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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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Vault of Einwrath

PostPosted: Sun Sep 21, 2014 5:35 pm


Souchi The 2nd
Realm of Revengeance
Approved. The mana for your spells can only be determined through Lucy Magic Wheel. Submit your spells there.


understood. Thanks
PostPosted: Tue Sep 30, 2014 8:15 pm


Ometison
rainshadowdirewolf

Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Lost
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.




It was mentioned to me recently that It was actually just holder magic which was actually a surprise cause i had seen games where changing the item was needed cause it changed the effect so I did not know that it was just armor magic.

I would like to change it to this here, which is really just changing the magic type from lost to Holder.

Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Armor Holder Magic
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.

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PostPosted: Fri Oct 17, 2014 12:36 pm


rainshadowdirewolf
Ometison
rainshadowdirewolf

Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Lost
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.




It was mentioned to me recently that It was actually just holder magic which was actually a surprise cause i had seen games where changing the item was needed cause it changed the effect so I did not know that it was just armor magic.

I would like to change it to this here, which is really just changing the magic type from lost to Holder.

Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Armor Holder Magic
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.


If you change it from lost to holder you are allowing other people to choose to use your magic. Are you okay with this?
PostPosted: Fri Oct 17, 2014 3:35 pm


xXRedemption_VengeanceXx
If you change it from lost to holder you are allowing other people to choose to use your magic. Are you okay with this?


Yes, I did not realize the nature of Erza having Sword, Armor and Requip magics, so this is an armor holder magic that works to amplify the person with projection like sword magic. So it is reasonable that many people could make themselves stronger by using something to make themselves bigger.

sorry for the long winded yes >.<

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PostPosted: Mon Nov 17, 2014 10:42 pm



Magic Name: Fire God Slayer
Character Profile: Elly[awaiting approval]
Magic Type: God Slayer
Description: Flame God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body, which are mostly used as a means for offense. The user is also able to consume external sources of fire in order to replenish their strength and rid themselves of fatigue, thereby making them immune to fire-based attacks.
Spells:



Spell Name: Fire God's Explosive Flame
Spells Belonging To: Fire God Slayer
Description: The user releases a massive ball of black flames at their opponent from their arm by launching it forward in a punch-like motion. Once their flames reach the target, they increase in size, creating a giant explosion.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Bellow
Spells Belonging To: Fire God Slayer
Description: The Flame God Slayer's exclusive God's Bellow, incorporating the element of fire. In a similar vein to Fire Dragon's Roar, the user breathes a massive fireball of flame at their opponent.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Cloud
Spells Belonging To: Fire God Slayer
Description: The user swipes their hand, releasing black flames that cover their target(s) like a cloud
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Kagatsuchi
Spells Belonging To: Fire God Slayer
Description: The user spreads their arms and legs and unleashes a giant ball of black flames around themselves. Powerful enough to counter Fire Dragon's Brilliant Flame.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Scythe
Spells Belonging To: Fire God Slayer
Description: The user molds a scythe from black flames, which can then be used for large-scale destruction
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Supper
Spells Belonging To: Fire God Slayer
Description: The user clasps their hands together to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames, eventually reducing them to ashes
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Domain
Spells Belonging To: Fire God Slayer
Description: The user presses their hands against the ground and lets out a shockwave of fire that travels in a circle outwards, covering the area in a 100ft radius in fire for 2 posts.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:
PostPosted: Wed Nov 19, 2014 5:27 pm


ethorX



Magic Name: Fire God Slayer
Character Profile: Elly[awaiting approval]
Magic Type: God Slayer
Description: Flame God Slayer Magic incorporates the element of fire into the user's body, allowing them to produce black flames from any part of their body, which are mostly used as a means for offense. The user is also able to consume external sources of fire in order to replenish their strength and rid themselves of fatigue, thereby making them immune to fire-based attacks.
Spells:



Spell Name: Fire God's Explosive Flame
Spells Belonging To: Fire God Slayer
Description: The user releases a massive ball of black flames at their opponent from their arm by launching it forward in a punch-like motion. Once their flames reach the target, they increase in size, creating a giant explosion.
Mana Cost: 1400
Requirements: Fire God Slayer
Strive Cost: 1400

Approved.

Spell Name: Fire God's Bellow
Spells Belonging To: Fire God Slayer
Description: The Flame God Slayer's exclusive God's Bellow, incorporating the element of fire. In a similar vein to Fire Dragon's Roar, the user breathes a massive fireball of flame at their opponent.
Mana Cost: 400
Requirements: Fire God Slayer
Strive Cost: 400

Approved.

Spell Name: Fire God's Cloud
Spells Belonging To: Fire God Slayer
Description: The user swipes their hand, releasing black flames that cover their target(s) like a cloud.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

(What kind of attack is this? More description required.)

Spell Name: Fire God's Kagatsuchi
Spells Belonging To: Fire God Slayer
Description: The user spreads their arms and legs and unleashes a giant ball of black flames around themselves.
Mana Cost: 800
Requirements: Fire God Slayer
Strive Cost: 800

Approved.

Spell Name: Fire God's Scythe
Spells Belonging To: Fire God Slayer
Description: The user molds a scythe from black flames and swings it at the target. This ethereal weapon has no extra power, simply extending the strength user has for a farther range.
Mana Cost: 200
Requirements: Fire God Slayer
Strive Cost: 200

Approved.

Spell Name: Fire God's Supper
Spells Belonging To: Fire God Slayer
Description: The user clasps their hands together to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames, eventually reducing them to ashes.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

(Denied. I can't allow incineration)

Spell Name: Fire God's Domain
Spells Belonging To: Fire God Slayer
Description: The user presses their hands against the ground and lets out a shockwave of fire that travels in a circle outwards, covering the area in a 30ft radius in fire for 2 posts. Touching the ground as someone with less than 3 fire resistance causes burning. This can be used 2 times before a cooldown of 6 posts.
Mana Cost: 500
Requirements: Fire God Slayer
Strive Cost: 500

Approved.

Ometison
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ethorX

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PostPosted: Wed Nov 19, 2014 6:02 pm



Spell Name: Fire God's Cloud
Spells Belonging To: Fire God Slayer
Description: The user swipes their hand, spawning black fire at an area in front of herself. That fire follows the arc of the initial hand sweep, dealing burning damage to any target it comes across.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

Spell Name: Fire God's Supper
Spells Belonging To: Fire God Slayer
Description: The user clasps their hands together to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames. The opponent is held in place within the sphere for up to two posts, taking burning damage from the user each post. The user cannot attack the target of this spell during the time that they are affected by it. Eight user post cooldown.
Mana Cost: .....
Requirements: Fire God Slayer
Strive Cost:

just what the site said, gunna change how it's worded a bit now that I've seen it in the animu.

PostPosted: Fri Nov 21, 2014 12:53 pm


ethorX



Spell Name: Fire God's Cloud
Spells Belonging To: Fire God Slayer
Description: The user swipes their hand, spawning black fire at an area in front of themself. That fire follows the arc of the initial hand sweep, dealing burning damage to any target it comes across.
Mana Cost: 600
Requirements: Fire God Slayer
Strive Cost: 600

Approved

Spell Name: Fire God's Supper
Spells Belonging To: Fire God Slayer
Description: The user clasps their hands together to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames. The opponent is held in place within the sphere for two posts at D Rank, taking burning damage from the user each post for anyone below 5 Fire Resistance. If the target's strength is higher than the magic power of the user, they may escape. The user cannot attack the target of this spell during the time that they are affected by it. 6 user post cooldown after 2 uses.
Mana Cost: 1500
Requirements: Fire God Slayer
Strive Cost: 1500

Approved.


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PostPosted: Sun Nov 30, 2014 3:10 pm



Spell Name: Serpent Call: Body of the Eel
Spells Belonging To: Serpent Call
Description: The user is allowed to contort the bones in their body to become almost 90% more flexible, like that of a snake or in this case an eel. While in this form the user can still attack and constrict their opponent.
Mana Cost: 20
Requirements: Must know Serpent call magic
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181



Spell Name: Puffer Water Shield
Spells Belonging To: Serpent Call
Description: The user conjures a large dense sphere of water that has a Diameter of about 10 feet, In this form the water is so tightly pact that it becomes almost like steel. In it's second more the size of the sphere doubles to 20 feet, and large spikes of water extend out of the shpere to impale it's victims. In this form it's noticeably weaker but harder to attack due to the sharp spikes.
Mana Cost: 50
Requirements: Must know serpent call
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181
PostPosted: Tue Dec 02, 2014 12:36 pm



Spell Name: gift of touch
Spells Belonging To: sand magic
Description: the user preforms sand magic and forms it around their chest to act as prosthetic limbs for offensive and defensive abilities. ( +5% strength & defense)
Mana Cost: 100 to activate ( 50 per post to maintain )
Requirements: must be permanently missing two limbs, must know sand magic
Strive Cost: starter magics spell


Twisted Tamashi
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PostPosted: Tue Dec 02, 2014 9:54 pm


Twisted Tamashi

Spell Name: gift of touch
Spells Belonging To: sand magic
Description: the user preforms sand magic and forms it around their chest to act as prosthetic limbs for offensive and defensive abilities. ( +5% strength & defense)
Mana Cost: 100 to activate ( 50 per post to maintain )
Requirements: must be permanently missing two limbs, must know sand magic
Strive Cost: starter magics spell



http://www.gaiaonline.com/guilds/viewtopic.php?t=24452931

You need to go through here. It's simple. Pay 500 Strive (make a link to your update spot) and roll a 10 sided die. After that, the mana amount you get is what you adjust to. Repost this spell with the new mana amount and a link to the roll and I'll verify before approving.
PostPosted: Thu Dec 04, 2014 11:42 pm


Magic Name: Priestess Magic
Character Profile: N/A
Magic Type: Caster
Description: It’s caster magic which just can’t be learned, the person has to be born with it.
Spells: Priestess Magic:Sacred Arrow.


Spell Name: Priestess Magic:Sacred Arrow
Spells Belonging To: Priestess Magic.
Description: Allows the wielder to purify demons and seriously harm wizards.
Mana Cost: 200
Requirements: N/A
Strive Cost: 150

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PostPosted: Sun Dec 07, 2014 11:00 am


Magic



Magic Name:Beasts Venomancy
Character Profile: Bavid
Magic Type: Caster
Description: While putting poison on the end of a weapon may give range or a creature with a venomous bite could kill, a venomancer can chose between range or power. The limits of venomancy is only as limited as the skill and knowledge of the user if they have the ability to create the poison.



Spell Name: Stinger Impact
Description: Balling up the poison into the stinger it can be used to slam into a foe and inject the poison. If injected into the target, the poison will cause neural discharges immediately on next cast of the target, stunning the opponent for the post they attempted casting a spell. This can be used 3 times before a cooldown of 6 posts
Mana Cost: 1200
Requirements: Beast Venomancy
Strive Cost: 1200



Spell Name: Fast Acting Slow Poison
Description: The attack is literally spit from glans formed in the mouth that hit the target like a spitting cobra and the two bands of extremely adhesive goo stretch and sway but don't give up so easily and will wear down speed and strength by 20% of the caster's magic power.
(intended to be a magic power binding attack that reduces the targets speed by the attackers magic power)
Mana Cost:400 Mana, 200 Mana to maintain
Requirements:an ability to produce poison naturally
Strive Cost:


Denied. You need to choose one specific poison type to go with. Having power over A poison is not the same as having power over ALL poisons.


Spell Name: Catch Your Breath.
Description: The caster collects energy into his hands and casts it at the target to take away 10 of the target's magic power. This can be used 3 times before a 6 post cool down. The spell's effects are kept for the duration of the fight.
Mana Cost: 1000 Mana
Requirements: Stinger Impact
Strive Cost: 1000 Mana



Spell Name: Breath of Death.
Description: With either a bite or ball of this poison energy built up and cast, it is possibly the last thing you may see. The poison impacts with massive amounts of force as it eats into the skin and destroys everything as it goes. The cytotoxin may burn out quickly if the caster is young or exhausted but it may only take minutes for it to turn the victim into a slushy that is only barely kept in tact from the skin being the least destroyed material in the victims body... much easier to eat something squishy that sloshes around than scoop up a puddle of rotten mush.
(This is a D.O.T. attack, not sure what power it would be if either Endurance or Magic Power)
Mana Cost:1000 Mana, 500 to Maintain
Requirements:an ability to produce poison naturally
Strive Cost:


Denied. I really don't think I can allow a poison that deconstructs a person into a liquid.

vto be debated on whether or not this attack is allowed v

Spell Name:Swiped Exhaustion.
Description: Grabbing onto the victim with claws, the finger tips excrete a poison that causes something odd to happen. The victim of this attack doesnt suffer physically but will instead lose mana at the same rate in which the poison is kept in tact as the poison will take the place of the victims mana after dealing magical damage. Many might call this a taboo attack as a wizards magic is their life line but it is hard to deny a sense of enjoyment when they get a frightened look on their face trying to cover the holes of their mana leaking out. The speed in which the user and target lose mana is equal to the amount that's paid to keep the spell going.

Mana Cost:1000 Mana, 500 to Maintain
Requirements:Stinger Impact, Catch Your Breath
Strive Cost: 1500


Approved


Spell Name: Shared Toxicity
Description: Cant get close enough to hit someone? Not enough power to break the skin? Get someone else to do it for you. Like many poisons, it is easy to attach to a weapon or impacted with a spell to inflict the wound and pump the poison into the victim. It costs the same as the spell cast that is bottled, but does not have the impact to it as it is reliant on the other person
Mana Cost: Equivalent to any poison spell the caster owns unless said otherwise in description.
Requirements: Any Beast Venomancy poison spell
Strive Cost: 1000

Approved


Approved under these conditions.
PostPosted: Sun Dec 07, 2014 12:05 pm


rainshadowdirewolf
Magic



Magic Name:Beasts Venomancy
Character Profile: Bavid
Magic Type: Caster
Description: While putting poison on the end of a weapon may give range or a creature with a venomous bite could kill, a venomancer can chose between range or power. The limits of venomancy is only as limited as the skill and knowledge of the user if they have the ability to create the poison.


Approved


Spell Name: Stinger Impact
Description: Balling up the poison into the stinger it can be used to slam into a foe and inject the poison. If injected into the target, the poison will cause neural discharges immediately on next cast of the target, stunning the opponent for the post they attempted casting a spell. This can be used 3 times before a cooldown of 6 posts
Mana Cost: 1200
Requirements: Beast Venomancy
Strive Cost: 1200


Approved


Spell Name: Fast Acting Slow Poison
Description: The attack is literally spit from glans formed in the mouth that hit the target like a spitting cobra and the two bands of extremely adhesive goo stretch and sway but don't give up so easily and will wear down speed and strength by 20% of the caster's magic power.
(intended to be a magic power binding attack that reduces the targets speed by the attackers magic power)
Mana Cost:400 Mana, 200 Mana to maintain
Requirements:an ability to produce poison naturally
Strive Cost:


Denied. You need to choose one specific poison type to go with. Having power over A poison is not the same as having power over ALL poisons.


Spell Name: Catch Your Breath.
Description: The caster collects energy into his hands and casts it at the target to take away 10 of the target's magic power. This can be used 3 times before a 6 post cool down. The spell's effects are kept for the duration of the fight.
Mana Cost: 1000 Mana
Requirements: Stinger Impact
Strive Cost: 1000 Mana



Spell Name: Breath of Death.
Description: With either a bite or ball of this poison energy built up and cast, it is possibly the last thing you may see. The poison impacts with massive amounts of force as it eats into the skin and destroys everything as it goes. The cytotoxin may burn out quickly if the caster is young or exhausted but it may only take minutes for it to turn the victim into a slushy that is only barely kept in tact from the skin being the least destroyed material in the victims body... much easier to eat something squishy that sloshes around than scoop up a puddle of rotten mush.
(This is a D.O.T. attack, not sure what power it would be if either Endurance or Magic Power)
Mana Cost:1000 Mana, 500 to Maintain
Requirements:an ability to produce poison naturally
Strive Cost:


Denied. I really don't think I can allow a poison that deconstructs a person into a liquid.

vto be debated on whether or not this attack is allowed v

Spell Name:Swiped Exhaustion.
Description: Grabbing onto the victim with claws, the finger tips excrete a poison that causes something odd to happen. The victim of this attack doesnt suffer physically but will instead lose mana at the same rate in which the poison is kept in tact as the poison will take the place of the victims mana after dealing magical damage. Many might call this a taboo attack as a wizards magic is their life line but it is hard to deny a sense of enjoyment when they get a frightened look on their face trying to cover the holes of their mana leaking out. The speed in which the user and target lose mana is equal to the amount that's paid to keep the spell going.

Mana Cost:1000 Mana, 500 to Maintain
Requirements:Stinger Impact, Catch Your Breath
Strive Cost: 1500


Approved


Spell Name: Shared Toxicity
Description: Cant get close enough to hit someone? Not enough power to break the skin? Get someone else to do it for you. Like many poisons, it is easy to attach to a weapon or impacted with a spell to inflict the wound and pump the poison into the victim. It costs the same as the spell cast that is bottled, but does not have the impact to it as it is reliant on the other person
Mana Cost: Equivalent to any poison spell the caster owns unless said otherwise in description.
Requirements: Any Beast Venomancy poison spell
Strive Cost: 1000

Approved




Approved under these conditions

Ometison
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PostPosted: Sun Dec 07, 2014 11:42 pm


The lightning magic didn't have a starter spell, so I figured this could work. Then, as I develop.. I'll ask for help on how to proceed with the advance spell creations XD


Spell Name: Fulmine's Strike
Spells Belonging To: Lightning Magic
Description: User directs a bolt of lightning out at where ever his or her fingers are pointing. The lightning may be used for blinding distractions, offense, or defense.
Mana Cost: (unsure)
Requirements: Must be Lightning Magic user.
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181


I also don't understand Lucy's Magic Wheel XD I'm hoping to make Strive Cost be "Starter Spell" but I don't know how much has changed since I''ve been gone.
Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

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