Pheregames
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- Posted: Mon, 23 Jul 2012 10:57:14 +0000
The Triwizard Tourny is upon us! Students from all around have come to Hogwarts to compete. Don't let the sudden disappearance of students concern you. No, no.
Ahem. Staff, students, prefects, you have been selected to find out who you-know-who's allies are. We have confirmed that a student from Hogwarts School of Witchcraft and Wizardry, Durmstrang Institute, and Beauxbatons Academy of Magic each have an evil supporter. It is your job to find them and report them to the Headmaster at once. You will be rewarded for your efforts. However you may lose more than points-- your lives are at stake. Think carefully before submitting your name.
[form would go here.]
General Outline of the roles and powers:
Necessary Roles:
[3] Dark Arts Supporter: One from each "School". Has the ability to kill a player.
[3] Faculty: One head staff member from each school. Receives a clue regarding their school's Dark Arts Supporter each round.
[2] Nurses: Sadly the first of our victims was the other nurse. She will be missed. However the other two can protect one player each round. In the event the nurse knows her death is inevitable she may revive one player. If the nurse does not die, the revival does NOT work and she is unable to heal anyone for the remainder of the game.
Roles I'm considering: AKA small roles that are mostly for my own entertainment.
[1] Groundskeeper: You are the lone one who walks the school at night. Be step carefully, you may die before sunrise. Each round you may choose two players and peer into their rooms. You are not required to peer into a room. If you choose to do so, you learn which school the players go to in no order, you are only given the names of the school. However, if you choose a dark arts supporter they will kill you in lieu of their current victim. You will receive a PM at the START of each round regarding your last's round choice [in the event you die you learn nothing]
[1] Werewolf: Your affliction seems to be acting up lately... You have the power to kill ONE player during the game. You mention the word "Werewolf" during the day phase in order to attack.
[1] Potions Master: You may select a player each round and attempt to cure the Werewolf. If you do so, you nullify their attacks and gain one round of immunity.
[2] The Lovers: You are star crossed lovers from competing schools but yearn for each other. You are sent a PM in the morning of the nighttime actions of your lover. After three rounds [and each subsequent night] have passed and your lover will ask you to meet that night. If you both agree, you will be sent the name of your lover as well as their role. It's up to you at that time to decide to use this information to support them or cast them out of your life.
[1] Muggle: You somehow made it into the wizarding world. ] In the event of a tie, you receive the penalty. You however have great intuition and may PM the host once a round to find out the school and role of a player each round.
[1] The chosen one: This public role gives you TWO votes each round. But this makes you a prime target...
[all others] Wizard: You have no special role. Whomp.
Post-Death Roles
As many wizards know, ghosts are common. Death in this game does not mean you're out of the running.
Ghosts: Not all ghosts are there to scare people nor help. Each may decide their own actions. After your death you may PM the host and decide to be a good ghost or a bad ghost. You may not change sides.
Good Ghosts: You are honor bound to your school. You join the good team. In the event you out the evil wizards the ghosts in the winning schools share 10% of the total winnings. You may receive additional powers as time progresses.
Evil Ghosts: You're damn pissed off about your demise. You want everyone to just go away. If the wizards win you collectively 10% from the remaining wizard's school. You may receive additional powers as time progresses.
[Ideas for ghosts powers: RNG based things to amplify/block players. IE 1-100, if get two matching numbers, your're able to handicap/help another player based on your side]
---------
Each round players must send a player to the dungeon for the remainder of the game. The player with the most votes are sent to rot. The host also serves as the dungeon master. Just cause the title is cool.
---------
Everyone is assigned a wizarding school. The winner of the tourney is determined by surviving players on each team. If you make it to the end and your schools wins the tourny, you get an extra gold bonus. You may also use your school as a way to prove guilt or innocence. Only you know which team you play for.
Also I REALLY wanna say 5 point for Hogwarts.
[more to come?]
Suggestions plox.
Also lots of hard work late at night. So concept is there. Sorta.
Ahem. Staff, students, prefects, you have been selected to find out who you-know-who's allies are. We have confirmed that a student from Hogwarts School of Witchcraft and Wizardry, Durmstrang Institute, and Beauxbatons Academy of Magic each have an evil supporter. It is your job to find them and report them to the Headmaster at once. You will be rewarded for your efforts. However you may lose more than points-- your lives are at stake. Think carefully before submitting your name.
[form would go here.]
General Outline of the roles and powers:
Necessary Roles:
[3] Dark Arts Supporter: One from each "School". Has the ability to kill a player.
[3] Faculty: One head staff member from each school. Receives a clue regarding their school's Dark Arts Supporter each round.
[2] Nurses: Sadly the first of our victims was the other nurse. She will be missed. However the other two can protect one player each round. In the event the nurse knows her death is inevitable she may revive one player. If the nurse does not die, the revival does NOT work and she is unable to heal anyone for the remainder of the game.
Roles I'm considering: AKA small roles that are mostly for my own entertainment.
[1] Groundskeeper: You are the lone one who walks the school at night. Be step carefully, you may die before sunrise. Each round you may choose two players and peer into their rooms. You are not required to peer into a room. If you choose to do so, you learn which school the players go to in no order, you are only given the names of the school. However, if you choose a dark arts supporter they will kill you in lieu of their current victim. You will receive a PM at the START of each round regarding your last's round choice [in the event you die you learn nothing]
[1] Werewolf: Your affliction seems to be acting up lately... You have the power to kill ONE player during the game. You mention the word "Werewolf" during the day phase in order to attack.
[1] Potions Master: You may select a player each round and attempt to cure the Werewolf. If you do so, you nullify their attacks and gain one round of immunity.
[2] The Lovers: You are star crossed lovers from competing schools but yearn for each other. You are sent a PM in the morning of the nighttime actions of your lover. After three rounds [and each subsequent night] have passed and your lover will ask you to meet that night. If you both agree, you will be sent the name of your lover as well as their role. It's up to you at that time to decide to use this information to support them or cast them out of your life.
[1] Muggle: You somehow made it into the wizarding world. ] In the event of a tie, you receive the penalty. You however have great intuition and may PM the host once a round to find out the school and role of a player each round.
[1] The chosen one: This public role gives you TWO votes each round. But this makes you a prime target...
[all others] Wizard: You have no special role. Whomp.
Post-Death Roles
As many wizards know, ghosts are common. Death in this game does not mean you're out of the running.
Ghosts: Not all ghosts are there to scare people nor help. Each may decide their own actions. After your death you may PM the host and decide to be a good ghost or a bad ghost. You may not change sides.
Good Ghosts: You are honor bound to your school. You join the good team. In the event you out the evil wizards the ghosts in the winning schools share 10% of the total winnings. You may receive additional powers as time progresses.
Evil Ghosts: You're damn pissed off about your demise. You want everyone to just go away. If the wizards win you collectively 10% from the remaining wizard's school. You may receive additional powers as time progresses.
[Ideas for ghosts powers: RNG based things to amplify/block players. IE 1-100, if get two matching numbers, your're able to handicap/help another player based on your side]
---------
Each round players must send a player to the dungeon for the remainder of the game. The player with the most votes are sent to rot. The host also serves as the dungeon master. Just cause the title is cool.
---------
Everyone is assigned a wizarding school. The winner of the tourney is determined by surviving players on each team. If you make it to the end and your schools wins the tourny, you get an extra gold bonus. You may also use your school as a way to prove guilt or innocence. Only you know which team you play for.
Also I REALLY wanna say 5 point for Hogwarts.
[more to come?]
Suggestions plox.
Also lots of hard work late at night. So concept is there. Sorta.