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A Fairy Tail Guild set in an Alternate Reality 

Tags: Fairy Tail, Fantasy, Slice Of Life, Magic, Roleplay 

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M1dnightEclipse

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PostPosted: Fri Jun 05, 2020 3:15 pm


T Magics


Name: Take Over
Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". Currently, there are only 4 distinctively known kinds of Take Overs: Beast Soul, Animal Soul, Satan Soul, and Machina Soul. In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities . However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic.
Magic Rules & Abilities:
There is 5 types of Takeovers
- Satan Soul 2 Magic Slots - Limited to 1 User
- God Soul 2 Magic Slots - Limited to 1 User
- Animal Soul - 1 Magic Slot
- Machina Soul - 1 Magic Slot
- Beast Soul - 1 Magic Slot

- Each takeover counts as a spell

- No basic takeovers for Satan or God Soul

Basic Takeover 1 Magic type with one spell or a special feature feature such as heightened smells or sight.

- Advanced Takeover can use one type of magic with three spells, and can have one special feature {IE Immense speed or strength]

- Ultimate Takeovers can has a Total of 6 Spells for both magics and two special feature {IE Immense speed or strength]

- Beta Mage can start out with 3 Takeovers [ No Ultimates ]
- Alpha mages can start out with 4 Takeovers [ No Ultimates ]
- S-Ranks can start with 5 Takeover [ 1 Ultimate ]
- Guild Master can have 6 Takeovers [ 2 Ultimate ]
- Devil slaying magic is effective against Satan Soul Users
- God Slaying magic is effective against God Soul Users
- Jobs can give slayers more takeovers.
Taboo: N/A
Requirements: N/A
Magic Spells: Make Customs for this Magic


Name: Teleportation Magic
Description: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location.
Magic Rules & Abilities: N.A
Taboo: N.A
Requirements: N.A
Magic Spells:

Basic

Spell Name: Basic
Range: 100m
Duration: 1 Post
Description: The user is able to teleport to any location in a direct line
Rank: Basic


Name: Terrain Effect Magic
Description: It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.
Magic Rules & Abilities:
- Only can cast one terrain effect at a time
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Terrain Effect: Boiling Water Zone
Range: 30m Radius
Duration: 3 Posts
Description: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring
Rank: Basic

Spell Name: Terrain Effect: Hot Wind Zone
Range: 10m
Duration: 1 Post
Description: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind. which can burn their opponents
Rank: Basic

Spell Name: Terrain Effect: Iceberg Zone
Range: Self
Duration: 1 Post
Description: The caster performs a hand gesture and summons an iceberg to block an incoming attack. can block basic spells
Rank: Basic

Spell Name: Terrain Effect: Wind Zone
Range: 10m
Duration: 1 Post
Description: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away
Rank: Basic

Spell Name: Terrain Effect: Cold Zone
Range: 20m
Duration: 2 post
Description: The user, with the use of hand gestures, freezes the entire area, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites.
Rank: Basic

Spell Name: Terrain Effect: Plus White Night Zone
Range: 15m
Duration: 1 Post
Description: By aiming the user's both hands forward, the user illuminates its body with a bright, white light that can blind their opponent , countering other light-oriented attacks in the process.
Rank: Basic

Advanced

Spell Name: Terrain Effect: Whirlpool Zone
Range: 40m
Duration: 3 Posts
Description: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area
Rank: Advanced

Spell Name: Terrain Effect: Lava Zone
Range: 20m from self
Duration: 3 Posts
Description: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.
Rank: Advanced

Spell Name: Terrain Effect: Gravity
Range: 20m
Duration: 2 Posts
Description: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground.
Rank: Advanced


Name: Thread Magic
Description: A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Web Shot
Range: 10m
Duration:
Description: The user crosses their arms, with the left one on top and the right one below it, and then generates webs from their hands which grow in size as they move away from the spot where they're produced. Such webs can entangle targets through their sticky properties
Rank: Basic

Spell Name: Threads of Fate
Range: 30m
Duration: 5 Posts
Description: The user creates threads that they can place all over an area, this will allow the user to know the enemies position if a thread is broke, the threads are very thin and can't be seen with a low perception.
Rank: Basic

Spell Name: Thread Hook
Range: 10m
Duration: 1 Post
Description: The user creates a hook that can be shot towards a location sticking onto any surface allowing them to fly forwards.
Rank: Basic

Spell Name: Thread Net
Range: 0-5m thrown or can be placed in an area.
Duration: 1 or 3 Posts
Description: Tuser creates a thread net and tosses it at an opponent or uses it to block off an area, it is very good for capturing an enemies due to the stickiness to the threads, if the target struggles the more entagled they become
Rank: Basic

Advanced

Spell Name: Thread Cocoon
Range: Self
Duration: 3 Posts
Description: The user can spin an opponent around and quickly use there thread magic to entangle them, they use a special thread that is extremely sticky, and can bind opponents for a duration. Once entangles the threads start to make work as it can slowly sap magic from the opponent.
Rank: Advanced


Name: Transformation Magic
Description: Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages, such as Mirajane, are capable of performing this Magic easily in all of its levels. People from Edolas can also use Complete Transformation Box that contains Transformation Magic.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements: Must have seen person they are trying to transform into before
Magic Spells:

Basic

Spell Name: Basic Transformation
Range: Self
Duration: 5 Posts
Description: This level his level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to requip.
Rank: Basic

Advanced

Spell Name: Advanced Tranformation
Range: Self
Duration: 5 Posts
Description: Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size.
Rank: Advanced
PostPosted: Fri Jun 05, 2020 3:48 pm


U Magics


V Magics


Name: Vegetable Magic


Name: Vehicle Magic


W Magics


Name: Water


Name: Wave


Name: Wind Magic


Name: Wool Magic


M1dnightEclipse

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Fashionable Genius

10,350 Points
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M1dnightEclipse

Captain

Fashionable Genius

10,350 Points
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PostPosted: Fri Jun 05, 2020 3:58 pm


Y Magics


Name: Yagdo Rigora


Z Magics
Reply
Caster | Holder | Lost | Banned |

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