T Magics
✘ Name: Take Over
✘ Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". Currently, there are only 4 distinctively known kinds of Take Overs: Beast Soul, Animal Soul, Satan Soul, and Machina Soul. In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities . However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic.
✘ Magic Rules & Abilities:
There is 5 types of Takeovers
- Satan Soul 2 Magic Slots - Limited to 1 User
- God Soul 2 Magic Slots - Limited to 1 User
- Animal Soul - 1 Magic Slot
- Machina Soul - 1 Magic Slot
- Beast Soul - 1 Magic Slot
- Each takeover counts as a spell
- No basic takeovers for Satan or God Soul
Basic Takeover 1 Magic type with one spell or a special feature feature such as heightened smells or sight.
- Advanced Takeover can use one type of magic with three spells, and can have one special feature {IE Immense speed or strength]
- Ultimate Takeovers can has a Total of 6 Spells for both magics and two special feature {IE Immense speed or strength]
- Beta Mage can start out with 3 Takeovers [ No Ultimates ]
- Alpha mages can start out with 4 Takeovers [ No Ultimates ]
- S-Ranks can start with 5 Takeover [ 1 Ultimate ]
- Guild Master can have 6 Takeovers [ 2 Ultimate ]
- Devil slaying magic is effective against Satan Soul Users
- God Slaying magic is effective against God Soul Users
- Jobs can give slayers more takeovers.
✘ Taboo: N/A
✘ Requirements: N/A
✘ Magic Spells: Make Customs for this Magic
✘ Magic Rules & Abilities:
There is 5 types of Takeovers
- Satan Soul 2 Magic Slots - Limited to 1 User
- God Soul 2 Magic Slots - Limited to 1 User
- Animal Soul - 1 Magic Slot
- Machina Soul - 1 Magic Slot
- Beast Soul - 1 Magic Slot
- Each takeover counts as a spell
- No basic takeovers for Satan or God Soul
Basic Takeover 1 Magic type with one spell or a special feature feature such as heightened smells or sight.
- Advanced Takeover can use one type of magic with three spells, and can have one special feature {IE Immense speed or strength]
- Ultimate Takeovers can has a Total of 6 Spells for both magics and two special feature {IE Immense speed or strength]
- Beta Mage can start out with 3 Takeovers [ No Ultimates ]
- Alpha mages can start out with 4 Takeovers [ No Ultimates ]
- S-Ranks can start with 5 Takeover [ 1 Ultimate ]
- Guild Master can have 6 Takeovers [ 2 Ultimate ]
- Devil slaying magic is effective against Satan Soul Users
- God Slaying magic is effective against God Soul Users
- Jobs can give slayers more takeovers.
✘ Taboo: N/A
✘ Requirements: N/A
✘ Magic Spells: Make Customs for this Magic
✘ Name: Teleportation Magic
✘ Description: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location.
✘ Magic Rules & Abilities: N.A
✘ Taboo: N.A
✘ Requirements: N.A
✘ Magic Spells:
Basic
✘ Spell Name: Basic
✘ Range: 100m
✘ Duration: 1 Post
✘ Description: The user is able to teleport to any location in a direct line
✘ Rank: Basic
✘ Magic Rules & Abilities: N.A
✘ Taboo: N.A
✘ Requirements: N.A
✘ Magic Spells:
Basic
✘ Spell Name: Basic
✘ Range: 100m
✘ Duration: 1 Post
✘ Description: The user is able to teleport to any location in a direct line
✘ Rank: Basic
✘ Name: Terrain Effect Magic
✘ Description: It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.
✘ Magic Rules & Abilities:
- Only can cast one terrain effect at a time
✘ Taboo:
✘ Requirements:
✘ Magic Spells:
Basic
✘ Spell Name: Terrain Effect: Boiling Water Zone
✘ Range: 30m Radius
✘ Duration: 3 Posts
✘ Description: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Hot Wind Zone
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind. which can burn their opponents
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Iceberg Zone
✘ Range: Self
✘ Duration: 1 Post
✘ Description: The caster performs a hand gesture and summons an iceberg to block an incoming attack. can block basic spells
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Wind Zone
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Cold Zone
✘ Range: 20m
✘ Duration: 2 post
✘ Description: The user, with the use of hand gestures, freezes the entire area, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites.
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Plus White Night Zone
✘ Range: 15m
✘ Duration: 1 Post
✘ Description: By aiming the user's both hands forward, the user illuminates its body with a bright, white light that can blind their opponent , countering other light-oriented attacks in the process.
✘ Rank: Basic
Advanced
✘ Spell Name: Terrain Effect: Whirlpool Zone
✘ Range: 40m
✘ Duration: 3 Posts
✘ Description: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area
✘ Rank: Advanced
✘ Spell Name: Terrain Effect: Lava Zone
✘ Range: 20m from self
✘ Duration: 3 Posts
✘ Description: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.
✘ Rank: Advanced
✘ Spell Name: Terrain Effect: Gravity
✘ Range: 20m
✘ Duration: 2 Posts
✘ Description: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground.
✘ Rank: Advanced
✘ Magic Rules & Abilities:
- Only can cast one terrain effect at a time
✘ Taboo:
✘ Requirements:
✘ Magic Spells:
Basic
✘ Spell Name: Terrain Effect: Boiling Water Zone
✘ Range: 30m Radius
✘ Duration: 3 Posts
✘ Description: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Hot Wind Zone
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind. which can burn their opponents
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Iceberg Zone
✘ Range: Self
✘ Duration: 1 Post
✘ Description: The caster performs a hand gesture and summons an iceberg to block an incoming attack. can block basic spells
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Wind Zone
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Cold Zone
✘ Range: 20m
✘ Duration: 2 post
✘ Description: The user, with the use of hand gestures, freezes the entire area, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites.
✘ Rank: Basic
✘ Spell Name: Terrain Effect: Plus White Night Zone
✘ Range: 15m
✘ Duration: 1 Post
✘ Description: By aiming the user's both hands forward, the user illuminates its body with a bright, white light that can blind their opponent , countering other light-oriented attacks in the process.
✘ Rank: Basic
Advanced
✘ Spell Name: Terrain Effect: Whirlpool Zone
✘ Range: 40m
✘ Duration: 3 Posts
✘ Description: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area
✘ Rank: Advanced
✘ Spell Name: Terrain Effect: Lava Zone
✘ Range: 20m from self
✘ Duration: 3 Posts
✘ Description: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.
✘ Rank: Advanced
✘ Spell Name: Terrain Effect: Gravity
✘ Range: 20m
✘ Duration: 2 Posts
✘ Description: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground.
✘ Rank: Advanced
✘ Name: Thread Magic
✘ Description: A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents
✘ Magic Rules & Abilities: N/A
✘ Taboo: N/A
✘ Requirements: N/A
✘ Magic Spells:
Basic
✘ Spell Name: Web Shot
✘ Range: 10m
✘ Duration:
✘ Description: The user crosses their arms, with the left one on top and the right one below it, and then generates webs from their hands which grow in size as they move away from the spot where they're produced. Such webs can entangle targets through their sticky properties
✘ Rank: Basic
✘ Spell Name: Threads of Fate
✘ Range: 30m
✘ Duration: 5 Posts
✘ Description: The user creates threads that they can place all over an area, this will allow the user to know the enemies position if a thread is broke, the threads are very thin and can't be seen with a low perception.
✘ Rank: Basic
✘ Spell Name: Thread Hook
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: The user creates a hook that can be shot towards a location sticking onto any surface allowing them to fly forwards.
✘ Rank: Basic
✘ Spell Name: Thread Net
✘ Range: 0-5m thrown or can be placed in an area.
✘ Duration: 1 or 3 Posts
✘ Description: Tuser creates a thread net and tosses it at an opponent or uses it to block off an area, it is very good for capturing an enemies due to the stickiness to the threads, if the target struggles the more entagled they become
✘ Rank: Basic
Advanced
✘ Spell Name: Thread Cocoon
✘ Range: Self
✘ Duration: 3 Posts
✘ Description: The user can spin an opponent around and quickly use there thread magic to entangle them, they use a special thread that is extremely sticky, and can bind opponents for a duration. Once entangles the threads start to make work as it can slowly sap magic from the opponent.
✘ Rank: Advanced
✘ Magic Rules & Abilities: N/A
✘ Taboo: N/A
✘ Requirements: N/A
✘ Magic Spells:
Basic
✘ Spell Name: Web Shot
✘ Range: 10m
✘ Duration:
✘ Description: The user crosses their arms, with the left one on top and the right one below it, and then generates webs from their hands which grow in size as they move away from the spot where they're produced. Such webs can entangle targets through their sticky properties
✘ Rank: Basic
✘ Spell Name: Threads of Fate
✘ Range: 30m
✘ Duration: 5 Posts
✘ Description: The user creates threads that they can place all over an area, this will allow the user to know the enemies position if a thread is broke, the threads are very thin and can't be seen with a low perception.
✘ Rank: Basic
✘ Spell Name: Thread Hook
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: The user creates a hook that can be shot towards a location sticking onto any surface allowing them to fly forwards.
✘ Rank: Basic
✘ Spell Name: Thread Net
✘ Range: 0-5m thrown or can be placed in an area.
✘ Duration: 1 or 3 Posts
✘ Description: Tuser creates a thread net and tosses it at an opponent or uses it to block off an area, it is very good for capturing an enemies due to the stickiness to the threads, if the target struggles the more entagled they become
✘ Rank: Basic
Advanced
✘ Spell Name: Thread Cocoon
✘ Range: Self
✘ Duration: 3 Posts
✘ Description: The user can spin an opponent around and quickly use there thread magic to entangle them, they use a special thread that is extremely sticky, and can bind opponents for a duration. Once entangles the threads start to make work as it can slowly sap magic from the opponent.
✘ Rank: Advanced
✘ Name: Transformation Magic
✘ Description: Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages, such as Mirajane, are capable of performing this Magic easily in all of its levels. People from Edolas can also use Complete Transformation Box that contains Transformation Magic.
✘ Magic Rules & Abilities: N/A
✘ Taboo: N/A
✘ Requirements: Must have seen person they are trying to transform into before
✘ Magic Spells:
Basic
✘ Spell Name: Basic Transformation
✘ Range: Self
✘ Duration: 5 Posts
✘ Description: This level his level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to requip.
✘ Rank: Basic
Advanced
✘ Spell Name: Advanced Tranformation
✘ Range: Self
✘ Duration: 5 Posts
✘ Description: Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size.
✘ Rank: Advanced
✘ Magic Rules & Abilities: N/A
✘ Taboo: N/A
✘ Requirements: Must have seen person they are trying to transform into before
✘ Magic Spells:
Basic
✘ Spell Name: Basic Transformation
✘ Range: Self
✘ Duration: 5 Posts
✘ Description: This level his level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to requip.
✘ Rank: Basic
Advanced
✘ Spell Name: Advanced Tranformation
✘ Range: Self
✘ Duration: 5 Posts
✘ Description: Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size.
✘ Rank: Advanced