And you are golden! Approved. The profile has been posted. =] We haven't kicked off the actual RPing yet, but we will be doing so as soon as we get a few profiles up and ready! =]
Bio: Born in the high islands of Agroska from a Drow Artificer, Stellaris was a curious child always asking questions about the strange artifacts and relics that her father studied. Due to asking so many questions - whether be it generic topics or the topics of her father's studies - her mind grew a little faster than most children. As she grew, she became known as a 'Prodigy Child' among her town and never stopped asking questions everywhere she could to learn as much as possible.
A day came while she was but a teenager where, while she was out on a walk observing and analyzing nature, she stumbled over a mud-crusted object embedded in the ground. It piqued her curiosity immediately, so she tried to free the object for hours to no avail. Admitting defeat in this "battle", but not the "war", she returned home and got tools that would assist. When she returned to the spot with them, the object was still there - and she was finally able to free it.
She turned it around in her hands and tried to figure out what it was, but was not able to assess anything about it until a chunk of dried dirt fell off and revealed a metal similar to if not gold itself beneath. Her fascination growing, she took it back home to her room and began to carefully remove all the long-dried amalgamation of mud, dirt, and sand from it. When she finally succeeded, her eyes widened as they fell upon a seemingly endless abyss of stars within a crystal sphere surrounded by the gold axis.
Excitedly, she brought it to her father one night for a closer look and possible praise in finding it. Her father asked for and was allowed to take it to his work and examine it further. There, he discovered it was an artifact that had some level of connection to the sky and stars—labeling it 'The Astrolobe'. Instead of keeping it for himself and finding out the power it held on his own, he returned it to Stellaris and told her to study and discover everything she could about it herself. Over the next several years, she did just that and also found out it could be used as a magical focus.
At 20, she had joined an Order through her own fascination with the artifact, magic itself, and the great lineage of arcane power that flowed through the veins of Ganti. The Order held centuries and decades of history on the first appearances of magic, the rise of the golems, everything they could about artifacts, and eventually all known history itself using different stories and viewpoints - both modern and passed-down. What caught her interest the most after joining were the stories of the lights that shimmered in the sky all those years ago. What also surprised her, is that the Order lacked any further information - deeming it still an unknown phenomenon. So, along with her studies of the artifact she and her family now held (including finding and examining other artifacts to try and help uncover its secrets), she took it upon herself to do everything she could to try and find out all about those mysterious lights in the sky so long ago, as well as what they really were - or perhaps still are.
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Skill by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their fine motor skills and maneuverability, displaying a constellation of a Weasel inside the crystal sphere.
Ability Name: Feather of the Swift Level: 1 Class: Utility
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Speed by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their speed, displaying a constellation of a large feather inside the crystal sphere.
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Strength by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their strength, displaying a constellation of a Bear inside the crystal sphere.
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Defense by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their defense, displaying a constellation of a Turtle inside the crystal sphere.
Ability Name: Eye of the Cosmos Level: 1 Class: Utility
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Arcane Power by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance the power of their magics, displaying a constellation of an open eye inside the crystal sphere.
Ability Name: Shield of Lights Level: 1 Class: Utility
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Arcane Defense by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their defense against the arcane, displaying a constellation of a shield inside the crystal sphere.
Effects: Stat Buff: When using a skill with this ability, you may target an ally and increase Durability by 5% per level used. This only remains in tact until your next turn, and must be recast in order to maintain the buff. Description:Magic is channeled through the Astrolobe into an ally to enhance their durability, displaying a constellation of a metal bar inside the crystal sphere.
Description: An axis made of a shining, yellow metal holds a crystal sphere within it that itself holds a sea of stars. When magic is channeled through it, the caster can even have the stars form different displays as constellations within during the use of the magic.
I love the character! I PM'd you about the techniques, and a small tweak to the story, but all in all, as soon as the couple changes are made, I will have the profile posted up, and you can join us at the training grounds if you like! =]
Oh! And I forgot to add one thing in my PM:
With the relic, it starts as only a 20% Buff to a single stat. When you evolve your relic, it can start buffing multiple stats for you! =]
So, for now, you just need to pick 1 at 20%. So if you choose arcane power, say, you'd take that 20% and add it to your arcane power stat, which is currently 25. So. 25 x 1.2 = 30.
So, in the red bracket you have beside the arcane power stat, you'd put in 30. =]
Appearance: Otei stands at an whopping 8'3" and like many from her clan, bare natural markings on their skin that become inlaid with color as they age. Personality: Otei is completely out of touch with social interaction between the laymen with the exception of the few pleasantries her lady in waiting had taught her. Her eagerness to experience the world nearly matches her love for fighting, something that's gotten her in trouble on multiple occasions. Otei loves her culture, she's known nothing else, however she has never understood the staunchness of her elders when it came to fighting or even arguing within their race. More so, the more Otei is told not to do something, the more she wants to do it.
Bio: Being born into the Thuliaga clan was to be born into noble honor. The Thuliaga were known as a warrior clan amongst the Geld and often called on during border disputes and full scale war. With the exception of the Chieftess and her guard, most others did not involve themselves into Geld politics. Otei's birth stemmed from a symbolic union between the Thuliaga and the Valrolk clan, a clan of high nobility among the Geld. The Chieftess always told Otei it had been a way to beat on the Valrolk without beating on the Valrolk and then she would cackle; Otei never understood.
Growing up Otei was wild and, according to her father, improper by Geld standards. She did try to please her father and so made a point of taking the lessons he wanted her to take, where the ceremonial garbs he wanted her to wear. Otei did admire her father, but wasn't sure how old she was when she understood she would never be like him nor wanted to. Otei was a fighter, liked to fight, and never understood how she or any Geld was suppose to improve if they weren't aloud to fight each other. Well, rambunctious teenagers always find a way. Otei and two other Geld from different clans found their way to the more nefarious parts of Bast where a fight club of sorts was held and, for Otei, it was love at first sucker punch to the face.
Whether it was because the Chieftess, in Otei's opinion, read minds and was secretly a witch or because Otei had a tendency to bring home the strangest of creatures in hopes of befriending, Otei was given the nickname Beastgrappler at her coming of age ceremony. Of course much to her father's chagrin. For a while, Otei's life was full, but eventually Otei joined her clan guard, her longing for adventure, experiences, and battles had made her restless and unsatisfied with the tempo of her life and she had some adventures during skirmishes with the drow. However, once the tide of a full scale war threatened multiple kingdoms, she quickly and painfully learned how much she had romanticized war. The Thuliaga clan was sent to fight against the Golems with the exception of Otei. Her father kept her from leaving, too concerned with his line to risk his daughter and, in the eyes of Otei, betrayed her. The Thuliaga clan was decimated before getting anywhere near the stronghold. Otei lost over half her clan that day and has since vowed to a seek vengeance. And more secretly, aims to topple Geld nobility by one day becoming the Chieftess of the remaining Thuliaga and taking over the other clans; she hopes that by joining the Kinsguard, she can start somewhere.
Racial Trait: When an attack is failed, and then rerolled, if it is then successful, increase the final damage by 25%. This applies to all rerolled attacks. You may activate this trait to reroll all failed attacks on the turn it was activated. This can only be activated once per battle. No action point cost.
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Ability Name: Thuliaga Strike Level: 1 Class: Physical Attack Effects:Stumbling Blow: Reduce the enemy's Defensive Chance against your next attack by 1%. Description: Otei plants are feet for a solid framework and uses a clan known strike of four arms timed to maximize the force of impact.
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Ability Name: Level: 2 Class: Physical Defense
Effects:Defensive Mastery (2): Increases the threshold of durability reduction to 81% instead of 80% while this skill is maintained. A skill with this on it must be sustained each round to stay in effect, costing its action points every turn. Description: The sheen of Otei's skin hardens like rock.
Description: Inserted into her mouth, Otei grinds her teeth to activate the relic. Geld are giving a relic during their coming of age ceremony, Otei opted for one that would strengthen her jaw against solid punch.
Appearance: Stellaris is slim and about 5' 7" (170.18 cm). Her typical wear is a sleeveless blue robe, gloves, and sash (with a latch to connect it around her) all with gold trims and pieces to help identify her as part of her Order. The various other pieces of her ensemble allow her breathing room as well as more free movement.
She carries two daggers with her to use if necessary, even if she prefers using her magic. Where she stores them seems to differ randomly between her boots or sash. Alongside those, she also keeps her magic tome and Astrolobe on the sash.
When she casts, the spells often appear briefly as spectral cards with a varying symbol on each - behind her or in front of her hand. The symbols usually take on displays similar to constellations, just like the ones that appear within her relic and casting focus, the Astrolobe. (Although with solid lines rather than dotted like with stars.)
Personality: Even if she prefers to keep to herself, she is still friendly to those who talk and work with her. She keeps a plain expression most of the time which some may interpret as upset or uncaring at first glance. Oftentimes, her thoughts wander over information or thoughts while she's not in immediate danger, causing her to space out for moments at a time without much of a warning - potentially making her miss what was just said or asked. However, she stays laser-focused when what she is being told is critical or important.
Bio: Born in the high islands of Agroska from a Drow Artificer, Stellaris was a curious child always asking questions about the strange artifacts and relics that her father studied. Due to asking so many questions - whether be it generic topics or the topics of her father's studies - her mind grew a little faster than most children. As she grew, she became known as a 'Prodigy Child' among her town and never stopped asking questions everywhere she could to learn as much as possible.
A day came while she was but a teenager where, while she was out on a walk observing and analyzing nature, she stumbled over a mud-crusted object embedded in the ground. It piqued her curiosity immediately, so she tried to free the object for hours to no avail. Admitting defeat in this "battle", but not the "war", she returned home and got tools that would assist. When she returned to the spot with them, the object was still there - and she was finally able to free it.
She turned it around in her hands and tried to figure out what it was, but was not able to assess anything about it until a chunk of dried dirt fell off and revealed a metal similar to if not gold itself beneath. Her fascination growing, she took it back home to her room and began to carefully remove all the long-dried amalgamation of mud, dirt, and sand from it. When she finally succeeded, her eyes widened as they fell upon a seemingly endless abyss of stars within a crystal sphere surrounded by the gold axis.
Excitedly, she brought it to her father one night for a closer look and possible praise in finding it. Her father asked for and was allowed to take it to his work and examine it further. There, he discovered it was an artifact that had some level of connection to the sky and stars—labeling it 'The Astrolobe'. Instead of keeping it for himself and finding out the power it held on his own, he returned it to Stellaris and told her to study and discover everything she could about it herself. Over the next several years, she did just that and also found out it could be used as a magical focus.
At 20, she had joined an Order through her own fascination with the artifact, magic itself, and the great lineage of arcane power that flowed through the veins of Ganti. The Order held centuries and decades of history on the first appearances of magic, the rise of the golems, everything they could about artifacts, and eventually all known history itself using different stories and viewpoints - both modern and passed-down. What caught her interest the most after joining were the stories of the lights that shimmered in the sky all those years ago. What also surprised her, is that the Order lacked any further information - deeming it still an unknown phenomenon. So, along with her studies of the artifact she and her family now held (including finding and examining other artifacts to try and help uncover its secrets), she took it upon herself to do everything she could to try and find out all about those mysterious lights in the sky so long ago, as well as what they really were - or perhaps still are.
Working alongside the KinsGuard, she shares with them the results of her own studies and observations. Through them, she also gains more information about the golems and the ancient magic tied to their awakening. Besides exchanging both of their findings, she assists the KinsGuard during the skirmishes with golems—times that also allow her to observe them for herself as well. Not to mention: Damages to buildings that the Order uses would interrupt all their tests and/or experiments in the building or possibly even destroy all of the information already archived inside one, so taking up defense if they breach too close to them is necessary.
Drow Racial Trait: When an attack against a target misses, the next strike has 10% higher chance to land against that same target. This persists throughout the battle, and regardless of how many targets are affected by this ability. After a successful strike lands, the value is reset for that target.
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Relic List
Relic Name: Astrolobe Affected Stats: +20% Arcane Power
Description: An axis made of a shining, yellow metal holds a crystal sphere within it that itself holds a sea of stars. When magic is channeled through it, the caster can even have the stars form different displays as constellations within during the use of the magic.
KitsunariSoleil
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BlankCaption Captain
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Posted: Thu Feb 04, 2021 1:13 pm
KitsunariSoleil
Hey hey~
So, if you look at your profile above, I made on last tiny tweak. You had your relic set up as two stats being buffed by 10% each, but that's not one of the options for a starter relic. The beginner relics only buff one stat by 20%. So I put the 20% into Arcane Power, because that was the first of the two you had listed.
If you want Arcane Protection to be buffed instead, you just let me know, and I will definitely change it for you right away! =]
The red bracket beside your Arcane Power, also, now shows how much your stat is with the buff! So, with your 20% boost, the stat will effectively be 30 when used in battle instead of 25. =]
Posted: Thu Feb 04, 2021 4:29 pm
BlankCaption
KitsunariSoleil
Hey hey~
So, if you look at your profile above, I made on last tiny tweak. You had your relic set up as two stats being buffed by 10% each, but that's not one of the options for a starter relic. The beginner relics only buff one stat by 20%. So I put the 20% into Arcane Power, because that was the first of the two you had listed.
If you want Arcane Protection to be buffed instead, you just let me know, and I will definitely change it for you right away! =]
The red bracket beside your Arcane Power, also, now shows how much your stat is with the buff! So, with your 20% boost, the stat will effectively be 30 when used in battle instead of 25. =]
Got it, thank you. I must have forgot where it was mentioned after reading it. Woops. Also, I was wondering about the red [-] in profiles, so that's good to know too.
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Retro TV
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Posted: Thu Feb 04, 2021 6:49 pm
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Name: Ismeria Ruelle Age: 24 Sex: Female Race: High Elf
Appearance: Standing at an unremarkable five foot two, Ismeria is one hundred and ten pounds of athletically toned muscle. Her thick hair is light brown, with golden highlights throughout, stopping just above her buttocks, that is almost always tied back in a tight, elaborate braid. She has lush green eyes, and alabaster skin marred by a well healed silvered scar spanning six inches from the side of her right thigh, around to the inner most part, near the left side of her knee. She also has multiple smaller across her body from minor accidents and training, though some such as a jagged diamond shaped one on her knee was from tripping over a root as a child. She has downturned ears with rounded points, and multiple silver piercings on her lobe and cartilage.
Her preferred style is wearing her armor, a sleeveless, padded tan tunic with a white tabard over it and a thick tan belt with two pockets on the left side. On top of the tabard she wears a basic silver breastplate and pauldrons along with tan fingerless gloves that end in a cuff at her wrists, stitched with silver thread and white, silky fabric on the inside. She wears white shorts, similar to bicycle shorts, that go halfway down her thighs, and tan boots, stopping just below the knee in a silver trimmed cuff that reveals the soft white lining of the boot. Over her boots, around each of her ankles is a thin silver anklet with a single feather carved of opalite dangling from it. This is the artifact that she chose at graduation; the Pegasus Anklets.
Ismeria wields a basic spear made of a wooden shaft and metal point, a few inches over four and a half feet long. She usually carries her spear over one shoulder with a simple leather cuff and strap on her right side, and no other weapons to speak of, but does always have a waterskin tied to her right side lest she get sun stroke in her armor.
Personality: Ismeria is a very well adjusted person due to the bonds created with everyone in her village. She’s never experienced true tragedy because of how far her home is from Golems attacks, so she’s a bit stunted in the sympathy department, but overall is genial and sociable. She’s not one for tricks, or those with a silver tongue, as she herself, is a very honest girl. She’ll help you out simply because it’s the right thing to do, and that’s why she joined the Kinsguard willingly. She has no problem speaking her mind, but more than likely will do it in a polite way.
Bio: Born during the early spring of the frigid north, Ismeria was welcomed into the world by two parents huddled in the communal hall, surrounded by the faces of proud elves as the first child of spring was born. As the first of the year, Ismeria was treated with the utmost regard and afforded more attention from her kinsmen. From a young age it was a constant battering of studying, training or testing, intended to make her into a young lady who’d represent their people well. While she excelled in anything athletic, she seemed to be lacking in social graces and magical aptitude. During this time she learned how to use various weapons, but the spear felt most natural to her. She’s spent hours a day practicing since she was a child, and could probably be considered one of her favorite hobbies.
Despite her shortcomings, she was never treated any differently than the day she was born; the elves understood one could not be good at everything, and a jack of all trades is a master of none. When she reached the tender age of thirteen, she was elected among a group of teenagers to be sent to a well off benefactor to be trained to join the Kinsguard in Oars Rest. No one disagreed, at least publicly, as it was an honor to do something for the greater good. Many also thought it was a good excuse to get away from the blistering cold.
During the trip to Oars Rest, the group misjudged the width of the road and plummeted down a hill. Ismeria is one of the members of the group who slid hundreds of feet down the hillside, trapped in rolling snow, scraping across every tree branch and rock as they fell. Fortunately, no one was seriously injured, but they were forced to make camp to staunch the wounds before they could continue, which ultimately took many days longer, spread across the journey to Oars Rest. This event is how Ismeria ended up with the scar on her leg.
Though the early years were tedious, mainly book work that Ismeria didn't enjoy, she persevered, still putting in her best work, but while it was nothing exceptional, she found her hard work had been rewarded in the end. While at the school, she did learn that she was capable of magic, she carried the innate ability to do it, she just hadn’t discovered her own talents. It was promising, but it has yet to come to fruition.
It has been years since Ismeria had come to Oars Rest, and she has become an accomplished spear wielder, capable of protecting herself and protecting her people. She graduated with average-high marks, and has since joined the ranks of official Kinsguard. Since then she has been doing mundane jobs for the townspeople, typically finding lost cats, or delivering requisitions.
Description: Thin silver anklets of delicate, but seemingly alive filigree. Decorated with a single opalite feather on each one, the band seems to mysteriously expand and reshape to fit the wearer. Ismeria is almost positive it would work around the wrists too, but has never tried.
When activated, the anklets emit a cloud of shimmering opalescent dust in the shape of wings. While the visual effect doesn’t actually do anything, she does like the way it looks.
Posted: Thu Feb 04, 2021 9:34 pm
Retro TV
I am happy to say that absolutely every detail of the profile is pristine. It's good to have you back Retro! =]
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Posted: Sat Feb 20, 2021 11:45 pm
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Name: Constance Gerbera Age: 23 Sex: Female Race: High Elf
Appearance: Constance does not "dress to impress". She is crude and her appearance reflects that tenfold. Her face is marred on one side, scarred from the corner of her mouth up to her ear, and all across the side of her scalp as well. Her ears bear scars from where they were cut into the shape of human ears, and her eyes bear strange markings where the magic she uses keeps her vision intact.
Her long side-swept hair is a dark navy that shines almost purple in the light. She wears a loose-fitting tank-top with a tightly bound chest-wrap underneath, hiding rather average breasts. Her tank-top is cut short around her bellybutton, and she wears baggy pants with a thick, durable material. It is stained and scuffed, but the pants seem to never wear thin. Her boots are steel-toed, though it's a custom job, since it was not a regular type of boot in the time. She just wanted something to kick more a** with.
She carries a massive shield strapped to her back, and though her defensive magic is strong, she has yet to figure out what weapon she wishes to accompany her shield.
Personality: Constance is a hard woman. She fights hard, parties harder, and loves like a drunk sailor come home for a two week retreat. The woman is as passionate as any other, and she speaks her mind. If she lets you in, she'll leave herself open to be destroyed, but if you betray her, she will break you and your life into such small pieces that you'll never be the same.
Bio: Constance was born at a disadvantage. She knew there were races who were born into slavery, and there were people who were born into poverty. There were loads of people born into loads of different s**t circumstances. But, Constance, just because she was born into a noble high-elf family did not believe for a second she was "privileged". She was the product of a noble-man's inability to keep his c**k in his drawers, and a whore concubine whom he enjoyed to "see" in the late hours. When the woman brought news of the pregnancy to the man, she was beaten half-dead and sent back to the streets she crawled out of. The man had believed that the woman would surely miscarry the child. The babe would never have survived the assault. Three large men had kicked her around for a solid twenty minutes, and she had been spitting blood.
She made it back to the brothel she worked at, and the proprietor managed to nurse her back to health. However, the woman would never walk again...let alone flip a trick. The only thing she had worth anything was the life she carried inside her. A noble b*****d child...could fetch an incredible price. Surely she would not be able to work for the first decade of her life...but the child could be a great profit in due time.
Constance Gerbera did not lose her virginity in a god damned brothel. Her mother, though crippled, never intended to allow her daughter to fall into the same life she had lived. She told her daughter everything from a young age. Constance grew up fast. She lacked the childhood most people managed to have. From the age she could speak, her mother would whisper to her the horrors of the world. She would tell her of her noble father, sitting up on high, who refused to even accept that they existed.
She was a bitter girl with more than a chip on her shoulder. When she turned ten years old, she was stronger than most fifteen year old boys, and when the first man entered her room in the dark of night to take her innocence, he left with one less eye and a d**k with a permanent crook in it. Her mother had trained her well...taught her to defend herself and to be merciless in doing it. Nobody else would protect her. Not even her own mother...crippled as she was. Her mother sent her running that night, despite the fact that she could not go with her...and that she would surely be hung for the murder of a patron of the brothel.
Constance fell in with a bar-owner who found her starving on the streets, eating his garbage from behind the building. He housed her, and in noticing her stature and ability to scrap, he taught her to direct her anger into productive measures. He adopted her truly a couple of years later, and became her guardian and the only friend she ever had. The man was kind...but he did not have the stomach for violence that she did. She could not involve him in what was to come.
It was easy to make her way into the castle when she was eighteen years old and one of the most beautiful women in all of Dellhaven. Sir Edmond Feralius had called upon her himself. The man who had given her life. Though, of course, he would never remember she even existed. He spoke sweet nothings in her ear and slipped his hand across her thigh under the table at dinner. She pretended to be coy as she batted his hand away, but beneath her skin she wished she could skin him alive there. She waited until he took her to his chambers.
She drove a knife so far into his guts she was almost certain she had hit his spine. But the man was far stronger than she had anticipated. He was able to overpower her, and he slammed her head so hard into the stone walls of the room that it shattered her skull across her right temple. Her sight faded immediately, but before she completely blacked out, she felt the searing pain of her face being dragged through a broken window, before she was thrown from the man's chambers. The five story drop would have killed her if there hadn't been some well trimmed hedges she had landed onto. A few broken ribs, a dislocated shoulder, and a hell of a twisted ankle. That and a mangled face, shattered skull, and an eyeball that looked like spaghetti was coming out of it.
Hink Gerbera, the Bartender who had adopted her was the one who had found her. He had tried to sneak behind her, but he was a large, clunky man. Getting into the castle grounds had not been easy...getting out with his daughters body had been harder. The man fought his way out with his bear hands, and his daughter over his shoulder. He sent three guards to a medics, and he sustained grievous wounds. When Constance came to, he was dying, with her in his arms. The last thing he ever said was: "Don't give up on people. We're s**t more than half the time, but there are some people out there worth the time. I know...you were..."
Constance's hope for people died with her adoptive father. But her seething rage and will to kill her true father, Duc Edmond Feralius, that gave her a new purpose. A new life.
She found her way to the KinsGuard, hearing that recruits with a little bit of battle knowhow were in high demand. They taught her a magic to repair her damaged eye, and they refined her street scrapping style. When they let her graduate into their ranks they gave her the choice of whatever relic she wanted. When she looked at the armory, a shield caught her eye...it was so ******** gaudy that it made her sick. Every facet of the damned thing was silver, gold, or made of pure gemstones. She could probably buy the whole castle in Dellhaven with the thing...she hated it.
Relic Name: Shield of Avarice Affected Stats: +20% Durability
Description: The Shield of Avarice is a massive tower shield, made of enchanted oak slats, and bound by shimmering gold. There is intricate design across the surface and edges of the shield, all inlayed with gold and silver. There are precious gems of all kinds that are socketed into the metalwork, gleaming with every color of the rainbow. Several vicious spikes crafted from large hunks of topaz jut from the wooden boards, accenting against the golden inlay. The entire piece is a testament to greed, and everything Constance hates...it was perfect.
Posted: Sun Feb 21, 2021 11:26 am
KimchiTaco
Awesome! You're all good to go! Look forward to seeing the story unfold with Dellhaven! =P
Appearance: Vemtash is without a doubt a powerhouse. Standing at six feet and eleven inches (not including her horns which add another 6 inches) and with a matching massive frame, she towers over many. She's very muscular as well as curvy. Her tail is equally hefty and adorned with a multitude of spikes. Her claws, self-dyed close to the same dull purple as the majority of her skin, look more like gruesome extensions of her fingers than the actual protein they are. Her irises are primarily a vivid green with specks of an equally bright orange.
Personality: Despite her burly appearance and menacing look, Vemtash posses a pleasant and even playful disposition. It's not rare for her to attempt to ease strangers who are clearly intimidated by her via some dumb joke, sometimes unintentionally frightening the individual even more with her crude and often violence-themed jokes. Known for waving away people's threats and cruel words, not much can bring her to anger and she'd rather laugh at someone's disdain towards her than to get physical, though she is more than capable of doing so. So long as nobody puts a threatening hand on her, she's a master of ignoring taunts and aggressors. She's ultimately light-hearted when not in combat or focused on her craft- which are the only instances in which the intensity she emits matches her menacing appearance.
Bio: To Vemtash, her life began when her father found her. Oheri Kolvad, a young Drow barely in his late twenties, was scavenging the contents of a shipwreck that had eventually floated their way past the edge of the island just south of Bast that he alone inhabited- when he heard the very obvious wailing of a child. It didn't take him long to pinpoint the source of the ruckus and take it upon himself to care for the infant Kobold he'd found inside a clothing trunk once he realized no other survivors remained. She'd been roughly 5 months old when he found her, and having raised and named her, Vemtash genuinely considered him her father. Having often interacted with Kobolds on the mainland, Oheri did his best to raise Vemtash in a manner that would keep her in touch with her clearly Draconic heritage.
When he could, Vemtash's father would sail them to the mainland for her to have interactions outside of isolation of their relatively small island. The small port city they visited was vastly populated by Kobold and some Drow. Rarely was another race seen there. Her father was a generally nonchalant and friendly Drow, and Tash (as he often called her) quickly adopted his laid-back mannerisms. This helped Tash along in life, her personality helped her make many acquaintances and friends that she could rely on. Her friendliness and tendency not to run around screaming like other children earned her a few perks as well. She often hung out at a Kobold blacksmith's whenever she and her father went to the mainland, curiosity making her already vivid eyes glisten. The owner, a Kobold by the name of Gimpir, eventually offered to let her study with him. Vemtash studied with him well into her teens, even learning to sail her father's boat so she could go to lessons when he couldn't take her, and eventually became an excellent and experienced crafter. Gimpir, of course, did not have time for her all day, and so Tash would run off to play with other children and even found herself sparring with those who asked. She took a liking to that as well, realizing as she grew that her size could be used for the protection of people like her father, who was a relatively frail man, especially compared to her.
It didn't take too long after becoming an adult-- her combat and crafting skills greatly refined over the years-- that Vemtash was ready to head off into the world in search of adventure and a sense of fulfilment. She'd hung around the port city for years; long enough to hear about and slowly learn of the KinsGuard. And so with a hunger to help others, as much food as her father could pack for her, and the optimism of a dumb dog, she set off to join the KinsGuard to help people like those she came to cherish throughout the years-- and hopefully-- eventually take back their homeland.
Kobold Racial Trait: When an attack lands successfully against a Kobold, they have a 20% chance to ignore all damage. There must be 4 attacks against you (successful or not) before this has a chance to occur again.
Description: A golden and intricate upper arm cuff, molded to resemble leaves on a vine. The center of each leaf houses a small emerald. Her father had found it in the trunk she'd been stowed away in and saved it, giving it to her once she left home.
Posted: Thu Mar 11, 2021 7:23 pm
Stimulates
Everything looks good!! So, for now, I am just waiting to hear from Valicorn about if she'd like to do a training run with you, or if you guys will just start into whatever damn shenanigans you'd like to create. =P
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Intellectual Smoker
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Stimulates
Anxious Squad
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Posted: Fri Mar 12, 2021 12:11 am
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Stimulates
Everything looks good!! So, for now, I am just waiting to hear from Valicorn about if she'd like to do a training run with you, or if you guys will just start into whatever damn shenanigans you'd like to create. =P