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Adolfopelon
Captain

PostPosted: Tue Jan 29, 2008 8:56 pm
[b]Name (last, first):[/b]
[b]Age:[/b]
[b]Rank (Jonin and up):[/b]
[b]Current Alliegeance: Akatsuki [/b]
[b]What Ring do you Posses (will be give ring by mod or myself):[/b]
[b]Bio:(no unknown bio's and they must be at least 2 paragraphs in length)[/b]
[b]Appearance(pic or description):[/b]
[b]Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu):[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hobbies(stuff you like doing when your not training):[/b]
[b]Likes: (things you enjoy doing/eating ect.) [/b]
[b]Dislikes: (Things you hate)[/b]
[b]Fears (Everybody has them):[/b]
[b]Strength (Area your char is strong in)[/b]
[b]Weakness (area you are weak in.)[/b]

[b]Jutsu (put jutsu and Rank)[/b]

[u]Genjutsu:[/u]

[u]Ninjutsu:[/u]

[u]Taijutsu: [/u]
 
PostPosted: Tue Jan 29, 2008 9:10 pm
Name (last, first): Konan "Gods Angel"
Age: 25
Rank (Jonin and up): Jonin
Current Alliegeance: Akatsuki
What Ring do you Posses (will be give ring by mod or myself): Byako "white tiger"
Bio sad no unknown bio's and they must be at least 2 paragraphs in length) When she was younger, Konan, Nagato, and Yahiko were left orphaned by one of Amegakure's many wars, forcing them to fend for themselves. The three eventually encountered Jiraiya, who looked after them and taught them basic ninjutsu. Jiraiya had believed Konan to have died with Nagato and Yahiko some time later.

After That she helped found Akatsuki after all three Met the Famed Uchiha mandra. She was paired with Pain, and helped him quell Ameigakure's Civil war. Konan then eared the reputaion of being God's Messanger in the village, very little is known after that.

She did Assist in the invasion of Konoha and helped destroy much of it, she now resides in the palace helping pain deal with the resistance once and for all.

Appearance(pic or description): User Image - Blocked by "Display Image" Settings. Click to show. she's the one with blue hair
Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu): Oragami: Simply stated its techniques involve paper as a viable weapon. It is unkown if this is a kekai genkai or a secret jutsu.
Height:
Weight:
Hobbies(stuff you like doing when your not training): making paper flowers, and other harmless decorations. Exploring villages, reading books, studding scrolls,
Likes: (things you enjoy doing/eating ect.) ??
Dislikes: (Things you hate) The Resistance, and thier refusal to grow up and understand that akatsuki is trying to stop ALL war.
Fears (Everybody has them): Wars breaking out and wreaking chaos in the new world. And loosing Pain.
Strength (Area your char is strong in) Paper ninjutsu, and Distance Fighting.
Weakness (area you are weak in.) Taijutsu, and Water based ninjutsu, fire, and oil.

Jutsu (put jutsu and Rank)

Genjutsu:

Ninjutsu:

-Paper Butterflies- Creates a paper butterfly used for scoutting purposes
-Paper Spears- Hurles a large ammount of paper shapped like spears at her enemy.
-Wings of God- Paper forms into Large Angelic wings which she can use to fly or float in the air.
-Paper shuriken- creates small paper shuriken or kunai knives that can be flung at the enemy.
-paper Division-Konan can litterally break her own body into peices of paper used for traveling or scouting reasons
-Paper Bombs- She creates paper seals and hides them within her attacks before activating them
-Paper Bushin no jutsu- A clone made from peices of paper, they don't dissipate after being hit unless it was a fatal blow. They can reform or divide quite easily.
-Subsitution technique (D-rank)
-Paper Sheild- Creates a nearly inpenatrable wall of hardened paper between herself and on comming attacks.
Technique Neutralize
Hiding Camouflage Technique (A rank)
Mystical Palm Technique (A-Rank)
Taijutsu:  

Adolfopelon
Captain


MargaretDot
Crew

PostPosted: Wed Jan 30, 2008 1:09 pm
Name: Pein

Age: 28

Rank: Unknown

Current City Alliegence: Akatsuki

position in Akatsuki:Leader

Ring:Rei "Nothing"

Bio: Orphaned by the many wars in amegakure, Pein realized the true meaning of Pain and wanted to stop it and war. He was taught by one of the three legendary Sanin Jiraiya but was later left to fend for himself with his two friends. When he grew older he started leading an organization that was bent on possessing all of the bijuu and with the demons have the power to not only rule the world but stop all of its war.

Appearance:User Image
-The Six Paths Of Pain ((sorry the pic is so big, I couldn't find anything else)

Bloodline/Clan :The Rinnegan, first possessed by the founder of the ninja world and characterized by a number of concentric circles around the pupil, allows the wielder to perform any jutsu and manipulate all six types of chakra-nature manipulation.

Hobbies:Reading up on ancient writings about the Rinnegan.

Likes: The peace

Dislikes:The resistance

Fears:More war coming again.

Strengths:Summoning Jutsus

Jutsu

Knows all jutsus, but likes substitutions best.

 
PostPosted: Wed Jan 30, 2008 1:20 pm
Name (last, first): Kodahma Sano
Age: 21
Rank (Gennin-Jonin): Jonin
Current City Alliegeance Akitsuki
position in Akatsuki sad jonin and above:ANBU, Medical Squad, Military, Council) Akitsuki Unknown Member
Ring: Hokuto, the Big Dipper (lit. Northern Star)
Bio sad no unknown bio's and they must be at least 2 paragraphs in length)
Originally born from a clan renown for its assassination capabilities Sano was born from the leader of the clan back in Otogakure. His older brother and next in line to take over the clan feared his already prodigy like command over the bloodline while Sano was at an early age and came up with a plan. His older brother sold him into slavery to a merchant heading out of the village. It took many months but eventually Sano arrived at Kirigakure and while there he killed his master. For a while during his pre-academy years Sano was a vagabond living in the alleys of the village. While there he had entered the academy and learned the basics of water jutsus. As much as he had learned in Kirigakure he felt that it had too many bad memories and had made a deal with a powerful merchant to live in Sunagakure instead. Most didn't think this would be allowed, but they had forgotten the greed of the council and teh hope that Sano held some important information. Unlike most merchants his newly adopted father was extremely nice and went out of his way to have Sano taught by the best scholars and trained by the very best warriors. When he was old enough to go into the academy his stepfather had him signed up immediately and Sano rose up through the ranks. It was during his ascension into the ranks of the shinobi that his stepfather’s true personality had come out. The stepfather requested that due to all the things he had given Sano it would only be fair for Sano to repay the favor. It was from then on that Sano began his career in assassinating rival merchants within villages outside Sunagakure. These trails scarred Sano’s body physically and taught him many things. One day Sano was freed from his shackles though when his stepfather was mysteriously murdered by a rival merchant. Through this Sano was able to focus again on the village and rose up to the rank of jounin. Due to the fact that Sano's life had been manipulated by many people and on top of that most Suna villagers thought of him as a spy, he soon grew to have the feeling that there were only two people he would ever trust and listen to again the Kazekage and a brief friend Gaali whom after the previous Kazekage stepped down had always been honest with him. Also for those who know of him outside his village they call him the black wind. For his clothes are of the darkest color and he is as quiet as the wind.

One day his old friend and colleague Gaali died during a mission. It was soon after this time that Sano began to change for the worst. Gaali fell during a mission and because of his death in a hostile area the Kazekage refused to retrieve his body. Sano soon began to resent the only other person he trusted and started taking outside mercenary jobs as a way to keep his mind occupied. Eventually a job came to him one that the old Sano would have refused. That job was to assassinate the Kazekage. Sadly Sano failed in that aspect however, he took out several guards and even a council member or two. He was forced to retreat having lost the element of surprise to a very convincing double. Sano wondered the lands for a bit a missing-nin. It was years later after the fall of the great villages that Sano found himself before the Akitsuki members. The group acknowledged his abilities and took him in making him an honorary member. He now fights for them giving them the allegiance that he had lost with the Suna village.

Appearance(pic or description):
User Image

Eyes: Both eyes are an emerald green with grey pupils (as is the trademark of his clan)
Physical Description: Very muscular with well worked out definitions as well as long cuts and burn scars covering right arm and shoulder, and whip marks on back and lower legs.
Clothing: All his clothes are in an onyx black, even his wooden sandals. The only thing that is not so is a clan sign he wears in the back of his shirt that is in gray. It is the shape of an echo with several-bent wave looking lines going in the eastern direction.

Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu): Kodahma (meaning Echo in Japanese). Hailed from Otogakure and known for their assassination capabilities. They were personally recruited by Orochimaru for some time, though their loyalties were always suspicious. Jutsus deal with sound (can be found highlighted in blue in jutsu list) and their special abilities include is that people from the Kodahma clan can manipulate sound. One thing their body can do is that their ears can take certain sounds and amplify it thus if someone was whispering someone from the clan could amplify what the ear should be hearing and hear whatever the person is saying perfectly clear. Their bodies are also one with sound meaning that they can make their whole body soundless. They can walk through leafs and step on every branch, but deafen the sound so that even the most trained persons could never hear them coming.

When members of the clan become stronger they can also manipulate sound where it can effect others. One ability is that when a clan member punches or kicks an opponent even if they miss the clan member can manipulate the sound waves by heightening the frequency to such a point that it can make the opponent nauseous, dizzy, or even mess with their senses.

At jounin level they can even punch/kick the air in the opponent's direction and manipulate the sound so it can hurt as badly as if they had done it physically (can still be dodged since the sound waves are visible though its just that the user can be up to 25 ft. away and still hit their opponent)

*side note-the sound waves become visible due to the chakra molded around the attack*
Height: 6’3”
Weight: 173 lbs.
Hobbies(stuff you like doing when your not training): Read, listen to music, and devise new ways to kill, and think about the next job.
Likes: (things you enjoy doing/eating ect.) Pretty much everything listed in his hobbies. Excluding, the fact that he enjoys eating steamed dumplings.
Dislikes: (Things you hate) Hates people who talk to much. Also dislikes people who are too emotional and others who put the personal safety of their friends before the completion of a mission.
Fears (Everybody has them): Dieing due to old age or some other pathetic form of death that does not involve fighting.
Strength (Area your char is strong in) Mid-Long range Ninjutsu, Ruthless, Assassinations, Quick Minded.
Weakness (area you are weak in.) Lightning, close range ninjutsu, Fire (sometimes), and missions that involve compassion.

Jutsu (put jutsu and Rank)

Genjutsu:
Rank C
"Silent Death" (to be given a japanese name when time is available)
Rank: C
Description-Only available to Kodahma members the user snaps their finger and manipulates the frequency to a point where it messes with the ocular senses and makes the person temporarily blind. They can hear and smell everything just cannot see which is to the advantage of the Kodahma since they make no noise.


Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.

Rank B
Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that it takes a fair amount of time to take effect, and any experienced ninja has more than enough time to dispel it.

Name: Kuro Tatsumaki (Black Tornado)
Rank: B
Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting. In worst-case scenarios, the opponent falls unconscious.

Name: Sabaku Sanketsu (Desert Suffocation)
Rank: B
Description: The user makes the enemy believe that an enormous wave of sand has swiftly washed over him, burying him alive beneath it all and is crushing him to death. It immobilizes the target and makes it difficult for him to breathe, much less concentrate. However, no one has yet to actually die of suffocation from this jutsu; the most extreme case resulted in the victim passing out. It requires a lot of sand to be in the area in order for the technique to be convincing.

Ninjutsu:

Rank E
Academy Basics

Name: Mizu Soujuu (Water Manipulation)
Rank: E
Description: Any Shinobi that uses water ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage/Sannin level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Tsuchi Tou Tou (Swift Earth)
Rank: E
When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

Rank D
Name: Yadama Henshin Bakuha (Projectile Deflection Blast)
Rank: D
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Name: Mizutamari no Jutsu (Water Puddle Technique)
Rank: D
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Doton Shinjuu Zanshu no Jutsu (Earth Element Inner Decapitation Skill)
Rank: D
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Rank C
Name: Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Rank: C
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Name: Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Rank: C
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Name: Kaze Gyorai no Jutsu (Wind Torpedo)
Rank: C
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Name: Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Rank: C
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Name: Suikusari no Jutsu (Water Chains Technique)
Rank: C
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Name: Suimenka no Kisoku ( Breathing underwater Technique)
Rank: C
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kage Bunshin No Jutsu (Shadow Clone Technique)
Rank: C
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.

Doton: Iwa no Doomu (Earth Element: Earth dome)
Rank: C
An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

Ryuusha no Jutsu (Quicksand skill)
Rank: C
Description: A simple yet effective skill. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is ovalcircular, and is of about 4 feet in diameter. A perfect jutsu for setting traps, although it can be created under an opponent's feet, but will only work if the opponent's movement is severely hindered.

Kuroi no Kumo (Dark Cloud)
Rank: C
Description- The user sends a dark toxic gas through their lungs and mouth to cover an area. At the lower stages they can only fill up a small room. However, at the higher levels they can fill a whole village of course, it would utilize more chakra. The gas is denser then air and thus hugs from the ground to twelve feet. The gas burns ones eyes though nothing fatal and also stings and chokes the mouth like smoke. Gas masks are effective against it, but due to its dark nature a person utilizing it will still have zero visibility unless they have some sort of doujutsu to help see.

Magen: Oto Bunshin no Jutsu (Demonic Illusion: Sound Clone Technique)
Rank: C
Description: The user simply says “multiply” and then distorts the frequency so that the ocular nerve is affected. By doing this the user distorts the opponent’s visual perception making them see several replications of the user. None of the replications have any real substance and will be swiped right through if the opponent tries to attack them.


Fukumikuchi Hari (Hidden Mouth Needles)
Rank: C
Description: The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.

Kanashibari no Jutsu (Temporary Paralysis Technique)
Rank: C
Description: This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.

Rank B
Merodikousen (Melody Beam)
Rank: B
Description- The Kodahma Clan members focuses Chakra modified into the sound element within their mouth. They then focus, speed up the chakra, and raise the frequency to such a level that it actually becomes a laser. Before the actual transformation the user opens his mouth unleashing the beam. When one first learns it they can only shoot one defined laser that can pierce through even metal. However, at a truly powerful level they can create up to three. Of course the more lasers one attempts to make the weaker they will be same goes for attempting to make the laser wider and less avoidable.


Name: Fuuton: Kyoushu no Tosshin (Wind Element: Assassin’s Rush)
Rank: B
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Name: Suiton: Suihou no Jutsu (Water Element: Water Cannon Technique)
Rank: B
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Name: Suijouki no Jutsu (Steam Technique)
Rank: B
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Name: Suirou no Jutsu (Water Prison Technique)
Rank: B
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
Rank: B
Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection.

Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)
Rank: B
Defensive seal that protects an Earthen wall from all types of attacks. More than one seal must be used to be effective. Seals must be attacked to get past the incredible defense at which time they create a rock clone of whoever destroys the seal.

Sekkai Zanchuu (Stone Pillar)
Rank: B
A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.

Doton Shindoryuudan no Jutsu (Earth Element Earth Dragon God Blast)
Rank: B
Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

Ikiumeru no Jutsu (Alive Burial Technique)
Rank: B
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

Kuchiyose: Gosame
User summons a unique breed of sharks that are blind (similar to Kakashi's dogs only sharks). The sharks can only be summoned if there is a body of water or sand present and will stay for as long as the chakra or person allows it. The sharks are mythed to be great gods that were tamed by Sano and are a variety of species from Mako to Great White, their names (and legends) include:

* Kaholia Kane - Usually just summoned for fighting purposes has no real other job.
* Kane'apua - Usually just summoned for fighting purposes has no real other job.
* Kua - The sense of smell and hearing is the best out of all the sharks and is usually summoned for locating someone.
* Kuhaimoana - The largest of the sharks he is almost always summoned by himself do to his sheer size taking up most of the water. Not usually used for fighting mostly for transportation. Sano summons him when him and a few others need a ride across a great expanse of ocean.
* Kauhuhu - His body is harder than steel and is probably the smallest of the sharks. He is no bigger then a a regular swordfish and has the ability to transform himself into a swashbuckler sword.

Each being are sentient with their own personalities, all large sharks with the ability to smell and hear things within the water and sand far better then almost any creature.

Rank A
Otoha no Jishin (Sound Wave Earthquake)
Rank: A
Description- The user punches the ground modifying the sonic waves to disrupt the ground causing a seismic wave almost similar to a mini earthquake pointed in whatever direction the user chooses. Depending on the strength of the user and how much chakra they pump into molding the sonic waves depends on how wide and long the seismic wave goes on for.

"Banshee Wail" (to be given japanese name when time is available)
Rank: A
Description-Only available to high ranking Kodahma members. The user yells and then manipulates the sound to make it the frequency so loud that it even breaks the pain threshold and the sound waves become visible. By doing this the wail can actually destroy physical matter ripping up all objects and even possibly tearing apart the opponent it is very hard to dodge since the the attack travels at the speed of sound. The only downside is that the frequency is so high that not even the user can deafen their ears enough to escape damage and thus gradually becomes more and more deaf as he/she uses it.


Name: Fuuton Renkuudan (Wind Element: Steroid Blanks)
Rank: A
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.

Name: Suiton: Suijinheki (Water Element: Water Barrier)
Rank: A
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Name: Suiton: Suishouha (Water Element: Rising Blast)
Rank: A
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Sekkai Suke (Stone Shell)
Rank: A
Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet.

Rank S

Name: Suiton: Shindo Futan (Water Element: Depth Charge)
Rank: S
Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Sekkai Daichi Souzou (Stone Castle Creation)
Rank: S
A small fortress made of earth is created that can be filled with traps. After this jutsu is used then any trap related earth jutsu only requires 1 seal to perform when using the materials of the fort. Can only be used once in a while. The traps are simple, such as collapsing ceilings, closing walls etc.

Taijutsu:
Pi Qua Quan – Sand’s Taijutsu

Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.

Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.

In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.

However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.

As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.

Stage One

Power: At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes: No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

Stage Two

Power: A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes: The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.

Stage Three

Power: At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements: Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility: Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes: Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.

Stage Four

Power: With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements: The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility: At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes: The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.

Stage Five

Power: At this stage a single solid strike from the user can break bones.
Movements: The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility: Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes: The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.

Stage Six

Power: At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements: The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility: Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes: No significant improvement is seen at this stage in terms of the users reflexes.

Basic Techniques

None

Stage Seven

Power: One solid strike from the user at this stage can break a solid tree in half.
Movements: The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch.
Flexibility: By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease.
Reflexes: At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.

Basic Techniques

None

Weapons-Holds many kunais and shuriken as well as poison senbon needles and metal knuckles. Holds three types of poisons: 1. a purple poison that paralyzes the opponent 2. a red poison that kills an opponent within 30 minutes 3. a black poison that decays a person's body till they are dead within 1 day (extremely painful and only curable before 3 hours after being poisoned).

Trench Knives known as 'reaper': Dangerous weapons that if enacted could suck the life out of an opponent when they penetrated the skin of an opponent. In several cuts, they could drain an opponent leaving them exhausted and weak. However, if the blade were cut into the body and then kept their so the blade stuck into the opponent then the blade could steal all of the opponent’s life. So much so, that not only would the user die, but the blade would take his soul. This however, was not so much the scary part, because once the blade has taken the soul it immediately becomes sentient. Then before the wielder can even continue using the blade, he must have a battle of wills against the blade. If the wielder wins then the blade becomes obedient to him, but if he looses he becomes the puppet of the blade. If the wielder wins, he can use the blade to even more deadly proportions by using the energy taken by the blade to heal himself in times of need. This as well has its own drawbacks however, as the souls trapped within the blade will attempt to eat away at the man’s sanity and make him weak enough for the blade to take over as punishment for entrapping them.

*password* boom!  

god2005


ninjavampirate

PostPosted: Thu Jan 31, 2008 5:04 pm
Name (last, first): Zetsu

Age: 32

Rank (Jonin and up): Jonin

Current Alliegeance: Akatsuki

What Ring do you Posses (will be give ring by mod or myself): Genbu "Black Tortoise"

Bio sad no unknown bio's and they must be at least 2 paragraphs in length) His past is a mystery, but currently Zetsu functions as one of the more important members of the Akatsuki. This is illustrated by the fact that members sometimes repot to him instead of directly to Pein. Zetsu functions as a hunter ninja since he disposes of bodies the Akatsuki does not want to be found. He does this by eating them. He also has the ability to merge with anything and travel immediately to a new location. He is also in chrage of retrieving the rings of dead Akatsuki members. Because of what he does Zetsu often does his job without the aid of a partner.

He has a split personality with his black half speaking in a deeper voice than his white half. These two halves often converse with one another as if they are two different people. He also had a venus flytrap which surrounds his head and can envelop the rest of his body.

Appearance(pic or description): User Image

Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu): As mentioned above he can merge into objects and appear instantaneously in new places. The venus flytrap also could be part of a bloodline, but it is unknown if either of them are from a clan.
Height: 7' counting the venus fly trap
Weight: ??
Hobbies(stuff you like doing when your not training): Visiting various relaxing areas, growing carnivorus plants, reading about nature or jutsu
Likes: (things you enjoy doing/eating ect.) Eating humans
Dislikes: (Things you hate) The Resistance and their futile efforts, annoying people
Fears (Everybody has them): The possibility of the Akatsuki losing, being among huge loud groups
Strength (Area your char is strong in) Hunter ninjutsu, taijutsu, earth jutsu
Weakness (area you are weak in.) Fire jutsu, genjutsu

Jutsu (put jutsu and Rank)

Genjutsu:
None

Ninjutsu:
-Merging Travel: He merges into any object and instantaneously travels wherever he desires
-Mud Wall: He draws up dirt into a wall around him like a shield
-Distant Attack: He begins a jutsu and then travels bodily somewhere else though the jutsu continues wherever it began (based on his ability to be both a guard and participate during the tailed beast sealing jutsu)
-Vine Constriction: Vines grow beneath the target to capture and restrict the target. He often uses it to squeeze the target to death.
-Subustitution technique (D-rank)

Taijutsu:
-Kicks
-Punches
-Cannibalism: he eats men with the venus fly trap
-Specialized moves involving his bodyweight and venus fly trap  
PostPosted: Mon Feb 18, 2008 3:45 pm
Name (last, first): Karasu Yamoto
Age: appears to be in his mid thirties
Rank (Jonin and up): S-class criminal
Current Alliegeance: Akatsuki
What Ring do you Posses (will be give ring by mod or myself):Left index finger: 三台 santai, "three levels"
Bio sad no unknown bio's and they must be at least 2 paragraphs in length) Karasu was very young when his urge to do things that were unacceptable in general society kicked in from a young age he was asserting himself to others in his age group and was always a bright student at the academy when he graduated he quickly became a well honored ninja because of his skills with earth and wood ninjutsu and his success rate in missions was higher than anyone elses mostly from his drive to do whatever it took to get the job done including killing who ever got in his way even if they were not a combatant later in his life he left the village after destroying his records to his knowledge in Konoha and left for Amegakure after he heard of the Akatsuki's intentions to invade leading the way in Konoha's destruction
Appearance(pic or description):User Image
Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu): Senju clan
Height: 6'
Weight:200
Hobbies(stuff you like doing when your not training): smoking, carving, collecting "souvenirs" from his victims
Likes: (things you enjoy doing/eating ect.) Blood, overly destructive fighting
Dislikes: (Things you hate) people more powerful than himself
Fears (Everybody has them): death, their is nothing profitable from death and so it is unappealing to him and his religious beliefs leave him in hell for his actions
Strength (Area your char is strong in) mid range ninjutsu
Weakness (area you are weak in.) genjutsu

Jutsu (put jutsu and Rank)

Genjutsu:
none currently

Ninjutsu:
Inner Decapitation Skill: allows the user to literally sink into the ground and move freely

Katon: Karyuu Endan: this is the base fire jutsu a large fireball erupts from the users mouth after the seals are formed

Doton: Hell Swamp: the user forms the nessacery seals and this creates a large swamp which will nearly instantly consume anything on its surface

Revolving earth split palm: the user builds Chakra to their palm and strikes the ground churning the earth and sending stone flying (Rank C)

Mokuton no jutsu: this is the base wood manipulation ninjutsu that allows him to create wood and shape it to his will (Rank C-A)

Moku-bunshin no jutsu: Wood clones function similar to shadow clones but are more sturdy and can preform wood ninjutsu (Rank S)

Doto-Bunshin: same as above exept with earth

Kokuangyo no Jutsu (bringer of darkness): a senju clan only jutsu this creates a large area of darkness which even powerful Dojutsu cannot cancel out, although this jutsu requires constant concentration from the user to remain active, leaving them open for attack outside of the genjutsu.
Taijutsu:
dynamic entry
Konoha senpuu
Konoha Dai Senpuu
he is exceptionally skilled with his Katana  

LunchboxtheClown
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PostPosted: Thu Apr 03, 2008 9:27 pm

Name: Tobi

Age: 30

Rank:Jonin

Current City Alliegeance Akatsuki

What ring do you posses: Left thumb: 玉女 gyokunyo, the Virgin

position in Akatsuki sad jonin and above:ANBU, Medical Squad, Military, Council)Unknown Akatsuki member

Bio:Tobi's personality is at odds with the standard amongst Akatsuki members; while most are dedicated and serious, Tobi is more carefree and goofy. These personality traits tend to irritate some members of the Akatsuki. Sai, on the other hand, appreciates Tobi's ability to brighten up their "gloomy organization". After Deidara's suicidal final attack against Sasuke, which Zetsu speculates might have also killed his partner, Tobi is shown to be alive and giving orders to Pain, until then the ostensible leader of Akatsuki. During their conversation, he refers to himself as Mandra Uchiha. As Mandra, Tobi's personality and speech become completely different, with much less formal diction and a more typically 'villainous' arrogance. It seems, however, that he still has some vested interest in maintaining the illusion of himself as the carefree Tobi, as he reverts to this personality upon encountering a group of Konoha ninja. Tobi's actual appearance remains a complete mystery, except for a wild shock of black hair. He wears an odd mask that covers his entire face save for his right eye, which like other Uchiha has a Sharingan. He also has several bolts or pins present on the arms of his uniform, now obscured by his Akatsuki cloak.

Tobi also acted as Itachi Uchiha's Teacher after forming the akatasuki and helped Itachi whipe out the Uchiha clan. He learned the final secret of the Sharingan or the Menge Sharingan, which he used to control the Nine Tails. He killed his brother and took his eyes out of desperation to rid himself of impending blindness. In doing so he unlocked the second Menge sharingan.

Furthermore, Tobi does not wear a visible headband, though Madara Uchiha is known to originate from Konohagakure. His fighting style is equally shrouded in mystery, as his only notable trait is the ability to let attacks pass through him and to withstand normally fatal blows. During his time with Akatsuki he has had a child named Takari, though he does not even know Takari.

Appearance(pic or description):
User Image

Bloodline/Clan: Tobi's Kekkei Genkai is that of the Uchiha clan. He has the Sharingan and the Mangekyo, which he mastered.

Lvl. 2 Mangekyo Sharingan- obtained by killing his brother.

Height: 6'

Weight: 170 lbs.

Hobbies: Cheering people up (Tobi)

Likes: Cheering people up (Tobi)

Dislikes: Gloomy attitudes (Tobi) Weak and undeserving shinobi (Mandra)

Fears: Fights (Tobi) Loss of Akatsuki (Mandra)

Strength Ninjutsu

Weakness Taijutsu

Jutsu
Genjutsu:

Tsukuyomi

Time Reversal Technique

Demonic Illusion: Descending Hell Technique

Demonic Illusion: Tree Bind Death

Bringer-of-Darkness Technique

Ninjutsu:

Susano`o- The final level of the Mangekyo Sharingan. It creates a giant armored skeleton encased in fire and chakra. It also carries with it two of the legendary supernatural items.
- The Sword of Totsuka - This legendary blade is said to send anything and anyone it pierces to a dream-like genjutsu for all of eternity. The blade itself is enchanted with an incredible sealing technique. The ultimate counter to the Sword of Kusanagi.

-Yata's Mirror - A shield that can turn back any attack.

Space/Time Ninjutsu - This brand of jutsu that Mandra created allows him to take himself in and out of existence as he pleases without the use of hand signs, making it appear that he has just slipped right through attacks.

Amaterasu - is a fire ninjutsu that allows the user to create a black fireball so strong it can burn through anything. It is also said to be able to burn for 7 days and 7 nights

Sussono - Is an ability with the Mangekyo sharingan that allows the user to bend and distort time and space around a fixed location and transporting everything caught in it to another location.

-Katon: Gamayu Emudan - (Fire Release: Fire Blowing)
-Katon: Gamayu Endan - (Fire Release: Toad Oil Flame Bullet)
-Katon: Goukakyuu no Jutsu - (Fire Release: Great Fireball Technique)
-Katon: Housenka no Jutsu - (Fire Release: Fire Balsam Technique)
-Katon: Karyu Endan - (Fire Release: Fire Dragon Flame Missile)
-Katon: Karyuudan - (Fire Release: Fire Dragon Missile)
-Katon: Kasumi Enbu no Jutsu - (Fire Release: Mist Mist Technique)
-Doton: Daijigoku no Jutsu - (Earth Release: Big Hell Technique)
-Doton: Doroku Gaeshi - (Earth Release: Mud Turnover)
-Doton: Doryuudan - (Earth Release: Earth Dragon Missile)
-Doton: Doryuheki - (Earth Release: Earth Release Wall)
-Doton: Doryuu Taiga - (Earth Release: Moving Land River)
-Doton: Karyuudan - (Fire Release: Fire Dragon Missile)
-Doton: Yomi Numa - (Earth Release: Swamp of the Underworld)
-Suiton: Daibakufu no Jutsu - (Water Release: Grand Waterfall Technique)
-Suiton: Kokuyou no Jutsu - (Black Rain Technique)
-Suiton: Suijinheki - (Water Release: Water Wall)
-Suiton: Suikodan no Jutsu - (Water Release: Water Shark Missile)
-Suiton: Suirou no Jutsu - (Hydro Prison Technique)
-Suiton: Suiryudan no Jutsu - (Water Release: Water Dragon Bullet Technique)
-Suiton: Suishouha - (Water Wave)
-Suiton: Teppodama - Water Release: Gun Bullet)
-Futon: Daitoppa - (Wind Release: Great Breakthrough)
-Futon: Mugen Sajin Daitoppa - (Wind Release: Infinite Sand Cloud Great Breakthrough)
-Futon: Renkudan - (Wind Release: Drilling Air Bullet)
Hiraishin no Jutsu (Flying Thunder God Technique)
-Hyoro no Jutsu (Ice Prison Technique)
-Hyoton: Haryu Moko (Ice Release: Piercing Dragon Fierce Tiger)
-Hyoton: Kokuryubo Fusetsu (Ice Release: Black Dragon Outburst Snowstorm)
-Hyoton: Ikkaku Hakugei (Ice Release: One-Horned White Whale)
-Hyoton: Roga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche)
-Hyoton: Tsubame Fubuki (Ice Release: Swallow Snow Storm)


Taijutsu:

Ura Renge

Omote Renge

Shishi Rendan

Kage Buyo

Shukuchi

Konoha Gorikki Senpu

Konoha Daisenpu


*password*



Name: Haji Sai

Age: 25

Rank: Jonin

Current City Alliegeance Akatsuki

What ring do you posses: Right ring finger: 朱雀 Suzaku, the Vermilion Bird

position in Akatsuki:Unknown, Akatsuki member

Bio:
During the war, a large group of raiders came through Sai's village and destroyed everyone and everything save for him. He managed to escape to fend for himself. After years in the wild he became accustomed to a full-time fox lifestyle as he was often transformed into a fox to keep away from predators and, occasionally, hunters. After the much dominion of the Akatsuki, Sai wondered into a village and was able to stay there. There he honed his battle skills and eventually joined with the Akatsuki where he has become great friends with Tobi. Though he and Tobi have several differences due to the fact that Tobi sometimes reverts to referring to himself as Mandra, and his attitude towards everything changes from carefree to arrogance. Whereas some Akatsuki members would be annoyed with Tobi's carefree attitude, Sai enjoys having Tobi brighten up gloomy days.

Appearance:
User Image
When Sai is not in his fox form he wears his Akatsuki cloak with a hood and a fox ANBU mask.

Bloodline/Clan:
Sai comes from a very distant branch of the Inuzuka clan of Konohagakure. This branch allows the user to transform them self into a foxes or wolves, depended on the member. But the main difference between Sai's clan and the Inuzuka clan is that the Haji clan has the ability to read peoples minds and to be able to hold conversations with others at long long distances with his thoughts.

Height: 2-4' (Fox), 6' 2" (Sai)

Weight: 45-80lbs. (Fox), 170lbs. (Sai)

Hobbies: Hunting

Likes: Meat

Dislikes: Hateful people

Fears: Death

Strength Ninjutsu

Weakness Genjutsu

Jutsu

Genjutsu:

Lightning Funeral - The opponent sees them self encased in an orb of lightning and feels the pain of being destroyed by it.

Ninjutsu:

-Chakra Absorption Technique
-Great Ball Spiraling Sphere
-Rasengan
-Rasengan Bullet/s - Shoots the Rasengan like a bullet or in many small -bullets
-Wings of the Sun
-Lightning Strike
-Mokuton no Jutsu
-Wood Element, Winding Fissure
-Mokuton Hijutsu: Jukai Kotan (Wood Release Secret Technique: Birth of Dense Woodland)
-Moku Shouheki no Jutsu - (Wood Barrier Technique)
-Mokujin Soujutsu - (Wooden Men Manipulation Technique)
-Mokujin Hitsugi - (Wooden Men Coffin)
-Mokujin Jutsu - (Wooden Men Technique)
-Moku Bunshin no Jutsu - (Wood Clone Technique)
-Hokage-Shiki Jijun Jutsu - (Hokage style submission technique)
-Clone Great Explosion
-Chidori Nagashi
-Rairyuu no Tatsumaki - (Lightning Dragon Tornado)
-Ikadzuchi no Kiba - (Lightning Bolt Fang)
-Raigeki no Yoroi - (Lightning Strike Armor)
-Raikyuu - (Lightning Ball)
-Sandaa Saaburu - (Thunder Saber)

Sai also carries with him Raiga's twin lightning swords giving him nearly unlimited lightning ability. Though Sai has modified their design. One is longer than the original design and now looks very similar to Sasuke's Kusanagi sword. And the other comes out of its sheith as just a hilt with a very short blade but unwinds as a chain-whip blade.



Taijutsu:

Gatsuga

Garoga

Kage Buyo

Omote Renge

Shishi Rendan

Bunshin Taiatari

Bunshin Kaiten Kokotou Otoshi

*password*
 
PostPosted: Mon May 12, 2008 3:53 pm
Name (last, first): Onitamago, Hotep
Age: 13
Rank (Jonin and up): Above Jounin
Current Alliegeance: Akatsuki
What Ring do you Posses (will be give ring by mod or myself):
Bio sad no unknown bio's and they must be at least 2 paragraphs in length)
Hotep grew up being mocked and ridiculed in his home village of Sand before the Eventual rise of Akatsuki the only person that ever really understood him was his father Gaara but do to the fact that he was decended from a Jinchuriki he had the powers of the demon but not to the same extent. After his father's death Hotep was left by himself because none of the other villages would have anything to do with him He grew up in much the same way that his father had he even had expereinced the lose of someone he loved though he did not hold Akatsuki responsible he quiet found a likeing to killing people and as such when he turned 13 he and the final fight for domination ended he went to the Akatsuki HQ to join them.

Hotep is the spitting Image of his father and has even gotten the same tatoo as his father as a way to remember him. He carrys a sand headband to remind him of what he has lost.
Appearance(pic or description):
User Image - Blocked by "Display Image" Settings. Click to show.
Bloodline/Clan (if appliciable) (made-up only, history of clan, and general description of jutsu):
Height: 6' 4''
Weight:180lbs
Hobbies(stuff you like doing when your not training): reading, doing puzzles
Likes: (things you enjoy doing/eating ect.) moving sand around just because
Dislikes: (Things you hate) people that treat women wrongly
Fears (Everybody has them): Death
Strength (Area your char is strong in) ninjutsu taijutsu
Weakness (area you are weak in.)genjutsu

Jutsu (put jutsu and Rank)

Genjutsu:

Ninjutsu:
Unknown Rank
Desert Coffin
Desert Funeral
Desert Imperial Funeral
Sand Clone
Sand Drizzle
Sand Shuriken
Shield of Sand
Armor of Sand
Sand Coffin
Sand Burial

E-Rank
Cloak of Invisibility Technique

Taijutsu:
Sand Fist(Creates A large fist of sand to grab the enemy or punch and smash them)

BOOM!  

Loki Angel of Darkness
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