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Posted: Fri Apr 22, 2005 4:00 pm
The world: Magic is the name of the game here, folks. Generally regarded as the greatest tool and weapon in existence, everyone uses at least some magic, from small children playing pranks to smithies forging powerful weapons. There is little technology, and the finest crafted items are made by means of artistically and masterfully employed magic or physical effort, not mechanization. Trains and automobiles are non-existent, but there are portal hubs called Movers in major cities,(Use is free) and some of the very rich are known to have magically propelled carriages.(Usually horse-drawn, or perhaps some more interesting creature) Curriculum in schools includes basic teaching of magic and the writing of minor scrolls, and as a result the population of the world generally tends to be highly literate concerning magic. Those that have actually put effort into researching such things have found more knowledge than any single mind should hold, and more power than any vessel should carry.
Peoples: There are three races of people upon the world of Korinth. They are all the same species, yes, but they each have their own areas of skill, or at least a good balance of skills.
Ullari: Those of the southeastern continent have skin that is dark, and their bodies have a natural endurance and strength that surpasses those of other continents. For a long time, they were only tribes that depended on their shaman’s rock magics, and for that reason, partly, they have little exposure to other types. rock magic is about all they are usually capable of, depending on the strength of their connection to nature(which exists to some extent in all). To this day, the Ullari seem a bit primitive - though they are by no means barbarians – and to find a true school or university in Ullari society is a rare occurrence, and they prefer to learn everything for themselves – including the sometimes miraculous weapon-making they can achieve. Summarized – Focus : Physical Prowess and weapon-making Flaw : Little education/magic power. Limited to rock magic (Unless you can give me a /really/ good story for it.)
Maaran: Those of the southwest continent have skin of bronze, and their minds are naturally refined and sharp. The Maaran culture is one of study and learning, they are driven by intense curiosity, and this has led them to have the greatest number of schools and the most compound knowledge of any nation. However, with all their years of sitting and writing, the Maarans have passed on their physical weakness, and now very few indeed are capable of non-magical combat. Curriculum in Maaran schools includes the teaching of basic magic and the writing of minor scrolls, and as a result the population generally tends to be highly literate, especially concerning magic. Those that have actually put effort into researching such things have found more knowledge than any single mind should hold, and more power than any one vessel should carry. Summarized – Focus : Mental/magical prowess, knowledge Flaw : Little physical strength
Tarin: Upon the northern continent reside those of light skin, the Tarin. These people are the balance between the two extreme races of the Maaran and the Ullari, with their minds being sharper than those of the Ullari, though not touching that of most Maarab. A highly educated Tarin might be able to hold an intelligent conversation with one of the Maaran people, but half of his knowledge would have to be consumed in simply learning the complexity of their language. On the other hand, Tarin are physically superior to the Maaran people, while their strength pales in comparison to that of the Ullari. In trained for his entire lifetime, a Tarin might be able to fight on par with an Ullari, but such a thing is rare, and an Ullari of any real strength could defeat even the best trained of Tarin. No, the strength of the Tarin resides in balance and adaptation, using everything available to them in conjunction, that it will all conglomerate together and create a seamless being of strength and magical prowess. The schooling system of the Tarin only goes so far, it teaches them enough of the magical arts to get them through – or rather, inspires them to learn more alone, for those who enjoy the knowledge can go on to be scholars and magical researchers – but moreso they are expected to balance magic with their physical abilities to simply get through daily life. Summarized – Focus: None (Adaptation?) Flaw: None (Openness?)
The Art of Magic: Spells are very personal things, created by the specific imagination, personality, and force of the caster. There are no ‘standard spells’, though many do serve the same purpose, simply manifesting themselves in different ways. Frequently the art of a spell or a set of spells is passed down like a family heirloom, but even then such spells vary a bit depending on the caster. Magic is a greatly different thing for every individual, and therefore it is truly an art, which must be developed over time and through experience.
Despite the vast differences in spells and their personal link to the caster, it is possible to place most spells under broad categories, known as Grades of Magic. The most commonly known and used grades are the Elemental Grades; those which have a direct effect on natural things or use these things in their casting. While the less educated believe the Elemental Grades to only be Fire, Water, Wind, and Rock, those who truly care usually learn of the lesser know Elemental Grades, such as Ice, Shadows, and Soil. The vast majority of spells can be classified as Elemental, but when the artist begins to delve deeper into the Art; they learn the Abstract Grades. These Grades tend to be both much more enigmatic, (and much more powerful) than the Elemental. Examples of Abstract Grades would be Fear, Love, Hatred, Spirit, and Summon. (As a note, the Grades are not limited to what I have stated, for either Elemental or Abstract.) Be aware, the Abstract Grades are very infrequently used, and most spells your character knows will definitely be of the Elemental Grades (though you can mix and match between the elemental types). Usually Abstract Grades will only come into play for either extremely focused and powerful NPCs, or under very dire circumstances for player characters. (Such as getting help from spirits while hanging from the edge of a cliff, so you don’t quite die.)
Character submission: Okay, in order to submit a character, you must fill out the form that I am providing below. PM them to me. No posting them in the thread, or I’ll have your head. (Or just delete the post, whichever is more convenient) Some important things to note about characters: race is important, it affects both your magical and your physical abilities, so if you’re going to be the super-all-powerful mage, don’t be and idiot and pick Ullari, because I will not let things like using non-rock magic slide. Your character has a problem, okay? I really don’t like it when people just assume their character is pretty much impossible to defeat. And please, make the flaw something that actually comes up, and then make sure it is always in your roleplaying – it bothers me when say, someone that should be blind, seems to have perfect senses anyway. It just doesn’t work, okay? I guess that is it. Oh, yeah. Use your Common Sense! (Oh, and read what is in the parenthesis, there are details.)
Character Name: (This is just too obvious to explain.) Gaian Name: (Just as obvious as above.) Race: (Ullari, Maaran, or Tarin. Nothing else. Maybe a half-breed.) Grade focus: (If Ullari, it’s rock. If Maaran, it can be any Elemental Grade. If Tarin, it can be any of the major Elemental Grades.) Vocation: (Job of your character. Not hard, just try to fit into the society of your race.) Spells and descriptions: (The majority of your spells must be classified under your Grade Focus. An Ullari starts with three spells, only rock type allowed. A Maaran starts with fifteen spells, which can be of any Elemental Grade, and is allowed one Abstract Spell, but it counts as five regular spells. A Tarin begins with eight spells, which can be of any Elemental Grade, but a spell from one of the lesser-known grades counts as two regular spells.) Appearance: (Wearing? Hair? Eyes? Demeanor? I care about this. Oh, again, try to fit race.) History: (No super-powerful generals or anything, please, but basically it would be a good idea to explain what drives you.)
Questions are welcome! (Just mark them as OOC at least, or PM them to me. (They fit well with character sheets.) )
Before you ask, yes, there is more, but I don’t quite have that yet. I will, I promise. (I also promise to be as fair as I can, for the record.)
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Posted: Mon Apr 25, 2005 3:29 pm
Well, now, in the hopes of garnering a bit more interest, (I've only gotten 1 PM about this so far...) I'll continue this.
The separate continents on which the races reside are separated by great expanses of water, one more reason that the Maarans discovered the other two races before they had even got their feet anywhere into the water. (Actually, the Tarin had just built their first fishing boats, and the Ullari were almost afraid of the water, except when it beached large fish after storms.) The lands are spread like the points of a triangle on the globe, Tarin lands at the North, Maarans at the southwest, and the Ullari with the southeast. Planet-wise, the continents are huge. So much so that it is just as fast to sail from the Maaran lands to the Ullari lands no matter whether you move into the waters south of the Tarin or not.
In addition, each of the races has managed to establish one government to rule each of their nations.(each continent is one nation, as well) For the Maaran people, this government is based almost exclusively on good will. Every member of Maaran society contributes in some fashion or another, and if you do not, the punishment is more people giving you assistance, at the least making you feel responsible and guilty, at the worst overwhelming you until you become afraid of any contact with others and become a nomad, and thus, self-sufficient, at least. The Tarin government is much like that of the Democratic Republic of the United States, only at this point in their history, the corruption level of politicians is really quite low and they serve out of a desire to help the people rather than a desire for monetary gaining. Lastly, the Ullari, live in Monarchy, but a well-made one. Their leader is not elected, nor is he restricted, rather, the greatest warrior of the nation is determined periodically (whenever the current "king" determines, which could be anywhere from every few weeks to when he feels himself faltering) in a competition to determine just who is the strongest fighter of all the Ullari people. This same person has infallibly been the most intelligent and wisest of them as well, because when you're all as strong as bulls - that is when talent and knowledge truly show.
These nations have warred on occasions past. Or rather, the Tarin and the Ullari found themselve disputing over things, and the Maaran set them strait with shiploads of overwhelming mages, ending the conflicts quickly and almost bloodlessly. For the most part, trade and cooperation thrive between the three nations, and it is quite a peaceful place for most everyone to live. This is not to say that the nations lack their own gory past wars and all love each other, but that nearly every national problem was resolved prior to their achieving contact with one another.
Now, where is the story-line, you ask? No globe-scale wars? No uprising factions? Well, let us just say that there is one more continent that even the eyes of the wise Maaran have not managed to spot, and an enemy that would be an even match for any of its neighbors.
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Posted: Tue Apr 26, 2005 6:19 pm
[ Message temporarily off-line ]
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Posted: Wed Apr 27, 2005 11:58 am
"Damn it all! I cannot sit here in this small room for the rest of my life! It is boring." He got up from his desk after struggling to throw his books around the room. He'd come here everyday to research and study for the government, when really, his powers should be better used in battle. He sighed and lookd around the mess of the room he'd made. He cast a simple cleaning charm and watched as the books replaced themselves on the shelves and his papers reorganized. He needed some fresh air.
He walked out of the building and squinted at the bright light that flew into his eyes. He had been in there for way to long, coming when it was still dark in the morning and dark at night. It was no wonder that he had no family life. He growled at a passing Maaran student and laughed as the boy ran away scared.
He needed excitement, adventure, anything! He paced up and down the sidewalk trying to think of what he possibly could do in this city. That was it, there was nothing to do in this city, if he wanted adventure, he would have to seek it on his own, not expect it to pop up in front of him. He looked up at the huge bui;ding in front of him.
"Farewell my friend, I have served you well and you I." He felt strange talking to a building, but he had been coming here since the age 17; years he had spent here.
He quickly ran back into the building and gathered up all of his important belongings. He grabbed some of his keepsake and knicknacks and picked up his staff. He placed a couple of books inside his pack and hefted it onto his shoulder with difficulty. He was truly a weakling, physically. His mind was considered to be one of the most powerful of the Maaran.
Again he found himself running, this time under the heavy weight of his belongings, he would make a quick trip home, drop off some stuff, and then notify his superiors. He was leaving... not that anyone would miss him.
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Posted: Wed Apr 27, 2005 3:30 pm
"Ralen! Ralen!!!" A young boy ran through the streets, he could not have been any more than thirteen, and his high voice carried through the streets as he sought his master. "Ralen!!!" With a jerking motion, he fell to the ground after colliding headlong into someone's stomach. He looked up from the dust with a big smile. "Ralen, Lord Orul calls for you." A big hand separated itself from the folds of the robe and cupped the boy's sandy hair. Ralen's deep rumbling voice echoed out from under the hood. "Thank you, Loram. I will go to him now."
Later that evening, after the sun had set...
Ralen smashed the door behind him and stalked out into the cold night air, his scholarly robes and flowing hair billowing behind him like a phoenix tail. Curses, this could not be happening. Gods, how could this be happening? It didn't take Ralen, boat-master, very long to reach the harbor. He stopped to speak briefly with one of the ship captains, then moved on to speak to the keeper of the harbor. Crap, it was true. Six deaths on consecutive nights, bones crushed, but they were also dissected, like science projects. It wasn't so much the serial killing that bothered Ralen, it was the matter of who was doing it. Only an Ullari could crush someones bones the way these peoples' had been, but they would never dissect them like this, they had great respect for the deaths of warriors - and they didn't know anatomy well enough to do it this perfectly and precisely. Shoot, Ralen himself didn't even understand half the stuff going on in human bodies, and neither did any other Tarin that he knew of. Usually they just left that sort of thing to the Maaran, and that was the other problem. An Ullari could've crushed the bones, and a Maaran could have dissected the victims like they had, but this... well, it couldn't be the work of a Tarin, for no Tarin could pulverize bone or dissect others alive. So that led Ralen to believe that it had to be a pair of people, an Ullari and a Maaran together, and that would be absolute hell for international relations. His curse floats out from his lips and he heads off to see what can be done.
Maaran nation, two days earlier
The examiner was close to vomiting. He had never seen evidence of such pain in a single invidual before. The poor Maaran had been directing a small fishing vessel when he had been clubbed, then all evidences showed that he had been dragged off and tortured, then left to rot back where he had been first assaulted. Horrifyingly, every bone in this poor man's body had been crushed, pulverized as if sent through a Maaran bone-grinder to be made fertilizer for plants.. but they had not been stripped clean of meat first. Residual nervous signals indicated that the victim had been perfectly aware during the entire excruciating process, and then the attacker had cut into him, carved out all of his organs with a precision rivaling the Maarans' greatest surgeons - but all that time they had kept the victim aware of the pain, awake enough that they could have asked him what it felt like and he would have the clarity of mind to answer, if he could stop screaming long enough. Oh, Inaari's mind blanched at the very thought of it, and he wanted to punch something with his fragile fist. The conclusion was immediate - it could not be a Maaran, for they could never perform such an atrocity on their own people, and it could not be Tarin, they could not have crushed the bones, but it could not have been the Ullari, either, for they could never have managed to separate the man's organs so cleanly. So it was back to the option of it being a Maaran, and Inaari wanted to throw up.
Ullari nation, two days previous
These cuts were too clean, and evil. Perhaps Uton could have been defeated in battle... perhaps, but that did not explain the cuts. They were not the slashes of swords nor the thrusts of knives, they were.. they looked something like the stitches that the Maarans could make, but could they have done such evil? Uton was a good man...
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Posted: Fri Apr 29, 2005 5:31 pm
Pulling her hood down futher over her head to keep the sun out of her eyes, Lona slow rubbed the dirt and grim from the bottems of her tired feet. It was too hot to be out traveling durning the day, but the cool morning had been so promising. Sitting, her back against the trunk of a rather wilted tree, she looked up at the city. It wasn't too far away, half an hour of walking should bring her to the city gates, but her feet were refusing to hold her weight again. Glaring down at her feet, she sigh as her eyes landing on the slivery scars that criss-crossed along the bottems of her feet, barely visible against her pale skin.
It was no wonder her legs were so wobbly. She didn't take care of herself well enough. Running her fingers through her hair, Lona sighed and slumped back against the tree. It was kind of hard to keep herself together these days. She was still getting over the fever that attacked her body three days ago, and hiking for hours on end when your not well isn't the smartest thing to do, but what could she do? This was the lifestyle she chose years ago when she chased herself from home. The road is hard, even more so when your body isn't suited for it.
Pulling at the water flask that hung by her side, she pulled the stopper off and held it upside down over her parched tounge. A single drop of water was all the flask held, and it took quite a long minute, and numerous irritated shakes of the flask, before it finally fell into her mouth. Lowering the flask with a limp hand, she glanced around at the ground for a decent walking stick. She would have to reach the city soon, or she would probably collaspe again.
Grabbing for a long branch, she slowly tore the twigs and leaves off of it, before tentively standing and testing it's strength. Sighing in relief as it held, she started once again towards the city. The life of a nomad was hard, but she took everything in it's stride. She had to, to survive.
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Posted: Tue Sep 06, 2005 9:03 pm
i wanna join wait,no i don't,...wait...wha!?? gonk
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