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Fairy Tail: The Other Land

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With the loss of the High Royalty, the Seven Kingdoms go to war to fill the gap themselves, and in the background, an ancient evil rises. 

Tags: Fairy Tail, action, role-play, comedy, magic 

Reply Iɴꜰᴏʀᴍᴀᴛɪᴏɴ Aʙᴏᴜᴛ Tʜᴇ Oᴛʜᴇʀ Lᴀɴᴅ
Ranking System

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Arcalentis
Captain

Wily Trickster

PostPosted: Sat Jul 11, 2020 5:37 pm


The Ranking System of this guild will divide characters into different groups based off of their fighting ability and magic power. In order to rank up, one must the following: post a certain number of times, and complete a certain number of missions. Everyone however must start at either D, C or B for Guilds. Or Gamma, Kappa, or Beta for Independent. You cannot start at a higher rank unless you have one of the following reasons: You have gained permission, or your character is a Guild Master/Omega Rank or Wizard Saint or Aberrant One. You can only rank up once every three days real time.


From Saint Rank and up, a character can have two different Lost Magics if they already had one. So if you had a Slayer Magic, you could also have something like Arc of Embodiment. But you CANNOT have two different Slayer Magics. Even if they are the same element. That'd be a no-go.


The way to rank up depends mainly on the rank you're going for.


D-Rank/Gamma to C-Rank/Kappa: To become a C-Rank/Kappa Mage, you must post at ten times [at least seven sentences each post], then take on two different C-Rank Jobs. These can be done in either order, but posts in Jobs don't count towards the "Ten Post Goal".

C-Rank/Kappa to B-Rank/Beta: To become a B-Rank/Beta Mage from C-Rank/Kappa, you must post fifteen times [at least seven sentences each post], then take on five different B-Rank Jobs, or two A-Rank Jobs. It should be noted that, though these can be done in either order, posts in Jobs don't count towards the "Fifteen Post Goal".

B-Rank/Beta to A-Rank/Delta: To become an A-Rank/Delta Mage from B-Rank/Beta, you must post twenty times [at least seven sentences each post], then take on ten different A-Rank Jobs, or three S-Rank Jobs. It should be noted that, though these can be done in either order, posts in Jobs don't count towards the "Twenty Post Goal".

S-Rank/Sigma: The only way to become an S-Rank/Sigma is to undertake the "S-Rank Exam", which is held whenever a Guild Master feels like it. If you're an Independent, then you must battle a Sigma of your own choosing to battle against, and you must win. Your rank doesn't matter, so you could even take it as a D-Rank. Though the Guild Master gets to choose who they want to take it. Up to five Mages at a time can take the exam [any amount of Independents can fight against Sigmas].

S-Rank/Sigma to Ace/Alpha: To become an Ace/Alpha, there are two different ways. Either be appointed by the Guild Master, or defeat the current Ace. To be appointed by the Guild Master, you must either complete five 10-Year Jobs, or two 100-Year Jobs. As an Independent, you must defeat one of the current reigning Alphas and take their place.

Guild Master/Omega: Any rank can become a Guild Master, though you must be asked by the original Guild Master to become one. Defeating the Guild Master in battle won't do anything, and killing them will only disband the guild. As an Independent, you must defeat one of the current Omegas in a battle, and take their place.

Saint: A ranking given to the lower six Wizard Saints [Ranks 5~10] and the lower four Aberrant Ones [Ranks 5~8]. It's possible to reach even this rank without fighting and winning against any of them, but it's quite difficult. It takes thirty posts in training [two paragraphs each post, at least five sentences each], twenty-five regular posts [at least seven sentences], and the completion of five 100-Year Jobs.

Legend: A ranking given to the bottom two four strongest Mages in Fiore, the 4 Gods of Ishgar and the 3rd and 4th Aberrant Ones. It is possible to reach this rank without battling any of them, but it takes a lot of work. To reach this rank, it takes forty posts in training [two paragraphs each post, at least five sentences each], thirty-five regular posts [at least seven sentences], and the completion of ten 100-Year Jobs.

Ascendant: A ranking that goes beyond the limit of normal human Mages. Given only to the most powerful of Mages. In other words, 1st and 2nd Wizard Saints and Aberrant Ones. To reach this rank, without fighting any of them, it takes fifty posts in training [three paragraphs each post, at least ten sentences each], fifty regular posts [at least ten sentences], and the completion of fifteen 100-Year Jobs.

Empyrean: This ranking belongs solely to the Empyrean Ones, Wizards/Mages that were chosen by unknown powers. This Ranking is usually given to one at birth, whenever a Diviner is present in order to reveal the child's future. As such, there is no way to truly come into the title by normal means. These Mages are powerful enough to stand up to the strongest of the Saints AND Aberrant. To reach this rank, without fighting any of them, it takes fifty posts in training [three paragraphs each post, at least ten sentences each], fifty regular posts [at least ten sentences], and the completion of fifteen 100-Year Jobs.


NOTE: Posting in OOC or anywhere that isn't in the actual role-play doesn't count for posts.

The Cardinals and The Archons
Special roles given to only five different people throughout Veneficium. The Cardianl of The Church of Cielos, The Cardinal of The Church of Gerges, the Archon of the Galaxia Cult and two other Cult Archons. These Mages, blessed by their believed/perceived God, have reached power that many would normally be incapable of.
[Have a Main Magic and nine Sub Magic. Allowed a maximum of eighty-five spells.]
{{Base Magic Pool of 500 | Health Points are 5,000}}

Empyrean
Mages who seem to be so powerful that their Magics' power could be considered equal to an armada of Mages. With this power in their hands, they can easily take on whole scores of S-Rank Mages single-handedly.
[Have a Main Magic and eight Sub Magic. Allowed a maximum of seventy spells.]
{{Base Magic Pool of 400 | Health Points are 4,000}}

Ascendant
Just above peak of human talent with some change. Hardly anyone can rival their power. The mere mention of their names will send shivers down the spines of those who know it.
[Have a Main Magic and eight Sub Magic. Allowed a total of seventy spells.]
{{Base Magic Pool of 400 | Health Points are 4,000}}

Church Archbishop / Cult Apostles
A ranking that belongs solely to the "Ace" ranked members of the Churches and the Cults.
[Have a Main Magic and six Sub Magic. Allowed a maximum of sixty spells.]
{{Base Magic Pool of 375 | Health Points are 3,750}}

Legend
At the very peak of human talent. Trying to challenge them will likely send you to an early grave. It's easy to recognize these people just by uttering their name alone.
[Have a Main Magic and seven Sub Magic. Allowed a total of sixty-five spells.]
{{Base Magic Pool of 350 | Health Points are 3,500}}

Saint
Close to the peak of human talent. Few are their equals. Generally people recognize these character's overwhelming power.
[Have a Main Magic and six Sub Magic. Allowed a total of sixty spells.]
{{Base Magic Pool of 325 | Health Points are 3,250}}

Church Bishop / Cult Flagellant
A ranking that belongs solely to the S-Rank members of the Churches and the Cults.
[Have a Main Magic and six Sub Magic. Allowed a maximum of fifty spells.]
{{Base Magic Pool of 300 | Health Points are 3,000}}

Guild Master/Omega
The most powerful person in a guild, or among independents. Can take on nearly any challenge that comes their way.
[Has one Main Magic, six Sub Magic. Allowed a total of fifty spells.]
{{Base Magic Pool of 250 | Health Points are 2,000}}

Prince/Princess
A role that belongs specifically to one of the Princes/Princesses of the Seven Kingdoms, and even the High Royalty. Due to all the special training they've received, they're essentially the same level as a Guild Ace, but not as powerful as a Guild Master.
[Has one Main Magic, five Sub Magic. Allowed a total of forty spells.]
{{Base Magic Pool of 225 | Health Points are 1,500}}

Guild Ace/Alpha
An master among experts. Sitting are at the top of their game.
[Has one Main Magic, five Sub Magic. Allowed a total of forty spells.]
{{Base Magic Pool of 210 | Health Points are 1,000}}

Royal Retainers
Special Guards that were trained to be able to protect the Prince or Princess they were assigned to. They've usually had rough and extensive training, to be able to better keep the royalty safe.
[Has one Main Magic, five Sub Magic. Allowed a total of thirty-five spells.]
{{Base Magic Pool of 190 | Health Points are 900}}

Church Priest / Cult Adept
A ranking that belongs solely to the A-Rank and B-Rank members of the Churches and the Cults.
[Have a Main Magic and five Sub Magic. Allowed a maximum of thirty-five spells.]
{{Base Magic Pool of 190 | Health Points are 850}}

S-Class/Sigma
A true professional. Beyond simply being competent, they bring something to table that the rest of the group don't have. Something that makes them a cut above the rest. This is the minimum requirement in order to merely survive against the threats they are expected to face.
[Has one Main Magic, five Sub Magic. Allowed a total of thirty-five spells.]
{{Base Magic Pool of 170 | Health Points are 750}}

A-Class/Delta
Mages who have proved their talent against the norm. Struggles in combat against higher ranks, but can pull out victorious.
[Has one Main Magic, three Sub Magic. Allowed a total of thirty spells.]
{{Base Magic Pool of 140 | Health Points are 500}}

Church Deacon / Cult Initiate
A ranking that belongs solely to the C-Rank and D-Rank members of the Churches and the Cults.
[Have a Main Magic and two Sub Magic. Allowed a maximum of twenty spells.]
{{Base Magic Pool of 130 | Health Points are 350}}

B-Class/Beta
Mages of "slightly above average" talent who can put up a fight against A-Rank/Delta Mages while going all out.
[Has one Main Magic, two Sub Magic. Allowed a total of twenty spells.]
{{Base Magic Pool of 110 | Health Points are 250}}

C-Rank/Kappa
Mages who can't compete with A-Rank/Delta and have trouble against B-Ranks/Betas. Considered weak in physical power by the higher-ups of the Wizardry world.
[Has one Main Magic, one Sub Magic. Allowed a total of fifteen spells.]
{{Base Magic Pool of 80 | Health Points are 100}}

D-Rank/Gamma
Mages that are considered to be complete jokes. Unable to really fight at all.
[Has one Main Magic. Allowed a total of ten spells.]
{{Base Magic Pool of 30 | Health Points are 50}}
PostPosted: Mon Jun 21, 2021 12:02 pm


MAGIC USAGE

As you would guess, with there being a Magic Pool, Spells of different Ranks will cost these points in order to use. These numbers will be listed below;

C-Rank - 10 MP
B-Rank - 20 MP
A-Rank - 30 MP
S-Rank - 50 MP
Ultimate - 75 MP

For transformation Spells, staying in that form will drain the appropriate amount. All Spells listed under a transformation are considered the same Rank as that Spell, and using them will drain that much from your Magic Pool.

When it comes to Celestial Keys, Jade Keys are considered Ultimate, Gold and Platinum Keys are considered S-Rank, Silver are A-Rank and Bronze are B-Rank. Celestial Spirits do not continually drain your MP while they are out, and their own MP depends on their owner's. Jade Keys will have the same amount of MP, Gold and Silver will have 3/4ths, Silver will have half and Bronze will have 1/4th. The power of their attacks and their MP use will also be considered the same as their previously listed Rank.

When it comes to attacks, it doesn't make sense for a C-Rank's attack power to be the same as an S-Rank's. As such, the amount of damage done by each Rank of Spell will be listed below.

C-RANK

Cardinals & Archons - 150
Empyreans & Ascendants - 140
Archbishops & Apostles - 130
Legends & Saints - 120
Bishops & Flagellants - 110
Guild Masters & Omegas - 100
Princes & Princesses - 90
Aces & Alphas - 80
Royal Retainers, Priests & Adepts - 70
S-Ranks & Sigmas - 60
A-Ranks & Deltas - 50
Deacons & Initiates - 40
B-Ranks & Betas - 30
C-Ranks & Kappas - 20
D-Ranks & Gammas - 10


B-RANK

Cardinals & Archons - 180
Empyreans & Ascendants - 168
Archbishops & Apostles - 156
Legends & Saints - 144
Bishops & Flagellants - 132
Guild Masters & Omegas - 120
Princes & Princesses - 108
Aces & Alphas - 96
Royal Retainers, Priests & Adepts - 84
S-Ranks & Sigmas - 72
A-Ranks & Deltas - 60
Deacons & Initiates - 48
B-Ranks & Betas - 36
C-Ranks & Kappas - 24
D-Ranks & Gammas - 12


A-RANK

Cardinals & Archons - 225
Empyreans & Ascendants - 210
Archbishops & Apostles - 195
Legends & Saints - 180
Bishops & Flagellants - 165
Guild Masters & Omegas - 150
Princes & Princesses - 135
Aces & Alphas - 120
Royal Retainers, Priests & Adepts - 105
S-Ranks & Sigmas - 90
A-Ranks & Deltas - 75
Deacons & Initiates - 60
B-Ranks & Betas - 45
C-Ranks & Kappas - 30
D-Ranks & Gammas - 15


S-RANK

Cardinals & Archons - 300
Empyreans & Ascendants - 280
Archbishops & Apostles - 260
Legends & Saints - 240
Bishops & Flagellants - 220
Guild Masters & Omegas - 200
Princes & Princesses - 180
Aces & Alphas - 160
Royal Retainers, Priests & Adepts - 140
S-Ranks & Sigmas - 120
A-Ranks & Deltas - 100
Deacons & Initiates - 80
B-Ranks & Betas - 60
C-Ranks & Kappas - 40
D-Ranks & Gammas - 20


ULTIMATE-RANK

Cardinals & Archons - 450
Empyreans & Ascendants - 420
Archbishops & Apostles - 390
Legends & Saints - 360
Bishops & Flagellants - 330
Guild Masters & Omegas - 300
Princes & Princesses - 270
Aces & Alphas - 240
Royal Retainers, Priests & Adepts - 210
S-Ranks & Sigmas - 180
A-Ranks & Deltas - 150
Deacons & Initiates - 120
B-Ranks & Betas - 90
C-Ranks & Kappas - 60
D-Ranks & Gammas - 30


MAGIC BOOST

Of course, it's completely possible to boost your current Magic Pool. As of now, boosting your Health Points is impossible, though it may be introduced as a possibility later down the road. In order to boost your Magic Pool, there are a number of ways. These will be listed below.

XXXXXDragon/God/Devil SlayersXXXXX
• +75 MP

XXXXX[Primordial/Ancient/Primeval] Dragon/God/Devil SlayersXXXXX
• +100 MP

XXXXXOther Lost MagicXXXXX
• +50 MP

XXXXXTen Wizard SaintsXXXXX
10th Wizard Saint +50 MP
9th Wizard Saint +60 MP
8th Wizard Saint +70 MP
7th Wizard Saint +80 MP
6th Wizard Saint +90 MP
5th Wizard Saint +100 MP
4th~1st Wizard Saint +130 MP

XXXXXThe Aberrant OnesXXXXX
8th Aberrant One +70 MP
7th Aberrant One +80 MP
6th Aberrant One +90 MP
5th Aberrant One +100 MP
4th Aberrant One +110 MP
3rd~1st Aberrant One +140 MP

XXXXXEmpyrean SentinelsXXXXX
• +100 MP

XXXXXChurch / Cult WizardXXXXX
• +50 MP

XXXXXCaster Only / Holder Only MageXXXXX
• +30 MP

XXXXXCaster & Holder MageXXXXX
• +60 MP

XXXXXGuild Ace / Guild MasterXXXXX
• +50 MP

XXXXXCardinal/Archbishop / Archon/ApostleXXXXX
• +75 MP

XXXXXTraveler / Independent MageXXXXX
Gamma +10 MP
Kappa +20 MP
Beta +30 MP
Delta +50 MP
Sigma +60 MP
Alpha +70 MP
Omega +80 MP

XXXXXCelestial Mage [With 1 Jade or 3 Gold/Platinum Key(s)]XXXXX
• +50 MP

XXXXXCelestial Mage [With 1 Jade & 3 Gold/Platinum Key(s)]XXXXX
• +75 MP

XXXXXSecond Origin BoostXXXXX
• x1.2 Base MP

NOTE: The Second Origin Boost applies only to those who have unlocked their Second Origin and use it at all times, instead of as a trump (in which case, any Spell you use will have its power tripled, but its MP use will also be tripled). The trump can also only be used once per battle, whereas the Boost is applicable at all times. It also only boosts your BASE MP. So apply the Second Origin Boost before adding in all other calculations.

NOTE II: The above listed bonuses do NOT stack. You only choose the ones that are applicable to your character at current time (an Ancient Dragon Slayer wouldn't get their bonus plus the one for being a Dragon Slayer). If you're uncertain about which boosts your character should get, just ask me and I'll help you out.

Arcalentis
Captain

Wily Trickster

Reply
Iɴꜰᴏʀᴍᴀᴛɪᴏɴ Aʙᴏᴜᴛ Tʜᴇ Oᴛʜᴇʀ Lᴀɴᴅ

 
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