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Posted: Sat Jan 11, 2014 2:42 am
Requesting new spell for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description:Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability
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Posted: Sat Jan 11, 2014 8:51 am
Moonlight Calamity Feiyimei 3x4=12 HP healed in total, but with 45 Soul, your power cap is 9 HP healed only =/ On a span of 4 post Cost is discounted to 1MP per 4HP healed I'm afraid I can't approve this spell. RejectedI get +2 to heals because of my class. I did add one extra to make it easier to deal with, but I could make it only heal 2 on the fourth round. Quote: █ Restoration [ Restore ] █► Name: Vigor Element: Soul 45 AoE: Single Duration: 4 post Description: The targets very soul is filled with vigor and the will to survive. Healing:❖❖❖ per post for three post and ❖❖ on the fourth Cost: ۞x3 Keep the extra HP healing on the 4th post. Just make sure to separate Class/element/ability boosts from base spell stats. I tend to do the calculation in battle. I want new players be to able to browse through already made profile and base their spells on them so it needs to be simple and clear. Apart from that, Approved.Also, as an afterthought, should Raziel have a 2nd pair of wings? XD I mean, Angel+Valkyrie both have wings. dramallama Your mom sounds like a pretty cool mom xD I think Kai nailed it when she described the 3rd one dramallama
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Posted: Sun Jan 12, 2014 1:20 am
Requesting new spell and technique for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description: Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability █ Stance [ Passive ] █ Name: Focus Weapon Type: Hand-to-hand 35/100 Buff: Hit rate increased by 3/10 Debuff: Dodge rate decreased by 3/10 Description: Kai focuses on attacking her target to the exclusion of practically everything else. Cost: ◎ + ◎/2 every subsequent round Focus is maintained
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Posted: Mon Jan 13, 2014 6:38 pm
Kai Merah Requesting new spell and technique for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description: Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability ApprovedQuote: █ Stance [ Passive ] █ Name: Focus Weapon Type: Hand-to-hand 35/100 Buff: Hit rate increased by 3/10 Debuff: Dodge rate decreased by 3/10 Description: Kai focuses on attacking her target to the exclusion of practically everything else. Cost: ◎ + ◎/2 every subsequent round Focus is maintained Hmm,A pproved, but just wanted to make sure that you knew that Hit Rates are always 10/10 unless opponent debuffed you surprised
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Posted: Mon Jan 13, 2014 6:41 pm
Link to profile Kishi Yoruno Level up, Reached level 2: +2 HP/MP/SP added to basic level 0 stats. Added 24 points into Light Magic. Class adds another extra 6 points (1 for every 4 points added) for a total of 30. Element Unlocked 5 points remaining. (Had 15 freebie, +2x7 from level ups) Unlocked 2 of the ancients spells I had made before. dramallama
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Posted: Mon Jan 13, 2014 7:00 pm
Feiyimei Kai Merah Requesting new spell and technique for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description: Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability ApprovedQuote: █ Stance [ Passive ] █ Name: Focus Weapon Type: Hand-to-hand 35/100 Buff: Hit rate increased by 3/10 Debuff: Dodge rate decreased by 3/10 Description: Kai focuses on attacking her target to the exclusion of practically everything else. Cost: ◎ + ◎/2 every subsequent round Focus is maintained Hmm,A pproved, but just wanted to make sure that you knew that Hit Rates are always 10/10 unless opponent debuffed you surprised Right, but if the person dodges, they've got a 5/10 chance of avoidance, right? I was thinking that when using this spell, they'd only get a 2/10 of chance of avoidance.
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Posted: Mon Jan 13, 2014 7:06 pm
Feiyimei Link to profile Kishi Yoruno Level up, Reached level 2: +2 HP/MP/SP added to basic level 0 stats. Added 24 points into Light Magic. Class adds another extra 6 points (1 for every 4 points added) for a total of 30. Element Unlocked 5 points remaining. (Had 15 freebie, +2x7 from level ups) Unlocked 2 of the ancients spells I had made before. dramallama Approved!!! But you should state which spells are unlocked.
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Posted: Mon Jan 13, 2014 7:07 pm
Kai Merah Feiyimei Kai Merah Requesting new spell and technique for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description: Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability ApprovedQuote: █ Stance [ Passive ] █ Name: Focus Weapon Type: Hand-to-hand 35/100 Buff: Hit rate increased by 3/10 Debuff: Dodge rate decreased by 3/10 Description: Kai focuses on attacking her target to the exclusion of practically everything else. Cost: ◎ + ◎/2 every subsequent round Focus is maintained Hmm,A pproved, but just wanted to make sure that you knew that Hit Rates are always 10/10 unless opponent debuffed you surprised Right, but if the person dodges, they've got a 5/10 chance of avoidance, right? I was thinking that when using this spell, they'd only get a 2/10 of chance of avoidance. You would need to debuff their dodge rate for that to work
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Posted: Mon Jan 13, 2014 7:10 pm
Moonlight Calamity Kai Merah Feiyimei Kai Merah Requesting new spell and technique for Kai █ Conjuration [ Defense & Summons ] █► Name: Bone Shield Element: Body:► 50/100 AoE: Single Description: Kai grows a thick shield of bone reinforced with magic on one of her limbs in order to block, or at least lessen the impact of a spell/attack. Does not work on aoe spell/attacks. HP: ❖❖❖❖❖ + ❖❖ due to 50/100 in Body Cost: ۞۞۞ - ۞۞ from Racial Ability ApprovedQuote: █ Stance [ Passive ] █ Name: Focus Weapon Type: Hand-to-hand 35/100 Buff: Hit rate increased by 3/10 Debuff: Dodge rate decreased by 3/10 Description: Kai focuses on attacking her target to the exclusion of practically everything else. Cost: ◎ + ◎/2 every subsequent round Focus is maintained Hmm,A pproved, but just wanted to make sure that you knew that Hit Rates are always 10/10 unless opponent debuffed you surprised Right, but if the person dodges, they've got a 5/10 chance of avoidance, right? I was thinking that when using this spell, they'd only get a 2/10 of chance of avoidance. You would need to debuff their dodge rate for that to work Ohhh... Damn. I withdraw my application for that Stance then. I'll just keep the spell.
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Posted: Mon Jan 13, 2014 7:44 pm
Moonlight Calamity Feiyimei Link to profile Kishi Yoruno Level up, Reached level 2: +2 HP/MP/SP added to basic level 0 stats. Added 24 points into Light Magic. Class adds another extra 6 points (1 for every 4 points added) for a total of 30. Element Unlocked 5 points remaining. (Had 15 freebie, +2x7 from level ups) Unlocked 2 of the ancients spells I had made before. dramallama Approved!!! But you should state which spells are unlocked. I was lazy and just color coded them lol Name: Holy Breath Element: Light Weapon: - Cost to cast:۞ Damage:❖❖ Side Effects:Removes all curses and debuffs, Blunt Force Type. Description: Expel a beam of light from caster's mouth. Name:Life Giving Element: Light Description: Effective should one come into contact with caster. Side Effects: Gives caster's HP to a target. Minimum amount transferred is 30% of caster's max HP
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Posted: Mon Jan 13, 2014 8:21 pm
I'm gonna split this into two sections, since I want to change things about Gale and Jasper. I'll put them both in separate quotes. Quote: Jasper -10 skill points from Trident (I don't know why I got that in the first place and he has no need for three weapons) +10 skill points to Staff for total of 15 to start the Staff weapon tiers Quote: Gale +1 hp/mp/sp from level up +1 Dark point from level up/bio -1 Wind point from level up/bio +3 Skill Points to Wind magic from level up to keep it usable +2 Skill Points to Wind magic from class bonus New Technique █ Destruction [ Attacks ] █ Name: Sky Assault Weapon Type: Scythe (4 damage, 15 skill points) Damage Boost & Cost: 60% (2.5 extra damage for 7.5 stamina) Description: Gale takes to the sky and uses the height advantage to attack with his talons as well as his scythe, allowing additional damage. 2 skill points saved
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Posted: Tue Jan 14, 2014 10:45 am
Ace MoshanHe's level 2 and I've never bothered to update him poor thing. About time I get a taste of my own mechanism too LOL. Not touching his stats for now, but making new Spells and Techniques. █ Alterations [ Support ] █► Name: Yellow Fever Element: Fire 15/100 AoE: Single Duration: 3 posts Description: Overheat target's body to reduce their strength and focus. Debuff:-❖❖ Damage dealt by target Cost: ۞ ۞ ۞ ۞ █ Stance [ Passive ] █ Name: Idk, ADHD? Weapon Type: Dagger and Hand to Hand (not yet obtained) Buff:+3 Dodge Rate Debuff: -3 Hit Rate, meaning that when attacking, I will need to roll a 10D, should it result in 8,9, or 10, target won't need to roll for dodge as it will miss. Description: Hop around on both feet to avoid staying still. Cost: ◎, additional ◎/2 for every additional turn.
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Posted: Tue Jan 14, 2014 10:47 am
sanisani-kun I'm gonna split this into two sections, since I want to change things about Gale and Jasper. I'll put them both in separate quotes. Quote: Jasper -10 skill points from Trident (I don't know why I got that in the first place and he has no need for three weapons) +10 skill points to Staff for total of 15 to start the Staff weapon tiers Quote: Gale +1 hp/mp/sp from level up +1 Dark point from level up/bio -1 Wind point from level up/bio +3 Skill Points to Wind magic from level up to keep it usable +2 Skill Points to Wind magic from class bonus New Technique █ Destruction [ Attacks ] █ Name: Sky Assault Weapon Type: Scythe (4 damage, 15 skill points) Damage Boost & Cost: 60% (2.5 extra damage for 7.5 stamina) Description: Gale takes to the sky and uses the height advantage to attack with his talons as well as his scythe, allowing additional damage. 2 skill points saved Lol everyone's reviewing their profile xD If we were like those money greedy Mmo's we would be making a fortune with respects. Approved for both.
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Posted: Tue Jan 14, 2014 11:02 am
Kishi YorunoLooking back, he technically was on a faction mission since he stepped out of their HQ =,=; but that would be abusing it a bit so I'm gonna start counting them from when he started trying to get info out of Farrokh and co. (start at his 6th post) 22-6=16, so 16 mission posts so far. Added his 200 coins for faction leader
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Posted: Tue Jan 14, 2014 4:13 pm
Feiyimei Ace MoshanHe's level 2 and I've never bothered to update him poor thing. About time I get a taste of my own mechanism too LOL. Not touching his stats for now, but making new Spells and Techniques. █ Alterations [ Support ] █► Name: Yellow Fever Element: Fire 15/100 AoE: Single Duration: 3 posts Description: Overheat target's body to reduce their strength and focus. Debuff:-❖❖ Damage dealt by target Cost: ۞ ۞ ۞ ۞ █ Stance [ Passive ] █ Name: Idk, ADHD? Weapon Type: Dagger and Hand to Hand (not yet obtained) Buff:+3 Dodge Rate Debuff: -3 Hit Rate, meaning that when attacking, I will need to roll a 10D, should it result in 8,9, or 10, target won't need to roll for dodge as it will miss. Description: Hop around on both feet to avoid staying still. Cost: ◎, additional ◎/2 for every additional turn. ADHD! cat_rofl Approved.
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