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What happens when Pokemon becomes more than just a game? 

Tags: pokemon, roleplay, unova, literate, virtual reality 

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xXJustified_DeathXx
Vice Captain

PostPosted: Tue Feb 11, 2014 7:21 pm


Nintendraw
xXJustified_DeathXx
I wouldn't bother. Wonder if we should ask him for a choice between the two. It'll pacify our want for literacy (Then again that's the reason I paused so much last run, I wanted a ton of Exp but was too exhausted to pound out a full paragraph ever turn) and those who wanted to try out a post bast system could give it a try. Knowing me I'd probably split between the two.
I hear ya XD

Maaaybe a hybrid system could be done... Post-based up to about Lv30 or so and then word-based above that. That 10-Lv power multiplier probably isn't applying anywhere in this RP (who honestly wants to train against Lv5's at Lv15+ when the 3- turns to take it down WOULDN'T profit them on the post- or even word-based system), and at higher levels, Pokemon have more HP, so NPC/wild battles would still require many words/posts to defeat. If this were to be implemented, the last post-based level would be 29 (39 posts) and it would transition to 800 words (Lv30), which would increase by 10/20 words per levelup (from Lv30 to Lv31 would need 810 or 820; 31 -> 32 would need 820 or 840...). With such a low rate of increase, we could potentially go all the way to Lv100 (approx. 1500 words to level from 99 to 100) without a cap. This could satisfy both camps, I think.

But obviously I think a cap should be in effect for both ways. 50 post cap for the Post system and what did we have last time? Cant remember how the word system worked, tbh...
PostPosted: Tue Feb 11, 2014 7:26 pm


xXJustified_DeathXx
Nintendraw
xXJustified_DeathXx
I wouldn't bother. Wonder if we should ask him for a choice between the two. It'll pacify our want for literacy (Then again that's the reason I paused so much last run, I wanted a ton of Exp but was too exhausted to pound out a full paragraph ever turn) and those who wanted to try out a post bast system could give it a try. Knowing me I'd probably split between the two.
Maaaybe a hybrid system could be done... Post-based up to about Lv30 or so and then word-based above that. No one would be so desperate as to train with Pokemon 10+ levels below, and at higher levels, Pokemon have more HP, so NPC/wild battles would still require many words/posts to defeat. If this were to be implemented, the last post-based level would be 29 (39 posts) and it would transition to 800 words (Lv30), which would increase by 10/20 words per levelup (from Lv30 to Lv31 would need 810 or 820; 31 -> 32 would need 820 or 840...). With such a low rate of increase, we could potentially go all the way to Lv100 (approx. 1500 words to level from 99 to 100) without a cap. This could satisfy both camps, I think.
But obviously I think a cap should be in effect for both ways. 50 post cap for the Post system and what did we have last time? Cant remember how the word system worked, tbh...
The post cap is indeed 50, and the word cap was 1000. We could still cap the words at 1000 for the hybrid system I detailed, which means that, with a +10/levelup rate starting at Lv30, the last increase would be at Lv50 still. Were the transition to begin at Lv30, the post cap would be 40.

... Still Lv50? Wow, I'm good. (You suggested that cap though.) XD

Nintendraw
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Nintendraw
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PostPosted: Tue Feb 11, 2014 9:14 pm


xXJustified_DeathXx
Whoops, updated Giga's but not Swanna's HP. Thanks.
PostPosted: Tue Feb 11, 2014 9:15 pm


Nintendraw
Ocean Ecco
Nintendraw
ocean ecco
ECCO~~~~~~~~ <3

Welcome to the guild! We don't need to be introduced, right? XD Let me know if you have any further questions (or if you don't actually want Blue). biggrin
Thank you smile Indeed I know you. You awesome rper you X) Ok I'll let you know but for now i'm content with Blue. I'll get to making a profile over the next day or so. hopefully tonight or tomorrow.

P.S. Hello everyone else that I have not met yet razz
Haha, thanks. If you don't understand the battle rules (they are very long and detailed), JD, Riku, and I are in the process of setting up two mock battle threads--one extremely simple to highlight only the mechanics of battling, and the other integrating this with standard RPing.


Yeah I read most of the battle system explanations and a few battle rp examples and they were helpful but yeah the threads you are currently making sounds very helpful too. Thanks, I'll check them out. I'll also try to make my profile tonight

Ocean Ecco


Nintendraw
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PostPosted: Tue Feb 11, 2014 9:19 pm


Ocean Ecco
Nintendraw
Ocean Ecco
Nintendraw
ocean ecco
ECCO~~~~~~~~ <3

Welcome to the guild! We don't need to be introduced, right? XD Let me know if you have any further questions (or if you don't actually want Blue). biggrin
Thank you smile Indeed I know you. You awesome rper you X) Ok I'll let you know but for now i'm content with Blue. I'll get to making a profile over the next day or so. hopefully tonight or tomorrow.

P.S. Hello everyone else that I have not met yet razz
Haha, thanks. If you don't understand the battle rules (they are very long and detailed), JD, Riku, and I are in the process of setting up two mock battle threads--one extremely simple to highlight only the mechanics of battling, and the other integrating this with standard RPing.
Yeah I read most of the battle system explanations and a few battle rp examples and they were helpful but yeah the threads you are currently making sounds very helpful too. Thanks, I'll check them out. I'll also try to make my profile tonight
No problem~ I look forward to it.

My mock battle is very text-heavy, and not (as much) in the post itself... XD
PostPosted: Tue Feb 11, 2014 9:41 pm


xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.



And something random I noticed...
"Gastro Acid: The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability."
... Coulda called it Vomit too...

Nintendraw
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xXJustified_DeathXx
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PostPosted: Tue Feb 11, 2014 10:21 pm


Nintendraw
xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.



And something random I noticed...
"Gastro Acid: The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability."
... Coulda called it Vomit too...

We'll just let people find that out for themselves, not really that imperative to the mechanics. Just another move really.
PostPosted: Tue Feb 11, 2014 10:27 pm


xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.

Oh, since Swanna is KOed in the middle of a turn, do I send Megumi out now and have her attack now, or wait until after Giga attacks and then send her out to start the next turn (as in-game)?

Mighta been that after walking around enough, the Pokemon recovered some HP, but I forgot how that went.

Nintendraw
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xXJustified_DeathXx
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PostPosted: Tue Feb 11, 2014 10:45 pm


Nintendraw
xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.

Oh, since Swanna is KOed in the middle of a turn, do I send Megumi out now and have her attack now, or wait until after Giga attacks and then send her out to start the next turn (as in-game)?

Mighta been that after walking around enough, the Pokemon recovered some HP, but I forgot how that went.

I think it was about 2 irl days that you heal, or maybe a week. Cnt remember, dont think its gonna be in this time around.

And yea, throw Megumi out and continue with Gigalith, just like the game.
PostPosted: Tue Feb 11, 2014 10:59 pm


xXJustified_DeathXx
Nintendraw
xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.

Oh, since Swanna is KOed in the middle of a turn, do I send Megumi out now and have her attack now, or wait until after Giga attacks and then send her out to start the next turn (as in-game)?

Mighta been that after walking around enough, the Pokemon recovered some HP, but I forgot how that went.
I think it was about 2 irl days that you heal, or maybe a week. Cnt remember, dont think its gonna be in this time around.

And yea, throw Megumi out and continue with Gigalith, just like the game.
Sending Megumi out with Gigalith's "EQ" would be detrimental, and I forget when the change started, but if (the enemy) faints, any alive Pokemon that haven't acted still act before switch-ins happen. I guess it's to keep the safe switch.

Nintendraw
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xXJustified_DeathXx
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PostPosted: Tue Feb 11, 2014 11:06 pm


Nintendraw
xXJustified_DeathXx
Nintendraw
xXJustified_DeathXx
Dammit, you got first KO. XD;

Btw, my last post has an updated to-do list.

Oh, since Swanna is KOed in the middle of a turn, do I send Megumi out now and have her attack now, or wait until after Giga attacks and then send her out to start the next turn (as in-game)?

Mighta been that after walking around enough, the Pokemon recovered some HP, but I forgot how that went.
I think it was about 2 irl days that you heal, or maybe a week. Cnt remember, dont think its gonna be in this time around.

And yea, throw Megumi out and continue with Gigalith, just like the game.
Sending Megumi out with Gigalith's "EQ" would be detrimental, and I forget when the change started, but if (the enemy) faints, any alive Pokemon that haven't acted still act before switch-ins happen. I guess it's to keep the safe switch.

So turn ends before replacements are sent in. Fair enough.
PostPosted: Wed Feb 12, 2014 12:18 am


xxjustified_deathxx
nintendraw
Sending Megumi into Giga's Bulldoze would be detrimental, and I forget when the change started, but if (the enemy) faints, any alive Pokemon that haven't acted still act before switch-ins happen.
So turn ends before replacements are sent in. Fair enough.
Delayed response to your comment about Earth Power, wherever that was: EPower is still 90 Power, not 80. And I wanted to choose EQ instead of Bulldoze for the same reason as you for EQ/EPower, but I chose Bulldoze (1) to demonstrate secondary stat reduction and (2) because Pkmn Adventures Cheren's Gigalith knows it instead of EQ.

Forgot to mention that the change that I couldn't remember was an in-game thing and not a guild thing. Just in case you thought I was trying to bend the rules to save my hide or something ^^; Bulbapedia says that the switch-in policy was changed in Gen 4 so that Pokemon replace their FNTed ally(ies) after the turn ends rather than in the middle of the turn/into an attack.

Btw, if your Diamond post style has what you wanted to imitate from me, that's not very close at all. You didn't have to ask if that was it, but I suppose you still need Location/etc and Pokedex/etc.

How in the world did Nidoking get down to 302HP? (Not that I'd mind much XD) You should have 360HP after Swanna's successful Scald, Gigalith's failed Bulldoze, and your 2 attacks [which both occurred with BRN damage]. Also, you forgot that BRN reduced Nidoking's damage output by 10, but where does that get applied? If it's applied after Ineffective, Swanna still dies with 80-((120*0.75-90)-10=80)=0HP. If applied before, 90-((120-10=110)*0.75=82.5=83)=7HP=Swanna lives. For the sole reason of I don't want to set up my 2 posts again (and because it looks like self-boosts are applied after normal damage calculation), I suppose we should just do the subtraction after Ineffective, but I've asked Riku too.

My last post for Megumi has the most up-to-date to-do list, and it includes what I expect will happen. Since Nidoking is probably Megahorning Megumi for 170 damage? after BRN (ouch) and Raichu is probably Tbolting Giga for 90 damage, Giga should last long enough to RBlast Glaceon, assuming no one misses. Even if you ganged up on Giga, you still need to hit him 5x (2 or 3 from each Pokemon) to kill him. I have not accounted for Megumi's possibly hitting Giga with a powered-up LStorm ((130*1.5=195)+20=215+additional boost=ouch!).

sweet heartless riku
TM: Each die number corresponds to a range of TMs, just as for Berries. Values 18 and 19 cause you to receive a broken/used TM. Value 20 means your choice of TM. TM's that are found will correspond to the Type of the Pokémon that found it. (IE if Zigzagoon found a TM, it would be a Normal-type move, if a traveling Swinub found a TM, it would be an Ice- or Ground-type move.)
I think we need to clarify when primary (move-inflicted) and secondary (status-inflicted) stat changes are applied now, because it's not specified in the Battle Rules yet. See above for why. Are the stat changes applied after hit/crit/miss/glance/SE/IE or before? Currently, I've interpreted changes as applying after, since self-boosts seem to apply after. (It's kinda good we're doing this, since it forces us to proofread our own battle system. XD)

For the words I have you quoting: Are we going to update the TM list for XY or BW/B2W2, and are we going to put both a numerical restriction and a types restriction on the TM Item Get? The number restriction was my idea when I first put the RIG in--I'd intended that each value of Die 2 would correspond to a certain range of TMs (ie D2 value = 1 means the Pokemon can find TMs 1-5). My old specifications for D2 values 18-20 can no longer apply since 100 TMs exist, though, and if numerical and type restriction both apply, some TM Gets will be impossible. (For instance, Dragon-types can only find DClaw, and any D2 roll that isn't 1 would cause that item get to fail.) Also, since TMs are infinite-use now, finding all of a certain type of TM (ie Dragon) would nullify RIG for that type--not to mention that overrepresented types like Normal would take ages to find, Maybe we should remove D2 altogether, allow Trainers to choose the Berry/Mart item they find from updated lists, and keep the type restriction; or have item specifics be determined by you. Either way, we need to update Berries and Mart items.

Also, JD and I were discussing a hybrid EXP system--post levelup until Lv30 (40 posts) and then switch to word levelup (Lv30 = 800 words, +10 per levelup, cap at 1000 words/Lv50). What do you think? Even 40 posts would require too many battles, assuming convo/non-battle posts don't count into EXP gain. Also, if convo/non-battle posts provide EXP, would all party Pokemon gain EXP?




Both of you, did we ever agree whether or not to include weather modifications and STABs? I think we'd decided not to include the former the last time we discussed it, but I forgot, and I'm fairly certain we never discussed the latter. (We need to make a list of things we aren't including in the system.)

Nintendraw
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xXJustified_DeathXx
Vice Captain

PostPosted: Wed Feb 12, 2014 9:47 am


Nintendraw
xxjustified_deathxx
nintendraw
Sending Megumi into Giga's Bulldoze would be detrimental, and I forget when the change started, but if (the enemy) faints, any alive Pokemon that haven't acted still act before switch-ins happen.
So turn ends before replacements are sent in. Fair enough.
Delayed response to your comment about Earth Power, wherever that was: EPower is still 90 Power, not 80. And I wanted to choose EQ instead of Bulldoze for the same reason as you for EQ/EPower, but I chose Bulldoze (1) to demonstrate secondary stat reduction and (2) because Pkmn Adventures Cheren's Gigalith knows it instead of EQ.

Forgot to mention that the change that I couldn't remember was an in-game thing and not a guild thing. Just in case you thought I was trying to bend the rules to save my hide or something ^^; Bulbapedia says that the switch-in policy was changed in Gen 4 so that Pokemon replace their FNTed ally(ies) after the turn ends rather than in the middle of the turn/into an attack.

Btw, if your Diamond post style has what you wanted to imitate from me, that's not very close at all. You didn't have to ask if that was it, but I suppose you still need Location/etc and Pokedex/etc.

How in the world did Nidoking get down to 302HP? (Not that I'd mind much XD) You should have 360HP after Swanna's successful Scald, Gigalith's failed Bulldoze, and your 2 attacks [which both occurred with BRN damage]. Also, you forgot that BRN reduced Nidoking's damage output by 10, but where does that get applied? If it's applied after Ineffective, Swanna still dies with 80-((120*0.75-90)-10=80)=0HP. If applied before, 90-((120-10=110)*0.75=82.5=83)=7HP=Swanna lives. For the sole reason of I don't want to set up my 2 posts again (and because it looks like self-boosts are applied after normal damage calculation), I suppose we should just do the subtraction after Ineffective, but I've asked Riku too.

My last post for Megumi has the most up-to-date to-do list, and it includes what I expect will happen. Since Nidoking is probably Megahorning Megumi for 170 damage? after BRN (ouch) and Raichu is probably Tbolting Giga for 90 damage, Giga should last long enough to RBlast Glaceon, assuming no one misses. Even if you ganged up on Giga, you still need to hit him 5x (2 or 3 from each Pokemon) to kill him. I have not accounted for Megumi's possibly hitting Giga with a powered-up LStorm ((130*1.5=195)+20=215+additional boost=ouch!).

Both of you, did we ever agree whether or not to include weather modifications and STABs? I think we'd decided not to include the former the last time we discussed it, but I forgot, and I'm fairly certain we never discussed the latter. (We need to make a list of things we aren't including in the system.)

I am just horrible with remembering all those little things, I'm so sorry...
Im trying slowly to get back into doing this after months of not.

Yes, I believe all damage from StatCon's is done at the very end, so Swanna still dies. Keep it simple. I think weather modifications should be in effect but STAB, not to much. Again maybe a little too much math, unless you were to say STAB adds an extra 50 or so damage to make it easy.

And again, I just wanted to ask IN CASE it was close to yours. If it's not, fantastic, we're all happy.
PostPosted: Wed Feb 12, 2014 11:55 am


Is there anyone who can redirect me to a thread with colors and symbols and different crap to make your posts all pretty like?

Ive been searching for hours....

xXJustified_DeathXx
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ShadowStream-chan

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PostPosted: Wed Feb 12, 2014 12:00 pm


xXJustified_DeathXx
Is there anyone who can redirect me to a thread with colors and symbols and different crap to make your posts all pretty like?

Ive been searching for hours....


I know one but you have to join the Guild and you probably can't see it. (Since the guild is dead)

But I can put it up for you.
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