MavericktheRed
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- Posted: Sat, 03 Nov 2012 18:41:03 +0000
《Kinmasa Ryuu Terada》
|♔| FAIRY ✦ TAIL ✦ ETERNIA |♔|
|♔| FAIRY ✦ TAIL ✦ ETERNIA |♔|
❖ ❖ ❖
♔XXXALL ABOUT MOIXXXXXXXXXXXXXXX
They call me
- Kinmasa
Age
- 24
Gender
- Male
Race
- Human
Rank
- S-Rank
Allegiance
- Lamia Scale
♔XXXHOW DO I LOOK?XXXXXXXXXXXXXXX
● Height: 5'10" ●XX❁XX● Weight: 175 lbs ● ❁XX● Hair Color: Mostly black with white along the trime ● ❁XX● Eye Color: brown ●
Appearance
- Kinmasa's Guild Stamp is on his right forearm
with jacket on
♔XXXSTORY OF MY LIFEXXXXXXXXXXXXXX
Biography
- Kinmasa was born in the neighboring country of Pergrande in one of the castle towns, his parents gave him up for adoption for some reason only known to them. Growing up in an orphanage was not the best thing as the caretakers were not too caring of the children and only did what they were paid to do. When he was seven years old Kinmasa ran away from the orphanage and never looked back, he ran till he was in another castle town one which was much larger than the one he grew up in. He did what he needed to survive by stealing food and clothes for himself while avoiding the authorities, the last thing he wanted was to end up back in an orphanage. He lived on the outskirts of the town in the forest with other vagabonds and outcasts but they left him alone just as long as he didn't bring any trouble to them.
Around the time he was twelve he still in the outskirts of the castle town but now he was in a gang that had slowly been forming over the years in outskirts, mostly they stole food and caused trouble for the town and the local authorities but that all changed when a dark guild muscled in on their territory and tried to forcefully recruit the gang of misfits into their fold but they resisted which ignited fights within the town often. Pretty soon legal guild and independent magi were hired to fight back against the negative element, the misfit gang was overpowered and outnumbered causing their numbers to dwindle because their members were either killed or captured by the authorities. Kinmasa was one of the few that kept fighting while others decided to just stop and make a run for it, the few that remained talked about what they should themselves. From the shadows a wealthy-looking stranger approached the misfits and offered them magical weapons of various types, the stranger offered these weapons for free but if the misfits used them to battle those that stood against them and not harm any civilians.
Most of the gang was very mistrusting of the stranger but Kinmasa saw they had no choice but to take the stranger's weapons, he looked over the weapons himself to make sure there weren't some kind of rigged items set to blow up in their faces. He picked up two magic revolvers and tested them by shooting a nearby barrel which exploded after being hit, looking back to the stranger he told the person he'd be taking the revolvers and any ammo for them. Everyone else took a weapon for themselves but the stranger offered his services a tactician as well stating that there were several plans to strike back at the authorities and dark magi in the works. With weapons and plans the misfit gang struck back hard against the dark mages and town authorities, no civilians were harmed when they attacked both sides and they made sure of that. When everything was side and done the dark guild was destroyed and the town authorities were dwindled down to a small few, the stranger was elated by the results and finally revealed herself as an adviser to the King of Pergrande. She used the outcasts to get rid of the dark guild and all the corrupted authorities except the ones that remained were her insiders and sided with her, despite the lies the woman offered the outcasts one thing: either continue living as vagabonds or work for her as her private armed force. A few declined her offer but Kinmasa and four others accepted it thinking it was best to start over and try to straighten out their lives.
The female adviser took the five back to the capital city to be trained more efficiently but they weren't trained like normal soldiers, they underwent the strictest military training that would break most recruits but Kinmasa and his four friends endured it. For the next three years did the military train them to be soldiers but they only answered to the King and the Adviser, they were a special operations group of sorts. The oldest of the five, a young man by the name of Brendan, was chosen to be the group's leader by the female adviser. Each of the five members was trained in a magic that suited them, Kinmasa was trained in Guns Magic and Requip to be able to support any of the others within any given range. He was trained more than the others as his magic could make or break a mission, he was given advanced magical fire-arms to use that only a select few soldiers were given to use. The special ops group went on many missions for the King of Pergrande but most were just recon and information gathering, rarely did they fight any enemies though that changed on one mission where they discovered that one of the King's sons was conspiring with three dark guilds to overthrow his father and take the throne for himself. When the five attempt to take this information back to the king they were intercepted by some of the dark magi conspiring with the King's son, they had no choice but to fight for their survival. Despite their numbers the group narrowly managed to defeat the dark magi and get the information back to the King.
The king was disappointed in his son and had no other choice but to banish him from the kingdom but the son had a plan in place already, soon dark magi began to appear from a dark portal right behind the son. He had known that he was being watched and knew that he could use those watching him to his advantage, when the group was attacked one of the dark magi had switched places with the leader of the group thus allowing him to create a magical portal for his comrades to gain entry into the King's chamber. The guards were quickly overpowered leaving only the dark magi, the evil son, and the King but Kinmasa and the remaining three members of their group came to the King's aid but they were no match for the stronger dark magi that accompanied the evil son. The King was killed and the group was framed for the murder as the son was next in line for the throne anyway, the four survivors fled from the capital as fast as they could but knew there was no safe haven within Pergrande as they were now wanted criminals. There was no other choice but to flee Pergrande, the group took what little belongings they had and attempted to cross the border into Fiore but when they tried they were met with a squad of dark magi led by the new King of Pergrande the evil son. Once again outnumbered and with nowhere to run the four outcasts had no choice but to fight though it was obvious they were going to die, only two of the four managed to survive and get out of Pergrande alive Kinmasa and a friend of his, a young female kitsune, named Anastasia. The other two had held off the dark magi long enough for them to escape at the cost of their lives.
Three years had past since Kinmasa and Anastasia escaped from Pergrande, they had went their separate ways and tried to start over yet again. Kinmasa became an independent mage and took work when it was available but a majority of the better paying jobs went to the legal guilds of Fiore but he had no interest of joining as he feared that if he did and gained any kind of reputation that the evil King of Pergrande would send assassins after him and Anastasia despite having been laying low for three years now and there was no trace of any kind of what he thought. Two years later Kinmasa encountered some dark magi from Pergrande who were just in Fiore to cause trouble and to expand their dark guild into the country had recognized him from some wanted posters back in Pergrande, without a second thought they attacked him causing him to have to fight back and having to kill them to prevent any word reaching back to Pergrande. During one point of the fight Kinmasa was overpowered until a passerby came to his aid, the person was a woman who was a member of Lamia Scale, and the two defeated the dark magi. The guild mage offered Kinmasa an invitation to the guild after witnessing his skills firsthand, he was skeptical of the offer but he decided to see what this guild was about as the jobs they tended to get were dangerous but the pay was much better. Upon arriving Kinmasa was a bit taken back by the guild's atmosphere as it reminded him of his days with the special ops group even though it was just with four other people and the guild had many people, after spending a few hours within the guild and he was asked would he join Kinmasa's response was that he would love to but there was something important he needed to handle before he could join and that he hoped the offer still stood upon his return. He left the guild and searched for Anastasia so they could return to Pergrande and clear their names, he was fed up with running now having found a place he could call home.
After he found Anastasia and told her what he was planning to do she consented and told him that she help but they wouldn't be alone, apparently Pergrande was in the middle of a civil war and the faction against the King was led by a former adviser that was loyal to the previous King. The duo traveled back to their home country to find this opposing faction and take down the evil King, upon arriving they gathered information on the rebel faction for possible locations they could be based at and to Kinmasa's surprise the rebel's base of operations was the town where he lived in the orphanage. Kinmasa and Anastasia managed to find the rebel faction's base and met with their leader who was the same woman who recruited them years ago, the woman was surprised they were still alive but had a feeling they were all this time yet she was still glad to see them. In one year's time, with Kinmasa and Anastasia's help, the rebel faction was able to turn things around and prove to the people of Pergrande that the current King killed the previous with the help of dark magi and clear their names at the same time plus kill the evil King whom fought them in the last battle. All that remained was to destroy the dark guilds allied to the King but that was something for the new King to handle, Kinmasa and Anastasia left to return to Fiore after making sure there were no other problems. Once again the two parted ways once back in Fiore and Kinmasa joined Lamia Scale at the age of 18, he finally had a stable place to call home.
Personality
- Kinmasa can come off somewhat cold and serious but it's only because he had to harden himself to be able to take any kind of emotional distress, he usually keeps to himself though on occasion he'll talk to people. Despite his personality he is loyal to his allies and will kill for them if need be.
Relationships
- A place to help you keep track of your characters relationships with other chars. Can be edited as the RP goes on.
♔XXXFEEL MY POWERXXXXXXXXXXXXXxXX
Physical Prowess
- Magical Fire-arms Expert- Kinmasa has a long history of using magical fire-arms which goes back to the young age of twelve where he picked up his first magical fire-arm which were dual magic revolvers to fight for his gang. His understanding only deepened when he was trained by a military specialist and his experience using said fire-arms.
Keen Eye Sight- Being a marksman Kinmasa has very good eyesight, even without the aid of his Eye magic he can sharp-shoot as easily as he breathes.
Expert Hand to Hand Combatant- When guns failed Kinmasa had to learn to fight unarmed or with a combat knife, he picked up most of what he learned from the soldiers around his during his time as a member of the special operations group. He expanded on his hand to hand combat skills while working as a independent mage and even further when he joined Lamia Scale.
Heightened Endurance, Stamina, Speed, and Agility- Kinmasa rigorously trains everyday to stay in top physical form, being a marksman means he has to be able to shoot his target then move to a new vantage point quickly while fighting off enemies. He trains about 2-3 times a day and tries not to miss a day cause if he does he'll make it up the next day.
Master Marksman- Kinmasa's first weapon were dual magic revolvers and practiced his sharp-shooting since his military training then developed his skills as a independent mage.
Magic
- Mercenary's Arsenal- Kinmasa himself named this magic as it is a combination of Requip (Fire-Arms, Attachments for the Fire-Arms, and Ammo Types), Guns Magic (Ammo-Type Spells), Concealment Magic, and an unique Eye Magic all which he developed during his life as a soldier for his home country.
tab tab Requip: Fire-Arms: The user's weapons kept in their pocket dimension along with the attachments for the weapons as well as different types of ammo. The user speaks the ammo type (ex: Bullet Type: Armor-Piercing or Grenade Type: Flash-bang) in order to requip the ammo in the user's fire-arm depending on what weapon they are using. Bullet-Type is for the revolver, assault rifle, shotgun, and sniper rifle while Grenade Type is for the grenade launcher.The rocket launcher only fires explosive lacrima rockets. For the attachments the user says "Weapon Type" attachment type (ex: Hand-gun Attachment: Silencers) to requip attachments for the user's weapons except for the grenade launcher and rocket launcher weapons. (Addendum) After spending three months researching and training with a new ammo type for his rocket launcher Kinmasa has added Rocket Types and some spells that further enhance that type to his arsenal.
tab tab Dual Magic Revolvers- Kinmasa's favorite weapons that he keeps on him at all times, it is fashioned to be revolvers but he has customized them heavily to suit his taste. The gun have semi-auto features and a knife attached for melee combat.
tab tab Magic Assault Rifle- This weapon Kinmasa uses only when he's in a prolonged fight and needs variety for attacks, with the right ammo and attachments it could be a powerful tool. The rifle's rate of fire varies from single shot, 3-round burst, and fully automatic fire.
tab tab Magic Shotgun- If it's stopping power Kinmasa needs this is the weapon he uses, fashioned after a pump-action shotgun he modded it with a longer barrel to increase the range slightly.
tab tab Magic Sniper Rifle- Another favorite of Kinmasa's ever since he was a soldier. The rate of fire of this gun is single shot to semi-auto.
tab tab Magic Grenade Launcher- Kinmasa uses this for "crowd control" purposes or when someone pisses him off that they deserve a grenade to the face.
tab tab Magic Rocket Launcher- Kinmasa's attention grabber, anyone hit with its explosive lacrima rockets would certainly regret getting his attention with this.
tab tab tab tab Bullet Types: Normal, Armor-Piercing, Exploding, Incendiary, Tracer, Non-Lethal (rubber bullets), Ice, Electric, Oil, Hammerhead
tab tab tab tab Grenade Types: Frag, Flash-Bang, Concussion, Smoke, Incendiary, Non-Lethal (Bean Bags or Chili Powder), Claymore
tab tab tab tab Rocket Types: Explosive, Swarm (a single rocket that releases five smaller rockets), Rampart (severely weakens defenses)
tab tab tab tab Attachment Types (used for dual hand-guns, assault rifle, sniper rifle, and shotgun): Silencer, Flashlight, mounted grenade launcher (assault rifle only)
tab tab Guns Magic: This magic gives the user's different ammo types added effects depending on what spell and weapon they use.
tab tab tab tab Reckoning Shot: Used with revolvers, assault rifle, shotgun, and sniper rifle; the user charges their weapons with magic before unleashing a magical burst at the target. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).
tab tab tab tab Scatter Blast: Used with revolvers, assault rifle, and shotgun; The user summons their spell seal then fires into it which multiples the shots into a barrage of gunfire. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).
tab tab tab tab Shatter Force: Used with the sniper rifle and assault rifle, this spell increases the force of the bullet once fired increasing the damage potential. Best combined with Armor-Piercing or Hammerhead which can double the potency of those bullet types.
tab tab tab tab Savage Burst: Used with the shotgun only; similar to Reckoning Shot only much more powerful. The spell can tear through an opponent's defenses once fired and makes contact, best used with Armor-Piercing, Hammerhead, and Exploding Ammo types.
tab tab tab tab Meteor Shot: Used with the grenade launcher only; similar to Shatter Force only it increases the force and radius of the explosion of the grenade fired. Best combined with Concussion, Non-lethal (Chili Powder), and Claymore grenade.
tab tab tab tab Flare Shot: Used with the revolver, shotgun, and sniper rifle; The user fires a super-heated shot at their target which burns on contact. Best combined with Incendiary ammo to double the potency of the spell or Exploding ammo to cause the super-heated shot to explode on contact.
tab tab tab tab Blow-back Shot: Used with assault rifle and shotgun; the user fires a strong whirlwind from their weapon at their opponent. Best combined with Ice, Electric, or Incendiary ammo types.
tab tab tab tab Bullet Rain: Used with the Revolvers, the user fires a shot into the air that comes down onto the opponent in the form of a strong downpour of magical shots. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).
tab tab tab tab Homing Shot: Used with the revolvers, assault rifle, and sniper rifle; if the user as used a Tracer bullet and it has made its mark on their opponent the following shots have the ability to tack the target down. This spell can only be used with the weapon that fired the Tracer round and must be used again should the user switches weapons. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).
tab tab tab tab Erupting Shot: Used with the shotgun; the user fires at the ground causing the magical round to travel through the ground then exploded upward at the target. Best combined with Ice, Electric, Oil, or Incendiary ammo types.
tab tab tab tab Shockwave Burst: Used with the revolvers and shotgun; the user fires a strong concussive blast from their weapon at their opponent. Best combined with Exploding, Electric, or Incendiary ammo types.
tab tab tab tab Drill Shot: Used with the revolvers, assault rifle, and sniper rifle; The user fires a spiraling magical blast at their opponent. Best used with Armor-Piercing and Exploding Ammo types.
tab tab tab tab Rail Shot: Used with the revolvers and sniper rifle; the user fires a concentrated magical beam at their opponent; Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).
tab tab tab tab Dead Reckoning: Strongest spell of Guns Magic; combines the use of the grenade and rocket launchers. The user unloads a salvo of magic grenades (with the grenade type equipped to the launcher) at the target(s) then fires a magically-enhanced lacrima rocket from the rocket launcher to cause a powerful explosion.
tab tab tab tab Trigger Happy Festival: used only with the revolvers, the user channels magic into their weapon increasing their firing rate that the weapon become an automatic firing weapon for a fixed period of time (twenty seconds).
tab tab tab tab Breakneck Chaser: This only used with the rocket launcher, this spell increases the speed of the rocket once fired.
tab tab tab tab Altering Shell: This spell channels magic into the rocket increasing its explosive power and force.
tab tab Concealment Magic: This magic allows Kinmasa to conceal his presence from others and keeps his from being sensed. The only spell for this magic he knows is Hidden Shroud which enables him to become invisible and undetectable unless he makes a sound (i.e. shoots someone with his gun). He can extend the shroud over multiple people but the limit he can extend it is 3 people and they cannot move from within close proximity of Kinmasa.
tab tab Variable Eyes Magic: This magic allows Kinmasa to see over long distances (Binocular), see in the dark (Night Vision), see through people and objects (X-Ray), and sees people's body heat (Thermal). He can combine Binocular with either Night Vision, X-Ray. or Thermal but cannot combine Thermal, X-Ray, and Night Vision with one another.
Utility
Double Spell Shot- This spell allows the user to combine spells of their Gun Magic (ex. Reckoning Shot + Shatter Force to increase the power and force of a spell shot.) or to double the potency of a spell shot (ex. Flare Shot + Flare Shot to increase the temperature of the super-heated shot). This spell can only be used with the revolvers, sniper rifle, shotgun, and assault rifle.
Weapons
- Combat Knife: Kinmasa's favorite knife
♔XXXALL OF THE EXTRASXXXXXXXXXXXX
Theme Songs
Maverickthered ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀▀ ▀▀