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Posted: Sun Jul 09, 2017 10:03 am
Character: Tetsuhiko Hanzo Technique Name: Indigo Secret Technique: Siphoning Strings Rank: A-Rank Type: Ninjutsu | Kugutsu Element: N/A Description: Siphoning Strings is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique by giving them a chakra draining ability. By spending a B-Rank amount of chakra to turn the strings into bio-seeking specialty strings the puppeteer can extract an A-Rank amount of chakra from the subject per post (user's) and add it to the puppeteer's chakra pool. The strings will attach to an opponent within a line of sight range. To break free from the strings the victim can simply expel a B-Rank amount of chakra. The string can also attach to an oncoming technique and siphon an A-Rank amount of chakra out of it, but is ineffective against S-Rank techniques. If the technique is split up into more than ten pieces or is simply too quick then this drain will be unsuccessful. Must know Kugutsu no Jutsu (Puppetry Technique) before learning. Character: Tetsuhiko Hanzo Technique Name: Indigo Secret Technique: Arpeggio Strings Rank: A-Rank Type: Ninjutsu | Kugutsu Element: N/A Description: Arpeggio Strings is a Kugutsu technique developed by Tetsuhiko Hanzo. By attaching the string(s) onto a surface the puppeteer can then tap on the string(s) causing the string(s) to glow and make the sound of a strummed guitar string. This sound then creates a shockwave of chakra that acts as a highly destructive seismic wave of a maximum of twenty-five meters in diameter. Arpeggio Strings in a powerful area of effect attack that must be used at a considerable range to avoid damaging the user While the strings are attached to the caster's fingers there is no adverse effect, but there is for anybody within range. Must know Kugutsu no Jutsu (Puppetry Technique) before learning. Character: Tetsuhiko Hanzo Technique Name: Indigo Secret Technique: Master of Manipulation Rank: X Type: Ninjutsu | Kugutsu Element: N/A Description: Master of Manipulation is a Kugutsu technique developed by Tetsuhiko Hanzo which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique, which is required to learn Master of Manipulation. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. This technique is mostly used for a quick redirection.
Character: Tetsuhiko Hanzo Technique Name: Electromagnetism Rank: A Type: Jiton | Raiton Element: N/A Description: By fusing raiton chakra with jiton chakra the Satetsu clansman is capable of turning a magnetic field created by Jiba Soujuu [ Magnetic Manipulation ] into a high-frequency electromagnetic field by introducing a powerful electric charge. This field looks similar to a bug zapper with swirling lightning bolts. This technique can cause powerful electrical damage to friend or foe, including the caster if they are within the electromagnetic field. This technique is incredibly powerful and lethal and should be used with caution.
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Posted: Mon Jul 10, 2017 10:41 pm
Character: Masato Umechika Technique Name: Lily of the Valley: First Stance Rank: X : Simple Type: Taijutsu Element: Description: The primary offensive stance of Masato is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any of Masato's taijutsu techniques delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. Techniques that require specific stances outside this one cannot be executed from this stance. Learned at a B Rank. The user can execute this technique at the same level as their highest hard physical technique.
Character: Masato Umechika Technique Name: Orchid Rank: D : Spiritual Type: Taiutsu Element: Description: Masato jumps into the air to attack the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to 10 ft in whatever direction they want, allowing for seemingly impossible aerial maneuvers.
Character: Masato Umechika Technique Name: Poppy Rank: C : Simple Type: Taiutsu Element: Description: An upward palm strike executed with such precise strength that it will send any opponent(s) within 10ft of their self up to 20ft into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that the user has a brief moment to close the distance while the opponent flies backwards to follow up with a new attack.
Character: Masato Umechika Technique Name: Rage Light Rank: D Type: Ninjutsu Element: Description: By applying the activation cost of this technique atop the use of another Katon techinque, the user is capable of applying this special augmented flame's properties to their jutsu. Katon technique's under this flame's property gain the visual effect of being a crimson glowing red instead of a normal flame. Metal, wood, stone and other non living substances are disintegrated instead of burning, causing them to turn to dust upon contact.
Character: Masato Umechika Technique Name: Dandelion Rank: B : Spiritual Type: Taiutsu Element: Description: A thrusting strike directed forward with the user's fingers firmly extended ahead of the guiding hand. Due to the chakra focused through the user's hand, the hand becomes extremely durable, allowing for it to puncture through metal and even ninjutsu based armors. If a ninjutsu based armor is contacted, the flesh of the user is susceptible to the elements it is comprised of. ( Fire-burn, wind cutting, ect.) If aimed at a vital part of the body, this attack can be lethal to an enemy.
Character: Masato Umechika Technique Name: Fire Mountain Orchid Rank: B Type: Ninjutsu Element: Fire Description: The user channels their fire chakra into their fist. Upon extending their first, the fire chakra is released, burning the foe at the point of contact if it is made directly.. The released fire chakra manifests itself as a ten foot fireball that blows the enemy in the opposite direction. The fireball detonates in a chain, trailing behind the target, shrinking by one foot in diameter for each fireball until reaching a single foot in width. From the last fireball, the target is sent back with the concussive force up to twenty feet if uninterrupted by terrain.
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Posted: Tue Jul 11, 2017 1:14 pm
Character: Severin Raigyo Technique Name: Botan kiku: Seimei matawa shi no dansu [ Peony-Chrysanthemum: Dance of Life or Death ] Rank: X-rank [ B-rank Learning ] Type: Bloodline Passive Element: Null Description: Peonies are the flowers of life, and likewise Chrysanthemum are often seen in many cultures as the flower of death. Studying these flowers, learning them, becoming part of them, has granted Severin a special ability. When using hanajutsu, Severin can embue the petals with either a offensive or defensive eiseijutsu without taking up an extra activation and without handseals for 1.5x the cost. There cannot be both an offensive and defensive jutsu active in the petals at the same time, as the chakra involved in doing so would be too messy and too complicated. If Severin happens to be using Peonies as his medium, the defensive Eiseijutsu gain a rank in descriptives. If Severin is using Chrysanthemum as his medium, offensive eiseijutsu gain a rank in descriptives. However, using offensive eiseijutsu with peonies and defensive jutsu with Chrysanthemum cause a drop in descriptives for said jutsu. Using any other petals, other than his preferred medium, result in no bonus.
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Posted: Thu Jul 13, 2017 2:29 pm
Character: Horus (Taylor's pet) Technique Name: Thunderbird Privilege Rank: E Type: Ninjutsu (Training) Element: Lightning Description: Because Horus is a Thunderbird, he is immune to all lightning ninjutsu. Any lightning technique below S+ rank which attacks his body is nullified. In return, Horus takes +2 damage from water ninjutsu. This means if a water ninjutsu hits Horus at D-ranked, then it affects him at B-ranked. This is because the water short circuits the bird. In addition, bloodline techniques which are pure lightning manipulation are also nullified, although bloodlines which combine the lightning element with another, (lasers, magnetism, etc), still affect Horus at their normal ranks. Character: Horus (Taylor's pet) Technique Name: Lightning Redirection (Do not approve if Thunderbird Privilege is denied) Rank: C Type: Ninjutsu Element: Lightning Description: Horus exerts chakra from his body in order to attract all lightning ninjutsu. All projectile lightning ninjutsu are drawn to him, and physical forms of lightning ninjutsu such as weapons or cloaks are drawn out and flown toward Horus.
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Posted: Thu Jul 13, 2017 7:20 pm
Character: Taylor Aburame Technique Name: Drone deployment Rank: x, min c Type: Bloodline Element: Earth Description: By focusing her chakra into JumpstartING her hives breeding cycles, Taylor can expend chakra to drastically speed her insects repopulation rates. The bugs with their sped up life cycles are not capable of bringing chakra back to the user. All other clan attributes apply. The breeding table is as follows.
Insects for chakra C: 500 B: 1000 A: 2000 S: 4000
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Posted: Thu Jul 13, 2017 7:41 pm
Brittle: If it's just a paper variant, then approved.
Drone Deployment: So long as the breed in question is the base Kikaichu, then approved.
Hypersonic: Just remember that Shunshins are limited, please. Approved.
Rushing Return: If this technique is the same vein as a Shunshin, it'll also have to follow its regs. Either way, approved.
Eternal Spring: How long for deterioration? What does the 'more responsive' do? I feel like it's going in the right direction, but it needs some clarity.
Vibrant Display: Until the former technique is clarified, I can't say much about this one. It might be easier to say that flower petals in general become able to be utilized with chakra, as the very act gives it said attack, defense capabilities. (not the sharp part, just the a/d)
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Posted: Thu Jul 13, 2017 9:48 pm
Character: Zhi Zenshin
Technique Name: Flower Girl Art - Vibrant Display Rank: X Type: Ninjutsu Element: Maruton Description: After performing the necessary hand seals, the user can exert their chakra onto any or all flower petals in the vicinity; cannot affect anything already under the influence of someone else's chakra unless the chakra applied to this technique is greater. Doing so allows them to manipulate these petals in any of only three ways; must repay the cost of this technique for each manipulation or pay the difference to increase the potency of the active effect. The user may move petals with this technique through gestures of their body, such as their hands; E-Rank cost. They can harden the petals for defensive value, making them capable of blocking attacks up to the rank of chakra applied or simply weakening an oncoming attack. Alternatively, using extra chakra will sharpen the petals' edges to allow for offensive maneuvers whose strength depends on the amount of chakra supplied. Each effect can last no longer than 5 posts without repaying the cost to extend the duration. Learned at C-rank training tier.
Technique Name: Speed Release - Speed Tax Rank: B Type: Ninjutsu Element: Jinton Description: An advanced and focused version of the clan's Speed Release: The Ecological Technique. The user concentrates the slowing attributes of their jinton chakra, focusing a fair amount of it into one of their hands/feet. Upon making contact with another person/object that specific object will be physically slowed down to that of an academy student. Mental capacities are not altered while under the influence of this technique, however. Chuunin are capable of pre-academy student, Jounin pre-academy kids, Konin normal students, Sannin normal kids, & Kage toddlers. This effect lasts on the target for 5 of the user's posts. • Must know Speed Release: The Ecological Technique to learn.
Technique Name: Hyperactivity Rank: A Type: Ninjutsu Element: Jinton Description: For every "supreme" increase Zhi has active for her Reflex stat, she gains +1 action per post. This effect remains available to her for as long as her reflex stat is boosted; however, while this effect is active Zhi loses 1/10 of her total stamina reserves from her currently available stamina per post.
** I'll redact Rushing Return and Eternal Spring since they would either not fulfill their intended role or are obsolete to the bigger picture. Still just getting a feel for things in this rp, so I'll be present in custom submissions often. Lol
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Posted: Fri Jul 14, 2017 8:45 am
Flower Girl Art - Vibrant Display, APPROVED Speed Release - Speed Tax, PENDING. I will approve this if you slap that It can be broken by the effects of an equal rank kai. Hyperactivity, DENIED. Sadly no custom, PA, or anything of the like will be allowed which allows a person an extra activation.
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Posted: Fri Jul 14, 2017 9:23 am
Character: Zhi Zenshin
Technique Name: Speed Release - Speed Tax Rank: B Type: Ninjutsu Element: Jinton Description: An advanced and focused version of the clan's Speed Release: The Ecological Technique. The user concentrates the slowing attributes of their jinton chakra, focusing a fair amount of it into one of their hands/feet. Upon making contact with another person/object that specific object will be physically slowed down to that of an academy student. Mental capacities are not altered while under the influence of this technique, however. Chuunin are capable of pre-academy student, Jounin pre-academy kids, Konin normal students, Sannin normal kids, & Kage toddlers. This effect lasts on the target for 5 of the user's posts. Can be ended early if a B-rank (or stronger) Kai effect is used by/on them. • Must know Speed Release: The Ecological Technique to learn.
Technique Name: Speed Release - Speed Flux Rank: B Type: Augment Element: Jinton Description: The jinton user has mastered their chakra's slowing attributes to the point that they are capable of hindering foes affected by a jinton technique's slowing effect. By paying the cost of this technique as well as the one used to slow the opponent(s) the affected target(s) will lose one activate for the duration of the parent technique. This effect cannot stack, nor can it be applied to the same target afterward for the same amount of posts that they were affected by a jinton slowing effect.
** Alright, no increasing activations, but I have seen several examples of techniques to lower/hinder activations. If not, or if more limits are needed, just say the word. ** PS - I think Matty's custom submission was missed in the previous round of judgments.
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Posted: Fri Jul 14, 2017 9:49 am
Approved, as for mat we are well aware of his custom but we are deliberating within ourselves as to its approval status. Something like that obviously wont be granted easily.
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Posted: Tue Jul 18, 2017 7:18 am
Character: Hiro Hatake Technique Name: Blade of Rain Rank: B Type: Bloodline Element: Electricity Description: By concentrating the electricity across ones finger tips and extending it outwards the user is able to make a short to long blade (up to two feet) that covers their entire hands or can be shaped into other blade like shapes. It is an extremely powerful technique and can even be used hand in hand with taijutsu or bukijutsu. Requires no hand seal and 10 chakra per post after initial creation.
The blade itself is made of concentrating lightning but constantly flickers from within, looking like rain droplets condensed into a sword. Character: Hiro Hatake Technique Name: Lightning Eater Rank: X Type: Bloodline Element: Lightning Description: When threatened by a lightning based technique, bloodline or otherwise, the user is able to pay the full cost of the technique in order to absorb the attack. In return the users speed is increased by one descriptive ranks per rank of the incoming attack on top of an initial one. What this looks like being scaled from E to A is 2/3/4/5/6, with 6 being the maximum increase. This increase can only stack up to 6 times (IE One rank increase). The effects will last for a total of three posts after being hit and absorbed (So the post that consumes the attack doesn't count). S rank attacks can be absorbed but yield no boost and S+ cannot be absorbed at all. No hand signs required.
With this Hiro almost looks as if he's either eating the lightning or its merging with his body entirely. Quite the fierce technique.
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Posted: Wed Jul 19, 2017 6:13 pm
Character: Zhi Zenshin
Technique Name: Will of Kagura Rank: B Type: Augment - Sensory (Ninjutsu) Element: Maruton Description: By better focusing chakra used for the sensory effect of Kagura Mind's Eye when the technique is activated the user can better control its use even while mobile. Paying this technique's cost along with Kagura Mind's Eye allows the user to activate the latter without having to stay still for one post first, and they can continue to use its effects without having to remain still. However, in turn this adds a 10 post duration for Kagura Mind's Eye rather than it lasting near-indefinitely. Only have to pay half the cost of Kagura Mind's Eye and this technique to keep it active for ten [10] more posts. • Must know Kagura Shingan [ Kagura Mind's Eye ] to learn/use.
Technique Name: Mind's Conditioning - Extrasensory Rank: B Type: Training Element: Jinton Description: The sensory ninja spends time meditating while using a known sensory ability/technique toward the goal of better mastering their talent. For every 5 posts spent performing this training, the user permanently increases the range of all their sensory abilities/techniques by five [5] meters.
** I will be removing "Speed Tax" and/or "Radical Good Speed: Ultrasonic" to be replaced by either or both of these if approved.
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Posted: Wed Jul 19, 2017 8:38 pm
Indigo Secret Technique: Siphoning Strings: So long as it's known that non-solid techniques will have nothing to latch on to, approved.
Indigo Secret Technique: Arpeggio Strings: Approved.
Indigo Secret Technique: Master of Manipulation: So long as it's known that non-solid techniques will have nothing to latch on to, approved.
Electromagnetism: After discussing this, it seems that we can look at it like how Kirin works. That is, it'd require a 1 post setup, and we'll still need a size limitation, otherwise it appears to be an AoE, auto-hitting attack, which we're certain that it's not what you're going for. (in referencing the base technique, Jiba Soujuu, that is)
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Posted: Fri Jul 21, 2017 6:15 pm
Technique Name: Botan kiku: Seimei matawa shi no dansu [ Peony-Chrysanthemum: Dance of Life or Death ]: This appears to be a Korabo shortcut, with a reasonable cost increase, and situational de/buffs. (so long as the cost is 'total involved' cost) Approved.
Thunderbird Privilege: After some group deliberation, we've come to the conclusion that this technique request is simply too much. Denied.
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