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                      PROMPTS - O21 / 474

                      Please do not post in this thread. If you would like to comment, send Ici Chiot a PM.
                      This is Ici Chiot's entry into the Big a** Fantasy Land Challenge, hosted by Lea Fe-
                      alith.The following world, Lomeelas, is a long term world-building project and the set-
                      ting of many tales: From novels to short stories and vignettes. This challenge is bei-
                      ng used to flesh out many aspects of Lomeelas to give its stories a rich environment
                      in which to grow. In addition to the prompts outlined in the BAFLC, information such
                      as magical types, overview of nations, and lists of word religions and languages will
                      be included.
                      Do NOT take any information from this thread. Nothing here is free for use.

                      BAFLC

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                      . layout by ;; ___Imaginary Bumblebea


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                      ___𝓤𝓹𝓭𝓪𝓽𝓮𝓼___
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                      { 15 / O9 / 12 } Section 3.1: Earth (Geography) is complete!

                      { 13 / O9 / 12 }Most of the thread has been set-up, and
                      all the questions are present. The first section ('set-up')
                      has been completed.

                      { O1 / O1 / O1 } text text text text text text text text text text
                      text text text text text text text text text text text text text


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                                -----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓲 - 𝓒𝓻𝓮𝓪𝓽𝓲𝓸𝓷-----------------------------------------------------------------------------
                                BANG. FIZZ. POP. Your world has come into being! What just happened? Describe the creation of your world. You can take this literally, refer to superstition, or anything else you can think of. If your world does not have a 'beginning', tell me how its denizens answer the question, 'how did it all start?'


                                In Accordance to Ydarian Mythos.

                                When the world began she was a constant, shifting mess of chaos and energy. There was no land, nor sea, nor sky, merely the otherworld. Here lived two races, in harmony, the Ydar; mighty titans with the power to walk amidst the chaos and control it, their powers physical and brutish - and the Cicring; an elegant force of energy that co-habited with the chaos, allowed itself to become part of it and be used.

                                Eventually, the Ydar became bored with the vortex, the chaos – they required order and physical beings to interact with an enjoy. They did not have the elegance of the Cicring when it came to manipulating and working with chaos, so the two races drew up a plan and began to form a physical world together. The Ydar created mountains and seas, vast forests populated with all the squirming, skulking things of the earth. The Cicring breathed life into their creations, turning the plants green and making the blood flow in the creatures of the sea, land, and sky.

                                The first sentient race created by the Ydar were the dragons, made as a gift for the Cicring.

                                It was not until many thousands of years later the Ydar created their own servant races – each of the 14 most powerful titans drew up their own creation and pitted them against each other in the Race Games, to decide which, if any, would survive to flourish on Lomeelas. Many of the creations were heavily flawed and died only a few short centuries after their beginning, the last stragglers gathered up by the Ydar themselves to live as companions in the otherworld.

                                Of those who were created, only six remained:
                                The Humans, weak but greedy and merciless in their desire to live.
                                The Alfar, ruthless and adaptable to any environment.
                                The Dverger, quiet lords of the earth and death itself.
                                The Ork, powerful, proud, and intelligent.
                                The Goblins, quick-witted and viciously cunning.
                                The Aswang, bestial and impervious to disease.


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                                -----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓲𝓲 - 𝓢𝓲𝔃𝓮----------------------------------------------------------------------------------
                                How big is this world? You may give an exact square mileage, compare it to extant bodies of land or planets, or, if the world cannot be measured by standard methods, explain why and how it can be measured.


                                Lomeelas is slightly smaller than earth, consisting of 70% water, 30% land. It is divided up into 8 continents, but many of the large land masses have been broken up into smaller islands and archipelagos. The area between southern Rydy and Valuliel is particularly heavy with small islands, and the continent of Onea is merely an archipelago with particularly large islands.

                                Lomeelas has one sun, commonly known as Helios, and three moons. Elos is the largest moon, followed by Manos, and Tylos, the smallest. Elos has the most prominent effect on the tides of Lomeelas’ oceans.



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                                -----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓲𝓲𝓲 - 𝓢𝓮𝓷𝓽𝓲𝓮𝓷𝓽 𝓑𝓮𝓲𝓷𝓰𝓼-----------------------------------------------------------------
                                Give a brief overview of the sentient races that populate your world. Come up with 5 races and describe them to me. If you only have a single race in terms of genetics, you can divide populations on the fuzzier line of intra-species race (like Asian, African, etc for earth). If it is more suitable, you may also separate people by civilizations instead of race. (Though they must be capable of interacting, so no dead civilizations). You can also mix these categories up, as long as you come out with at least 5 in the end. Tell me what differentiates each race, what they look like, and a few sentences about them.

                                        ALFAR:
                                        Singular – Alf, Plural – Alfar

                                        The Alfar are a carnivorous, humanoid race, expertly adapted to live in even the harshest natural environments. They are tall and long-limbed, with pointed ears, sharp teeth, and clawed hands. Their pigmentation – from skin, to hair, to eyes – is grayscale, and both hair and skin contain photophores which allow the alf to change colour to match its environment. Even so, one can only change the color of its skin, not the shade, therefore an alf that is natural dark skinned will colour shift into dark hues. Alfar are strongly patriarchal in nature, not due to cultural or philosophical reasons, but because of their means of reproduction. Females heavily outnumber males, but have a much shorter lifespan (around 100 years). A single male becomes an ‘alfkoenig’ upon reaching sexual maturity, allowing him to create female offspring, which appear, at first, as will-o-wisps. Alfkoenigs are empathically connected to all of their daughters, and feed from their emotions. The daughters themselves can sense strong emotions from one another, allowing them to tell when one of their number is injured. The death of a daughter is extremely painful for all members of a family, but the death of the alfkoenig results in the death of all his daughters. New males are born through sexual reproduction only, and are quite rare as a female can only conceive once in her lifetime. The Alfar cannot produce sounds or words like those of a human, instead, their voices and languages resemble chiming bells. This makes it nigh on impossible for other races to speak Alf languages.

                                        Also known as: Aelfe, Elb, Erl, Elf, Sidhe, Fairy, Huldufolk/Hidden folk

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                                        ASWANG:
                                        Singular – Aswang, Plural – Aswang

                                        A grotesque and inhuman-looking race, the Aswang are a large, carnivorous species, very alien in their appearance. They differ greatly in size, with males being a mere 4-5 feet in height, and the more aggressive females topping out at a whopping 8-9 feet. Physical builds change rapidly depending on the length between meals. Only a short period of time can turn an aswang from blooded and ruddy (healthy) to white and skeletal. Their eyes are solid black, sporting no pupil or iris, and their vision is largely infrared or thermal. Aswang have reptilian mouths with many large, cone-shaped teeth, needle sharp. These teeth are used partially for gripping prey, but mostly to gouge holes which the aswang may then probe with their long, sucking tongues. Their tongues average at 3 feet in length and are covered in thousands of tiny pores which allow them to suck up blood. They have no hair except for tiny filaments on the hands and feet which allow them to stick to flat surfaces, giving them the ability to climb walls and even hang from ceilings. Lastly, aswang possess a series of short, conical spikes along their backs and shoulders. These are most pronounced in females, but are equally deadly in all sexes (of which there are four) – when threatened, the aswang can shoot a thick, burning acid from their spikes. Aswang have the most highly developed liver of all species on Lomeelas, which allows them to neutralize any disease or poison carried in the blood. Aswang are primarily nocturnal due their sensitivity to light, which may burn or irritate the skin. Daylight also interferes with their ability to ‘see’ thermal signatures. While primarily vampiric, aswang also feed on psionic and thermal energies, obtained through touch (or with some powerful individuals, close proximity). Through this they are capable of obtaining memories and personality traits from their victims, and can induce psychological problems, amnesia (permanent or temporary), and severe depression. Obsessive-compulsive disorder is common in this species.

                                        Also known as: Tik-Tik, Bal-Bal, Maninilong, Manananggal, Suangi, Shtriga, Vampire

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                                        DVERGER:
                                        Singular – Dverg, Plural – Dverger

                                        A moderately long-lived race, the dverger are a species often left alone or even isolated from many other peoples. They are a subterranean race, preferring to live underground or within the protective confines of mountains, caves, and canyons. They are deeply connected to the earth, which is reflected in all aspects of their biology. Dverger are of average height, standing between 5’-7’ feet, with some variation. Their skin is tough and smooth to the touch, like an oddly flexible carapace. Skin tones are shades of gray, tan, and brown, often mottled to better blend in with rocky surfaces. Their eyes are always dark, nearing on black, although they may technically be and hue or combination of hues. The dverger have small eyes and large, forward pointed ears which aid them in echolocation – their primary form of ‘seeing’ underground. All dverger sport ‘beards’, made of thick, root-like tendrils, which, like the plant roots their resemble, allow them to absorb nutrients from the earth. Although they are connected to earth, primarily, dverger also have a deep relationship with death. Each dverg is born knowing the time and circumstances of their own death, and have no wish to avoid or prevent this. In fact, dverger are incapable of feeling fear of any kind, whether it be directed toward pain, the unknown, death, or emotional burdens. They have a wide range of other emotions, and their fearlessness allows them to take risks many other species have evolved to avoid. Dverger are an asexual race and are born fully formed, needing only to develop mentally and emotionally toward adulthood. Dverger create their own offspring, by sculpting them from the earth. Each dverg is only capable of creating one child in its lifetime, which drains half of the own dverg’s life source, bringing them closer to death (and therefore to the earth). Dverger have their own species-specific magic, known as Dweomer, or ‘dwarf talk.’

                                        Also known as: Dwarf, Dweorg, Zwerc, Svartalfar, Dwerrow

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                                        GOBLINS:
                                        Singular – Goblin, Plural – Goblins

                                        Physically one of the smallest races of Lomeelas, but certainly not the weakest, Goblins stand anywhere from 3’ to 5’ in height, dependent mostly on environment rather than race or sex. They come in various shades of solid green, from very bright unearthly hues, to brown-ish or blue-ish greens. Their eyes are very large, with a cat-like pupil, and tend to be bright yellow or gold in coloration. They have large, delicate ears with they can swivel to 180 degrees. While omnivorous in nature, goblins have primarily sharp teeth, including large canines – both upper and lower. Both sexes may grow facial hair, although this tends to be more prominent in males. They sport long, flexible tails, tipped with a tuft of hair identical to that on their heads. A goblin never forgets. They have 100% photographic memory and are capable of retaining their memories from birth until death. However, they do not retain any of the emotions linked with memories for longer than a ‘natural’ memory lifespan, allowing them to learn from their mistakes without developing fear of various situations. Their memory is largely kinetic, therefore only actions are remembered in perfect detail, they do not have photographic memory. Goblins are all semi-hermaphroditic in nature, each individual sporting a ‘dominant’ sex, which can be changed throughout the goblin’s lifetime. There are very few secondary sexual characteristics to differentiate genders, and no difference in temperament or emotional make-up. Goblins have a fire high internal temperature and are resistant to flames and burns, except those at very high extremes. Their visual spectrum is similar to that of human’s, but has a larger array of colours that most other races cannot comprehend.

                                        Also known as: Kobold, Nibelung, Knocker, Puca, Imp, Gremlin

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                                        ISPOLIN:
                                        Singlar – Ispol, Plural – Ispolin

                                        The ispolin are the most physically formidable race in Lomeelas, with sharp claws, pointed teeth, and extreme musculature. They grow between 7’-9’ feet tall, making them the tallest of the sentient races. Their skin is incredibly thick, which repels insect bites and the elements and is filled with specialized blood vessels which allows them to better regulate their body temperature – insulating warmth against the cold, and using a super sweat system to cool off in the heat. Digitigrade legs add to their impressive height. As a counterbalance to this, being both bipedal and digitigrade, the ispolin have long whip-like tails which are often used as a means of communication. These tails are very flexible, but not prehensile. In coloration, ispolin vary from green, to brown, to gray, to black, with very rare occurrences of brighter colors such as yellow, orange, red, and blue. Skin may be solid, mottled or sporting slash-like stripes, always a melanistic form of their base coloration. Eyes are unearthly bright shades of green to yellow. The unique method in which ispolin are born allows them the ability to walk and talk shortly after birth, no moments are wasted with this species. Mothers and their offspring form a telepathic bond while in the egg; this feeds the young a continuous stream of knowledge while they’re developing. Ispolin can see in the normal red to violet color spectrum, but also possess a ‘third eye’, a heat sensing organ in the middle of the brow which allows them to see in infrared. They can sense both methods simultaneously. Furthermore, they have a fine-tuned sense of hearing and smell, but their sense of touch is extremely poor; they have very few nerve endings in their skin, which primarily focus on pressure. Ispolin are prone to minor cuts and scratches, as well as burns, because of their inability to feel. Like many reptiles and amphibians, the Ispol are capable of regenerating lost limbs – digits, hands/feet, and tails are especially quick to return.

                                        Ispolin are far above the human average in intelligence. They can learn a great deal, much faster, and much easier than most. On the other hand, ispolin feel emotions much more intensely than humans (or any other race) do. They are passionate creatures, who do not understand shallow reactions to emotional stimuli. Their sorrow is deep and all-encompassing and their rage burning like an inferno. Their emotional ties can often be debilitating. Their memories, too, are exceptionally great and it takes much longer for an emotional wound to heal than that of a human. While their telepathic bond with their mother is strongest while in the egg, this connection never fully goes away. Ispolin remain telepathically and empathically connected to their mothers until her death. They can constantly feel her emotional state and sometimes garner surface thoughts when in close quarters. Their strongest bond, though, is with their egg-mate. All ispolin are born as twins, within the same egg, and have a very strong telepathic bond with one another which strengthens as the ispolin age. Twins can relay information to one another through their bond, can feel one another’s emotions and physical pain, and are always aware of where the other is. No distance can sever this bond, although extreme separation can dampen it.

                                        Also known as: Ogre, Giant

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                                        HUMANS are also native to Lomeelas.




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                                -----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓲𝓿 - 𝓒𝓸𝓷𝓽𝓲𝓷𝓮𝓷𝓽𝓼------------------------------------------------------------------------
                                Come up with five distinct regions of your world. Briefly describe their geography and climate, as well as who lives there, if anyone.



                                        ELLYRIA:

                                        The second largest continent of Lomeelas, located to the Westernmost edge of the map. It has a varied climate, with the north consisting mainly of boreal forest and open plains, with a small taiga forest in the north-west. Through the center of the continent is a large expanse of desert and scrubland, which stretches from coast to coast. The westernmost ‘peninsula’ consists primarily of semi-tropical and tropical rainforests. To the east is a single large island, Lacaria, a semi-tropical landscape uninhabited by sentient peoples.

                                        Ellyria has the largest racial (by species) diversity in Lomeelas. It is one of only two continents with humans, who live along the eastern coast, from the xx deserts to the boreal forests of Calnun and Asale. Dverger reside in the largest numbers here, with strictly dverg-populations located across northern Ellyria. The rest of the continent is primarily occupied by alfar. Aswang, who feed off the humans and alfar, reside in small populations throughout the continent, concentrated mostly in the central-east.


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                                        EUPHITON:

                                        One of the three eastern island continents, Euphiton is located in middle. For a smaller continent, it has a wide variety of biomes, beginning with a small temperate broadleaf forest in the north-east, which slides into a temperate steppe. The south consists of savannah and plains, with tiny spattering of semi-tropical rainforest on the very western edges of the continent. In the center is dry scrubland.

                                        The majority of Euphiton is inhabited by goblins, with several strong nations along northern Euphiton. The south is populated with ispolin.

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                                        KOROURN:

                                        Two large, closely set islands make up the continent of Korourn, located in the south-western corner of the map. The western island is mainly tropical rainforest, with some tree savannah along the eastern border. The eastern island consists of semi-desert to savanna, which bleeds into a trio of small jungles in the south-west.

                                        Korourn is entirely inhabited by alfar.

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                                        MANIS:

                                        Manis is the southernmost continent of Lomeelas, and is largely uninhabited by the main sentient races. It is known and respected as the home of dragons.

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                                        ONEA:

                                        Consisting primarily of islands, the continent of Onea is really a large archipelago. It’s the northern most continent, and located slightly west of center. It has very little climate variation. Being so far north, the islands are primarily tundra and taiga forests. There is not a lot of valuable land for cultivation here.

                                        Onea is home to a few nations of humans, on the western edge, and goblins on the eastern half. A few dverger also make their homes here.

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                                        RYDY:

                                        Arguably the largest continent, and by far the most powerful, Rydy consists of two large bodies of land, connected by a huge land bridge that divides the continent in two regions (Northern and Southern). Rydy also lays claim to several archipelagos, the most notable being the Mediterranean chain to the north-west, a subtropical subcontinent to the east of the land bridge, Issmora Yrare, and a chain of tiny islands in the south it shares with Valuliel.

                                        Rydy is almost entirely occupied by ispolin. A large part of northern Rydy is home to goblins.

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                                        SVALBARD:

                                        The smallest and northern most of the three eastern island continents, Svalbard is known for being cold and dry. It is the only island continent to have tundra or taiga biomes, which bleed into dry, cold scrublands. The eastern edge consists mainly of boreal forest, with some smaller areas of steppes.

                                        Svalbard is mainly home to goblins (the north), with a single ispolin nation along the boreal forests, and a smattering of dverger communities in the west.

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                                        VALULIEL:

                                        The largest of the thee eastern island continents, located in the far south. It is mostly a semi-desert continent, fading from tree savannah – in the east –to semi-desert and scrubland terrains. The western coast is one of the largest semi-tropical rainforests in Lomeelas. Valuliel also shares an archipelago with southern Rydy, the islands of which are primarily semi-tropical and tropical rainforests.

                                        Valuliel is the only continent populated by the two dominant races of Lomeelas: Ispolin and alfar. Ispolin dominate the continent, leaving only a small section in the south-east for alfar.



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-----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓿 - 𝓟𝓱𝓲𝓵𝓸𝓼𝓸𝓹𝓱𝔂-------------------------------------------------------------------------
Pick a single population group and tell me what they think about their world. Are their lives easy? Hard? Are they on the world for a purpose? How do your people address the philosophical questions of 'where do we fit in the grand scheme of things?'


    “Am I content with the world? Of course I am. Riinkash has blessed me with health and family, when many of my brothers have neither. I thank him every day for making me strong enough to cast a net, to haul fish into a boat, and to feed my family’s bellies. I spend most of my time at sea and I enjoy the smell of ocean salt, the breeze in my face – although I think it would do me well to cut my hair. Shiinya teases it terribly. I’ve come home so many times with tangles to my skin, and my wives are furious with me for it! They tell me I should learn how to braid, to keep it from becoming such a mess. I tell them I have no time for such silliness, but in all honesty, I prefer it when they braid it for me.

    “I don’t think my life difficult, although I work hard. We must all pull our weight, and help those around us who can’t. A burden shared is a burden eased, as they say, and Riinkash repays kindness with bountiful catches, so who would turn down a brother in need? Not me!

    “Why are we here? To help others, as I said. Riinkash unfortunately did not create all the living things of the world, and many deities are not so kind as him. I believe he put us in this world to help those that he and his mate cannot. We live on the land to come to the aid of other land-dwelling people, to deliver Riinkash’s teachings.”

    xxxxxxxxxxxxxxxxxxx--- Kaanaytii, Emmas Fisherman (Human)



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-----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓿𝓲 - 𝓜𝓪𝓹--------------------------------------------------------------------------------
Map time! Draw a map of your world. It does not have to be complete or good, but I suggest that you make a big one to save and then shrink it to post, because we will be going back to it. You don't need to make it too complex, as we will be filling it out through the course of the challenge. Just show me general land and water masses. Also include the regions mentioned in prompt 1.4.

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-----𝓒𝓱𝓪𝓵𝓵𝓮𝓷𝓰𝓮 𝓲.𝓿𝓲𝓲 - 𝓞𝓿𝓮𝓻𝓿𝓲𝓮𝔀-------------------------------------------------------------------------
In 3 sentences or less, tell me about your world and what makes it special.


With sentient races developed by gods, plant and animal life have developed naturally through evolution, and wild magic (a sentient parasite, itself) wreaking havoc across the globe, Lomeelas is a world of many facets, filled with chaos.


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