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Cindy Traynor
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Appearance after 7 years
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Age: 22

Date of Birth: November 5th

Gender: Female

Sexuality: Hetero

Affiliation: Blue Pegasus Guild

Rank: S-rank

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нeιgнт: 5'8" xxxxxxweιgнт: 125 lbs

нaιr color: Silvery White xxxxxxEye color: light brown

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Accessories:
fingerless gloves

Explosive Gauntlet: A new gauntlet that enhances the power of Cindy's strikes and her Explosive Magic.


Special Characteristics: toned muscular built

Magic & Techniques: Explosive Magic- This magic allows the user to create an explosion of various magnitudes or create an explosive out of any object they deem usable. This magic requires much control to keep the explosions from running out of control, much time and practice goes into honing this magic also the user is protected against their explosions from their magic. Also this magic can be given a second effect to give the user's attacks more punch (i.e. Cindy's Lightning Magic which gives her Explosive magic a shocking effect).

Rampart Explosion- The user creates an explosion that travels in a straight line.

Ballistic Explosion- The user creates an explosive energy orb that can bounce off walls and such, when the orb comes in contact with the intended target it explodes.

Boom Shards- The user creates explosive energy shards that can be blown towards the target or rained down upon, the shards resemble glowing blossom petals.

Nitro Pressure Mine- The user creates an explosive orb that they can hide, when pressure is applied to the orb it explodes. Only the user knows where their orbs are as they are made of their magic.

Claymore Creation- The user places an explosive magically seal on an object transforming it into an explosive, the power of the impromptu explosive is determined by the size and density of the object used.

Lighting the Fuse- The user infuses their hands and feet with explosive energy then attacks their target, each hit that connects creates an explosion.

High-Risk Bombardment- The user releases explosive energy spheres at their intended target.

Erupting Explosion- The user slams their fist onto the ground sending explosive energy through the ground at their opponent which explodes upward in a powerful geyser of energy.

Dynamite Capture- The user releases a magical net at their target, once the target is ensnared the net will explode with the target in it.

Volatile Demolition- The strongest of all Explosive Magic, the user will will launch numerous explosive orbs at the target. The orbs will surround the target on all sides then converge all at the same time resulting in a powerful explosion.

Spells after 7 years


Wild Detonator: The user creates a magic circle that releases a rapid volley of explosive bolts at their opponent.

Explosive Flare: The user compresses a large amount of explosive magic in-between their hands then releases the magic in the form of a powerful explosive stream.

Meteoric Break: The user channels explosive magic into their fists then flies at their opponent (in Cindy's case using Lightning Body) and slams into the them causing a powerful explosion.

Boom Blossom: The user creates numerous Boom Shards in the form of a lotus blossom then throws the explosive blossom at their opponent, the blossom splits into the individual shards covering a wide area making sure that their opponent can't escape their attack.



Lightning Magic: An Elemental type of Magic that relies on the use of lightning and electricity. Users of such Magic can create these elements from their bodies and manipulate them. However, unlike other types of Elemental Magic, users of Lightning Magic seem capable of also generating their elements from locations away from them, be it from the ground or the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells said to be capable of completely pulverizing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced when it’s used, lightning can also serve the purpose of momentarily blinding opponents. Much like other types of Elemental Magic, Lightning Magic allows the user to turn their body into the element they control: by transforming into a lightning bolt, the user are able to avoid physical attacks, and have the added vantage of travelling around at very high speed and attacking everyone or everything they come in contact with, much like real lightning.

Lightning Body: User is able to transform their body into a lightning bolt that can move around freely at high speed, avoid enemy strikes, and attack anything it touches.

Shock Torrent: The user channels lighting into their hands then releases it as a massive wave of lightning that is sent towards their opponent.

Lightning Nails: the user instead generates smaller balls of lighting on their fingers, which he sends flying at their target.

Thunderous Sky Leg: The user will raise their leg in a high arc and bring it thundering down releasing lightning upon impact.

Chain Lightning Arc: The user firs a bolt of condensed lightning at their opponent, if there is more than one opponent the bolt will jump between opponents damaging them.

Brilliant Fury: The user infuses their hands with lightning then strikes their opponent then with the last blow brings their hands together and releases a burst of lightning at their opponent.

Grounded Raze: The user with raise their arms towards the sky summoning a large spell seal to appear over their target before summoning multiple bolts of lightning to strike down onto their opponent.

Lightning Storm Nexus: The user creates six large orbs composed of lightning that fire bolts of lightning at their opponent.

Raijin's Destructive Palm Thrust: The user channels lightning into one of their hands then thrust that hand towards the opponent's chest sending massive volts of electricity at their opponent.

Violent Lightning Barrage: Channeling both Lightning and Explosive magic into their fists, the user can both deliver shocking and explosive strikes to their opponent. It also increases the strength of their strikes for a short period of time.

Lightning Nova: The strongest lightning spell the user knows, forming a vortex of lightning around his or herself before releasing it into a violent swirling storm of lightning which also releasing numerous bolts of lightning capable of shocking anyone unfortunate enough to be struck by it.

Spells after 7 years


Surging Explosion: The user creates a ball of lightning that they throw at their opponent, the lightning ball explodes sending bolts of lightning everywhere.

Voltage Cannon: The user first creates a magic circle in front of them then fires multiple lightning bolts into it, the circle absorbs the lightning until the user releases it as a destructive blast.

Electro-Overcharge: Cataclysmic Fist: After unleashing their Second Origin the user draws all their Lightning Magic into one of their hands and forms it into a fist, the user will then strike their target with their charged fist. Upon contact a massive surge of lightning will envelop the target and send them flying while they are bombarded with volts of lightning.



Enhanced Strength: Due to her constant training Cindy is far more stronger than an average male, she can lift objects larger and heavier than her.


Special Talents: Tracking

Weapons & Tools: My fist and feet good enough?

Biography: Cindy was born in Crocus, both her mother and father were independent mages so she often stayed with the neighbors when they were away on a job. When her Explosive magic began to manifest her parents realized she was better staying with her grandparents on her mother's side for training purposes and to not harm anyone with her magic, she wasn't to come back until she could control her magic. So Cindy was sent to where her grandparents in Hosenka Town to begin her training and it was some intense training of the young girl's life but it paid off in the end as Cindy was able to grasp control of her Explosive magic as well as discover she had gained another magic from her father, Lightning magic. This time her father trained her himself upon her return home and it was more stricter than her first bout of training though she was able to grasp Lightning magic much quicker than with Explosive magic. Upon her 16th birthday she officially became an independent mage but had thoughts of joining a legal mage guild, she decided to travel to each guild and get a feel for them before deciding on what one to join. When she came upon Blue Pegasus there was something about the guild's atmosphere that drew her in so she joined, for the next five years Cindy worked her way up the ranks of Blue Pegasus and became an S-rank.

Personality: Cindy can be headstrong and stubborn at times especially when fighting refusing to give up or admit defeat. Outside of fighting she is a caring and gentle woman despite her outward appearance.

Likes: Sweets, Fried Rice, Training

Dislikes: Alcohol, Heights, Onions, Losing a fight

Fears: Drowning, Enclosed spaces, Spiders

Hobbies: Painting, Sculpting, Drawing

Played By: Maverickthered




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Cindy Traynor
Blue Pegasus Guild
Mage Rank: S-rank

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A single tear falls into the serene water surface, creating a wave....
That wave is blown by the wind and reaches far away...
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxFlowing within me, originating from memory, I clearly hear fate crying out.....

Cindy Traynor
"Lightning/Explosive Mage"

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Text




The company I keep:
What're these feeling swirling around in me?:
Location:



Quote:

                тechniques
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Turn tears to Reverse, you'll Re:birth...
Now open your eyes.....
Ah, if you can feel the brightness...
Evolution Reverse/Re:birth...
If you take a step forward a new future will be born right here...

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Tyson Strauss
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Appearance after 7 years
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Age: 24

Date of Birth: March 21st

Gender: Male

Sexuality: Hetero

Affiliation: Lamia Scale Guild

Rank: S-rank

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нeιgнт: 6'1" xxxxxxweιgнт: 202 lbs

нaιr color: brown xxxxxxEye color: auburn

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Accessories: n/a

Special Characteristics: n/a

Magic & Techniques: Take Over Magic: is a Caster Type advanced transformation spell which allows the user to take over the power (or the body, in the case of Vulcan) of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'.

Hybrid Soul: Name of Tyson's personal magic that has been passed down in the Strauss family but his was unique, it's a combination of his ancestors' Mirajane and Elfman's magic by utilizing both of their magics meaning he has a Satan Soul-like form as well as Full Body Take Over and Beast Arm.

Dragon Soul: Tyson's strongest Take Over form, it resembles a dragon in just about every way. Rigid scales cover almost his whole body from head to toe, the wings that sprout from his back have sharp tips on both ends as well a pair of spikes. His tail has many rigid spikes as well as a blade-like edge. Also while in this form he has the ability to use Fire Magic.

xxxxxxxxxxxImmense Strength- When employing his powers, Tyson's strength is increased to the point where he can easily break through solid rock with his punches.

xxxxxxxxxxxEnhanced Durability- This form increases Tyson's natural durability, allowing him to take multiple powerful explosions in consecutive reprises, emerging almost unscathed and remaining active to continue the battle.

xxxxxxxxxxxEnhanced Speed- While in this form, Tyson's speed increases dramatically.

xxxxxxxxxxxFlight- In this form, Tyson is capable of sprouting a pair of wings from his back at whim, which allow his to fly.

xxxxxxxxxxxFire Magic- In this form Tyson has the ability to shoot fire.
xxxxxxxxxxxxxxxxxxxxxxxxInferno Damnation- Tyson forms a large fireball in each hand then slams them together sending a burst of flames towards his foe.

xxxxxxxxxxxxxxxxxxxxxxxxWildfire Slash- Tyson ignites both hands or tail with flames then swings them at his target.

xxxxxxxxxxxxxxxxxxxxxxxxIncinerator Burst- Tyson puts his palms close together forming multiple small fireballs between them then releases then towards his foe

xxxxxxxxxxxBeast Arm: Dragon- Tyson can transform either arm to increase his melee attacks and ignite it with flames.

Tiger Soul: This Take-Over form Tyson obtained while traveling to where he thought Tomo's village but wound up in a town where a magical circus was performing, one of the performers was a Take-Over mage that used a spell that was way too potent for them and they lost control. Tyson intervened and fought the berserk mage performer and got wounded by them prompting him to learn this form.

xxxxxxxxxxxImmense Strength- When employing his powers, Tyson's strength is increased to the point where he can easily break through solid rock with his punches.

xxxxxxxxxxxEnhanced Speed- While in this form, Tyson's speed increases dramatically.

xxxxxxxxxxxLightning Magic- a branch of Elemental Magic that utilizes electricity, but more specifically, lightning, as a form of offense and defense.
xxxxxxxxxxxxxxxxxxxxxxxxLightning Breakdown- Tyson envelops himself with lightning then charges at his opponent and tackles them hard.

xxxxxxxxxxxxxxxxxxxxxxxxTiger Lariat- Tyson imbues one of his arms with lightning then uses it to strike his opponent with all his might.

xxxxxxxxxxxxxxxxxxxxxxxxThunderstorm Aftershock- Tyson charge his fists with lightning then launches himself at his opponent, he then bombards his opponent with a barrage of lightning-infused punches then finishes up with a lightning-infused knock-out punch.

xxxxxxxxxxxNimble Form-.Tyson compresses all the power of Tiger Form into a smaller faster form, the downside is this form is not as strong but the Lightning magic is much more potent and intense.

Brute Soul: This form resembles a very beastly and hulking armadillo-like creature with thick armor-like skin and a double serrated edge tail. Just like a real armadillo in this form the user can curl up into a ball and roll. Being so thick skinned means the user's melee strikes will have more force behind them.

xxxxxxxxxxxEnhanced Durability- This form increases Tyson's natural durability, allowing him to take multiple powerful explosions in consecutive reprises, emerging almost unscathed and remaining active to continue the battle.

xxxxxxxxxxxImmense Strength- When employing his powers, Tyson's strength is increased to the point where he can easily break through solid rock with his punches.

xxxxxxxxxxxBeast Arm: Brute- Tyson can transform either arm to increase his melee attacks or defend against an enemy's attack.


Devil Trigger Soul: After learning of Tomo's marriage to another man upon his arrival to her village, Tyson sought solitude away from people to do some soul-searching which led to him embracing the magic of Satan Soul. Over time he mastered his newest and strongest Take-Over form before deciding to return to Fiore.

xxxxxxxxxxxFlight- In this form, Tyson is capable of sprouting a pair of wings from his back at whim, which allow his to fly.

xxxxxxxxxxxImmense Strength-.When employing his powers, Tyson's strength is increased to the point where he can easily break through solid rock with his punches.

xxxxxxxxxxxEnhanced Durability- This form increases Tyson's natural durability, allowing him to take multiple powerful explosions in consecutive reprises, emerging almost unscathed and remaining active to continue the battle.

xxxxxxxxxxxxxxxxxxxxxxxxSoul Extinction- By gathering energy from the surrounding area between Tyson's hands which subsequently takes the form of a large black globe then fires a large black-purple beam that generates a devastating explosion.

xxxxxxxxxxxxxxxxxxxxxxxxGuilty Uprising-.The user raises his/her hand above his/her head and starts charging Darkness Magic in the form of a sphere that grows larger as it charges. The user then aims his/her hand at the target, sending a large blast at the target that then becomes a huge pillar of Darkness Magic covering the entire area.

xxxxxxxxxxxxxxxxxxxxxxxxMorning Star-.The user creates a large magic seal in front of them then releases numerous orbs of Darkness magic at their opponent which generates smaller but powerful explosions. The final blow is a much larger Darkness orb that hurdles at the opponent that can generate an even more powerful devastating explosion.


Kirin Soul: The fiercest of Take-Over magic forms, despite it resembling a dragon it is not as such it is a Kirin. In this form the user foregoes defense and attacks his or her opponent relentlessly at high-speeds, the user still retains their senses and perception but it takes a great amount of focus and will-power to not give into the form's wild nature and become berserk.

xxxxxxxxxxxEnhanced Offense- While in this form Tyson's offensive capabilities are increased dramatically.

xxxxxxxxxxxEnhanced Speed- Tyson's speed is increased drastically.

xxxxxxxxxxxBeastly Fury: Explosive Strike- As Tyson takes damage from his opponent's attacks his flaming mane begins to glow and the glow intensifies as he takes more damage. The energy builds up to a point where Tyson can direct the energy into his monstrous fists causing them to glow a bright red then strikes his opponent with an empowered strike.

xxxxxxxxxxxBeast Arm: Kirin- Tyson can transform either arm to
increase his melee power

Spells after 7 years


Omega Trigger Soul: For seven years Tyson trained in the ways of Satan Soul Take-Over magic hoping to unlock any more demonic forms that laid dormant within him, at first nothing seemed to rise to the surface but during a dangerous S-class mission did this new form take-over Tyson. Unlike his other Devil Trigger form this Take-Over form focuses his Kiryoku Magic and amplifies it beyond superhuman levels.

xxxxxxxxxxxEnhanced Offense- While in this form Tyson's offensive capabilities are increased dramatically

xxxxxxxxxxxEnhanced Speed- Tyson's speed is increased drastically.

xxxxxxxxxxxImmense Strength-.When employing his powers, Tyson's strength is increased to the point where he can easily break through solid rock with his punches.

xxxxxxxxxxxEnhanced Durability- This form increases Tyson's natural durability, allowing him to take multiple powerful explosions in consecutive reprises, emerging almost unscathed and remaining active to continue the battle.



Kiryoku Magic: This magic channels energy throughout the user's body turning them into a weapon by infusing magical energy into their limbs and such. They can also project this energy for long-range attacks as well with explosive results. This magic is loosely similar to Palm Magic only that instead of using the user's hands it extends to the user's whole body allowing them to reach inhuman levels of strength, endurance, and agility through use of enhancing spells of this magic.

Kiryoku Bomber: The user forms a large sphere of magical energy between their hands then launches it at their target, the sphere explodes if it makes contact with the target.

Titan Fist: The spell manifests itself as a colorful red and yellow aura which surrounds the hands. The spell may also be used in conjunction with weapons as well as bare fists. It is mainly used for hand to hand combat.

Nimble Stride: The spell increases the casters speed and agility allowing them to run quickly for escapes and strike quickly while in combat, it has also been shown to increase the distance of the casters jumps. The spell manifests itself as a blue aura that surrounds the casters legs,

Force Spectre: spell that produces a concussive force to repulse the target of the spell. It can be used when more room is needed and the user wants to knock away multiple opponents at a single time

Swift-stream: A spell that grants the caster super speed for a short time and is manifested in the form of orange energy concentrated on the legs of the caster.

Unbreakable Will: This spell enhances the caster's endurance allowing them to fight longer until they can no longer continue or are knocked unconscious.

Heaven Glaze Strike: By combining the Kiryoku Bomber, Force Spectre, and Titan Fist the caster's fist becomes a very powerful weapon, if this technique makes contact with the target they'll be hit with 5 times the force that of the caster's fist.

Spells after 7 years
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Special Talents: Tyson is an avid boxer

Weapons & Tools: n/a

Biography: Tyson was born into the Strauss family, it wasn't easy living with Take Over magic as you had to learn to control the form you take otherwise you'd harm those around you. Great grandfather Elfman had that problem and he wound up hurting Lisanna, that story left a mark on Tyson and it scared him silly. He began his training in order to control his Take Over magic around the ago of seven years old, his first Full Body Take Over form has that of a were-beast and he lost control of it attacking anyone nearby until his magic ran out causing him to return to normal. His training went on until he was old enough to become an official mage which was around 14 years old but instead of joining Fairy Tail he went and joined Lamia Scale, as much as he loved Fairy Tail he wanted to walk his own path and saw it began at Lamia Scale. It took him the next six years to work up to a S-rank in that guild.

Personality: Tyson can be hard-headed at times but his fists are just as hard, he has a fairly short temper as well. He tries to live up to the expectations of his family as best he can but he walks his own path despite whatever hardship he faces or unintentionally creates.

Likes: Boxing, Animals, Mountain Climbing

Dislikes: Annoying people, Long missions, clingy women

Fears: Losing control while in Full Body Take Over, Losing friends, being trapped

Hobbies: Boxing, Hiking, Mountain climbing

Played By: Maverickthered




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Tyson Strauss
Lamia Scale Guild
S-Rank

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No, you'll never be alone
When darkness comes I'll light the night with stars
Hear my whispers in the dark
No, you'll never be alone
When darkness comes you know I'm never far
Hear the whispers in the dark

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Tyson Strauss
Take Over/Kiryoku Mage

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Test


Who's around me?:
What's going on in my head?:
Where in the world am I?:



Quote:


                Active Soul
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Despite the lies that you're making
Your love is mine for the taking
My love is just waiting
To turn your tears to roses

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        Garu Dragola
        "Volcanic Dragon Berserker"
        Dragola (Dragon) Demon | | Neutral
        Maverickthered




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            Katashi
            "The Wandering Thunderchild"
            Thunder Hanyou | | Good
            Maverickthered





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              Kirume
              "Kiru"
              Human | | Good
              Maverickthered





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                Chihori Dragola
                "Dragon Lady of Flames and Shadows"
                Dragola (Dragon) Demon | | Neutral
                Maverickthered

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    Chifumi Senji
    ⇓⇓⇓⇓⇓

    User Image

    Appearance after 7 years
    User Image



    Age: 19

    Date of Birth: June 9th

    Gender: Female

    Sexuality: Hetero

    Affiliation: Mermaid Heel

    Rank: A-rank

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    нeιgнт: 5'6" xxxxxxweιgнт: 107 lbs

    нaιr color: purple xxxxxxEye color: green

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    Accessories: n/a

    Special Characteristics: Her Mermaid Heel Tattoo is on her left bicep

    Magic & Techniques: Sky Dragon Slayer Magic:A type of Magic which grants the user various characteristic belonging to sky dragons, allowing them to incorporate the element of air into their body. However, unlike other types of Dragon Slayer Magic, Sky Dragon Slayer Magic is geared more towards healing and support rather than offense. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. However, employing such exclusive powers seems to be very tiring for the user, who can’t make use of them in consecutive reprises. In addition to healing, Sky Dragon Slayer Magic can also grant support in battle, by boosting allies’ physical prowess. Despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by the user.

    High-level Healing Spell: The Sky Dragon Slayer is known for his/her use of powerful healing Magic, a type of magic believed to be long-lost. Such power has been described as being capable of healing injuries inflicted by a real dragon. The user's power is capable of manipulating clean air allow him/her to heal a lot of injuries the others could not, and even to drain poison from an infected victim. By using a lot of energy, the user can even revive people that are in a half-death state. However, employing such exclusive powers seems to be very tiring for the user, who can’t make use of them in consecutive reprises. Update: Chifumi has doing some intense training in order to increase her magic reserves in order to suing her healing more when needed.

    Troia: User generates a sphere of energy between his/her hands and then touches the target with it, affecting their sense of balance.

    Vernier: A supportive spell that, by chanting out an incantation, allows user to temporarily enhance the targets' movement speed by surrounding them with Magical auras. It can be employed on multiple allies, and also on the caster himself/herself.
    Incantation: O swift wind that dashes through the heavens!....VERNIER!

    Arms: After reciting an enchantment and generating a flat, elongated oval mass of Magic before his/her hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain amount of time. It can be used on multiple allies at once[1], and can also be used with another supportive spells at the same time, such as Vernier.
    Incantation: "O strengthen of arm to cleave the heavens! ARMS!

    Arms X Vernier: Like the name itself suggests, Arms Spell X Vernier is a combination of Arms Spell and Vernier, and allows the user to affect the target with both spells at once, increasing their offense and speed for a certain amount of time.

    Arms X Armor X Vernier: This supportive spell is similar to Arms Spell X Vernier, temporarily surrounding the targets, which can be multiple, with quavering Magical auras, granting them enhanced attack power and speed. In addition, it also boosts their defensive power.

    Raise: A supportive spell that allows the user to negate any spell that has an effect on the user or the targets body. It is shown that this spell can be cast on multiple targets.

    Re-Raise: A supportive spell that allows the user to keep any anomaly inflicted onto them from taking effect in their own body.

    Sky Dragon's Roar: The Sky Dragon Slayer's air-based Roar, the user first gathers air in his/her mouth, then emits a powerful hurricane-like blast at his/her target. While its exact strength is unknown, being a form of Dragon's Roar, it is presumed to be very powerful.

    Sky Dragon's Wing Attack: User generates a large whirlwind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

    Sky Dragon's Galeforce Wall: A defensive spell; the user creates a wall of whirlwinds to block incoming attacks around his/her self and others.

    Sky Dragon's Vacuum Orb: The user creates an orb of compressed air then launches it at their foe, the orb explodes on contact.

    Sky Dragon's Drilling Spear: The user generates a narrow horizontal whirlwind then propels it towards his/her target.

    Sky Dragon's Fangs: The user first summons their spell seal then releases four strong whirlwinds from their seal at their target.

    Sky Dragon's Air Lift: An upgraded version of Air Drift, the user generates a whirlwind to surround them in order to fly for a longer period of time. When combined with Vernier the user can fly at a very high-speed.

    Sky Dragon's Sword Arm: The user infuses either arm with magic then swings that arm releasing a large air blade projectile at their target.

    Sky Dragon's Tail Blade: Similar to Sword Arm only the user performs a a spin kick to release the air blade projectile.

    Sky Dragon's Wind Blades: The user summons their magic seal then can release up to seven blades of wind that they can control by moving their hands in the direction they choose.

    Sky Dragon's Blowback Barrage: The user summons their spell seal then unleashes a barrage of vacuum orbs at their target.

    Sky Dragon's Twister: The user generates a powerful twister by motioning a punch forward releasing the twister horizontally or motioning an upper cut releasing the twister vertically.

    Sky Dragon's Claw: The user generates large winds from her feet while swinging her leg down on the target.

    Sky Dragon's Giant Wing Beat: The user creates two whirlwinds in their hands then sends them after their opponent, the whirlwinds grow in size and strength the longer they are active.

    Sky Dragon's Gaspless Rend: The user puts their hands together over their head as they generate a rotating mass of wind in-between their palms, the rotating mass is then released in the form of a very large slicing air burst that covers a wide range in front of the user.

    Spells after 7 years


    Sky Dragon's Shredding Talons: The user surrounds their hands and feet with rotating whirlwinds capable of cutting and slicing.

    Sky Dragon's Savage Gale: The user creates a large sphere of wind then launches it at their opponent, if hit the target is trapped in the sphere for a few moments.

    Sky Dragon's Fierce Divide: The user creates two streams of spiraling wind that they use like a whip only instead of being whipped the target will be cut, slashed, or drilled through.

    Ile Arms: By chanting "Ile Arms", the user doubles the offence-increasing effects of the original Arms spell

    Ile Vernier: By chanting "Ile Vernier", the user doubles the speed-increasing effects of the original Vernier spell

    Ile Armor: By chanting "Ile Armor", the user doubles the defense-increasing effects of the original Armor spell.

    Deus Eques: By chanting "Physical ability rise!", the user is able to temporarily increase their general physical capabilities

    Deus Corona: By chanting "Elemental resistances rise!", the user is able to temporarily increase their defensive capabilities quite significantly. However, against powerful enough attacks, the resistances added onto the user can be broken through



    Advanced Spells

    Shattering Light: Sky Drill: The user moves into a wide stance, spreading their arms wide and causing a fast wind barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter clockwise direction, causing the wind wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to Earth.



    Special Talents: Map-making, martial arts

    Weapons & Tools: n/a

    Biography: Chifumi was born in Clover Town and is twin sister to Sahara, their father is a baker and their mother was a former member of Mermaid Heel. Their mother would tell them stories of her adventures which inspired them to become mages of Mermaid Heel one day, when summer came around the family went on vacation to a resort island off the coast of Hargeon Town. On the way there a terrible storm had swept across the intended route and the boat carrying the family capsized separating everyone, Chifumi ended up on the beach near a heavily forested area of Fiore where the Sky Dragon Grandeeney found her. The female dragon decided to raise the girl until she was strong enough to fend for herself so Chifumi was trained in the ways of Sky Dragon Slayer Magic. Years went by and Grandeeney had disappeared leaving Chifumi on her own so she left the forest and decided to find her way back home, it took her some time to get back to Clover Town where she was reunited with her family and her sister. The two decided to go ahead and join Mermaid Heel together just like their mother was once apart of the guild.

    Personality: Chifumi is a level-headed individual though she is outgoing and spunky, she is much more tolerant of people than her sister except for perverts. She's a little shy around males.

    Likes: Sushi, Animals, Beaches

    Dislikes: Slugs, Perverts, Alcohol

    Fears: Being electrocuted, losing her sister, not being able to prove her worth

    Hobbies: Dancing, Cooking, Knitting

    Played By: Maverickthered



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    Chifumi Senji
    Mermaid Heel
    A-Rank

    O.G. Explorer

    11,575 Points
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    Shackled and Chained, my soul feels stained I can't explain got an itch on my brain lately my whole aim is to maintain and regain control of my mainframe....
    My blood's boiling, it's beating out Propane my train of thought's more like a runaway train...I'm in a fast car drivin' in the fast lane I'm in the rain and I might just hydroplane

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    Chifumi Senji
    "Sky Dragon Slayer"
    User Image


    text


    Can't be alone all the time:
    What's bugging me this time?:
    Where have I wandered to now?:


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    Rise up! The blue sky is scorched until it's deep red
    I'll show you the value of this love for you, if our gazes can connect..
    Nobody, not one person's freedom can be taken away
    If I decide on my limit, then for you, I say it's without limit.

    O.G. Explorer

    11,575 Points
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    Shihona Rawls
    ⇓⇓⇓⇓⇓

    User Image

    Appearance after 7 years
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    Age: 26

    Date of Birth: October 26th

    Gender: Female

    Sexuality: Bi-Curious

    Affiliation: Quatro Cerberus

    Rank: S-rank/Wizard Saint

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    нeιgнт: 5'7" xxxxxxweιgнт: 104 lbs

    нaιr color: black xxxxxxEye color: Green

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    Accessories: n/a

    Special Characteristics: Long black hair

    Magic & Techniques: Telekinesis: Shihona's magic that awakened when she was about 7 years old, this magic allows Shihona to levitate objects like her weapons to perform different techniques by controlling them remotely.

    Requip:The War Maiden- Shihona's Requip magic is like any other Holder-type mages only there is more garments than armors, she prefers light armor over heavy armor though she owns a few heavy armors just for added protection when a situation calls for such measures.

    New default requip after 7 years
    Zanbatou Maiden Gear: Shihona had her Siren maiden gear remade into something much more durable and versatile after it was nearly destroyed during a mission. Instead of using the Enchantment Shift magic to adapt to a situation in a fight this new Maiden gear has all four ability shifts (Empower, Speed Up, Agility Up, and Magical Power increase) imbued into one allowing the wearer to have the benefit of all four enchantments. The paired weapon is a sword that can change its size depending on the wielder's choice, it's name is Ryuujikitou Hagamaru (Dragon-Eating Sword "Fang of Destruction" wink . This sword had absorbed the long sword that the Siren Maiden Gear had been paired with allowing Shihona to continue to use Sword Saint magic.


    Siren Maiden Gear- Shihona's new default requip that she always wears, this piece of gear has special magic imbued that allows the wearer to shift between different enhancements by changing the color of her garment. The weapon paired with the garment is special long sword that brings out one magic that lays dormant within the user.

    Enhancement Shift Magic: By changing the color of their garment the user gains a different magical enhancement.

    Normal Shift: The settled state of the garment with no enhancements, the user's garment remain the same color.

    Strength Shift: Gives the user super strength, enhanced dexterity, and enhanced endurance. The color of the user's garment becomes crimson red.

    Acrobatic Shift: Gives the user super speed and enhanced agility, the color of the user's garment becomes a bright green.

    Sorcerer Shift: This shift enhances the user's magical strength and enhances the power of their spells, the color of the user's garment becomes a dark yellow.

    Sword Saint Magic:- A higher form of Sword Magic that requires the user to recite incantations to invoke the effects of the magic, the user can call out the name of the spell but the spell's power will be halved. If the full incantation is recited correctly the spell will release under its full power, the longer the incantation the stronger the spell's effect. The user must be holding a sword in order to cast the spells of Sword Saint Magic, that aside the user can perform standard Sword Magic along with the spells of this class. In Shihona's case the sword that Kid had given her awaken this magic from within her. After training her new Sword saint magic intensely she has unlocked some new spells.

    Incantation Spells

    Extinguish- After the user recites the incantation they thrust their sword in the direction of their intended target releasing a large spiraling column of water that drills into the target with great force.
    Incantation: "The flames of war that ravage the land can be ousted with a flood of righteous fury! Extinguish!"

    Northswain's Bolt- The user places their hand on the flat side of their sword while holding it upright as they recite the incantation, their sword becomes charged with lightning then they point it at their opponent releasing numerous bolts at their opponent.
    Incantation: "The purity of blue fire that descends from the sky and renders the earth into ashes! Northswain's Bolt!"

    Fervor: While reciting the incantation the user draws a circle in the air before them with their sword creating large fireballs, when the incantation and circle are complete the user points their sword at their intended target causing the fireballs to become spiraling streams that hurdle at the target at a high speed.
    Incantation: "Spirit! Passion! Intensity! All these traits drive an individual forward, go forth and blaze a trail on the path you've chosen! Fervor!"

    Gambit: After the user recites the incantation they will thrust their sword into the ground, a magic seal forms under the target before several jagged rock spires quickly shoot up from the below.
    Incantation: "Take a chance, allow yourself to risk it all on the luck of the draw! It's all or nothing! Gambit!"

    Storm Waltz: As the user recites the incantation they will hold their sword as if it were a pool cue, once the incantation is completed they will thrust their sword in the direction of their opponent causing a pool-ball sized orb of lightning to hurdle at their opponent. As the lightning orb hurdle towards the target it begins to multiple into numerous orbs that surround the opponent and encircle them before crashing into the opponent causing a powerful sparking explosion.
    Incantation: "Purest of light that dances across the darkened cloudy skies, enlighten the ignorant that foolishly scoffs at your glory with shocking judgment! Storm Waltz!"

    Avenging Swords- The second strongest spell of Sword Saint Magic, once the user recites the incantation seven spectral swordsmen appear next to the user, the user then points their sword at the target commanding the swordsmen to attack the target viciously. Each swordsmen slashes the target once until the target is surrounded by the seven spectral swordsmen plus the user, all the swordsmen then slash the target at once creating a powerful explosion of energy that damages the target.
    Incantation: "Heed my call and come forth to this plane, aid me in the eradication of that which angers me! Take up your swords once again, let us strike the heart of all evil! Avenging Swords!"

    Non-Incantation Spells

    Punishment Fang: The user performs four rotating upper slashes each releasing a shockwave, the final movement is a leaping downward slash that releases a wider more powerful shockwave.

    Punishment Detonator: The user leaps into the air then comes down slamming their sword onto the ground that releases a wide-range shockwave.

    Rupture: Similar to her Cross Rupture Wave; this spell is much bigger by imbuing her sword with magical energy then swings it releasing a large slicing air blade projectile. She can release multiple air blade projectiles if he continuously swings her sword.


    Samurai Maiden Gear- Shihona's first light armor, it embodies her respect for samurai and all swordsmen and woman. This armor increases her offensive capabilities and is armed with dual nodachi blades.

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    xxxxxxxxxxxTurbulent Edge- Shihona charges at her opponent then performs quick slashes before finishing with a strong double downward strike with both blades.

    xxxxxxxxxxxCross Rupture Slash- Empowering both sword with magical energy then slashes with both blades releasing slicing air blade projectiles at her target.

    xxxxxxxxxxxHirameki Dance- Using Telekinesis and her Requip magic, Shihona summons several katanas to levitate around her at a steady speed. She can send a katana flying at her opponent or keep them levitating around her to act as a attack barrier by cutting her opponent when up close.

    White Tiger Maiden Gear- One of three armors Shihona had commissioned to be made after she rescued an armor-maker from a dark mage, in her gratitude she promised to create three armors for Shihona using some unique magical black-smithing techniques that were passed down to her from her father. This armor is fashioned after the White Tiger Byakko and is a light armor, the main weapon are a set of claws that extend from the gauntlets. Funny enough the user also gains the ears of a tiger on top of their head.

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    Enhanced Defense: While wearing this armor Shihona's defense is increased drastically.

    Increased Speed and Agility: While wearing this armor, Shihona's speed is increased dramatically as well as her jumping ability. The wearer is so fast that they leave after-images as they move.

    xxxxxxxxxxxWhite Tiger's Roar- Much like a dragon slayer's roar only there is no elemental property, the the wearer performs a powerful roar that produces a powerful shockwave that damages their target

    xxxxxxxxxxxTalon Ripper-.Using their enhanced speed the user rapidly slashes at their target with their gauntlet claws at a blinding speed.

    xxxxxxxxxxxWhite Tiger's Pride- The user conjures the giant image of a vicious white tiger then sends that image at their target to attack and maul it.

    Storm Dragon Maiden Gear- The second of three armors Shihona had commissioned, this armor is fashioned after The Storm Dragon Seiryu. The armor has dragon-like scales all over it giving the armor high durability and , the magic imbued into it is Storm Magic which is a combination of wind and lightning magic (which also gives resistance to both magics) and the main weapon with this armor is one-handed long sword

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    Enhanced Defense: While wearing this armor Shihona's defense is increased drastically.

    Flight: This armor seems to grant Shihona the ability to fly around for short distances.

    Storm Magic: A combination of both wind and lightning magics, the user can manipulate both separately or combine them together for devastating effects.

    xxxxxxxxxxxMaelstrom Blade- The user forms a combination of wind and lightning on their blade then releases it as a sword wave at their opponent.

    xxxxxxxxxxxLightning Vortex- The user points their sword at their opponent before summoning a vortex of lightning to surround and shock their opponent before exploding into many sparks.

    xxxxxxxxxxxStormbringer- The user flies high into the sky then releases numerous bolts of lightning down on their opponents then summons seven large whirlwinds that attack following the lightning bolts.


    Aura Phoenix Maiden Gear- The third armor commissioned for Shihona, this armor is fashioned after the Phoenix Suzaku. The armor resembles a gown of sorts with some slight alterations but do not mistake that it can't protect the wearer from harm, once donned an aura of protection surrounds the wearer's body like invisible skintight armor. The magic used with this armor is called Aura magic and the its main weapons is a pair of short swords.

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    Enhanced Defense: While wearing this armor Shihona's defense is increased drastically.

    Aura magic: A magic that allows the user to empower himself and his allies while weakening and attacking his opponents with a vary of spells that can penetrate and break an opponent's defenses. Also this magic grants the user the ability to sense another's magical presence.

    xxxxxxxxxxxAura Guard- The user forms a shield of Aura magic around his or herself and their allies, the shield itself can shaped however the user wants and can give it a special property like deflect, reflect, or absorb magical attacks.

    xxxxxxxxxxxAura Blades- The user infuses their swords with Aura magic before sending multiple blades composed of Aura magic that home in on their opponent. The user can add a special property to the attack like defense-penetration or contact explosion.

    xxxxxxxxxxxAura Crush- The user forms a large sphere of Aura magic over their opponent then sends it slamming down on them.

    xxxxxxxxxxxCall to Arms- The user casts an aura over their allies increasing their offense, defense, and speed for a fixed amount of time.

    xxxxxxxxxxxDetriment- The user casts an aura over their opponents weakening them for a fixed amount of time.

    xxxxxxxxxxxInversion- The user uses this counter spell after their opponents casts their spell, the user redirects the incoming spell back at their opponent with double its power.

    Shenlong Maiden Gear- One of the more colorful armors, Shihona won this armor in a contest of strength against other Requip mages in Hargeon Town. Despite its appearance this armor is one of her favorites, the focus of it is to allow the user to not only use the dual swords as weapons but the user's whole body as a weapon. The armor is of medium type but is made of very durable yet elastic material giving the wearer full range of movement, the boots are plated to give the wearer's kicks more force.

    Elastic Properties: This armor is elasticated, giving Shihona full range of movement to use her whole body as a weapon.

    xxxxxxxxxxxSpiral Dance- Shihona charges towards her opponent then performs either a spinning jump kick or a spinning horizontal slash, she keeps the momentum by performing more spin kicks and slashes of different positions (High or Low).

    xxxxxxxxxxxShifting Current- Shihona performs a triple slash consisting of two horizontal slashes then followed by an upper slash that releases a vacuum blade to add damage to her attack.

    xxxxxxxxxxxShenlong's Fury- Shihona leaps into the are then begins to spin rapidly firing semi-lunar shots at her opponent.

    Artillery Maiden Gear- One of Shihona's heavy armors, foregoing mobility this armor emphasizes mid to long-ranged offense and immense defense. The weapon is a hybrid magic light machine gun with a single-edged blade acting as a bayonet of sorts for melee combat, the magic used with this armor is a variation of Guns Magic which Shihona calls Artillery Magic.

    Artillery Magic: This magic allows the user to cast various magic bullet bursts and other types of magic ammunition attacks like magic grenade blasts, magic mortar strikes, magic rockets, and suppressing fire. The user can also requip the type of ammo they're using (ex. Bullet Type: Incendiary; Grenade Type: Frag) and also has a magical visor which aids the user in aiming at their target or locating hostiles with the use of Sensory Magic

    Enhanced Defense: While wearing this armor Shihona's defense is increased drastically.

    xxxxxxxxxxxArsenal Blast Shield- Shihona creates a barrier shield in front of her large gunblade that can withstand a lot of punishment but cracks form on it the more hits it takes before breaking. She can fire shots while the shield is up but at half the power.

    xxxxxxxxxxxExcessive Fire- Shihona unloads a fully automatic burst of magic bullets at her target, the bullets' added effect is depended upon what type has been equipped.

    xxxxxxxxxxxBlast Collider- Shihona fires a magical rocket at her target, the rocket itself is made of highly explosive magic and can damage multiple targets. The missile's added effect is depended on what type has been equipped.

    xxxxxxxxxxxShatter Burst- Shihona launches a salvo of three magic grenades all at once at her opponent(s), can be fired into the air to act like a mortar strike. The grenades' added effect is depended upon what type has been equipped.

    xxxxxxxxxxxForce Breaker- Shihona's gatling-gunblade opens up while she aims at her target before firing a powerful magical energy beam at whatever she's targeting.

    xxxxxxxxxxxDead Reckoning- Shihona begins with a carpet bombing of a full salvo of magic grenades blanketing the area around her opponent then switches to a full mortar strike from above and ends her artillery strike with a large magical beam blast.

    List of Ammo Types

    Bullet Type
    Armor-Piercing: Pierces almost all armor
    Inferno: Fire-imbued Bullets
    High-Heat/Armor-Piercing: Combines Inferno & Armor-Piercing
    Hammerhead: Increased impact damage
    Shock: Lightning-Imbued Bullets
    Freeze: Ice-Imbued Bullets
    Barrier-Piercing: Pierces almost all barriers
    Drain: Siphons magic away from the target
    Anti-Magic: Resistant against most forms of magic

    Grenade Type
    Frag: Highly explosive round
    Flash-bang: Light-Imbued grenades; capable of blinding target
    Concussion: Disorients target by releasing an ear-piercing sound burst upon impact
    Smoke: Releases a thick cloud of smoke
    Cluster: Releases numerous smaller explosives over a wide area
    Anti-Magic Concussion: Same as Concussion only suppresses the target's magic for five minutes; resistant against most forms of magic.
    Flame-burst: Fire-Imbued grenades; releases very powerful fiery explosion upon impact.
    Lightning Arc: Lightning-Imbued grenades; releases very powerful torrent of lightning upon impact.
    Arctic Wind: Ice-imbued grenades; releases very powerful blast of ice and wind upon impact.
    Element Breaker: Negates elemental magic spells upon impact.

    Missile Type
    Swarm: Missile that releases numerous smaller missiles as it travels towards the target
    Bunker Buster: A very powerful missile of destroying all types of defenses whether physical and/or magical.
    Seeker: Locks onto the target's magical signature and homes in on it

    Crimson Maiden Gear- Shihona's only medieval style armor, the engraving on the back of the armor depicts a dragon and the story behind this armor is that it was used by the very first dragon slayer. The crimson hue means this armor belonged to the first fire dragon slayer giving it the power to resist flames and fire magic, it comes equipped with a broadsword and an over-sized two-handed b*****d sword.

    Enhanced Strength: This armor increases Shihona's strength in the form of her ability to use the over-sized b*****d sword like a one-handed sword.

    Flame Resistance: This armor lowers the destructive power of flame attacks by 50%

    Fire Magic: This armor grants Shihona the ability to shoot fire

    xxxxxxxxxxxIncineration Slash- Shihona ignites both swords with flames and slashes at her opponent.

    xxxxxxxxxxxDragonfire Explosion- Shihona slams her over-sized b*****d sword onto the ground sending a fiery explosion towards her opponent.

    xxxxxxxxxxxHellfire Execution- Shihona plunges her b*****d sword into the ground sending fire to travel through the ground then springs up from underneath her opponent as a large blade of fire.

    Ebony Maiden Gear- Another favorite armor of Shihona, it is a medium-style armor that is very lightweight giving the user more mobility and agility. Just about on every surface of the armor is the picture of dragon in one form or another, the weapons paired with this armor are a pair of double-bladed short glavies. Update: Shihona had this armor augmented by a magical black-smith and added a new ability to this armor: Increased Offense.

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    Enhanced Agility: While wearing this armor Shihona's agility is increased dramatically.

    xxxxxxxxxxxSpinning Blade Defense- Using her Telekinesis, Shihona spins her short glaives rapidly having them act like shields to guard against some magic attacks.

    xxxxxxxxxxxDragon Ripper- Shihona charges are her opponent then suddenly ducks out of sight when in close range to them before performing a somersault kick then uses her telekinesis to rotate both her glaives rapidly then throws them at her opponent.

    xxxxxxxxxxxStorm of Blades- Much like Hirameki Dance, Shihona summons the exact glaives she uses with the armor and, using her Telekinesis, sends them spinning at her opponent.



    Ocean Leviathan Maiden Gear- A medium armor Shihona bought after the battle at the Heartifilia Konzern, its geared for combat in underwater and environments were the air isn't breathable. The magic imbued with Air and Water Magic allowing the wearer to swim swiftly underwater and breathe as well. The weapon of choice for the armor is a trident.

    Increased Offense- While wearing this armor, Shihona's offense is increased dramatically.

    Water Magic- This armor allows Shihona to charge her trident with water and release powerful whirlpools against her opponent.

    Water Resistance- This armor nullifies water attacks

    Air Magic- A Magic which gives its user the ability to manipulate the air around him/her and use it as a weapon, such as making it explode or lowering the oxygen level on a certain location.

    xxxxxxxxxxxAerial Torpedo- The user fires a pair of missiles composed of air at their opponent that explode on contact.

    xxxxxxxxxxxDeep Submerge- Pointing their trident at their target the user launches a large sphere of water at high-speed at their target.

    xxxxxxxxxxxSurging Tides- The user creates multiple large tidal waves and sends them at their opponent.



    Twin Spirits Maiden Gear: Twin armor of Arthas's Twin Spirits Armor created when Archer and Shihona performed a unison raid. This armor is white with trace amounts of black all over it and on the chest is a Yin Yang symbol. Alone this armor is rather weak, but when used along side the twin armor, it's full power is shown. This armor comes equipped with a long-sword named Yin-Yang Slayer, these long-swords were created with Arthas's and Shihona's Unison Raid as a matched set with the armors. The swords are able to cut threw magical enchantments without being affected, It also is covered in a glowing energy, this energy burns away the magical energy of all those it hits doing more damage to them with their own magical energy.

    +++++ Mind Link: While both are in the armor they can send each other messages mentally, this is not affected by distance but only works if both are wearing the armor.

    +++++ Unite: If both are in their armor but great distance is between them, One of them can teleport to the others location. This can only be done once a day by each armor.

    +++++ Sensor: When Both armors are in use, the users can sense each other. Letting them know there location and condition. Should one need help, the other will sense it and can come to their aid.

    +++++ Universal Balance: The ultimate ability of the armor. When Shihona and Arthas unite their armors magical energy it creates a dome that covers the area. All those in the dome that they see as enemies have half of their magical energy siphoned from them. That energy is then equally distributed to all those in the dome they see as allies. This ability can only be used once a day and leaves Arthas and Shihona slightly exhausted.



    Maiden Valkyria Gear- The strongest of all Shihona's armor, she has rarely used the armor but keeps it with her always. While the armor grants her the ability to fly there are no physical wings on it, instead they are translucent feathers of varying length that appear on the tips of both shoulder guards. The weapon paired with this is a one-handed broad sword with no guard, the magic this armor uses is Light Magic. Update: Shihona had this armor augmented by a magical black-smith and added a Holy element to the Light magic.

    Light Magic: While wearing this armor Shihona can shoot beams of light

    Flight: This armor seems to grant Shihona the ability to fly around for short distances.

    xxxxxxxxxxxStellar Downfall- Shihona flies over her opponent then rains down piercing beams of light down upon them.

    xxxxxxxxxxxJealousy Blade- Infusing her sword with light energy, Shihona blinds her opponent with the light sword before slashing them with it.

    xxxxxxxxxxxRagnarok- Shihona first summons her spell seal then fires a barrage of white light beams at her opponent, while her opponent is disoriented she'll create another spell seal that releases a large white light sphere that hurdles towards her opponent.


    Valhalla Empress Gear- The first of two armors Shihona had locked away because she was fearful of their immense and overwhelming magical power, its the sister armor to Maiden Valkyria Gear but is so much more stronger and possess a more advanced form of light magic. Instead of using wing to fly this armor has a pair of ice skates on the soles of the boots but uses the magic of light to move swiftly along the ground and in the air. This armor uses the legendary Gungnir Lance of Odin as its primary weapon.

    Immense Strength: While wearing this armor the user's strength is increased to near superhuman levels.

    Immense Endurance: The wearer's dexterity and endurance is heightened to near superhuman levels.

    Flight: Instead of using wing to fly this armor has a pair of ice skates on the soles of the boots but uses the magic of light to move swiftly along the ground and in the air.

    Heavenly Lumen Magic: A much stronger more advanced form of Light Magic, the user can not only release light in many forms for offense and defense but can mold the light into any form the user wants including cloaking the user in a protective brilliance that remains active as long as the user wears the armor. This magic can also dispel almost any form of dark magic as well as protect those from harm while the light of this magic shines on anyone the caster chooses.

    xxxxxxxxxxxCleansing Beacon- The user creates a sphere of light then fires it into the air, the sphere then shines light down on the user and their allies dispelling any harmful magical effects they are afflicted with.

    xxxxxxxxxxxBig Bang- The user thrusts their lance at their target releasing multiple powerful shockwave burst of blinding light.

    xxxxxxxxxxxJudgment Blow- The user throws their lance into the air creating a giant magic seal in the sky, the seal releases a massive light beam in the shape of a spear that hurdles down onto the target that creates a powerful blinding explosion.

    xxxxxxxxxxxSleipnir's Aid- The user summons Odin's six-legged steed to aid them in battle, the six-legged horse allows the user to ride on it and casts a powerful spell that strengthens the user and their allies for the duration of its stay which is about fifteen minutes.


    Astral Empress Gear- The second of the two armors Shihona feared was too strong to use, the Astral Empress gear is the polar opposite of the Valhalla Empress Gear as it uses Astral Magic which is somewhat considered dimensional magic of sorts. This armor was made for prolonged battles with strong opponents, another name for this armor is the Armor of the War Goddess.

    Immense Offense: While wearing this armor the wearer's offense is drastically increased.

    Immense Defense: While wearing this armor the wearer's defense is drastically increased

    Astral Magic: A sort of dimensional-type magic that plays on creating gravitational singularities or pocket dimensions to attack their opponents, the user can also creates magical doppelgangers to do various tasks as well.

    xxxxxxxxxxxAstral Leap- The wearer uses a pocket dimension to teleport short-distances.

    xxxxxxxxxxxBubble Prison- The user traps their opponent(s) in a dimensional bubble, the bubble itself can't be broken from within but it can from the outside.

    xxxxxxxxxxxDimensional Crash- The user traps their opponent in a dimensional bubble then attacks them with their large war sword relentlessly with the final sword strike collapsing the bubble causing a powerful explosion damaging the opponent.

    xxxxxxxxxxxAstral Crisis- Utilizing the full extend of the armor's magic, the user creates magical clones of themselves (in Shihona's case 12 clones in her 12 other armors not counting the Twin Spirits Armor as it needs Arthas to be used to its full extend) performing the signature spell the armor is known for and all spells are aimed at the opponent but the real user with follow up the other 13 attacks with a powerful rushing downward slash.

    Armor after 7 years


    Murakumo Deva Gear- An armor that is similar to the Nakagami Armor as it consumes a high volume of magic from the wearer but unlike the Nakagami which is said to break the laws of magic the Murakumo has the ability to slice through magic using the armor's paired katana which is called Murakumo. The katana responses to the user's will and emotional state meaning if the wielder does not want to harm their opponent the Murakumo will not cause physical harm but the reverse can be said should the user wants to harm their opponent. Unlike the rest of Shihona's armors this one has two magics tied into it.

    Magic Severing: This armor has the ability to cut through magic using the paired weapon, if the user wills it they can even destroy their opponent's magic origin but the user's will and emotional state must be at a certain point for that to happen. .

    Sensory: While wearing this armor the user has the ability to sense magic within living things.

    xxx:

    Equinox Sword Magic: A unique sword magic that utilizes the sun and moon though different stances called the Rising Sun stance and the Falling Moon stance. All spells of this magic are affected by the two stances causing them to behave differently, the caster can only use one of the stances at a time and must recast to use a different stance.

    xxxxxxxxxxxRising Sun Stance- When this stance is activated the image of a small sun appears over the caster's head, this spell increases the offensive power and attack speed of the caster.

    xxxxxxxxxxxFalling Moon Stance- When this stance is activated the image of a small moon appears over the caster's head, this spell reduces the damage done by an opponent's attack and creates a shadow of the user that mimics them meaning that if the caster uses a spell the shadow will use the same spell thus two spells are casts for the price of one.

    xxxxxxxxxxxFalling Rays- This spell is unaffected by Rising Sun and Falling Moon stances; waving the katana in the air the user can creates several large swords of light to fall from the sky and down upon the target.

    xxxxxxxxxxxHeat Piercer/Lunatic Swirl- Under Rising Sun stance the user can use Heat Piercer, the user infuses their sword with the sun's energy then thrusts it forward releasing a concentrated sunburst at their target. Under Falling Moon stance the user can use Lunatic Swirl, the user spins in place releasing a swirling mass of silver energy that cuts and slices anything that gets too close to the user.

    xxxxxxxxxxxStyx Strazor- This spell is unaffected by Rising Sun and Falling Moon stances; the user channels magic into their weapon for a fixed period of time before releasing it in a massive stream while performing a powerful overhead downward swing at their opponent.

    xxxxxxxxxxxRadiant Cross/Silver Cross- Under Rising Sun stance the user can use Radiant Cross, the user performs a jumping rising sun energy-infused slash then comes down performing a falling downward sun energy-infused slash. Under Falling Moon stance the user can use Silver Cross, the user continuously slashes with their sword unleashes cutting waves of silver energy at their opponent.

    xxxxxxxxxxxSolar Bullet/Lunar Phantom- Under Rising Sun stance the user can use Solar Bullet, the user infuses their sword with the sun's energy then fires a sphere of concentrated energy at their opponent. Under Falling Moon stance the user can use Lunar Phantom, the user raises their sword in the air then draws a circle with it creating several silver orbs of light that speedily hurdles at their target. The orbs are capable of tracking their target as long as they are within the caster's line of sight

    Sword Birth Magic: This magic is often mistaken for Arc of Creation, while in a slightly different league than that magic this one allows the caster to only create different swords of different attributes according to the user's will. The created swords, however, are not as powerful as the strongest sword the caster owns yet the magic is very versatile and is able to be combined with some Holder-Type magics should the caster hold the item within their grasp and channel their magic into it.

    xxxxxxxxxxxSword Eruption- The user thrusts their sword into the ground causing numerous swords to erupt upward out of the ground all around and outward.

    xxxxxxxxxxxReaver of Swords- The user can use their telekinesis to levitate the swords created to attack their opponent from a distance or to distract them.



    Magic Sword: Durandal- A holy sword said to be on par with Excalibur; unleashes an aura that changes according to the user's preferences. In Shihona's case because not only wants to protect her comrades and defeat her enemy the aura changes when she is on offense or defense, when on the offensive the overall power of Durandal and its wielder is increased while on the defensive the aura will shield the wielder from harm.



    Magic Sword: Bahamut- Named after the King of Dragons this sword has been in Shihona's possession since she became a mage but she's never had to use it, this sword can be in conjunction with any of her armors and dramatically increases her overall abilities.

    Magic Sword: Undine's Tear- This sword is said to be crafted by a mermaid as the spirit of its maker dwelling inside to protect its wielder from harmful magics by nullifying the magic of those struck by it or when the wielder defends themselves from magic.

    Magic Sword: Jigoku Hebi Kuredo- the name translated in Hell Serpent Blade; this katana has the ability to be snake-like when swung. This blade is also coated in a corrosive substance that does not erode the katana but will erode anything it touches.

    Magic Sword: Ve Victus- This massive two-handed sword can only be used with her Crimson Maiden Gear or the Strength Shift of her Siren Maiden gear as they increase her strength to be able to wield this sword with ease. While wielding this sword Shihona can use black fire to burn her opponent, the black fire cannot be put out with water or any type of magic as the wielder can only stop the flames.

    Magical Item: Skyforce Staff- A staff Shihona received as a gift from Clarissa, it allows the user to teleport to any location they've been before.



    Special Talents: Master Weapons User, Expert Hand to Hand Combatant

    Weapons & Tools: Just the weapons from her requip

    Biography: Shihona was born in Era into a family that served the Magic Council as Rune Knights, normally this was only reserved for the males of the Rawls family but a few women did enlist as well. In Shihona's family she was the only child she was "encouraged" by her father to enlist when she was old enough to continue the family tradition. She didn't agree to it right away so she told her father that she'd think about it but still underwent her magic training when her magic manifested, it was hard training and as time went on her friends had left Era to become guild mages at one of the many light guilds throughout Fiore but she was training to become a Rune Knight though she still had her reservations about it. When she was about 17 years old she had come to a decision to become a guild mage rather than become a Rune Knight, her father was infuriated by this and threw her out of the house despite her mother's plea to be merciful. Leaving Era she journeyed around for a while until she wound up in front of Quatro Cerberus, the guild master at the time welcomed her with open arms. Becoming a mage of Quatro Cerberus was interesting to say the least though she did keep tabs on her family back in Era though her brother who had become a recruit for the Rune Knights. At the age of 22 Shihona had become an S-ranked mage and earned the title Wizard Saint for her magical prowess at that but she felt she could be so much stronger but in order to do that she had to set off on a journey to discover her true potential, informing Repede, who was the Quatro Cerberus guildmaster, that she was leaving for training but didn't know when she'd return but it'd be when she completed her training. With that she left to seek out just what she needed to become stronger, she didn't know where to go so she went where the wind took her which was just about everywhere even into other kingdoms. Her journey took 3 years allowing her to experience everything good, bad, and just plain weird but she did feel stronger from going through those experiences but she missed Fiore dearly. As she was leaving for Fiore she began hearing news of a magic artifact being taken by a dark guild and rumors of Acnologia being the ones responsible she hurried her return back to Fiore.

    Personality: Shihona is every bit a tomboy, she loves to get her hands dirty and isn't afraid to get even more dirtier if need be. She's fairly calm and social girl but when its time to fight some kind of switch is flipped and she becomes a cold, emotionless warrior.

    Likes: Chocolate, sun rises, serene nights

    Dislikes: vulgar people, unfinished work, cloudy days

    Fears: Dying, Unable to protect those close her, really enclosed places

    Hobbies: Playing her Guitar, writing poetry, cooking

    Played By: Maverickthered



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    Shihona Rawls
    Quatro Cerberus
    S-rank/Wizard Saint

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    Head straight for your goal by any means,
    There is a door that you've never opened,
    There is a window with the view you have never seen,
    Get there, no matter how long it takes

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    Shihona Rawls
    Requip/Sword Magician

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    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    Oh dark, the darkness that dozes in the dusk,
    Throw it all away
    No one can break you, nobody can tear you,
    You live an endless life forever

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    Delvin Rawls
    ⇓⇓⇓⇓⇓

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    Appearance after 7 years
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    Age: 23

    Date of Birth: August 23rd

    Gender: Male

    Magic & Techniques: Sword Saint Magic: A higher form of Sword Magic that requires the user to recite incantations to invoke the effects of the magic, the user can call out the name of the spell but the spell's power will be halved. If the full incantation is recited correctly the spell will release under its full power, the longer the incantation the stronger the spell's effect. The user must be holding a sword in order to cast the spells. Update: After the Battle in Magnolia Delvin developed new Sword Saint spells with long training and by researching other magics. He has also developed spells that do not require incantation in order to cast them.

    Shattered Reflection: This spell can only be used after their opponent used their spell on them, the user quickly recites the incantation then plunges their sword into the ground to conjure a giant mirror in front of them absorbing the spell and its effect. The mirror reflects the caster's image then the user strikes the mirror causing it to shatter into many large shards that hurdle towards the caster causing double the damage of the caster's spell.
    incantation: "Cast doubt upon your existence! Shattered Reflection!"

    Judgment Flare: Once the user recites the incantation then points their sword at the intended target causing energy to erupt from under the target to cause damage, if there are more targets around the initial target energy will erupt under them to cause damage as well.
    Incantation: "The cries of dead souls scream for vengeance on those that broke their oaths, allow them to witness true retribution! Judgment Flare!"

    Divine Ruination: Once the user recites the incantation then swings their sword downward in front of them the spell is released in the form of large blades composed of light cascading downward from above in a linear formation in front of the user.
    Incantation: "The heavens clamor for the right to rain justice upon tainted souls, I am their conduit to direct their fury! Divine Ruination!"

    Dusk to Dawn: Once the incantation is recited and the user points to one target with their sword, an ethereal eye opens above the target before a large black ethereal blade strikes downward at them then another eye appears below them summoning a large white ethereal blade to rise up and strike them. If the target is struck with either ethereal blade then a small portion of their magic is drained and transferred to the user.
    Incantation: "Day gives way to night, night clears the way for day. The balance never changing but always shifting! Dusk to Dawn!"

    Heaven or Hell: While reciting the incantation, the user draws a magic circle before them with their sword. Once the incantation is complete the user plunges their sword into the magic circle causing it to expel numerous flying sickles that home on on those the user sees as an enemy.
    Incantation: "Fly, heralds of the just! Find your quarry and send them to your master!" Heaven or Hell!

    Unyielding Torrent: The user draws a line on the ground with their sword in front of them while reciting the incantation, once the incantation is recited the spell activates in the form of a very large tidal wave that emerges from the line drawn by the user that hurdles towards the target.
    Incantation: "Quench the thirst of the hot-blooded foes that foolishly stand in the path of my righteous tide! Unyielding Torrent!"

    Vengeful Storm: The user raises their sword towards the sword as they recite the incantation, once complete the spell conjures a powerful storm that rains down powerful bolts of lightning down on the target(s) in rapid succession in a time frame of five minutes.
    Incantation: "Hear me, O lord of storms! Rain destruction down upon my foe with radiant fury! Vengeful Storm"

    Chaos' Herald: As the user recites the incantation they raise their sword over their head as a large spell seal forms in the sky over their opponent, the seal then releases arrows composed of light and darkness down upon them.
    Incantation: "Light and darkness combine to rain destruction down on those deemed unworthy of living! Chaos' Herald!"

    Prominence: The user recites the incantation while tapping the ground with their sword, once the incantation is complete a large spell appears on the ground under their opponent(s) before a large tower of fire shoots out of the seal and towards the sky releasing large fireballs that rain down from the fiery tower onto even more opponents.
    Incantation: "Crawl your way out of Hell and reach for the Heavens with your weapon in hand! Show defiance to those that have condemned you by raining hell-fire upon the field! Prominence!"

    Banishment: The user recites the incantation while holding their sword level to their shoulder in their hands, once the incantation is complete a magic seal appears under the opponent before expanding with the target at its center. The radius of the seal can expand up to 11 feet, if the user chooses to expand the seal at all, so it can hit multiple targets, once the seal has fully expanded it glows intensely before a powerful explosion of holy light erupts upward engulfing the target and those around them.
    Incantation: "The judgment has been passed, the time of the execution has come! Show no compassion for the wretched souls as they have been condemned by the heavens to be exiled! Banishment!"

    Defiance: The user points their sword at their opponent while reciting the incantation, once the incantation is complete the target is enveloped in a blackish purple sphere then is bombarded with crushing gravity that would cause damage then raises the target high into the air then slams them onto the ground hard. Also the size and mass of the target come into play meaning the bigger and heavier the target the more damage the gravity slam causes.
    Incantation: "The world has shunned the one responsible for their evil transgressions against it, send them hurdling towards the starry heavens with great speed! Defiance!"

    Shockwave Pulsar: The user holds their sword up with both hands on the hilt as they recite the incantation, they must have the target(s) within sight for the spell to successfully activate. Once the incantation is recited the target(s) is(are) marked by a glittering column of light, the light quickly intensifies engulfing the target(s) that were marked in a very powerful explosion of energy causing significant damage. This spells ignores almost any type of magical defense and the energy cannot be absorbed, as long as the target(s) is(are) within the user's sight they cannot escape the light column.
    Incantation: "Stars are mass of pure energy that glisten in the night sky, bombard the darkness with blinding light! Shockwave Pulsar!"

    Transcendence: The user holds their sword over them point it upright while reciting the incantation, once the incantation is completed numerous beams of light swirl around the user's sword. The user will then point their sword towards their opponent releasing the numerous light beams that home in on their target, the light beams are of a Light Magic element so they can be eaten by a White Dragon Slayer.
    Incantation: "The glistening stars dance a ballet amongst the night sky, those that walk on Earth wish to dance with them in perfect harmony! Transcendence!"

    Exile: The user recites the incantation once their opponent casts a spell directed at them. once recited the user swings their sword downward in front of them creating a magical rift that sucks in the opponent's spell and renders it ineffective.
    Incantation: "You have no right to thrive in this land! Begone! Exile!"

    Ascension: The user hold their sword close to them with both hands while reciting the incantation, the user must visualize their allies within their mind while chanting. Once the incantation is completed magic seals appears under the user and their allies that are within their line of sight, the spell increases offense, defense, and speed for a fixed amount of time.
    Incantation: "The King has conveyed their blessings onto you soldiers who fight for their homeland! Show your mettle against the enemy! Ascension!"

    Crossing Six Swords: The second strongest spell of Sword Saint Magic, it requires that the user be perfectly focused on only one enemy and that enemy only for the spell to activate. Once the incantation is recited six large spell seals surround the target before six large swords composed of six individual elements (fire, water, wind, earth, lightning, and light) skewer the target at the same time. Even without reciting the incantation the spell is potent even at half power.
    Incantation: "Hear my plea, O six element gods! I ask for your assistance in defeating my foe, the main focus of this chaos that plagues the land today! Let your swords sing as they cross into this plane! Crossing Six Swords!"

    Enuma Elish: The newest and strongest spell of Sword Saint Magic, the spell begins with magic in the air that is swallowed, compressed, and accelerated by the user's sword creating a "storm" around it. The generated magical pressure builds up to the point where it becomes very unstable allowing the user to release it in the form of a massive crushing torrent of energy that pulverizes any opposition in its wake. This spell can only be used when the user releases their Second Origin.
    Incantation: "I stand alone, sword in hand, battle-torn against all my foes. A lone star shines overhead, shining brighter than the sun blinding those that hide themselves within the darkness! The star begins to descend to Earthland threatening to destroy all it shines on but only threatens my enemies as this star represents my unyielding resolve, vanish from this plane of existence and fall into the depths of Hell where you belong! Enuma Elish!"

    Non-Incantation Spells

    Residual Movement: The user draws a circle with his sword creating an after-image to deliver a devastating blow. The spell is a combination of High-Speed movement and Illusion magic, the after image is the illusion while the user moves towards the target utilizing high-speed magic to attack the target.

    Spiral Shaver: The user lunges at the target while rotating at a high speed, unleashing a fast barrage of slashes.

    Chaotic Raid: The user unleashes flames akin to aura which surround the target and attack from multiple directions. If one of them hits the target it would blind them temporarily allowing the user to deliver strike with his magically-enhanced sword.

    Rupture: Similar to Shihona's Cross Rupture Wave; Delvin's Rupture spell is much bigger by imbuing his sword with magical energy then swings it releasing a large slicing air blade projectile. He can release multiple air blade projectiles if he continuously swings his sword.

    Everfight: A minor healing spell which allows the caster to partially heal themselves. The spell manifests itself as a cloud of amber mist surrounding the caster, this spell can only be used when the caster releases their second origin.



    Special Talents:

    Residual Step: With extensive training Delvin can move at high-speeds in short bursts. Update: Delvin has further improved his newly developed speed to move even faster in longer bursts.

    Master Swordsmanship: Delvin has been trained in the ways of the swords since childhood, his time with the Rune Knights has continued his training

    High Magical Reserves: Delvin has a high magical supply thanks to his many years of training.



    Weapons & Tools: Black Raven (in picture)- Delvin's treasured knight sword; aside from increasing his magical power and physical offense the sword also coats Delvin in a defensive aura that lessens damage done by both physically and magically. It also has the ability to cut through barriers made of magic.

    Mechanical Artificial Arm- A mechanical replacement for Delvin's arm but this one is heavily customized for battle, the lacrima cartridges can enhance the strength of his mechanical for a period of five minutes and enable him to release a powerful short-ranged burst of magical energy from the palm of his artificial arm.


    Personality: Delvin tends to be a bit stubborn but is very flexible, he takes his role as Head Knight seriously as the life of the men he commands are in his hands. Even though he hasn't been in command long all the knights respect him and follow his orders. he is fair and listens to all opinions before committing to a plan of action if time permits. Business aside he is a straight arrow kind of guy but does let loose every once in a while, just as long as he doesn't have work in the morning.

    Bio: Delvin is the younger brother of Shihona, he looked up to his sister in many ways but when she was kicked out of the house for rejecting their father's wish for her to join the Rune Knights he was saddened but understood why Shihona went against their father. She wanted to find her own way and not follow one already set before her, with her gone their father set his sights on Delvin who had already been admitted to the Rune Knights' recruitment program. He still kept in contact with his older sister and was glad she found a guild to join, he stayed on with the Rune Knight training and was inducted around the same time Shihona earned the title of wizard saint. Not wanting to fall behind Delvin did whatever he could to earn some kind of recognition within the knights but it proved to be harder than he thought without kissing up to the council which he decided not to do. He wanted to be recognized for his skill and duty not for kissing the behind of a council member, he worked hard as he slowly rose through the ranks while his sister left for a three year training journey. He wanted to prove to her that he could follow his own path even though he followed one that was set before him, over the next three years Delvin was finally recognized by his superiors using only his skill and proving that he was loyal to his duty. He was awarded the position of Head Knight after the last one was killed in battle against dark mages who were safeguarding one of the artifacts.

    Update: Due to Sora's attempt to alter time by going into the past using the Staff of Time thirteen year old Rune Knight Recruit Delvin experienced the power that the God Slayer had and the fallout it caused within the knights due to Asuna encounter with the man caused the young boy to strive to be even stronger. The boy trained rigorously and fought in many battles with dark magi gaining experience but in one battle he had loss his arm to a dark mage which prompted a mechanical replacement. At the age of nineteen he became the new Head Knight four years earlier than before the original timeline was altered.


    Played by: Maverickthered



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    Delvin Rawls
    Magic Council
    Head Knight

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    And you were caught at the turn
    caught in the burning glow
    And I was there at the turn
    Waiting to let you know

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    Delvin Rawls
    Rune Knight's Head Commander/Sword Saint Mage

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    We're building it up
    To break it back down
    We're building it up
    To burn it down
    We can't wait
    To burn it to the ground

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                                                    xxxxxxxxxxxxxxxxxxxxRaymond Conred
                                                        Age - 27 Gender - Male Date of Birth - 11/21 Race - Human

                                                        Affiliation - Fairy Tail Class - S Occupation - Wizard Saint/Ex-Wandering Swordsman


                                                    Appearancexxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                        Height - 5'10" Weight - 220 lbs Hair Color - Black Eye Color - Orangish Yellow

                                                      Raymond has a toned build with scars just about all over his body from the many battles he has been in over the course of his life, as a result of those battles he lost his arm when a dark mage struck his arm with a poisoned weapon. The poison was fast acting so he had no choice but to sever it to keep himself alive and had to get an artificial arm surgically put on to replace his lost arm.
                                                      Sounds like Jacob Taylor from Mass Effect


                                                    Biographyxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                      Raymond was born in Salt Water City into the Conred family, they weren't well-known for much but members of this family became independent mages or mercenaries who were well versed in Sword Magic. From the moment Raymond could walk, talk, and comprehend he began training in the way of the sword by his father. His father was a strict teacher who criticized him for every mistake he made and forced him to relearn whatever he did wrong until he got it right, this when on for four years up until he was nine years old where his father increased his training intensity. One day when him and his family went on a camping trip they were attacked by a group of wyvern, being the only two males present both Raymond and his father fought the wyvern together as best they could but were soon overwhelmed until Raymond's magic finally awakened. He unleashed a form of Sword Magic not widely known or seen, the name of this magic is called "Sword Saint". When this magic was unleashed it killed one wyvern and scared the rest off away from the family but Raymond fell unconscious after casting his very first spell, news of this magic spread like wildfire throughout his family and reached the ears of his great grandfather who soon came for him in order to teach him how to properly wield his magic.

                                                      His great grandfather was a much stricter teacher than his father was and was very inflexible, at the young of twelve Raymond became a independent mage alongside his great grandfather. The two did jobs together while his teacher made sure that Raymond learned the basics of his magic and the best way for him to learn was to learn by using it against any dark mages or creatures they crossed during a job. Raymond had experienced many battles and learned so much but at the cost of numerous injuries to his body the worst of which was a virulent poison that a dark mage had on their weapon when they struck his arm. The only way to save himself from a painful death was to sever his arm from his body which he did without hesitation, soon after that incident he had an artificial arm put on to replace the one he cut off his body. By the time he was sixteen years old Raymond returned home a changed young man, the ways of Sword Saint magic were ingrained with his mind and it showed. He didn't remain at home for long as he left to find his path in life but only two options were available to him, become a Rune Knight or a guild mage. For him it didn't seem like too much of a hard choice to become a guild mage but choosing a guild was hard, all were strong and had their own stories behind them, the only ones that stood out for him were three of the strongest guilds throughout Fiore known as Fairy Tail, Lamia Scale, and Blue Pegasus. Out of those three he joined Fairy Tail after hearing about how strong their mages were and the past stories his great grandfather had told him during their time together.

                                                      For the next four years in Fairy Tail he worked hard doing jobs, taking all the hazing and rough-housing, and failing the S-class exam twice before finally passing it the third time to become an S-class mage. He knew he still had a lot to live up to being an S-class but he never shied away from hard work before nor was he going to ever, he worked with two other S-class mages to take on S-class jobs. He was on good terms with everyone within Fairy Tail but these three had friction in the beginning but they became close over time, it was also during this time did he earn the title of Wizard Saint which surprised him as he didn't consider himself that strong but his two friends told him that he earned the title and should go ahead and accept it which he did. Feeling the burden of the new title he decided that he should set out on another journey to become worthy of such a title so he left and wouldn't return until he felt he had become strong enough to carry such a title.


                                                    Personalityxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                      What're your character's personality traits? You can really leave this open, since your character can always have a change in personality.Try not to make your character have rock solid personality traits.


                                                    Relationshipsxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                      I put this here for the sake of plotting. You can use this to take notes on the characters you're plotting with and use them as reminders! I, personally, find this very useful.


                                                    Physical Abilitiesxxxxxxxxxxxxxxxxxxxxxxxxxxx

                                                      Master Swordsmen: Years of training and honing his swordsmanship has molded him into a powerful swordsman, his swordplay utilizes swift strikes, quick movements, and fierce slashes to overwhelm his opponents. Combined with his great strength his sword slashes can cut through stone or metal like it was paper.

                                                      Vast Stamina and Endurance: Raymond's rigorous, harsh training and many battles with all matters men and creatures has drastically toughened his body. He is able to take a beating and still continue fighting even power through the most serious of wounds.

                                                      Vast Magical Power: Being an S-class mage and Wizard Saint, Raymond has a deep well of magical power that he is able to tap into during battle and not show any sign of fatigue. His training journey has only strengthened his connection to his magic increasing what he already has.

                                                      Artificial Arm: Having lost his arm due to him having no choice but to sever it because of a virulent poison concocted by a dark mage, Raymond had an artificial arm made to replace his lost arm. The fingers on this are clawed as well as sharp meaning Raymond must be very careful not to cut anyone unless he wants to, he sometimes uses it as a secondary weapon.

                                                      Expert Hand-to-Hand Combatant: Aside from his training with the sword Raymond also trained in the martial arts and is able to mix in his unarmed combat skills with his sword-fighting.


                                                    Magicxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                      Sword Saint Magic: A higher form of Sword Magic that requires the user to recite incantations to invoke the effects of the magic, the user can call out the name of the spell but the spell's power will be halved. If the full incantation is recited correctly the spell will release under its full power, the longer the incantation the stronger the spell's effect. The user must be holding a sword in order to cast the spells.

                                                      Shattered Reflection- This spell can only be used after their opponent used their spell on them, the user quickly recites the incantation then plunges their sword into the ground to conjure a giant mirror in front of them absorbing the spell and it's effect. The mirror reflects the caster's image then the user strikes the mirror causing it to shatter into many large shards that hurdle towards the caster causing double the damage of the caster's spell.
                                                      incantation: "Cast doubt upon your existence! Shattered Reflection!"

                                                      Judgment Flare: Once the user recites the incantation then points their sword at the intended target causing energy to erupt from under the target to cause damage, if there are more targets around the initial target energy will erupt under them to cause damage as well.
                                                      Incantation: "The cries of dead souls scream for vengeance on those that broke their oaths, allow them to witness true retribution! Judgment Flare!"

                                                      Divine Ruination: Once the user recites the incantation then swings their sword downward in front of them the spell is released in the form of large blades composed of light cascading downward from above in a linear formation in front of the user.
                                                      Incantation: "The heavens clamor for the right to rain justice upon tainted souls, I am their conduit to direct their fury! Divine Ruination!"

                                                      Dusk to Dawn: Once the incantation is recited and the user points to one target with their sword, an ethereal eye opens above the target before a large black ethereal blade strikes downward at them then another eye appears below them summoning a large white ethereal blade to rise up and strike them. If the target is struck with either ethereal blade then a small portion of their magic is drained and transferred to the user.
                                                      Incantation: "Day gives way to night, night clears the way for day. The balance never changing but always shifting! Dusk to Dawn!"

                                                      Heaven or Hell: While reciting the incantation, the user draws a magic circle before them with their sword. Once the incantation is complete the user plunges their sword into the magic circle causing it to expel numerous flying sickles that home on on those the user sees as an enemy.
                                                      Incantation: "Fly, heralds of the just! Find your quarry and send them to your master!" Heaven or Hell!

                                                      Unyielding Torrent: The user draws a line on the ground with their sword in front of them while reciting the incantation, once the incantation is recited the spell activates in the form of a very large tidal wave that emerges from the line drawn by the user that hurdles towards the target.
                                                      Incantation: "Quench the thirst of the hot-blooded foes that foolishly stand in the path of my righteous tide! Unyielding Torrent!"

                                                      Vengeful Storm: The user raises their sword towards the sky as they recite the incantation, once complete the spell conjures a powerful storm that rains down powerful bolts of lightning down on the target(s) in rapid succession in a time frame of five minutes.
                                                      Incantation: "Hear me, O lord of storms! Rain destruction down upon my foe with radiant fury! Vengeful Storm"

                                                      Chaos' Herald- As the user recites the incantation they raise their sword over their head as a large spell seal forms in the sky over their opponent, the seal then releases arrows composed of light and darkness down upon them.
                                                      Incantation: "Light and darkness combine to rain destruction down on those deemed unworthy of living! Chaos' Herald!"

                                                      Avenging Swords- The second strongest spell of Sword Saint Magic, once the user recites the incantation seven spectral swordsmen appear next to the user, the user then points their sword at the target commanding the swordsmen to attack the target viciously. Each swordsmen slashes the target once until the target is surrounded by the seven spectral swordsmen plus the user, all the swordsmen then slash the target at once creating a powerful explosion of energy that damages the target.
                                                      Incantation: "Heed my call and come forth to this plane, aid me in the eradication of that which angers me! Take up your swords once again, let us strike the heart of all evil! Avenging Swords!"

                                                      Crossing Six Swords: The strongest spell of Sword Saint Magic, it requires that the user be perfectly focused on only one enemy and that enemy only for the spell to activate. Once the incantation is recited six large spell seals surround the target before six large swords composed of six individual elements (fire, water, wind, earth, lightning, and light) skewer the target at the same time. Even without reciting the incantation the spell is potent even at half power.
                                                      Incantation: "Hear my plea, O six element gods! I ask for your assistance in defeating my foe, the main focus of this chaos that plagues the land today! Let your swords sing as they cross into this plane! Crossing Six Swords!"

                                                      Requip: Blademaster: Instead of armor, the user of this holder type magic has a collection of different blades of varying strengths and added abilities. While in possess of one of these blades the user gains the powers and abilities of whatever blade they're wielding.

                                                      Silvance: (Pictured) Raymond's default sword; it is a shaped like a curved katana and is lightweight for swift slashes and durable enough to withstand a lot of punishment. No other abilities and/or powers have been imbued into the sword.

                                                      Blue Ogre Sword: A sword made from the from a very hard and durable mineral that is hard to mine, the blacksmith who created it had died soon after its completion meaning the process for making the sword is lost. The sword was created for prolonged combat and dishing out punishment to the wielder's foe, the abilities this sword gives to its wielder are a boost in offensive and defensive capabilities.

                                                      Straight Sword: This sword Raymond found in a pawn shop in the bargain bin, after carefully examination he saw potential in the sword but it needed a little repair work so he he purchased the sword and performed a little sword repair of his own. It took some time and a lot of work but he was able to restore the sword back to its original state, he soon discovered the sword's ability to give it's wielder a boost in speed and agility.

                                                      Platinum Chivary: Raymond received this sword as payment after a job he took, it has a higher percentage of platinum than steel giving it a luminous shine. The sword is also imbued with lightning magic and shocks the wielder's opponent with each strike.

                                                      Phoenix Rune Sword: A sword Raymond received after defeating another swordsman after a fierce duel, he didn't feel right taking the sword but the defeated swordsman insisted he was the new owner of the sword. Little did he know that the sword had the spirit of a phoenix dwelling within it and he would have to tame the spirit before he could wield the sword. The Phoenix spirit was a really irate and ornery for Raymond and made it hard for him to tame but eventually he got the spirit on his side, the sword has the power of fire magic that cloaks the wielder in flames for protection against physical attacks and burns their foe when struck with the sword. Sometimes the spirit within the sword speaks to the user when being used.

                                                      Darkheart: This sword came into Raymond's possession by chance, it was a stolen item taken by an infamous thief but said thief tripped up and ran into him. Of course he beat up the thief and returned the sword to its rightful owner but instead of taking it back the owner said the sword was in better hands than theirs. The sword has the ability to consume elemental magic and convert it into power that can be used against the caster of the magic but only one type of elemental magic can be consumed at a time.

                                                      Griffin Sword: Called the Thriving Sword as it is made from the rib bone of a griffin, Raymond didn't believe it at first but he soon discovered that once held it creates a thick exoskeleton around the wielder's torso and upper body then grows wings enabling the user to fly in the sky at the cost of some of their magic. As an added bonus the exoskeleton covers his artificial arm and gives his clawed hand sharp bony edges.

                                                      Hangyaku: Raymond's second strongest sword he owns, it was forged for him after he saved an old blacksmith from some dark mages. The old man made him work for the sword before he could have it for himself so he did whatever the old man asked him to do, he swallowed his pride and just worked hard to earn the sword. Impressed with Raymond's tolerance the old man gave Hangyaku to him as payment and thanks for saving his life, the ability of this sword is short-range teleportation meaning the wielder can teleport a short distance.

                                                      Sephyrus: Raymond's strongest sword in his arsenal, the way this came into his possession is a strange one. During his journey he passed through some ancient ruins during a bad storm causing him to set up camp in a somewhat sturdy structure to protect him from the storm, when he fell asleep he had a dream about a terrible battle that took place at the very same ruins. Bodies covered the ground and only one person was alive fighting the Black Dragon Diabolica, all Raymond could do was watch as the warrior was destroyed by the Black Dragon but the sword fly towards him and landed at his feet as the dragon glared at him. Picking up the sword Raymond charged at the Black Dragon before he suddenly awakened from his dream holding the same sword in his hand that somehow manifested from there. The sword as the ability to enhance the wielder's overall power and ability.


                                                    Extrasxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                      These are pretty optional, so don't go all "Omg, no moooore."

                                                      Hobbies
                                                      +Reading
                                                      +Sparring
                                                      +Cooking
                                                      +Sword Collecting

                                                      Sexuality
                                                      Heterosexual

                                                      Likes & Dislikes
                                                      +Alcohol
                                                      +Sweet Foods
                                                      - Dark Mages
                                                      - Sour Foods

                                                      Music & Theme
                                                      Shooting Star by everset Cyclone Effect by Labor Day

                                                      Quotes
                                                      Your character always says the same goddamned s**t over, and over, and over again? Or they just have something worth remembering? Put it here.



    xxxxxxxxxxxxxxxxxxxxUsername here





    xxxxxxRaymond Conred

    User Image
      Gender: | Age: 27 | Class: S | Primary Magic: Sword Saint | Occupation: Wizard Saint/Ex-Wandering Swordsman

    Raymond comes of as serious and determined, he'll do what must be done in order to complete his objective but he's not the "at any cost" type. He tries to find another way if one is available but if there is no other choice then he'll move forward and accept any consequence. That's just Raymond's business side of course, he is more relaxed and calm when off the clock and is very approachable, he's been this way since birth and while his father trained him in the ways of the swordsmen. When some wyvern attacked him and his family during a camping trip, Raymond showed that he possessed a very unique and not widely known form of sword magic known as 'Sword Saint'. When the news of this spread throughout his family his great grandfather paid him a visit and asked his father could he take the boy to properly train him in the ways of Sword Saint magic.

    By the time Raymond was 16 years old he returned home a different young man, his great grandfather had harshly trained him to properly wield the magic he possessed which meant fighting both beast and men alike as an independent mage, in one battle he lost his arm to a dark mage's poison and severed his arm to save his life and had an artificial arm surgically put on to replace it. With his training complete he decided to set out again to decide what his path in life, he only had two options available which were become a guild mage or work for the Council. Both seemed like good ideas but he went with becoming a guild mage but joining a guild wasn't easy to decide as there were so many to choice from and all had their own story. The ones that stood out to him were Fairy Tail, Lamia Scale, and Blue Pegasus guilds and it was hard trying to decide between the three, in the end he chose Fairy Tail. During his years with Fairy Tail Raymond was able to ascend to the rank of S-class then earned the title of Wizard Saint some time after but the burden of such a title caused him to leave in order to become strong enough to hold such a title and vowed to return to his guild-mates once he felt strong enough.


    xxxxxxxxxUsername: Maverickthered

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    User Image

                                                    xxxxxxxxxxxxxxxxxxxxAzura Soderstrom
                                                        Age - 17 Gender - Female Date of Birth - 2/15 Race - Human

                                                        Affiliation - Lamia Scale Class - A Occupation - High Knight


                                                Appearancexxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                    Height - 5'7" Weight - 109 lbs Hair Color - Black Eye Color - Ocean Blue

                                                  Azura is human despite the color of her skin which was turned blue from the experimentation by the dark mages who held her and her mother captive. Other than her skin color Azura is pretty much has average height but her figure is somewhat curvy but not too much and has a decent bust size. She has black tribal-like tattoos on her body but most are covered by her clothes.
                                                  Has Nami's voice


                                                Biographyxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  Azura was born in a village in the north where it was winter everyday of the year. Her family were skilled Ice-Make mages but were somewhat divided, half her family only used the static form while the other half used the dynamic form. Azura and her mother were somewhat in the middle of the whole feud and took no side as it was trivial and a waste of time, the young Azura was taught Ice-Make Magic by her mother but taught her both forms thinking it would make her a more well-rounded mage. After some practice Azura was able to get both form handled, this caught the attention of the family that practiced dynamic and saw this as a possible threat but instead of doing away with Azura and her mother they tried to coax them into going their side but they mother refused wanting to live a peaceful life. This angered the dynamic form family's patriarch so he hired a dark guild to take out the other side of the family and the two that refused to join them, the dark guild's master had other plans for Azura and her mother. The dark mages did destroy the family of Static Ice-Make users as well as the Dynamic Ice-Make users plus the village, in the chaos Azura and her mother were taken to be experimented on by the dark guild's resident mad scientists like guinea pigs.

                                                  The two were experimented on day and night by the dark mage scientists performing test on their bodies using dangerous magic-enhancing techniques and such to strengthen their magic, their bodies were altered as side-effects set in from the constant experiments. This was all done so that the scientists could perform the procedures on their mages once it was deemed safe, Azura lost her mother when her body could no longer withstand the endless bout of experiments and died but not before using her enhanced magic to take out half of the dark mages who she flash-froze along with herself. Alone and tormented by her captives Azura's life began to get worse as the scientists turn their enhancing experiments into creating the perfect mage using the young Azura as a test subject seeing as she was still young meaning they could do as much as they could to her. By the time she was twelve years old Azura was subjected to all forms of experimentation both physical and magical, the dark guild master used his magic to control her mind and mold it into something of his own twisted design, making her his "adopted" daughter in a sense. With the enhancements complete Azura was only unleashed when someone dared cross the dark guild that controlled her be they a rival dark guild, a light guild, the council, or anyone of that matter. The scientists made her Azura's magic was regulated by placing magic-suppressing tattoos all over her body so that what happened with her mother wouldn't happen with her as to not loss their trump card.

                                                  When Azura was thirteen she was unleashed on a light guild that stood in the way of her "father's" dark guild but it was a set-up by the Council to destroy her and the dark guild controlling her. The council asked a wizard saint to aid them in taking the girl down which he almost did but saw she was not in her own mind and being controlled by the dark guild master present but the girl was acting as a human shield always throwing herself in harm's way to protect her adoptive father. The wizard saint was able to subdue Azura long enough to kill the dark guild master which freed her from the mind-control, all the memories of what she was made to do hit her all at once which enraged her to the point where the magic-suppressing tattoos couldn't withstand her heightened magical energy that she unleashed upon the remain dark magi. With the dark guild destroyed that just left Azura who surrendered to the Council, even though she was under mind-control she still felt responsible for the lives she took and asked that she be executed but the wizard saint that subdued stepped in and talked her out of it saying that if she was truly sorry then she'd live and repent for the lives she took so he suggested she join the magic army and work hard protecting the people. Hesitantly Azura accepted the offer and soon joined the magic army where they worked her to the bone with grueling training and loads of work, many of her peers bared hatred towards her since she killed many of their comrades but she bared no ill-will towards them as it was true.

                                                  Around the age of fifteen Azura had worked her way up to the rank of High Knight and was given the choice of joining one of Fiore's guild to keep watch over whatever one she joined. She didn't know much about the guilds other than what she's heard from others, she researched each guild before making a choice which was Lamia Scale. Something about that guild seemed to attract her attention, she packed up what little she owned and moved to Salt Water City and Lamia Scale. Some were happy to see Azura go and be Lamia Scale's problem, the wizard saint who convinced her to live and repent escorted her to the guild to make sure the transition was smooth. Once she was settled into the guild the wizard saint left for another mission but would come by to check on Azura, for the next two years Azura stayed with Lamia Scale and opening up to some of the mages there but she hadn't heard of her Wizard Saint friend in two years, she found out that he was killed by one of magi that was apart the dark guild Demon Core. This sadden and angered her greatly but knew there was nothing she could do for now so she would bide her time and find out who killed her friend.


                                                Personalityxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  While she was young Azura was a bright and energetic child but when her and her mother were taken by a dark guild and used as test subjects she lost that spark of life even more so when her mother died, she hated her mother for leaving her. She became spiteful and resentful of those who lead better lives than her but that was when she was under mind-control by the dark guild-master, when she was freed from the mind-control she went into deep depression and wanted to die but was not and told to live and repent for the lives she's taken. When in the magic army she was quiet, attentive, and determined to show she could be trusted to those who hated her for killing their comrades-in arms even though it was hard fought.

                                                  Upon joining Lamia Scale after rising to the rank of High Knight she was wary of the guild mages there since she was reminded by her adolescence with the dark guild that held her captive and used her as nothing but a tool. She was still quiet and attentive but she began to slowly open up to them the more she began to know them over the next two years of being with the guild. Now she's more open with her feelings but she does tend to bottle up some of her more negative feelings but she isn't as quiet as she once was, while not as energetic as she was in her childhood she is full of energy and has quite the temper with those that push her buttons. Even though she's opened up some she is still in the process and trying to put the bad elements of her life behind her.


                                                Relationshipsxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  Vivianne: Azura sees Vivi as a little sister as the young girl sort of reminds her of herself when she was a child.


                                                Physical Abilitiesxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  Cold Immunity: Being an Ice-Make Mage already keeps her from getting cold but due to the alterations to her body Azura can withstand even the harshest arctic climates without any form of warmer clothes. She can even swim in the coldest of water without getting hypothermia, this also applies to any form of Ice Magic used against her.

                                                  Enhanced Agility: Azura is extremely agile thanks to her training and her hobby of dancing, she can perform acrobatics with ease and is very flexible.

                                                  Expert Hand-to-Hand Combatant: Azura is very fluent with unarmed combat thanks to her mother's tutelage, she can strike at her opponent swiftly with quick punches and hard kicks. Coupled with her agility makes her almost ninja-like.

                                                  Magic Suppressing Tattoos: Azura has tribal-like tattoos all over her body that keep her magic from going berserk like it has once before, they glow if she uses all of her magic at its fullest.

                                                  Immense Magic Power: Azura didn't have a lot of magical power as a child but due to the magic-enhancing experimentation she was subjected to when she was taken by a dark guild for most of her young life her magic was forcibly increased. She still cannot control it all yet so magic-suppressing tattoos were placed on her body to keep her magic controlled, despite this she still has a sizable amount of magic she can harness and is slowly learning to control her full magical power.


                                                Magicxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  Glacial-Make: A combination of the two forms of Ice-Make molder magic (Static and Dynamic) only slightly stronger, the user can separately use both static and dynamic forms but they can also combine the forms into one. When the user casts their magic they first place their fist into the palm of their other hand then releases the spell.

                                                  Glacial-Make: Warrior's Blade- The user makes a sword composed of ice that has the strength to fight against normal swords.

                                                  Glacial-Make: Battering Ram- The user creates a large ram head then launches it at their opponent that crashes into them.

                                                  Glacial-Make: Dagger Storm- The user creates multiple daggers made of ice then directs them at their opponent to impale them.

                                                  Glacial-Make: Icy Rink- The user slams their hand onto the ground creating a layer of ice over the floor which makes anyone standing on it slip. The user can also freeze bodies of water and slide over the frozen water.

                                                  Glacial-Make: Tundra Coffin- The user creates a coffin made of ice, another variant of this spell consists of the user creating two large blocks of ice around the opponent then have the two large ice blocks slam together with the target between them.

                                                  Glacial-Make: Fortress Wall- The user creates a thick wall of ice in front of them to guard against attacks.

                                                  Glacial-Make: Frozen Spear- The user creates a large spear that they can wield for melee or create multiple large spears and launch them at their opponent.

                                                  Glacial-Make: Arctic Nodachi- The user creates a long katana composed as ice for melee combat, like its metal counterpart it is very sharp and durable. When swung it leave a good amount of ice in its wake causing damage to the opponent.

                                                  Glacial-Make: Humming Bird- The user creates multiple humming birds composed as ice that soar through the air at high speed, these birds have the capacity to avoiding and dodging anything that impedes them because of their dynamic nature.

                                                  Glacial-Make: Scorpion- The user creates a large ice scorpion that attacks their opponent with its large claws and sharp pointed tail.

                                                  Glacial-Make: Anaconda- The user creates a large ice anaconda that slithers towards their opponent that binds in a tight freezing grip.

                                                  Glacial-Make: Cerberus- The user creates three-headed dog made of ice that attacks their opponent with bites and lunges.

                                                  Glacial-Make: Manta Ray- The user creates a manta that they can use to glide through the air our use to ride across bodies of water.

                                                  Glacial-Make: Armed Centaur- The user creates a large centaur made of ice which is armed with two ice battle-axes that the centaur uses to battle their opponent. The centaur moves just like its real mythical counterpart.

                                                  Glacial-Make: Harpy Swordswoman- The user creates a harpy made of ice and is armed with dual ice swords, the harpy can fly through the air and attack the opponent with their swords and claws.

                                                  Glacial-Make: Venus Fly-Trap- The user creates giant Venus fly-traps with spiked stems, this spell is more for trap-making than attacking. The Venus fly-traps' mouths stay open until something or someone haphazardly stumbles into one causing it to snap its jaws tightly and crush whatever is caught.

                                                  Glacial-Make: Ever-Ice Explosion- The user creates a large sphere of ice then launches it at their opponent causing it to explode on contact, once it explodes it releases shimmering dust-like particles that fall like snow but when it touches something the target gains a layer of think ice on whatever the dust touches. The more the target is exposed to this dust the more thick ice covers them until they are trapped within a thick ice block, the ice is unmeltable as long as the user stays within close proximity of the frozen target.


                                                Extrasxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  These are pretty optional, so don't go all "Omg, no moooore."

                                                  Hobbies
                                                  +Dancing
                                                  +Baking
                                                  +Ice Skating
                                                  +Swimming (especially very cold water)

                                                  Sexuality
                                                  Bi-Curious

                                                  Likes & Dislikes
                                                  +likes Ice Cream
                                                  +likes baked goods
                                                  +likes Snow
                                                  +likes Sleeping
                                                  -hates Perverts
                                                  -hates Needles
                                                  -hates Extreme Heat
                                                  -really hates Demon Core

                                                  Music & Theme
                                                  Astronauts-Giant Step Mosaic Roll

                                                  Quotes
                                                  Your character always says the same goddamned s**t over, and over, and over again? Or they just have something worth remembering? Put it here.



    xxxxxxxxxxxxxxxxxxxxUsername here





    xxxxxxAzura Soderstrom

    User Image
      Gender: | Age: 17 | Class: A | Primary Magic: Glacial-Make | Occupation: High Knight

    Azura was born in a sleepy village to the north where it was winter all season round, her family was divided into two factions: those that practiced Static Ice-Make and those that practiced Dynamic Ice-Make. Azura and her mother didn't belong to either faction and practiced both forms of Ice-Make while feigning invites from both sides of the family. This angered the head of the Dynamic Ice-Make family who then hired a dark guild to take out the other family along with Azura and her mother but, instead, they took out both sides of the family and captured Azura and her mother.

    Their lives from then on revolved around constant experimentation thanks to the dark guild's mad scientists, her mother died when her body gave out from all the experimentation but killed half of the dark mages within the guild but it also left her alone with the remainder. More experimentation was in her future as it became bleaker when the dark guild master used magic to make her into a mind-controlled human magic weapon that was unleashed upon their foes. One day Azura and the guild were to destroy a light guild but it was a trap made by the council which they ordered the whole guild destroyed including their human weapon, the wizard saint present subdued her then killed the dark guild-master freeing her from his mind-control. In turn this set her sights on the dark magi and killed them using her magic which flared out of control, Azura was taken to the council and asked them to just do away with her but the wizard saint told her to live and repent for the lives she took. She joined the magic army bearing all the hatred directed towards her and, after a few years, she worked up to the title of High Knight then joined Lamia Scale where she has been for the last two years.


    xxxxxxxxxUsername: Maverickthered

    O.G. Explorer

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    Why are you shaking? A new alternative that starts lies ahead...
    Walk the tightrope of the unknown future...
    Did you hesitate by the image of it?
    You think you might fall (if you look down) then you can't see the sky
    An infinite possibilities that are calling you

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    Azura Soderstrom
    Glacial-Make Mage

    User Image



    test


    Who's around me?: Whoever is within Lamia Scale
    What's going on in my head?: Slightly irritated
    Where in the world am I?: Lamia Scale



    Quote:
    User Image

                  тechniques
                  tab tab None






    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    When I think of what might lie beyond the sky...
    My heart is beating...
    Only the unknown can guide us...
    Take a step forward!

    O.G. Explorer

    11,575 Points
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    Comin' Comin' So, at the time
    A blue meteor hits the ground beat-beatin' only myself, alone
    That I believed
    Comin' Comin' So, at the time to fulfill the sworn promise
    Means there's no choice ... So I'm just ready
    Burn, Shooting Star
    xxxxxxxxxxxxxxxxxxxxxxx

    Raymond Conred
    "Sword Saint"
    User Image


    test


    Putting up with certain people:
    Ugh, what the hell is wrong with me?:
    What is the place?:



    Quote:
    User Image

                  тechniques & equipment
                  tab tab None






    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    The correctness of others
    I don't know anything about it
    Look, if you switch your views now
    Everyone will change into your enemy

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