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Gloryrness Brodon

PostPosted: Sat Mar 28, 2009 3:59 pm


Name: Gloryrness Brodon.

Age: In reality, very old. But he's still the same as all those years back. (This'll make more sence once you read his background)

Race: Dwarven.

Appearance:
Here shown Fully armoured.
User Image

(This is also the stance he stood in while he was a statue)


Background:
A few hundred.. if not way more then that.. years ago. A large war between the humanoids, ( Humans, Dwarves..Vampires. Elves. Anything that's nearly the same) and the "Monsters" (Ehh.. Orcs. Trolls. Undead..Taurens?)
Gloryrness was one of the leading dwarves on the field. With the advantage of his elemental powers. The humanoids were able to win the war, and reclaim the teritorry.

But Gloryrness, however, was getting older. In their time..people didn't get anywhere near 25. And they got old real fast.

Afraid that they'd lose this powerful warrior. The humanoids gathered 10 of the best mages and casted a spell upon Gloryrness. (After it was discussed with Gloryrness himself. Ofcourse)

In the city where Paris is now located, they turned him into stone. A statue. Only to be re-awakened in times of chaos.

For years he stood there. As a statue. There were many legends and folklore about him. But ofcourse...everyone thought it wasn't true.
People made paintings, songs, and poems about him.

But now, It is time. In this chaos. It's time to re-awake, and stop all this chaos...


Personality: N/A. I useally add personalities. But.. We've all got a brain. We're not dumb. Everyone has mood and personality switches.. You can't ALWAYS be happy. Or moody.

Abilities:
The dwarven race has always been good in building things, Especially war machines. And crafting weapons.
This also counts for Gloryrness. He's able to make a few machines.
Such as the Ballista. Catapult. And a Battering ram.
This takes a lot of time, and material though.

Also, Since his Race is short, and used to work in the mines a lot. He's also good in digging (tunnels).

He's also good in melee combat. And sometimes goes in a rage in wich he disables all pain and hacks trough the many enemies. (Only used if facing NPCs. Large groups of them specifically.)

There's more. But we'll see what comes up. I've never played as a dwarf anywhere before.

He's also able to summon an armored white riding/battle ram.

(Did I mention he liked alcohol? wink )

Gloryrness is a strong believer. (Relegion)

Weapons: Gloryrness is skilled in weapons such as the Battleaxe, and warhammers. He's not good in fighting with a sword. But he'll try his best if there's no other weapon that he can use.
Currently, Gloryrness uses a battleaxe. But he might find some other weapons.

Element: Earth (Wich includes stone. Before questions are being asked) and Light.
PostPosted: Sun Jun 21, 2009 6:13 pm


What am I looking at? Ashes, dead man.


Name:Lesuva Tarn Morozov

Age:31

Race:Elemental

Appearance:User Image

Background: A Flame elemental, the first of two in his family. Though his parents where without ability's themselves, they loved Lesuva no less then had he been born human. He lived happily with his parents until the age of ten, when his younger brother, Sol, was born. Upon the day of his birth, Sol burned their home to the ground, killing Lesuva's parents in the blaze.

Sol's powers laid in the hunger of fire, causing him to always need to burn something to stay alive. Causing him to go on mass murdering sprees in which he burnt whole city's to the ground. Lesuva followed him all his life, attempting to be a sort of damage control. But his brother's powers were too unstable, causing him to be rather mentally unstable as well. Sol never knew of Lesuva's existance, And yet Lesuva felt a love for his younger brother. A love, and a Pity for the monster he had become.

After following his brother for years. And seeing the Horrors he wrought, Lesuva lost the pity he once had for his brother. He instead grew a vengeful wrath for him, Believing himself the righteous of the two, he decided it was his duty to track down and confront his brother, and make him pay for the lives he had destroyed.

Lesuva journeyed to Paris after loosing track of Sol for a few days.
He came to find Sol's traveling partner, a man named Salem, had gone rampant in the city, killing hundreds. As for the location of his brother Sol, he was told to find a young woman who had last been seen with him. A young woman Named Allure.

Personality:Very calm, almost the polar opposite of his brother. He is extremely confident in his own ability's, and intelligence. Leading him to speak almost condescendingly to everyone he meets.
He, like his brother believes himself a God. Though he doesn't abuse his powers like his brother.

Abilities: Unlike his brother, who relied on the hunger of fire to fuel his powers, Lesuva relies on the heat of the fires. Including his own. As long as at least his own body remains hot, his Hunger is sated.

Lesuva's unique ability lies in the speed, and heat at which he can make the fire his body is consisted of, And his ability to contain heat.
He can make his body burn to the point it becomes blindingly white, Incinerating anything within hundreds of yards. Combined however with his ability to contain heat, he can burn his body that hot, but contain it to only a centimeter of his body. Leaving the surrounding area at its normal temperature where as the area directly around his body can be as hot as thousands of degrees.

The speed of which he can raise his own temperature, and that of surrounding heat sources is a matter of seconds. Going from his base temp to hotter then the Sun in just a matter of seconds.
Should he do so, he body becomes accustomed to that level of temperature, making it take several hours, or sometimes even days to return down to his base temperature.

He can, if need be, snuff out his own fire, and look mostly human.
But in this case he can quickly freeze to death, needing at least some other heat source to keep his body warm.

Weapons:None, he uses his own body as a weapon.

Element: Fire

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Jungle Lad

Bashful Millionaire


Jungle Lad

Bashful Millionaire

PostPosted: Sun Jul 05, 2009 2:21 pm


User ImageThere is nothing so strong as gentleness...



Name: Karr

Age:Unknown, very , very old. Appears no more then his early twenties.

Race: Precursor

Appearance:User Image

Background: Karr has been alive as long as society itself. He is of a race know as the precursors. A people from before time began. For thousands of years they lived in harmony before a catastrophe whipped them utterly from the face of the earth. Karr is the only know survivor.
It is unknown how they were destroyed, nor how Karr survived. Karr is the only one who might know, and if he does he likely wouldn't say anything about it.

Karr was an Oracle among his people, they would come to him for advice, or to hear his cryptic visions of the future. He help his people into the highpoint of prosperity, only to, on the mark of their third millennium, foresee the end of their civilization.

For thousands of years Karr wandered the face of the earth, still desiring to help those around him. He saw a vision of paris burning to the ground, with hundreds standing outside the city walls.
Many looked like normal people... others, the elemental as they had been called in recent times also stood, united, watching their city burn.

Karr ventured to paris to see if this vision , this possibility would come true, or if it could be prevented.

Personality: Very Timid, not a strong man in any sense. He is very calm, with a desire to help anyone he comes into contact with.

Abilities: Karr has been blind since the day he was born, his eyes a soft milky blue. His only source of sight is the vision of those around him. Karr's unique ability lies in the minds of others. If anyone should enter a few hundred meters of him, he immediately senses their mind, the closer they get, the more he can decipher. for those within a few hundred feet or so, he senses everything they do, he sees what they see, smells what they smell. He knows everything they've ever done, and their intentions of future actions. He feels their emotions, their happiness, their fears... their hatred. In the cases of weaker minds, he can put new ideas into their heads, as well as the desire to complete these actions.

Karr however can't control this input of information to his brain. with more then just a few dozen people around him, his mind becomes overwhelmed with all of their thoughts and feelings. His mind forces him to go catatonic when these things happen.

Weapons: He uses none, as he would feel the pain of anyone he harms.
He prefers to talk his way out of things if possible, and if not, he would simply place a suggestion to leave him be in the assailant's mind, then erase any memory's of himself within that persons mind.

Element: Has no elemental alignment.

And nothing so gentle as real strength...User Image
PostPosted: Thu Oct 08, 2009 5:46 pm


Name: Zexx Xion Aka Z, Xion

Appearance: Coming soon

Class: Samurai/Hunter

Occupation: Sword for hire or Hunter ,Pirate.

Age: 22 In elf years (age 130 normal)

Skin color: Carmel

Eye: Color: Grey

Height: 6'8

Race: Elven

Armor: Leather,Silk,Jean,Thinly layered Dragon scales,cotton.

(DeLeon Element: Darkness.)

Key Weapons:
Wakizashi: This is probably Zexx's most prized weapon. The short sword is forged from a rare material called Dragonstone. (Ask for history on dragonstone.) This weapon also has a spiritual bond with Zexx. Other then Dragon this is the only other Object Zexx can use shadow passing on, making the Item move to his desired location

.45mm Revolvers x2: The two revolvers had been added to Zexx's arsenal after his profession of being a sword for hire grew. He started to encounter creatures that would run,fly,hide, and camouflage into there surroundings. Witch made his typical hand to hand or sword combat much more difficult to use. The barrel of each .45mm colt revolver has been coated with the same dragonstone that makes up his sword.

Makeshift shotgun: This weapon is a replacement for one of Zexx's two revolvers. The gun was crafted after Zexx had a incident with time travel (Ask if one would like to know.) On Zexx's return he attempted to recreate the rifle he had began to use and grown custom to future. Zexx's attempted at recreating the weapon failed miserably and he settled with the 3 round chamber shotgun. The gun has no special features other then its ability to fire the three chambers rapidly, witch isn't possible with the signal round chambers.

(coming someday Yoyo).

Other weapons:
Zexx will often carry a extra sword or alternative gun ( replacing of the two revolvers again.) with know special attributes, he tends to care little about the extra weapons and often is careless with them. The most common extra sword is the curved cut less pirate sword witch he uses as part of his Wifes crew.

Combat skills:
Master in a backyard style of fighting call Champloo Kendo, Zexx uses a combination of close and long rang attacks to keep his opponents in confusion.

Power skills:
Chi-Blossoms:
Zexx's most famous ability is the ability to summon, control and manipulate cherry blossoms. This skill is unrelated to his shadow ability.
Unlike the shadow ability this skill requires little to no energy at all. Zexx can summon and control these pedals within a 3 mile radius.
Even though Zexx can control the pedals in many ways he can not change the physical property that make up the pedals.
The pedals themselves are almost a extension of Zexx's body, each pedal senses and relays information back to Zexx. Touch and vibrations can even give Zexx entire landscapes.

( Shadow Skills ):

Unlike Zexx's other skills and ability's. These ability's take a strain on Zexx's spirit energy. Over use of these skills can come with dramatic consequences if unchecked.

Shadow passing: This ability allows Zexx to become a shadow like energy. In this state Zexx can not harm other nor be harmed my others. In this state Zexx can take the physical form of a black smoke like substance and can pass threw just about any object, combine with his cherry blossom ability he make a move called Shadow blossoms.

Shadow Tunnel: This move takes right after shadow passing. This move allows Zexx's shadow sprites to become a door way between any two areas. Only one sprite is needed. The sprite opens a door on any suffice and another door is opens at the destination Zexx desires.

Shadow Blossom: Like listed above this is a combination move Zexx's summoned cherry blossoms and shadow passing. In this state Zexx can pass on any form of sickness to and from the pedals. Examples: Poisons, Stunned, Blind, petrified. These can be passed on to the pedals. Mental and physical states can not be based on thought.

shadow sprites: Shadow sprites are small balls of dark spirit energy drawn from Zexx. The sprites can be controlled by Zexx. The size of the sprites can sometimes determine the energy within them. Sprites can explode on in packed causing massive damage depending on the amount of energy put into the sprite/sprites. In some cases the sprites have a mind of there one free spirit sprites, these sprites will act on there own impulse, and tend to try and run off. Also the sprites raw energy can be embedded into physical objects like a sword,knifes,guns or body part(s) boosting there speed and strength x2 per sprite.

(Special Skills):
These are the moves that take the most amount of energy, if Zexx intends to use them, its early on, and when Zexx has the most of his energy or out of carelessness.

Shadow possession: This ability is rarely used. It allows Zexx to posses and control a selected creature. Depending on the level of control the possessed has on themselves, Zexx can control someone or things hole entire body. He can also posses and be more of a sickness. He can cause massive amounts of pain, confusion and even induce insanity.

Dark Fire: This is a very simple move. A large amount of Spirit energy is expelled from Zexx's body. The energy resembles fire but dose not act as such. The blast and power from this move would be the equivocate of the shadow sprite skill x100.

Tree of Life: This is the oddest and probably most fierce of Zexx's move. A cherry blossom tree thousands and thousands of feet tall is summoned threw a shadow tuner. The Tree has many ability its. The tree in a hole can be controlled by Zexx and the pedals amplifies Zexx's basic summoning of pedals x2. The tree grows a fruit that when separated from root. The fruits can grow into zombie like human like creatures. The creatures can not be controlled by Zexx but do not see Zexx as a threat.

Personality: Zexx uses his personality in combination with his martial arts. His idea's and actions can be odd, questionable and sometimes outright assholish. He is a antagonist and instigator. His normal does this test peoples breaking point and control. He also knows in law first to attack is in the wrong this keeps him from being the one pointed at for breaking the law in many cases.

Character Summary:
Zexx was born in the Kingdom of Ulantia. He lived there until his late teens before leaving the kingdom because of criminal acts.

He then traveled to a distant lands were he meet a older man named Simon Aka Monny. After becoming acquainted Simon took Zexx under his wing as a martial art student. Zexx is taken to a school were he trains with many other foreign students. There Zexx learns to master the combat style of champloo kendo, Zexx experimented with many weapons but settled on hand to hand combat. Years after training Zexx left his school and teacher to set on his final martial art "test". During this test Zexx obtained a sword to expand his combat verity. finishing his Martial arts training Zexx left the lands in such of a place to call home. He came across a small village that specialized in spirit energy. After a awful turn of events Zexx's balance of spirit energy was uttered and shadow spirit ( dark chi ) became the preeminent strength in Zexx.
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Detailed Information on Zexx:

In this section I will lay out simi detailed information that may want to or need to be known about Zexx (mainly people ask stuff about Zexx so im telling it.)

For one "What are Zexx's powers?"
Zexx draws energy from himself kinda. In ways he is like a vessel for a type of angel of death, and even more so like a Soul Reaver. Zexx's dark chi dose not need to feed on souls but need to consume a signal soul to thrive.
Like explained in Zexx's profile Zexx needs to constantly fuel his body to keep a strong tolerance from full consumption. of the dark chi.
There has been situations were the chi has taken over Zexx. In these situations Zexx becomes unbelievably powerful, and little can stop him.
Also a note, Zexx's Chi has a power scours, from the collected souls of "the abandon". Basically the miss fits of life. Zexx was meant to carry out the century's "soul gathering". Witch is part of Zexx's past Detailed story (being worked on.)


"So whats the best way(s) to kill Zexx, and what are his weak points"?

Well Zexx himself isn't very "super Human".
He has a high endurance rate, and will often not show signs of injury.
But don't let that fool you. Zexx is alot like a shark, he can have his head chopped off but the dark chi wont actually let his body die until its drained aswell. So unless a critical blow is dealt it may be a long wiles before Zexx shows any signs of pain, or crock over and die.


Elemental wise Zexx again is like any other, He just has a high tolerance.
He can be shocked, Frozen, drowned. But Fire on the other hand is little less effective.
As a Hunter Zexx is used to the high levels of heat from the creatures he typically fights.
So unless he is put on the sun he most likely wont flinch to heat. Again doesn't mean he isn't hurting.

Zexx's weakness to of course light energy. NOT light itself, do not flash a light at Zexx and expected him to die. He is not a vampire and the shadow/dark effects that happen with Zexx's skill are just to show somethings happening.

Zexx's fighting style needs alot of space. Without it the style becomes very predictable. His mixture of breakdanceing and mixed martial arts is reduced to only the mixed martial arts.
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Name: Dragon (aka: D)

Appearance: Coming soon

Class: Knight/Archer/Hunter

Age: 22 (130 elven years)

Height: 6"7

Race: elven

Main Occupation: Pirate

Side Occupation: Bounty Hunter

Facial features:
-Hair:Black
-Eye's: Red
-Skin: Pale Blue/Peach

Clothing:
-Cotton blouse
-Light Brown leather corset
-Gun hostlers
-Black cotton pants
-Brown, black and metal knee high boots
-Green necklace
-Neon green head scarf
-Black captain's hat (optional)

Body condition: Dead (infected by dark chi)

Reason: Has been slowly infected by Z's dark chi. Making her body slowly turn into the living dead.

Skills: -Ship Sailing
-Elven military training
-Gun Combat

Weapon: Main weapon is a revolver and/or sword. Does change weapons from time to time, depending on what is available to her.

Powers:

Telekinesis:
-Movement of objects
-Mind reading
-Manipulation of Z's cherry blossom petals and some shadow abilitys
-Projection of objects images
-Manipulation over time

Ship Powers:
-Control over every inch of her ship

Dragon's Ships Status:
User Image
Sailors:
-30 men and women (Ships max: 70)
Ship Material
-Organic material (can be manipulated by Dragons mind)
Some Steal reinforcements.
Ships Build (Weapons, Powers, Mobility, extra Vehicle's):
Coming soon.

Main Crew men/women:
crew

Personality: Much calmer and understanding then Zexx. But still seen a bit of a a*****e. She often holds her Elven standers over the heads of Humanoids type races. Because of this she sometimes treats Humans like animals, or lesser then herself. She is also reluctant to give up any form of information about anything to humans.

Characters History:

Dragon has always been more of a fighter and because of this she joined in the Ulanthia minelina at a young age to elves. Leaving her only family, her father, and friend, Zexx, behind in the past.

Although she was accepted into the army, her aged placed her into more of a 'babysitting' position for the high elf's hier, Arena. Once she was of aged to start her training, Dragons quickly picked up the techniques from years of watching other elves duel and learn the attacks themselves. She reached the high rank of "Knight", but even though she had has much success in the minelina she quickly threw it away once she heard of her old friend, Zexx, was banishment from her home country.

She quickly complained to the elven council, and high elf about the banishment of her long lost friend but was only turned away and placed back onto duty. Hatred quickly folded her next move of leaving her only home to join the ghost of her memories. Unsure of what to expect, Dragon followed Zexx's mind to where he was. Hoping that he was the same child she had loved so much as a young girl.
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Detailed Information on Dragon.
Unlike Zexx Dragon is super human.
She is half dead (zombie).

The best ways to kill Dragon:
-Bullet in the brain.
-Putting her on fire to the point where she's pretty much a walking torch.
-Ice just places Dragon in an unmovable state, so your just making her a human size Popsicle.
-Stake, puncture, sword, and bullet in her heart/chest. This will kill off her living parts of her body so in turn she will die from it unless she becomes a full fledged zombie (which I don't see happening anytime soon)
-You can chop off her limbs to make her unable to move, but this won't kill her since its not vital organs and most of her limbs are dead already anyways. This will also place Dragon in a blood loss woozy state.
-No diseases will affect Dragon so no the flue won't kill her.
-Cutting or removal of any important organs. (obviously)
-Blowing her up with a nuclear bomb, but I think this will do more harm then good. (would also kill anyone either way xD )

Her weak points:
Dragon is obviously stronger on her ship where she can control the plants so they also attack. Anything organic can be controlled by her, living or dead, but once she's placed on land there's a huge advantage to anyone that may be fighting her if they are in an area with no foliage. She can do either long distance or close combat. She doesn't need a lot of room, but the more the better since it will be easier for her to stop the assailant(s) attack. She can be worn down but it takes awhile since elves do have a higher endurance rate, and you also have to factor in the influences of Zexx's dark chi (which has risen Dragons endurance rate to super-human standers so this isn't really the option to go for).

She won't know what is a critical damage or not since she is unable to feel the pain of a small or critical wound. (Her body is completely numb). This could be fatal to her since she will suffer from blood loss and will get woozy if she doesn't feed on someone (no not like a vampire, she has to actually eat the body or she doesn't get anything from it.) This could be an advantage to her opponent since she isn't able to consecrate as well.

If you separate Dragon and Zexx, this doesn't mean that her un-deadness (?) will revers itself. The dark chi has placed a permanent stamp on Dragon, and cannot just be simply removed like that. You would have to destroy the dark-chi itself, and even then its not certain she'll ever go back to normal.
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Dj_Zexx_Xion

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Zaine93

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PostPosted: Thu Nov 12, 2009 2:53 pm


Name: Zaine Tsukioma

Age: 17

Race: Human

Appearance: User Image
Minus Chain and pants are black cloth

Background: N/A

Personality:Zaine is an open and friendly guy, it is usually almost impossible for someone to make him angry, unless a friend or comrade is threatened. He is almost always smiling and hardly seems to take anything seriously on the surface, however despite these actions he is quite a strategist and will never underestimate an opponent. He loves to fight alongside his friends and those in need of help.

Zaine is a laid back and friendly person also, however if his friends are in danger or are threatened, he will emotionlessly destroy the threat. When angered Zaine's personality changes to the exact opposite of his usual demeanor.



Abilities: Not only is Zaine's elemental control over Wind and Shadow respectable, he is able to utilise his own 'spiritual esscence' to attack and defend against attack.

Fighting technique: Soul dance- A self developed martial art that Zaine has honed and perfected, it incorperates Zaine's own talents with Spirit manipulation into fluid and graceful attacks.

Offensive:

Za kiri tsunzaku tenjou (The drill to break the heavens) - Zaine performs this technique by channeling Essence to the hilt of his sword, then by spinning his sword at blinding speeds until it appears he is holding a razor disk in his hand, then Zaine sends the Essence in the hilt equally to the tip of each blade in a steady stream. The Essence 'threads' then twine together, and are propelled forward at blinding speeds towards Zaine's target. This technique can become quite draining after extended use.



Tooboe reikon (Howling spirit lance)- Channeling Essence to his fingertips Zaine launches needle-like projectiles at his target at blinding speeds, this attack is only useful for its speed and small energy consumption. However he can fully charge a single finger and send a massive lance of Essence at an enemy with destructive results, at the cost of speed.

Crescent strike (Proper name pending): Zaine channels his Essence into his sword blades, using the Essence he increases the striking and cutting power of the blades and can release the stored Essence in the form of razor sharp blades that fly at an opponent, if these blades are cut through they split in the center and form two smaller crescents that fly at an opponent. (Note: Does not track enemies, remains generally on original path.)

Defensive:



Myakuhaku hanshou / Myakuhaku hen hari (Pulse deflection/Pulse reflection)- Essentially Zaine releases bursts of Essence from points on his body, either to deflect an attack or reflect a projectile attack back to the sender.

Spirit bracers (Proper name pending)- Zaine concentrates a layer of Essence on his forearms that are able to halt most close range attacks and occasionally kidou, he can launch the reiatsu at an opponent and if it makes contact it can break bone.


Weapons: Zephyr and Umbra It's form is that of a twin bladed greatsword (Two blades connected at the hilt) he carries it strapped across his back. The hilt of this sword is black and possesing no guard of any type, it is unadorned but for the silver and gold thread twined about it.


Element: Wind and Darkness
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