchant who specializes in such things.)

However, that was not my original intentions. The boots were for Hakka the gloves for Revenge and the Wand for Gloom and the Bracers for Kuori. You guys can split it however you want though, just don't fight about it. This really is only important for those who plan to continue to play the same characters in the next arc.

On a side note. You all can advance to level 5 once you get an extended. rest.  

Kowsauni
Crew


Ryssa Blackblood

High-functioning Sex Symbol

11,215 Points
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PostPosted: Sun Nov 29, 2015 11:10 am
yeah, I forgot the 100 to 1 bit too...lol.

Frankly I'm good with splitting the items however. The boots would certainly be useful for Hakka., and she's certainly interested in the bag...less interested in money as she doesn't have MUCH use for it. So if nobody else was interested in rolling for it, she'd certainly trade part of her split of the money for it.  
PostPosted: Sun Nov 29, 2015 11:40 am
Kowsauni


I need to know before I can post, what time of the day is it (or, more to the point, how "night" is it?)  

Rain Yupa
Captain

Enduring Member


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Nov 29, 2015 11:41 am
Ryssa Blackblood
yeah, I forgot the 100 to 1 bit too...lol.

Frankly I'm good with splitting the items however. The boots would certainly be useful for Hakka., and she's certainly interested in the bag...less interested in money as she doesn't have MUCH use for it. So if nobody else was interested in rolling for it, she'd certainly trade part of her split of the money for it.


You can try to pitch the bag as a "group use" item. Of course, someone has to carry it, so why not Hakka? But have it available for everyone's use. That way, you can take the boots guilt-free.  
PostPosted: Sun Nov 29, 2015 12:10 pm
Rain Yupa
Kowsauni


I need to know before I can post, what time of the day is it (or, more to the point, how "night" is it?)


5:30

It's just about to start getting dark.  

Kowsauni
Crew


PupSage

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PostPosted: Sun Nov 29, 2015 2:08 pm
I feel like the gold value of an item would be what equates to fair to Kuori.

Kuori's solution:
Horse cost = 75 gold x 4 for lost horses/bulls = 300gold
6 platinum for Lupa

Gloom's Cut
Wand of Inevitability 680 gp
2195 gold (20 P 195G)

Revenge's Cut: (-100 gold from "Fair")
Gloves of Recovery: 1000gp
1575 Gold (15P 75G)

Kuori's Cut:
Bracers of Archery 1800gp
875 Gold (8P 75G)

Hakka's Cut:
Bag of holding: 1000gp
Acrobat Boots: 520 gp
1155 Gold (10P 155G)  
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[D&D 4e] Glimmers in the Dark

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