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O.G. Explorer

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Split decisions, fighting fixes
I test ride my memory
Tunnel vision, I give in and put
An end to make-shifting relief
This game has got me shaking hands
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Myra Belladonna
Kuja Pirate Sniper

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Who's around me?:
What's going on in my head?:
Where in the world am I?:



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I don't need you to find resolve
Cause when it's said and done
Down to one
I'll hate to say I told you so
And as your promises dissolve

O.G. Explorer

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                  tab tab tab tab 「The Black Ronin」
                  Kinmasa Saigo
                    | Twenty-Nine | | Ken no Kyoshintankai (Sword of the Calm Mind) | Taken by Maverickthered |

                • Kinmasa was born and raised in Baterilla in the South Blue but was sent to Karate Island at the age of three to study under his grandfather who was a master of the Ken no Kyoshintankai (Sword of the Calm Mind) and had a school dedicated to teaching others this sword style. For years Kinmasa studied and trained in every aspect under his grandfather's tutelage and was chosen to be the next head-master one day, at the age of seventeen his grandfather was killed and he was the prime suspect though he was framed by another student who had connections to the Marines, fleeing for his life he left Karate Island for parts unknown. Eleven years later Kinmasa finds himself serving as swordsman for the Touhin Pirates.





tab tab tab [ Kinmasa Saigo ]
tab tab tab tab tab tab  ↳ tab To live or die by the sword, I won't be dying on anyone's sword in this lifetime
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| Kinmasa in his hakama |


Age - Twenty-Nine | Gender - Male | Date of Birth - January 15th | Race - Human | Occupation - Pirate/Swordsman | Affiliation - Touhin Pirates


The Black Ronin


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▇▇▇▇▇▇▇ GOLDEN ▇▇▇▇▇▇▇ SKY ▇▇▇▇▇ PURSUIT ▇▇▇▇ ▇▇▇▇▇


          tab tab //Biography

                      Kinmasa was born and raised in Baterilla in the South Blue, his mother was a cook for the local restaurant and his father was a marine stationed on the island. His grandfather was the head master of a dojo that's been in the family for centuries, his father was suppose to be the next headmaster but chose the path of the Marines against his father's wishes. When Kinmasa was three years old his grandfather insisted that his grandson come train under him at his dojo on Karate Island, his parents discussed the idea between them though his mother was against the idea because he was only three but his father thought it was a great idea to get him started early to become a Marine. So Kinmasa's grandfather took him to his dojo and began training him right away in the sword style that's been in the family for centuries, Kinmasa's training didn't begin right away as he was slowly eased into it.

                      When Kinmasa was seven years old his training had gotten more intense, he was a full-time student under his grandfather's tutelage in the Ken no Kyoshintankai style (Sword of the Calm Mind). It wasn't the popular kenjutsu known through out the South Blue and there have only been three head masters before the current master in its time period, despite its lack of popularity those that choose to study this sword style are rewarded with a mental clarity to be able to get through even the harshest of obstacles and have the ability to fight any enemy no matter how strong they are. The only reason why his grandfather was harder on him than on the other students is because he wanted Kinmasa to become the next headmaster and carry on the sword art onto the next generation. Despite his grandfather's wishes Kinmasa often snuck away to play with the other kids from time to time only to be dragged back and punished by his grandfather for disobeying him.

                      By the time Kinmasa was twelve he put away his childhood and devoted himself fully to training, his mother hardly recognized her son after only nine years and saw he was following in his grandfather's footsteps which angered her greatly so she moved to Karate Island to make sure her son didn't become too much like him. She worked as a cook for the dojo as the old one left because of illness, this way she could keep an eye on her son and raise him to make up for the nine years his grandfather had him. Kin continued his training diligently mastering the basics of the of the sword art and moved onto the intermediate techniques, his father had sent over some lower-rank Marines to also train with his father and to keep an eye on Kinmasa as his father was curious of his son's progress.

                      By the time Kinmasa was seventeen he was beginning his training into the more advanced techniques of the sword art, many of the students were jealous of his progress though most understood why as he was the headmaster's grandson. One in particular hated Kinmasa with a passion as he was bested by him in many practice duels, being the son of a marine admiral much was expected of him and his father was notorious for being extremely rigid and uncompromising. Kinmasa was also notorious for not making many friends as he was somewhat anti-social thanks to his grandfather's upbringing of him though his mother did encourage him to try and make some friends which he did though the admiral's son wasn't one of them. This person plotted a way to get rid of Kinmasa once and for all, he murdered his grandfather and planted evidence in his room to implicate him. When the body was discovered all the rooms were searched and the murder weapon was found in Kinmasa's room, he pleaded that he didn't kill his grandfather but with the evidence it wasn't looking too god for him so he had no choice but to flee the island. His mother aided him by giving him a small boat and some berry, with a sad look on her face as he left the island Kinmasa began his new life as a fugitive.

                      For the next eleven Kinmasa became what is known as a ronin to the students of his deceased grandfather's dojo, the one who framed him for the murder became a marine captain and using his admiral father's connections he made sure that Kinmasa would be hunted down for the rest of his life. Sad thing Kinmasa's own father led the hunt for his now disowned son. Kinmasa spent the years as a sword for hire and worked for various groups ranging from underworld crime groups to pirates, he made sure to never take work from the marines as they were his enemy especially the admiral's son. One day Kinmasa took a job from a group of pirates to aid them in taking over a small town where a large amount of berry was being kept, he didn't like how the pirates treated the townsfolk who were between them and the location where the berry was kept. Kinmasa encountered a tanned-skinned man with pink hair who called himself Swaggart Tyle who bumped into him as the man was thrown out of a bar for feeling up the waitress. Ignoring the strange man he continued to the objective but the thing was the berry was being kept in the basement of an orphanage, the marines thought it would be a decent cover and tried to make sure no one found out about it. No success there as the pirate group and Kinmasa were there though the ronin refused to kill children as the marines were using them as human shields, it was obvious these marines were corrupt and the berry was obviously gained through illegal means. Even with this knowledge Kinmasa still refused to do the deed which angered the pirates and caused them to attack him but the man named Swaggert came to aid him in fighting off both the pirates and the marines. When the dust cleared it was Kinmasa and Swaggert who remained standing and the children were safe, it was then Swaggert gave Kinmasa an offer the ronin couldn't refuse. An offer to join his pirate crew though he could do without the cheesy recruitment pitch the pink-haired man gave, he thought about it for a mere second and agreed but the two couldn't stay to celebrate as the marines sent reinforcements to investigate the incident.



          tab tab //Personality

                      Kinmasa is not a very hot-blooded male unless you find that sensitive spot which he keeps close to his chest so no one knows about it not even those he trusts. He is a very cool nature fellow that keeps his composure no matter the situation but do not let this fool you, at the flip of a switch he can become a maelstrom of calm fury should enemies present themselves to him.



          tab tab //Appearance
          tab tab tab tab tab tab Height; 5'10" / Weight; 185 lbs / Eye Color; brown / Hair Color ; Black

                      Kinmasa's build is toned but not overly so, he has a few old scars all over his body due to his grandfather's severe punishments during his childhood. He switches between sunglasses and regular glasses depending on how he dresses which can be a regular hakama or his other black outfit.



          tab tab //Dream

                      Kinmasa's goal in life is to avenge his grandfather's death but is in no hurry to accomplish it.



          tab tab //Lineage

                      There's nothing special about Kinmasa's lineage but there was a pirate in the family a very long time ago, other than that swordsman have been in the family every few generations including when his great, great grandfather created the Ken no Kyoshintankai style and started his own dojo on Karate Island. The dojo has had only three head-masters in its time.



          tab tab //Relationships

                      Something I started up in other role plays. Instead of going into your biography and painfully trying to locate points to edit for a good relationship with another character, just but them here! Underline the character's name and put how your character feels about them, how they know them, etc, etc. Basically, the plotting section. Unfortunately ya'll characters can't know every character in the role play before they've really made eye contact with them. So as the story develops, you can edit this section~!



          tab tab //Equipment

                      Ivy Blossom Nodachi- A long sword that Kinmasa received upon completion of the intermediate techniques of the Ken no Kyoshintankai style, his grandfather had it made for him by a blacksmith on Karate Island. Hidden inside the hilt of the nodachi is a wakazashi which can be used for offense or defense.




          tab tab //Physical Abilities

                      Expert Swordsmanship- Since the age of three Kinmasa was taught swordsmanship by his grandfather in his dojo on Karate Island up until his grandfather was murdered and he was framed for it, during his eleven years of wandering Kinmasa continued his training.

                      Endurance- This was an unexpected trait that was born from the punishments Kinmasa's grandfather would put him through when he misbehaved as a child. This was later transitioned into his training rather than use the exercises as a punishment tools.

                      Speed & Agility- Pupils of the Ken no Kyoshintankai style were trained to be light on their feet and swift as the wind, speed and agility training was one of the core basis of the style but the training had been equal to the strength training exercises.

                      Strength- While not centrally focused upon during training pupils' strength was constantly tested to make sure they had an adequate amount though the training had to be equal to both speed and agility training exercises.




          tab tab //Fighting Style

                      Ken no Kyoshintankai- (Sword of the Calm Mind) A sword style Kinmasa's great great grandfather created after studying other styles of swordsmanship and took the best of them to create his own. Ken no Kyoshintankai style's core principals is that the swordsman must remain perfectly calm, focused on their opponent(s), and to keep their mind devoid of straying thoughts that would distract them. The physical principals are much different from the mental ones, a swordsman must be swift and precise with their sword slashes. Sounds basic but they are solid basics that have been refined since the creation of the style, Kinmasa developed his own techniques after years of training on his own while on the run.

                      Shifting Current- A quick and fluid double slash with his nodachi either horizontally, vertically, or a mix of the two. Can be linked together with other techniques.

                      Hollow Whisper- A Iaido technique, Kinmasa lunges at his opponent while drawing his nodachi to increase the slashing power of his attack.

                      Shallow Howl- Kinmasa swings his nodachi in a quick yet wide horizontal arc releasing a slicing burst of air to those in close proximity of his swing.

                      Descending Thunder Flash- More of a surprise technique should Kinmasa find himself above his opponent, similar to Hollow Whisper but puts more strength into the downward swing as he draws his nodachi from its sheathe to create more force.

                      Rise to Nirvana- Similar to Shallow Howl only swing his nodachi upward in a wide arc releasing a strong burst of air capable of knocking his opponent(s) off their feet and into the air. Can be linked together with other techniques.

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          tab tab //Haki

                      Kinmasa's Haki level is 2; it would be a 3 if he was able to complete the advance training in the Ken no Kyoshintankai style but as his grandfather was murdered he was unable to do complete most of the advanced training.



          tab tab //Devil Fruit

                      n/a



          tab tab //Extra

                      Anything else you'd like you'd like to share about your character? You can put their likes, dislikes, hobbies, or whatever you desire here in paragraph form.


          Maverickthered

O.G. Explorer

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Your game, your lovely game
Is like pain and suffering
Your fame, your newly found fame
Is like repeating history
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Kinmasa Saigo
Touhin Pirate Swordsman

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Who's around me?:
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Believe, no I can't believe
How little all this means to me
You'll see, you'll just have to see
For youself, the playback is deafening

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Sagira Dragneel
Quatro Cerberus Guild
S-Rank


Sagira Dragneel
⇓⇓⇓⇓⇓

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Appearance after 7 years
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Age: 22

Date of Birth: November 1st

Gender: Female

Sexuality: Hetero

Affiliation: Quatro Cerberus

Rank: S-rank

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нeιgнт: 5'8" xxxxxxweιgнт: 130 lbs

нaιr color: reddish orange xxxxxxEye color: green

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Accessories: wears a long red scarf

Special Characteristics: Anything special on your character that no one else should have? If so, put 'em here.

Magic & Techniques: Shinmei Sword Magic- Shinmei (God's Cry) Sword Magic has thought to be a lost sword magic at one time until one woman appeared using the magic so it was moved into a rare sword type magic. The sword magic was once used by demon slayers and exorcists but no males have ever been documented as practitioners as the only practitioners have all been women. The sword magic consists of magic-based energy attacks using the wielder's weapon which is anything from a katana, kodachi, or nodachi but the practitioners are skilled in using anything as a weapon including their bare-hands.

Raimeiken (Thunderclap Sword)- A slashing attack with lightning energy infused onto the sword

Kyokudai Raimeiken (Maximum Thunderclap Sword)- A more powerful and larger-scale version of the Raimeiken; The lightning is molded into a larger blade around the sword and as the ability to slice through magic with ease.


Hyakuretsu Ōkazan (Hundred-Strike Cherry Blossom Slash)- The user draws a circle with the sword and then moves at a very high-speed to cut multiple enemies at once.

Zankūsen (Air-Cutting Flash)- Releases magical energy in a circular fashion to cut the enemy; the user can control the intensity of the spell to either cut their opponent or knock them away. Useful against Air, Wind, Lightning, and Earth magic as the sword spell can slice through these elements.

Zantetsusen (Iron-Cutting Flash)- Releases magical energy in a spiral fashion to attack the enemy, this spell can penetrate most forms of defense whether physical or magical.

Zankōsen (Light-Cutting Flash)- Infusing the user's sword with light magic energy then releases it in the form of a blade projectile which hurdles towards their target. Has the ability to blind the opponent as well. Very effective against Darkness and Shadow magic.

Kakusan Zankōsen (Scattering Light-Cutting Flash)- Similar to Zankosen only the user releases multiple blades of light which can target multiple targets.

Messatsu Zankū Zanmasen (Annihilation Air and Evil-Cutting Flash)- The user infuses their sword with magical energy then releases it all at once in the form of a wave that causes heavy damage to the target if struck.

Kaen No Mai (Dance of Flames)- The user rapidly swings their swords releasing red hot flames at their opponent.

Rekka Daizantou (Raging-flame giant cutting blade)- The user raises their swords over their head and creates a giant flaming blade then releases it as a flaming arc projectile.

Gokaku Daikaen (Five-Sided Giant Blaze)- The user crosses their arms in front of them while holding their swords as fire envelops their entire body, the user then lunges at their opponent as the fire changes shape in the form of a large fire-bird. The user can then perform a cross slash that is set ablaze.

Niten Ichiryuu: Midaregari (Two heavens number one class: Chaotic Slash)- Using one of their swords the user draws their magic seal in the air before them then cuts the seal diagonally releasing four large spiraling flame streams at their opponent.

Gedou Fukumetsu (Hectic path leads to destruction)- The user thrusts their sword into the ground then four flaming streams travel through the ground towards the opponent then explode into a fiery geyser when in range of the target.

Inazuma Enjou Ha (Lightning Blaze Destruction)- The user summons numerous lightning bolts to rain down upon their opponent then releases a sea of flames at the same time.

Inazuma Juuryoku Otoshi (Lightning Flash Gravity Drop)- The user infuses their magic into their blade creating a massive ethereal blade ((reference)) then charges at their opponent and striking them with the massive ethereal blade which envelops the opponent in violent vortex of energy that ends in a powerful explosion.

Shidai Hyoujin (Glistening Four Elements Sword)- The user infuses their blade with four elements (lightning, air, light, and fire) and releases it in the form on a fast-moving wide-arc explosive wave.

Hyakka Ryōran (Many Flowers Blooming in Profusion)- The third strongest sword spell of Shinmei. The user infuses their sword with magic energy then releases it in the form of a wave which has petals composed of magic wafting in the wave, The magical wave travels in a straight line and explodes on contact with the target resulting in a very powerful explosion.

Shin Raikōken (True Lightning Sword)- The second strongest sword spell of the Shinmei sword magic; infuses lightning energy into the sword and causes an explosion that destroys an area; the user points their sword towards the sky after infusing their blade with lightning then slashes downward unleashes the energy all at once as a bolts of lightning rain down from above creating a powerful sparking explosion.

Hoshingai No Tachi (Sword of the Stars)- The new strongest Shinmei sword spell, the user infuses their blade with magic creating a massive beam of light that reaches up towards the sky, the user then charges at their opponent(s) but slides to a stop while swinging the beam of light around at the target(s) that are directly in front of the user which results in the area in front of the user to be caught in a wide-area explosion that causes massive damage.

Uragetsu Kaihō (Reverse Moon, Release Cannon): By gathering magic from the environment and infusing the accumulated power with one’s own magic, the user unleashes the combined power in the form of a massive torrential wave. The resulting explosion can cause large scale destruction depending on the user. This power can be further amplified by emotional state of the user

Uragetsu Fuken (Reverse Moon Coated Blade): The user can coat their blade with the Uragetsu Kaihō to increase its range and destructive power. To catch an opponent off guard, the user may release the magical energy at close proximity of the opponent, usually resulting in both combatants caught in the explosion.

Jisshirei no Aguni (Embodiment of Agni): Using their fire magic the user empowers his or herself and their overall abilities, their hair takes the form of fire and even glows as if it were actually fire itself. The user's eyes become a fiery red while the spell is active, the user's fire-type spells are drastically more powerful while in this state as well but they drain the user of their magic more to compensate for the drastic increase of offensive magical power. This spell also allows the user to imbue fire magic into their other spells giving them an added effect The spell lasts as long as the user's magic reserves until they are exhausted or is knocked unconscious.

Taimatsu (Torch): This spell is able to create a great inferno with the simple wave of the user's weapon. The fire generated by the attack completely consumes whatever is caught within it until nothing remains but ashes. The flames created by the user's magic can be controlled with great precision by the user to attack only the targets he/she chooses and he/she also has power over the intensity of the flames.

Chishi Gurengetsu (Deadly Crimson Moon): After the user releases their Second Origin, they would draw a circle in front of them using their weapon creating a transparent image of a crimson moon. Once the image is complete the user will swing their weapon hitting the image and sending it at their target at incredible speed, the spell is extremely versatile and can be used in different ways depending on the user's creativity and flexibility.
xxxxxxxxxxxxxxxxxxxxxxxxAmazuki (Rainy Moon)- After creating the image of the transparent crimson moon the user will send crimson moon into the sky, the moon grows instantly over the area where the user is fighting the rains down red beams of light upon the enemy for a fixed period of time. The red light beams track the target as long as they are within the caster's ling of sight.

xxxxxxxxxxxxxxxxxxxxxxxxKaraware (Shatter Sky)- After creating the image of the transparent crimson moon the user will send the crimson moon at their opponent then send numerous Uragetsu Kaiho waves at the moon causing it to expand rapidly before exploding sending multiple shockwaves rippling throughout the radius of the battlefield and damaging any enemies.

Spells after 7 years

Hyakka Ryouran (Profusion of many flames): Much like Hyakka Ryōran (Many Flowers Blooming in Profusion), the user will infuse their sword with fire magic energy then releases it in the form of a wave which has petals composed of magic wafting in the wave, The magical wave travels in a straight line and explodes on contact with the target resulting in a very powerful fiery explosion.

Ryuusei no Kodou (Pride of the Stream): The user infuses their sword with water magic then releases it in the form of a dragon that tracks its target, it crushes the target with tons of water upon impact.

Arashi no Habataki (Wing Beat of the Storm): The user will spin around channeling wind magic through their sword then releases it in the form of two giant tornadoes that move at high-speed towards the target.

Gekiryuu Ittou (Rapids Strike): The user swings sword downward releases a powerful surge of water in the form of a tidal wave at their opponent.

Kuro no Ichigeki (Black Strike): The user calls on darkness magic and coats their sword with it, they will then release the magic n the form of a swarm of bats that not only explode upon impact but also sap the a moderate portion of magic from the target.

Elemental Magic Infusion: The user can infusion another elemental magic into one of their spells giving it a element (Fire, Water, Wind, Lightning, Light, or Darkness) but it only works with spells that have no type of elemental magic infused already.


Another Code - a Magic that allows the user to create a variety powerful of physical and defense-like spells in any shape that the user wants. It's sometimes called an "universal" magic because it is in the user's hand to design his/her attacks.
techniques;;

●Code Alpha - a strong defensive spell that creates a large dome around him/her and allies to protect them from harm.

●Code Beta - a physical attack that allows the user to fire a continuous array of ray-like blasts that seem like guided missiles toward his/her opponent.

●Code Gamma - The user attacks his/her opponent with a wide-spread arc-like blast attack from his/her palms.

●Code Delta - A defensive spell that's stronger and more durable than Code Alpha. It creates a large triangular shield of magical energy to protect himself/herself as well as allies.

●Code Sigma - A physical-like spell which allows the user to shoot a concentrated magic sphere force into the ground releasing a powerful explosion that blows away any enemies within its radius.

●Code Eta - A defense spell similar to Alpha and Delta only this spell form a shield around the caster, it has the ability to absorb spell directed at the user then reflects the spell back at the original caster at double the spell's original power.

●Code Lambda - A piercing spell in the form of a large spiraling mass of magic energy that has the ability to break through almost any defense physical or magical.

●Code Omicron - A transportation spell, the user creates a large disc using their magic and can ride on it and even fly long distances.

●Code Omega - The strongest spell with using the Another Code magic. Three medium-sized triangular shapes appear at the top, left, and right of the user has she stands behind them. A yellow-ish beam is then shot out of the three triangles as the together form a very large beam of energy.

Archive- Archive is a Magic that allows the user to convert information into Magical data that can be stored, enabling the user to gain access to previously stored information such as Magic and possibly even historical records and people's profiles that the user may or may not be aware of themselves. The user can change the size of their screens to fit the situation.

Force Blast- User can manifest his Archive Magic in a form of Magical screens and forcefully explode them in front of his target causing similar damage of a blast. It is sufficient enough to throw away his target into the air.

Force Beam Array- The user manifests multiple magical screens that fire energy beams that can be reflected off the other screens to increase the beams' power and change its trajectory.

Force Shield- User creates a shield from screens of Archive Magic. It is, however, unknown to what degree they can stand up to assaults.

Information Transfer- The user transfers information into another person's mind. This is particularly useful in reconaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to his comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real time; with this, he can help his allies navigate where to go by transferring "maps" into their heads.

**Telepathy- With this Magic, the user is able to talk to other people through their thoughts and converse over long distances.

Code-Breaker- Using their Archive magic the user can translate rune or script magic and rewrite the rules, the more complex the rune or script magic the longer it takes to translate and rewrite. This spell can also be used to translate foreign and dead languages but also can break sealing magic as well.

Scan- The user scans their opponent using their Archive magic to get an accurate reading of the physical and magical abilities of whomever they scanned. This spell can also be used to break through illusion magic if the user scans the illusion.

Support Buffer- Using Information Transfer, the user can transfer the effects of the spells "Arms", "Vernier", or "Armor" to all of their allies to increase their offense, defense, or speed.

Maximum Defense Matrix: Three Pillar Gods: After being taught the basics of Maximum Defense Seal by Kotetsu and researching the rest herself, Sagira replicated the spell and improved upon its defensive strength. The original spell is a defensive one that can block any incoming caster-type magic spell that is aimed at the user, however Sagira improved upon it and is able to make six pillars appear granting even further protection but uses much more magic to create.

Magic after 7 years
Super Archive: This Magic is a variation of Archive, allowing the user to convert information into Magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic, but in a more powerful sense. It is mainly used by flat-screens which are projected into the air and contain information on them




Special Talents: Expert Swordswoman, Master Hand to Hand Combatant, Heightened Strength, Speed, and Endurance, High Magic Reserves

Weapons & Tools: Shira Kosaku (White Peacock): Sagira's new nodachi made by her sensei Kasuga Abnes, this single nodachi is much stronger than her previous two. It extremely durable to the point it can handle Sagira's potent magic without cracking or breaking.

Biography: Sagira was born into the Dragneel family, her father would tell her stories about their patriarch Natsu Dragneel before she went to bed. She aspired to one day be a great mage like him even though she couldn't become a dragon slayer, what magic awoken within her was called Another Code and Archive two things her family knew nothing about so they consulted with a scholar from the Magic Library in Era who had access to records about both types of magic and was able to help with Sagira's training to control her new magic, by the time she was twelve years old she didn't join Fairy Tail like most in the family did she joined Quatro Cerberus for a change of pace. For the next four years she worked her way up to A-rank, one day on a mission she encountered a female swordswoman with a very strange sword magic that she has never seen before. The swordswoman also had taken an interest in Sagira who seemed to have potential to carry on her sword-style as the woman was the very last practitioner of the style, after consulting with the guild-master it was decided that Sagira would go with the woman, who called herself Kasuga, to train her in the Shinmei Sword Magic style. For the next five years Sagira trained hard in the Shinmei style from Kasuga as well as strengthening her Another Code and Archive magics, when news of what was happening back in Fiore reached Sagira she felt it was time to return to her family and friends and help them against this foe that seeks the artifacts.

Personality: Sagira is very out-going and likes to have fun but when it's time to work she gets down to it and is determined to get whatever needs doing done. Anyone that threatens her family and friends will have hell and her to pay because she takes no prisoners, other than that she likes to relax when she can but trains when she's up to it.

Likes: Beer, Mountain Climbing, Lounging around

Dislikes: Anyone who brings harm to her family blood-related or guild-wise, onions, people with evil desires

Fears: Losing a loved one, dying, falling from a really high place

Hobbies: Long walks, Reading, Training

Played By: Obvious

O.G. Explorer

11,575 Points
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Where do you go when you listen
to nobody else but yourself?
Where do you go?
You're so far from the willing
You're in such a rush not to tell
So where do you go?

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Sagira Dragneel
Shinmei Sword/Another Code/Archive Mage
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text


Can't be alone all the time:
What's bugging me this time?:
Where have I wandered to now?:



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Can I wish you away
Until you find your place
in this world it's so hard to get a feel
And all you do is wait for that one little taste
You're so caught up inside to know what's real

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Tasha Rawls| |Lamia Scale| |Water God Slayer


Tasha Rawls
⇓⇓⇓⇓⇓

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Age: 18

Date of Birth: June 15th

Gender: Female

Sexuality: Bi-Curious

Affiliation: Lamia Scale

Rank: A-Class

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нeιgнт: 5'7" xxxxxx weιgнт: 118 lbs

нaιr color: Ocean Blue with long white streaks xxxxxx eye color: Ocean Blue

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Special Characteristics: Aside from Tasha's ocean blue hair and eyes she has a slightly tan complexion, she also owns an extensive of swimsuits and always carries one on her at all times.

Magic & Techniques:

Water God Slayer Magic: Magic taught to Tasha by the Water Goddess Meridian, it incorporates the element of water into her body and also allows her to consume external sources of her element to restore her body to a healthy state. The added benefits of this magic enables the user to swim as fast as a dolphin and breathe underwater, this magic is stronger than Water Dragon Slayer magic as the user has the ability to change even the water in the air back into its liquid form and even harden it to be as solid without freezing it into ice. Changing the temperature of the water from arctic cold to scalding hot with relative ease as well, the color of the water that this God Slayer when they cast spells is a very dark blue.

Water God's Purifying Mist: The user sprays a mist of water that has to ability to cure most poisons.

Water's God Bellow: The user inhales deeply then exhales a powerful torrent of water from their mouth aimed at their opponent.

Water God's Solid Encampment: The user summons their magic seal to conjures a large wall of water in front of them then solidifies it to protect themselves and those around them. The user can create the wall of water however they please just as long as they do it before hardening it.

Water God's Surging Stream: The user summons a large magic seal in front of them then releases a powerful stream of water that is aimed at their opponent with powerful force.

Water God's Hardening Formula: The user takes an amount of water, shapes it into whatever they can, and hardens the water until its a solid. The hardened water is as solid as a rock but as strong as metal but takes on mass if the user creates anything big and heavy, the hardened water can be flexible should the user wish it to be.

Water God's Aquatic Bombardment: The user releases multiple large orbs of water from their magic seal at their opponent at high speed and feel like cannon balls should they make contact.

Water God's Slicing Current: The user will slam his/her foot to the ground causing water to rise up and travel towards his target as a slicing jet

Water God's Scalding Lock: Much like Water Lock but the water is scalding hot capable of burning the opponent inside it, the user can hardened the water to further trap the victim inside.

Water God's Torrential Crush: The user summons a powerful geyser of water to shoot up from underneath their opponent carrying them upward while a large magic seal from above releases a powerful stream of water to come crashing down upon the geyser carrying the victim.

Water God's Shifting Tides: The user summons a large tidal wave from their magic seal and sends the wave at their opponent, the user can control the tidal wave by motioning their hands in the direction they desire.

Water God's Hardened Spikes: The user first summons their magic seal which creates a large orb of water then the orb is broken down into into large spikes each are hardened into an unfrozen solids. The user will then send the spikes hurdling towards their opponent attempting to skewer them.

Water God's Aqualung: This support spell allows the user's allies to breathe underwater by creating a bubble around the allies' heads.

Water God's Punishment: The user will raise their hand over their head before creating a whirling sphere of water. This sphere can then emit whips of water which can seek out and impale their opponent.

Advanced Spells

Tsunami: This spell can only be used in God Force mode; The user creates a huge spell seal behind them before a massive amount of water flows from it. The user then controls the water turning it into a giant tidal wave that they direct towards their opponent(s) with the intent on crushing them with a giant mass of water.

God Force: In order to enter into God Force, a God Slayer must eat enough of his/her representative element to be able to use his/her Second Origin at the same time as their First Origin. When activated Tasha's blue hair begins to glow brightly as well as her eyes, any moisture in the air around her becomes visible as it sparkles.

Large Magical Reserves: Despite being an A-rank mage, Tasha has a large amount of magical power due to her training under the tutelage of Meridian through she can only tap her full potential whilst in God Force mode.



Biography: A long time ago, before Tasha was born, her mother Shihona Rawls was an independent mage and an adventurer. She loved the thrill of seeking new challenges in order to test her mettle and skills, on one mission where a village's well and lake mysteriously ran dry Shihona investigated the dried lake bed and discovered a cave that used to be underwater. She explored the cave thoroughly until she fell through some unstable ground and fell into another chamber, inside this part of the cave a shining blue gem rested on a pedestal. Curious of the gem Shihona approached it only to be stopped by a strange frog-like creature whom seemed defensive about her approaching the gem and then attacked her a moment later, having no other choice she fought the creature with all her might thinking that maybe it was behind the reason why the village's water supply had mysteriously dried up. After what seemed like hours of fighting the frog creature was finally defeated then reverted back to it's original form which was a human, the gem began to glow brightly as a beautiful female seemed to emerge from it or rather from the waters around it. The female identified herself as the Water Goddess Meridian, she was grateful to Shihona for defeating the man who tried to steal the gem to sell for money but was cursed by the gem's power but had also absorbed some of its power to control the waters within the area. With the power now returned to the gem she could restore things back to normal but first she teleported herself, Shihona, and the unconscious man back to the surface as the waters surged throughout the cave and filled the lake and well. As a show of gratitude Meridian had given Shihona a small gift in the form of a blessing but did not explain what this blessing was or would do only that when the time came she would appear before her again.

As time passed Shihona settled down and got married to a mage of Fairy Tail, before long she became pregnant and nine months later Tasha Rawls was born though she bore some features from her parents there were two major difference that stood out. Tasha's hair and eyes were remarkably ocean blue, Shihona now understood what Meridian meant by the gift she had given her so long ago. Just by thinking that the Water Goddess appeared before Shihona and her husband with a warm smile, Meridian explained to the new parents that she saw that Shihona was a strong woman when she fought the transformed man and sensed she would be the one to bore a strong child with the potential to be the next Water God Slayer. Both Shihona and her husband were a bit scared of this development but Meridian assured them that she was not going to take their child away from them though she did request if she could live with them and be a nanny of sorts that way when Tasha was old enough she would begin her training. The two agreed with that arrangement and thus a new chapter of their lives began, Meridian assumed the form of a human woman that was a distant cousin of Shihona's that was going to be Tasha's nanny while Shihona and her husband were away doing guild business.

Meridian cared for Tasha like she was her own daughter just as Shihona did, even as a toddler Tasha was already showing that she had the magic of a Water God Slayer but making the water float out of the tub and harden water into an unfrozen solid. The disguised Water Goddess knew it was train to begin Tasha's training so she started small showing Tasha a few spells that the child grasped quickly at her young age, over time as Tasha grew so did her control over Water God Slayer magic to the point that Meridian had to take Tasha outside of the home to the nearest lake to further her training and to show her the gifts of being a Water God Slayer as well as teach her how to use her magic responsibly. By the time Tasha was fourteen years old Meridian had nothing further to teach her, she had imparted most of her knowledge to the young teen and watcher her grow into a beautiful young girl. Knowing it was her time to leave and allow Tasha to grow without her aid she left to return to her realm but would watch over the young God Slayer, Tasha was saddened when Meridian left but promised to make her proud. She followed in her mother and father's footsteps and joined a guild though it wasn't Fairy Tail, she decided to make her mark at Lamia Scale to make her own footsteps rather than follow those that came before her. She worked hard to prove her worth as a mage of Lamia Scale and in three years she managed to make it to A-class.


Personality: Tasha is an intelligent young woman but also very stubborn and strong-willed though she will heed when good advice is given, she can be harshly truthful but she means well instead of sugar-coating things. She does have a gentle caring side to her though she only shows it to her family, friends, and guild-mates.

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You know that keeping me around
Makes me just quiver at the sound
Wish I could feed their open mouths
With something worth it

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Tasha Rawls
Water God Slayer

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Believe, no I can't believe
How little all this means to me
You'll see, you'll just have to see
For yourself, the playback is deafening

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Aledy Calderon| |Lamia Scale| | White Dragon Slayer


Aledy Calderon
⇓⇓⇓⇓⇓

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Age: 21

Date of Birth: May 4th

Gender: Male

Sexuality: Hetero

Affiliation: Lamia Scale

Rank: S-class

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нeιgнт: 6'4" xxxxxx weιgнт: 220 lbs

нaιr color: Red xxxxxx eye color: Green

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Special Characteristics: Most notable are the red shoulder guard, hip guards, gauntlets, and shin guards Aledy wears everyday.

Magic & Techniques:

White Dragon Slayer Magic: A form of Dragon Slayer Magic which allows the user to transform the physiology of his body into that of a White Dragon, allowing him to generate and manipulate light as he wishes. Unlike that harnessed by standard Light Magic, however, the White Dragon Slayer's element has been described as being "holy". Strangely enough while such form of Magic is focused around light and thus supposed to grant the user the ability to consume light to replenish his strength.

White Dragon's Roar: The user releases a tornado of light from his/her mouth to attack the target. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range. The attack takes the form of a laser and can be moved by the user towards any direction with his/her mouth, enabling the user to hit more than one opponent.

White Dragon's Breakthrough Fist: The user transforms his/her own body into light and runs towards his/her opponent at full speed and lands a powerful punch surrounded by light, causing great damage to the opponent. The user can switch between his/her right and/or left hand to cast the spell.

White Dragon's Lumen Bolt: The user generates a white light on his or her hand and unleashes it against the target in the form of a white ball of light.

White Dragon's Holy Breath: The user jumps over his opponent and releases a powerful beam as a Dragon's Roar, with a wider range than White Dragon's Roar.

White Dragon's Brilliance: The user forms a crouched stance as light gathers in his/her hands. After a small period of gathering up light for the attack, the spell is then released when the user opens his/her hands. Numerous streams of light are then sent flying towards the opponent in random patterns but all make contact with the user’s opponent causing a large amount of damage. This spell can also be used to hit more than one opponent at a time.

White Dragon's Barricade: The user generates a dome of light to protect himself and his allies around him from attacks.

White Dragon's Illumination: The user charges their hands with light then attacks their enemy with light-infused fists, the user will then put their hands together out in front of them before creating a large pulsating sphere of light that damages the opponent as long as they stay within range of the light sphere.

White Dragon's Acolytes: The user charges their hands with light energy then releases the stored energy in the form of two dragon heads that attack the target until the spell is canceled, the dragon heads are destroyed, or have made contact with the target. The light dragon heads have the capacity to avoiding and dodging anything that impedes them because of their dynamic nature.

White Drive: The user releases light from every part of their body, cloaking their body in a pure white aura. It amplifies the powers of his/her White Dragon Slayer Magic without exhausting oneself. The user of this spell also improves physical performance as well.

Advanced Spells

Holy Nova: The user pulls their fist back and begins charging a large amount of light. When enough has been charged, the user charges forward, quickly punching their opponent with all the stored energy, creating a powerful explosion upon impact, further augmenting the damage taken.

Solar Storm: The user first casts White Dragon's Brilliance to distract their opponent, while the opponent deals with his diversion the user begins to collect light in their hands forms a sphere and continues to do so until the sphere grows to the size of a boulder as it has reached maximum power. The user will then throw the boulder-sized light sphere at their opponent, the light sphere travels at the opponent at high-speed but instead of colliding with the target it'll quickly expand and rotate in order to draw in the target to cause extreme damage.

Dragon Force: Being a product of the so-called Third Generation, Aledy is capable of entering the most advanced state a Dragon Slayer can achieve at his will, without the need to consume strong, external sources of Magic. Such a feat greatly surprised several individuals who have intimate knowledge of Dragon Slayer Magic, leaving them blank. While activating this form, Aledy's body gains additional traits making him more akin to a White Dragon, with his whole body becoming cloaked in an aura of light even more brilliant than that generated by White Drive, and with pure white scales appearing to cover the outer edges of his face and extending down the sides of his neck to the rest of his body. These are shown to be more and more uniform as they get farther from the central part of his body, which instead bears several scattered, distinct scales, elongated and placed diagonally.


Biography: Aledy was born into the Calderon family, his parents were both guild magi of Fairy Tail like those before them and hoped their son would as well but would still be happy with whatever choice he made. During a family camping trip his parents were killed by a group of dark magi looking to make a name for themselves by killing members of the Calderon family, even though Aledy was a child they were going to kill him as well but he ran away as fast as he could and continued to until he stumbled upon a sleeping dragon, the White Dragon Maduin. Maduin was awakened by the crying Aledy who was too scared to run away again, however, the white dragon could sense the despair in the young boy. When Aledy stopped crying Maduin spoke to the boy telling him not to fret as he did not eat humans, when the red-haired boy told him what happened to his parents. The White Dragon took pity on the boy and decided to raise him in his parents' stead, the first thing Aledy did was bury his parents though he was still a little boy and couldn't give them a proper burial as he wasn't strong enough to make graves for them.

Maduin taught the boy everything he needed to thrive and live in the wild, he was taught how hunt, how to cook, how to make shelter, etc. Aside from those teachings his physical training and dragon slayer magic training were intense as it stood. Aledy loved Maduin like a father although his father was a huge white dragon. The only memento from his birth parents were their personal journals which he remembers them writing in constantly, he would read the journals to learn about the other members of his human family and found out he had a young cousin by the name of Rena who was five years younger than he was (Aledy's seven years old at the time). He decided that one day he would go find this cousin and meet her as he didn't know much of about his relatives, as the years passed Aledy began to come into his own as a dragon slayer but he noticed that Maduin wasn't looking so healthy as he used to. Maduin told Aledy the truth that he was coming to the end of his life and that Aledy would become the White Dragon Slayer like those before him, however things didn't last long when the same group of dark magi that killed Aledy's parents returned to claim not only Aledy's life but Maduin's as well but neither would allow this without a fight so the dragon and the dragon slayer fought the dark magi. When the last dark mage fell Aledy and Maduin though the White Dragon had used the last of his strength he was using to keep himself alive. Aledy didn't want to lose another member of his family but Maduin didn't have the strength to sustain himself any further but he was grateful to Aledy and was proud to call him son before he passed away.

Fighting his grief twelve year old Aledy made sure to hide Maduin's remains thoroughly, after he buried his foster father he gathered up his belongings and left his second home. He decided to head to Magnolia to find this cousin he read about in his parents' journals but along the way he came across an injured Exceed who had been attacked by Vulcans, Aledy attacked and defeated the Vulcans before taking the injured Exceed away with him. The Exceed's name is Sylvester from what Aledy was able to make out before Sylvester passed out. Aledy patched up the Exceed and took it with him to Magnolia, there he went to Fairy Tail to find his cousin Rena and her family. Once he arrived at Fairy Tail he began asking around for any Calderon that was present, Rena's parents approached Aledy and explained who he was and what happened to him and his parents. At first they didn't believe him but he showed them his parents' journals and a picture with him in it, it took some convincing but they finally believed him. He had led them to where his parents were buried and explained to him how he survived all this time on his own, it was surprising to know that he was raised by the White Dragon and have become a dragon slayer.

Two years after putting Aledy's parents' remains in a proper grave in Magnolia Aledy had been living with Rena and her parents though he had not join Fairy Tail even though he was old enough to join. He remained an independent mage though he contemplated joining a guild, Sylvester stayed with the dragon slayer as he became good friends with him and the two often went everywhere together. When Rena's parents were away on missions he and Sylvester would look after their cousin but he had a secret, he was saving up his jewels to undertake a certain surgery that would implant dragon lacrima within his body. For two years he had been saving up as he had read in the Fairy Tail Archives that the White Dragon Slayer before him had been raised by Weisslogia but killed him and had dragon lacrima implanted within him, the young dragon slayer had researched what doctors could do the procedure and he found one in Oak Town so he left home and headed for Oak Town to get the lacrima implanted but he had to be secretive about it so he went under the guise of a mission. He was gone for about a week and a half as he needed to recover after the procedure and train to better control his new found power before he returned home, the only one who knew about this was Rena as she had spied on him the night before he left and he caved in explaining the whole thing.

Another year passed and the offer to join Fairy Tail was still on the table though he knew Rena would join one day once she was old enough and had started her magic training, he deeply contemplated joining the prestigious guild but had a change of heart at the last minute as another idea came to mind. He had the idea of joining Lamia Scale because the guild was just as strong as Fairy Tail and figured it would be better for Rena as she would be able to stand out and flourish in her own light. So he and Sylvester packed up their things and bid Rena and her parents farewell as he left to join Lamia Scale, once he had joined it only took two years for him to reach A-rank at the age of seventeen then S-rank at nineteen years old. He kept in contact with Rena over the years and they are as close as ever.


Personality: Aledy is the definition of calm though he does so other emotions yet he rarely gets upset unless you find the right buttons to push. The dragon slayer meditates at least twice a day to keep himself centered and focus, he is fiercely loyal to his friends, family, and guild and will fight to protect them.

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Why are you shaking? A new alternative that starts lies ahead...
Walk the tightrope of the unknown future...
Did you hesitate by the image of it?
You think you might fall (if you look down) then you can't see the sky
An infinite possibilities that are calling you

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Aledy Calderon
White Dragon Slayer

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When I think of what might lie beyond the sky...
My heart is beating...
Only the unknown can guide us...
Take a step forward!

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Clarissa Marvell
Mermaid Heel
S-Class/Wizard Saint


Clarissa Marvell
⇓⇓⇓⇓⇓

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Appearance after 7 years
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Age: 26

Date of Birth: January 14th

Gender: Female

Sexuality: Hetero

Affiliation: Mermaid Heel

Rank: S-Class/Wizard Saint

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нeιgнт: 5'6" xxxxxxweιgнт: 115 lbs

нaιr color: Blue xxxxxxEye color: Blue

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Accessories: n/a

Special Characteristics:

Magical Item Expert- Clarissa has extensive knowledge of items with magical properties

Large Magical Power- Clarissa has trained rigorously in order to have a vast reserve of magic

Double Spell Ability- Clarissa has the ability to cast two spells at the same time or double the potency of one spell.



Magic & Techniques:

Telepathy- With this Magic, the user is able to talk to other people through their thoughts and converse over long distances.

Summon Magic- This magic is much different than what Celestial Spirit Magic is as it is a Holder Magic that requires the use of the Celestial Keys, this magic is a Caster Type Magic that requires the user to undertake a ritual in order to form the contract with the spirit they wish to be bonded to. Some spirits ask for a price in order to be bonded to the one that wishes to borrow their powers so the mage must choose what spirits to bond with carefully otherwise the price maybe something horrible.
At present ** has five summons at her command, all the summons have three forms which they take: Reserve Form, Normal Form, and Awakened Form. ** can unleash her summons' Awakened Form with a incantation though only a few only have up to three forms depending on the Esper, currently she can only use two summons at a time. Each form serves a purpose, Reserve Form the spirit can stay with its summoner as a small entity and conserve its energy until its power is needed. Normal Form the spirit can fight with its full power until it has taken too much damage and is sent back to the spirit world or the summoner sends it back through Forceful Unsummon. Awakened Form is the spirit's truest form, their powers and abilities greatly increase. When the summon goes back to the spirit world a small portion of the magic she used to summon it comes back to her.

Carbuncle the Light Esper: Clarissa's first ever Esper she received upon completing the binding ritual as it was one of the most compatible spirits to her and is the only Esper that does not have a Reserve or Awakened Form. The size of this esper is about equal to an adult cat, it uses both Light Magic and Support Spells to aid its Summoner, other Espers, and Allies in battle.

xxxxxxxxxxxTeleportation- Carbuncle has the ability to teleport from one location to another, this can be used in and out of battle.

xxxxxxxxxxxSupport Spells- Carbuncle has weak physical attributes but it makes up for it by having unique support skills that can change the tide of battle.

xxxxxxxxxxxxxxxxxxxxxxxxHealing Ruby- Carbuncle shines a ruby red light on a single target healing them, the more severe the wound the more magic it expends in order to heal the target.

xxxxxxxxxxxxxxxxxxxxxxxxShining Ruby- Carbuncle cast it ruby red light on its allies increasing their defense against physical and magical attacks.

xxxxxxxxxxxxxxxxxxxxxxxxCurative Ruby- A stronger version of Healing Ruby only it effects all allies and healing them slightly.

xxxxxxxxxxxLight Magic- Being that Carbuncle is physically weak it has powerful light spells that make up for its short comings.

xxxxxxxxxxxxxxxxxxxxxxxxSearing Light- Carbuncle fires a highly concentrated beam of light from its ruby at a opponent.

xxxxxxxxxxxxxxxxxxxxxxxxMeteorite- Carbuncle summons a large magic seal in the sky that releases a large sphere of light down at the target(s).

xxxxxxxxxxxxxxxxxxxxxxxxHoly Mist- Carbuncle releases what looks like glittering star dust on a target that explodes on contact.


Belias the Fire Esper: This esper Clarissa found on her travels looking for her father, Belias was under the control of a dark summoner who was terrorizing a village. Clarissa confronted the evil summoner and Belias with Syndra, with the dark summoner defeated Belias was freed from the contract and decided to make one with Clarissa as the spirit felt she would use his power properly. When Belias is summoned its always in its Awakened Form for battle but it has a Reserve Form.

xxxxxxxxxxxReserve Form- Belias' form is a basketball-sized fireball with blazing white eyes and ram horns.
xxxxxxxxxxxAwakened Form- ((use link))
Incantation: "Ignite the flames of ferocity and render the lands of Chaos to ash! Awaken Belias!"

xxxxxxxxxxxImmense Strength- Belias has unequaled power and strength allowing him to lift almost a few tons.

xxxxxxxxxxxDoublecast- Having four arms allows Belias to casts two spells simultaneously.

xxxxxxxxxxxFire Magic- Being a Spirit of Fire allows Belias to manipulate fire.

xxxxxxxxxxxxxxxxxxxxxxxxPainflare- Belias creates a large sphere of fire using his large hands that releases numerous balls of fire down at his opponents.

xxxxxxxxxxxxxxxxxxxxxxxxExplosion- Belias slams his staff onto the ground sending fire through the ground that creates a powerful explosion.

xxxxxxxxxxxxxxxxxxxxxxxxHellfire- Twirling his staff, Belias summons a giant fireball. He then sets his staff ablaze, jumps high into the air and thrusts his staff into the earth, making the ground break apart. Fire and molten rock spew from the fissure, burning everything in their path and damaging the enemy.


Fenrir the Darkness Esper: This esper is a faithful companion to Syndra and was obtained at the same time when Clarissa formed a contract with the Lunar Esper. The Summoner was in pursuit of both Espers after her father was kidnapped by them, she has fought Fenrir on many occasions until she had defeated Syndra. When the contracted with her was formed Fenrir also formed one with Clarissa for helping her master, normally when Syndra is summoned so if Fenrir but he can also be summoned alone or with another esper.

xxxxxxxxxxxReserve Form- Fenrir takes the form of a wolf pup
xxxxxxxxxxxNormal Form- (see the link)


xxxxxxxxxxxHeightened Agility- Fenrir can move at incredible speeds and leap to great heights

xxxxxxxxxxxKeen sense of smell- Being a wolf gives Fenrir a heightened sense of smell.

xxxxxxxxxxxDarkness Magic- Gives Fenrir to manipulate the very darkness.

xxxxxxxxxxxxxxxxxxxxxxxxHowling Moon- Fenrir leaps into the air creating a darkened sky where an image of the moon reveals itself, the image blackens before releasing numerous rays of darkness down at the targets.

xxxxxxxxxxxxxxxxxxxxxxxxLunar Bay- A magic seal appears under Fenrir as it collects darkness around itself then releases it as a powerful shockwave that travels forward at the target Fenrir is facing.

xxxxxxxxxxxxxxxxxxxxxxxxCrescent Fang- Fenrir surrounds itself with darkness then charges at the target and slams into them.

xxxxxxxxxxxxxxxxxxxxxxxxEcliptic Howl- Fenrir howls loudly as a purplish aura surrounds his allies increasing their speed and agility.

xxxxxxxxxxxxxxxxxxxxxxxxLunar Roar- Fenrir unleashes a resonating roar at the enemy dispelling any magic they have in effect.


Syndra the Gravity Esper: This esper was cursed by a dark mage after refusing to form a contract with him, in the process it killed the dark mage but turned Syndra evil, her faithful companion Fenrir tried to left the curse himself but was unable to so he stayed by her side hoping someone could. Syndra was searching for her orbs which were scattered across Earthland but to find them she needed help to which she sought out a leading expert on Arcane objects which was Clarissa's father whom the Esper kidnapped in order to aid her by force. Clarissa chased the Esper all over Earthland until she had her cornered at the last orbs location, Syndra was desperate to regain her full power and tried to go for the orb but Clarissa defeated her before she could obtain the last orb and lifted her curse. With her father free Clarissa told Syndra that she and Fenrir were now free to return to the Spirit World but the two formed a contract with Clarissa before returning.

xxxxxxxxxxxGravity Magic- The user can control gravity by increasing or decreasing the gravity of anything around them. This Magic is strong enough to crush the ground, people, and even other Magics. The users can also use this Magic to suspend other people and objects in midair, or fire the Magical energy as a concentrated beam at the target.

xxxxxxxxxxxxxxxxxxxxxxxxGravity Orbs- Using her four orbs Syndra can create individual singularities of crushing gravity or no gravity within a certain around around the orbs.

xxxxxxxxxxxxxxxxxxxxxxxxRise/Fall- The user increases or decreases the gravity around one area.

xxxxxxxxxxxxxxxxxxxxxxxxGravity Bullets- Using her orbs Syndra launches the orbs at very high-speeds at her opponent and can control them with her hands.

xxxxxxxxxxxxxxxxxxxxxxxxGravity Bomb- Syndra creates a sphere of compressed gravity in her hands then releases at her opponent, the sphere explodes on contact unleashing a powerful concussive shockwave.


Quetzalcoatl the Lightning Esper: Clarissa claimed this esper while pursuing Syndra, she came across Quetzalcoatl's shrine as it hid one of Syndra's orbs, in order to form a contract with Quetzalcoatl she had to battle it in one on one combat meaning no summons. Clarissa was at a disadvantage against Quetzalcoatl's speed and magic power but she managed to defeat the Esper and formed a contract with it.

xxxxxxxxxxxReserve Form- Quetzalcoatl becomes a light green ball of lightning with sparking yellow eyes
xxxxxxxxxxxNormal Form- (see link above)


xxxxxxxxxxxFlight- Quetzalcoatl has the ability to float and fly.

xxxxxxxxxxxImmense Speed- Being a spirit of Lightning Quetzalcoatl has incredible speed.

xxxxxxxxxxxLightning Magic- Users of such Magic can create these elements from their bodies and manipulate them. However, unlike other types of Elemental Magic, users of Lightning Magic seem capable of also generating their elements from locations away from them, be it from the ground or the sky.

xxxxxxxxxxxxxxxxxxxxxxxxLightning Body- A magic spell in which the user is able to wrap their body in lightning to greatly increase their speed, and morph into a lightning bolt to greatly increase maneuverability at will.

xxxxxxxxxxxxxxxxxxxxxxxxRendering Bolt- Quetzalcoatl summons a massive bolt of lightning from the sky to strike the target.

xxxxxxxxxxxxxxxxxxxxxxxxLightning Cyclone- Quetzalcoatl uses Lightning Body then spins around rapidly creating a spiraling column of lightning and sends it at the target.

xxxxxxxxxxxxxxxxxxxxxxxxAdvent Storm- Quetzalcoatl summons a huge lightning storm that rains bolts down on multiple targets before four massive bolts strike down ending the storm.



Tiamat the Dragon Esper: After creating contracts with Syndra and Fenrir and her father returned safely home Clarissa was about to return to Fiore when she fell into an old temple that had been buried for centuries. While searching for an exit she stumbled upon what looked like a statue of a female warrior but was really an esper trapped in stone by a spell, Clarissa tried to figure out how to undo the spell but it was harder than she could have hoped. Once she was able to lift the curse off the esper she soon discovered the Esper was an ancient one named Tiamat, thankful for her freedom she formed a contract with the summoner.

xxxxxxxxxxxNormal Form- ((see link))
xxxxxxxxxxxAwakened Form- ((link)) In her Awakened Form, Tiamat is a spear-wielding dragon that is almost seven stories tall.
Incantation: "On your giant wings rests the weight of the world, unburden your woes and unleash your righteous fury! Awaken Tiamat!"


xxxxxxxxxxxFlight- Tiamat can sprout dragon wings in her normal form and fly but in her Awakened Form she has huge wings.

xxxxxxxxxxxImmense Strength- Being a Dragon Tiamat has ungodly strength.

xxxxxxxxxxxImmense Endurance- Tiamat can take the heaviest of blows and continue fighting.

xxxxxxxxxxxxxxxxxxxxxxxxTeraflare Spear- Tiamat channels energy into her spear then thrusts it towards her opponent unleashing a destructive energy burst.

xxxxxxxxxxxxxxxxxxxxxxxxGigaflare Impuse- Tiamat creates five large spheres of energy then sends them at her opponents.

xxxxxxxxxxxxxxxxxxxxxxxxMega Flare- Tiamat creates a large magic seal then inhales deeply then breathes out into the magic seal unleashing a large destructive stream of energy that targets multiple targets.

xxxxxxxxxxxxxxxxxxxxxxxxTitanic Upheaval- Tiamat stomps the ground causing it to shake violently before spires of rock shot up attempting to impale the target.


Umiraiha the Water Esper: Clarissa discovered this esper while relaxing on the beach with Vice (Xepher), Umiraiha had washed up on the sand looking rather beat up by someone or something but soon found out it was another esper that had been corrupted by something. Having no choice Clarissa and Vice defeated the corrupted esper and Clarissa banished it using her magic, Umiraiha was grateful for the help so she decided to form a contract with Clarissa.

xxxxxxxxxxxWater Magic- a form of Magic revolving around the use of water, which is placed under the user's command for them to employ it for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. In Umiraiha's case she's a mermaid who can walk on land but can also change back to swim in water.

xxxxxxxxxxxxxxxxxxxxxxxxWater Balloon- Umiraiha forms several globes of water then launches them at her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxOverflow- Umiraiha summons her magic seal then unleashes a powerful torrent of water at her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxSavage Surge- Umiraiha slams the end of her staff on the ground causing a column of water to shoot upward from the ground under her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxTidal Crush- Umiraiha summons multiple magic seals that shoot high-pressed streams of water at her opponent.


Linn the Luminous Esper: After the S-class exam Clarissa was approached by the esper who was in charge of the mountain on Ganaha Island, Linn, and asked if she could become her esper and finally leave the scroll. She was tired of the same thing everyday and she was looking for some challenge so she wanted out. Feeling some sympathy Clarissa agreed to Linn's offer.

xxxxxxxxxxxFlight- Linn can use her wings to fly

xxxxxxxxxxxLuminous Magic- The careful combination of both Light and Darkness magics, both elements intertwine to create this unique magic which can be very destructive if not carefully maintained by the user. Despite the ability to mix both magics the user can also use some spells of both magics individually (Light spells and Darkness spells).

xxxxxxxxxxxxxxxxxxxxxxxxFlash Specter- The user summons their magic seal then releases a continuous stream of light beams at their opponent, the user can change the direction of the light stream by tilting their seal in the direction they please.

xxxxxxxxxxxxxxxxxxxxxxxxDamnation- The user creates two large magic seals, one above their opponent and the other underneath their opponent, the seals then release powerful streams of darkness upon their target. This spell can be used against multiple opponents if they are within the seals.

xxxxxxxxxxxxxxxxxxxxxxxxMirror Light- The user creates a barrier of light around themselves and anyone around them, the barrier is capable of reflecting most physical attacks and magic spells back at their opponent.

xxxxxxxxxxxxxxxxxxxxxxxxCalamity Lariat- The user creates two winged cloaked figures wielding large scythes then sends these two figures at their opponent attempting to slice them with their scythes. Both figures are composed of light and darkness energies and move at high-speeds.


Bahamut the Dragon Princess Esper: Before the last battle with Sora and Acnologia Bahamut appeared before Clarissa after returning from a long mission that her and Tiamat's mother sent her on, not wanting to be left out of the "fun" she performed the contract ritual with her.

xxxxxxxxxxxAwakened Form- ((link)) In her Awakened Form, Bahamut is a giant dragon that is almost seven stories tall.
Incantation: "On your giant wings will carry the world to its destiny, be its savior and out those that threaten it! Awaken Bahamt!"


xxxxxxxxxxxFlight- Bahamut can sprout dragon wings in her normal form and fly but in her Awakened Form she has huge wings.

xxxxxxxxxxxImmense Strength- Being a Dragon Bahamut has ungodly strength.

xxxxxxxxxxxImmense Endurance- Bahamut can take the heaviest of blows and continue fighting.

xxxxxxxxxxxxxxxxxxxxxxxxLightning Bolt- Bahamut unleashes numerous bolts of lightning down from the sky onto her opponent(s).

xxxxxxxxxxxxxxxxxxxxxxxxLaser Orb- Bahamut channels energy into his arms then releases several orbs of light that home in on her opponent.

xxxxxxxxxxxxxxxxxxxxxxxxBlack Impulse- Bahamut surrounds her hands with black energy and attacks her opponent with magically-charged strikes.

xxxxxxxxxxxxxxxxxxxxxxxxMegaflare- Bahamut draws energy from the air through her wings which channels into her mouth forming a large sphere before firing the sphere at her opponent. The sphere hurdles at her opponent then expands before making contact causing a powerful explosion.

Espers after 7 years


Gilgamesh the War Esper: How Clarissa found this esper is quite the story, she was returning from a mission when a stranger crossed her path asking her to give up her staff Ravenward. She refused and the stranger attacked her saying if she lost then she'd have to relinquish the weapon to him, she beat him senseless warning him to not come near her again. Of course he kept coming after her and wound up being driven away each time until he got really angry and revealed himself to be an esper who likes to collect rare and powerful weapons, when asked how he was able to manifest without a Summoner he replied, "Through sheer force of guts and will!" Growing frustrated with Gilgamesh Clarissa agreed to fight him once more and if she won he'd bind a contract with her but if she lost she'd give up Ravenward. The two fought for an entire day until Gilgamesh couldn't go on due to not returning to the spirit world to replenish his strength so he admitted defeat, Clarissa performed the binding ritual then after.

xxxxxxxxxxxReserve Form- In this form, Gilgamesh is a soft-ball sized black orb with glowing white eyes wearing a samurai-like helmet.
xxxxxxxxxxxNormal Form- In this form Gilgamesh is a large sword-wielding warrior that's about 8-9 feet tall, he wears dark-reddish armor that seems to be a hybrid of middle-aged knight and samurai armors. His zankatou is much taller than him and he can swing it like a one-handed weapon.
xxxxxxxxxxxAwakened Form ((Form))- In Gilgamesh's Awakened Form he still remains human-like appearance only now he has six arms and in each of his six hands he holds six different swords: The Excalibur, the Excalipoor, the Masamune, the Zantetsuken, the Muramasa, and the Bashosen. Each sword has its own power and Gilgamesh wields them masterfully.
Incantation: "Your fury is ripe, your opponent beckons you to battle with all your might! Enough bantering! Awaken Gilgamesh!"

xxxxxxxxxxxImmense Strength- Gilgamesh has incredible strength which is shown as he wields his very large sword with ease.

xxxxxxxxxxxImmense Endurance- Despite wearing armor Gilgamesh can take serious blows and continue fighting before he becomes exhausted.

xxxxxxxxxxxLore Magic- This caster magic is a compilation of spells Gilgamesh learned during his time as an inter-dimensional wanderer, each one is different and strong in its own way.

xxxxxxxxxxxxxxxxxxxxxxxxEerie Sound Wave- The user bombards the target with loud ear-piercing sounds to cause damage.

xxxxxxxxxxxxxxxxxxxxxxxxZephyr Mantle- The user creates two shadow images that each absorb a single attack directed at the caster.

xxxxxxxxxxxxxxxxxxxxxxxxAcrid Stream- The user summons their magic seal then unleashes a powerful stream of water at their target.

xxxxxxxxxxxxxxxxxxxxxxxxMeta- The user creates a large swirling mass of fire that can engulf their opponent to cause damage.

xxxxxxxxxxxxxxxxxxxxxxxxZantetsusen (Iron-Cutting Flash)- The user releases magical energy in a spiral fashion from their sword to attack the enemy, this spell can penetrate most forms of defense whether physical or magical.


Shivan the Arctic Esper: This esper was discovered in the snow fields around Mt. Hakobe where hikers had been attacked by a child using Ice Magic, investigating this incident Clarissa discovered that the child was really an esper bound to a dark summoner mage but not by choice. She was forced into a contract or else her parents, Shiva and Shivar, would be destroyed. Having no other choice but to battle the dark summoner and Shivan which wasn't easy as the summoner used Shivan as a shield. Once Shivan was subdued and the summoner defeated Clarissa was able to free Shivan's parents from their cage of sorts. They returned to the spirit world but not before helping Shivan undo the contract with the dark summoner, the young esper had taken a liking to Clarissa and wanted to form a contract with her after witnessing the lengths she went through to help her. Shivan didn't ask for anything in exchange feeling what she did was more than enough to satisfy the price for a binding contract.

xxxxxxxxxxxReserve Form ((Form))- Out of the espers who Clarissa have formed a contract with Shivan is the most human-looking spirit out of them, in this form she takes the form of a child around the ages of 6-8.
xxxxxxxxxxxNormal Form- In this form Shivan appears to be much older (early twenties at least) and wears a revealing outfit with high heels that have floating gears on them which allow her to skate along the ground as if she was ice-skating.
xxxxxxxxxxxAwakened Form ((Form))- In this form Shivan is an adult, her skin has become blue and her hair much longer. She loses the skates she had in her Normal Form but is still able to skate along the ground, her magic is much stronger which gives her the ability to even freeze water within the air.
Incantation: "With thy mother and father's permission, ascend to your power--your birth-right! Awaken Shivan!"

xxxxxxxxxxxHeightened Agility- While in her Normal or Awakened Forms Shivan can move very fluidly.

xxxxxxxxxxxIce Magic- This magic allows the user to manipulate or create the element of ice.

xxxxxxxxxxxxxxxxxxxxxxxxCyro Flare- Shivan surrounds her target with a bright ice-blue light before the light intensifies then explodes damaging the target.

xxxxxxxxxxxxxxxxxxxxxxxxAurora Burst- Shivan summons her magic seal in front of her then releases a powerful burst of very cold air that travels in a straight line towards her target.

xxxxxxxxxxxxxxxxxxxxxxxxIcicle Barrage- Shivan forms a magic seal in each hand then continuously fires icicles at her target.

xxxxxxxxxxxxxxxxxxxxxxxxDiamond Dust- Shivan's strongest ice spell, she raises one hand out in front of her summoning a very large magic seal. From the seal a torrent of cold wind bursts forth freezing the area is in front of Shivan, once everything is frozen in thick ice she then snaps her fingers causing the ice to crack and explode upward damaging multiple targets that are within the frozen area.


Aura Magic - A magic that allows the user to empower himself (herself), his (her) allies, weaken his (her) opponents and attack opponents using the potency of the user's aura. Most spells are for support but there are attack spells but mainly this magic is used to aid others in battle.

●Sensor - A passive spell that is always active but is controlled by the user, once enabled the user can sense the magical aura of other mages and pinpoint their location. The only drawback is that if the one being sense can mask their aura then they can't be sensed.

●Focus - This spells temporarily raises the user's (or his allies') offensive capabilities for a short period of time (5 minutes to be exact).

●Aura Wave - The user focuses their magical energy then releases it as a resonating wave directed at their target. This spell has different uses from incapacitating someone to numbing the pain from an injury for a short time but it can be used for both offensive and defense.

●Aura Flare - A stronger, more offensive-oriented version of Aura Wave. This spell is released as an explosion of magical energy that is send at the user's opponent.

●Aura Smash - The second strongest spell in the Aura magic user's list of techniques, the spell projects a giant translucent image of the user that attacks the opponent or defend the user and his allies from an attack.

●Aura Break - The strongest spell in the user's arsenal, the target is closely surrounded by numerous spheres composed of the user's aura. The spheres will then explode causing heavy damage to the target while ignoring whatever defense the target has.

●Snap - This spells summons huge ghost-like teeth that bites the target weakening their defenses.

●Aura Squall - A stronger version of Aura Flare, spell seals appear in both of the user's hands before releasing a high-speed volley of flare bolts at his target.

●Aura Blades - The user summons their spell seal that releases numerous crescent-shaped blades composed of aura energy at their target.

●Fortitude - This spells temporarily raises the user's (or his allies') defensive capabilities for a short period of time (5 minutes to be exact).

●Accelerate - This spells temporarily raises the user's (or his allies') speed and agility for a short period of time (5 minutes to be exact).

●Empowerment - This spells temporarily raises the user's (or his allies') offense, defense, and speed for a short period of time (5 minutes to be exact).

●Burden - This spell temporarily lowers an opponent(s) offense, defense, and speed for a short period of time (5 minutes to be exact).

●Reflective Barrier - The user creates a magical wall to protect themselves from harm, any spells that hit the barrier are reflected back at the original caster.

●Honor Guard - The user erects a powerful barrier that they control the shape and size of for as much magic they put into it.

●Binding Aura - The user uses their aura to restrict the movement of their opponent for a certain amount of time.

●Overload - The user points their hand (or weapon) at their opponent then releases their aura in the form of electrical sparks to attack their opponent, if the target is using any active magic (examples: Illusions, Enhancing Magic, etc.) this spell does double the damage and disrupts the magic's effects.

●Blasteater - The user forms of a mouth with sharp teeth that will then open as an approaching projectile spell is approaching consuming the projectile in order to protect the casting user from the incoming attack.

●New Life - This spell can only be used on espers and other spirit creatures, the targeted spirit recovers most of their stamina and magic allowing them to continue fighting.

●Shatterspell - The user releases a bluish aura onto the target breaking any enchantment, illusion, and/or seal that was cast upon them. The stronger the enchantment, illusion, and/or seal the more magic the caster has to use in order to break the spell.


Special Talents: Staff Weaponry Expert, Researcher

Weapons & Tools: Ravenward: The weapon acts as both an Arcane staff and as a glaive-like weapon, it also amplifies the wielder's magic power and focus.

Researcher's Tome of Arcane Items: Her father's book of his research into various magical items known through out the ages, Clarissa keeps this book in a pocket dimension only she can access. This book is only a copy of the original which her father keeps with him at all times, whenever he discovers a new item and writes it into his book the same would happen in Clarissa's copy and vice-versa.

Gale-Force Reading Glasses: Are glasses which allows the user to read books at an extremely rapid pace.


Biography: Clarissa was born into the Marvell Family, her parents are researchers of magical items and take their work fairly seriously meaning they were away from home a lot so she would stay with her grandmother. Her grandmother taught her the ways of Summon Magic thinking it would best suit her developing Aura Magic, this went on for a few more years until Clarissa was able to form her first contract with Carbuncle thus becoming a full-fledged summoner. Despite being old enough to be an independent mage her parents were against it but she went against their wishes and joined Mermaid Heel. A few years later Clarissa managed to work her way up to S-Class and gain the title as one of the Wizard Saints, things with her parents were a bit rocky but they kept a good relationship. One day an Esper kidnapped her father to force him to help her look for four items that belonged to her, Clarissa gave chase all over Earthland to track down her father and the Esper until she cornered them at the last location of the Esper's items and fought her. She soon released that the Esper was under a curse, once the Esper was defeated Clarissa was able to lift the curse and free the Esper then formed a contract with said Esper. Upon traveling back to Fiore she heard of the trouble her guild and all the others were having so she hurried home.

Personality: Clarissa is an assertive young woman who can be very stubborn at times, she is very perceptive and intelligent despite having a slight mean streak if anyone gets on her bad side. She is also kind, caring, and gentle.

Likes: Smoothies, Clear Skies, Moonlit Nights

Dislikes: Liars, Sour Foods, Smoking

Fears: Losing one of her Espers, Being buried alive, Dying

Hobbies: Sketching, Shopping, Knitting

Played By: Obvious

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Split decisions, fighting fixes
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Tunnel vision, I give in and put
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Clarissa Marvell
Summon/Aura Mage

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I don't need you to find resolve
Cause when it's said and done
Down to one
I'll hate to say I told you so
And as your promises dissolve

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Seryna Alyssa Lawson
|| FAIRY ✦ TAIL ✦ ETERNIA ||

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          XXXALL ABOUT MOIXXXXXXXXXXXXXXX

          They call me
              Seryna Lawson but my friends call me Seryna

          Age
              21

          Gender
              Female

          Race
              Dragon Slayer

          Rank
              A-Rank

          Allegiance
              Blue Pegasus


          XXXHOW DO I LOOK?XXXXXXXXXXXXXXX

          Height: 5'6" ●XXXXWeight: 121 lbs ● XXHair Color: Black ●
          XXEye Color: Ocean Blue ●

          Appearance


          XXXSTORY OF MY LIFEXXXXXXXXXXXXXX

          Biography
              When Seryna was 4 years old, she and her parents were lost at sea during a storm, they put her in a life boat to keep her safe while they tried to control the boat through the storm. The main boat was destroyed by a large tidal wave but the life boat managed to stay intact, Seryna drifted at sea til the Water Dragon Tirane guided the boat to an island that she was residing on, she raised the small girl as her foster daughter and taught her Water Dragon Slayer Magic as well as how to survive on her own. Tirane also taught her things Seryna would need to interact with others for the water dragon knew that Seryna could not stay with her forever. When Seryna was 11 years old, while she slept Tirane took her from the remote island to the shore near Hargeon Town knowing that she would be well-taken care of by the people there. When Seryna awoke from her slumber and found herself alone without Tirane she searched for the dragon only to run into a member of Blue Pegasus who took her in and raised her. It didn't take long for her to fit in with the guild but she always longed to see Tirane again, she managed to work her way up to A-rank within the guild and hopes to keep getting stronger so that one day she can go find Tirane.

              A few months ago she heard about a rumor a dragon that was spotted near a remote island a few miles off the coast of Hargeon Town. Thinking it was Tirane she left to investigate this claim herself so she set off for this island only to find nothing there but a giant sea serpent that was mistaken for being a dragon. Not only that but the island was surrounded by strong rip currents and powerful whirlpools which pulled her in and marooned her on the island which was filled with other unfortunate sea-goers who met the same fate. She spent a good nine months on this island refining and strengthening her magic so she and the other trapped people could escape the island's treacherous waters and the sea serpent, she managed to defeat the sea serpent and got herself and the others back to the mainland. Once she knew the lost people were safe she knew she needed to get back to Blue Pegasus, she's been gone for quite a long time.

          Personality
              Seryna's a cheerful young woman with a bit of a mean streak in her if you make her angry, she really doesn't have a short temper but she does have a somewhat low tolerance when for people who get on her bad side. She's loyal to her guild mates and treats them like family as she was raised the same way and she's very protective of those she cares for. When she gets into a fight she becomes serious and determined to defeat her opponent but she is not too reckless or overconfident while fighting.

          Relationships
              A place to help you keep track of your characters relationships with other chars. Can be edited as the RP goes on.


          XXXFEEL MY POWERXXXXXXXXXXXXXxXX

          Physical Prowess
              Seryna trains rigorously everyday to stay in shape, her physicality is above average than normal humans as she is a dragon slayer despite how she looks. She is not extremely strong in terms of strength though she can lift three times her body weight. Seryna has very high speed and agility than most of the other dragon slayers and is very flexible.

          Magic
              Water Dragon Slayer Magic- (Lost Magic, Caster Magic, Dragon Slayer Magic) Magic taught to Seryna by the Water Dragon Tirane, it incorporates the element of water into her body and also allows her to consume external sources of her element to restore her body to a healthy state. The added benefits of this magic enables the user to swim as fast as a dolphin and stay underwater for a prolonged period of time, when she enters an emotional state (i.e. extreme anger) her magic's power is greatly increased. The user of this magic can also manipulate the temperature of the water, for their spells and any external sources as well, to make it hot (boiling) or cold (freezing or to create ice).

              Water Dragon's Roar- Seryna exhales a large powerful stream of water that crashes into her opponent.

              Water Dragon's Cascade Scales- Seryna creates multiples of semi-lunar shots made of water then shoots them out at her opponent.

              Water Dragon's Wing Attack- Seryna leaps into the air and then conjures up two steams of water from her hands then swings both steams at her opponent crushing them.

              Water Dragon's Torrential Trunade- Seryna summons a giant column of water from above her opponent and has it strike down upon them with crushing force pinning them and leaving them open for attack.

              Water Dragon's Spiral Horn- Seryna surrounds her entire body with a large spiraling sphere of water then rams into her opponent drilling them with a large horn of water.

              Water Dragon's Scalding Geyser- Seryna summons a large geyser of very hot water from under her opponent attempting to knock them into the air.

              Water Dragon's Oceania Blade- Seryna swings her arms (or legs) to release a blade of water that can slice through her target, another variation of this technique is that she can form a blade composed of water and uses it like a normal sword only when swung the water blade can extend to hit her opponent.

              Water Dragon's Whirlpool- Seryna will conjure a large body of swirling water to trap her opponent, because her spell is made out of water it can be reformed if broken.

              Water Dragon's Festival- Seryna summons her spell seal then releases a large quantity of water that she then sends crashing into her opponent.

              Water Dragon's Bubble- Seryna forms a dome of water around herself and those behind her to protect them from an incoming attack. She can also use this spell to transport people underwater.

              Water Dragon's Oceanic Orb- Seryna conjures a large orb of pressurized water between her hands then launches it at her target, the orb explodes on contact.

              Water Dragon's Relentless Fury- Seryna summons a large magic seal before her, the seal then releases a barrage of baseball-sized orbs of water that travel at high-speed towards her opponent.

              Water Dragon's Slicing Torrent- Seryna emits a slicing stream of water from her hands at her opponent.

              Water Dragon's Icicle Javelin- Seryna summons her magic seal then releases a large icicle at her opponent.

              Water Dragon's Icicle Drop- Seryna summons her magic seal over her opponent before having numerous sharp icicles drop down upon them.

              Water Dragon's Ice Breath- Much like her Water Dragon's Roar only when she exhales it's a cold misty fog capable of freezing anything it touches.

              Water Dragon's Frozen Claws- Seryna forms claws of ice on her hands and feet to increase her melee capabilities.

              Water Dragon's Arctic Swell- Seryna creates two large freezing cold waves of water then sends them at her opponent, once they make contact with her opponent she freezes them solid trapping them.

              Water Dragon's Icy Spire- Seryna first creates a large column of water that shoots up from under her opponent, if her opponent gets trapped in the column she'll quickly freeze it trapping her opponent inside.

              Water Dragon's Ferocity- The user will raise their hand over their head before creating a large whirling sphere of water. This sphere can then emit whips of water which can seek out and impale their opponent.

              Water Dragon's Depth Charge- After the user creates the large whirling sphere of water from Water Dragon's Ferocity the user aims the sphere at their opponent then fires it at them.

              Water Dragon's Sapphire Twister- Utilizing the second variation of Water Dragon's Oceania Blade the user will swing the water blade in a fast upward slashing motion creating a winding column of water to appear before them then send it at their opponent.

              Advanced Spells

              Dragon Slayer's Secret Art (Rising Tides): Atlantis- Seryna's second strongest spell and has two variations, the first variation (called Spheres) is that she will create multiple smaller spheres of water to surround her target, she can use the spheres to increase her mobility by swimming through the spheres. The second variation (called Ruination) is the same as the second one only all the watery spheres surround her target then collide all at once onto her opponent with crushing force. Seryna can only use one of the two variations at a time as they require a great deal of magic power and concentration.

              Dragon Slayer's Secret Art (Rising Tides): Dominion- Seryna's strongest spell, first she a large globe of water that hovers over her then creates several tendrils composed of water that lash out at her opponent(s) before they return to the globe of water. Seryna then manipulates the globe into the form of a dragon and sends it crashing into her opponent(s).

              Utility Spells

              Conversion- A spell Seryna herself came up with while she was marooned on the island, basically she uses this spell to separate water from a compound base (example: mud which is water mixed with dirt) or melt snow (which is partially frozen water). Of course she can use her magic to separate the water but this spell is more of a precise way doing that as she can aim her magic seals and control the water by forming it into a floating sphere.

              Aqualung- An enchantment spell Seryna learned from one of the marooned people on the island she was trapped on, by casting this spell on herself or one of her allies it allows them to breath water for 3 minutes before the spell needs to be recast.

          Weapons
              N/A



          XXXALL OF THE EXTRASXXXXXXXXXXXX

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Maverickthered ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀

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No one can run away, if you run away you can't move forward
In each heart, they wait for the finishing time
No matter how many seasons pass... Even if the eras change...
We won't lose our colors till we reach that day!
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Seryna Lawson
Water Dragon Slayer

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We resonate...
Walking the same path you walked...
Deep in mind...
We've reached it...
In this moment we break away from this destiny of sadness...

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Jacob Malcolm Pierce
|| FAIRY ✦ TAIL ✦ ETERNIA ||

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          XXXALL ABOUT MOIXXXXXXXXXXXXXXX

          They call me
              Jacob

          Age
              23

          Gender
              male

          Race
              Light God Slayer

          Rank
              S-Rank

          Allegiance
              Fairy Tail


          XXXHOW DO I LOOK?XXXXXXXXXXXXXXX

          Height: 6'2" ●XXXXWeight: 200 lbs ● XXHair Color: White ●
          XXEye Color: Ice Blue ●

          Appearance
              The location of Jacob's guild stamp is on the left side of his chest.


          XXXSTORY OF MY LIFEXXXXXXXXXXXXXX

          Biography
              Jacob was born in a Balsam Village (Hosenka Town), his parents helped run an inn near one of the more popular hot springs. When he was about 4 years old he did what he could to help out around the inn though he mostly did things with his father to help out around the inn as he was much too little to do certain tasks. One day a odd-looking traveler came to the inn tired from his long journey, Jacob didn't like the look of this man as he came off as a weird guy who only spoke a few words. He kept a close eye on the stranger while he stayed at the inn, of course the stranger knew that the little boy was watching him like a hawk though made no move to stop him. Over the next few days Jacob kept a steady watch over the stranger until some dark mages came to the inn offering "protection" in exchange for a cut of their profits or else they'd destroy the place. The owner refused of course saying he didn't need protection, the dark mages didn't like the answer he gave and started destroying the place. The stranger started fighting the dark mages off but one of them used their magic to blow the inn, and everyone inside, to bits.

              The stranger was the only survivor from the blast or so he thought, Jacob narrowly survived the blast thanks to his now dead parents who used their bodies to shield him as best they could. The young boy crawled out from beneath the bodies and staggered out of the rubble before falling at the stranger's feet and blacked out, hesitantly the stranger took the boy feeling that he didn't do enough to try and protect the inn and its occupants from their assailants. A few days later Jacob awoke in a shack in another town, his wounds tended to by someone, and food next to the bed he was laying in. The stranger returned with some fresh bandages and medicine for him and saw that Jacob was finally awake, as the stranger changed the bandages he informed the young boy that his parents were dead and asked if he had any relatives that could take care of him. Between sobs Jacob told the stranger that there was no other family that he could go to, taking pity on the boy he decided to take him in and train him but first he had to reveal himself. To Jacob's surprise the stranger was the God of Light, possessing a wanderer, who every few hundred centuries walks among the humans to see how they've changed.

              Once Jacob made a full recover the Light God began the boy's training gradually at first making sure that the basics were firmly cemented into Jacob's mind before moving onto the next step. They didn't stay in one spot for training as they traveled around all of Earthland, the Light God wanted to show Jacob the world as not many people get to see the beauty of it. Despite all the training and all Jacob developed a bit of a chip on his shoulder as he saw how happy parents were with their children something that was taken from him by dark mages, upon returning to Fiore the duo ran into a group of dark mages just as they crossed the border. They were harassing some travelers for their money and food demanding they hand it over or they'd beat them up and take it, Jacob remembered just how his parents died because of dark mages. In a fit of rage Jacob attacked the dark mages mercilessly and brutally venting his pain and anguish on them yelling the world would be a better place without them. The Light God pulled the boy away from one dark mage as he was ramming his head into the ground many times, if there was one thing he couldn't give Jacob was a sense of family.

              By the time Jacob was twelve years old the Light God had taught Jacob everything he could to be a decent Light God Slayer but there was just one thing he couldn't teach the boy that he could only experience could teach him, the boy needed to be around other people--other mages-- in order to grow more so the god began looking into the legal guilds of Fiore thinking that Jacob would be able to make connections with people and grow amongst some mages of a high caliber or at least worth some decent stock. When he heard about Fairy Tail's reputation, both the good and the bad, figuring that the guild would be an appropriate home for his young charge. Upon arriving in Magnolia the duo were only a few steps from Fairy Tail, the Light God stopped walking watching Jacob go forward towards the guild by himself. As much as it pained him to let the boy go he knew it was for the best, as Jacob entered the guild the possessed wanderer turned and left knowing his charge was in somewhat good hands.



          Personality
              Jacob has a chip on shoulder, he says what's on his mind despite what the consequences are. Whenever he takes a mission he goes it alone and does not restraint himself nor cares what damage he causes as long as the job gets done. Despite the way he acts he is intelligent and a calm person unless he gets provoked, he's not very friendly or personable but he is fairly approachable if you catch at the right moment but he never takes his shades off even when speaking with someone.

          Relationships
              A place to help you keep track of your characters relationships with other chars. Can be edited as the RP goes on.


          XXXFEEL MY POWERXXXXXXXXXXXXXxXX

          Physical Prowess
              Jacob trains intensely twice a day to stay in shape, as a god slayer he is physically stronger than an average male his age. His endurance is higher as well enough to take a few heavy blows and keep fighting before his injuries catch up to him, he is quick on his feet but only in short bursts.

          Magic
              Light God Slayer Magic: A form of God Slayer Magic allowing him to generate and manipulate light as he wishes. Unlike that harnessed by standard Light Magic, however, the Light God Slayer's element has been described as being "holy". Strangely enough while such form of Magic is focused around light and thus supposed to grant the user the ability to consume light to replenish his strength.

              Light God's Bellow- The user inhales and exhales releasing a large beam of light that can be moved by the user towards any direction with his/her mouth, enabling the user to hit more than one opponent. The light beam creates a large explosion after making contact with the intended target.

              Light God's Punishing Blow- User extends his/her clenched fist forward as if he/she were punching while generating his/her Magic Seal, from which a larger version of his/her fist composed of light is created and sent towards the opponent at high speed, generating a powerful blinding explosion on contact.

              Light God's Herald- The user puts their hands together creating a pulsating orb of light then throws it into the air, it hovers over the area releasing numerous light beams down upon the field.

              Light God's Piercing Ray- The user puts their hands together aiming at their opponent before firing a concentrated beam of light.

              Light God's Luminous Kick- The user infuses his/her foot with light and proceeds to assault the opponent with a powerful light-enhanced kick, with the light granting the attack more power and speed.

              Light God's Solar Array- First the user creates five magic seals around the user then each seal releases a concentrated beam of light, the seals stay active for a short amount of time (5 minutes) before disappear. If the user wants it the seals can fire autonomously allowing the user to cast another spell.

              Light God's Solar Burst- The user creates an orb of light then throws it to the ground near his opponent causing a blinding flash of light.

              Light God's Stalwart Wall- The user creates a wall of light in from of them to protect his/herself from an opponent's attack.

              Light God's Relentless Assault- The user infuses their hands with light then strikes at their opponent with a barrage of light-enhanced blows before finishing with a close-range light burst directed towards the opponent.

              Light God's Damnation- The user channels light into one of their hands then slams it onto the ground sending the light to travel on the ground and explode upward at the target.

              Light God's Destructive Radiance- A stronger version of Light God's Piercing Ray, the user creates a large magic seal in front of them then cast their Piercing Ray spell into the seal which amplifies it creating a more powerful wide beam of light.

              Light God's Lumen Collider- The user first creates their magic seal before them then fires multiple blazing streams of light at their opponent, the blazing streams resemble fire but are actually composed of light in the form of fire.

              Light God's Explosive Flash-The user channels light magic into either one of their hands or feet then aims to hit their opponent, should their hit land the collected light magic explodes forward towards the opponent.

              Advanced Spells

              Blast Zone- The user raises their hands over their hand and creates a large magic seal, a large column of light shoots out of the seal stretching upward towards the sky. The user then begins to move their arms down towards their opponent bringing the large column of light crashing into them and anyone else in the path of the column. ((referrence))

              Brilliant End- A much stronger version of Light God's Luminous Kick; the users infuses both feet with light granting them more speed and power then attacks their opponent with a barrage of light-enhanced kicks with the final kick sending the light at their opponent and exploding on contact.

              Utility Spells

              Ascension: ???


          Weapons
              n/a




          XXXALL OF THE EXTRASXXXXXXXXXXXX

          Theme Songs


Maverickthered ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀

O.G. Explorer

11,575 Points
  • Marathon 300
  • Elocutionist 200
  • Money Never Sleeps 200
Somewhere in these streets, hidden in the valleys of buildings
Something wild is awakening
The light of the full moon, resembling a spotlight
Blue eyes Werewolf
Once slipping out of the sofa of boredom
He would be unstoppable

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Jacob Pierce
Light God Slayer

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Ugh...people:
Meh..Feelings:
Ngh..Location:



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If all things living
Have a mission to fulfill
Then he would be a Soldier who fights only by its own instincts
Baring his fangs and standing up
If you see the shadows of a wolf
It will mark the end of the long, long night
Shout in the Moonlight

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