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Welcome to Nowhere. This place can not be found, it can not be described, it can not be seen. Yet it exists. In this place things are born that require no parent in order to be conceived. Dreams are born here. From mere thoughts and flights of fancy, Dreams are given substance and form.
In Nowhere, the daydream of a child can create a world. Yet at the same time, the loss of childhood innocence can bring about Armageddon. As long as there are dreamers, there are dreams. However, even though a person may give up on a dream, that does not mean it fades out of existence. Nay...dreams do not die. They merely become dormant, until another would waken them.
Here, in Nowhere, Dreams float as mist. Forgotten and cast away. Until now, no one has known of these orphans of imagination. But a gateway has been opened and the dreams are slowly being pulled from Nowhere. They are scattering on the wind, seeking out someone to awaken them. Someone to Dream them back to life. Perhaps even...someone to help them find a home, and fulfillment....
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The Shop</center>
For those of you whom like to RP, I've decided I should give you a small blurb about the shop.
(By the way, whoever made these cute little piccas of the shop please PM me so I can credit you! I snagged them when it was late before I went to bed n' forgot to make a note of who made them! sweatdrop )
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The Castaway Dream shop is located on a small tropical island two miles off the shore of Gambino. The water level between Gambino's shores and that of the island is so shallow a average sized human can wade the distance and the water will only reach midchest level.
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The Shop face's Gambino and sits upon a white sandy shore. The structure itself has a stone base, but the rest is built out of weathered unpainted wood. The building stands two stories tall, and is about the size of an average cabin. A porch covers the face of the shop, and there is a hanging bench swing off to the left of the door. The door itself is set smach dab in the middle of the building face, and has a large square window to either side of it.
When one enters the shop, they enter a huge room that is as wide as the shop itself, and is half the length of the shop. There is a wall in back with a single wooden door, and a ladder that is nailed to the left hand side of the shop that goes up to a large trapdoor in the ceiling.
The room itself has a few broken in couch's pressed to opposite sides of the room, a large stone fireplace, a small counter with a medium sized treasure trunk like box set on it. The box itself is locked at all times, and on the side of the counter faceing away from the enterance a small pair of doors are also locked.
The door in the middle of the wall is usually locked as well, save for at times when LC needs to go in back. Through the door can be glimpsed a unconutable amount of wooden chests. They all vary in size, shape, color, and make. The room itself is layered with a coating of dust that no matter how hard LC tries to clean away, stubbornly keeps clinging on. There is a myrid of other things tossed about in the unorganized room. Pieces of armor, mirrors, paper boxs and books. It is, in essence, a cluttery mess of all sorts of junk and non-junk objects. LC does not approve of anyone going into this back room and there has been a signed posted at the door requesting that people keep themselves, and their Dreams out of the room for their own safty.
Going up the ladder nailed to the wall leads to a large flat. Up here there is a small kitchen in the front of the room, with a lot of bean bag chairs tossed about for lounging. It should be noted that the stove is a wood stove, and the fridge is in fact a old fashion ice box with a large block of ice in the base that never seems to melt. There are various bookshelves against the walls, as well as ribbons and hoops looped over a few wooden nails. There is also a bathroom enclosed in a small corner at the back. A large cupboard with doors rests against one wall, and inside one can find anything from blankets to healers kits, towels and soap.
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Nowhere. This is the place that Dreams come from. It is a place that only they can travel to as well. As your Dream becomes Awake and Aware, it may have the pull to explore Nowhere. Nowhere is the place of it's birth after all, and a place where it can learn about itself.
Nowhere is a ever shifting land of chaos. On one trip it could resemble a woodland forest. On another it may look like New York City. Yet on another it could be a mystical countryside chock full of oddities. Nowhere is shaped by the subconscious imaginations of children, meaning a Dream could be trotting down a forest trail, turn the corner,and find itself stareing down a busy mainstreet avenue just a few feet away.
Many wonderful things can be discovered in Nowhere...but many dangers lurk there as well. Beasts of nightmares and terrors of the imagination roam Nowhere freely, and could come upon your Dream at any time. What makes Nowhere so very dangerouse for a Dream, is the fact it must travel there alone. You nor any of your pets can accompany a Dream into Nowhere. Meaning it is wise to keep a Dream from traveling there until they are at least fully Awake and have had some time to discover a power or two of their own.
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Rules of Nowhere </center>
1) Only Dreams can travel to Nowhere. As they grow older and more powerful...there may be a way you, or one of your other pets, can accompany them on their search through Nowhere.
2) All Dreams have the desire to return to Nowhere. It's part of their being, Dreams that lack this desire usually fade away.
3) Yes, your Dream can be hurt in Nowhere. There are powerful monsters that roam Nowhere. Your Dream can even 'die' in Nowhere. However, if death is experienced in Nowhere, the dream simply returns to your side, wounded and weak, and will require a period of healing rest before it can attempt to return to Nowhere.
4) Yes, Dreams can meet other Dreams in Nowhere, and can even team up for the benifit of Safty.
5) Once a Dream has discovered a certain part of Nowhere, they can always return to that place. The many faces of Nowhere are constantly shifting about, like noodles in a pot sort of. But if a Dream has been to a particular section, it needs only concentrate, and it will be able to feel out where that place is now.
6) Dreams can carry back through the barrier of Nowhere, anything they find on that side.
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Though there aren't any Dreams truely ready to explore on their own, the gateway to Nowhere has been mysteriously opened! *Eyes Whym whom is currently pretending not to notice he's being stared at*
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