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What happens when Pokemon becomes more than just a game? 

Tags: pokemon, roleplay, unova, literate, virtual reality 

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Kollette-4-Life

PostPosted: Thu Oct 18, 2012 12:58 pm


Kinda confuzzled on the battle system's ability and item get. I read through the posts above and am still a bit confused. Sorry, kinda slow... *Scratches head*
PostPosted: Thu Oct 18, 2012 1:10 pm


Yeah I'm slightly confused too.
Also..............
I only can post about once a week... so i'd have on day and one night post biweekly.
Also can i post now?

Absol_Maniac_May

Nintendraw rolled 2 20-sided dice: 12, 11 Total: 23 (2-40)

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PostPosted: Fri Oct 19, 2012 6:56 pm


kollette-4-life
absol_maniac_may


Don't worry about the Abilities yet; that's still a pending update.

As for the item get... If you want to find an item with your wild Pokemon encounter, you roll two 20-sided dice. The first number indicates what TYPE of item you get, while the second identifies what range (or how much if it's Poke). For instance, this roll would have gotten me a slightly more costly Poke Mart item, like a Super Repel. You could also use Pickup in this way.

Should I slow down the time change? Currently, a 'day' takes two weeks.
PostPosted: Mon Oct 22, 2012 8:30 am


I'm home. But. I'm being forced to be very busy. I will get a post up, asap

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xXJustified_DeathXx
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PostPosted: Mon Oct 22, 2012 12:01 pm


Intoxicated Apples
I'm home. But. I'm being forced to be very busy. I will get a post up, asap

No rush on the post, but could you send me my Diamond profile back? Thanks so much.
PostPosted: Wed Oct 31, 2012 8:43 pm


Nintendraw
kollette-4-life
absol_maniac_may


Don't worry about the Abilities yet; that's still a pending update.

As for the item get... If you want to find an item with your wild Pokemon encounter, you roll two 20-sided dice. The first number indicates what TYPE of item you get, while the second identifies what range (or how much if it's Poke). For instance, this roll would have gotten me a slightly more costly Poke Mart item, like a Super Repel. You could also use Pickup in this way.

Should I slow down the time change? Currently, a 'day' takes two weeks.


See that helped me. Just a little slow. Gracias. Um. It's completely up to you if you want tI change the time change. It might just differ in my interaction/post per day thing. Don't change it just for two people.

Kollette-4-Life


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PostPosted: Thu Nov 01, 2012 4:00 pm


Intoxicated Apples
FlameBlazeKim
Sweet Heartless Riku
MzAskingAlexandria
Absol_Maniac_May
JediKidd
RZK-FAN
Kollette-4-Life
Myzari
xXJustified_DeathXx

Slowing the 24-hr day to 1 month.
PostPosted: Fri Nov 02, 2012 1:31 pm


Nintendraw
Intoxicated Apples
FlameBlazeKim
Sweet Heartless Riku
MzAskingAlexandria
Absol_Maniac_May
JediKidd
RZK-FAN
Kollette-4-Life
Myzari
xXJustified_DeathXx


@Ninten: I added some things to the Ability section, only because I thought it might be confusing otherwise. Also clarified on areas in it as well.

@Everybody: I'm probably (most likely) going to take a break from playing my characters for a while. It's only to iron things out in required areas of the guild. I'll still be here, and will do what I can when requested. My characters are able to be interacted with, but I would ask that I either get quoted upon interaction, or a PM sent my way.

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PostPosted: Fri Nov 02, 2012 11:07 pm


Sweet Heartless Riku
I added some things to the Ability section, only because I thought it might be confusing otherwise. Also clarified on areas in it as well.
*can't find your edits* confused
PostPosted: Sat Nov 03, 2012 9:54 am


Nintendraw
Slowing the 24-hr day to 1 month.


Lots of time there... Thanks for the consideration. ! Must post before two! WAHHHHH!
Oh yeah... SEE YA!

-Kollette-4-Life is posting...-

Kollette-4-Life


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PostPosted: Sat Nov 03, 2012 7:39 pm


Nintendraw
*can't find your edits* confused

-provides edits in bold- Here ya go:
Guts (if afflicted by any non-volatile Status Condition; "Burned" nullifies the Attack increase)

Chlorophyll: Boosts the Pokémon’s Speed in sunshine. (Base Speed stat is doubled)

Compoundeyes: The Pokémon’s accuracy is boosted. (Add 5 to hit-pool)

Sand Veil: Boosts the Pokémon’s evasion in a sandstorm. (Attacks aimed at the Pokémon with Sand Veil remove 10 from hit-pool)

Speed Boost: The Pokémon’s Speed stat is gradually boosted. (Increase Base Speed stat by 3 each successive turn [up to +12], resets if switched)

Swift Swim: Boosts the Pokémon’s Speed in rain. (Base Speed stat is doubled)

Pressure: The Pokémon raises the foe’s PP usage. (PP usage is doubled)

Rough Skin: Inflicts damage to the foe on physical contact. (Damage is dealt at 1/10th of attacker's max HP)

Liquid Ooze: Inflicts damage on foes using any draining move. (HP that would be gained is lost instead. I.e: Leech Life, Absorb, etc.)

Synchronize: random* (if Pokemon is Afflicted, either by a move or by its side-effect, the Attacker is also Afflicted with the same Status. Freeze and Sleep are exempt)

Sure Trap: Arena Trap (Flying-types and Levitate Ability are exempt), Magnet Pull (Steel-types trapped), Shadow Tag

Sure Escape: Run Away (Enables escape from Arena Trap and Shadow Tag)

Cacophony: Sound-based moves (ie Uproar, Echoed Voice) *Changed from Hypnosis*

Damp: Explosions (protects all combatants from Selfdestruct and Explosion) *Changed from Selfdestruct*

Sturdy: 1-Hit KO (includes all moves that would KO in a single strike)

Serene Grace: Boosts the likelihood of added effects appearing. (% chance of side-effects is multiplied by 1.5)

Thick Fat: Raises resistance to Fire- and Ice-type moves. (Fire- and Ice-type attacks do 75% regular damage)
~~~

I had originally added Snow Warning to the weather sub-section, but removed it after realizing that it's 4th gen.
PostPosted: Sat Nov 03, 2012 9:04 pm


Sweet Heartless Riku
Serene Grace: Boosts the likelihood of added effects appearing. (% chance of side-effects is multiplied by 1.5)

Wurmple and its evolutions also have Shield Dust, which is the opposite of Serene Grace, negating all side effects of regular moves.

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PostPosted: Sun Nov 04, 2012 4:37 am


xXJustified_DeathXx
Wurmple and its evolutions also have Shield Dust, which is the opposite of Serene Grace, negating all side effects of regular moves.

That is correct, sir. And it is in the list of Abilities that Ninten had created. This list is just the ones that I either clarified on or corrected.
PostPosted: Sun Nov 04, 2012 10:53 am


Sweet Heartless Riku
Nintendraw
*can't find your edits* confused

-provides edits in bold- Here ya go:
Guts (if afflicted by any non-volatile Status Condition; "Burned" nullifies the Attack increase)

Chlorophyll: Boosts the Pokémon’s Speed in sunshine. (Base Speed stat is doubled)

Compoundeyes: The Pokémon’s accuracy is boosted. (Add 5 to hit-pool)

Sand Veil: Boosts the Pokémon’s evasion in a sandstorm. (Attacks aimed at the Pokémon with Sand Veil remove 10 from hit-pool)

Speed Boost: The Pokémon’s Speed stat is gradually boosted. (Increase Base Speed stat by 3 each successive turn [up to +12], resets if switched)

Swift Swim: Boosts the Pokémon’s Speed in rain. (Base Speed stat is doubled)

Pressure: The Pokémon raises the foe’s PP usage. (PP usage is doubled)

Rough Skin: Inflicts damage to the foe on physical contact. (Damage is dealt at 1/10th of attacker's max HP)

Liquid Ooze: Inflicts damage on foes using any draining move. (HP that would be gained is lost instead. I.e: Leech Life, Absorb, etc.)

Synchronize: random* (if Pokemon is Afflicted, either by a move or by its side-effect, the Attacker is also Afflicted with the same Status. Freeze and Sleep are exempt)

Sure Trap: Arena Trap (Flying-types and Levitate Ability are exempt), Magnet Pull (Steel-types trapped), Shadow Tag

Sure Escape: Run Away (Enables escape from Arena Trap and Shadow Tag)

Cacophony: Sound-based moves (ie Uproar, Echoed Voice) *Changed from Hypnosis*

Damp: Explosions (protects all combatants from Selfdestruct and Explosion) *Changed from Selfdestruct*

Sturdy: 1-Hit KO (includes all moves that would KO in a single strike)

Serene Grace: Boosts the likelihood of added effects appearing. (% chance of side-effects is multiplied by 1.5)

Thick Fat: Raises resistance to Fire- and Ice-type moves. (Fire- and Ice-type attacks do 75% regular damage)
~~~

I had originally added Snow Warning to the weather sub-section, but removed it after realizing that it's 4th gen.

*slaps forehead* DUH. You're doing a great job of imitating my writing style--I definitely thought I'd made that a while ago and forgot. XD

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PostPosted: Sun Nov 04, 2012 2:17 pm


bekaboou
Hi, Boo, and welcome to the guild! I'm Nintendraw, although I have a feeling you know me already (a bit) from Axis High! I play Cheren here. I hope to see you in the game! biggrin
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