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Posted: Mon Jun 03, 2013 8:14 am
 AthenaXFallen __________________________________________________ 【.main info.】 ❖ Full Name: Athena Fallen
❖ Nicknames / Aliases:
❖ Gender: female
❖ Bloodline: Kokoro
❖ Class: Elementalist
❖ Nation of Residence: Jiaum
❖ Character Rank: C
❖ Faction:
❖ Titles Earned:
❖ Played By: Midnight __________________________________________________ 【.vital stats.】
❖ Speed: 10
❖ Strength: 1
❖ Energy Color: Sky Blue
❖ Hit Points: 490
❖ Energy Reserve: 1600
❖ Talent:
❖ Battle Strength: - high energy and speed -resistant to mind-reading -telekinesis and telepathy - Immune to fallout from own attacks
❖ Battle Weakness: - Weak as heck - can only use a staff - can only use four basic elements - weak to physical attacks
❖ Primary Element: Air
❖ Advanced Element: N/A
__________________________________________________ 【.character inventory.】
❖ Weapons: ((will submit custom))
❖ Armor: Her torso us bound in a white corset, adorned with lace. A golden cape billows out like a shining beacon behind her. Sleek white pants cling to her legs; tassels fall from the pocket, and the legs extend to swaddle her feet, forming shoes. Gloves of white lace, emblazoned with the red hexagon of the chosen envelop her hands.
❖ Personal Belongings: - Her mother’s pendant – Lapis lazuli set in the center of a hazy blue pendant hangs from a gold chain around her neck. A keepsake from her deceased mother, she treasures sit as much as she once treasured the woman herself.
❖ Important Objects:
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: • Levitate D A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.
• Energy Barrage D The user condenses energy into a single mass and then disperses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.
• Psyko D A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if it’s an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.
Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.
• Psyspark D An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts
• Pulse C Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.
• Telesphere B A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.
• Mind Block A A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts.
1 = Loss of sight 2 = Loss of smell 3 = Loss of touch 4 = Loss of hearing 5 = Loss of speech 6 = Loss of energy usage
• Mind Crush A A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.
• Psychic A A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill
Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place
• Psyblitz S A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts
❖ Class Abilities and Skills:
• Element's Speech Passive Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.
• Major Manipulation Rank E Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)
• Item Creation: Glass Rank D By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.
• Shatter Rank C Requirements: Must know Item Creation: Glass By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.
• Purification Rank C By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.
• Firestorm Rank B Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.
• Element's Lash Rank A By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.
• Wrath of the Four Towers Rank S Limits: Must know at least four skills from each element. It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.
• Elemental Maelstrom Rank SS/SSS Limits: Must know up to S rank in all elements. Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity:
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
__________________________________________________ 【.character description.】
❖ Age: 21
❖ Height: 5’8’’
❖ Weight: 120
❖ Build: Slim and shapely, she has a trim waist and a generous chest.
❖ Eye Color:
❖ Hair Color: Red
❖ Identifying Marks: A crescent moon hangs on her back; a scar given to her by the woman who killed her parents
❖ Place of Birth: Jiaum
❖ Personality: Complete b***h
❖ Lovers: None
❖ Nemeses: The angel with the red hair
❖ Likes:
❖ Dislikes:
you Everything else (or so it seems)
❖ Personal Quote: “Wings shield the darkest denizens”
❖ Theme Song:
❖ Battle Theme: __________________________________________________ 【.character backstory.】 Athena grew in Jiaum. A normal childhood, days full of schoolwork, smiles and laughter. Her father was a warrior working for the local guard, her mother a mage for the local ruler – an occupation that allowed them a wealthy lifestyle.
Athena excelled in grades, but not on the social front. From a young age, she showed signs of inhuman intelligence; with it she dominated in studies of psychological warfare. Her knowledge was so renowned, that at the age of 16 she was recruited in the local guard, where she discovered her affinity for the elements.
Her knowledge of warfare, combined with her ability to manipulate the elements to devastate enemies, shot her to a high position. She worked alongside her father – though she never showed interest in being a warrior – working to keep peace in the land. The luck of her life ended however, one summer when she was 18. She and her father were sent on a recovery mission. Deep in the bowels of Jiaum Mountains, they were attacked. Athena remembers nothing of the attack; only waking up hours later alone and naked.
Bleeding, on the verge of death, she dragged herself back to the town. Her mother, desperate to save her daughter, sacrificed the life of a child to restore the life to her daughter.
Keeping the dark deed a secret, the two returned to work, where they worked tirelessly to find her father, with no avail.
Her mother began to go insane, seeing him where he was not. Unfit to work, she was confined to her home, where Athena watched over her. One, Athena was awoken, by her mother sobbing and begging a “guardian angel”. She rushed to her room, in time to see the angel pass judgment on her mother, running her through with a sword. It was the last thing she remembers: her mothers, blood-soaked body falling to the floor, the angel – her brilliant red hair flying behind her –standing over her, both surrounded by a ring of flame.
She awoke in a local hospital. Once recovered, she escaped, taking only her staff and the only thing she had to remember her mother by: her necklace. Now she wanders Rykros searching for red-haired angel that killed her mother, and hoping that somewhere – her father is waiting.
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Posted: Mon Jun 03, 2013 8:27 am
Midnight2444  AthenaXFallen __________________________________________________ 【.main info.】 ❖ Full Name: Athena Fallen
❖ Nicknames / Aliases:
❖ Gender: female
❖ Bloodline: Kokoro
❖ Class: Elementalist
❖ Nation of Residence: Jiaum
❖ Character Rank: C
❖ Faction:
❖ Titles Earned:
❖ Played By: Midnight __________________________________________________ 【.vital stats.】
❖ Speed: 10
❖ Strength: 1
❖ Energy Color: Sky Blue
❖ Hit Points: 490
❖ Energy Reserve: 1600
❖ Talent:
❖ Battle Strength: - high energy and speed -immune to mind-reading -telekinesis and telepathy - Immune to fallout from own attacks
❖ Battle Weakness: - Weak as heck - can only use a staff - can only use four basic elements - weak to physical attacks
❖ Primary Element: Air
❖ Advanced Element: N/A
__________________________________________________ 【.character inventory.】
❖ Weapons: ((will submit custom))
❖ Armor: Her torso us bound in a white corset, adorned with lace. A golden cape billows out like a shining beacon behind her. Sleek white pants cling to her legs; tassels fall from the pocket, and the legs extend to swaddle her feet, forming shoes. Gloves of white lace, emblazoned with the red hexagon of the chosen envelop her hands.
❖ Personal Belongings: - Her mother’s pendant – Lapis lazuli set in the center of a hazy blue pendant hangs from a gold chain around her neck. A keepsake from her deceased mother, she treasures sit as much as she once treasured the woman herself.
❖ Important Objects:
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: • Levitate D A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.
• Energy Barrage D The user condenses energy into a single mass and then disperses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.
• Psyko D A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if it’s an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.
Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.
• Psyspark D An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts
• Pulse C Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.
• Telesphere B A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.
• Mind Block A A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts.
1 = Loss of sight 2 = Loss of smell 3 = Loss of touch 4 = Loss of hearing 5 = Loss of speech 6 = Loss of energy usage
• Mind Crush A A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.
• Psychic A A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill
Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place
• Psyblitz S A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts
❖ Class Abilities and Skills:
• Element's Speech Passive Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.
• Major Manipulation Rank E Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)
• Item Creation: Glass Rank D By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.
• Shatter Rank C Requirements: Must know Item Creation: Glass By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.
• Purification Rank C By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.
• Firestorm Rank B Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.
• Element's Lash Rank A By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.
• Wrath of the Four Towers Rank S Limits: Must know at least four skills from each element. It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.
• Elemental Maelstrom Rank SS/SSS Limits: Must know up to S rank in all elements. Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity:
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
__________________________________________________ 【.character description.】
❖ Age: 21
❖ Height: 5’8’’
❖ Weight: 120
❖ Build: Slim and shapely, she has a trim waist and a generous chest.
❖ Eye Color:
❖ Hair Color: Red
❖ Identifying Marks: A crescent moon hangs on her back; a scar given to her by the woman who killed her parents
❖ Place of Birth: Jiaum
❖ Personality: Complete b***h
❖ Lovers: None
❖ Nemeses: The angel with the red hair
❖ Likes:
❖ Dislikes:
you Everything else (or so it seems)
❖ Personal Quote: “Wings shield the darkest denizens”
❖ Theme Song:
❖ Battle Theme: __________________________________________________ 【.character backstory.】 Athena grew in Jiaum. A normal childhood, days full of schoolwork, smiles and laughter. Her father was a warrior working for the local guard, her mother a mage for the local ruler – an occupation that allowed them a wealthy lifestyle.
Athena excelled in grades, but not on the social front. From a young age, she showed signs of inhuman intelligence; with it she dominated in studies of psychological warfare. Her knowledge was so renowned, that at the age of 16 she was recruited in the local guard, where she discovered her affinity for the elements.
Her knowledge of warfare, combined with her ability to manipulate the elements to devastate enemies, shot her to a high position. She worked alongside her father – though she never showed interest in being a warrior – working to keep peace in the land. The luck of her life ended however, one summer when she was 18. She and her father were sent on a recovery mission. Deep in the bowels of Jiaum Mountains, they were attacked. Athena remembers nothing of the attack; only waking up hours later alone and naked.
Bleeding, on the verge of death, she dragged herself back to the town. Her mother, desperate to save her daughter, sacrificed the life of a child to restore the life to her daughter.
Keeping the dark deed a secret, the two returned to work, where they worked tirelessly to find her father, with no avail.
Her mother began to go insane, seeing him where he was not. Unfit to work, she was confined to her home, where Athena watched over her. One, Athena was awoken, by her mother sobbing and begging a “guardian angel”. She rushed to her room, in time to see the angel pass judgment on her mother, running her through with a sword. It was the last thing she remembers: her mothers, blood-soaked body falling to the floor, the angel – her brilliant red hair flying behind her –standing over her, both surrounded by a ring of flame.
She awoke in a local hospital. Once recovered, she escaped, taking only her staff and the only thing she had to remember her mother by: her necklace. Now she wanders Rykros searching for red-haired angel that killed her mother, and hoping that somewhere – her father is waiting.
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Posted: Mon Jun 03, 2013 9:00 pm
Kokoros are NOT immune to mind reading. Please make sure to fix that.
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Posted: Tue Jun 04, 2013 9:43 am
 AliceXRosetta __________________________________________________ 【.main info.】 ❖ Full Name: Alice J. Rosetta
❖ Nicknames / Aliases: Rosetta
❖ Gender: Female
❖ Bloodline: Human
❖ Class: Truenamer
❖ Nation of Residence: Indelca
❖ Character Rank: Trainee
❖ Faction:
❖ Titles Earned:
❖ Played By: Hatsune_Luka __________________________________________________ 【.vital stats.】
❖ Speed: 7
❖ Strength: 6
❖ Energy Color: Violet ❖ Hit Points: 850
❖ Energy Reserve: 900
❖ Talent: ❖ Battle Strength: Due to her Human nature, Alice naturally withstands more damage than other races, and is durable despite her magical nature. She is capable of not only using the fundamentals of words to damage enemies, but can also summon the elements as well. ❖ Battle Weakness: Alice is not strong when it comes to hand-to-hand combat, and her weapon is a rapier. If she were to face a large weapon such as an axe, she would be quite screwed. Also, her magical abilities depend on her energy reserve, and should it deplete, she would have almost no means to attack her opponent. ❖ Primary Element: Wind
❖ Advanced Element:
__________________________________________________ 【.character inventory.】
❖ Weapons: Athena's Valor (waiting on approval), Alice's tome
❖ Armor: Apollo's Cloak (waiting on approval)
❖ Personal Belongings: Prometheus' Gift (waiting on approval)
❖ Important Objects: ❖ Various Items: Pack containing rations, sleeping mat, canteen, cloth, and money. A small carrying bag for her tome, to keep it safe from the elements and prying eyes. __________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Human Perseverance The Strength of Humanity Human Vitality Another Path
❖ Class Abilities and Skills:
Primal Words - Wind Words of Power - Wall - Spray - Orb - Infuse - Torrent - Push - Tendril
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity: Other Deities Worshiped:
Proven Faith: Transgressions Against... __________________________________________________ 【.character description.】
❖ Age: 20
❖ Height: 5'4"
❖ Weight: 120 lbs.
❖ Build: As the picture depicts. ❖ Eye Color: Aqua
❖ Hair Color: Blonde
❖ Identifying Marks: Alice has a 10" scar across her stomach that she keeps hidden.
❖ Place of Birth: Ernya, Cartel ❖ Personality: Alice is a happy person, but also very logical and calculating, as well as a realist. She can be atrociously blunt, but always means well. She is a lover of food, and would choose a meal over a moonlit walk any day. Lastly, Alice does not allow anyone but her closest friends to call her by name. To everyone else she is Rosetta.
❖ Lovers: Darren (Deceased) ❖ Nemeses: ❖ Likes:
Logic Intelligence Humour Wisdom Food (especially pie)
❖ Dislikes:
Love Spiders Stupidity Unnecessary Bloodshed Dancing
❖ Personal Quote: "I could never have a favourite pie. It would be absurd to say one kind is better than the rest."
❖ Theme Song: This one fits here.
❖ Battle Theme: And, this one here. __________________________________________________ 【.character backstory.】
Right from birth, Alice was brilliant. Learning was just as much a part of her nature as breathing was, and she never grew tired of the books, lessons, and stories. The girl soaked up everything she could for all her childhood, scoffing at other children her age for wasting their time outside, or playing games. Where would such things get them in life? Nowhere, that's where. So the girl stayed inside, never having friends, never venturing outside beyond necessities sake. Not until she was thirteen.
It was a beautiful Saturday afternoon, and Alice's mother decided to drag the young female out of room, away from her advanced linear equations text, and off to the market to get food for her birthday supper that evening. Alice begrudgingly went, deciding to pass the time rehearsing the history of Truenamers along the way to pass time. Once there, Alice saw him for the first time, and felt something unexplainable for the first time as well. At the market with his father was a boy a year older than the young girl. She could not take her eyes off of him, something he took note of after a few minutes of it happening. He smiled and waved, coming over to her, to which the girl reacted by hiding behind her mother. The boy laughed, and pulled her out from behind her wall of motherly protection, and introduced himself as Darren. That was their first meeting, and the beginning of a long happiness.
The two became quick friends, and spent much time together. Alice helped Darren with his studies often, and he showed her the world around them. They accepted each other despite their differences, and by the ripe ages of fifteen and sixteen, they were in love. For three years the two did everything together, and grew as close as any two people could. Nothing could separate the two, despite the differences in their lives. On Alice's eighteenth birthday, Darren proposed, and she said yes. The two would be wed the following year, and would start a life together for real, with no obstacles between them. That was when tragedy struck.
Darren was a hunter, and made good coin from the forests near the town. About two months after his proposal, he went missing while on a regular hunt, where nothing should have been abnormal. The town’s men went out to look for him for days, but to no avail. Alice grew more and more worried by the minute, until the fifth day after his disappearance when he reappeared, bloodied and damaged beyond belief. The doctor did the best he could, but there was no way of saving the young man from the atrocious state he was in. He would not even speak of what befell him, nor would he even respond to anyone who talked to him at all. Alice never left his side though, not once. As he breathed his last breath, he turned to her and smiled. His last words, the nightmare that Alice relives every time she sleeps, were "I love you Alice. Be good, and find..."
Within days after the funeral, Alice had decided to leave the town, as it would only ever come to remind her of Darren. Her family gifted her with her birthrights, the items of the Truenamers passed down within her family for generations, and bid her the best farewell they could. No one truly wanted her to leave, but every single person knew that they would never understand her pain, and did not want her to suffer. Off she went, never to return again.
To this day, Alice does not know what it was Darren was trying to say. She does not even know if she wants to. The young woman never lets anyone use her first name, and has not since leaving her town, and strives to become strong enough to wander the earth, searching for the answers to questions she does not know.
__________________________________________________
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Posted: Wed Jun 05, 2013 9:07 am
-  RyklarXFallen __________________________________________________ 【.main info.】 ❖ Full Name: Ryklar Fallen
❖ Nicknames / Aliases:
❖ Gender: Male
❖ Bloodline: Fallen
❖ Class: Warrior
❖ Nation of Residence: Jiaum
❖ Character Rank: C
❖ Faction:
❖ Titles Earned:
❖ Played By: midnight2444 __________________________________________________ 【.vital stats.】
❖ Speed: 6 [+1 in flight]
❖ Strength: 9
❖ Energy Color: Sky Blue
❖ Hit Points: 780
❖ Energy Reserve: 600
❖ Talent:
❖ Battle Strength: - Posses ability to fly - High resilience and can use wings as shield - Six melee weapon styles and four hand to hand styles - One of the strongest classes
❖ Battle Weakness: - Low speed - [+2] speed when flying - Very conspcious • Weak to unholy magic • twice as long to heal
❖ Primary Element: Fire
❖ Advanced Element:
__________________________________________________ 【.character inventory.】
❖ Weapons: A long silver blade, forged of celestial metal, set in a hilt of gold and black. Emblazoned upon the flat of the blade are red symbols, a remnant of his days as a general in heaven’s armies.
❖ Armor: ((will submit custom))
❖ Personal Belongings: - lapis lazuli earrings – Hazy blue earrings carved from Lapis lazuli, they once belonged to his wife; he once carried them with him, for luck and as a token of remembrance. After falling to earth, he returned to the grave in which he was buried to recover them
❖ Important Objects:
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Flight E You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.
• Wings of our fathers D Requires: Novice rank. passive once learned) You can use your wings to block attacks. The stronger you are, the bigger the attacks you can block.( novice D, adept C, expert B, master and sage A)
• Hardened feathers C You harden the feathers on your wings, making them sharp for four posts. during this time, most angels swing around their wings and try to hit targets. Can pierce up to iron.
• Death from above C You summon many needle like shafts of light. then, you shoot all of them at your opponent. This skill is hard to dodge as it is unsuspected and the needles can follow you. While they can't make right angle turns, they can loop and such. They stop as soon as hitting something.
• Sense C requires: Adept rank This skill is hard to learn, but passive once learned. It allows you to sense the energy of things around you, allowing you to know if something is hiding. However, you cannot see anything that has less than one hundred energy.
• Needle feathers B Requires:: Expert Rank, Hardened feathers) You harden the feathers on your wings, making them even stronger than hardened feathers. You then are able to stab people with them and move your wings and such. can pierce up to steel.
• Feather shot A Requires: Needle feathers All of the feathers fly off of your wings and at your target. There are a lot of feathers, so it's hard to dodge. these can puncture steel, and leave large dents in anything else.
• Energy blast A The guardian charges energy into both of his hands. He then unleashes both of them, creating to 4 feet wide beams of energy that can do major damage. The way this skill gets even better is the fact that if you put your hands together and fuse the beams, it creates a 7 foot beam of energy . • Holy blades B You summon blades about three feet long, and send them flying, wield them, etc. The catch is every blade you summon costs B ranked energy.
• Guardian's judgment S requires: Holy blades Believing you are passing judgment from the highest order, you go all out on this one. You summon several large blades of light. And by large I mean like 8 feet large. Then you can either cause them to spin around, which will have a blender like effect for four posts. Your other option is to fire them all at your target. - ❖ Class Abilities and Skills:
- Hack Rank E - S (This skill rises in rank with the Warrior, capping at S) A simple hack, but the Warrior puts more power behind it than an ordinary swing.
- Offensive Stance Rank E The warrior takes on a stance of offense, leaving behind defense. This makes all attacks on the warrior one rank higher, but grants them +2 to both Speed and Strength. At Master Rank, this buff increases to +3/+3. Offensive stance can last up to five posts, and has a six post cooldown. It cannot be used at the same time as Defensive Stance.
- Devastation Rank D The warrior slams their fist into the ground, causing a shock-wave that can knock the enemy off their feet. When this skill is used, roll a d20. If 1-5 or 16-20 is rolled, the opponent remains on their feet, but still suffers ranked damage. If 6-15 is rolled, the opponent suffers damage and is knocked down for one post. Devastation has a three post cooldown.
- Taunt Rank D The enemy suddenly becomes angered by the Warrior, wanting nothing more than to kill him. They won't attack anyone else, even if someone else is giving them worse damage than the warrior for four posts. If the taunted individual suffers catastrophic damage to their body (specifically, loss of limbs) the effects of Taunt immediately end. Taunt cannot be used more than once on a target during combat, and has a three post cooldown.
- Iron Grip Rank D Limitation: Must be used before someone tries to knock you weapon away. The Warrior tightens their grip on their weapon, which lasts for five posts. During this time, the Warrior and the sword are inseparable. Due to the strain on the warrior's hands muscles while sustaining such a tight grip on their weapon, they receive a circumstantial -1 penalty to speed in regards to disarm attempts against them in the following round of posts. Iron Grip has a five post cooldown.
- Double Slash Rank C The Warrior does two slashes consecutively so fast it's almost as if they were at the same time. Due to its strain on the arms, if this attack misses the warrior sustains a circumstantial -2 penalty to speed in regards to dodging attacks for one round of posts. Double slash has a one post cooldown.
- Energy Sword Rank C The Warrior creates a sword of pure energy that is as strong as steel and deals elemental damage determined by the Warrior's primary element. Damage dealt in this way is one rank higher versus targets that use a Primary Element naturally weak against the Warrior's. The energy sword also deals one rank lower against targets whose Primary Element is naturally strong against theirs. If the Warrior does not have an element, the energy sword deals damage as normal. Energy Sword lasts for four posts, and has a four post cooldown. This skill must be "cooled down" in order to use Whirling Butcher, Shrapnel Cloud or Critical Strike.
- Sword Throw Rank C Not recommended if you're only carrying one sword. The Warrior throws the sword, and it travels at the speed of an arrow. It deals rank B damage if it hits. Additionally, a Warrior may use Sword Throw to attempt to slow a target's escape.
- Defensive Stance Rank C The Warrior takes an unyielding stance and cannot be knocked back by anything below a B ranked attack. Additionally, this allows the Warrior to a temporary -2 penalty to Strength and Speed for the duration of the stance to absorb up to D rank attacks every post. At Master, the amount of damage the Warrior can absorb increases to C rank. They cannot attack in this state. Defensive stance can last for up to five posts, and has a six post cooldown. It cannot be used at the same time as Offensive Stance.
- Slap Rank C The Warrior hits the enemy with the flat of the blade. The Warrior must make a d20 roll, and if they roll a 19 or 20, the attack is considered an instant knockout. As the Warrior has to extend their reach further to strike a target with the width of their blade as opposed to the edge, if they roll a 1 on their dice roll the Warrior oversteps and is off balanced for the next post, taking a -1 to speed to dodge any attacks in the next round of posts.
- Whirling Decapitation Rank B The Warrior puts energy around them to augment their movement, in which they begin a whirlwind of six slashes and cuts at an unnatural pace. Even swinging a great sword, the sword will appear to be a blur. After such a zealous and fast attack, the Warrior is winded and left open from the purely offensive nature of the skill, giving them a -2 penalty to speed in regards to dodging/parrying attacks in the next round of posts. Whirling Decapitation has a six post cooldown. This skill must be "cooled down" to use Whirling Butcher.
- Pinpoint Strikes Rank B In exchange for -1 to speed, a Warrior begins to look for vital spots and chinks in armor, dealing one rank higher in damage. This lasts five posts, and has a five post cooldown.
- Whirling Butcher Rank A Requires: Whirling Decapitation, Energy Sword The Warrior uses whirling decapitation, but imbues their sword with energy as well, so that sword can float in the air and do its own slashing bit while they pull out a second weapon and use that instead. The energy sword follows the skill description of Energy Sword, deals damage accordingly, and remains for four posts.
- Whirling Blade Rank S Requires: Whirling Decapitation, Whirling Butcher, Energy Sword The Warrior does the Whirling Decapitation and the Whirling Butcher skills, but the Warrior throw their second sword in the air. Then, they create an energy sword and start using that for their actual sword, adding on to the mass of blurry slashes. Both whirling blades last for four posts and act as Energy Swords. This skill has a ten post cooldown.
- Shrapnel Cloud Rank S Requires: Whirling Decapitation, Whirling Butcher, Energy Sword, Whirling Blade At any point during the use of Whirling Blade, the Warrior throws their energy sword in the air as well, shattering the other blades to pieces. They then concentrate their energy, and literally envelop themselves in a cloud of whirling metal. This attack will shred anything that comes within reach of it, excluding energy attacks. Elemental attacks that strike the shrapnel cloud "bounce" back from the cloud and affect the ten foot area encircling it, but not the space within. If the Warrior attempts to pass through their Shrapnel Cloud before it ends, they sustain B Rank damage. This skill lasts six posts, and has a ten post cooldown.
- Critical Strike Rank SS Requires: Pinpoint Strikes, Energy Sword Requiring one post to envelop their own blade within a surge of energy (during which the Warrior may only defend with their offhand weapon - if they have one), the Warrior puts all of his force into a single devastatingly precise attack and rolls a d20. If the d20 rolls between 2-19, it is an attack that deals SS Rank Damage give in addition to the benefits of Energy Sword. If the d20 roll is a 20, the Warrior rolls a second d20. If the second roll exceeds 10 + their target's rank (+1 for E, +2 for D, etc.) the attack is a successful critical hit, does double the TOTAL damage of the attack, and cannot be dodged by its intended target. If either the first or second d20 roll is a 1, the Warrior fumbles their attempt at the critical hit, leaving them completely open to attack from their target and at a -5 speed penalty to dodge other attacks for the next round of posts. Critical Strike has a twenty post cooldown.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity:
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
__________________________________________________ 【.character description.】
❖ Age: 38 (When he died)
❖ Height: 8’1’’
❖ Weight: 245
❖ Build: Slender, but muscular
❖ Eye Color: Blue
❖ Hair Color: white
❖ Identifying Marks:
❖ Place of Birth: Jiaum
❖ Personality: Consumed by the anger at the vampires that killed him, and eaten by the grief of his wife’s death, Ryklar is holds ice and fire of a metal bomb.
He lives for only two things: avenging the deaths of himself and his family.
❖ Lovers: Past: Angela Present: Krona
❖ Nemeses: Vampires and his wife’s murderer
❖ Likes:
The Arts: Literature, Paintings Krona His family Combat “science” )
❖ Dislikes:
❖ Personal Quote:”Man lacks purpose forfeit family”
❖ Theme Song:
❖ Battle Theme: __________________________________________________ 【.character backstory.】
As an angel, he defied the tradition view of a celestial. Never, joyful or gentle, he was always consumed with anger and sadness. He possessed an obsession with returning to earth and avenging his death; he feared they would pursue his family. But his superiors would not relent to his pleading to return to earth and destroy those that took him away from his family. He became angry and resentful; he began to hate. Word reached his ears of an angel who was planning a rebellion against heaven. Angry with heaven for denying him his requite, he joined out of spite.
Once in the ranks, he met Krona. Her views of justice, her strength, and her conviction intrigued him. He fell for her, and the two became lovers. He fought at her side, though he never forgot the wife he still loved. His connection to Krona and his combat stills earned him the title of general. He lead his troops into battle with sword raised, with a savage cry.
He fell with the defeated.
While others were sacrificed, he was spared. A pact was made between he and Krona; the two would return to heaven to defeat the Creator after finishing working on Rykros.
Ryklar and she separated; he went to seek his daughter, and his wife.
He found graves.
___
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Posted: Thu Jul 11, 2013 8:43 pm
Hatsune_Luka  AliceXRosetta __________________________________________________ 【.main info.】 ❖ Full Name: Alice J. Rosetta
❖ Nicknames / Aliases: Rosetta
❖ Gender: Female
❖ Bloodline: Human
❖ Class: Truenamer
❖ Nation of Residence: Indelca
❖ Character Rank: Trainee
❖ Faction:
❖ Titles Earned:
❖ Played By: Hatsune_Luka __________________________________________________ 【.vital stats.】
❖ Speed: 7
❖ Strength: 6
❖ Energy Color: Violet ❖ Hit Points: 850
❖ Energy Reserve: 900
❖ Talent: ❖ Battle Strength: Due to her Human nature, Alice naturally withstands more damage than other races, and is durable despite her magical nature. She is capable of not only using the fundamentals of words to damage enemies, but can also summon the elements as well. ❖ Battle Weakness: Alice is not strong when it comes to hand-to-hand combat, and her weapon is a rapier. If she were to face a large weapon such as an axe, she would be quite screwed. Also, her magical abilities depend on her energy reserve, and should it deplete, she would have almost no means to attack her opponent. ❖ Primary Element: Wind
❖ Advanced Element:
__________________________________________________ 【.character inventory.】
❖ Weapons: Athena's Valor (waiting on approval), Alice's tome
❖ Armor: Apollo's Cloak (waiting on approval)
❖ Personal Belongings: Prometheus' Gift (waiting on approval)
❖ Important Objects: ❖ Various Items: Pack containing rations, sleeping mat, canteen, cloth, and money. A small carrying bag for her tome, to keep it safe from the elements and prying eyes. __________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Human Perseverance The Strength of Humanity Human Vitality Another Path
❖ Class Abilities and Skills:
Primal Words - Wind Words of Power - Wall - Spray - Orb - Infuse - Torrent - Push - Tendril
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity: Other Deities Worshiped:
Proven Faith: Transgressions Against... __________________________________________________ 【.character description.】
❖ Age: 20
❖ Height: 5'4"
❖ Weight: 120 lbs.
❖ Build: As the picture depicts. ❖ Eye Color: Aqua
❖ Hair Color: Blonde
❖ Identifying Marks: Alice has a 10" scar across her stomach that she keeps hidden.
❖ Place of Birth: Ernya, Cartel ❖ Personality: Alice is a happy person, but also very logical and calculating, as well as a realist. She can be atrociously blunt, but always means well. She is a lover of food, and would choose a meal over a moonlit walk any day. Lastly, Alice does not allow anyone but her closest friends to call her by name. To everyone else she is Rosetta.
❖ Lovers: Darren (Deceased) ❖ Nemeses: ❖ Likes:
Logic Intelligence Humour Wisdom Food (especially pie)
❖ Dislikes:
Love Spiders Stupidity Unnecessary Bloodshed Dancing
❖ Personal Quote: "I could never have a favourite pie. It would be absurd to say one kind is better than the rest."
❖ Theme Song: This one fits here.
❖ Battle Theme: And, this one here. __________________________________________________ 【.character backstory.】
Right from birth, Alice was brilliant. Learning was just as much a part of her nature as breathing was, and she never grew tired of the books, lessons, and stories. The girl soaked up everything she could for all her childhood, scoffing at other children her age for wasting their time outside, or playing games. Where would such things get them in life? Nowhere, that's where. So the girl stayed inside, never having friends, never venturing outside beyond necessities sake. Not until she was thirteen.
It was a beautiful Saturday afternoon, and Alice's mother decided to drag the young female out of room, away from her advanced linear equations text, and off to the market to get food for her birthday supper that evening. Alice begrudgingly went, deciding to pass the time rehearsing the history of Truenamers along the way to pass time. Once there, Alice saw him for the first time, and felt something unexplainable for the first time as well. At the market with his father was a boy a year older than the young girl. She could not take her eyes off of him, something he took note of after a few minutes of it happening. He smiled and waved, coming over to her, to which the girl reacted by hiding behind her mother. The boy laughed, and pulled her out from behind her wall of motherly protection, and introduced himself as Darren. That was their first meeting, and the beginning of a long happiness.
The two became quick friends, and spent much time together. Alice helped Darren with his studies often, and he showed her the world around them. They accepted each other despite their differences, and by the ripe ages of fifteen and sixteen, they were in love. For three years the two did everything together, and grew as close as any two people could. Nothing could separate the two, despite the differences in their lives. On Alice's eighteenth birthday, Darren proposed, and she said yes. The two would be wed the following year, and would start a life together for real, with no obstacles between them. That was when tragedy struck.
Darren was a hunter, and made good coin from the forests near the town. About two months after his proposal, he went missing while on a regular hunt, where nothing should have been abnormal. The town’s men went out to look for him for days, but to no avail. Alice grew more and more worried by the minute, until the fifth day after his disappearance when he reappeared, bloodied and damaged beyond belief. The doctor did the best he could, but there was no way of saving the young man from the atrocious state he was in. He would not even speak of what befell him, nor would he even respond to anyone who talked to him at all. Alice never left his side though, not once. As he breathed his last breath, he turned to her and smiled. His last words, the nightmare that Alice relives every time she sleeps, were "I love you Alice. Be good, and find..."
Within days after the funeral, Alice had decided to leave the town, as it would only ever come to remind her of Darren. Her family gifted her with her birthrights, the items of the Truenamers passed down within her family for generations, and bid her the best farewell they could. No one truly wanted her to leave, but every single person knew that they would never understand her pain, and did not want her to suffer. Off she went, never to return again.
To this day, Alice does not know what it was Darren was trying to say. She does not even know if she wants to. The young woman never lets anyone use her first name, and has not since leaving her town, and strives to become strong enough to wander the earth, searching for the answers to questions she does not know.
__________________________________________________ Approved!
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Posted: Mon Jul 15, 2013 7:19 pm
AquilaXAelius __________________________________________________ 【.main info.】 ❖ Full Name: Aquila Aelius
❖ Nicknames / Aliases: Sun Eagle, AA (Said, double A)
❖ Gender: Male
❖ Bloodline: Anima
❖ Class: Berserker
❖ Nation of Residence: Jiuam
❖ Character Rank: Expert
❖ Faction: N/a
❖ Titles Earned:
❖ Played By: The Urban Superstition
__________________________________________________ 【.vital stats.】
❖ Speed: 6
❖ Strength: 8
❖ Energy Color: A flame of Gold
❖ Hit Points: 1200
❖ Energy Reserve: 1200
❖ Talent: N/a
❖ Battle Strength: Berserk Form is powerful Doesn't feel pain Strong Lots of creativity to be used
❖ Battle Weakness: Lack of skills Can't feel pain Needs a tamer
❖ Primary Element: Wind
❖ Advanced Element: N/a
__________________________________________________ 【.character inventory.】
❖ Weapons: Exodus Weapon: Great Axe
❖ Armor: Knees, Shoulder, Neck, Shins
❖ Personal Belongings: A Gold Locket he wears around his torso, a steel collar to remind him of where he comes from
❖ Important Objects:
❖ Various Items: A large net, trip wires
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
❖ Class Abilities and Skills:
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】Chosen Deity: None
Other Deities Worshiped: None
Proven Faith: None
Transgressions Against... None
__________________________________________________ 【.character description.】
❖ Age: 23
❖ Height: 5'11
❖ Weight: 178 Lbs.
❖ Build: Athletic
❖ Eye Color: Icy Blue
❖ Hair Color: Snow White
❖ Identifying Marks: The scar that runs across his face, the scars across his body
❖ Place of Birth: The Kishu Tundra
❖ Personality: Loyal, Cocky, Decisive, Quick
❖ Lovers: N/a
❖ Nemeses: Slavers
❖ Likes:
Drinking Smoking Fighting Breakables Tough Fights Women Baby Animals (Especially Cats) Booster Drugs
❖ Dislikes:
Rubber Unbreakable Stuff Sobriety Injustice Fate Slavers
❖ Personal Quote: In response as to why he stopped in the middle of a fight - "I had to save the little kitty stuck in the tree. He's way more important than you or some fight."
❖ Theme Song: Pass the Axe - Dark lotus
❖ Battle Theme: Here and now /or Renegade - (Hed) P.E __________________________________________________ 【 character back story.】
When AA was a boy, he grew up in the Kishu tundra with his mother and his father. He lived quite happily with them in a small village not far away from the Summer Training Grounds in the mountain. Though it was a small village, it was renown for producing great heroes and champions, as well as the occasionally villain and tyrant. It was more often they put out a Hero though. But one case, from many years ago before AA was every born, was a man who has no name in their culture. They just called him the demon. The demon was a horrible man, in regards that it was quite often he'd capture people who wandered to far away from the village, or occasionally would kidnap a prospect whore or hero/villain, and raise them for his own profit. AA happened to be a victim of this. When he was younger, the demon collected him up. But to his own surprise, AA proved to be a much tougher prey. He refused to do anything the demon told him to do, and often went the opposite. This earned him the scar across the face from a whip, and the many on his back. He starved for many long months. But one day, he decided to change this pattern. The demon thought he was finally getting his way, they AA was breaking down. But what the boy was really doing, was preparing himself. He began to eat, to train, to work towards escaping. All the while a burning fury set in on him. Finally, the day came where he would get his revenge. The demon got a little too close, and was beaten to death by the angry AA. If he didn't kill the slaver that wandered too close during that day, he maimed them. He freed the other slaves, and went on his marry way. He left Kishu, and headed to Jiuam to set his banner as the ruling banner of the lands.
__________________________________________________ [i]"Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then fare thee well." [/i]
Aquila Aelius; Lord of Jiuam Expert Anima Bersker
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Posted: Thu Jul 18, 2013 3:19 am
-  RyklarXFallen __________________________________________________ 【.main info.】 ❖ Full Name: Ryklar Fallen
❖ Nicknames / Aliases:
❖ Gender: Male
❖ Bloodline: Fallen
❖ Class: Warrior
❖ Nation of Residence: Jiaum
❖ Character Rank: C
❖ Faction:
❖ Titles Earned:
❖ Played By: midnight2444 __________________________________________________ 【.vital stats.】
❖ Speed: 6 [+1 in flight]
❖ Strength: 9
❖ Energy Color: Sky Blue
❖ Hit Points: 780
❖ Energy Reserve: 600
❖ Talent:
❖ Battle Strength: - Posses ability to fly - High resilience and can use wings as shield - Six melee weapon styles and four hand to hand styles - One of the strongest classes
❖ Battle Weakness: - Low speed - [+2] speed when flying - Very conspcious • Weak to unholy magic • twice as long to heal
❖ Primary Element: Fire
❖ Advanced Element:
__________________________________________________ 【.character inventory.】
❖ Weapons: A long silver blade, forged of celestial metal, set in a hilt of gold and black. Emblazoned upon the flat of the blade are red symbols, a remnant of his days as a general in heaven’s armies.
❖ Armor: ((will submit custom))
❖ Personal Belongings: - lapis lazuli earrings – Hazy blue earrings carved from Lapis lazuli, they once belonged to his wife; he once carried them with him, for luck and as a token of remembrance. After falling to earth, he returned to the grave in which he was buried to recover them
❖ Important Objects:
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
Flight E You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.
• Wings of our fathers D Requires: Novice rank. passive once learned) You can use your wings to block attacks. The stronger you are, the bigger the attacks you can block.( novice D, adept C, expert B, master and sage A)
• Hardened feathers C You harden the feathers on your wings, making them sharp for four posts. during this time, most angels swing around their wings and try to hit targets. Can pierce up to iron.
• Death from above C You summon many needle like shafts of light. then, you shoot all of them at your opponent. This skill is hard to dodge as it is unsuspected and the needles can follow you. While they can't make right angle turns, they can loop and such. They stop as soon as hitting something.
• Sense C requires: Adept rank This skill is hard to learn, but passive once learned. It allows you to sense the energy of things around you, allowing you to know if something is hiding. However, you cannot see anything that has less than one hundred energy.
• Needle feathers B Requires:: Expert Rank, Hardened feathers) You harden the feathers on your wings, making them even stronger than hardened feathers. You then are able to stab people with them and move your wings and such. can pierce up to steel.
• Feather shot A Requires: Needle feathers All of the feathers fly off of your wings and at your target. There are a lot of feathers, so it's hard to dodge. these can puncture steel, and leave large dents in anything else.
• Energy blast A The guardian charges energy into both of his hands. He then unleashes both of them, creating to 4 feet wide beams of energy that can do major damage. The way this skill gets even better is the fact that if you put your hands together and fuse the beams, it creates a 7 foot beam of energy . • Holy blades B You summon blades about three feet long, and send them flying, wield them, etc. The catch is every blade you summon costs B ranked energy.
• Guardian's judgment S requires: Holy blades Believing you are passing judgment from the highest order, you go all out on this one. You summon several large blades of light. And by large I mean like 8 feet large. Then you can either cause them to spin around, which will have a blender like effect for four posts. Your other option is to fire them all at your target. - ❖ Class Abilities and Skills:
- Hack Rank E - S (This skill rises in rank with the Warrior, capping at S) A simple hack, but the Warrior puts more power behind it than an ordinary swing.
- Offensive Stance Rank E The warrior takes on a stance of offense, leaving behind defense. This makes all attacks on the warrior one rank higher, but grants them +2 to both Speed and Strength. At Master Rank, this buff increases to +3/+3. Offensive stance can last up to five posts, and has a six post cooldown. It cannot be used at the same time as Defensive Stance.
- Devastation Rank D The warrior slams their fist into the ground, causing a shock-wave that can knock the enemy off their feet. When this skill is used, roll a d20. If 1-5 or 16-20 is rolled, the opponent remains on their feet, but still suffers ranked damage. If 6-15 is rolled, the opponent suffers damage and is knocked down for one post. Devastation has a three post cooldown.
- Taunt Rank D The enemy suddenly becomes angered by the Warrior, wanting nothing more than to kill him. They won't attack anyone else, even if someone else is giving them worse damage than the warrior for four posts. If the taunted individual suffers catastrophic damage to their body (specifically, loss of limbs) the effects of Taunt immediately end. Taunt cannot be used more than once on a target during combat, and has a three post cooldown.
- Iron Grip Rank D Limitation: Must be used before someone tries to knock you weapon away. The Warrior tightens their grip on their weapon, which lasts for five posts. During this time, the Warrior and the sword are inseparable. Due to the strain on the warrior's hands muscles while sustaining such a tight grip on their weapon, they receive a circumstantial -1 penalty to speed in regards to disarm attempts against them in the following round of posts. Iron Grip has a five post cooldown.
- Double Slash Rank C The Warrior does two slashes consecutively so fast it's almost as if they were at the same time. Due to its strain on the arms, if this attack misses the warrior sustains a circumstantial -2 penalty to speed in regards to dodging attacks for one round of posts. Double slash has a one post cooldown.
- Energy Sword Rank C The Warrior creates a sword of pure energy that is as strong as steel and deals elemental damage determined by the Warrior's primary element. Damage dealt in this way is one rank higher versus targets that use a Primary Element naturally weak against the Warrior's. The energy sword also deals one rank lower against targets whose Primary Element is naturally strong against theirs. If the Warrior does not have an element, the energy sword deals damage as normal. Energy Sword lasts for four posts, and has a four post cooldown. This skill must be "cooled down" in order to use Whirling Butcher, Shrapnel Cloud or Critical Strike.
- Sword Throw Rank C Not recommended if you're only carrying one sword. The Warrior throws the sword, and it travels at the speed of an arrow. It deals rank B damage if it hits. Additionally, a Warrior may use Sword Throw to attempt to slow a target's escape.
- Defensive Stance Rank C The Warrior takes an unyielding stance and cannot be knocked back by anything below a B ranked attack. Additionally, this allows the Warrior to a temporary -2 penalty to Strength and Speed for the duration of the stance to absorb up to D rank attacks every post. At Master, the amount of damage the Warrior can absorb increases to C rank. They cannot attack in this state. Defensive stance can last for up to five posts, and has a six post cooldown. It cannot be used at the same time as Offensive Stance.
- Slap Rank C The Warrior hits the enemy with the flat of the blade. The Warrior must make a d20 roll, and if they roll a 19 or 20, the attack is considered an instant knockout. As the Warrior has to extend their reach further to strike a target with the width of their blade as opposed to the edge, if they roll a 1 on their dice roll the Warrior oversteps and is off balanced for the next post, taking a -1 to speed to dodge any attacks in the next round of posts.
- Whirling Decapitation Rank B The Warrior puts energy around them to augment their movement, in which they begin a whirlwind of six slashes and cuts at an unnatural pace. Even swinging a great sword, the sword will appear to be a blur. After such a zealous and fast attack, the Warrior is winded and left open from the purely offensive nature of the skill, giving them a -2 penalty to speed in regards to dodging/parrying attacks in the next round of posts. Whirling Decapitation has a six post cooldown. This skill must be "cooled down" to use Whirling Butcher.
- Pinpoint Strikes Rank B In exchange for -1 to speed, a Warrior begins to look for vital spots and chinks in armor, dealing one rank higher in damage. This lasts five posts, and has a five post cooldown.
- Whirling Butcher Rank A Requires: Whirling Decapitation, Energy Sword The Warrior uses whirling decapitation, but imbues their sword with energy as well, so that sword can float in the air and do its own slashing bit while they pull out a second weapon and use that instead. The energy sword follows the skill description of Energy Sword, deals damage accordingly, and remains for four posts.
- Whirling Blade Rank S Requires: Whirling Decapitation, Whirling Butcher, Energy Sword The Warrior does the Whirling Decapitation and the Whirling Butcher skills, but the Warrior throw their second sword in the air. Then, they create an energy sword and start using that for their actual sword, adding on to the mass of blurry slashes. Both whirling blades last for four posts and act as Energy Swords. This skill has a ten post cooldown.
- Shrapnel Cloud Rank S Requires: Whirling Decapitation, Whirling Butcher, Energy Sword, Whirling Blade At any point during the use of Whirling Blade, the Warrior throws their energy sword in the air as well, shattering the other blades to pieces. They then concentrate their energy, and literally envelop themselves in a cloud of whirling metal. This attack will shred anything that comes within reach of it, excluding energy attacks. Elemental attacks that strike the shrapnel cloud "bounce" back from the cloud and affect the ten foot area encircling it, but not the space within. If the Warrior attempts to pass through their Shrapnel Cloud before it ends, they sustain B Rank damage. This skill lasts six posts, and has a ten post cooldown.
- Critical Strike Rank SS Requires: Pinpoint Strikes, Energy Sword Requiring one post to envelop their own blade within a surge of energy (during which the Warrior may only defend with their offhand weapon - if they have one), the Warrior puts all of his force into a single devastatingly precise attack and rolls a d20. If the d20 rolls between 2-19, it is an attack that deals SS Rank Damage give in addition to the benefits of Energy Sword. If the d20 roll is a 20, the Warrior rolls a second d20. If the second roll exceeds 10 + their target's rank (+1 for E, +2 for D, etc.) the attack is a successful critical hit, does double the TOTAL damage of the attack, and cannot be dodged by its intended target. If either the first or second d20 roll is a 1, the Warrior fumbles their attempt at the critical hit, leaving them completely open to attack from their target and at a -5 speed penalty to dodge other attacks for the next round of posts. Critical Strike has a twenty post cooldown.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 Chosen Deity:
Other Deities Worshiped:
Proven Faith:
Transgressions Against...
__________________________________________________ 【.character description.】
❖ Age: 38 (When he died)
❖ Height: 8’1’’
❖ Weight: 245
❖ Build: Slender, but muscular
❖ Eye Color: Blue
❖ Hair Color: white
❖ Identifying Marks:
❖ Place of Birth: Jiaum
❖ Personality: Consumed by the anger at the vampires that killed him, and eaten by the grief of his wife’s death, Ryklar is holds ice and fire of a metal bomb.
He lives for only two things: avenging the deaths of himself and his family.
❖ Lovers: Past: Angela Present: Krona
❖ Nemeses: Vampires and his wife’s murderer
❖ Likes:
The Arts: Literature, Paintings Krona His family Combat “science” )
❖ Dislikes:
❖ Personal Quote:”Man lacks purpose forfeit family”
❖ Theme Song:
❖ Battle Theme: __________________________________________________ 【.character backstory.】
As an angel, he defied the tradition view of a celestial. Never, joyful or gentle, he was always consumed with anger and sadness. He possessed an obsession with returning to earth and avenging his death; he feared they would pursue his family. But his superiors would not relent to his pleading to return to earth and destroy those that took him away from his family. He became angry and resentful; he began to hate. Word reached his ears of an angel who was planning a rebellion against heaven. Angry with heaven for denying him his requite, he joined out of spite.
Once in the ranks, he met Krona. Her views of justice, her strength, and her conviction intrigued him. He fell for her, and the two became lovers. He fought at her side, though he never forgot the wife he still loved. His connection to Krona and his combat stills earned him the title of general. He lead his troops into battle with sword raised, with a savage cry.
He fell with the defeated.
While others were sacrificed, he was spared. A pact was made between he and Krona; the two would return to heaven to defeat the Creator after finishing working on Rykros.
Ryklar and she separated; he went to seek his daughter, and his wife.
He found graves.
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Posted: Mon Jul 22, 2013 7:00 pm
Feeenexe AquilaXAelius __________________________________________________ 【.main info.】 ❖ Full Name: Aquila Aelius
❖ Nicknames / Aliases: Sun Eagle, AA (Said, double A)
❖ Gender: Male
❖ Bloodline: Anima
❖ Class: Berserker
❖ Nation of Residence: Jiuam
❖ Character Rank: Expert
❖ Faction: N/a
❖ Titles Earned:
❖ Played By: The Urban Superstition
__________________________________________________ 【.vital stats.】
❖ Speed: 6
❖ Strength: 8
❖ Energy Color: A flame of Gold
❖ Hit Points: 1200
❖ Energy Reserve: 1200
❖ Talent: N/a
❖ Battle Strength: Berserk Form is powerful Doesn't feel pain Strong Lots of creativity to be used
❖ Battle Weakness: Lack of skills Can't feel pain Needs a tamer
❖ Primary Element: Wind
❖ Advanced Element: N/a
__________________________________________________ 【.character inventory.】
❖ Weapons: Exodus Weapon: Great Axe
❖ Armor: Knees, Shoulder, Neck, Shins
❖ Personal Belongings: A Gold Locket he wears around his torso, a steel collar to remind him of where he comes from
❖ Important Objects:
❖ Various Items: A large net, trip wires
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
❖ Class Abilities and Skills:
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】Chosen Deity: None
Other Deities Worshiped: None
Proven Faith: None
Transgressions Against... None
__________________________________________________ 【.character description.】
❖ Age: 23
❖ Height: 5'11
❖ Weight: 178 Lbs.
❖ Build: Athletic
❖ Eye Color: Icy Blue
❖ Hair Color: Snow White
❖ Identifying Marks: The scar that runs across his face, the scars across his body
❖ Place of Birth: The Kishu Tundra
❖ Personality: Loyal, Cocky, Decisive, Quick
❖ Lovers: N/a
❖ Nemeses: Slavers
❖ Likes:
Drinking Smoking Fighting Breakables Tough Fights Women Baby Animals (Especially Cats) Booster Drugs
❖ Dislikes:
Rubber Unbreakable Stuff Sobriety Injustice Fate Slavers
❖ Personal Quote: In response as to why he stopped in the middle of a fight - "I had to save the little kitty stuck in the tree. He's way more important than you or some fight."
❖ Theme Song: Pass the Axe - Dark lotus
❖ Battle Theme: Here and now /or Renegade - (Hed) P.E __________________________________________________ 【 character back story.】
When AA was a boy, he grew up in the Kishu tundra with his mother and his father. He lived quite happily with them in a small village not far away from the Summer Training Grounds in the mountain. Though it was a small village, it was renown for producing great heroes and champions, as well as the occasionally villain and tyrant. It was more often they put out a Hero though. But one case, from many years ago before AA was every born, was a man who has no name in their culture. They just called him the demon. The demon was a horrible man, in regards that it was quite often he'd capture people who wandered to far away from the village, or occasionally would kidnap a prospect whore or hero/villain, and raise them for his own profit. AA happened to be a victim of this. When he was younger, the demon collected him up. But to his own surprise, AA proved to be a much tougher prey. He refused to do anything the demon told him to do, and often went the opposite. This earned him the scar across the face from a whip, and the many on his back. He starved for many long months. But one day, he decided to change this pattern. The demon thought he was finally getting his way, they AA was breaking down. But what the boy was really doing, was preparing himself. He began to eat, to train, to work towards escaping. All the while a burning fury set in on him. Finally, the day came where he would get his revenge. The demon got a little too close, and was beaten to death by the angry AA. If he didn't kill the slaver that wandered too close during that day, he maimed them. He freed the other slaves, and went on his marry way. He left Kishu, and headed to Jiuam to set his banner as the ruling banner of the lands.
__________________________________________________ With full knowledge that anything not in the profile right now skill wise will have to be learned, you are approved.
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