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whether your an exceed or human, dragon slayer or celestial wizard this guild is the one for you 

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mightynameofjesus
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PostPosted: Thu Mar 14, 2013 10:54 am


Here is where you will see all you need to know about ranks
PostPosted: Thu Mar 14, 2013 11:50 am


Overview
Mages are wielders of Magic, using their Magic Power to cast spells and employ Magical objects.They comprise only 10% of the living population of Earth Land, with the remaining 90% being either incapable or unwilling to use Magic. They are known for usually being affiliated to a Guild, where they can take on Jobs as a source of personal income and adventure; according to Lucy Heartfilia, Mages can't be considered full-fledged until they join a Guild of their own choosing. There are three main types of Mages in the world of Fairy Tail: Legal Mages, Dark Mages and Independent Mages.


Types of Mages


Legal Mages
are those who are a part of official Guilds, take on legal jobs and usually heed the words of the Magic Council. These are the Mages people tend to look up to,with the most famous of them having the chance to be featured in the Sorcerer Magazine.


Dark Mages
are Mages who are members of Earth Land's illegal Dark Guilds, Guilds which are not acknowledged as such by the Magic Council, having either lost their rights due to crimes, or having never been affiliated with the Council in the first place. After being deprived of the Council's approval, Guilds are ordered to disband, and, if they do not abide to such order and keep functioning, are then categorized as Dark Guilds, becoming known to all intents and purposes as criminal organizations. In collective imagination, Dark Mages usually have evil intentions, think little of others, putting their own desires first, and can be very cruel, if not downright insane. These Mages are said to take illegal Jobs and are reputed as the main opposition and threat to official Guilds and to the Magic Council itself. Many of the Dark Mages introduced so far are typically dismissive of Legal Guilds, viewing their law-abiding ways as restrictive of their full potential.Frequently, Dark Mages seek out methods of reviving evil creatures and acquiring destructive Magic to carry out their shady plans some of them have even attempted to resurrect the legendary Zeref, who was believed to be dead 400 years ago


Independent Mages
are Mages that don't belong to either Legal Guilds or Dark Guilds, instead being part of the so-called Independent Guilds, Guilds which aren't acknowledged by the Magic Council nor are opposed by it, likely due to the Council itself being unaware of their existence.
 

mightynameofjesus
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mightynameofjesus
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PostPosted: Thu Mar 14, 2013 12:52 pm


Mage Ranks


Mage:
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are those who are a part of official Guilds, take on legal jobs and usually heed the words of the Magic Council. These are the Mages people tend to look up to,with the most famous of them having the chance to be featured in the Sorcerer Magazine

Job Info:have Access to all mage level of difficulty jobs
Experience needed:None
Mission needed:None
Spell Limit:5
Hit Points:700
Rank Bonus:None


Advanced mage

Job Info:have Access to all Advanced Mage and Below level of difficulty jobs
Experience Needed:3000
Mission needed:15
Spell Limit:7
Hit Points:1400
Rank Bonus:None

A-Class

Job Info:have Access to all A-Class Mage and Below level of difficulty jobs
Experience Needed:4200
Mission needed: 20
Spell Limit:9
Hit Points:2100
Rank Bonus:None

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S-Class

S-Class Mages are elite members of a Guild, and usually number among the most powerful individuals in the Guild itself. Only officially recognized S-Class Mages are able to undertake difficult S-Class Jobs; lower-ranked Mages may only accept an S-Class mission if an officially recognized S-Class Mage is also participating alongside them. These missions are said to be so dangerous that even the smallest mistake can lead to the Mage's death. However, in return, the pay is very good, easily going into millions of Jewels
Job Info:have Access to all S-Class Mage and Below level of difficulty jobs
Experience Needed:5600
Mission needed: 30
as well pass the trails
Spell Limit:11
Hit Points:2800
Rank Bonus: spell limit increased by 3, and access to 2nd magic

Guild Ace

A guild ace is the guilds strongest mage excluding the master. While many guilds have the rank of Ace not all of them have one. The mages with Ace rank are merely more experienced and powerful S-rank mages, their power and experience are only dwarfed by the master themself. Even dark guilds have mages of the Ace rank showing just how important this title really is. Once a mage reaches the rank of Ace they are allowed to take on 10 year jobs and below.
Job Info:have Access to all 10 year jobs and Below level of difficulty jobs
Experience Needed:7700
Mission needed: 40
Spell Limit:13
Hit Points:3500
Rank Bonus:None

Master Ace
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The rank of Guild Master is more of a title then an actual rank. For one to meet the qualifications they must have Master rank or higher. Guild masters are in charge of their guilds and subordinates. They smooth out relationships with the other masters and report to the magic council about the status of their guild monthly. The only ones higher then Guild Masters are The Magic Council.
Job Info:have Access to all Master and Below level of difficulty jobs
Experience Needed:8100
Mission needed: 55
Spell Limit:17
Hit Points:4200
Rank Bonus: spell limit increased by 4, and access to third magic

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Saint

The Wizard Saints are the most powerful and extremely skilled Mages in the world. There are only ten of them in the guild. Three guilds can have 2 saints and four guilds can have.To become a Saint, one must first get the Experience and missions needed done. After that they must report to the Wizard council, then either pass the trail or complete the job successfully.

Strength

The strength of the Ten Wizard Saints is known to be so immense that they are well renowned throughout the continent.[1] Members of the Ten Wizard Saints are exceptionally strong where a single member is able to take on scores of average Mages with ease and defeat more powerful Mages with little effort. In fact, it has been stated that if two members, current or former, were to clash in a fight, it could cause a "cataclysm".[4] However, it has been proven that each member's strength is not on the same level.

Experience Needed:10000
Mission needed: 60
Spell Limit:19
Hit Points:4900
Rank Bonus:Choice to stay in guild or create your own  
PostPosted: Mon Aug 08, 2016 5:28 pm


Once you reach Saint Level you are a regular Saint, However if you want to become a Wizard Saint, you have to be continually active for two months. Then you will have 15 post spar with one of the 7 GM's if you win you now become a Wizard Saint, You will have three tries for each rpc  

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