Voyager grinned as he recognized the small Chibi Senshi. "Charybdis! How are you? Glad to see again!" He said as he hugged her back. He couldn't help but chuckle at her enthusiasm. For someone who seemed so down in the dumps about her seal powers, she certainly didn't appear to be afraid of anything spooky! "Looks like you might be getting some fighting experience with those talismans!" He said as he looked at his own. He nodded to her older sister, hoping that the silent "I'll help look after her too if you need it" didn't have to be said.
He nodded at Gwales. "Yes. There's a different sort of darkness on Pluto. As though it will never end. This place though, at least it looks like some light could break in from the sky." He didn't know if it would, but it appeared to have some light to it. He grinned at the outfit comment. "I think it's great! Definitely makes us pretty unique. Where else can you find pirates and steam-punk and other time flavors?" He truly was glad to be a Pluto Knight. He wasn't sure if he would be so happy being another type.
However, the conversation didn't last much longer, as Aokigahara as he now introduced himself, identified the rumble-rattle that was coming and soon enough the skeleton itself appeared. Voyager took one look at his hands. "Hmm... punching it does not appear to be the best idea right now." He muttered to himself. He decided to start it off by throwing a rock that he found at the creature. Perhaps not the best idea, but it was better than attempting to fight it with his knuckles.
Alph blushed at the remembrance. Not from the fact that the Squire remembered him, but it just reminded him of how long it had been since he had powered up. Other than University he really had no excuses to do it, and it made him feel guilty. Still, being here helped with that. Even if he didn't battle Negaverse Agents on Earth, he could still help other Knights and Senshi with the Wonders and Homeworlds!
He chuckled at what she said though. "Ah yes, I remember. We could make our own Monster movie battle universe if we got through all of them. Maybe we could add some ghosts in there as well?" He said, giving her a small smile. Really, he was a Knight already and he still felt as though he should be just a lowly page compared to others. He only hoped that his magic would be put to good use in this battle.
When the monster came though he decided now wouldn't be the time to use it, not yet at least. Especially if there were other apparitions or creatures that would come out and try to attack them. He was much better at protecting groups and hopefully his magic could at least confuse them for a while. Instead he decided to follow suit with what a Page did and threw a projectile at the Skeleton. He didn't mind if it came after him, they were meant to distract after all, and he was a Knight. He could probably take a few more hits than a page.
Larissa was excited. So Alph did know more Knights! She gave the other a short bow in return. "Larissa! Senshi of Water Lilies! Glad to meet you! It's always nice to meet more Order, whether it's Senshi or Knights!" It meant that they could communicate with others more and that perhaps they weren't so alone in all of these battles. "If you do fight any vampires or werewolves, you'll have to invite me! Would be more interesting than battling Agents all the time!" Not as though she had done that very much recently. And she hadn't even been able to use her Eternal attack once!
Maybe she would be able to use it here?
As much as she wanted to continue to converse with the Squire, it appeared that the battle was now upon them and that they had to keep it distracted from the Wonder's Knight. "Let's do this!" She said, keeping a firm grip on the talismans that she had received and throwing a rock at the skeleton. Would a rock do damage? Maybe, but it was a giant after all. She didn't want to use her attack either. Not yet.
Tjilaki accepted the two talismans that were handed to her. She decided to hold on to them till when she really needed them. Her next thought was thinking about how to plan out her battle strategy. That sounds like something that she or someone preparing to or going into battle would do. She saw some superhero movies where they planned their attack and defenses. She would first check out the enemy and see if she can gather any weakness from them. She watched as Aokigahara ran off to light his lanterns.
"good luck?"
She wasn't sure if that was needed this is his wonder and he probably knows it like the back of his hand. She had no doubt he was capable of being careful.
She turned her attention to the monster as it approached. She was grateful that she was not the only person who had to fight it and that there were others.
Tjilaki usual battle strategy was to first talk things out with her opponents. But that didn't really work with monsters or beasts such as this. She wasn't sure if they could hear or comprehend what was going on with them.
She liked to use her attack for last so she searched the ground for a rock to throw at the massive beast.
HP: 100 Physical Damage: 1d12 (+1, article of strength item) Magical Damage: * * Sorrow: 10 + 1d6 damage (+1, article of strength item) * * Hunger: 10 + 2d6 damage (+1, article of strength item) * * Devour: 10 + 3d6 damage (+1, article of strength item) used Energy Sharing (Transcension): 10 + 3d4 healing Tokens Remaining:2 1
Quote:
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage; 10 + 2d4 for second; 10 + 3d4 for third). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
Damage Dealt: 24 (10+13+1)
Scylla beamed at Aokigahara, shaking her head. "No rudeness, you've got a lot on your mind. I'll not keep an eye out for anyone to get chowed on, then; save my attention for the enemy." But their 'host' had other people to pay mind to, so she turned her attention to the cheerful Puck.
"Very nice bumwings," Scylla told her fellow eternal, laughing softly as he waggled said wings at her, "Congratulations." She bit her lower lip, eyes sparkling. "Patrolling the edges sounds like a plan to me. Keep the kids out of trouble."
And speaking of the kids, her sister seemed to have attached herself to a knight she seemed familiar with, and she nodded her dark head back to Voyager in acknowledgement of his own nod. At least the wisp was sticking to her side- lord only knew what would happen if the tiny little being got sucked off into the woods.
A skeleton seemed to be emerging from the woods, however, and Scylla decided to give the surprised-looking... corpse??? A nice... big... hug. "Devour!" she snapped, chucking one of the talismans- because why not???- and the power flared through her. Massive tentacles sprung up near the skeleton- and her allies- taking a nice big swing at... well. Everything.
Grabbing at Puck's hand, Scylla skipped backwards. "And with that warm welcome we may want to stay far away from our host."
HP: 75 Physical Damage: 1d10 Magical Damage: 10 + 1d4 damage (2d4 but -1 die for Chibi) - THREE uses remaining Tokens Remaining: 2
Quote:
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage; 10 + 2d4 for second; 10 + 3d4 for third). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
Aokigahara gave Charybdis not just one talisman but two, and the pre-teen cackled as she pulled them close to her chest. "I will use these well, Mr. Aokigahara. Thank you!" she couldn't wait, it would be just the coolest thing to just BAM! And then the monster might go AAAARGH, and-
And Voyager was happy to see her again! And hugged her back! Blue eyes brimmed with delight as she stared up at the Pluto knight. "I am! Not part of what I expected, but this is going to be really cool! EXORCISM!" She held up one of the talismans dramatically. Not that she had a kid-crush on her current knightly-hero (as she seemed to have on all the knights she met, actually, because knights were the perfect companions to a little princess) but there was definitely a burgeoning case of hero worship...
Safely at Voyager's side as the monster appeared, Charybdis saw the tell-tale sign of her sister's welcome, and bent to pick up a rock. The skeleton just needs a friend. Right? Too bad it had come to the wrong place!!
"Hi-yaa!" Did the rock even... hit it? .... How depressing. Still- she was only almost eleven, no one could expect great aim....
HP: 75 Physical Damage: 1d10 Magical Damage: 10 + 2d6 damage - - - - - NOTE: The shield will eat any damage done by the monster to people behind her shield and redirect it to Imbrium BUT the hit to her HP will be reduced by the amount of damage she does! (So if she deals 12 damage but "eats" 25, she will only take 13 damage to her HP) Tokens Remaining: 2
Quote:
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage; 10 + 2d4 for second; 10 + 3d4 for third). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
The idea of a monster movie universe made her laugh, and Imbrium's shoulders visibly seemed to relax as Alphubel and Larissa greeted her warmly. "I almost forgot about the ghosts! Good catch. Larissa, you are more than welcome to join in, the more the merrier. We can be a regular Scooby Squad. Or Gang. Or... whatever they were." They were a source of comfort in an uncomfortable situation, and the Castor Squire had never been more grateful to see someone she knew. Being trapped in a situation like this with a bunch of people she'd never met before would have simply made this miserable.
The skeleton seemed to be... well. Dead. And their host was rushing off to do his part in this little skirmish. The Code had summoned them all to assist for a reason, and while Imbrium wasn't sure what the Code could want, bringing someone like her, she wasn't going to be a total jerk. After all, she had powers and stuff, right? Didn't she have to use them for the greater good sometimes and not just shoplifting from gas stations at midnight?
She moved over towards the treeline, grabbing a loose stick, and waving it at the skeleton, before throwing it like a javelin. Like she'd seen on TV and stuff. Not that she had ever personally thrown a javelin, so frankly her form was s**t... but it at least seemed to make contact.
"So since it's already a skeleton we can't say 'let's kill it' can we? Let's put this fossil on ice? A little on the nose for a Castor Knight." It was said loudly, to try and get the creature's attention- if it even had hearing- but the questions were meant for the others nearby.
HP: 75 Physical Damage: 1d10 (+1, article of strength) Magical Damage: * * Mother Goose: 1d4 boost to others (+1, article of strength) (2/2) * * Mothers Geese: 2d4 boost to others (+1, article of strength) (2/2) Talismen Remaining: 2
DMG: 9+1 (Article of Strength) = 10
Anser's expression set in determination when he suggested most of the anger was hopefully contained in the skeleton, but he wouldn't guarantee there weren't any loose ghosts that may have also had malice. Alright. Fair enough. She cracked her knuckles.
"Well, good thing Destiny City's prepared us plenty for ugly, right?"
Including that ugly a** giant skeleton in front of them. Alright. Time to party.
Aokigahara was off and Anser was immediately ready to fight. It wasn't Chaos, or at least it didn't feel like it, but that didn't stop it from being good practice. Plus, as Encke always reinforced, something about how saving space would likely save them on Earth too. She got the message. She liked her planet well enough. It was neat. Lots of dead giant birds.
At least this wasn't a bird skeleton, she guessed.
She yelled as she stormed up to the skeleton and socked it, her brother's guardian cat jumping down from her shoulder before she got stuck in the attack range.
The moment Anser saw the skeleton, she bolted for it, and Viatrix hopped off her shoulder and followed on foot so she wouldn't end up knocked off into oblivion. She trusted Anser, sure, but Anser was also very ready to fight and Viatrix didn't want to have to dig her claws into Anser's shoulders to make sure that didn't also mean that it was time for Viatrix to fly.
Viatrix didn't bother with platitudes of telling her charge to be careful. Anser wouldn't listen, and the guardian cat actually appreciated how determined Anser was. Instead, she focused her attention on attempting to scratch up the skeleton in front of her.
By now, Super Sailor Hydor should have known better than to answer strange calls in the middle of the night. The only decent calls he had gotten lately were -- well, none of them. The static from the calls of that night back earlier in the month still haunted him, and he had half-expected to hear the same when he had looked at his phone that evening.
But fine. He could work with helping a knight out with a ******** skeleton on his horror game of a wonder, he guessed.
Hydor couldn't help the way his eyes briefly drifted to the forest.
Didn't need the warning to tell him how that s**t was going to end.
His eyes drifted back toward the skeleton, his lips lifting in amusement at what he could only interpret as an expression of surprise on its face. Maybe if they had caught it off-guard, their fight would be easy.
"Maybe I haven't seen enough, because I'm somehow still curious." Encke let out a quiet snort under his breath. Curiosity, mind, was much different than actually pursuing it to any meaningful degree. He glanced in that direction, mostly wondering for the sake of wondering what secrets that area of Saturn held.
Encke sighed. "And, look, I'm not surprised she managed to find her way here, I just wish she didn't." But then, perhaps he should have been hoping the same of Basiluzzo. Why did he bring him to fight a giant skeleton? Basiluzzo's magic was weaker than Anser's. He was a page. She was at least a super.
But Encke would have never been able to tell Basiluzzo no. He was pretty sure his husband would have had exactly none of it.
He tucked the talismans he was offered into his shirt as Aokigahara suddenly excused himself and darted off to the lanterns, leaving them facing a skeleton that -- perhaps might have been surprised?
"Is it actually surprised to see us?"
Well, no time like the present, he supposed. "Ionization!"
The familiar sparks and heat headed toward the skeleton.
HP: 75/75 Physical Damage: 1d10 Senshi Magic: -- Skoll's Pack Advance: 2d4 (Up to 3 Targets for 1 round, 3/3) -- Skoll's Pack Offense: 3d4 (Up to 4 Targets for 1 round, 1/2) Talismen Remaining: 2
Buffs: +12 Damage!
It had been a while since Skoll had been summoned to a planet or space by some unknown force. She'd gone to her own world a few times in the years since she'd found the old skeleton, but there was never enough time between helping at the local vet clinic, keeping her stray kids under control, punching the Negaverse and fighting off her father's debt collectors. How he still had them all these years later was incredibly surprising, and boy did they infuriate her.
Today, though, she was no where close to Destiny City, instead standing on Saturn in a knight's wonder of a shinto shrine. To apparently hold off a beasty - questionable about whether it was Chaos or just a ghost - while Aokigahara completed his ritual. Seemed straight forward enough, and while the forests here reminded her of those on Skoll, she had no desire to wander off the path.
Skoll cracked her knuckles and neck, warming up and waiting for the beasty to show up.
And show up it did.
"Skoll's Pack Offense!" she called, tipping her head back and howling into the sky. The senshi pointed at Encke, Charybdis, and Voyager as well as herself for the magic to take hold onto, given they were within earshot of her, and turned her eyes back to the colossal skeleton looking down at them. "Well ain't ya a big one! Would give even Dellingr a run for his money!"
Physical Damage: 1d8 Magical Damage: 10 (1d4 but -1 die for Chibi) - 2 uses remaining Tokens Remaining: 2 Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d4 for indirect damage) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
Sailor Tachibana was out on patrol when she felt a call for assistance. She understood what she needed to do almost instinctively; she let herself be pulled away to outer space to some unknown planet. It was rather scary, being in space in general was rather scary and that was the main reason she only rarely visited her own asteroid, and this place was far scarier than her own world which was a more or less very pleasant place. This planet was dark and oppressive, almost like a planet of death. She had appeared in a forest next to a thankfully familiar piece of architecture, a shrine by the looks of things. She was amazed that there seemed to be Japanese architecture here as well as her own world. It made her wonder what came first, did Japan base it's culture on these planets or did these planets base their culture on Japan. She listened to the knight give his explanation of the situation. There was a skeleton somewhere in this forest, that was scary but she supposed she had fought scarier monsters. She nodded when he told the group that assembled not to wander into the forest. She examined the talisman that was handed out to her. A look of determination crossed her face, she might not be much help in a straight up fight but she could at least provide cover with her flowers.
Tachibana gulped as she stared down the monstrous skeleton, it was so so big. But this wasn’t the first titanic monster the young senshi had seen so she steeled her nerves and readied her magic. “Tachibana Thousand Petal Vortex.” She called out sending her golden petals out to hopefully distract the monster so that the other fighters could get some good hits in.
Quote:
Sailor Scout Attack: Tachibana Thousand Petal Vortex Effect: Tachibana holds her hand out and calls out the name of her attack as a vortex of golden petals fly towards her opponent. They don't do any damage but they can obscure her opponents vision and distract them. Uses: 3 Duration: 15 seconds Reach: 5 feet
Physical Damage: 1d10 Magical Damage: 10 + 1d6 (2d6 but -1 die for Chibi) - 2 uses remaining Tokens Remaining: 2 Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 2d4 for second stage). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
Sailor Ara was out on patrol that night, she was feeling rather bored. Nothing seemed to be going on, she was about to call her best friend Giulia and see if she wanted to join her, after all if she was with her even if it was a boring night Ara would at least have some company. However before that happened she felt a calling. She knew someone needed help, and she knew that it was coming from somewhere in space. She let herself be pulled away from the earth to where ever the call for help was coming from.
Ara looked around at the assembled group of senshi and knights, it was an impressive group. She looked around at the planet she was on, it was a dark place and too quiet for her liking, it was almost like a cemetery. She had appeared in some forest in front of what looked a like a Japanese building. A knight in what looked like a cross between a Japanese kimono and a Victorian suit spoke up explaining the situation he was in. She nodded taking two of the talismans he had offered up for everyone.
That was when she noticed a familiar face among the crowd, and a big grin spread across the young girl's face. "Charybdis! I'm so happy to see you here." She said rushing over to the younger senshi and giving her a hug in greeting. "Oh is this a friend of yours's?" Ara inquired as she noticed a knight speaking with her friend. "Nice to meet you I'm Super Sailor Ara." She introduced herself to the page.
"We get to fight a skeleton, that a new one I think." She spoke excitedly to the girl as the group made there way to area the knight who had called them all there needed to go.
The titanic skeleton made its appearance and Ara was very impressed but giant monsters were nothing new so she wasn't scared of the monster. She immediately set to work with her magic. "Infinite Light Parade!" She called out as her motes of light flew out to strike the monster.
Quote:
Super Sailor Scout Attack: Infinite Light Parade Six motes of light appear in the air behind Ara and fire toward her opponent(s). The blasts of light knocks an opponent back and blinds them and can at the other player's discretion leave a cut and burn where the light hits them (As a chibi the cut and the burn are minor). Time (blinded):25 seconds Uses: 3 Range: up to 7 feet (chibi)
Physical Damage: 1d8 Magical Damage: 10 (1d6 but -1 die for Chibi) - 2 uses remaining Tokens Remaining: 2 Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage) Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage). Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!
Arthuradel was out patrolling when she felt the call for help. Arthuradel had never felt a tug like this and she wasn't really sure what it meant but she felt like she need to answer it anyways. She allowed the force tugging at her to pull her from destiny city and off the earth to some unknown planet. Arthuradel immediately didn't like it here. It was dark and scary, the air here reminded the young girl of death, she didn't like it. Further more she was in some dark forest, it was just like a fairytale where a questing knight has to enter an evil enchanted forest.
She did feel a bit better being surrounded by so many powerful knights and senshi. She put on a brave face as the knight who had apparently explained the situation. The group apparently needed to put down some skeleton monster. She accepted two talisman as they were given to her. She would make sure she did her part to help stop this monster.
She followed the group to where the monster was and it was indeed monstrous, it was so tall it was hard for Arthuradel to completely comprehend it. But still she steeled her nerves and raced to be in front of the creature so that her magic was at it's most effective. "Arthuradel Saber Strike" As she swung down the manifested the sword sending a slash of energy at the monster.
Quote:
Sailor Scout Attack: Arthuradel Saber Strike Arthuradel holds her hand up as if she was holding a sword, her honor manifests in the form of a sword made light and force that when she swings it down it fires a single slash of compressed energy straight at her opponent. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion) (As a chibi the attack just pushes her opponents back) uses: 3 range: up to 5 ft (chibi)