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Posted: Sat Feb 27, 2010 1:36 pm
J of The Wind Good afternoon world, and all who inhabit it! blaugh heart
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Posted: Sat Feb 27, 2010 1:37 pm
They are indeed awesome.
But torrential rain while driving down the freeway to school on five hours of sleep is not.
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Posted: Sat Feb 27, 2010 1:38 pm
The Rawk Hawk The Awkwardest Turtle Owwin The Awkwardest Turtle I just remembered why I don't like turn-based games. They're really boring. Should play monster hunter. Real time, and your party only sucks if your friends do. Perhaps. I was thinking of getting the new one when it came out. I would ask your opinion, but I'm pretty sure I know what the answer would be. @Rawk- NO U True, I like them, they're awesome. I really haven't found a turn-based game that I like enough to finish it. ...well, besides Paper Mario, but I still like the third one (with no turn-based combat) about a billion times better.
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Posted: Sat Feb 27, 2010 1:39 pm
The Awkwardest Turtle The Rawk Hawk The Awkwardest Turtle Owwin The Awkwardest Turtle I just remembered why I don't like turn-based games. They're really boring. Should play monster hunter. Real time, and your party only sucks if your friends do. Perhaps. I was thinking of getting the new one when it came out. I would ask your opinion, but I'm pretty sure I know what the answer would be. @Rawk- NO U True, I like them, they're awesome. I really haven't found a turn-based game that I like enough to finish it. ...well, besides Paper Mario, but I still like the third one (with no turn-based combat) about a billion times better. Yea, I actually like Super Paper Mario better too. Being turn based does not make a game good. Some turn based games just have great aspects to it. Legend of Dragoon had a sick fighting style that actually made it being turn based a plus.
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Posted: Sat Feb 27, 2010 1:39 pm
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Posted: Sat Feb 27, 2010 1:44 pm
Legend of the Dragoon was great because some of the attacks had like reaction commands. Blue Dragon had that attack fast or hold it for a stronger attack thing. Paper Mario has it's little commands, but the Mario & Luigi games do it best, jumping incoming attacks et wot. I am still waiting for a turn based game where you have to do a rhythm game with every attack like Stepmania to determine damage.
@ Orphie. Congrats you were going for an art school right? That is pretty ******** impressive. Good job.
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Posted: Sat Feb 27, 2010 1:45 pm
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Posted: Sat Feb 27, 2010 1:46 pm
Owwin @ Orphie. Congrats you were going for an art school right? That is pretty ******** impressive. Good job. Yes. =) Thank you.
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Posted: Sat Feb 27, 2010 1:46 pm
Good on ya! That's great!
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Posted: Sat Feb 27, 2010 1:46 pm
Well babies are just going to grow up to be monsters anyway. I mean look, mothers are always trying to get them to visualize eating airplanes and s**t. What if one were to become giant? @ orphie oh but remember, the anti creative forces flow through me so we are enemies now. So you know, choke and die, so on and so forth.
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Posted: Sat Feb 27, 2010 1:48 pm
Owwin Legend of the Dragoon was great because some of the attacks had like reaction commands. Blue Dragon had that attack fast or hold it for a stronger attack thing. Paper Mario has it's little commands, but the Mario & Luigi games do it best, jumping incoming attacks et wot. I am still waiting for a turn based game where you have to do a rhythm game with every attack like Stepmania to determine damage. @ Orphie. Congrats you were going for an art school right? That is pretty ******** impressive. Good job. Yea, the addition system was pretty much what made that game outside of the sick plot.
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Posted: Sat Feb 27, 2010 1:49 pm
Ribbin Owwin Legend of the Dragoon was great because some of the attacks had like reaction commands. Blue Dragon had that attack fast or hold it for a stronger attack thing. Paper Mario has it's little commands, but the Mario & Luigi games do it best, jumping incoming attacks et wot. I am still waiting for a turn based game where you have to do a rhythm game with every attack like Stepmania to determine damage. @ Orphie. Congrats you were going for an art school right? That is pretty ******** impressive. Good job. Yea, the addition system was pretty much what made that game outside of the sick plot. I never actually played it, but it was one of Milk!!'s first RPGs. Watched him play it. I loved the ******** rock guy. EDIT: is it just me or is J's outfit unusually ******** awesome?
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Posted: Sat Feb 27, 2010 1:51 pm
Owwin @ orphie oh but remember, the anti creative forces flow through me so we are enemies now. So you know, choke and die, so on and so forth. okay =)
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Posted: Sat Feb 27, 2010 1:53 pm
Oh by the way how did that landscape turn out? I know you were worrying about it, did they like it? You ever gonna show us the stuff in your portfolio?
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Posted: Sat Feb 27, 2010 1:53 pm
Owwin Well babies are just going to grow up to be monsters anyway. I mean look, mothers are always trying to get them to visualize eating airplanes and s**t. What if one were to become giant? @ orphie oh but remember, the anti creative forces flow through me so we are enemies now. So you know, choke and die, so on and so forth. I actually laughed. xd
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