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Kinmasa Ryuu Terada
|| FAIRY ✦ TAIL ✦ ETERNIA ||

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          XXXALL ABOUT MOIXXXXXXXXXXXXXXX

          They call me
              Kinmasa

          Age
              24

          Gender
              Male

          Race
              Human

          Rank
              S-Rank

          Allegiance
              Lamia Scale


          XXXHOW DO I LOOK?XXXXXXXXXXXXXXX

          Height: 5'10" ●XXXXWeight: 175 lbs ● XXHair Color: Mostly black with white along the trime ●
          XXEye Color: brown ●

          Appearance


          XXXSTORY OF MY LIFEXXXXXXXXXXXXXX

          Biography
              Kinmasa was born in the neighboring country of Pergrande in one of the castle towns, his parents gave him up for adoption for some reason only known to them. Growing up in an orphanage was not the best thing as the caretakers were not too caring of the children and only did what they were paid to do. When he was seven years old Kinmasa ran away from the orphanage and never looked back, he ran till he was in another castle town one which was much larger than the one he grew up in. He did what he needed to survive by stealing food and clothes for himself while avoiding the authorities, the last thing he wanted was to end up back in an orphanage. He lived on the outskirts of the town in the forest with other vagabonds and outcasts but they left him alone just as long as he didn't bring any trouble to them.

              Around the time he was twelve he still in the outskirts of the castle town but now he was in a gang that had slowly been forming over the years in outskirts, mostly they stole food and caused trouble for the town and the local authorities but that all changed when a dark guild muscled in on their territory and tried to forcefully recruit the gang of misfits into their fold but they resisted which ignited fights within the town often. Pretty soon legal guild and independent magi were hired to fight back against the negative element, the misfit gang was overpowered and outnumbered causing their numbers to dwindle because their members were either killed or captured by the authorities. Kinmasa was one of the few that kept fighting while others decided to just stop and make a run for it, the few that remained talked about what they should themselves. From the shadows a wealthy-looking stranger approached the misfits and offered them magical weapons of various types, the stranger offered these weapons for free but if the misfits used them to battle those that stood against them and not harm any civilians.

              Most of the gang was very mistrusting of the stranger but Kinmasa saw they had no choice but to take the stranger's weapons, he looked over the weapons himself to make sure there weren't some kind of rigged items set to blow up in their faces. He picked up two magic revolvers and tested them by shooting a nearby barrel which exploded after being hit, looking back to the stranger he told the person he'd be taking the revolvers and any ammo for them. Everyone else took a weapon for themselves but the stranger offered his services a tactician as well stating that there were several plans to strike back at the authorities and dark magi in the works. With weapons and plans the misfit gang struck back hard against the dark mages and town authorities, no civilians were harmed when they attacked both sides and they made sure of that. When everything was side and done the dark guild was destroyed and the town authorities were dwindled down to a small few, the stranger was elated by the results and finally revealed herself as an adviser to the King of Pergrande. She used the outcasts to get rid of the dark guild and all the corrupted authorities except the ones that remained were her insiders and sided with her, despite the lies the woman offered the outcasts one thing: either continue living as vagabonds or work for her as her private armed force. A few declined her offer but Kinmasa and four others accepted it thinking it was best to start over and try to straighten out their lives.

              The female adviser took the five back to the capital city to be trained more efficiently but they weren't trained like normal soldiers, they underwent the strictest military training that would break most recruits but Kinmasa and his four friends endured it. For the next three years did the military train them to be soldiers but they only answered to the King and the Adviser, they were a special operations group of sorts. The oldest of the five, a young man by the name of Brendan, was chosen to be the group's leader by the female adviser. Each of the five members was trained in a magic that suited them, Kinmasa was trained in Guns Magic and Requip to be able to support any of the others within any given range. He was trained more than the others as his magic could make or break a mission, he was given advanced magical fire-arms to use that only a select few soldiers were given to use. The special ops group went on many missions for the King of Pergrande but most were just recon and information gathering, rarely did they fight any enemies though that changed on one mission where they discovered that one of the King's sons was conspiring with three dark guilds to overthrow his father and take the throne for himself. When the five attempt to take this information back to the king they were intercepted by some of the dark magi conspiring with the King's son, they had no choice but to fight for their survival. Despite their numbers the group narrowly managed to defeat the dark magi and get the information back to the King.

              The king was disappointed in his son and had no other choice but to banish him from the kingdom but the son had a plan in place already, soon dark magi began to appear from a dark portal right behind the son. He had known that he was being watched and knew that he could use those watching him to his advantage, when the group was attacked one of the dark magi had switched places with the leader of the group thus allowing him to create a magical portal for his comrades to gain entry into the King's chamber. The guards were quickly overpowered leaving only the dark magi, the evil son, and the King but Kinmasa and the remaining three members of their group came to the King's aid but they were no match for the stronger dark magi that accompanied the evil son. The King was killed and the group was framed for the murder as the son was next in line for the throne anyway, the four survivors fled from the capital as fast as they could but knew there was no safe haven within Pergrande as they were now wanted criminals. There was no other choice but to flee Pergrande, the group took what little belongings they had and attempted to cross the border into Fiore but when they tried they were met with a squad of dark magi led by the new King of Pergrande the evil son. Once again outnumbered and with nowhere to run the four outcasts had no choice but to fight though it was obvious they were going to die, only two of the four managed to survive and get out of Pergrande alive Kinmasa and a friend of his, a young female kitsune, named Anastasia. The other two had held off the dark magi long enough for them to escape at the cost of their lives.

              Three years had past since Kinmasa and Anastasia escaped from Pergrande, they had went their separate ways and tried to start over yet again. Kinmasa became an independent mage and took work when it was available but a majority of the better paying jobs went to the legal guilds of Fiore but he had no interest of joining as he feared that if he did and gained any kind of reputation that the evil King of Pergrande would send assassins after him and Anastasia despite having been laying low for three years now and there was no trace of any kind of what he thought. Two years later Kinmasa encountered some dark magi from Pergrande who were just in Fiore to cause trouble and to expand their dark guild into the country had recognized him from some wanted posters back in Pergrande, without a second thought they attacked him causing him to have to fight back and having to kill them to prevent any word reaching back to Pergrande. During one point of the fight Kinmasa was overpowered until a passerby came to his aid, the person was a woman who was a member of Lamia Scale, and the two defeated the dark magi. The guild mage offered Kinmasa an invitation to the guild after witnessing his skills firsthand, he was skeptical of the offer but he decided to see what this guild was about as the jobs they tended to get were dangerous but the pay was much better. Upon arriving Kinmasa was a bit taken back by the guild's atmosphere as it reminded him of his days with the special ops group even though it was just with four other people and the guild had many people, after spending a few hours within the guild and he was asked would he join Kinmasa's response was that he would love to but there was something important he needed to handle before he could join and that he hoped the offer still stood upon his return. He left the guild and searched for Anastasia so they could return to Pergrande and clear their names, he was fed up with running now having found a place he could call home.

              After he found Anastasia and told her what he was planning to do she consented and told him that she help but they wouldn't be alone, apparently Pergrande was in the middle of a civil war and the faction against the King was led by a former adviser that was loyal to the previous King. The duo traveled back to their home country to find this opposing faction and take down the evil King, upon arriving they gathered information on the rebel faction for possible locations they could be based at and to Kinmasa's surprise the rebel's base of operations was the town where he lived in the orphanage. Kinmasa and Anastasia managed to find the rebel faction's base and met with their leader who was the same woman who recruited them years ago, the woman was surprised they were still alive but had a feeling they were all this time yet she was still glad to see them. In one year's time, with Kinmasa and Anastasia's help, the rebel faction was able to turn things around and prove to the people of Pergrande that the current King killed the previous with the help of dark magi and clear their names at the same time plus kill the evil King whom fought them in the last battle. All that remained was to destroy the dark guilds allied to the King but that was something for the new King to handle, Kinmasa and Anastasia left to return to Fiore after making sure there were no other problems. Once again the two parted ways once back in Fiore and Kinmasa joined Lamia Scale at the age of 18, he finally had a stable place to call home.


          Personality
              Kinmasa can come off somewhat cold and serious but it's only because he had to harden himself to be able to take any kind of emotional distress, he usually keeps to himself though on occasion he'll talk to people. Despite his personality he is loyal to his allies and will kill for them if need be.

          Relationships
              A place to help you keep track of your characters relationships with other chars. Can be edited as the RP goes on.


          XXXFEEL MY POWERXXXXXXXXXXXXXxXX

          Physical Prowess
              Magical Fire-arms Expert- Kinmasa has a long history of using magical fire-arms which goes back to the young age of twelve where he picked up his first magical fire-arm which were dual magic revolvers to fight for his gang. His understanding only deepened when he was trained by a military specialist and his experience using said fire-arms.

              Keen Eye Sight- Being a marksman Kinmasa has very good eyesight, even without the aid of his Eye magic he can sharp-shoot as easily as he breathes.

              Expert Hand to Hand Combatant- When guns failed Kinmasa had to learn to fight unarmed or with a combat knife, he picked up most of what he learned from the soldiers around his during his time as a member of the special operations group. He expanded on his hand to hand combat skills while working as a independent mage and even further when he joined Lamia Scale.

              Heightened Endurance, Stamina, Speed, and Agility- Kinmasa rigorously trains everyday to stay in top physical form, being a marksman means he has to be able to shoot his target then move to a new vantage point quickly while fighting off enemies. He trains about 2-3 times a day and tries not to miss a day cause if he does he'll make it up the next day.

              Master Marksman- Kinmasa's first weapon were dual magic revolvers and practiced his sharp-shooting since his military training then developed his skills as a independent mage.

                  Magic
                      Mercenary's Arsenal- Kinmasa himself named this magic as it is a combination of Requip (Fire-Arms, Attachments for the Fire-Arms, and Ammo Types), Guns Magic (Ammo-Type Spells), Concealment Magic, and an unique Eye Magic all which he developed during his life as a soldier for his home country.

                      tab tab Requip: Fire-Arms: The user's weapons kept in their pocket dimension along with the attachments for the weapons as well as different types of ammo. The user speaks the ammo type (ex: Bullet Type: Armor-Piercing or Grenade Type: Flash-bang) in order to requip the ammo in the user's fire-arm depending on what weapon they are using. Bullet-Type is for the revolver, assault rifle, shotgun, and sniper rifle while Grenade Type is for the grenade launcher.The rocket launcher only fires explosive lacrima rockets. For the attachments the user says "Weapon Type" attachment type (ex: Hand-gun Attachment: Silencers) to requip attachments for the user's weapons except for the grenade launcher and rocket launcher weapons. (Addendum) After spending three months researching and training with a new ammo type for his rocket launcher Kinmasa has added Rocket Types and some spells that further enhance that type to his arsenal.

                      tab tab Dual Magic Revolvers- Kinmasa's favorite weapons that he keeps on him at all times, it is fashioned to be revolvers but he has customized them heavily to suit his taste. The gun have semi-auto features and a knife attached for melee combat.

                      tab tab Magic Assault Rifle- This weapon Kinmasa uses only when he's in a prolonged fight and needs variety for attacks, with the right ammo and attachments it could be a powerful tool. The rifle's rate of fire varies from single shot, 3-round burst, and fully automatic fire.

                      tab tab Magic Shotgun- If it's stopping power Kinmasa needs this is the weapon he uses, fashioned after a pump-action shotgun he modded it with a longer barrel to increase the range slightly.

                      tab tab Magic Sniper Rifle- Another favorite of Kinmasa's ever since he was a soldier. The rate of fire of this gun is single shot to semi-auto.

                      tab tab Magic Grenade Launcher- Kinmasa uses this for "crowd control" purposes or when someone pisses him off that they deserve a grenade to the face.

                      tab tab Magic Rocket Launcher- Kinmasa's attention grabber, anyone hit with its explosive lacrima rockets would certainly regret getting his attention with this.

                      tab tab tab tab Bullet Types: Normal, Armor-Piercing, Exploding, Incendiary, Tracer, Non-Lethal (rubber bullets), Ice, Electric, Oil, Hammerhead

                      tab tab tab tab Grenade Types: Frag, Flash-Bang, Concussion, Smoke, Incendiary, Non-Lethal (Bean Bags or Chili Powder), Claymore

                      tab tab tab tab Rocket Types: Explosive, Swarm (a single rocket that releases five smaller rockets), Rampart (severely weakens defenses)

                      tab tab tab tab Attachment Types (used for dual hand-guns, assault rifle, sniper rifle, and shotgun): Silencer, Flashlight, mounted grenade launcher (assault rifle only)

                      tab tab Guns Magic: This magic gives the user's different ammo types added effects depending on what spell and weapon they use.

                      tab tab tab tab Reckoning Shot: Used with revolvers, assault rifle, shotgun, and sniper rifle; the user charges their weapons with magic before unleashing a magical burst at the target. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).

                      tab tab tab tab Scatter Blast: Used with revolvers, assault rifle, and shotgun; The user summons their spell seal then fires into it which multiples the shots into a barrage of gunfire. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).

                      tab tab tab tab Shatter Force: Used with the sniper rifle and assault rifle, this spell increases the force of the bullet once fired increasing the damage potential. Best combined with Armor-Piercing or Hammerhead which can double the potency of those bullet types.

                      tab tab tab tab Savage Burst: Used with the shotgun only; similar to Reckoning Shot only much more powerful. The spell can tear through an opponent's defenses once fired and makes contact, best used with Armor-Piercing, Hammerhead, and Exploding Ammo types.

                      tab tab tab tab Meteor Shot: Used with the grenade launcher only; similar to Shatter Force only it increases the force and radius of the explosion of the grenade fired. Best combined with Concussion, Non-lethal (Chili Powder), and Claymore grenade.

                      tab tab tab tab Flare Shot: Used with the revolver, shotgun, and sniper rifle; The user fires a super-heated shot at their target which burns on contact. Best combined with Incendiary ammo to double the potency of the spell or Exploding ammo to cause the super-heated shot to explode on contact.

                      tab tab tab tab Blow-back Shot: Used with assault rifle and shotgun; the user fires a strong whirlwind from their weapon at their opponent. Best combined with Ice, Electric, or Incendiary ammo types.

                      tab tab tab tab Bullet Rain: Used with the Revolvers, the user fires a shot into the air that comes down onto the opponent in the form of a strong downpour of magical shots. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).

                      tab tab tab tab Homing Shot: Used with the revolvers, assault rifle, and sniper rifle; if the user as used a Tracer bullet and it has made its mark on their opponent the following shots have the ability to tack the target down. This spell can only be used with the weapon that fired the Tracer round and must be used again should the user switches weapons. Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).

                      tab tab tab tab Erupting Shot: Used with the shotgun; the user fires at the ground causing the magical round to travel through the ground then exploded upward at the target. Best combined with Ice, Electric, Oil, or Incendiary ammo types.

                      tab tab tab tab Shockwave Burst: Used with the revolvers and shotgun; the user fires a strong concussive blast from their weapon at their opponent. Best combined with Exploding, Electric, or Incendiary ammo types.

                      tab tab tab tab Drill Shot: Used with the revolvers, assault rifle, and sniper rifle; The user fires a spiraling magical blast at their opponent. Best used with Armor-Piercing and Exploding Ammo types.

                      tab tab tab tab Rail Shot: Used with the revolvers and sniper rifle; the user fires a concentrated magical beam at their opponent; Any ammo type used with the user's weapon while casting this spell gains the effect from the ammo (ex. Incendiary Ammo gives the spell Incendiary properties).

                      tab tab tab tab Dead Reckoning: Strongest spell of Guns Magic; combines the use of the grenade and rocket launchers. The user unloads a salvo of magic grenades (with the grenade type equipped to the launcher) at the target(s) then fires a magically-enhanced lacrima rocket from the rocket launcher to cause a powerful explosion.

                      tab tab tab tab Trigger Happy Festival: used only with the revolvers, the user channels magic into their weapon increasing their firing rate that the weapon become an automatic firing weapon for a fixed period of time (twenty seconds).

                      tab tab tab tab Breakneck Chaser: This only used with the rocket launcher, this spell increases the speed of the rocket once fired.

                      tab tab tab tab Altering Shell: This spell channels magic into the rocket increasing its explosive power and force.

                      tab tab Concealment Magic: This magic allows Kinmasa to conceal his presence from others and keeps his from being sensed. The only spell for this magic he knows is Hidden Shroud which enables him to become invisible and undetectable unless he makes a sound (i.e. shoots someone with his gun). He can extend the shroud over multiple people but the limit he can extend it is 3 people and they cannot move from within close proximity of Kinmasa.

                      tab tab Variable Eyes Magic: This magic allows Kinmasa to see over long distances (Binocular), see in the dark (Night Vision), see through people and objects (X-Ray), and sees people's body heat (Thermal). He can combine Binocular with either Night Vision, X-Ray. or Thermal but cannot combine Thermal, X-Ray, and Night Vision with one another.

                      Utility

                      Double Spell Shot- This spell allows the user to combine spells of their Gun Magic (ex. Reckoning Shot + Shatter Force to increase the power and force of a spell shot.) or to double the potency of a spell shot (ex. Flare Shot + Flare Shot to increase the temperature of the super-heated shot). This spell can only be used with the revolvers, sniper rifle, shotgun, and assault rifle.


                  Weapons




                  XXXALL OF THE EXTRASXXXXXXXXXXXX

                  Theme Songs


Maverickthered ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀

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Your game, your lovely game
Is like pain and suffering
Your fame, your newly found fame
Is like repeating history
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Kinmasa Terada
Guns/Requip/Concealment Mage

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Who's around me?:
What's going on in my head?:
Where in the world am I?:



Quote:


                тechniques

                tab tab text :





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Believe, no I can't believe
How little all this means to me
You'll see, you'll just have to see
For yourself, the playback is deafening

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Mercer Dreyar
Lamia Scale
S-Rank


Mercer Dreyar
⇓⇓⇓⇓⇓

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Appearance after 7 years
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Age: 18

Date of Birth: July 4th

Gender: Male

Sexuality: Hetero

Affiliation: Lamia Scale

Rank: S-Rank

▮▯▮▯▮▯▮▯▮▯▮▯▮▯▮▯

нeιgнт: 5"8" xxxxxxweιgнт: 130 lbs

нaιr color: Blond xxxxxxEye color: Red

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Accessories: Magic Headphone: Lacrima Model

Special Characteristics: Red Eyes

Magic & Techniques: Lightning Dragon Slayer Magic: A type of Magic which allows the user to incorporate the element of lightning into their body, gaining exclusive characteristics which are commonly associated with lightning dragons. User are capable of producing lightning from their body and of manipulatuting it to attack their opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out; however, their trajectory might be changed by metal objects acting as “lightning rods”, thus redirecting the attacks. While not directly shown, Lightning Dragon Slayer Magic, being a form of Dragon Slayer Magic, likely allows its user to consume external sources of electricity and lightning to restore their body and replenish their strength reserves. However, this won't work for lightning they produced themselves. The user of such Magic, being an artificially created Dragon Slayer, employing these abilities prompts him to enter Dragon Force mode.

Lightning Dragon's Roar: The Lightning Dragon Slayer's signature Roar, incorporating the element of lightning. User gathers lightning in his/her mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area in front of him/her. The special effect of this attack is that, even if the targets survive, the lightning paralyzes them, preventing them from escaping the user's next attack. By moving his/her head around as he/she casts it, user can also employ this spell in an arched trajectory, in order to hit enemies which aren't directly in front of him/her.

Lightning Dragon's Heavenward Halberd: User lifts his/her hands and forms lightning between them, creating a very large spear out of it. He/she then hurls such spear at the enemy.


Lightning Dragon's Breakdown Fist: User extends his/her clenched fist forward as if he/she were punching while generating his/her Magic Seal, from which a larger version of his/her fist composed of lighting is created and sent towards the opponent at high speed, generating a massive sparking explosion on contact.

Lightning Dragon's Breakdown Barrage: Another variation of Breakdown Fist only instead of one large fist it consists of a volley of smaller fists composed of lightning that are sent at the target at high speed and generating small sparking explosions on contact.

Lightning Dragon's Raging Current: The user channels lightning into one of their hands then slams it onto the ground sending the lightning to travel on the ground at the target.

Lightning Dragon's Beastly Incarnation: The user forms a large dragon's head composed of lightning then send it towards the target at high speed.

Lightning Dragon's Savage X-Rend: The user channels lightning into the arms then swings them outward in an X releasing at cross-shaped wave composed of lightning at his target.

Lightning Dragon's Sparking Tornado: The user creates a cyclone composed of lightning then sends it at their opponent.

Lightning Dragon's Talon Slasher: The user infuses his/her foot with lightning and proceeds to assault the opponent with a powerful lightning-enhanced kick, with the lightning granting the attack more power and speed.

Lightning Dragon's Armorskin: The user infuses their body in lightning increasing their power, speed, and reflexes but also creating a defensive shield able to greatly decrease the strength of incoming attacks. This technique combined with the user's hand-to-hand combat skills makes the user more formidable.

Lightning Dragon's Blitz: The user infuses their hands with lightning then strikes at their opponent with a barrage of shocking blows before finishing with a close-range lightning burst direct towards the opponent.

Lightning Dragon's Heavenward Breakdown: A variation of the spell "Lightning Dragon's Heavenward Halberd, the user puts their hands out in front of them creating their spell seal. Taking aim at their target the user fires a volley of spears composed of lightning at high-speed.

Lightning Dragon's Ferocity: The user brings their hands together while concentrating lightning between them to form a sphere which is then released in the form of a large powerful bolt of lightning that travels at high-speed. The user can direct the bolt in an arched trajectory in order to hit enemies which aren't directly in front of them.

Dragon Slayer's Secret Art "Sinful Beast" Rupturing Talon Collision: A much stronger version of Lightning Dragon's Talon Slasher; the users infuses both feet with lightning granting them more speed and power then attacks their opponent with a barrage of lightning-enhanced kicks with the final kick sending the lightning at their opponent and exploding on contact.

Dragon Slayer's Secret Art "Sinful Beast" Berserk Detonator: The user fires multiple bolts of lightning at their opponent with one hand while forming a large orb of condensed lightning with the other hand. The user then throws the large orb of lightning at their opponent and while the orb hurdles at the target they fire more bolts of lightning but at the orb causing it to absorb the lightning just before it reaches the target then explodes into a large sparking explosion.

Spells after 7 years

Lightning Dragon's Fearsome Claws: The user infuses their hands with lightning then slashes at their target.

Lightning Dragon's Cyclone Barrage: The user kicks their target ending a swirling mass of lightning at them.

Lightning Dragon's Gaping Maw: The user first clasps their hands together then slowly opens them releasing a jaw-like mass of lightning at their target.

Dragon Slayer's Secret Art "Sinful Beast" World-Shaking Roar: The user first creates a large magic seal then performs their Lightning Dragon's Roar into the seal, the seal releases a immensely powerful burst stream of lightning that destroys anything in its path.



Dragon Force: Being a artificial dragon slayer the user can enter Dragon Force without assistance from external source, when activated he gets the dragon scales on his body and sharp canine fangs but also his muscle mass increases slightly. He rarely uses Dragon Force as there's a chance he could go berserk and attack anyone including his allies.


Special Talents: Heightened Senses, Enhanced Strength, Enhanced Durability,

Weapons & Tools: n/a

Biography: Mercer is the grand-son of Laxus Dreyar and isn't so much like his father or his grandfather, growing up he tried not to follow in either one's footsteps. When he was about seven years old he underwent the procedure to become a second generation lightning dragon slayer, his mother was worried that he would die during the process but his father had faith he wouldn't. After a few hours of surgery Mercer was a lightning dragon slayer but this was only the beginning of his story, his father put him under some intense magical training for the next six years of Mercer's life. When Mercer was thirteen years old he joined Lamia Scale instead of Fairy Tail like his father and grandfather before him, much to his surprise many others he grew up with had also joined Lamia Scale like him so he wasn't alone. It only took three years for Mercer to become an S-rank mage of the guild at the age of sixteen, his first job was retrieving some stolen property from some bandits but it turned into something much more complicated as the bandits were really slave-traders from Sin and the property was a young girl. Being the kind of guy Mercer was he wouldn't stand for this and pursued the bandits all the way back to the country of Sin and wound up lost there for the next two years. Not only did he rescued the young girl but he also broke up a large slave-trade ring within Sin, finally returning to Fiore with the girl and returning her home after two years it was time to return to Lamia Scale.

Personality: Mercer is a very driven young man with a die-hard attitude of not giving up though he has a slightly bad sense of direction and gets lost kind of easily. He enjoys a good fight like most dragon slayers.

Likes: Ice cream and ice cream-related treats, thunder storms, hot dogs, pizza

Dislikes: Arrogant people, swimming, controlling

Fears: Failing to protect the people he cares for, losing his life, wolves

Hobbies: Barbecuing, Cooking, fixing things

Played By: Obvious

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No, you'll never be alone
When darkness comes I'll light the night with stars
Hear my whispers in the dark
No, you'll never be alone
When darkness comes you know I'm never far
Hear the whispers in the dark

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Mercer Dreyar
Lightning Dragon Slayer

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Test


Who's around me?:
What's going on in my head?:
Where in the world am I?:



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Despite the lies that you're making
Your love is mine for the taking
My love is just waiting
To turn your tears to roses

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Next-Gen Character


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Raymond Darr
Fairy Tail
S-Rank/Wizard Saint


Raymond Darr
⇓⇓⇓⇓⇓

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Age: 18

Date of Birth: June 15th

Gender: Male

Sexuality: Hetero

Affiliation: Fairy Tail

Rank: S-Rank/Wizard Saint

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нeιgнт: 5'11" xxxxxxweιgнт: 201 lbs

нaιr color: Black xxxxxxEye color: Brown

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Accessories: n/a

Special Characteristics: Raymond strongly resembles his father Rayleigh

Magic & Techniques: Flame God Slayer Magic-a type of Magic that incorporates the element of fire into the user's body. This allows the user to produce black flames from any part of his/her body which is used mostly for attacking purposes. The user is also able to consume external sources of fire in order bring them self to a healthy state and replenish his/her strength, which makes them immune to fire based attacks. In addition God Flames do not burn, they are flare halberds that instead destroy everything.

Flame God's Incinerator- The user releases a massive stream of black flames at their opponent from their arm by launching it forward in a punch-like motion. Once their flames reach the target, they increase in size, creating a giant explosion.

Flame God's Kagutsuchi- The user spreads their arms and legs and unleashes a giant ball of black flames around themselves.

Flame God's Wildfire- The user swipes their hand, releasing black flames that cover their target(s) like a cloud.

Flame God's Bellow- A similar attack to the "Fire Dragon's Roar", the user breathes a massive fireball of flame at their opponent.

Flame God's Infernal Arsenal- The user moves their arms in a counter-clockwise motion then brings their hands together smashing a ball of black flames in their palms in order to form any weapon composed of black flames.

Flame God's Supper- A spell for which the user claps their hands down to launch a mouth-shaped attack of black flames at their target to trap them in spherically-shaped black flames, eventually reducing them to ashes.

Flame God's Torment- The user ignites both their clenched fists with black flames then charges at their opponent before unleashing a barraging of flaming punches then the second to last punch is aimed at the opponent's stomach before the final punch is thrown unleashing a massive burst of black flames towards the opponent.

Flame God's Rave- The user ignites both their swords with black flames then unleashes multiple flaming arc projectiles at their opponent.

Flame God's Eruption- The user slams their hand onto the ground creating a magic seal on the ground before pillars of black flames rise from the ground while traveling towards the opponent then surrounding them before a larger black flame pillar erupts from the ground engulfing their opponent.

Flame God's Ignis Cloak- The user ignites their entire body into black flames allowing them to fly in the air as long as the flames surround their body. This spell also enhances the user's offense and defense, should an attack, be it magical or physical, come into contact with the cloak it'll burn away.

Flame God's Meteor Strike- The user creates a giant black fireball in front of them then kicks sending it hurdling towards their opponent at high speed.

Flame God's Ruination Blade: The user infuses their swords with black flames forming them into a large blade then attacks their opponent with it. The user can throw the black flaming blade at their opponent, upon impact the blade will explode spreading black flames over a wide area.

Flame God's Molten Collider: The user infuses both their hands with intensely hot black flames then swings them both towards their opponent releasing two giant spheres of black flames capable of melting anything in their path.

Flame God's Maelstrom Fever: The user creates a swirling mass of black flames around themselves that expands outward incinerating anything caught within.

Advanced Spells

"Indomitable Fury" Harbinger: The user creates two magic seals in front of them before unleashing multiple basketball-sized black fireballs at their opponent surrounding them in a sea of black flames before creating one massive fireball above their opponent then sends it crashing down upon them.

"Indomitable Fury" Terminus Pride: The user propels themselves into the air then rains down spheres of black flames upon their opponent blanketing them before forming a giant sword composed of black flames that the thrust onto the ground in front of their opponent creating a powerful black fiery explosion.

God Force: In order to enter into God Force, a God Slayer must eat enough of his/her representative element to be able to use his/her Second Origin at the same time as their First Origin. When activated Raymond's shoulders and arms are covered in back flames while a ring of black flames forms around his head.



Special Talents: Master Swordsman, Large Magic Reserves, Sensory, Heightened Physical Straits (Strength, Speed, Endurance)

Weapons & Tools: Dual ignis Katanas: Given to him by Kagatsuchi upon completion of his God Slayer training, both katanas have the ability to withstand the black flames of his God Slayer magic.

Biography: Raymond is the older twin son of Rayleigh Darr & Stella Fernandes and older twin to Kaena his twin sister and younger sister Shadi, unlike his father who was brutally trained by the Dark God Ragnos as a child Raymond had stumbled upon an odd book that contained Flame God Slayer Magic while helping to clean the Archive Room in the guild. Taking the book away from the guild he began practicing to use the magic though it wasn't until his father found him did he begin to understand Flame God Slayer Magic as a whole. It took a few years but Raymond joined Fairy Tail at the age of thirteen and for the next five years he worked his way up to S-class/ During a recent mission for the Council he proved himself to be a very powerful and capable mage so they awarded him one of the positions within the Wizard Saints which shocked his father, mother, and two sisters.

Personality: Raymond is more laid back than his father is but that doesn't mean he's lazy, he just doesn't get worked up over the littlest thing. Raymond's more calm and collected when under fire though his peers just think he's indifferent but that's not the case. Despite his laid-back nature he is his father's son and has that hot-blooded Darr temper but he is more tolerant so it's somewhat hard to anger Raymond unless you press the wrong buttons correctly.

Likes: Root Beer Float, Relaxing, Baked Sweets, Women

Dislikes: Boring Women, Dark Mages, Always being compared to his father

Fears: Not being able to protect a loved one, dying, Letting someone die right in front of him

Hobbies: Cooking, Training, Song-Writing

Played By: Obvious

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I can't restrain this hot flame! It burns away my doubts!
It helps me forget everything I've felt up till today!
No one ever knows my sound! I everlastingly evolve
A part of myself thatI wasn't aware, is awakening...
Supernova!
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Raymond Darr
Fire God Slayer

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Rise up! The blue sky is scorched until it's deep red
I'll show you the value of this love for you, if our gazes can connect..
Nobody, not one person's freedom can be taken away
If I decide on my limit, then for you, I say it's without limit.

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Next-Gen Character


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Anastasia Scarlet
Blue Pegasus
S-Rank


Anastasia Scarlet
⇓⇓⇓⇓⇓

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Age: 18

Date of Birth: June 15th

Gender: Female

Sexuality: Hetero

Affiliation: Blue Pegasus

Rank: S-Class

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нeιgнт: 5'7" xxxxxx weιgнт: 118 lbs

нaιr color: Ocean Blue xxxxxx eye color: Ocean Blue

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Accessories: Anastasia carries a Ring of Meridian on a chain which is around her neck, the ring is said to have special magical properties but she does not know what they are as they won't activate for her when she puts the ring on.

Special Characteristics: Aside from Anastasia's ocean blue hair and eyes she has a tan complexion, she also owns an extensive of swimsuits and always carries one on her at all times.

Magic & Techniques:

Water God Slayer Magic: Magic taught to Anastasia by the Water Goddess Meridian, it incorporates the element of water into her body and also allows her to consume external sources of her element to restore her body to a healthy state. The added benefits of this magic enables the user to swim as fast as a dolphin and breathe underwater, this magic is stronger than Water Dragon Slayer magic as the user has the ability to change even the water in the air back into its liquid form and even harden it to be as solid without freezing it into ice. Changing the temperature of the water from arctic cold to scalding hot with relative ease as well as creating ice, the color of the water and ice that this God Slayer when they cast spells is a very dark blue.

Water God's Purifying Mist: The user sprays a mist of purifying water that has to ability to cure most poisons.

Water's God Bellow: The user inhales deeply then exhales a powerful torrent of water from their mouth aimed at their opponent.

Water God's Solid Encampment: The user summons their magic seal to conjures a large wall of water in front of them then solidifies it to protect themselves and those around them. The user can create the wall of water however they please just as long as they do it before hardening it.

Water God's Surging Stream: The user summons a large magic seal in front of them then releases a powerful stream of water that is aimed at their opponent with powerful force.

Water God's Aquatic Bombardment: The user releases multiple large orbs of water from their magic seal at their opponent at high speed and feel like cannon balls should they make contact.

Water God's Slicing Current: The user will slam his/her foot to the ground causing water to rise up and travel towards his target as a slicing jet

Water God's Scalding Lock: Much like Water Lock but the water is scalding hot capable of burning the opponent inside it, the user can hardened the water to further trap the victim inside.

Water God's Torrential Crush: The user summons a powerful geyser of water to shoot up from underneath their opponent carrying them upward while a large magic seal from above releases a powerful stream of water to come crashing down upon the geyser carrying the victim.

Water God's Shifting Tides: The user summons a large tidal wave from their magic seal and sends the wave at their opponent, the user can control the tidal wave by motioning their hands in the direction they desire.

Water God's Hardened Spikes: The user first summons their magic seal which creates a large orb of water then the orb is broken down into into large spikes each are hardened into an unfrozen solids. The user will then send the spikes hurdling towards their opponent attempting to skewer them.

Water God's Punishment: The user will raise their hand over their head before creating a whirling sphere of water. This sphere can then emit whips of water which can seek out and impale their opponent.

Water God's Steam Breath: The user exhales a scalding hot burst of steam at their opponent.

Water God's Ice Storm: Similar to the user's Bellow spell only instead of exhaling a large stream of water the user exhales large sharp shards of ice at their opponent.

Water God's Icy Spears: The user creates five magic seals around them before launching multiple spears of ice at their target.

Water God's Ballistic Orbs: The user leaps into the air then fires three massive orbs of water down at their opponent(s), the orbs explode with incredible force.

Water God's Familiar: The user creates an aquatic familiar (i.e. a fish or something that swims in any body of water) composed of water, the familiar only heeds the user's commands. Should the familiar be destroyed by magic it'll explode with tremendous force.

Water God's Drenching Surge: The user creates a magic circle in front of them then releases a powerful stream of water at their opponent, this spell can vary in the amount of force depending on what the user wants.


Advanced Spells

"Cascading Torrent" Tsunami: This spell can only be used in God Force mode; The user creates a huge spell seal behind them before a massive amount of water flows from it. The user then controls the water turning it into a giant tidal wave that they direct towards their opponent(s) with the intent on crushing them with a giant mass of water.

"Cascading Torrent" Waterworks Disaster: This spell can only be used in God Force mode; The user forms four massive spheres of water above them, these spheres then begin firing basketball-sized orbs of water at incredible speed down upon their opponent. The force of the orbs equal that of a cannon and have enough force to destroy a building and even damage metal.

Utility

Telepathy- With this Magic, the user is able to talk to other people through their thoughts and converse over long distances.

Water God's Aqualung: This support spell allows the user's allies to breathe underwater by creating a bubble around the allies' heads.

Water God's Hardening Formula: The user takes an amount of water, shapes it into whatever they can, and hardens the water until its a solid. The hardened water is as solid as a rock but as strong as metal but takes on mass if the user creates anything big and heavy, the hardened water can be flexible should the user wish it to be.

Conversion- A spell Anastasia herself came up with, basically she uses this spell to separate water from a compound base (example: mud which is water mixed with dirt) or melt snow (which is partially frozen water). Of course she can use her magic to separate the water but this spell is more of a precise way doing that as she can aim her magic seals and control the water by forming it into a floating sphere.

God Force: In order to enter into God Force, a God Slayer must eat enough of his/her representative element to be able to use his/her Second Origin at the same time as their First Origin. When activated Anastasia's blue hair begins to glow brightly as well as her eyes, any moisture in the air around her becomes visible as it sparkles.

Large Magical Reserves: Being an S-rank mage, Anastasia has a large amount of magical power due to her training under the tutelage of Meridian through she can only tap her full potential whilst in God Force mode.



Biography: A long time ago, before Anastasia was born, her mother Shihona Rawls was an Wizard Saint of Quatro Cerberus. She loved the thrill of seeking new challenges in order to test her mettle and skills, on one mission where a village's well and lake mysteriously ran dry Shihona investigated the dried lake bed and discovered a cave that used to be underwater. She explored the cave thoroughly until she fell through some unstable ground and fell into another chamber, inside this part of the cave a shining blue gem rested on a pedestal. Curious of the gem Shihona approached it only to be stopped by a strange frog-like creature whom seemed defensive about her approaching the gem and then attacked her a moment later, having no other choice she fought the creature with all her might thinking that maybe it was behind the reason why the village's water supply had mysteriously dried up. After what seemed like hours of fighting the frog creature was finally defeated then reverted back to it's original form which was a human, the gem began to glow brightly as a beautiful female seemed to emerge from it or rather from the waters around it. The female identified herself as the Water Goddess Meridian, she was grateful to Shihona for defeating the man who tried to steal the gem to sell for money but was cursed by the gem's power but had also absorbed some of its power to control the waters within the area. With the power now returned to the gem she could restore things back to normal but first she teleported herself, Shihona, and the unconscious man back to the surface as the waters surged throughout the cave and filled the lake and well. As a show of gratitude Meridian had given Shihona a small gift in the form of a blessing but did not explain what this blessing was or would do only that when the time came she would appear before her again.

As time passed Shihona settled down and got married to a mage of Fairy Tail, Arthas Scarlet, and before long she became pregnant then nine months later Anastasia Scarlet was born though she bore some features from her parents there were two major difference that stood out. Anastasia's hair and eyes were remarkably ocean blue, Shihona now understood what Meridian meant by the gift she had given her so long ago. Just by thinking that the Water Goddess appeared before Shihona and her husband with a warm smile, Meridian explained to the new parents that she saw that Shihona was a strong woman when she fought the transformed man and sensed she would be the one to bore a strong child with the potential to be the next Water God Slayer. Both Shihona and Arthas were a bit scared of this development but Meridian assured them that she was not going to take their child away from them though she did request if she could live with them and be a nanny of sorts that way when Anastasia was old enough she would begin her training. The two agreed with that arrangement and thus a new chapter of their lives began, Meridian assumed the form of a human woman that was a distant cousin of Shihona's that was going to be Anastasia's nanny while Shihona and Arthas were away doing guild business.

Meridian cared for Anastasia like she was her own daughter just as Shihona did, even as a toddler Tasha was already showing that she had the magic of a Water God Slayer but making the water float out of the tub and harden water into an unfrozen solid. The disguised Water Goddess knew it was train to begin Anastasia's training so she started small showing Anastasia a few spells that the child grasped quickly at her young age, over time as Anastasia grew so did her control over Water God Slayer magic to the point that Meridian had to take Anastasia outside of the home to the nearest lake to further her training and to show her the gifts of being a Water God Slayer as well as teach her how to use her magic responsibly. By the time Anastasia was fourteen years old Meridian had nothing further to teach her, she had imparted most of her knowledge to the young teen and watcher her grow into a beautiful young girl. Knowing it was her time to leave and allow Anastasia to grow without her aid she left to return to her realm but would watch over the young God Slayer, Anastasia was saddened when Meridian left but promised to make her proud. She followed in her mother and father's footsteps and joined a guild though it wasn't Fairy Tail, she decided to make her mark at Blue Pegasus to make her own footsteps rather than follow those that came before her. She worked hard to prove her worth as a mage of Blue Pegasus and in three years she managed to make it to S-class.


Personality: Anastasia is an intelligent young woman but also very stubborn and strong-willed though she will heed when good advice is given, she can be harshly truthful but she means well instead of sugar-coating things. She does have a gentle caring side to her though she only shows it to her family, friends, and guild-mates.

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You know that keeping me around
Makes me just quiver at the sound
Wish I could feed their open mouths
With something worth it

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Anastasia Scarlet
Water God Slayer

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Believe, no I can't believe
How little all this means to me
You'll see, you'll just have to see
For yourself, the playback is deafening

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Carter Rawls
Magic Council
Rune Knight Commander


Carter Rawls
⇓⇓⇓⇓⇓

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Age: 25

Date of Birth: July 4th

Gender: Male

Sexuality: Hetero

Affiliation: Magic Council, Rune Knights-Head Knight

Rank: S-Rank

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нeιgнт: 5'8" xxxxxxweιgнт: 210 lbs

нaιr color: Black xxxxxxEye color: Brown

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Accessories: List accessories your character wears here.

Special Characteristics: Anything special on your character that no one else should have? If so, put 'em here.

Magic & Techniques: Sword Saint Magic: A higher form of Sword Magic that requires the user to recite incantations to invoke the effects of the magic, the user can call out the name of the spell but the spell's power will be halved. If the full incantation is recited correctly the spell will release under its full power, the longer the incantation the stronger the spell's effect. The user must be holding a sword in order to cast the spells of Sword Saint Magic, that aside the user can perform standard Sword Magic along with the spells of this class.

Incantation Spells

Fervor: While reciting the incantation the user draws a circle in the air before them with their sword creating large fireballs, when the incantation and circle are complete the user points their sword at their intended target causing the fireballs to become spiraling streams that hurdle at the target at a high speed.
Incantation: "Spirit! Passion! Intensity! All these traits drive an individual forward, go forth and blaze a trail on the path you've chosen! Fervor!"

Gambit: After the user recites the incantation they will thrust their sword into the ground, a magic seal forms under the target before several jagged rock spires quickly shoot up from the below.
Incantation: "Take a chance, allow yourself to risk it all on the luck of the draw! It's all or nothing! Gambit!"

Four Winds: The user sheathes their sword as they recite the incantation, once the incantation is complete the user will quickly draw their sword performing a horizontal slashing motion releasing a powerful slicing whirlwind at their opponent.
Incantation: "Air currents of the north, south, east, and west converge on the onto the battlefield! Guide my blade to strike down those that stand before me, aid me in removing the sinners with one mighty gust! Four Winds!"

Storm Waltz: As the user recites the incantation they will hold their sword as if it were a pool cue, once the incantation is completed they will thrust their sword in the direction of their opponent causing a pool-ball sized orb of lightning to hurdle at their opponent. As the lightning orb hurdle towards the target it begins to multiple into numerous orbs that surround the opponent and encircle them before crashing into the opponent causing a powerful sparking explosion.
Incantation: "Purest of light that dances across the darkened cloudy skies, enlighten the ignorant that foolishly scoffs at your glory with shocking judgment! Storm Waltz!"

Shockwave Pulsar: The user holds their sword up with both hands on the hilt as they recite the incantation, they must have the target(s) within sight for the spell to successfully activate. Once the incantation is recited the target(s) is(are) marked by a glittering column of light, the light quickly intensifies engulfing the target(s) that were marked in a very powerful explosion of energy causing significant damage. This spells ignores almost any type of magical defense and the energy cannot be absorbed, as long as the target(s) is(are) within the user's sight they cannot escape the light column.
Incantation: "Stars are mass of pure energy that glisten in the night sky, bombard the darkness with blinding light! Shockwave Pulsar!"

Conquest: The user recites the incantation while pointing their sword at their opponent, once the incantation is recited five magic seals appear above the user aiming at the intended target. The seals launch a barrage of large ice shards at the target but should they miss and hit the ground or whatever solid surface the ice shards with stick to whatever solid surface they touch will begin to quickly grow blossom-like shards all over the larger shard. Once the icy blossoms are large enough they will explode outward releasing the ice shards in all directions.
Incantation: "March forth and claim what lays before you, take it, covet it, and horde it with all your might! Let no one steal that which you have fought and bleed for with your own hands! Show them the power in which pushed you forward! Conquest!"

Ragnarok: The user raises their sword towards the sky as they recite the incantation, once complete a beam of dark light with shoot from the sword and into the sky creating a giant magic seal. The user will then lower their sword pointing it towards their opponent(s) which causes the giant seal to begin bombarding the opponent(s) with numerous rays of dark light before a single large ray of dark light plummets down onto the opponent(s) resulting in a powerful explosion.
Incantation: "The end is nigh, the final battle for existence has come! Steel thyself and prepare for the fight of your life as it may be your last! Polish your armor, sharpen your sword, and gather your allies! The time for the final curtain to descend is now, charge forth and prove the worth of your existence! Shine brighter than any around you like a beacon of courage! Ragnarok!"

Non-Incantation Spells

Punishment Fang: The user performs four rotating upper slashes each releasing a shockwave, the final movement is a leaping downward slash that releases a wider more powerful shockwave.

Punishment Detonator: The user leaps into the air then comes down slamming their sword onto the ground that releases a wide-range shockwave.

Accelerion: The user channels magic down toward their feet giving them the ability to move at blinding speed but only in a straight line, the user can also use this spell to boost their jumping ability.

Depth Charge Thrust: The user will channel magic through their sword to its tip then thrust it towards their opponent before releasing a powerful energy burst.


Legionator Magic: A Lost Magic that allows to the caster to summon a small group of creatures called Legions, these creatures are very different from Celestial Spirits as they did not act on their own, with the exception of Thanatos unless asked not to, without the caster giving out orders. Each legion has two modes: When a legion is in Active Mode, it is indicated by the flames on their limbs or lower appendages burning in an orange-red flame. In this mode, legions attack on their own, although they may receive orders from the caster. When a legion is in Passive Mode, it is indicated by their flames burning in a blue colour. In this mode, the legionnaires surround the caster and Defend him/her. They await orders from the caster before they begin attacking the enemies. The caster can only summon one type of Legion at a time and must re-summon in order to use another Legion, some Legions may have a second technique that can be used should the user deem it so. When a Legion is is summoned it bestows an enchantment onto the caster that remains in effect until the caster switches to another Legion or sends the Legion away altogether.

Guilt the Sword Legion: The Sword legionnaires are shoulder high, knight-like beings; each equipped with a broadsword. Each wears a helmet that covers the top half of their faces. The back of these helmets bear several spike-like protrusions protruding backwards. They wear blue, metallic armour on their right arms and have leathery forearm protectors on each arm. They also wear dark grey leather pants, this legion is a ground-based creature that attacks using swords. The caster can summon up to six Guilt Legionnaires.

xxxxxxxxxxxIncreased Offense Enchantment- When summoned the caster's offense is increased dramatically.

xxxxxxxxxxxPassive Mode Technique: Midnight Punisher- Two legionnaires appear beside the caster and begin to slash any nearby in and "X" (crossroad) movement, momentarily, followed by a rotating slash behind. This attack allows the caster to combine his/her and Guilt's slashes in one combo to deal major damage.

Malice the Arrow Legion: This legion is long-range type legion and is suited to attack from a distance using large crossbow. The caster can summon up to five of these Legionnaires.

xxxxxxxxxxxHeightened Senses Enchantment- When summoned the caster's five senses are heightened slightly.

xxxxxxxxxxxPassive Mode Technique: Great Depression- The user makes an uppercut slash. If an enemy is hit, it is flung into the air. Malice then appears and begins fire at the enemy rapidly.

Arrogance the Shield Legion: These legionnaires are generally slow-moving and, unlike other legions, use their bodies to defend rather than attack. They know how to take a beating and will last longer than most legions. While in Passive mode, these legionnaires will form a defensive wall around the caster providing a safe haven from a large group of enemies. In Attack mode, they will form a wall in front of the caster shooting a piercing blast from the head in their abdomen area. The caster can summon up to five Shield legionnaires.

xxxxxxxxxxxIncreased Defense Enchantment- When summoned the caster's defense is increased dramatically.

xxxxxxxxxxxPassive Mode Technique: Rampage- One legionnaire appears right above the caster's head and weaves a barrier around the caster. This barrier momentarily absorbs all attacks from the enemy, and blasts it back at them. The damage done by the blast is proportional to the damage received from the enemy.

xxxxxxxxxxxSecond Technique: Blazing Glare- The Shield Legion shoots a piercing blast from their abdomen area. The power and reach of this blast is determined by the glowing Shield Crest symbol on their backs which, initially, glow in a white colour. The more damage this legion takes the redder the symbol glows making the blast stronger and further-reaching.

Flawed the Claw Legion: These legionnaires are agile, ninja-esque fiends that use their long claws to inflict electrical damage to opponents. This legion is also able to attack flying enemies and bring them down. The caster can summon up to six Claw legionnaire.

xxxxxxxxxxxIncreased Speed and Agility Enchantment- When summoned the user's speed and agility is increased dramatically.

xxxxxxxxxxxPassive Mode Technique: Laughing Stock- The caster sets a trap on the ground. Any enemy that steps on it is attack by a Flawed Legionnaire with a continuous spinning uppercut.

Hatred the Power Legion: The Power legionnaires are big, bodybuilder-like beings (somewhat like ogres) standing at about 2m (6”8’) tall. They wear what looks like blue metallic armour on their arms only. Their right arms are massive, being about twice as big as their left arms. They wear what look to be medieval peasant clothing; their tops having fur collars. Their rights arms are bigger than their left arms and pack quite a punch. They don't use any weapons, just their bodies, and yet they are quite adept at defending themselves. They mainly use wrestling moves to attack the enemy, such as close lines, spear tackles, and piledrivers. The caster can summon up to five of these legionnaires.

xxxxxxxxxxxStrength Enchantment- When summoned the caster's strength is increased slightly.

xxxxxxxxxxxPassive Mode Technique: Bad Karma- Two Hatred members will appear in front of the caster. Any attempt from an enemy to attack the caster will result in the enemy being counter-attacked by being beaten up or hurled aside by the Power Legion.

xxxxxxxxxxxSecond Technique: Unnecessary Roughness- The Power legion will run toward the enemy(s) and attempt to close line or tackle them to the ground.

Thanatos the Ultimate Legion: This Legion has a mind of its own yet heeds orders from the caster, it also has two forms:

Normal Form: Thanatos looks like a huge humanoid dragon. It has white eyes with black circles around them. It always has its mouth open and look as if it's grinning. It has long, lean, but very strong arms and wears two golden bracelets on each arm and several golden nails nailed into each forearm. It has long, golden veins that run from its shoulder to the back of the hands. Its shoulders look like large balls connected to the arms and the body. It has two protrudents on its back - one on each side of the back. These protutions each have a spike followed three spearheads running along each of them. It has two large wings that protude from its lower back. It has a golden plate on the back of their necks running down its back. When summoned it appears in this form.

Perfect Form: In this form, Thanatos looks like a blue-coloured seraph angel. It has blue, overlapping armor on its forearms and legs. It has two antennae on its head, has no mouth and has six eyes, three on each side of the face lying in a vertical line. Its shoulders are in the shape of a semi-sphere with three closed-cylinder protrusions sticking out of them. Its most prominent features are its great angel wings, which are big enough for it to wrap them around its whole body. These wings are white and split into two at the ends; they also have crest symbols on their mid areas, when the caster transfers half of their magic into Thanatos it'll change into this form increasing its overall power.

xxxxxxxxxxxGradual Healing Enchantment- When summoned the caster can gradually heal but must remain still for the healing to take effect.

xxxxxxxxxxxPassive Mode Technique: Ignorant Masses- Thanatos begins to shoot homing missiles at the enemy that are capable of causing massive damage should they hit their mark.

xxxxxxxxxxxSecond Technique: Deadly Punishment (Adult Form)- Thanatos will use its long, strong arms to clear the crowd in a combo of blows. It will hit the enemy(s) to one side, warp to the other side and hit enemy(s) again (as if playing ping-pong); it will do this three or four times. Finally, it smashes the mid-air opponent(s) into the ground.

xxxxxxxxxxxSecond Technique: Divine Execution (Perfect Form)- Thanatos will wrap its huge wings around itself. It will then bulldoze through the enemy, in a drilling spear motion, from right to left (or back to front), then from left to right (or front to back), from the top downwards, and finally, from the ground upwards.


Special Talents: Master Swordsman, Tactician, Heightened Endurance & Stamina

Weapons & Tools: Sealed Sword Falchion: A Knight sword given to him by his father upon raising to his new position as the new Head Commander.

Biography: Carter is the eldest son of Delvin Rawls and Irisviel Dreyar, as a child his magic emerged early on so his training began somewhat early though it was difficult but his mother and father helped him through it. Like most children Carter wasn't very focused and always wanted to play though it was important for him to learn how to control his magic first before he could play with the other children so he wouldn't harm them incidentally. At the age of twelve Carter wanted to become a Rune Knight like his father so he entered the academy, he was a little more focused but he still goofed off a little bit though he knew he had to be something more as he was the son of the Head Commander. Despite his goofing off his scores were high and he took his training seriously, by the age of sixteen he graduated from the academy and was placed within his father's division so he could keep an eye on him for the time being.

Carter couldn't goof off as much under his father's watchful eye so he worked hard as much he could and goofed off when he was off the clock, over the next two years Carter proved he had leadership qualities and could carry out tasks to the letter. Delvin had decided to announce his retirement to everyone and also announced his successor, to the surprise of many he chose his son but not because of that. He believed that Carter would continue to carry the honor of the Rune Knights and lead them even better than he has when he was his son's age, Delvin asked everyone to please support and follow Carter like they have been with him.


Personality: Carter is a total goof, whenever he's not busy doing work he'll find time to goof around but he can be serious when it's needed. He does hate doing paperwork and tries his damnest to not do it what so ever.

Likes: Cake, Clear Days, Steak

Dislikes: Paperwork, Alcohol, Liars

Fears: Letting his comrades down, Not living up to the expectations of his father, tight places

Hobbies: Goofing off, lounging, doing puzzles

Played By: Obvious

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Carter Rawls
Sword Saint/Legionator Mage/Rune Knight's Head Commander

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Next-Gen Character


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Adriana Fernandes
Mermaid Heel
S-Rank/Wizard Saint


Adriana Fernandes
⇓⇓⇓⇓⇓

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Age: 21

Date of Birth: October 8th

Gender: Female

Sexuality: Hetero

Affiliation: Mermaid Heel

Rank: S-Rank/Wizard Saint

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нeιgнт: 5'6 xxxxxxweιgнт: 110 lbs

нaιr color: Bluish-Purple xxxxxxEye color: Blue

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Accessories:
Default Clothes
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Special Characteristics: Anything special on your character that no one else should have? If so, put 'em here.

Magic & Techniques: White Flare Magic: A variation of Fire Magic; allows its users to create and manipulate white fire. This fire cannot be put out by wind or water and can its fire-property can be changed. This fire can be eaten by a Fire Dragon Slayer. Adriana's fire magic can be combined with most of her spears to increase her fighting potential as her White Flare magic is much more potent than standard fire magic, the white color symbolizes not only purity bit it intensely hot temperature.

Searing Hot Slash: Adriana ignites her spear with white fire then slashes her opponent.

Inferno Blast: The user shoots a white beam at his target(s).

Tornado Flame: A spiraling white fire erupts from the caster's Magic seal towards the enemy.

Pyro Splash: Adriana creates a large white fireball then launches it at her opponent, upon contact the fireball explodes releasing more fireballs that could hit anyone close to the target.

Blazing Fang Fist: Adriana ignites both fist with pink flames then punches her opponent, another variation of this technique is that she can launch white flames in the shape of her fists.

Inferno Blast Bullet: Adriana forms a large white fireball that explodes on impact. Can be fired in quick succession but have weak results

Scorching Star: Adriana creates a spiraling column of white flames around her, primarily used as a type of barrier for protection.

Erupting Eviscerator: Adriana slams her fist onto the ground sending three large waves of fire towards her target.

Pyroclasm: The user creates two very large fireballs in both hands then throws one at their opponent, just as the first one is about to reach the intended target the user throws the second fireball at the first. The second fireball collides with the first creating a massive fiery explosion.

Inferno Purge: The user creates twelve large swords composed of white fire then launches them at their opponent, the swords surround the target then skewers them creating a powerful fiery explosion.

Hellfire Rampart: Adriana's second strongest spell, she infuses her spear with a very large amount of white fire then thrusts it forward releasing a huge burst of pink flames in the form of a large arrowhead towards her opponent.

Dawnbreaker: Adriana's strongest spell; this technique requires the sunlight to give it its destructive power, Adriana creates a large sphere of white fire then throws it at her target. She can use this technique without the sunlight, however, it'll only have half its power.

White Flare spells w/ Ten Commandments

Burning Crossroads: Primarily used with the Velocity Spear Silfarion, utilizing the spear's speed increase Adriana charges at her opponent and slices them as she passes them then repeats it slicing them with a fiery slash.

Diving Scorcher: Another technique used with Velocity Spear Silfarion, using the spear's increase in jumping power Adriana jumps high into the air the ignites her spear with white flames then falls towards her opponent spear first.

Meteor Shower: Another technique used with Velocity Spear Silfarion, using the spear's increase in jumping power Adriana leaps towards her opponent igniting the spearhead into white flames then rapidly thrusts her spear at them creating multiple white-flaming arrow-like projectiles that hurdle at her opponent.

Heat Stroke Explosion: While using the Explosion Spear Explosion, Adriana infuses it with a large amount of white flames causing the spearhead to ignite into flames. If she should trigger an explosion the white flames are released with the full force of the explosion.

Final Burst: Primarily used with the Vacuum Spear Mel Force, Adriana channels fire into the spear just before releasing a vacuum wave creating a focused fiery wave.

Inversion Spiral: Using the Double Dragon Spear Blue Crimson, Adriana swings both spears at the same time releasing a spiraling wave of white fire and ice at her opponent.

Inversion Sphere: Using the Double Dragon Spear Blue Crimson, Adriana spins around as ice and white flames swirl around her forming a contrasting sphere damaging anyone with close proximity of her.

Overheat Crush: Using the Gravity Spear Gravity Core, Adriana channels white fire into the spear then releases a large orb of strong gravity and white flames at her opponent.

Cleansing Wildfire: Using the Sealing Spear Rune Save, Adriana channels fire into the spear changing its color from white to a light green. She will then begin swinging the spear releasing large flaming arc projectiles at her opponent. The flaming arcs can extinguish an opponent's spell if cast at her.

Nova Collider: While using the Saint Spear, Ravelt, the user charges the head of the spear with energy and attacks the target with a powerful shock wave attack.

Requip-Ten Commandments: By changing the spear's form, Adriana can use 11 kinds of magic that the spear provides. (If you count Blue Crimson as 2 spears that makes 11.) Each spear has its own special ability. Adriana's White Flare and does not change its properties (with the exception of the Cleansing Wildfire spell) however she can channel fire magic into her spear to increase its lethality.

Blue Moon Dragon: The default form of Adriana's spear, she can release fire from it once she channels it into it.

Velocity Spear, Silfarion: Increase Speed: It increases Adriana's speed dramatically as well as her jumping power.

Vacuum Spear, Mel Force: Wave Blast: This spear enables the wielder to send a vacuum wave to attack the enemy.

Explosion Spear, Explosion: Explosion: As the name suggests, said spear creates an explosion around the point where it hits. The explosion does not damage the wielder of the spear. However, the explosion deals great damage to the area around, capable of destroying a solid rock wall with one hit.

Gravity Spear, Gravity Core: Gravity Blast: A spear that unleashes an orb of strong gravity.

Double Dragon Spear, Blue Crimson: Combined Fire and Ice Attack: A spear that divides into two, one attacks with fire and one attacks with ice. Adriana combines the two abilities for attacking her enemies.

Sealing Spear, Rune Save: Magic Cutter: A spear that cuts through opponents' magic but when it touches an opponent their magic is sealed for a short amount of time.

Saint Spear, Ravelt: Dramatic Increase Power: The strongest form of the Ten Commandments. It is made by the best blacksmith in Fiore, and its power is strong enough to shake the world with a single hit however that has yet to be proven. Adriana thinks it was something the blacksmith told her though it seems like a powerful spear.

Bloodlust Spear, Sacrifar: Emotion to Energy Transference: A dark spear that Adriana had hidden away because she felt she would never need it until the death of her older sister happened, this spear feeds off the emotions of Adriana and in exchange for her emotions it gives her power. The downside is the longer she holds this spear the more her emotions are devoured by the spear changing her into a emotionless being who cannot feel anything.

Heavenly Body Magic: he properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor.

Meteor: The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his/her robes to better utilize this type of Magic.

Grand Chariot: While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what looks like a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding.

Altairis: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its power is said to be comparable to the power of an actual meteor.

Northern Stars: he user releases several fast-moving beams from their hands to attack their target. In addition to speed, the beams home in on and follow their target, making it difficult to escape.

Hydrus: Similar to Grand Chariot except it forms three magic seals around the user then connects to form a triangular constellation, each seal releases a blast of light down at the opponent forming the same pattern but instead of exploding it forms a triangular prism trapping the opponent inside.





Special Talents: Expert Spear-woman, Heightened Physical Traits (Strength, Endurance, Speed, & Stamina), Sensory

Weapons & Tools: Limit is three.

Biography: Adriana is the daughter of Kiritsugu Fernandes and Chifumi Senji, as a child she was a lively and energetic and played with other children a lot. Adriana loved her parents very much and wanted to be mages like they were, however, only her father's magic awakened within her as she wasn't chosen to be a Dragon Slayer or God Slayer. Still she aspired to be a great mage one day so her parents enrolled her in magic school when she asked them in the hopes she could learn magic and that's when she discovered Fire Magic, she grew to understand the magic quicker than most of the first year students and before long she grasped it. In her second year her Fire Magic grew with her desire and passion to follow in her parents' footsteps, before long Adriana's Fire Magic grew too powerful too quick which worried many of the teachers except for the principal who knew what this was a sign of. The emergence of White Fire Magic, according to him this magic only emerged when the user was purest of heart and mind but it also had to be tempered with compassion and restraint all of which Adriana exhibited. Just as Adriana graduated from magic school her cousin, Raymond Darr, became a God Slayer and was recognized as a full-fledged Flame God Slayer. The moment he returned he joined Fairy Tail much like his father before him, Adriana had decided to join Mermaid Heel much like her mother did. Adriana worked harder than any of the other mages over the next few years she finally reached S-class and earned the title of Wizard Saint after protecting a member of the Council from an assassination attempt by a dark mage.

Personality: Adriana is a reserved individual who shows little emotion at times, she is very mature for her age causing many to think she is older than she is. By little emotions doesn't mean she is without them she does show emotion but she does not over do things.

Likes: Tea, Sweets, The beach

Dislikes: Perverts, Rude men, dark mages

Fears: Failing herself and her comrades, losing a member of her family, losing control of her magic.

Hobbies: Gardening, Flower Arranging, Baking

Played By: Obvious

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No one can run away, if you run away you can't move forward
In each heart, they wait for the finishing time
No matter how many seasons pass... Even if the eras change...
We won't lose our colors till we reach that day!
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Adriana Fernandes
White Flare/Requip/Heavenly Body Mage

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The fire burns brightly as my spirit...
The fire burns and does not go out...
My fire burns without a doubt...
This fire won't be put out with doubt...

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Next-gen character


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Kagura Porla
Quatro Cerberus
A-rank


Kagura Porla
⇓⇓⇓⇓⇓

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Age: 16

Date of Birth: August 1st

Gender: Female

Sexuality: Hetero

Affiliation: Quatro Cerberus

Rank: A-rank

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нeιgнт: 5'5" xxxxxxweιgнт: 101 lbs

нaιr color: black xxxxxxEye color: yellow

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Accessories:
Magic Goggles: These goggles protect the wearer from blinding light and also gives them the ability to see in the dark.

Penguin Backpack: A magic piece of luggage which seems to have a deep pocket to put items inside despite how small it looks.


Special Characteristics: Even though Kagura is sixteen she looks much younger than she is and because of that some people treat her like a child.

Magic & Techniques: Heroic Spirit Summon Magic: is a Caster Type advanced summon spell which allows the user to call forth a spirit (be it creature or person) and use it to fight together. This magic is much different than what Celestial Spirit Magic is as it is a Holder Magic that requires the use of the Celestial Keys while this magic is much like standard Summon Magic only in Kagura's case she received this magic through the Tome Lock and received the heroic spirits to summon.


Hina the Fire Elemental: One of two elemental spirits, Hina is a strong-willed passionate soul that controls the element of fire freely. Just don't call her flat unless you want to be roasted alive, her and Aska are always at odds with one another.
Traits
xxxxxxxxxxxExpert Hand to Hand Combatant
xxxxxxxxxxxEnhanced Agility
xxxxxxxxxxxEnhanced Speed
xxxxxxxxxxxFire Magic
xxxxxxxxxxxxxxxxxxxxxxxxInfernal Blitz- Hina raises her hands to the sky before slamming them down onto the ground causing fireballs to rain down upon her opponent(s).

xxxxxxxxxxxxxxxxxxxxxxxxDraconic Explosion- Hina molds a dragon out of fire then sends it at her opponent, should it make contact it'll create a fiery explosion.

xxxxxxxxxxxxxxxxxxxxxxxxErupting Devastator- Hina sends multiple fireballs into the ground that travel underground towards the opponent before shooting upwards from underneath them.


Kaze The Cobalt Wolf: Kaze is a loyal horned wolf that aids Kagura whenever she calls for him, he's fairly large for a normal wolf (roughly more than the size of a Saint Bernard). Kaze's magic is a combination of Wind and Lightning magics.
Traits
xxxxxxxxxxxEnhanced Speed
xxxxxxxxxxxEnhanced Smell
xxxxxxxxxxxImmense Durability
xxxxxxxxxxxStorm Magic
xxxxxxxxxxxxxxxxxxxxxxxxLightning Torpedo- Kaze channels lightning through his horns then fires concentrated blast at his opponent.

xxxxxxxxxxxxxxxxxxxxxxxxHowling Winds- Kaze inhales deeply before unleashing a powerful burst of air in the form of a howl.

xxxxxxxxxxxxxxxxxxxxxxxxHurricane Punisher- Kaze runs around his opponent forming a wind barrier keeping them from escaping, he then begins blasting them with concentrated bolts of lightning before leaping into the center of the wind barrier then releases a powerful air blast down at the opponent.


Aska the Ice Elemental: The second elemental spirit, unlike Hina Aska is more calm and collected except when Hina's around as the two do not get along very well on account that Hina's jealous of Hina's more curvaceous figure. Aska's magic is a hybrid of both Ice and Snow magic combining both into one unique magic.
Traits
xxxxxxxxxxxExpert Hand to Hand Combatant
xxxxxxxxxxxEnhanced Agility
xxxxxxxxxxxEnhanced Strength
xxxxxxxxxxxSensory
xxxxxxxxxxxBlizzard Magic
xxxxxxxxxxxxxxxxxxxxxxxxWhite Ambition- Aska points her hand towards her opponent then releases a large torrent of ice and snow.

xxxxxxxxxxxxxxxxxxxxxxxxArctic Blitz- Aska spins in place before casting this spell, icy shards form on her skin before breaking away as she spins faster sending the shards at her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxAvalanche- Aska creates four giant magic seals around her then unleashes massive amounts of snow and ice at her opponent.


Rakon the Unyielding: Ashura is the hulking tank that protects Kagura in the most dangerous situations, not only can he take a beating but he can give one as well. Ashura doesn't talk at all but since Kagura has telepathy he only speaks to her that way.
Traits
xxxxxxxxxxxMaster Hand to Hand Combatant
xxxxxxxxxxxImmense Strength
xxxxxxxxxxxImmense Durability
xxxxxxxxxxxxxxxxxxxxxxxxRampaging Fury- Rakon charges at his opponent then unleashes a barrage of punches followed by a powerful downward ax kick.

xxxxxxxxxxxxxxxxxxxxxxxxTorment Fist- Rakon uppercuts his opponent into the sky then quickly jumps towards them and strikes them back down hammering them into the ground.

xxxxxxxxxxxxxxxxxxxxxxxxRelentless Fervor- Rakon goes on a all-out attack dishing out a barrage of punches and kicks as his body emits a red glow the more he attacks, he then backs off to channel the red glow into his hands before unleashing it in the form of a stream of destructive energy aimed at the opponent.


Chachamaru the Combat Doll: Chachamaru may look human but is really a magical doll created for combat purposes, she uses transformation magic to fight meaning she can transform any part of her body into a weapon and/or and transform her clothes as well. Chachamaru has a habit of calling the summoner "Master" even if they ask her not to.
Traits
xxxxxxxxxxxSuper Strength
xxxxxxxxxxxSuper Speed
xxxxxxxxxxxHigh Durability
xxxxxxxxxxxTransformation Magic
xxxxxxxxxxxxxxxxxxxxxxBlade Lolita Form: Chachamaru's close combat form; she's armed with a long sword and magic full-auto shotgun that fires explosive shells.

xxxxxxxxxxxxxxxxxxxxxxHeavy Arms Form: Chachamaru's heavy artillery form, she's armed with a magic gatling-gun and grenade launcher. Both can fire an assortment of magical ammo.


Brioche the Sword Mistress: Brioche is the one of two weapon-wielding spirits Kagura can summon, the female spirit can be very gentle and kind, at least towards the summoner, but to an opponent she's cold and merciless yet can still smile while fighting them. She carries one of two blades (a standard katana and a two-handed buster sword) and uses them all to great effect, she uses telekinesis Sword Magic.
Traits
xxxxxxxxxxxMaster Swordsman
xxxxxxxxxxxEnhanced Strength
xxxxxxxxxxxEnhanced Endurance
xxxxxxxxxxxTelekinesis
xxxxxxxxxxxSword Magic
xxxxxxxxxxxxxxxxxxxxxxxxTempest Slash- Brioche swings her blade outward unleashing a powerful shockwave that hurdles at her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxRough Divide- Brioche sheathes her blade (or brings it to her side) then rushes at her opponent, when she's close enough she quickly draws her blade performing an rising slash that creates powerful burst of wind that can knock people and objects away should the rising slash miss.

xxxxxxxxxxxxxxxxxxxxxxxxVoid God Fang- Brioche raises her sword over her head while a violet purple aura surrounds her, the magical aura creates a massive towering fang-like blade that she brings down upon her foe destroying everything in its path.


Phantom the Shadow Blade: Phantom is the veteran Hero Spirit next to Rakon and Brioche as he has many techniques under his belt, he also the most serious out of the eight Hero Spirits that Kagura can summon.
Traits
xxxxxxxxxxxMaster Hand to Hand Combatant
xxxxxxxxxxxStealth Expert
xxxxxxxxxxxEnhanced Speed
xxxxxxxxxxxEnhanced Agility
xxxxxxxxxxxRequip: Ninjutsu Tools
xxxxxxxxxxxxxxxxxxxxxxxxThrowing Stars
xxxxxxxxxxxxxxxxxxxxxxxxKunai
xxxxxxxxxxxxxxxxxxxxxxxxExploding Seal Tags
xxxxxxxxxxxxxxxxxxxxxxxxLarge Ninja Star
xxxxxxxxxxxxxxxxxxxxxxxxNinjato
xxxxxxxxxxxTransformation Magic
xxxxxxxxxxxShadow Magic
xxxxxxxxxxxxxxxxxxxxxxxxShadow Duplication- Phantom creates shadow copies of himself that have the ability to explode should they be hit with a strong force or should he detonate them himself.

xxxxxxxxxxxxxxxxxxxxxxxxShadow Claw- Phantom molds Shadow Magic around his hands into the form of claws and can launch them at his opponent.

xxxxxxxxxxxxxxxxxxxxxxxxJaws of Darkness- Phantom extends a large shadow towards his opponent that will suddenly rise up and attack his target.


Archive- Archive is a Magic that allows the user to convert information into Magical data that can be stored, enabling the user to gain access to previously stored information such as Magic and possibly even historical records and people's profiles that the user may or may not be aware of themselves. The user can change the size of their screens to fit the situation.

Force Blast- User can manifest his Archive Magic in a form of Magical screens and forcefully explode them in front of his target causing similar damage of a blast. It is sufficient enough to throw away his target into the air.

Force Satellite Array- An enhanced version of Force Beam Array, the user forms a cone (or multiple cones) out of three Archive screens. The cones can fire intense beam of magical energy or a rapid volley of magical bolts. The cone(s) can fly around and attack on command through the user's Archive console.

Force Shield- User creates a shield from screens of Archive Magic. It is, however, unknown to what degree they can stand up to assaults. The user can shape the shields to cover them and their allies however they please.

Information Transfer- The user transfers information into another person's mind. This is particularly useful in reconnaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to his comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real time; with this, he can help his allies navigate where to go by transferring "maps" into their heads.

**Telepathy- With this Magic, the user is able to talk to other people through their thoughts and converse over long distances.

Code-Breaker- Using their Archive magic the user can translate rune or script magic and rewrite the rules, the more complex the rune or script magic the longer it takes to translate and rewrite. This spell can also be used to translate foreign and dead languages but also can break sealing magic as well.

In-depth Scan- An enhanced version of Scan, it still scans the opponent to get an accurate reading of the physical and magical abilities of whomever they scanned but it gives a much more detailed analysis by pointing out the strengths and weaknesses of the opponent's magic. This spell can also be used to break through illusion magic if the user scans the illusion.

Support Buffer- Using Information Transfer, the user can transfer the effects of the spells "Arms", "Vernier", or "Armor" to all of their allies to increase their offense, defense, or speed.

Sprites: The user creates two small Archive screens that act as gateways allowing created chibi versions of the user to come through, these Archive created images only obey the user and do what he/she asks. The sprites can also act like surveillance lacrima only they can move independently should the user order it so. These creations can also explode should the user active the self-destruct spell through their Archive, the power of the explosion is equal to the power of Force Blast.

Portal: The user creates an Archive screen large enough for an average-sized adult can go through, as long as the user has been to the location before they can create the exit portal to that area.


Firework Magic- A powerful magic that unites explosion magic, fire magic, and light magic all in one. This creates a dangerous combo that does great damage, can disorient opponents, and cover huge areas. It's normal appearance is raw energy speckled together with every color if the rainbow and the explosions are usually beautiful to look at.

Sparkler Hand - covers one of her hands in a destructive rainbow light that rapidly damages whatever it touches with heat and force. At it's strongest it will cut threw steel like a hot knife through butter.

Sparkler Wheel - Very similar to Sparkler Hand only that the energy is channeled into the user's large Yo-Yo.

Fountain - fires a continuous column if rainbow colored sparks from her hands. This column of energy is extremely hot and has enough force to rip a hole through metal. The column of energy releases a loud whistling noise. Over long distances the strength of the attack is weakened.

Flash Bang - launches a ball of energy from her hand and detonates it. The ball's explosion is a flash of blinding light, a deafening bang, and a intense shock-wave all in one. Those who are exposed to it are temporary blinded, deafened, and numbed.

Flare - Launched a small sphere of energy into the sky, after a second it will become blindingly bright and can light up a huge area for a extended duration.

Roman Candle - Releases a compressed blast of firework magic from the palm of the hand at high speed. Releases a small explosion on contact and deals high heat damage. Can be used in rapid succession to fire many blasts at the same time.

M-80 Burst - The user releases a concentrated burst of Fireworks magic at the opponent that explodes with incredible force and with a loud deafening boom.

Sky Symbol - Launches a ball of fireworks magic into the air and has it explode. The flash of the explosion turns into a symbol of the caster's choosing

Fizzle - Creates a magic circle in front of her and 60 small bolts of energy launch from it. These bolts can either scatter and hit multiple targets, or swarm a single target. They will weave in the air making them unpredictable. and explode on contact.

Night Flower - creates a six inch sphere of energy in the hand that is launched at an opponent. This can be detonated by the caster or will automatically detonate on impact. The blast is blindingly fast but has to travel in a straight line. The explosion from this is a frag explosion of 250 bolts of energy.

Sky Rocket - creates a six inch sphere of energy in the hand that is launched at an opponent. This can be detonated by the caster or will automatically detonate on impact. The blast is a little sluggish, but can be guided by the caster or left to guide itself to it's target. The explosion from this is a frag explosion of 250 bolts of energy.

Festival of Lights - The strongest attack of Firework magic. Creates 10 magic circles in the air in front of the caster. Each magic circle will use either night flower, Sky rocket, 10 roman candles, fizzle, flash bang, or 10 seconds of fountain. All the circles can be aimed individually to target up to 10 different foes.


Special Talents: Expert Inventor, Expert Researcher, High Magic Reserve, Heightened Endurance, Heightened Stamina

Weapons & Tools:
Wolf Yo-Yo: An over-sized bladed yo-yo Kagura keeps in her Penguin backpack.


Biography: Kagura is the daughter of Kid Porla and Sagira Dragneel, she is a very intelligent child and often watched her mother do her research on the Tome Lock item Arthas aloud her to have in order to unlock its mysteries but still couldn't open it. When Sagira left to use the bathroom Kagura took a stab at trying to unlock it for her, she had been learning Archive from her mother for some time now and wanted to give back by doing this. Kagura began to scan the book and somehow managed to open it just as soon as she began to scan it, Sagira returned from the bathroom and saw that Kagura somehow opened the book and was having magic transferred into her just as Arthas said it would happen. Kagura ended up having one of the magics transferred into her then the book locked up again, the magic ingrained into her is called Heroic Spirit Summon magic. All the knowledge of this magic was also transferred into her mind as well so she knew how to use the magic properly, Kagura still felt that there was more she could learn so she decided to join Quatro Cerberus just like her parents.

Personality: Despite Kagura's stature she is quite energetic and intelligent, when she isn't on missions she is usual in her workshop making some kind of invention.

Likes: Researching new things, Cotton Candy, Kittens

Dislikes: Ignorant people, being treated like a child, being called short

Fears: Failing, Not being able to advance her knowledge, dying

Hobbies: Inventing, Reading, Sketching

Played By: Obvious

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This peace on Earth's no right...
With my back against the wall...
No pain or sign of time...
I'm much too young to fall...
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Kagura Porla
Heroic Spirit Summon/Archive/Fireworks Mage

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Who's around me?:
What's going on in my head?:
Where in the world am I?:



Quote:


                Spirit(s) Summoned
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Give me a chance to be that person I wanna be..
I am unbroken; I'm choking on this ecstasy...
Oh Lord I'll try so hard but you gotta let go of me...
Unbreak me, unchain me, I need another chance to live...

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