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Posted: Tue Jan 14, 2014 7:56 pm
LEVEL UP!!!+❖/ ۞/ ◎ +7 skill points Quote: █ Destruction █► Name: Frozen Dart Element: Water 18 AoE: Single Duration: Instant Description: shoots a dart of ice at the target. Deals +❖❖ thunder damage if target was previously hit with Electrocute. Damage:❖❖ Cost:۞ The +❖❖ comes from Jamie's Elemental synergy ability.
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Posted: Tue Jan 14, 2014 9:43 pm
Moonlight Calamity LEVEL UP!!!+❖/ ۞/ ◎ +7 skill points Quote: █ Destruction █► Name: Frozen Dart Element: Water 18 AoE: Single Duration: Instant Description: shoots a dart of ice at the target. Deals +❖❖ thunder damage if target was previously hit with Electrocute. Damage:❖❖ Cost:۞ The +❖❖ comes from Jamie's Elemental synergy ability. Approved
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Posted: Wed Jan 15, 2014 7:29 pm
Ace MoshanI'm being an idiot, never updated his weapon skills to match the new system =,=; Quote: Changing his damage for daggers to 3 (15/100) based on new system +15 Skill points into Dagger -> 30/100, New damage would be 5. Chosen ability: Cutting, +1 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses.
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Posted: Thu Jan 16, 2014 6:50 am
Feiyimei Ace MoshanI'm being an idiot, never updated his weapon skills to match the new system =,=; Quote: Changing his damage for daggers to 3 (15/100) based on new system +15 Skill points into Dagger -> 30/100, New damage would be 5. Chosen ability: Cutting, +1 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Approved!!!
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Posted: Fri Jan 17, 2014 1:36 pm
Various alterations to Jasper because I'm stupid and haven't figured out how stats work yet. This is my math so far. 15 (starter points) +10 (-1HP, 1SP)=25 Skill points. Freebie weapon- Staff (15 points) Magic- Thunder 25-15 (to unlock thunder)=10 Skill points Thunder total: 3*5+2*5 (class bonus)=25 points Jas has leveled up twice, since I'm assuming LV0 has no skill point gain, which would be +10 skill points 10 +10=20 skill points +10 (to thunder) 25+ 3*3+3*2+1=41 total thunder points +10 (to staff) +15=25 total points to Staff Request to change Jas' rank to apprentice and request to alter spells to reflect the new/accurate magic total. I know y'all have better things to do, but can you double check? I don't wanna make the same mistake again. ;n ;
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Posted: Fri Jan 17, 2014 1:49 pm
sanisani-kun Various alterations to Jasper because I'm stupid and haven't figured out how stats work yet. This is my math so far. 15 (starter points) +10 (-1HP, 1SP)=25 Skill points. Freebie weapon- Staff (15 points) Magic- Thunder 25-15 (to unlock thunder)=10 Skill points Thunder total: 3*5+2*5 (class bonus)=25 points Jas has leveled up twice, since I'm assuming LV0 has no skill point gain, which would be +10 skill points 10 +10=20 skill points +10 (to thunder) 25+ 3*3+3*2+1=41 total thunder points +10 (to staff) +15=25 total points to Staff Request to change Jas' rank to apprentice and request to alter spells to reflect the new/accurate magic total. I know y'all have better things to do, but can you double check? I don't wanna make the same mistake again. ;n ; Your math works for me Approving Stats change Approving Rank up to Apprentice Permission Granted to alter spells. Just let us double check the final version of the spells.
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Posted: Fri Jan 17, 2014 1:50 pm
sanisani-kun Various alterations to Jasper because I'm stupid and haven't figured out how stats work yet. This is my math so far. 15 (starter points) +10 (-1HP, 1SP)=25 Skill points. Freebie weapon- Staff (15 points) Magic- Thunder 25-15 (to unlock thunder)=10 Skill points Thunder total: 3*5+2*5 (class bonus)=25 points Jas has leveled up twice, since I'm assuming LV0 has no skill point gain, which would be +10 skill points 10 +10=20 skill points +10 (to thunder) 25+ 3*3+3*2+1=41 total thunder points +10 (to staff) +15=25 total points to Staff Request to change Jas' rank to apprentice and request to alter spells to reflect the new/accurate magic total. I know y'all have better things to do, but can you double check? I don't wanna make the same mistake again. ;n ; If you add those remaining 10 skill points to thunder before you add the levels, Jas will qualify for apprentice rank and get 7 points for each level. That'll give you 4 more points to spend somewhere.
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Posted: Fri Jan 17, 2014 1:56 pm
Moonlight Calamity sanisani-kun Various alterations to Jasper because I'm stupid and haven't figured out how stats work yet. This is my math so far. 15 (starter points) +10 (-1HP, 1SP)=25 Skill points. Freebie weapon- Staff (15 points) Magic- Thunder 25-15 (to unlock thunder)=10 Skill points Thunder total: 3*5+2*5 (class bonus)=25 points Jas has leveled up twice, since I'm assuming LV0 has no skill point gain, which would be +10 skill points 10 +10=20 skill points +10 (to thunder) 25+ 3*3+3*2+1=41 total thunder points +10 (to staff) +15=25 total points to Staff Request to change Jas' rank to apprentice and request to alter spells to reflect the new/accurate magic total. I know y'all have better things to do, but can you double check? I don't wanna make the same mistake again. ;n ; If you add those remaining 10 skill points to thunder before you add the levels, Jas will qualify for apprentice rank and get 7 points for each level. That'll give you 4 more points to spend somewhere. I hadn't thought about that. :O I'll add two to thunder for an even 45 (since there's just one floating around there) and the last two I'll hold on to.
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Posted: Fri Jan 17, 2014 2:31 pm
Updates to spells Quote: █ Destruction [ Attack ] Static ShockElement: Thunder ( 9*3+9*2=45 ) Cast to cast: ۞۞۞۞۞ Damage: ❖❖❖❖❖❖ Side Effects: May paralyze the opponent for x posts. (roll a d6, determines how many posts the stun lasts. roll 1-3, paralyzed, 4-6 not paralyzed) Bio: Jasper passes a bolt of lighting to his enemy via touch, causing a powerful shock to injure them. Because of the close proximity, opponent's dodge rate is reduced by 1. █Conjuration [ Defense ] █► Magnetic WallElement: Thunder ( 9*3+9*2=45 ) Cast to cast:۞۞۞ Damage able to buff from magic: N/A Damage able to buff from weapons: Deflects any weapon with metal in it, bending the force around Jas like a Magnet with a negative charge. Bio: Jas creates a shell of electric energy around himself, making the energy mimic the repulsion abilities of a negatively charged magnet. Can last up to five posts. █Alteration [ Boost ] █►Lightning HeelsElement: Thunder ( 9*3+9*2=45 ) Cast to cast: ۞۞ +۞ per additional posts used Bio: Jas channels some energy into his heels, allowing him the speed of a Lightning Bolt for one post. Increases Dodge rate by +2. █ Illusions [ Mind Tricks & Movements ] █► Name: Doppelganger Element: Thunder ( 9*3+9*2=45 ) AoE: Single Duration: 4 posts Description: A bolt of lightning strikes Jasper and causes a blinding light, in which a shadow!Jasper is created. The two cannot be told apart without the aid of magic that detects life. Useful when a decoy is needed. Effects: Summons Shadow!Jasper for 3 posts. Shadow!Jasper cannot attack or block. Cost: ۞۞۞۞ New spell for LV2 Quote: █ Hybrid [Attack and Mana drain █► Name: Voltage Swap Element: Thunder ( 9*3+9*2=45 ) AoE: Single Duration: Instant Weapon: N/A Description: Jasper sends a weak bolt of lightning between himself and an opponent, damaging the opponent slightly and draining mana equal to the damage dealt. Damage: ❖❖ Cost: ۞۞
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Posted: Fri Jan 17, 2014 10:33 pm
Quote: █ Destruction [ Attack ] Static ShockElement: Thunder ( 9*3+9*2=45 ) Cast to cast: ۞۞۞۞۞ Damage: ❖❖❖❖❖❖ Side Effects: May paralyze the opponent for x posts. (roll a d6, determines how many posts the stun lasts. roll 1-3, paralyzed, 4-6 not paralyzed) Bio: Jasper passes a bolt of lighting to his enemy via touch, causing a powerful shock to injure them. Because of the close proximity, opponent's dodge rate is reduced by 1. ApprovedQuote: █Conjuration [ Defense ] █► Magnetic WallElement: Thunder ( 9*3+9*2=45 ) Cast to cast:۞۞۞ Damage able to buff from magic: N/A Damage able to buff from weapons: Deflects any weapon with metal in it, bending the force around Jas like a Magnet with a negative charge. Bio: Jas creates a shell of electric energy around himself, making the energy mimic the repulsion abilities of a negatively charged magnet. Can last up to five posts. I'm thinking that deflecting any weapon is a bit too strong, how about you raise your dodge rate by 2? Quote: █Alteration [ Boost ] █►Lightning HeelsElement: Thunder ( 9*3+9*2=45 ) Cast to cast: ۞۞ +۞ per additional posts used Bio: Jas channels some energy into his heels, allowing him the speed of a Lightning Bolt for one post. Increases Dodge rate by +2. Approved
Quote: █ Illusions [ Mind Tricks & Movements ] █► Name: Doppelganger Element: Thunder ( 9*3+9*2=45 ) AoE: Single Duration: 4 posts Description: A bolt of lightning strikes Jasper and causes a blinding light, in which a shadow!Jasper is created. The two cannot be told apart without the aid of magic that detects life. Useful when a decoy is needed. Effects: Summons Shadow!Jasper for 3 posts. Shadow!Jasper cannot attack or block. Cost: ۞۞۞۞ Approved
New spell for LV2 Quote: █ Hybrid [Attack and Mana drain █► Name: Voltage Swap Element: Thunder ( 9*3+9*2=45 ) AoE: Single Duration: Instant Weapon: N/A Description: Jasper sends a weak bolt of lightning between himself and an opponent, damaging the opponent slightly and draining mana equal to the damage dealt. Damage: ❖❖ Cost: ۞۞ Approved
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Posted: Fri Jan 17, 2014 10:44 pm
Kai Merah Has changed stats according to the edited Class bonus of the Warrior Class Looks good to me. Also, bumped your spiritual power back to 10, only HP, MP and SP were meant to lose a 0 ;P
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Posted: Sat Jan 18, 2014 5:51 am
Feiyimei Kai Merah Has changed stats according to the edited Class bonus of the Warrior Class Looks good to me. Also, bumped your spiritual power back to 10, only HP, MP and SP were meant to lose a 0 ;P *grin* Thanks!
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Posted: Mon Jan 20, 2014 6:32 pm
Crap, RPing alone is funner than I thought. Kishi YorunoUpdated his Items since I decided to go waste coins/gamble in Usank [Level up, +❖۞◎, + 7 Skill Points.] x2Learned Ancient Spell Name:Mana Giving Element: Light Description: Effective should one come into contact with caster. Side Effects: Gives caster's MP to a target. Minimum amount transferred is 30% of caster's max MP I won't be unlocking another spell cuz I just noticed that he can technically not use his dark spells yet xD
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Posted: Wed Jan 22, 2014 5:02 pm
Requesting update for KaiWould like to put four of her leftover 20 points into Luck
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