|
|
|
|
Tutsumi Hy rolled 1 6-sided dice:
1
Total: 1 (1-6)
|
|
Posted: Sat Apr 18, 2015 10:57 pm
Okay, so here's some questions
1. How does everyone meet up? 2.a. How many teachers will there be? 2.b. If there are teachers, will they be previous characters or new NPCs? 3. Is this parallel dimension where the GNA was never formed or hasn't formed yet? 4. Previously I was working with one of our oldies on member cards, these had skill points, hit points, etc. It was something nice, didn't quite reflect the proper levels but might help with this new scenario to keep levelling "sheets" or "cards". Yay, nay? 5. To start out, if we go with #4, how about having everyone roll a 6d roll for each of the main stats? It could be a separate thread where crew can make sure no one was cheating by deleting bad rolls. Every certain amount of actions (each action has a different value of exp varying of level), the character can level up a few stats, maybe give a shot at a new skill or trick.
|
 |
 |
|
|
|
|
|
|
|
Tutsumi Hy rolled 12 8-sided dice:
7, 6, 4, 3, 4, 1, 1, 6, 7, 5, 4, 3
Total: 51 (12-96)
|
Posted: Sat Apr 18, 2015 11:13 pm
Example Roll (And I meant 2 8d, my error)
Str: Dex: Con: Int: Wis: Cha:
There are 6 stats, so 12 dice to roll. Each two pair up in the order as shown above.
Edit: I got Tutsumi Hy rolled 12 8-sided dice: 7, 6, 4, 3, 4, 1, 1, 6, 7, 5, 4, 3 Total: 51 (12-96)
So.... Str: 13 Dex: 7 Con: 5 Int: 7 Wis: 12 Cha: 7
From here on, random boosts can happen due to levelling, events, etc. but everything is based on the above. This roll makes me strong, but I don't have a lot of health, so I'm easy to kill if I don't watch out or boost that stat.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 19, 2015 12:47 pm
Tutsumi Hy Okay, so here's some questions 1. How does everyone meet up? 2.a. How many teachers will there be? 2.b. If there are teachers, will they be previous characters or new NPCs? 3. Is this parallel dimension where the GNA was never formed or hasn't formed yet? 4. Previously I was working with one of our oldies on member cards, these had skill points, hit points, etc. It was something nice, didn't quite reflect the proper levels but might help with this new scenario to keep levelling "sheets" or "cards". Yay, nay? 5. To start out, if we go with #4, how about having everyone roll a 6d roll for each of the main stats? It could be a separate thread where crew can make sure no one was cheating by deleting bad rolls. Every certain amount of actions (each action has a different value of exp varying of level), the character can level up a few stats, maybe give a shot at a new skill or trick. like I linked princess, http://www.gaiaonline.com/guilds/viewtopic.php?page=338&t=401790#370639017 -you just RP like normal and happen to meet up lol -usually a "teacher" would pop up randomly and leave randomly -GNA is almost a myth at this point, a lot of time has passed (the old characters exist, maybe some died, but if they ever appear, it should be a very rare occurrence, maybe even a boss fight) (the first 3 questions have already been addressed in general, if you read that post and the 2 below it) all of the things that happen in the RP are on the fly, really we're not going to structure it, whoever's the "dungeon master" at the time will be creating the random events and we'll adjust as things go on, structure it a little if its needed, etc
the goal here is to not repeat what we've been doing the past however many years, we're doing something different but it's still related to learning and becoming stronger with your experiences our characters are completely new, end of story like, not even an offspring of an old character, completely new ___________________________________________ -stats should be mostly fixed, the roll system is what I was thinking of as well because I don't want the stats rolled to be insignificant later on, they should force you to RP in a way that's in line with your stats (actually, when we make our new characters, you should probably roll first and then create the character inspired by the dice roll) -so, as for leveling, that shouldn't happen often either, we'd have to determine if there's exp points or what -as for stat increasing other than leveling, maybe if they find a ring or a weapon, it'll add +1 or +2 to w/e stat (as long as they have it on them) -and for example: the group kills bandits and loots their bodies, if they find multiple items they should decide whether to share what they've found, or if someone finds a ring or something, they can lie and keep it to themselves but you can't find 4 swords and just equip them all on yourself for the stats
-also, I'm thinking of adding a famous stat or something, notoriety, so that when you come across new NPC's they'll go oh you must be that dangerous guy or they'll be clueless as to who you are if that stat is low like, if my character had high notoriety, his exploits and everything that he's done will be known when they come across an NPC (if that makes it more clear)
we'll have to decide how many stats are necessary (str, dex) and what they do specifically in a battle or scouting (maybe int) for example: the dungeon master says there's a group of bandits down the hill or off in the distance, our guys don't know how many they have and what weapons they have (if they want to fight them, they'd be better prepared with more info, which would also help if they were trying to take down something that was "higher level" than them) if someone in the group has high int, they can get close enough to gather information without being spotted (this might not be int, maybe another stat for sneaking?) (or maybe each stat represents 2 things)
a lot of the things I'm mentioning are from Menarus' past RP's, and I really liked how it turned out, because it made you attached to your character it even makes you cocky when you start getting stats and growing your character which can make you fk up and get your character killed if you don't pay attention
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Apr 19, 2015 8:37 pm
Agreed. I'm actually in an email RP based on things like this, so I'm quite interested to see how we could work it out here to a good outcome.
The stats (or "Ability scores", and what they do at least in the RP I'm in are explained quite well here: https://docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRIR5to/edit?pli=1
There's also some detailed stuff here: http://paizo.com/pathfinderRPG/prd/gettingStarted.html#ability-scores http://paizo.com/pathfinderRPG/prd/gettingStarted.html#strength http://www.d20pfsrd.com/basics-ability-scores/ability-scores (really nice one here)
|
 |
 |
|
|
|
|
|
|
|
|
|
SS Chibi Vegeta Incarnate
|
Posted: Sun Apr 19, 2015 8:39 pm
NarutoNineTails Tutsumi Hy Okay, so here's some questions 1. How does everyone meet up? 2.a. How many teachers will there be? 2.b. If there are teachers, will they be previous characters or new NPCs? 3. Is this parallel dimension where the GNA was never formed or hasn't formed yet? 4. Previously I was working with one of our oldies on member cards, these had skill points, hit points, etc. It was something nice, didn't quite reflect the proper levels but might help with this new scenario to keep levelling "sheets" or "cards". Yay, nay? 5. To start out, if we go with #4, how about having everyone roll a 6d roll for each of the main stats? It could be a separate thread where crew can make sure no one was cheating by deleting bad rolls. Every certain amount of actions (each action has a different value of exp varying of level), the character can level up a few stats, maybe give a shot at a new skill or trick. like I linked princess, http://www.gaiaonline.com/guilds/viewtopic.php?page=338&t=401790#370639017 -you just RP like normal and happen to meet up lol -usually a "teacher" would pop up randomly and leave randomly -GNA is almost a myth at this point, a lot of time has passed (the old characters exist, maybe some died, but if they ever appear, it should be a very rare occurrence, maybe even a boss fight) (the first 3 questions have already been addressed in general, if you read that post and the 2 below it) all of the things that happen in the RP are on the fly, really we're not going to structure it, whoever's the "dungeon master" at the time will be creating the random events and we'll adjust as things go on, structure it a little if its needed, etc
the goal here is to not repeat what we've been doing the past however many years, we're doing something different but it's still related to learning and becoming stronger with your experiences our characters are completely new, end of story like, not even an offspring of an old character, completely new ___________________________________________ -stats should be mostly fixed, the roll system is what I was thinking of as well because I don't want the stats rolled to be insignificant later on, they should force you to RP in a way that's in line with your stats (actually, when we make our new characters, you should probably roll first and then create the character inspired by the dice roll) -so, as for leveling, that shouldn't happen often either, we'd have to determine if there's exp points or what -as for stat increasing other than leveling, maybe if they find a ring or a weapon, it'll add +1 or +2 to w/e stat (as long as they have it on them) -and for example: the group kills bandits and loots their bodies, if they find multiple items they should decide whether to share what they've found, or if someone finds a ring or something, they can lie and keep it to themselves but you can't find 4 swords and just equip them all on yourself for the stats
-also, I'm thinking of adding a famous stat or something, notoriety, so that when you come across new NPC's they'll go oh you must be that dangerous guy or they'll be clueless as to who you are if that stat is low like, if my character had high notoriety, his exploits and everything that he's done will be known when they come across an NPC (if that makes it more clear)
we'll have to decide how many stats are necessary (str, dex) and what they do specifically in a battle or scouting (maybe int) for example: the dungeon master says there's a group of bandits down the hill or off in the distance, our guys don't know how many they have and what weapons they have (if they want to fight them, they'd be better prepared with more info, which would also help if they were trying to take down something that was "higher level" than them) if someone in the group has high int, they can get close enough to gather information without being spotted (this might not be int, maybe another stat for sneaking?) (or maybe each stat represents 2 things)
a lot of the things I'm mentioning are from Menarus' past RP's, and I really liked how it turned out, because it made you attached to your character it even makes you cocky when you start getting stats and growing your character which can make you fk up and get your character killed if you don't pay attention HEY a*****e, STEALIN MAH s**t!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 20, 2015 10:14 am
im glad to see this working out, Nar i like these ideas, i really do. Dice rolls keep people from overpowering their characters and with a DM we can keep on track with what ever mission we are on. Im starting to see how it could be possible to have a full rp without an endgame goal and i like that alot. Thank you Tut for coming into the discussion. I like the thought of our setting being years past GNA honestly. It helps in just basically saying that no one truly knows how GNA actually ended and thus is a mystery to everyone. I think it would be a good begining to the story of why these new characters have come to the area.
Now with forums, while i know theres going to be a main one, how would people feel about other ones? Such as, possibly different areas. Granted it would be hard to split the DM into different forums, but maybe we could keep it down to a few? I just want people to have options when they come here instead of essentially getting lost or thrown into the main RP prematurely. I want everyone that comes into the rp to feel they are a part of it, instead of struggling to catch up. Thats the one thing i really liked about the dojos, was that a person could start in a side forum and when ready could go into the main one.
|
 |
 |
|
|
Ishira Tsubasa Vice Captain
|
|
|
|
|
|
|
|
Posted: Mon Apr 20, 2015 2:04 pm
hah I'm glad you brought up the area issue because I was wondering about that myself last night I agree, the fewer areas the better, and we play it by ear (in terms of adding any other areas after that) and the DM can guide the characters to meet for the first time, since there'd only be 3 or 4 areas to keep track of (not everyone has to start in different areas) then new characters that come along would also be guided by the DM to meet the others in time
as for the stats and what they do, we'll tailor it to our own RP, might be 5 or 6 stats because that google doc is a little much but thanks for the links I'll try to skim over them
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 21, 2015 7:29 pm
No problem. I like the idea of a DM/GM but we have to be careful with having one person be the main one doing it as well. Something happens to them and everything comes crashing down.
Since we had so many people doing their own thing in the past, some people got locked into things but could also move into another area and continue on, almost like a different period in time. We'll want to avoid both of those too.
|
 |
 |
|
|
|
|
|
|
|
|
|
Ishira Tsubasa Vice Captain
|
Posted: Tue Apr 21, 2015 10:28 pm
An active DM that can be here every 12 hrs or at least every night would be amazing.... And almost required to make it work right... Unless we have more than one, that would make it easier.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 22, 2015 4:21 pm
tutsumi I don't think you read the posts lol
depends on how active everyone is, but we were going to switch between DM's regardless, if you remember
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 22, 2015 6:56 pm
that brings up another point I barely touched on it before, but what if one of us has to go in the middle of the RP? do we completely skip them or do we go "ok so who wants to take over for so-and-so" (I'm assuming we'd stop if it's an important event going on)
croridanus and princess, you guys have been quiet, what are your thoughts on all this?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 22, 2015 7:42 pm
NarutoNineTails that brings up another point I barely touched on it before, but what if one of us has to go in the middle of the RP? do we completely skip them or do we go "ok so who wants to take over for so-and-so" (I'm assuming we'd stop if it's an important event going on) >_> This is part of the question I asked last post. I say after x amount of time, we skip them and after x amount of time (a bit longer) they are kicked out of this part of the story or re-introduced later on when it makes sense.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 22, 2015 9:08 pm
no, I'm not talking about the DM, I'm talking about anyone else you are like, really behind or something LOL
maybe I'm too tired to think it through enough, but that would seem weird to just suddenly pretend they're not there I see what you're saying though
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 22, 2015 10:41 pm
hrmm id have to agree with tut on this one when it comes to other people within the rp. if they arnt active, then they get a certain amount of time to return. After that time they need to be skipped over and will later be reintroduced. Granted i know life has a way to kick people in the a** but if we have active members we really cant afford to stop all rp on one reply.... The only time we should step in and play for some one is when it comes to DMs. Like you said, we would be switching between people so if for some reason a current DM goes inactive and theres a need for the DM in a situation, we can always have some one else take over until that DM returns or not. With regular characters though, this wouldnt be possible, so i think we need to set up a time limit. If you dont post within this amount of time without informing us of a delay issue (such as death in family, irl stuff or whatever) then you will be skipped. Im not going to require people give specifics, a simple Real Life issues came up is fine with me. I know not everyone has stable internet access or, like in my case, may have kids. What i dont want though is people suddenly disappearing without saying anything. It would hinder everyone if we allowed it.
|
 |
 |
|
|
Ishira Tsubasa Vice Captain
|
|
|
|
|
 |
|
|
|
|
|