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Posted: Sat Mar 27, 2010 4:32 pm
 ________________| I | mportant | I | nformation Username: More Than Ashes Time Zone: Central, Kansas City, Missouri Activity: Mostly afternoons, between noon and three, then sometimes after five o'clock. Generally weekends are my most active times. ________________| B | asic | C | haracter | I | nformation Full Name:Judah Apostolos Name Meanings Judah ~ Hebrew ~ Praised Apostolos ~ Greek ~ Sent One Nicknames: Judah Aliases: Joshua, Jay Age: Sixteen Years Of Age [ 17 ] Gender: Male Sexual Orientation: Heterosexual Homeworld: Dark Meridian Rank: Human Keyblade Wielder ~ Judah has kept his alignment to the light secure, and over time has championed the side. When his journey began the temptation to go over to the darkness was great, but as he overcame obstacles he saw through the facade of it all and became zealous for the light. _________________| A | bility | I | nformation A Greater Power Within ~ Drive Form = Blinding Inferno Drive Form Name: Blinding Inferno Drive Form Type: Blinding Inferno is a draw of both the elements of fire and light. Judah wraps himself in a blinding light increasing his ability to pierce darkness, and fire settles upon his members burning away the chaff that remains. Drive Form Appearance: Drive Form Appearance Description: In the drive form, Blinding Inferno, Judah takes on a similar appearance to his norm with a few distinct changes. He takes on an affinity for light and fire type magics, almost disregarding the others completely. The fabrics also seem to change from a cotton type appearance to more of a silken one, while his hair gains a reddish tint. The tattoo on his left arm changes from an azure dragon to a white angel holding a fiery blade; although His two keyblades remain the same These are both held in offensive stances, as this is an offensive drive. Blinding Inferno TechniquesPiercing Light - This technique is the most frequently used in his arsenal, his keyblade 'Holy Kiss' bursts forth with a light so bright it incapacitates the eyesight of anyone looking on, even to a point of stunning them temporarily.
Conviction's Touch - This attack is by far the most powerful in Judah's arsenal. His Keyblade 'One Winged Angel' shoots a beam of what appears to be molten light at his opponent. This beam is hot enough to burn through most things, and moves at a relatively quick pace. This attack drains Judah though and he usually drops his drive form after using it.
Flight - In this drive mode Judah gains the ability of flight, and is able to maneuver quickly through the air. While flying though he does not have the ability to cast spells. This boosts his speed considerably, and his perception of the battle is also increased. The Magical Blessings ~ Elements / Spells Primary Elemental Affinity: Light Secondary Elemental Affinity: Fire Elemental Magical Techniques: Lightbearer - Utilizing both of the elements listed above, Judah uses them together to produce an attack which emanates from his person that eliminates most lower power heartless that come into contact with it. This technique lets out such a burst of power that it essentially disintegrates any heartless unable to stand the light produced. The fire element is used to super heat the foes touched by it, creating the disintegration effect. The Key of the Bearer's Destiny ~ Keyblade / Keyblade Techniques Keyblade Name: Holy Kiss Keyblade Elemental Orientation: Light Keyblade Range: Close Range (0 meters to 4 meters) Keyblade Image: Keyblade Name: One Winged Angel Keyblade Elemental Orientation: Fire Keyblade Range: Close Range (0 meters to 3 meters) Keyblade Image: Keyblade Combat Techniques: Holy Inferno - In this attack Judah locks the two blades together, facing opposite directions essentially making a dual bladed sword. He spins the two at a high rate of speed creating an odd disk of shining light rimmed in blue flame. When finished he may stop rotating the blades and the disc remains, he then throws the disk at his opponent, and it has some homing capabilities.
Dawn's Flame - In this attack Judah tosses 'Holy Kiss' into the air, where it hovers around fifteen feet above the ground displaying a bright light, this light has an almost sticky quality, and illuminates his opponent. Judah then goes on an extreme offensive with 'Refiner's Fire'. ___________________| O | ther | P | ersonal | I | nformation Physical Description: Judah is a very muscular individual, although not to a bulky degree but very lean. His eyes are a piercing fiery blue that almost seem to glow. He wears a tight brown leather outfit with a large flowing tattered brown scarf. On his left arm is a tattoo of a red dragon.
Clothing: Same as the Image. Hair Color: Dark Brown Original Eye Color: Azure Height: 6 feet [ 6' ] Weight: Seventy-Nine Kilograms [ 79 kg ]
Personality: Judah is a driven individual who is at most times extremely zealous for light. He usually expresses himself through humor and lightheartedness, but in a tough stretch he becomes rather quiet and focused. He seems easy to get along with and to know, but he keeps his real heart and emotions locked up deep within himself only expressing these to a select few. The History of This Being ~ Biography Judah was born on the Destiny Islands, but this has little relevance in his life. His mother died conceiving him, so he was raised by his father. His father always treated him as if he were fragile, and as if he was the last reminder of his belated wife. When Judah was four years old his father gave into the darkness and depression of losing his bride and lost his heart. When this happened suddenly shadows began to move in their home, and come to life Judah did not know the name of these creatures until far later in life; they were known as Heartless. Judah would have been swept away by the tide of creatures if a strange event had not taken place. His mother re appeared, and the only way he could identify her was from a reoccurring dream that frequented his sleep. A light came out of one of her hands, and fire out of the other, and in a moment of frightening light she stood alone, black mist rising in the air all around her. His father now appeared out of the mist, reforming and his heart returning to him, before they ascended out of sight she handed Judah two strange looking blades and told him that he was to protect the hearts of those not given to darkness.
After their departure a man in a white cloak came to him and guided him to where he would spend most of the rest of his young life. Their stop was the dark meridian. Once there he received instructions from the strange man to be a light in the darkness, to be a seal of flame upon the heart of unwary travelers, and a guardian of the door. At this he began traversing the world, fighting endless wars with heartless of all sizes, rescuing travelers from fates worse than they could dream, and keeping the door of light free from intruders and unwelcome guests.
Judah did not see the cloaked man again for close to twelve years, and when he did a strange thing happened. His entire life he had spent fighting the creatures of darkness in this realm, and now that all was behind him. The man told him his chains were broken, he was to leave the Meridian and travel to other worlds to be a light and deliverer to many. Judah accepted the mantle and then began his journey in the outside worlds. Gone To Darkness (Against The Light)?: No
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Posted: Sat Mar 27, 2010 5:08 pm
Username: xXHalfOfTheMaddnessXx Name: Silver Hikari Age: 13 Gender: Female Preference: Straight Rank: Ice Maiden Keyblade Wielder, Avatar of Water Appearance: Homeworld: Silent River
Drive Form(s):Drive Form Name: Water Angel Drive Form Special Ability:Water Prison: If there is any water near or at the place the enemy is standing, they will be encased in water, making them unable of movement. This ability keeps them encased without movement for 10 minutes (3 posts). Water Angel Attacks:Frozen Gust:Sends a blast of ice shards and slicing wind at the enemy; Because of the low temperature blast along with the cuts it causes the enemy unbearable pain. Breath Of Ice:User breathes upon the wounds of a single person and a chill vapor emerges, healing and restoring all Wounds. Aqua Arrow(s):Creates 12 arrows of water from the palm of her hand and blasts them at enemies. If one arrow hits they all hit. Drive Form Name: Water Warrior Drive Form Special Ability:Foresight:She can anticipate her enemies’ attacks. Water Warrior Attacks:Ultimate Wave: Blast enemies with a ocean sized tidal wave of water after it hit water surrounds the user and creates a shield of water, while in the shield she is incapable of attack but no one can attack her. Frozen Blood: Freezes the enemies blood making them incapable of movement for 10 minutes (3 posts). Until time runs out, she lets them go, or she shatters the frozen blood inside of them cutting up their insides (not fatal). Icecille Storm: Creates a storm of ice around her enemy/enemies, that has millions of ice shards that will slash them up. Form(s)Form Name: Crystal (Pride Lands Only) Keychain(Keyblade): Frozen Soul: Writhing Waters: Winter Star: Element #1: Water Element #2: Ice Normal Form Attacks: Water Spikes: 5 water spikes hit at a enemy from any and/or all directions. If one makes contact they all hit. Snows River Storm: Having both water and ice mixed together to form a huge ball of water and ice; sometimes there will be spikes at the end of it, when it does power is doubled. Spinning Ice: She throws keyblade in the air making, while in the air it creates ice spikes and shoots them at the enemies around her. Whip Of Ice: Her keyblade gets covered in ice and gains the appearance of a whip. Sometimes there are spikes on it, when spikes appear its power is doubled. Growing Ice: Has her Keyblade come in contacted with her enemy. Having Thick ice sheets cover the enemy's weapon. If the enemy tries to stop the ice. It would have even thicker ice cover its weapon. Personality:Is Shy with new people and will speak a few words to them, She is warm hearted and very kind, she draws picture's in her spare time, and will some times think of the past and draw pictures of what happened. Background: She has a weak body so she does not have strength to fight physically but instead of having physical strength her magic is stronger. She is related to Riku because he is her ancestor, she is his descendant. Though her mother, which she never new as she was taken by heartless and turned into one without her knowing, was a ice maiden which meant that she was able to go into the cold and not get sick and bend the snow a little bit. Remembers that her Home was destroyed by heartless; the town wasn’t well known. No one new it even excited. So it was safe from outsiders, But some how the heartless got to that world and destroyed it. Her Master was Shinzu, a keyblader whom stayed on her homeworld because there has been a lot of Heartless appear there. One day when they were practicing, many heartless came to take the heart of her homeworld “Silent River”. While Shinzu thought that they had destroyed all the heartless and he was coming over to say “good job” to Silver. When suddenly a heartless that was hiding jumped out and attacked, trying to protect silver he used his body to protect her; The heartless stole his heart. Her drive mode appeared during this event because Shinzu sent the last of his energy to her so she could gain her drive form. On her travel's she seen one nobody and only that one time has she seen one. But it was when a world was crumbling down without its heart. She made a new friend named Aiden. Whom was originally a dark keyblader but joined the side of light because of her, he died in battle and fused with her so he could watch over her. Later on she had final reached the ability needed to handle the power of the water avatar, and so all of its power became hers and the force of the power allowed her to be able to bring him back to life and gave him his own body again, and so she did. Though he was connected to her in such a strong and unimaginable, indiscernible way and he always would be. Gone To Darkness (Against The Light)?: No
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xX_Broken Insainty_Xx Vice Captain
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The Trump Card Vice Captain
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Posted: Sat Mar 27, 2010 5:18 pm
Animal form (Pride Lands only): ________________| I | mportant | I | nformation Username:The Trump Card Time Zone: America, Pennsylvania. Activity: Not until after 12:00pm up to 4 hours on weekdays and possibly up to 8hrs on the weekend ________________| B | asic | C | haracter | I | nformation Full Name: (Master) Heise Icarus Johanson Age: 17 Gender: Male Sexual Orientation: Straight Rank: Human Key-Blade Master, Avatar of Night Alignment: Light Homeworld: End of the World (the Valley of Lament) Master (Teacher): Master Alexander and Rita Sakura Johanson _________________| A | bility | I | nformation A Greater Power Within ~ Drive Form = Radiant Finale Drive Form Name: Radiant Finale Drive Form Type: Unique Drive Form Appearance Description: Heise's final drive form. It enables him to use Way to Dawn's final ability. His dark and light powers are pushed to their limits as Heise freely swaps between the two. In addition Heise receives power from having a party and the party receives power from Heise. Drive Form Ability Description: Radiant Finale gains power from the conflicting light and dark within Heise. With each restored memory of the Dark Heise, two new abilities is attained. In addition it can wield four keyblades. Radiant Finale Techniques Way to Limit~ All of Way to Dawn's abilities can be accessed. Heart Station~ Heise can revive himself as long as another party member is alive. Twilight Storm~Party members stats temporarily increase when this drive form is entered. The Gift of Flight~ Heise has complete maneuverability in the air and can even fly. Light's Blessing~ Heise can turn any of his attacks into a light element attack. Darkness' Curse~ Heise can turn any of his attacks into a dark element attack. Twilit Buster~ Heise unleashed a powerful punch of both light and dark from a single hand. Laws of Attraction~ Heise can either pull in enemies slightly or push them back slightly. Overflow~ Attacks will come continuously if Heise is at full health. Dream Crusher~ Deals unblockable damage to a single foe. Omega Finale~ Deals finishing combo moves in the middle of a combo. Master Strike~ Unleashes a powerful finishing combo move that successively attacks a single target. Guardian Aura~ An aura takes away 5% of damage Grand Finale~ Annihilate surrounding foes with attacks that alternate between light and dark. Unatural Levitation~ Heise will automatically float in the air. NEW Power Burst~ Deals 1.5x damage when Rita's health is critically low. NEW Defying Gravity~ Restore all party members HP and MP while repelling all foes for a brief moment at the cost of half of Heise's HP and MP. Also Radiant Finale is ended. You can't use this after Way to Midnight nor can you use it in the same world visit as Way to Midnight. A Greater Power Within ~ Drive Form = Heavenly Angel Drive Form Name: Heavenly Angel Drive Form Type: Unique Drive Form Appearance Description: A powerful new form unlocked by defeating over 1000 Nobodies. Heise also gets a harp that usually turns notes into light, and occasionally darkness. It allows him to tap into all of his light powers. Drive Form Ability Description: Heavenly Angel gains power from defeating. by defeating 100 nobodies, a new ability is attained. However it can't wield four keyblades. Heavenly Angel Techniques Graceful Run~ Light pours out of the ground with each step. Upper Slash~ Knocks a target into the air during a combo. Horizontal Slash~ Attacks a target from left to right during a midair combo. Retaliating Slash~When knocked down, quickly regains balance and counterattacks. Shining Melody~ Heise play musical notes from his harp. The notes turn into pure light and attack the foe. This attack will not do critical damage. Treble Crescendo~ Heise plays a melody of light and wind from his harp. Bass Descendo~ Heise plays a melody of fire and earth from his harp. Clef Transverse~ Heise may occasionally use the dark element. Over the Horizon~ Leaps towards a target in a rapid attack. Omega Finale~ Deals finishing combo moves in the middle of a combo. Master Symphony~ Unleashes a powerful harp combo that successively attacks a single target. Guardian Wing~ Wings takes away 2% of damage. Harp Musician]~ Can play notes of light instead of attacking with keyblade. A Greater Power Within ~ Drive Form = Angelic Overdrive Drive Form Name: Angelic Overdrive Drive Form Type: Unique Drive Form Appearance Description: A powerful that is an extension of Heavenly Angel. The harp from Heavenly Angel turns into a sword. Drive Form Ability Description: Angelic Overdrive gains power when Heavenly Angel does. However, it can't wield four keyblades. Angelic Overdrive Techniques More Light~ Can use all of Heavenly Angel's abilities. Shine Thrust~ Uses a special sword that pierces through the darkness with light. Light Pulse~ Jab a special sword into the ground and emit a powerful shock wave of light. Retaliating Slash~When knocked down, quickly regains balance and counterattacks. Aerial Dodge Master~ In midair Heise may jump again. It is useful for dodging enemy attacks. It can be used without limitation. High Jump Master~ An extreme jump! Jump even higher than you thought possible! The longer crouched, the higher the jump. It can be used without limitation. Break Limit~ Heise deals devastating light damage to several foes at the cost of all MP. Combo Master~ Lets a combo continue even if Heise misses a hit. Brave Shot~ Unleashes a powerful finishing combo move and knocks a single target off its feet. Brave Beat~ Unleashes a powerful finishing combo move that successively attack several targets at once. Master Strike~ Unleashes a powerful finishing combo move that successively attacks a single target. Light Guardian Wing + Aura~ Wings takes away 10% of damage. Immune to light as well. A Greater Power Within ~ Drive Form = Hellish Demon Drive Form Name: Hellish Demon Drive Form Type: Unique Drive Form Appearance Description: A powerful new form unlocked by defeating over 1000 Heartless. Heise also gets a tome that usually cast spells of darkness, and occasionally light. Drive Form Ability Description: Hellish Demon gains power from defeating. by defeating 100 Heartless, a new ability is attained. However it can't wield four keyblades. Hellish Demon Techniques Corrupted Stroll~ Darkness seeps into the ground with each step. Upper Slash~ Knocks a target into the air during a combo. Horizontal Slash~ Attacks a target from left to right during a midair combo. Retaliating Slash~When knocked down, quickly regains balance and counterattacks. Shadow Spell~ Heise cast spells from his tome. The spells turn into true darkness and attack the foe. This attack will not do critical damage. High Cast~ Heise cast a spell of darkness and fire from his tome. Low Hex~ Heise cast a spell of water and wind from his tome. Spell Transverse~ Heise may occasionally use the light element. Magic Spice~ Powers up the finishing move of magic combos. Omega Finale~ Deals finishing combo moves in the middle of a combo. Sage Burst~ Unleashes a powerful magic spell that successively attacks a single target. Guardian Aura~ An aura takes away 5% of damage. Wise Spell~ Can shoot pellets of darkness with tome instead of attacking with keyblade. A Greater Power Within ~ Drive Form = Demonic Overdrive Drive Form Name: Demonic Overdrive Drive Form Type: Unique Anti-Form Drive Form Appearance Description: A powerful that is an extension of Hellish Demon. The tome from Hellish Demon turns into an armor. He cannot voluntarily enter this drive form. The drive form ends when his drive gauge hits 0 or his Hp has reached 0. Drive Form Ability Description: Demonic Overdrive gains power when Hellish Demon does. However it can't wield four keyblades. Demonic Overdrive Techniques More Darkness~ Can use all of Hellish Demon's abilities. Shade Thrust~ Uses an armored fist that pierces through the light with darkness. Dark Pulse~ Stomp the ground with an armored boot and emit a powerful shock wave of darkness. Retaliating Slash~ When knocked down, quickly regains balance and counterattacks. Aerial Dodge Master~ In midair Heise may jump again. It is useful for dodging enemy attacks. It can be used without limitation. High Jump Master~ An extreme jump! Jump even higher than you thought possible! The longer crouched, the higher the jump. It can be used without limitation. Shatter Limit~ Heise deals devastating darkness damage to several foes at the cost of all MP. The Cost of Power~ Heise's Hp will continue to drain and his stats (except defense) will increase 1 point for every 1 HP lost. Brave Shot~ Unleashes a powerful finishing combo move and knocks a single target off its feet. Brave Beat~ Unleashes a powerful finishing combo move that successively attack several targets at once. Master Strike~ Unleashes a powerful finishing combo move that successively attacks a single target. Dark Guardian Wing + Aura~ Wings takes away 10% of damage. Immune to darkness attacks as well. The Magical Blessings ~ Elements / Spells Primary Elemental Affinity: Earth Secondary Elemental Affinity: Fire Elemental Magical Techniques: Light Grace~ Heise's signature ability but in reverse. Heise has the power to feed his energy into other unfallen. He was come in contact with their skin however in order for this to occur. Firaga Blitz~ A series of powerful fire attack are summoned at the cost of all magic. Red Aura~ Fire wraps around him creating a barrier for offense and defense (similar to Aero (not Aerora or Aeroga)) White Rain~ Pellets of light rain from the sky in a 8 meter radius. Light Crescent~ Light cuts through a single foe. There's a .01 chance of instant death. Blaze Break~ Heise does an extremely fast fiery step attack to uppercut and break the enemy's Guard from a certain distance. Mobile Action~ Actions will be enabled while moving. Magic Haste~ Shortens magic casting time and enables rapid magic combos. Embodiment of Power~ Attacks do 1.1x damage, excluding critical hits. Ice Resistant~ By defeating Jadis, the Snow Witch's heart (from Cair Paravel) Heise can take less ice damage. The Heart I Once Had~ Heise's drive will last longer if he doesn't use often. But if he uses it alot it will end quickly. Kin Slayer~ Heise will do a little more damage to Heartless. Quake~ Inflict damage on all ground enemies with a violent tremor. Terror~ Strike fear in the enemy so they no longer approach. It only works on normal foes. You must have max MP. Pillar Ascension~ A pillar of earth rise from beneath the enemy and stuns them while dealing minor earth damage. Deals critical damage only when an attack has been negated or combo has been interrupted by the move. NEW Skin of the Twilit One~ MP will replenish HP. NEW Silver Dream~ Crush all surrounding foes with the power of both light and dark at the cost of all MP. The Key of the Bearer's Destiny ~ Keyblade / Keyblade Techniques (subject to change) Keyblade Name: Spiritual Balance Keyblade Elemental Orientation: Twilight Keyblade Range: Mid Range (0 meters to 6 meters) Keyblade Image: Keyblade Appearance Description: A keyblade that symbolizes the Avatar of Night. Keyblade Combat Techniques: Sync Sword~ Allows up to four keyblades to be wielded in Drive Form Moonlight Roar~ Heise deals insane damage while knocking foes back and stunning them. Master Strike~ Unleashes a powerful finishing combo move that successively attacks a single target. Quick Counter~ After blocking with Guard, counter with a swift finishing move. Midnight Moon~ Boosts attack power at night. Night Owl~ Increases movement speed in the dark. Pulsating Night~ Can turn any attack into twilight. Salvation~ Unleash a powerful beam of light that consumes all foes. NEW Unbalance~ Deal immense twilight damage to all foes at the cost of reducing Heise to 1HP and 0MP. Heise cannot restore his MP manually or through the use of any technique, regardless of who uses it. Heise cannot be K.O.'ed and he can only use this in his Grand Finale drive. Keyblade Name:Way to Salvation Keyblade Elemental Orientation: Light Keyblade Range: Long Range (0 meters to 6 meters) Keyblade Image: Keyblade Appearance Description:A keyblade that feels similar to Way to Dawn. Keyblade Combat Techniques: Sync Blade~ Allows a second keyblade to be wielded Vertical Plus~ Vertical slashes deal a little more damage. MP Regain~ MP gradually restores. Horizontal Plus~ Horizontal slashes deal a little more damage. Shining Tornado~ Heise spins 1080 degrees with his Keyblade extended out dealing light damage. Deals many hits and ends with a vertical slice upwards. Heise jumps upward a bit to hit the enemy with the whole move. Foes hit by the move are temporarily blinded. Aerial Impulse~ Tackles and attacks a target in midair during a combo. Holy Raid~ Heise hurls his Keyblade while it cast light shine upon it at a locked on enemy in a boomerang fashion, damaging and making the enemy recoil slightly. This attack will not do critical damage. Tailwind~ Heise's speed increases with every successful blow but decrease when hit. Redemption~ A beam of light shines on Heise and party members and fully restores their HP at the cost of all Heise's MP. Shine Boost~ Increases damage done by light-based attacks. Last Stand~ Heise can deal insane damage to multiple foes at the cost of all but 1 HP and 1 MP. He cannot heal with any other healing method. It may take a while for him to recover. Once only. Keyblade Name: Ignited Soul Keyblade Elemental Orientation: ??? Keyblade Range: Long Range (0 meters to 5 meters) Keyblade Image: Keyblade Appearance Description: A Keyblade whose power fluxes with the user Keyblade Combat Techniques: King of Kings~ Enemies are pulled towards Heise as he pierces through them with a keyblade cloaked in light. Lord of Lords~ Enemies are pulled away from Heise as he shoots through them with a keyblade firing a laser of darkness. Shaded Tornado~ Heise spins 1080 degrees with his Keyblade extended out dealing dark damage. Deals many hits and ends with a vertical slice upwards. Heise jumps upward a bit to hit the enemy with the whole move. Foes hit by the move are temporarily blinded. Soul Skewer~ Attack viciously until a target is defeated. Shade Raid~ Heise hurls his Keyblade while darkness covers it at a locked on enemy in a boomerang fashion, damaging and making the enemy recoil slightly. This attack will not do critical damage. Defiance~ May occasionally counterattack a foe. Takeover~ Allows Heise to overwhelm a single foe by dealing guard breaking damage. Soul Stream~ Heise will rush at a foe and deal minor damage.
___________________| O | ther | P | ersonal | I | nformation Physical Description: He is tall and thin. Clothing: A white suit with silver and turquoise lining and red jewels. Hair Color: blue-green and red streaks Original Eye Color: blue-green Height: 2 meters Weight: 75 kg Personality: protective, nice, wise, heroic The History of This Being ~ Biography Heise was one of the first human looking heartless in existence. He doesn't know much except for the fact that he was created by Ansem to summon Kingdom Hearts. He was raised by Master Alexander as if he were his son. Heise is also the Fallen’s Embodiment of Power and a dark keyblade master. However, he became a hero of the light after becoming friends with Kaarii. He is the third of three 'children' in his 'family'. He is choosing to reject the ways of Kiba Muramasa and is seen as defiant and a traitor in the eyes of his Heartless brethren. He is not at ease with the fact that he was once a Fallen and is now a Keybearer of light. As a result he can used his light and dark powers. He has also changed his Master title from Avatar of Earth to Avatar of Night. After a trip to Destiny Islands he learned from his sister that he was once a human. This helped him get in touch and control his darker self. He now on occasion checks up on fellow keybearers and even the dark keybearer Nikki to see if she'll either become a dark master or run away from the Fallen and become a master of the light. He however is well aware the Kourimori's feelings are the deciding factor.
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Posted: Sun Mar 28, 2010 1:16 am
Username: Horohuri Name: Emery Horohuri Age: 17 Gender: Male Preference: Females Rank: Human Keybalde Wielder Homeworld: Hollow Bastion (Radiant Garden) Appearance: Drive Form(s):Drive Form Name: Valor of Heart Element #1: Fire Element #2: Reflect Personality: Quiet, reserved. In combat, ferocious and calculating keychain(Keyblade): Two Become One keychain(Keyblade) #2: Rain Storm Gone To Darkness (Against The Light)?: No this character is inactive in the guild but due to certain circumstances, for that fact the skeleton will remain
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Tempest Dawn Vice Captain
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Posted: Sun Mar 28, 2010 8:39 am
Username: kalenakeeper Name: Kalena Keeper Age: 17 Gender: Female Preference: Straight Rank: Human Keyblade Wielder Master (Teacher): She taught herself how to fight. Homeworld: Demetrin Appearance: Normal Form Abilities/Attacks: Electro shower-causes electricity to rain down from the sky striking her enemies Blessed Light-causes all allies fully Holy Anchor-causes enemies to be encased in chains of light, trapping they're movement where they stand Ice Barrier-creates a shield of ice around her, she can shoot ice attacks (such as ice spears, shards, etc.) from the shield to hit enemies while defending herself Element #1: Ice (includes control over water and mist) Element #2: Cure Form(s): Form Name: Shishin Form Description: Tiger form (appears only in the pride lands) Form Abilities/Attacks:Tiger Claw-Fiercely slashes with claws Red Fang-she uses her teeth to tear her opponents to shreds Drive Form(s):Drive Form Name: Kingdom's Angel  Drive Form Abilities/Attacks: Ice CircleWhen the user is knocked out, a circle of ice surrounds her body making ice barrier, the ice can withstand attacks for as long as the user needs it. Electro-iceUser makes ice and electric together. It boosts the power of ice and electric moves. Can also be used to shock an opponent. Electro-swordUser's sword/keyblade becomes engulfed in electricity and can use it to make thunderbolts aimed at opponents. If stabbed by electro-sword, it can paralyze the opponent. ((by chance of roll of dice, if dice lands on 1,3,5,6,8,11 the target is paralyzed, dice roll: 1-6 for 1 person, 1-12 for 2 people)) Drive Form:Ethereal ((Locked))  Drive Form Abilities/Attacks: Sync BladeAllows a second keyblade to be wielded ( Dual wields Angel's wing and Dream Catcher in this form) Lustrous WingsWings are covered in electricity and light that creates a bright glow and can make the opponent lose accuracy on the opponent. Kalena uses this move to quickly move in on her opponent while their accuracy of her is down and strike fast and hard. Crystal BlessingHer body becomes like crystal for a few moments and she blends in with her surroundings. Her light magic is enhanced. Crystals surround the user's body and can be used to deflect attacks, can be made into a unbreakable crystal shield, a crystal sword, or can enhance her keyblades overall power. Dream WeaverKalena makes the opponents dreams or nightmares come to life. Kalena is surrounded by a hard barrier which she is protected within. The dreams/nightmares attack the opponent. This attack can also confuse the opponent. Keychain(Keyblade) #1: Angel Wing (main keyblade) Keyblade Elemental Orientation: Light And Electricity Keyblade Combat Techniques: Auto-Heart-Kalena's keyblade is that it can act on its own when Kalena is knocked out, due to the connection to her heart it acts as she would. Lucius Shield-it can create a light barrier which can expel any heartless or nobody away Angel Tears-it can cure anyone near Kalena enough to heal up any major wounds but not a complete heal. Keychain(Keyblade) #2: Dream Catcher Keyblade Elemental Orientation: Light and Darkness Keyblade Combat Techniques:None atm Master form (not done, putting it here) She is the Avatar of Life Keyblade: Revival. Personality:Has been told that she has a very strong heart, the heart of an angel. She'll guard or help anyone whom she thinks needs it. She is very curious about things she never seen, tasted, etc. Bio:When Kalena Keeper was young, her home world was destroyed. Parts of it still fall from the night sky and she even retains memories of her homeworld. Maleficent came to her world; She changed the keybladers and fighters of the worlds into people of the darkness, but unlike most planets hers wasn’t destroyed right away. Before leaving her world, Kalena had never seen anything that didn’t have to do with destruction, weaponry, and death; such as flowers or even grass. It all fascinates her so much as she had only seen these things in story books, fantasy tales. She knows how to work any computer. The day the world began disappearing, Kalena felt a awful power from the night's sky, it was almost god-like. She felt the dark pulses decimating the world hit them. The world rejoiced as they were destroyed, as it hated being dark but didn’t become swallowed by choice. As she looked into the sky she saw a man and saw his face, the image was burned into her memory. She felt herself drifting off into the stars before falling unconscious. She woke up on Destiny Islands but she stayed to herself, She was always the quiet one. She always stayed in the cave where drawings were to be found, which had a door that had no doorknob or even a keyhole; not many people even knew about her. She only came out at night, while everyone else on the island was asleep, so as to catch fish for food, even though she hated the taste of fish. When a mysterious portal opened one night, she leapt though it hoping to find her homeworld. Instead was lead to the heart of her homeworld, the only part of it that was pure like she was, it was crying out to her as it disappeared into Darkness. Before it did, the heart of the world shot a beam of light straight into her chest; it had given her the angel's wing keyblade, which in turn let lose the slumbering power within her. Suddenly she fell unconscious. After that incident she woke up in Radiant Gardens..... While on Port Royal, she met the person who destroyed her world, the ruler of her world as well, Blackthorne, who is out to kill her evidently. Gone To Darkness (Against The Light)?: No
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Posted: Mon Mar 29, 2010 1:54 pm
 ________________| I | mportant | I | nformation Username: Xemnas_I_Org_XIII Time Zone: Central, Pataskala, Ohio Activity: Mostly afternoons, between noon and nine, then sometimes after ten o'clock. Generally weekends are my most active times. ________________| B | asic | C | haracter | I | nformation Full Name:Kelani van Groen Name MeaningsKelani ~ Russian ~ the heavens, sky, royal one Van ~ Dutch ~ 'of the' or 'from the' Groen ~ Dutch ~ 'the young, inexperienced, vigorous person' Nicknames: Lani or Kiki Aliases: Kela, Nini, Kiki, or even Ela Age: Fifteen Years Of Age [ 15 ] Gender: Female Sexual Orientation: Heterosexual Homeworld: Destiny Islands Rank: Human KeyBlade Wielder Habits: Disappearing and reappearing in plumes of light and white dust.
Rambling -
When hitting a certain subject she tends to go on and on about it.
Sleep Panics -
Due to losing her family in the storm, Kelani has nightmares she can't remember, which cause her to toss and tumble in her sleep, and on the ocassional night wake up screaming.
Being a goof/making people laugh -
When the outlook someone has is grim, Kelani tries anything she can to make them smile again.
_________________| A | bility | I | nformation A Greater Power Within ~ Drive Form = Absolute Zero Drive Form Name: Absolute Zero Drive Form Type: Absolute Zero is a draw of both the elements of Darkness and light. Kelani wraps herself in a blinding light increasing her ability to pierce darkness, and light settles upon her destroying anything within her reach. Drive Form Appearance: Drive Form Appearance Description: In the drive form, Absolute Zero, She takes on an affinity for Darkness element, which replaces her gravity element completely (but only in this form); her elements are now darkness and light. Her keyblades are Held in offensive stance, as this is an offensive drive. Absolute Zero TechniquesMidnight Haze - This technique is the most frequently used in his arsenal, his keyblade bursts forth with a darkness so dark and retched it incapacitates the eyesight of anyone looking on, even to a point of stunning them temporarily.
Soaring Arrow - In this drive mode Kelani gains the ability of flight, through the oppositely colored angel wings that sprout from her back, and is able to maneuver precisely through the air. While flying though she does not have the ability to cast spells. This boosts her speed considerably, and her perception of the battle is also increased, though when forced to hide in the air, it is near impossible, with the pair of glowing wings she has. The Magical Blessings ~ Elements / Spells Primary Elemental Affinity: Light Secondary Elemental Affinity: Gravity Elemental Magical Techniques: Twilight blaze - Utilizing both of the elements listed above, Kelani uses them together to produce an attack which emanates from her person that eliminates most lower power heartless that come into contact with it. This technique lets out such a burst of power that it essentially disintegrates any heartless unable to stand the light produced. The darkness element is used to absorb the darkness of the foes touched by it, creating the disintegration effect. The Key of the Bearer's Destiny ~ Keyblade / Keyblade Techniques Keyblade Name: Transcendant Oath Keyblade Elemental Orientation: Light Weapon Range: Short and Close Range (0 metres to 25 metres) Weapon Image: Keyblade Combat Techniques: Possessed Dawn - In this attack, Kelani throws her blade high into the air, and fires a bit of her own reserve energy at t, sending it higher, but draining her power just a bit. Then on the call of the attack's name, the kayblade rockets through the air and attacks the opponent directly, used in cases where Kelani is very low on health.
Breaking Sky - In this attack Kelani switches persona with her other side, both of which reside within her upon her birth. her attacks become more vigorous, precise, and most of all deadly, but all are meant to avoid vital points, being that Kelani's other side is a hero at heart. ___________________| O | ther | P | ersonal | I | nformation Physical Description: Kelani is a very well built individual, although not to a bulky degree but very lean. Her eyes are a piercing but kind blue that, when staring into the eyes of someone else, draw the truth to the surface. She wears a tight blue and red top, covered at the top with a very short blue, white, and red jacket with with tights beneath that reach her knees. Clothing: Same as the Image. Hair Color: Light Brown Original Eye Colour: Ocean Blue Height: 5 feet and 10 inches [ 5'10" ] Weight: Sixty-One Kilograms [ 61 kg ]
Personality: Kelani is a driven individual who is at most times extremely zealous for light. She usually expresses herself through humor and lightheartedness, but in a tough stretch she becomes rather quiet and focused. She seems easy to get along with and to know, but she keeps her real heart and emotions locked up deep within herself only expressing these to a select few, and often found to be very untrusting to those she doesn't know.
Other Side's Personality: Kelani's other side, a second personality. This side is overzealous at some times and she stands up for anything she wants to stand for. though shy at some points she is very open to strangers and will help and trust anyone who shows trust back. retaining memories of her past very strongly and she holds the truth close to her heart. The History of This Being ~ Biography Kelani is the long past descendant of Sora, over the entire time during her life she was told the story of her many times Great-Grandfather at the age of five she traveled to the islands out of curiosity and found the cove, where she was amazed to see the etchings her ancestors drew in the walls. Even more so she was interested in the door so deeply imbedded into the wall, that stood without a handle. Out of curiosity, a few years later, at the age of seven, she tried everything to pry it open, crowbars, spells, pushing on it, but nothing worked... until one day a storm arrived and destroyed all she had to call a home, her past remained in tact but she was thrown into the cove once again, scared out of her mind, and completely shocked to find the door she'd tried so much to open was standing there open wide.
Eyes wide, and mind curious, she stepped closer, the feeling of hands on the middle of her back catching her attention just before she was shoved into the doorway, and on towards a place she knew nothing about.She ended up landing in a world called Twilight Town, with a hard thud might I add, in front of an old looking mansion that looked as though it hadn't seen the light of day for years. Once more her family's famed curiosity got the best of her and she snuck inside, past the rusted old gate, and through the old broken doors to find outdated technology in the basement, it looked like someone went at this long ago with a bat, of a stick...or even a key.
Upon touching the machinery something unlocked inside of her mind and a bright key appeared in her hand... christening the day of her days as a keyblader. For the next few years, she stayed in the old mansion, finding things that she'd thought were just family legend. traces that nobodies had once lived here, one that was the nobody of her many times great grandmother. A girl nobody by the name of Namine left her drawings scattered over the walls.
This simply sparked her curiosity, causing her to immediately leave the day she could, if Naimine drew of other worlds, and there really were other worlds, in turn meaning that the the stories/legends of her many times great grandfather were true. if that was all true then she had to go find them and explore all she could. Maybe even pick up the family business of fighting Darkness. Gone To Darkness (Against The Light)?: No
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