Welcome to Gaia! ::


KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

By the pricking of my thumbs,
Something Wicked this way comes.

Advanced Literate | | Supernatural | | Horror | | Mystery

User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.

Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

The History

Haunted? Oh yes, the Forres Manse is quite haunted indeed. It all started, you see, with the original owner, the man who instructed the house to be built, using the wealth he gleaned from owning all the mines in the area. It is said there was something strange, though the exact details are lost to history. Dependent upon who you ask, it was either the land, or the layout, or the man himself, who inducted a strange presence into the Manse and its Grounds, welcoming the dead to dwell for all eternity. Whatever the cause, and whatever the culprit, the beautiful scenery is no stranger to tragedy.

It started with the builders themselves, and the miners who dwelt in the town below, who suffered numerous terrible accidents on the job. And then the man's family, who all died mysteriously down the line, though they managed to keep the name alive for generations. And when the town of Birnam Wood began to flourish thanks to the wealth of the mines, and its residents began to travel to the beautiful Manse ever more, the disappearances began in the woods. It is said that, perhaps, they drowned in the pond, though no bodies were ever found. It is said that, perhaps, they were lost in the woods, or fell down the older mine shafts, though no sign was ever seen. It is said that, perhaps, something wicked got to them first.

Whatever the cause of the disappearances, with the dwindling wealth below ground, the townsfolk harked the place as damned. But even as the original line came to an end, the majestic property fell into new hands, coining it a destination of the crème de la crème. And with the building once more bustling, the disappearances came to an end, though the number of deaths began to rise drastically. They say it is the madness of the place that makes them do it. Apparent suicides became commonplace. Any suspected disappearances quickly turned into convicted murders. And the accidents started up again, taking unsuspecting and innocent victims with little rhyme or reason.

From far and wide, people came, of varying backgrounds and theories. They wanted to dwell in the majesty, or else they wanted to discover the dark secrets that lie beneath. Some believed the place a holy nexus between this world and the next, a god given gift of the land serving as a beacon to otherwise aimless souls; others a maw into the pit of the damned, brought on by devil worship and heathenism. The records here are spotty at best, but it seems all the poking and all the prodding stirred up something wicked that had been laid to rest. The happenings only got worse, and the toll only higher, until at last a terrible tragedy took the halls, dooming the place to abandonment.

So the accursed place fell into a disrepair, and for a number of years, the activity there was only that of the dead. The town itself, once a bustling community spurred on by the wealth of the mines, began to resemble its decrepit walls, with a population dwindling as it sought refuge in the modern world. But then, once more, the Manse was aft, purchased and renovated, made majestic as in days of old, and opened to the public yet again, this time in the form of a luxurious hotel, boasting excellent accommodations, and a beautiful scenery. It seems all quiet now, at least for the most part, as a bulk of the spirits who once roamed the ground seem to have suddenly up and left en mass, save the few light souls who do little more but wander.


The Manse

The Forres Hotel is a massive creature, dwelling in the heart of some unadulterated wilderness. It is fully furnished, with all the modern amenities available in such seclusion, and occupied by the most attentive staff. The town below is charming, at least when tourists are in season, and the scenery quite beautiful. It is a secluded place, even in the busy months. A lone, unpaved path winds up the side of the mountain, through the mottled woods, from the outskirts of the small town below. The town itself, for all its luxuries, is only accessible by small plane, or by great tenacity and luck with specialized motor vehicles. But it is a wonderful place to stay, to enjoy the majesty of the wilderness or the quaintness of small town living. Provided, of course, you don't come in the winter.

You may find yourself here for a variety of reasons, in these cold, unforgiving winter months, when most would forgo the place as uninhabitable. Perhaps you are a guest, seeking refuge someplace sequestered, as the small planes that carry you from the civilized world to the small town are seldom capable of making trips in the bleakest days of winter. Perhaps you are a member of the staff, given the unfortunate lot of being locked away in these eerie woods for the longest shift you've ever known. Perhaps you are a citizen of the town far below, with little other choice but to tread water until the tourist season picks up again. Or perhaps you have been here all along, dwelling somewhere in the impossible reaches of the many halls. Whatever your reason for coming, you have surely been warned:

You will not be leaving any time soon.


The Storm

If you thought only a small town and a wilderness to traverse secluded, surely you will reconsider once you spend a few days snowed in. The Manse is large, and well equipped to forge through the winter months, but there's no accounting for cabin fever. You try to take it as a sign to kick back, relax, and enjoy all the peace and quiet, or otherwise indulge in the various luxuries the hotel boasts, once they get the generators back up and running. You try, at least, to console yourself with these things. But a sense of foreboding seems to be washing over you, ebbing at your edges, biting at your heels, threatening to break you in the short days and long nights. Something here is not quite right, but you can't put your finger on it. It's something strange. Something off-putting. Something...

And then the news reaches you; how could it not? The Manse is large, but the occupants are few, and halls themselves seem to whisper. Someone has gone missing during the previous night's storm. It's not someone you knew, at least not well. Another guest, or a staff member, perhaps. Still, it is disconcerting. Where could they have gone? You are all snowed in, and there are only so many rooms to get lost in. The idea of foul play flits at the back of your mind, but you do what you can not to give in. With little else to do but fret, you decide to aid in the search. Yet you and your companions scour room after room, finding nary a single trace.

And so someone suggests you check the west wing. Perhaps, they say, the storm disoriented them. Perhaps, they say, they got lost in the dark of the night, when the generators were out. Perhaps, they say, they wandered, somehow, into the areas off limits to guests and staff akin. With little else to do, and no good reason to protest, you agree, and the most intrepid of you begin the search, traversing to the boundaries of the west wing, and the attic beyond. The lot of you reach the door quickly, painted a bright and vibrant red, and yet here you come to a collective stop, and a hushed murmuring passes between you.

Before you lies a maw of gaping black, the thick red door you saw before, now reminding you so much of the color of blood, now hanging ajar upon its hinges.


Something Wicked

After hours of searching the darkest reaches of the house, still boasting all the old furnishings from a lifetime ago, decrepit and surreal, you find nothing still, save that sense of foreboding growing ever stronger. The rooms are normal, for the most part, if not in serious disrepair. But some of them bother you; some of them, you would go so far as to say, disturbed you. Strange things lay across the floors, strange books are strewn across the tables, and strange markings are emblazoned across the walls. It seems somehow darker here, somehow colder, yet you say nothing, unwilling to make the mistake of scaring yourself in front of a group of strangers.

The lot of you return, with varying views on the subject of the disappeared. It is a prank, some say, insisting they will be found, once they're hungry enough, hiding someplace clever. It is a mistake, others muse, pointing out the mansion is large, and many rooms easily overlooked. And yet others, still, whisper of the Manse's reputation, and of a tragedy on your hands, for if a poor soul were to venture into the woods in such unforgiving weather...

In any case, you put the event behind you, hoping for the best. The road, it seems, is cleared, and the town now open to you, though the planes are still not running. The day is a beautiful one, the weather pristine, and the scenery awash in newly fallen snow. And yet there is that foreboding, eating at you. Now that you have the time to notice, others seem to be feeling it too. And strange things start to happen... You see something, out of the corner of your eye. You her someone, when no one is there. Your head is playing tricks on you, and you try to push it all aside, and get on with your business.

Yet somewhere in the back of your mind, you cannot help but feel the air in the place has changed, gone from serene to deathly still, marred, it seems, by something wicked.


Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.
General Rules

1. All the coding, graphics, writing, and plot ideas belong to the thread creator; all characters and posting layouts belong to their particular creators. Do not steal anything, or recreate without permission.
2. The list is short, but you must heed these people: Kim_13, The Magical Alien, Sophisticated Mister.
3. Follow the ToS, both with regards to your behavior in the OOC, and the content of your posts in the IC.
4. As always, be polite. If you have any problems with anyone in the thread, contact one of the three people listed above, and we will try to help you solve your woes.


Posting Rules

1. This roleplay is advanced literate. There is no minimum, and there is no maximum. Make sure what you write is quality, and however large or small the quantity may be, that it is sufficient to move the roleplay forward.
2. Pretty posts are recommended, but not required; how much effort you put into them is entirely up to you. If you would like one, but don't feel up to making one, Kim may be able to help you out if you ask nicely. Take care to ensure all font is legible.
2.a. However! Whether or not you have a posting style, each person's post must at least have a location and the company of the character the post is for.
3. All images will be of real people. Please use discretion when choosing your models--make sure they fit your character, and the roleplay setting as a whole.
4. Keep all OOC chatter in the OOC. We really don't need it in any of your IC posts.
5. There is no posting frequency requirement, but please note that if you take too long to post, the rest of us will assume your character has simply fallen victim to some of the more untoward things in the manse. If you know you are going to be gone before hand, let someone know, and do the cordial thing and write your character out of any pressing situations until you get back.
6. Do not god mode, or assume anything about another active character without first conferring with the creator. That is what the OOC is for!
7. You may have multiple characters, especially if you intend on getting rid of any of them throughout the course of the roleplay, but do not take on more than you are capable of handling.


Posting Once a Week

Members are required to post once a week, at minimum. Ideally, this means once a week with each character, but for some people with multiple characters, they may pile up, making this difficult. While I don't encourage anyone to take on more than they think they're capable of handling, sometimes stuff happens. So there's a system in place, to help people out with extenuating circumstances. However, Kim also has certain requirements that wont be listed here, so even if no one explicitly breaks any of the following stipulations, characters of those roleplayers who constantly push posting limits will still be subject to removal. Here is how the system works:

1. If you know beforehand that you need a deadline extension, say so as soon as you do. Saying you need an extension after the fact wont cut it; you may get the extension, but doing this too often will result in removal.
2. Any character capable of being posted needs to be posted within a week, meaning: if Joe and Steve are interacting, and Joe posts, Steve has a week to respond.
3. Posting with a second character will get you an extension. If Joe and Mary have the same writer, and Steve posts Monday, and Mary posts the following Wednesday, Joe's original deadline of Monday is moved to the following Wednesday, to keep the writer from absolutely having to post multiple times in one week.
4. Double posting characters while other characters are waiting will not get you an extension. So: if Steve is waiting on Joe, and the writer posts Mary, Joe gets an extension; if Jane is posted, and Mary is posted again before Joe is posted, Joe does not get an extension. This is to discourage Joe and Mary's writer from leaving Steve's writer hanging, while still posting back and forth between Mary and Jane.
5. Posting a character that does not need to be posted will also not get you an extension. There may be some points in the roleplay where certain characters are not required to post because of their living status, occupation, or for any other reason. Randomly posting a character sitting alone without any character interaction is perfectly fine, especially if it gives us some insight into the character, but if your character is not initiating interaction with any others, or not meant to have anyone respond to their post, it does not apply for either getting an extension for another character, or getting a deadline applied to them.
6. In the off chance that you cannot post with any of your characters for over a week, because whomever you are interacting with has broken their deadlines, you will be given a week from the time of their missed deadline to move on with your own character, though not penalized for your inability to post beforehand.
7. Time skips will give everybody who needs to post a week to post. As in rule 5, characters that are incapable of being posted will not be subject to deadlines. This is essentially a response extension for everyone. So: if a time skip starts Monday, everyone applicable must post by the following Monday; if Joe posts on Wednesday, and Steve decides to respond to him, Steve does not have until Monday, but rather until the original Monday deadline. Once everyone has posted, the regular system will be reinitialized. If Joe and Steve are alone, Joe has until the Wednesday after Steve's post to respond; if Jill is with them, and posted on the Friday before the time-skip-specific deadline, Joe has until Friday, and Steve until a week after Joe's post, etc.

Everyone is encouraged to respond as quickly as possible without sacrificing quality. Just because you have a week, doesn't mean anybody necessarily wants to wait on you that long, especially when multiple persons are involved. Similarly, posting in a timely fashion will, in the end, help counterbalance the times that you have legitimate reasons for needing deadline extensions, as, rest assured, Kim will be keeping track.




Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.
The Manse

Though the Manse is a stately old building, it is not without modern luxuries. The occupied rooms have electricity, running water, and all the amenities of home--provided, of course, the generators don't get knocked out by the storm. The building is beautiful, full of assorted rooms of assorted themes and function, all privy to the whims of the guest. Except, of course, the attic, and the better part of the west wing. Not even the staff ventures there, though sometimes in the dark of night, you can almost hear...

              [ X ] The Lobby - As the Manse has no elevators, the lobby is home to a grand staircase spanning all four floors, with a large, stained glass ceiling in the middle. Most areas of the Manse are accessible through the lobby, and the lobby itself is flush with seating, as well as various displays of artifacts from the Manse throughout history.

              [ X ] The Rooms - The rooms are located on the second to fourth floors, though only the second floor is open during the winter months to reduce maintenance. They are rather spacious, considering they often serve more as temporary living quarters than as a place to sleep between daily activities. They include a bed, a mini fridge, a microwave, private bathrooms, a desk, some chairs, and often a very lovely view. There are outlets, but no televisions, as the reception there is rather bad.

              [ X ] The Housing - The housing is located in the East Wing, for the staff who live on site. They are less luxurious but more practically furnished than the guest rooms, looking more like exceptionally small studio apartments. They even have kitchenettes, though without an oven or a stove, as the main kitchen is open to the staff for personal use.

              [ X ] The Library - The library is located just off the lobby, and is filled with not only assorted books and movies, but also a large, open archive pertaining to the Manse. The archive includes hotel records, photographs, and newspaper clippings, though the records seem to be somewhat incomplete.

              [ X ] The Salon - The salon boasts a full bar, billiards tables, and a variety of games, as well as a small entertainment center, consisting of a decent sized television and a collection of DVDs. The bar is open from 6pm to 2am, or whenever you happen to find the bartender at her post.

              [ X ] The Dining Hall - The dining hall functions more as a restaurant than anything, though much of it is partitioned off due to the small number of patrons now visiting. Breakfast is complementary, an assortment of freshly baked pastries such as muffins, bagels, and other sweets, served from 7am to 10am. Lunch and dinner menus are predetermined and change each day, served from 12am to 3pm, and 5pm to 8pm, respectively. Special orders can be placed in advance, and if you have a midnight craving, there is always room service.

              [ X ] The Ballroom - The ballroom plays host to a number of events, though it remains largely unused in the winter. Guests are permitted entrance to peruse the interior, a renovated, slightly updated version of the original design. Though it is incredibly large, it is currently almost entirely empty.

              The Basement - The basement runs throughout most of the house, though only parts of it are used, either for storage, or for on sight laundry. The main entrance is located in the east wing, accessible only by staff. The outdoor entrance near the west wing leads to the unused portions, and remains chained shut for reasons of safety.

              The Attic - The attic runs across most of the house, and is accessible only by the west wing, and is, as such, not used by the current hotel for anything. It is rumored to contain the older furnishings of the current guest bedrooms, as well as a number of belongings remaining from the original family.

              The East Wing - The east wing is only three stories, and contains the staff housing, the kitchens, and other hotel offices and official facilities, as well as a makeshift on site infirmary (though it has little more than bandaids and asperin). A long corridor on each of the bottom three floors leads to the east wing, although it is off limits to guests.

              [ X ] The West Wing - The top three floors of the west wing are entirely blocked off, and off limits to the guests and staff alike. It is said that the west wing contains all the original furnishings before the Manse was turned into a hotel, as well as many of the affects of the original family, and is in severe disrepair. There is no power running to the west wing, and many of the windows are boarded up or heavily curtained. A single red door at the end of the hall on the fourth floor gives access to the west wing, though it remains under numerous deadbolts at all times.



The Grounds

The Manse grounds are quite large, and full of natural wonders and man made cacophonies alike. It is a vast wilderness, now covered in a thick sheet of snow, boasting a most beautiful winterscape. Though it is not advisable to try your hand at navigating the plentiful woods, if you stick to the paths, exploring should be safe. For the most part, anyway.

              [ X ] The Gardens - The gardens are visible from the windows of all rooms on the back side of the house, and span most of its width, aside from the area the stables take up at the west end, and a small greenhouse at the east. Though the garden is mostly devoid of color in the winter, greenery is still found in abundance beneath the snow, and the paths are likewise lined with benches, statuary, fountains, and other assorted points of interest. A small gazebo sits in the center, and is a popular site for weddings and seances alike.

              [ X ] The Stables - The stables are located on the west end of the house, and closed off during the winter, as all of the animals have been relocated to warmer climates. They also house the on site tools, and supposedly have some leftover mining equipment still in them. Aside from regular maintenance, they are supposed to be entirely empty.

              [ X ] The Cemetery - Down a lonely path from the garden's edge is a cemetery of surprising size given that all it's occupants are purported to have died on site. Markers range from headstones to small mausoleums, and while most of them are old, some of them are even older. Many of the engravings have been weathered away over the years, their occupants lost to history, though in some areas of the cemetery, the headstones seem a might too close together to house any bodies at all.

              [ X ] The Pond - A shorter and altogether more traveled path from the garden leads to a small pond just before the edge of the woods. Benches and assorted platforms mottle the area, but though the pond often freezes over in the winter, the ice is generally thin, and not recommended for traversing upon.

              [ X ] The Woods - The woods surround the entire Manse, as well as the town down below, spanning out into a mostly uncharted wilderness that covers mountains. Paths wind through the woods, though they are not recommended for traveling unguided, or in the dark, as it is said even the souls of the dead can be lost between the trees. Though wildlife is sparse during the winter, and interesting if odd sites can be found by those adventurous enough, the staff strongly recommends you venture out cautiously.

              [ X ] The Mines - If you happen upon just the right path, snaking its way innocuously through the woods, you may just find yourself at the site of the old abandoned mines that made the majesty of the manse possible. They are, however, completely closed off, and entirely devoid of gold, though that does not stop the odd roustabout from breaking in. They seldom ever say long.

              The Path - The main path is large, winding it's way up the mountain from the town below to the cobbled rotunda before the Manse. The path is just that, and not a road, for it is entirely unpaved dirt, though it is often covered in snow in the winter. It is one of the few paths in the woods traversable by motor vehicles, and the only path traversable by full sized cars. The walk to the town below is actually not that far, though it is recommended that patrons not travel at night, or when the weather is bad, as it is quite easy to lose oneself there.



The Town

Nestled at the bottom of the mountains, still well within the woods, is a small town that thrives on tourists. That being said, few townsfolk deign to wait out the harsh winter months, taking the last reliable flights out to a seasonal greener repose. Many buildings, especially those most necessary for functioning societies, remain open, though those who chose to weather the impending storms are not exactly known for their hospitality.

              The Pub - The pub is a sort of bar, restaurant, and café all in one, and one of the few establishments to stay open during the winter months, though their hours, from 2pm to midnight every day but Sunday, are sparse at best. Even in the tourist season, the pub caters mostly toward the locals, as it is one of the more colorful of the establishments in town. They are, however, willing to serve if you are willing to pay.

              The Station - The station serves as an amalgamated emergency hub for the town, which has little need of a separate police office and fire station given the population. The cells are small and sparsely populated, housing only the occasional drunken tourist, and little more. For the most part, what officers stay behind deal more in pest control than anything else.

              The Grocer's - The grocer's is a small shop, more like a convenience store than anything, carrying mostly nonperishable goods in the winter. They are open every day but Sunday, with the reduced hours of 10am to 6pm. The grocer's is also responsible for stocking the Manse with what food and other amenities they cannot come by on site.

              The Cabby - The cabby is a small fleet of cars--only one of which runs during the winter--and is almost entirely unreliable, most especially when the weather is bad. The service does little more than ferry guests and their belongings to and from the town and Manse, or out to the airstrip. Though they are said to run 24 hours a day, every day, so long as you give them a phone call, many patrons have found it is often faster to simply walk.

              The Air Strip - The airstrip is located a short ways from town, in the opposite direction of the Manse, at the very bottom of the mountain where the ground is more appropriately flat. Aside from exceptionally well equipped vehicles, it is the only way to and from the town, secluded as it is, and has the capability to house a small number of even smaller planes. At least one pilot and one plane stay in town at any given time, though their ability to run is entirely dependent on the weather. If the skies do happen to be clear in the winter, aerial tours of the surrounding area are able to be taken for a fee.

              The Residences - The townsfolk's actual residences tend to lie on smaller streets off the main road in town--as there is, in fact, only one proper street in the small town--or further from town down dirt trails in the more hospitable parts of the woods. But, as other than a small handful of people stay over the winter months, most of the houses are securely locked up, and steeled against any oncoming storms, and not at all meant to be points of interest for any tourists whatsoever.

              [ X ] The Tea House - TBD!




Please feel free to suggest additional locations at any time (and provide an image and/or description, if you are feeling generous!), or make more up as necessary throughout the course of the roleplay.



Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

6 out of 7 souls claimed


The guests, those who have their reasons to abode in the Manse in the unforgiving winter months. Some come for the seclusion, some come for the quiet, and some come for the dead. Whatever the reason for, and whatever the duration of the stay, a patron seldom leaves the Manse behind without at least an experience or two of the more... colorful sort.

        Guests may be anyone staying at the Hotel for any reason. For example: a novelist looking for a quiet place to write; a paranormal investigator interested in snooping when the hotel is empty; a jilted lover looking for a place to get away from it all; etc.

        Guests are entirely human, and, as such, do not have any supernatural powers. (There may be exceptions to the powers, but you will have to be awfully convincing!)




              User Image
                                          The Paranormal Investigator
                                          Name: Marley Anders
                                          Nickname(s): Isn't Marley cool enough?
                                          Age: Twenty-six
                                          Occupation: Detective or Investigator. Take your pick.
                                          Room Number: 222.
                                          Appearance: Marley is a man of many faces to match whatever situation arises. His current one consists of blond hair that never quite does what it is told. Even though he has a collection of contacts, his eyes are naturally a bright hazel. Clothing wise, he owns an assortment of black shirts and blue jeans.
                                          Bio: Marley considers himself to be quite average. Growing up he was the typical jock, more concerned with athletics than academics. He was (and probably still is) usually laid back with an air of confidence. He never gave his best effort unless there was an audience. In hindsight, he would be the first to admit that he was simply a showoff who eventually tried to impress the wrong people. At the beginning of his senior year in high school, he busted his knee in what should have been a simple flag football game successfully bringing an end to any hopes he had of pursuing a higher education considering his grades were dismal to say the least.
                                          XXXWith graduation rapidly approaching and no solid plans, destiny smacked him in the face. Literally. A flier advertising for a Detective Institute Training blew in his face. No major at college interested him in the slightest and becoming a private investigator did sound intriguing...To make a long story short, he finally found something that commanded 100% of his effort.
                                          XXXFour years ago, Marley was hired to investigate the disappearance of a young mother and her child. Their last known location was the hotel, but the police could find no clues and closed the case. The father wasn’t satisfied with the result and hired the only private investigator he could afford, also known as Marley. He didn’t magically stumble across some life altering clue to solve the disappearance during his investigation, but he could have sworn he saw a ghost. Seeing as he was a working man, he couldn’t spend an extensive amount of time on the case. However, something kept drawing him back. Now he’s a permanent resident of the hotel and considering applying for a job since his savings (and parent’s patience at his current obsession) are slowly dwindling down. He can’t say that he believes in the supernatural, but he knows there’s something not quite...natural about that hotel.

                                          Theme: The only song for a detective.
                                          SophisticatedMisterXXXXXXXXXXXXXXXXXXXX
                                          Samples of FailXXXXXXXXXXXXXXXXXXXX



              User Image
                                          The Struggling Musician
                                          Name: Joffrey Martin
                                          Nickname(s): Joff
                                          Age: 21
                                          Occupation: "Musician", part time waiter
                                          Room Number: 231
                                          Appearance: Joff is a littler taller than average, standing at 6'1" with a slender build. His right arm is much more muscular and well defined from playing the guitar. He has shaggy, dark brown curls that fall into his eyes, but he pushes his hair back most of the time. Well defined cheekbones make Joff look skinnier than he actually is, and his cheeks appear to be slightly sunken in. He has dark brown eyes, almost black, and from far away they blend in well with his pupils. He has very thin lips and looks amused or judgmental often. Joff wears dark jeans and regular shirts most of the time, and his father's old leather biker jacket is always somewhere nearby.
                                          Bio: Joff was shipped back and forth between New York and L.A. for most of his life, between two parents who were more interested in their own jobs than their child. He picked up the guitar in his spare time, deciding only a few weeks later that he was going to be a musician. He stole money from his parents wallets to fund lessons, read every book on the rock star experience he could get his hands on, and did just about everything to create a career in the music industry. Along the way, he picked up a nasty habit from his parents: drinking. Joff partied his way through high school, and was well supplied with alcohol in both households. He never really considered that one had to be able to come up with good music to actually start out as a musician, though, and Joff quickly found himself living in his mother's guest house, broke as ********, with no ideas in his head.
                                          XXXEven though his parents split when he was young, Joff was always told that he was a special, smart, unique, perfect boy when he was a child. The constant doting caused him to grow up to be very cocky and selfish, expecting good things to just come his way. Snark and sarcasm come easy to him, but they've become more of a shield to his insecurities. Joff is very self-conscious about his music, and always second guesses himself when it comes to the songs he writes and the tunes he plays.
                                          XXXJoff came to the hotel in search of inspiration. He had heard tales of the manse's beauty and eeriness, and saw it as a place for him to flourish. In the back of his mind, he also considers making a deal for talent. And if there were ever a place to make a deal with the devil, it seems like the Forres Manse is the place to do it.
                                          Theme: Born to Die - Lana Del Rey
                                          bunniluverXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image
                                          The Shaman
                                          Name: Kim Dahn, 김단
                                          Nickname(s): Dan
                                          Age: 28
                                          Occupation: Bak-soo Mu-dang (Medium between gods and humans)
                                          Room Number: 207.
                                          Appearance: Dan is a tall and lanky man, with a thick head of hair and tanned skin. He takes care to maintain his beloved mustache, because otherwise he would either look like a teenager or a hobo. For casual clothing, Dan doesn’t have a particular style, opting to dress appropriately for the weather. When on the job as a bak-soo mudang, he prefers to wear western funeral clothing instead of the traditional, brightly colored Korean hanbok.
                                          Bio: Usually in Mu-ism, females are chosen to be mu-dangs, or shamans. However, Dan was born as the only child in his family, and no matter how his parents tried, they could not bear another child, much less a girl. So the duty of continuing their family line as mu-dangs was passed onto Dan. He grew up to be quite bitter with the training and deterrence in living his life his own way. So he did what he could to make his parents give up on him by being extremely lazy, skipping school, and intermittently running away from home. However, his parents steadfastly held onto him, and Dan was forced to go through the official mu-dang initiation ritual.
                                          XXXAfter becoming ordained, Dan practiced as an official mu-dang for a few months, before running away again, this time not coming back. He packed his belongings and moved to the West. He tried his hand at various jobs, but because of his lack of any other skills or experience, he always ended up fired. So, in order to gain some kind of financial income, he began advertising himself as a spiritual medium and travelled to different “haunted” areas to eliminate lingering spirits.
                                          XXXDuring his travels, Dan heard about the Manse, and decided to make that place his next destination. Perhaps he could send the ghosts on their way and make a profit out of it. He had dealt with stubborn spirits before, how bad could it get?
                                          Theme: 피곤해 (I’m Tired) – Supreme Team
                                          The Magical Alien XXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image
                                          The SexyDevoted Grandson
                                          Name: Spencer D. Wright
                                          Nickname(s): Mr. Right
                                          Age: 29
                                          Occupation: Attorney
                                          Room Number: 250. He likes his privacy.
                                          Appearance: If asked to describe himself, Spencer would simply say that all other humans were practice for the creation of the perfect male, also known as Spencer Wright. He believes he has the dreamy blue eyes that women swoon over, and likes to claim that he has the roguish bad boy look going on. Actually, he’d be better described as a pretty city boy who isn’t ashamed to get manicures, pedicures, and one hundred dollar haircuts. His abs could use a bit of work but don’t tell him that. He also isn’t six foot one like he claims. He’s closer to 5 feet and eleven inches.
                                          Bio: Spencer was born to a law professor who back in his prime won quite a few high profile cases that paid handsomely to say the least. His mother was a working attorney as well but had yet to make her mark on the world because of her age. Yes, there was a significant gap in their ages. Actually, was isn’t the correct word considering they’re still alive and causing trouble. Growing up, he was primarily with his father since the man the more stable job of the two, but it was his grandmother that held his heart. During the summer, he would travel the world with her for no particular reason on his part. She claimed that traveling kept her young, but he would eventually discover that she was actually searching for a man she knew decades ago.
                                          XXXIt came as no surprise that after graduating college with a business degree Spencer went on to law school. While in school, his grandmother discovered that she had a terminal illness. The stubborn woman hung on until after he graduated and joined a successful firm, but she was not immortal. Her last request of him was to leave her ashes at Birnam Woods. It was the place where the love of her life was buried and the place she searched so hard to discover with him. There was no way he could turn down such a request. The problem is that he currently has yet to find the grave due to the vast number of people that had died in the town. Thus began his short stay in Birnam Woods. Even though freaky events are said to happen, he knows that there’s no such thing as ghosts. Everything that happens in life has a logical explanation.
                                          Theme: Couldn't resist...
                                          SophisticatedMisterXXXXXXXXXXXXXXXXXXXX
                                          No samples for you!XXXXXXXXXXXXXXXXXXXX



              User Image
                                          The Suspected Widow
                                          Name: Riley Sean Klopov
                                          Nickname(s): Ri, Riley
                                          Age: 24
                                          Occupation: Writer
                                          Room Number: 230
                                          Appearance: Riley stands at an average 5'7". She is the opposite of intimidating and has a contagious energy about her. Rarely is she seen without a smile. She has predominate Russian features, given her white-blonde hair and defined facial structure.
                                          Bio: Riley was born to a Russian family and raised deeply in her culture although they resided in the United States. Her family is large and relatively wealthy, providing a financially stable environment for her to grow up in. When she was young, she started to write stories and poems that reflected anything from emotion to her near-embarrassing love for flowers. When she was thirteen, she began hallucinating. She would see people, things, that no one else could see. These episodes sent her into a paranoid stupor, enough for her family to notice. That was the beginning of her multiple trips to the behavioral ward, the drastic introductions and changes in medication, the useless diagnoses that explained absolutely nothing. Everything was taken into consideration including various mental disorders, but nothing stopped the external visions that plagued her mind. Gradually, they decreased as she continued medication, but she never bothered to decrease her doses in fear that the episodes would return again. She went to college, studied creative writing (her one and only love), and married a close friend of the family, Nickolai. Only a year into the marriage, she woke up one morning to find him dead - with multiple stab wounds in his chest. One frantic call to the police sent her into a vicious downward spiral - she had somehow become the main suspect for his murder. Investigators informed her that they had found a dagger in a drawer in the house, coated with her fingerprints. And just like that, the fear returned. A year later after his death, investigators continue to search for outstanding evidence to prove otherwise. In hopes of clearing her head and finishing a novel, she comes to the Manse for peace.
                                          Theme: First of the Year
                                          reyalovelyXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The Fraud
                                          Name: Anna Leighann Peterson
                                          Nickname(s): Anna, Crystal
                                          Age: 32
                                          Occupation: Spirit Medium, but she's a fraud
                                          Room Number: 202
                                          Appearance: Anna is tall for a woman, standing at 5'11", but she's a slender and willowy figure, with narrow hips and not much in the way of a bosom. She has raven hair and brown eyes and several enigmatic tattoos, though none of them are visible when she is fully dressed. Usually one for shall we say 'extravagant' hairstyles, Anna has let her hair grow normally in its loose curls since she took up her 'job' as a spirit medium. She dresses like a spiritual nut, all natural materials and crystal necklaces and feathers, though she does like her denim.
                                          Bio: The first thing anyone needs know about Anna is that she is a fraud, a fake, a liar, a cheat. An acting school dropout, Anna was broke and homeless until she found the magic of Craigslist at a local library. She could advertise herself as anything for any price and people would come knocking. She had always been adept at lying and acting; doing it for a living just came naturally. Originally located in southern California, Anna first started her career as a con artist when she was 22. She advertised herself as several things, including posing as a prostitute. When people came to pay her and collect their goods or services, she took their money and either pretended to do whatever it was she advertised herself as, took off, or merely gave them a false address after she received her payment. Of course, she was found out, and so she moved. She repeated this process several times, changing her hairstyle and colour and make-up style every time she moved, until she ended up in the Pacific Northwest; Seattle, Washington.
                                          XXXBy now Anna had exhausted most hair colours and her locks needed a rest from all the treatments. She cut off her dead ends and let her hair grow into its natural deep black, set aside her colour contacts, and stopped wearing so much make-up. After several days' deliberation on what to do next, she happened across late-night television and Ghost Hunters and similar shows. It was the perfect inspiration; she could pose as a spirit medium and perhaps never even be found out. She started self-advertising on Craigslist and a few other sites, slowly gaining local fame as a very talented psychic and medium. Anna couldn't believe her luck. She moved out of her dingy apartment and into a much nicer condo, bought a new wardrobe, and costumed herself to be exactly what everyone thought of when they envisioned a spirit medium. She was naturally talented with acting; a little cursory research into the usual methods for a spirit medium made her that much more convincing. When she received a request from a local around the Manse to come check it out, she couldn't resist. Her travel and stay were paid for; it was a free vacation, albeit in the middle of winter. Does Anna actually believe in the supernatural? Of course not. She believes the people she 'helps' are insane and she has never seen anything to convince her differently.
                                          Theme: Suffocating Right by Neuroticfish
                                          practical coffeeXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX




Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

4 out of 5 souls claimed


The staff, devoted inhabitants of the Manse, now part of a select few unfortunate enough to be sequestered away for the winter. Some of them are townsfolk, either brave or foolish enough, who know the stories of the Manse quite well. Others come from far, to do the jobs that few would ever take by choice. Whatever their reasons for braving the season, a skeptic among them is certainly rare.

        Staff members may be anyone working at the Hotel for any reason. For example: a townsfolk who needs the money; a workaholic who is there on purpose; a new employee with a troubled past trying to find a secure place to work.

        Occupations are up to you, so long as they make sense at a sparsely staffed Hotel in the winter.

        Staff members are entirely human, and, as such, do not have any supernatural powers. (There may be exceptions to the powers, but you will have to be awfully convincing!)




              User Image
                                          The New Guy
                                          Name : Vlasiy Apostol Tarasov.
                                          Nickname : Vlas.
                                          Age : Twenty-three come December thirteenth.
                                          Occupation : Chef - usually prepares desserts, though he cooks anything during the winter months. In the busy months, he's just one of the Pastry Chefs.
                                          Room Number : Three.
                                          Appearance : Vlas is of average height, standing at five feet and eleven inches tall. He is well built, mostly made of lean muscle earned from dedication to sports during high school. He is not pale, but he does have a lighter skin tone due to growing up in Northern Russia. He has a wide, flat mouth and moderately sized lips, a wide chin, jaw, and cheekbones, small acorn-shaped dark brown eyes, and dark brown hair that refuses to tame. His nose is slightly crooked from being broken in the past, he has a sculpted (though young) face, his neck is long, shoulders wide, and legs and arms long. He usually wears jeans, boots, and whatever shirt is around, unless he's in his chefs uniform. In the cold, a simple black jacket keeps him warm. You'll find that Vlas dresses as simply as possible; he's boring.
                                          Bio : When you think 'cook', you may think 'artistic', 'creative', 'innovative', or possibly 'ambitious' and 'committed'. Vlas is none of these things. Vlas is a rather boring creature, entirely logical without an ounce of creativity. While his logical mind does not allow him to sacrifice for the sake of others (a self-preservation thing that he doesn't even think about), he is not particularly selfish. He is a necessities-only type. The joy in indulging himself is rare, and not as potent as it is with others. He tends to speak his mind without much thought, and does not easily consider other's feelings or "put himself in another's shoes". He can, however, perceive the technical emotions that one is feeling via body language, the eyes, the voice, etc. He cannot connect this to circumstance, though; he is not good at the why part. Vlas's emotional spectrum is rather limited. He does not find interest in many things. Complex personalities and cooking are two of the things he likes. Desserts are his favorite to cook, obviously. As for the purpose of his new employment: in the current job crisis, Vlas was just looking for a way to use his skills, and this is the first place he found. The ghost stories don't scare him away; ghosts are not real. You must remember, Vlas does not imagine things. There is no proof of the existence of ghosts, and it is scientifically impossible for ghosts to exist. When you are dead, you are dead.

                                          Suiveur de DieuXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The Stern Prince
                                          Name: Edgar Maximillion Prince
                                          Nickname(s): It's Mr. Prince to you.
                                          Age: Yes, he's in his thirties; stop asking.
                                          Occupation: Hotel manager, though he doubles as a concierge in the winter.
                                          Room Number: 1
                                          Appearance: Mr. Prince is a tall, exceptionally clean cut man, seldom without a crisp, dark suit, and perfectly coiffed hair. His age is hard to guess, but the stern expression he usually wears cause most to assume he's older than he actually is. Pale blond hair, piercing blue eyes, and somewhat pallid skin don't exactly exude inviting. He tends to emit an air of authority without having to say a word, easily directing staff and guests alike with little in the way of protest.
                                          Bio: Mr. Prince is not from around here. Unlike much of the staff, who hail from the small town below, Mr. Prince comes from a much more prestigious background, bred into the highest class of service industry, expertly honed under the most impressive tutelage. His family has a long history as hoteliers of some merit, and as accomplished butlers and household staff before. Not that you'll ever hear him talk about it. Not a professional topic of conversation, his history. What is known is that he spent some time running a posh hotel in Paris before coming to the Manse. Many rumors are whispered as to the reason for his departure, but it is yet another secret he keeps tightly secure beneath his lapel. Whatever his past, the current hotel owners find him fit enough to manage the hotel, and trust him enough to more or less entirely run it in the winter.
                                          XXXMr. Prince is a man of few words, with an overt distaste for anything he deems unsavory behavior, and the list is rather a long one. Chief among them are any tangible vices, such as drinking or smoking--though he is no stranger to multiple espresso shots on any given day--and anything else that keeps an individual from doing their due diligence: excessive talking, sleeping, or loitering are akin to a capitol offense in his mind. Most unconscious habits or affectations irritate him, though with the professional scowl he keeps, it's hard to say what doesn't. Mr. Prince is decidedly a no-nonsense individual, and this applies to the staff, the guests, and the ghosts alike. Most anything, he insists, can be scientifically or logically explained away, and anything that can't is not worth his precious attention. Either way, nuisances are quickly and expertly dealt with. The money is, after all, quite good, and Mr. Prince is not about to let a couple of guests overstaying their welcome by generations cause him to run anything but an exceptionally tight ship.
                                          Theme: Total Job ~ The Faint
                                          Kim_13XXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image
                                          The Airy Maid
                                          Name: Lorelei Anne Cressy
                                          Nickname(s): Lor
                                          Age: 24
                                          Occupation: Maid/Jack-of-All-Trades during the winter
                                          Room Number: 7
                                          Appearance: Lor is petite, standing at 5'3" with a very lithe figure. Her grandmother used to call her a twig, which would be true if she was taller. The girl's appendages are stick thin, and she looks as if you could snap her in half. Her face, though, is rounded and full, with full peach lips and a button nose. Her eyes are bright, a light green hazel, framed by thick, dark lashes. She smiles often, and often has a far-off look in her eyes. Lor's hair is dark brown and quite frizzy. She normally just wears it up in a loose ponytail, but sometimes straightens it when she has the time. Lorelei has a collection of dresses, boots, and tights that she wears almost daily. All appropriate for work, of course.
                                          Bio: Lorelei and her younger sister, Angie, were raised mostly by her grandmother, as their mother left when she was a child and her father worked 2 jobs. Her grandmother was very superstitious, and Lor and her sister were aware of spirits, ghosts, and the like from a very young age. She burns sage a lot to this day to ward of spirits. Lor is fully aware that the manse she works at is haunted, but she has a fascination with the ghosts that roam the halls. When you clean the rooms, you get accustomed to them walking out in front of you.
                                          XXXShe is a bit of an "airhead", some would say, but Lor lives in her own world. She is very softspoken, but is smiley and kind to everyone she meets. She's a very earnest and honest person, always willing to help someone out if they need it. Speaking comes easily to her, and she enjoys striking up conversations with others, especially the guests of the manse. Lorelei has a habit of singing and humming as she goes about her work, most of which are tunes she heard from her grandmother.
                                          XXXLorelei moved around after high school, looking for different jobs in small, rural towns. She never liked cities, or staying in one place for too long when there was so much out there to explore. Birnam Wood was the 12th town that she had moved to, and Lor fell in love with it almost immediately, specifically the spirits and ghosts that lingered there. It's the town that she has stayed in the longest, and isn't planning on leaving anytime soon.
                                          Theme: Kids - MGMT
                                          bunniluverXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image
                                          Bartender
                                          Name: Hannah Regan
                                          Nickname(s): Just Hannah will do.
                                          Age: 33
                                          Occupation: Bartender, but she does most outdoors work in the winter
                                          Room Number: 5
                                          Appearance: Short but feisty, Hannah dresses unconventionally but neatly and takes her job seriously. She prefers large hoop earrings and keeps her hair short.
                                          Bio: Hannah grew up in New Orleans, very deeply rooted in the jazz scene, with a large family and vitality that coursed through her voice when she sang. Though her singing wasn't exactly magnificent, it did the job and possessed a unique and zestful quality. More noticeable was her performance on the saxophone. She hung out too often around big band bars to not pick up some kind of instrument, and the sax, as she's fond of saying, called to her long before her own mother did. As she maintained a close relationship with the regulars and staff at said bars, she learned the names of drinks and how to mix them before she was of legal age to drink them, and proved to be a fine bartender later.
                                          XXXMoving to the small town that crouched below the Forres Manse at the eager age of twenty-four, Hannah snatched up a job at the local pub and has never left; she's even engaged to be married this coming summer. Though friends back home speculate that her move was motivated by curiosity, cabin fever, or lust for adventure, the truth is most probably the opposite. Hannah claims that she simply wanted to settle down, get to know some quieter folks, and swing up the bar without having to compete for the loudest note. She works at the Manse in the winter and on and off during the summer. With the solitude of a village in the crook of the woods comes restlessness, and the notoriously haunted mansion was just the place to feed her zeal for thrills.
                                          XXXHannah has always had a particular respect and even fondness for the supernatural. In New Orleans, she was introduced to concepts of voodoo and Hoodoo early. Even now, she wears a traditional gris-gris around her neck to ward evil.
                                          Theme: Mahogony Hall Stomp
                                          VoxAngelesXXXXXXXXXXXXXXXXXXXX
                                          Walk on the Sunny Side of LifeXXXXXXXXXXXXXXXXXXXX



Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

2 out of 4 souls claimed


It is most like each and every townsfolk can trace their lineage back to the days the Manse was first constructed, for though many tourists may peruse, few ever decide to stay. From spring to fall, the town is abustle with activity, with a vibrant array of shops, restaurants, festivals, and other activities meant to pander towards the Manse's many guests. But in the winter months, those who remain are a small, unfriendly bunch, without either the means or the wherewithal to leave for warmer climates. They are a suspicious lot, wary of the fools who would make the voluntary choice to be stranded somewhere so thoroughly untoward.

        Townsfolk may be anyone living in the town for any reason, though it is a good idea to give them a reason to visit the hotel. For example: a native townsfolk who works as a supplier from a business in town to the Hotel; a suspicious townsfolk who often stalks the Manse grounds for some unknown reason; etc.

        Occupations are up to you, so long as they make sense in a sparsely populated tourist town in the winter.

        Townsfolk are entirely human, and, as such, do not have any supernatural powers.(There may be exceptions to the powers, but you will have to be awfully convincing!)



              User Image
                                          The Miserable Diva
                                          Name: Dani Kent. Correction Danica Kent
                                          Nickname: Dani if you wish to be on her bad side.
                                          Age: Her birthday cake has had twenty six candles for two years.
                                          Occupation: Hospitality Manager or glorified tour guide
                                          Appearance: Danica looks exactly as a diva should. Her closest is filled with designer blouses, brand name skirts, and fitted pants. As for shoes, stilettos only please. If a hair is out of place on her head, call a doctor because she must be sick. Speaking of her hair, she’s not afraid to try the latest styles or to don a wig.
                                          Bio: Danica is the most fabulous thing to ever grace Birnam Woods. Behind her style rests a workaholic who strives for perfection. Before you reach the workaholic, however, you have to get past the materialist diva who probably won’t acknowledge you outside of business hours if you aren’t as color coordinated as she.
                                          XXXUnfortunately, Danica is just as unlucky as she is fabulous. You see her family was cursed with the inability to leave the town of Birnam Woods. Well, in her mind it’s a curse. No matter the manner in which they leave, they always come back. Sometimes it’s by choice, or sometimes it’s simply to be buried in their home town. In Danica’s case, it was pure bad luck. What separated her from the rest of the population was her ambitious streak. You see, she was determined to make something of herself. She was destined for the life of fame and fortune, and she certainly wasn’t going to get it staying in..ugh..Birnam Woods. She submitted applications to colleges across the world, as far away as possible. As soon as she got her acceptance to a small school in England, she was on the first flight out of town.
                                          XXXWithin three years, she obtained a degree in mass communication and a certificate in hospitality management. Yes, she graduated early considering she refused to take the summers off...The only job offer she received after graduating was as the hospitality management for the newly renovated hotel and subsequently the new tourist industry of the area. It wouldn’t have been a bad position if it wasn’t based in the exact place she was trying to escape. To make matters worse, she hasn't been able to find a job elsewhere no matter how hard she tries. Young, fabulous, and so unlucky. As for believing in the paranormal, of course she does! It wouldn't surprise her that once people die here, their souls remain forever.
                                          Theme: I'm a rockstar baby.
                                          SophisticatedMisterXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX




              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The De Facto Law
                                          Name: Raye Willem Falco
                                          Nickname: Just Raye, or sir, if you want a response.
                                          Age: Twenty-eight, goddammit.
                                          Occupation: "Deputy"
                                          Appearance: Raye is not short; it's just that everybody else is so damn tall. He is also not skinny, or scrawny, because that's just the height talking. Despite all that time outdoors, he is somewhat fair of skin, but not at all in a pretty way. His hair is generally unkempt, a lackluster brown with strands here and there of sunkissed gold, also not an effeminate quality. His eyes are brown, but it's hard to tell with how much time he spends glaring.
                                          Bio: Raye Falco is the youngest, and arguably least impressive of the Falco Kings--a self-title group consisting of himself, his two older brothers Roi and Rex, and his father, the patriarch, Regis. He is the shortest, the smallest, and the most resembling of their late mother. He isn't the strongest, or the smartest, or the best shot. He is easy to annoy, quick to anger, and, if you ask his brothers, amusing to tease, whether it be about his height, build, age, gender preference, or pretty much anything else, so long as you make it sound insulting. It's all probably true, of course; but he'll be damned if he admits to any of it, least of all to you.
                                          XXXRaye's not from Birnam Wood, but his mother was, and he's no stranger to the bleak winters there. Raye is from Texas, the land where men are men, and men carry guns, and he is notorious for subscribing to the whole shoot first, questions be damned mantra. He's a cop there, too, though the capitol has a much larger police department than this podunk down smack in the middle of ******** all. It's just that he's on leave right now, while they look into some of his previous... escapades. So his brothers, peaches that they are, called in a few favors, and got him deputized for the season, while the heat dies down back home. Little did he know, he'd be the only law in town, with the regular sheriff and his entourage eager to while the winter months away someplace tropical. Only because he is technically, and unhappily engaged is he willing to take the time off, as the trip offers him a convenient reprieve from the girl of his nightmares.
                                          XXXThough he's heard the stories before, Raye's not a huge fan of the whole 'ghost' business, and any guests who come to the hotel for the sole purpose of spotting one is a fool, plain and simple. Even from his earliest memories, he recalls tales of strange things happening up at the Forres Hotel, and it's only logical to assume that somebody there is up to no good. He finds himself mighty suspicious, of the guests as well, but of the staff in particular. Whatever may be going on at the Manse, Raye is of the mind that whoever is dumb enough to seek out the trouble that seems to run the place more than likely deserves whatever they get.
                                          Theme: Iron ~ Woodkid
                                          Kim_13XXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

2 out of 5 souls claimed


The Manse has a long history of lost souls and strange happenings, dating as far back as even the original inhabitants. How many reside in the Manse and on the Grounds is unknown, but something seems to attract them here, or otherwise keep them from moving on. For the most part, they are harmless, if not a bit mischievous, despite the tragedies that befell many of them. Dead though they may be, it seems even the specters know to stay away from certain places in particular...

        Ghosts may be from any time period (within reason), so long as they died in the Manse or on the Grounds.

        Histories are up to you, so long as they make sense within the history of the Manse itself.

        Ghosts have abilities that vary from ghost to ghost, but please keep them mostly generic. For example: intangibility, invisibility, making noises, moving objects around, walking through walls, etc.




              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The Lady in White
                                          Name: Suri Colette Bellevieue
                                          Nickname: The lady in white
                                          Age: Around twenty
                                          Death: Unsolved murder
                                          Signs: The sound of a woman laughing, humming, or singing; the sound of rustling fabric or bare feet upon the floor; images of a woman clothed entirely in white.
                                          Appearance: Suri is a pale young woman with strikingly blue eyes and long waves of dark brown hair, seldom if ever bridled. She most often appears bare of feet, in a long white gown, reminiscent of an antique wedding gown.
                                          Bio: In life, Suri Colette Bellevieue was a lovely young lady of means from a very well to do family. For the sake of business, she was betrothed at the age of eighteen to an older man, the last remaining heir to the Forre fortune, whose business was good for the Bellevieue estate. Though she did not marry for love, it was not so uncommon a practice in those days, and she was happy to have found a secure home and a means to support her family, and looked forward to the day the bride would become a wife. The wedding was to be a grand affair, with all guests housed at the Manse for days of preparation and celebration, though the wedding itself never did take place. On the eve of the wedding, the young girl went missing, her body never found, and a culprit never named. He would be husband, assumed to be grieving her loss, never did marry, dying in the house his ancestors had built, effectively ending the Forre line once and for all.
                                          XXXSuri is one of the friendlier ghosts left at the Manse, always curious to watch the staff and the guests as they come and go. She is entirely harmless, aside from a few mischievous endeavors, which mostly consist of her putting in appearances from time to time to keep people guessing. Before the Manse was ever made into a hotel, she was known instead as the weeping woman, but has since changed her outlook on this whole business of being dead. Many details of her death remain a mystery even to her, though whether or not this is because she never knew, or has simply forgotten, even she can't say. Though she is a generally happy soul, it is not unheard of for her to suddenly revert back to her woeful weeping.
                                          XXXOne of the oldest residents of the Manse not locked away in the West Wing, Suri has grown to be exceptionally cautious of all the things in the Manse dangerous to the living and dead alike: never go into the woods, never go into the attic or basement, and never, ever venture into the West Wing. She can most often be found peeping at guests through windows, flitting about the library or ballroom, and outside wandering the grounds, most especially the gardens, and the pathway to the pond. On an exceptionally clear evening, it is often said anyone willing to stop and listen may just hear the sound of a woman singing.
                                          Theme: Hunter's Kiss ~ Rasputina
                                          Kim_13XXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image
                                          The Lost Child
                                          Name: Margery Elbert
                                          Nickname: Margie
                                          Age: Six
                                          Death: Hypothermia
                                          Signs: Wet footprints or puddles, open windows, the sound of a child crying or calling for her mother, an unexplainable tugging on one's sleeve, pulling of hair or hands, and a pale little girl peering shyly from around corners or curtains.
                                          Appearance: Margie Elbert is a bony little girl with large, dark eyes that seem to study everything at once. She has a habit of biting her fingernails and chewing her lip. She is dressed in a cardigan Christmas sweater and a red dress, always barefoot. Her hair is usually wet, with snowflakes caught in the auburn curls. Her nails are carefully painted green, her knees are scraped, her skin is deadly white, and her lips flush bright red.
                                          Bio: Margie and her mother spent their Christmas vacation at the Manse in the winter of 1941. Mrs. Elbert, struggling with the recent death of her husband in Germany, and simultaneously attempting to assimilate to America, was blessed with a donation from her brother, who had been making a life for himself on the west coast. With the money, she took her daughter to the lavish hotel as a treat that she felt both of them deserved. Her half-German, half-Jewish daughter whittled away hours pleasantly bothering the staff and exploring the Manse, and on Christmas Eve, her Christian mother painted her nails, brushed her hair, and allowed her to open her present—a white fleece sweater with holly berries flaring at the collar and sleeves.
                                          XXXThat night, Mrs. Elbert had a terrible nightmare about her late husband and their trials in Germany. By the time she had woken from it, however, Margery had hurried downstairs to show the bellboys her new sweater. As the trials were too much to bear, Mrs. Elbert drank away what was left of her optimism and hung herself from the window of her room.
                                          XXXThe news was broken gently to Margie with, "Your mother has passed away."
                                          XXXShe hardly understood what that meant, and figured that her mother had left. Not even sparing the time to put on her shoes, she burst from the front doors of the lobby and into the fresh Christmas snow, screaming for her mother. Though several members of the staff followed, it was too late by the time they found her. Half-buried in snow, shoeless, parentless, and frozen stiff, Margie's body was unearthed deep in the woods.
                                          VoxAngelesXXXXXXXXXXXXXXXXXXXX
                                          A Colorful Array of Poetic NonsenseXXXXXXXXXXXXXXXXXXXX



Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

3 out of 4 souls claimed


Long have tales circulated about the horrors that lie deep within the walls of the Manse, dating back, it seems, to the original inhabitants themselves. Rumors abound, but no one is quite certain what malevolent beasts dwell in the darkest reaches, or how they came to congregate there. They say certain spots are infected in particular, and there is a reason so many doors remain bolted fast. Whatever their source, and whatever their count, the number of the tragedies in the Manse through history are great, oft whispered to be the product of a madness that dwelling evil wroughts.

        It is a good idea to apply for another slot as well, even if you want a something wicked, as they wont have much to do aside from in more climactic parts of the roleplay.

        Something wickeds do not necessarily need to have a past, as they can be any sort of presence, such as demonic, etc. You are perfectly welcome to have made them human at some point, but corrupted for whatever reason.

        Something wickeds have the same abilities as the other ghosts, as well as more severe abilities, such as: the ability to physically harm, possession, etc. They're up to you, within reason.

        Something wickeds have been locked inside the west wing since the terrible tragedy and subsequent closing of the manse long before it ever became a hotel. That does not mean terrible tings don't still happen, just that whatever is in there is from some time ago.




              User Image
                                          Maiden Oud
                                          Name : Lisanne Irma Goldschmidt.
                                          Nickname(s) : The Maiden, or just simply "Oud".
                                          Age : With all her difference appearances, it is hard to tell, but she usually looks to be in her late teens.
                                          Death : Murder.
                                          Signs : Shrieking (about anything; complaining about the laundry or food or swearing they'll all die, etc.), laughter (from giggles to hearty laughter to maniacal laughter), slamming doors, a chilly wind, sometimes a numbing or tingling of the limbs and pain in the neck, depending on the person. Her signature is bringing snow into a room or opening windows and doors during blizzards. Sometimes she likes to start fires on the carpet next to the fireplace in the main lobby. They never get as far as they used to, and she's rather bummed about the new technology that makes it so.
                                          Appearance : Lisanne appears differently, changing as she wills. She mostly dresses to "impress" as she would say, which is sometimes grotesque, sometimes insane, sometimes beautiful, and sometimes meaningful to some person that she wants to bother. She favors light blonde hair and icy blue eyes, and her skin is usually pale white. Sometimes she makes it translucent or even reflective, but usually it appears soft and hardly there, like powder. Her expressions change wildly, as do her mannerisms, for she's always been very dramatic. She acts often, taking scenes of a play and performing on her own or in the presence of the living. Usually their awful or dark scenes from plays that give a sense of foreboding.
                                          Bio : Lisanne was once the second daughter of a miner that worked in the mines of the town, in the first years of the hotel. She lived as a common-place girl, but she had the heart of a spoiled child, always wanting more. She was selfish and mischievous. The last thing she remembers from life is going to the mines to bring her father his lunch and brief pain in the back of her neck. Then she'd woken up, unfeeling, to find her own body half covered with snow and pale with death. She had been horribly outraged, and perhaps traumatized. In those first years, she terrorized the hotel and the mines, causing many miners to fall to their deaths. She had suspected that a girl around her age had been jealous of her, and terrorized her until she committed suicide. After a few more suicides and strange accidents, Lisanne became known as Maiden Oud (Terror). Satisfied that the one who had killed her was among the dead, though she did not know who it was, Lisanne retreated back to the hotel, taking much joy in bringing horror to the staff and guests. She quieted for a long while, until she finally disappeared. She's gotten bored with screaming in the night and lifting things whilst invisible after the first few hundred times she's done it. But recently, sitting quietly has become even more boring, and she's beginning to act up again.

                                          Suiveur de DieuXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX




              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The Burning Man
                                          Name: 龍生活
                                          Nickname: The burning man, Cain, Barad, בָּרָד
                                          Age: Mid twenties
                                          Death: Honor killing
                                          Signs: Hot spots, burnt smells, scorch marks, undue heat, roaring and crackling sounds, burnt skin, fire.
                                          Appearance: The severity of his appearance is directly related to the severity of his mood. His skin and hair range from dirty and soot covered as one might expect of a mine worker, to cracked and blistered, as one might expect of a burn victim. What clothes survive are generally tattered and blackened beyond recognition, and it is not uncommon for his eyes and hair to seem tinted by red and gold. He is often accompanied by a flurry of ember and ash, remnants of victims past.
                                          Bio: He had loved her. He had always loved her. He could handle being ferried away to a foreign land, where people spoke in tongues, raised in a hard working environment with little hope for either happiness or change, if only for his love for her. He could wear their ridiculous clothes, eat their strange foods, work their dirty jobs, and suffer their religion, because all through the while, she would be by his side, and when at last he could be a man, he would take her to be his wife.
                                          XXXOr so he had planned.
                                          XXXWhat he had not planned was her forced deflowering by his brother's hand. What he had not planned was a swift and bloody suicide by his beloved's hand, as the only avenue of her reprieve. What he had not planned was to murder the last of his blood by his own hand, to avenge the unjust torment and death of the woman he loved. And what he had not planned was his own execution, by the hands of the men who had become his kin not by the blood of their veins, but by the joint blood they spilt, for the murder of a rapist and a mad man.
                                          XXXHe had been a miner in the town of Birnam Woods before it had the name, imported from the Orient with a number of other families for the low cost of labor, working alongside his father and brother, and then brother alone, since he was able to carry a bucket to and fro. It seemed only right that the only tool he'd ever known would be the one to do the deed, and though his brother had likely died from the first strike or two, he did not stop until the pickax had rent a bloody, indistinguishable heap of flesh upon the sodden ground. He had objected his own execution little once found, sentence to die for the dishonor of not only murder, but that of his family's patriarch.
                                          XXXHis own death became equally gruesome, for though they intended him to go quickly in the explosion, with little other means of carrying out their diligence than to make his death seem an accident, he was, in stead, merely trapped. Covered in oil and then in flames, trapped behind a wall of rubble, it was said the sound of his screaming lasted for hours upon end before he hadn't either the will or the body to scream anymore. Even still, the remaining miners swore they could still hear the sound of a heart beating, echoing throughout the winding shafts.
                                          XXXUntil the mine was closed for good, many a man was found inexplicably burned, either to death or beyond repair. All the survivors, for the short time after they continued to live, would scream in horror at the sounds of the heart beating, the cries of a companion dying, and the terrible sight of the burning man, shedding tears of fire for the woman he had loved. It was only long after the final shaft had been unceremoniously boarded up that the fires started at the Manse.
                                          Theme: Burn my Shadow - Unkle
                                          Kim_13XXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX



              User Image - Blocked by "Display Image" Settings. Click to show.
                                          The Turned
                                          Name: Ura does not remember her name, just Ura.
                                          Age: The age Ura appears varies depending on her mood; she is not confined to the limits of the newly dead.
                                          Death: Ura cannot remember if she ever was alive.
                                          Signs: Classic poltergeist. Ura will knock things off shelves, fling objects around rooms, slam doors and windows, and generally cause mayhem if she's angry. Other times she will spontaneously - and silently - move things from place to place when people aren't looking. Other signs of her more neutral presence include a sudden weight on one's shoulders, the soft tinkling of some badly out-of-tune music box, and being shoved from behind despite being alone.
                                          Appearance: Sightings of Ura are few and far between, but she favours a female shape and usually appears as just a vaguely tall female figure at an imperceptible distance. When she manifests more tangibly the vision is more disturbing; the woman's limbs are far longer than could possibly be normal, her eyes seem to glow, and she has no pupils. Closer inspection shows her mouth has been sewn shut and there are occasionally visible other wounds that appear to have been stitched closed by hand. When tangible, she appears to be smiling. She appears to have long dark hair, but with the bangs brushed away from her face. Once, she was reported to have ripped open the stitches across her lips to reveal a mouth that could not possibly have been human.
                                          Bio: Ura had been in the forest for as long as she could remember before that stupid man had built his stupid house. She had been benevolent, even kind and helpful to lost explorers in the woods or men in the mines. She had appeared normal, even beautiful, as a guide who disappeared when people got too close. Her existence was dismissed as luck, as delusions, as a blessing or as good fortune before the rich man built his mansion. Everything changed when the mansion went up. Ura was not the cause of those first deaths, those first disappearances, those first accidents. She was not the cause of rumours and lies around the mansion. When the man built his ridiculous house she retreated into the surrounding woods quietly, still occasionally guiding the lost traveller or two out of the dense forest safely.
                                          XXXIt wasn't until other things came into her territory and disrupted her benevolence that she started to change. Now, Ura has a temper. She generally kept it at bay and simply lived on the inderect praise she received when guiding lost travellers home. When she found her self pressured by these others she grew more and more angry. Finally, she could take it no longer, and she forced change upon herself. Using all of the ethereal energy she could muster Ura attacked the ones who'd forced this change on her and sent them back from whence they came. There was peace for her then, but she was still forever changed. No longer was her guise beautiful, and she no longer helped travellers out of the forest or mines. Ura now went out of her way to keep lost people lost and trapped people trapped. She might have even shoved a few into the lake.
                                          XXXThis was all many years ago, before everyone left the manse and they locked Ura up in that stupid west wing by that stupid red door. Oh how Ura wants out. There's only so much one can destroy in only one wing, even with others with her. Ura has been planning for that door to open to try out something new, something she'd only done a couple times before. All she needs is the open door and the perfect target.
                                          Theme: Infect by Angelspit
                                          practical coffeeXXXXXXXXXXXXXXXXXXXX
                                          SamplesXXXXXXXXXXXXXXXXXXXX




Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

The NPCs are any necessary characters to the storyline that any person can take control of as necessary. They include staff members, townsfolk, possibly some guests, and the something wicked if nobody applies. If you have any ideas for an NPC, please let us know! Pictures and such are not necessary, though we will keep track of relevant information for reference here. And, of course, if you just need an NPC for a single post, feel free to go ahead without asking about it. If any NPCs become recurring, though, they will likely end up here!


              User Image
                                          The Barista
                                          Name: Christopher Haley Mulligan
                                          Nickname: Christi
                                          Age: 28
                                          Occupation: Barista
                                          Appearance: Effeminate and delicate, bright and charismatic, Christi prefers eye-catching clothing and always wears several bracelets. Though intelligent. Christi prefers to act like an airhead to gain either sympathy or the affections of strong and silent types. He loves to be colorful and audacious in everything he does, thus his hair changes color every few weeks and he chooses a variety of first impressions to test on every new person he meets. Generally, however, he gives off a very friendly and considerate persona.
                                          Bio: Christi has always lived in the village belong the Manse, and has heard stories about it since he was little. He even braved its haunting halls once when he was eleven on a dare. Though he refuses to acknowledge that the supernatural exists, he also refuses to return to the Manse.
                                          Though his family has always been supportive of his lifestyle and sexuality, small-town neighbors have not been as accepting and he's very used to critical judgement from strangers. Thus developing a thick skin and healthy self-confidence, Christi embraces new horizons and tackles each and every dilemma with optimism and stalwart determination.
                                          Theme: Because I'm Awesome - The Dollyrots










Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

Given the rather large number of unexpected departures, and the frequency with which various government agencies poke around the premises for a variety of reasons, it is of the utmost importance that the hotel keep immaculate records of the comings and goings on site. As such, it is requisite for all guests to register upon arrival, and provide the staff with what may seem to some to be overly detailed personal information.

        All reservations must be entirely filled out, and PMed to Kim_13. Please provide samples in the form of a link, and take care that the character with which you are applying is not too similar to any other characters already accepted. Multiple persons will be perusing the applications, so please be patient as it may take a while for us to get back to you.

        Once the reservation has been accepted, simply wait for the roleplay to start. There are no profiles, so make certain your reserves are concise but efficient. Obviously, they don't need to have every single piece of information about your character, as more about your character should be revealed to us all throughout the course of the roleplay. However, if you feel necessary to explain things about your character that are not in the reserve, and which you think may influence my decision to accept said character, go right ahead!

        The titles can be whatever you choose, such as occupation, personality trait, etc.

        Feel free to apply for multiple characters, although keep in mind that the currently available slots must be filled before any more are opened, and we'd like to allow as many people to join as possible. As always, make certain you do not apply for any more than you are capable or willing to keep up with. If you end up applying for a something wicked, or, in some cases, a townsfolk, however, it might be recommended that you do double, as they may have less things to do for a good portion of the roleplay.

        If you have trouble resizing your image, Kim_13 may be able to help, if you ask nicely!



Guest/Staff Reserves

[list][list][list][list][list][list][imgleft]200 X 300[/imgleft][list][list][list][list][list][list][list][list][list][list][list][list][list][list][color=COLOR1][u][b][size=14]Title[/size][/b][/u][/color]
[color=COLOR2][u]Name[/u]:[/color] Full name
[color=COLOR2][u]Nickname(s)[/u]:[/color] Any nicknames
[color=COLOR2][u]Age[/u]:[/color] Age
[color=COLOR2][u]Occupation[/u]:[/color] Occupation
[color=COLOR2][u]Room Number[/u]:[/color] All guest rooms are between 200 and 250s all staff rooms are below 20.
[color=COLOR2][u]Appearance[/u]:[/color]
[color=COLOR2][u]Bio[/u]:[/color] A brief character description, including personality traits, history, reason for being at the hotel, and whether or not they believe in the supernatural.
[color=COLOR2][u]Theme[/u]:[/color] Link to a song; feel free to delete this if you don't want one.
[align=right][color=COLOR1][u]Username[/u][/color][color=white]XXXXXXXXXXXXXXXXXXXX[/color]
[url=link to samples][color]=COLOR1]Samples[/color][/url][color=white]XXXXXXXXXXXXXXXXXXXX[/color][/align][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]



Townsfolk Reserves

[list][list][list][list][list][list][imgleft]200 X 300[/imgleft][list][list][list][list][list][list][list][list][list][list][list][list][list][list][color=COLOR1][u][b][size=14]Title[/size][/b][/u][/color]
[color=COLOR2][u]Name[/u]:[/color] Full name
[color=COLOR2][u]Nickname[/u]:[/color] Any nicknames
[color=COLOR2][u]Age[/u]:[/color] Age
[color=COLOR2][u]Occupation[/u]:[/color] Occupation
[color=COLOR2][u]Appearance[/u]:[/color]
[color=COLOR2][u]Bio[/u]:[/color] A brief character description, including personality traits, history, reason for being in the town, whether or not they believe in the supernatural, and how they feel about the hotel guests.
[color=COLOR2][u]Theme[/u]:[/color] Link to a song; feel free to delete this if you don't want one.
[align=right][color=COLOR1][u]Username[/u][/color][color=white]XXXXXXXXXXXXXXXXXXXX[/color]
[url=link to samples][color]=COLOR1]Samples[/color][/url][color=white]XXXXXXXXXXXXXXXXXXXX[/color][/align][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]



Ghost/Something Wicked Reserves

When it comes to these reserves, many lines can be omitted if not relevant. This is especially allowable for the Something Wickeds, as they may not have human forms. If your ghost takes multiple forms, try to cope, but don't worry too much about including everything; stick, instead, with the most common.
[list][list][list][list][list][list][img]200X300[/img][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][color=COLOR1][u][b][size=14]Title[/size][/b][/u][/color]
[color=COLOR2][u]Name[/u]:[/color] Full name
[color=COLOR2][u]Nickname[/u]:[/color] Any nicknames
[color=COLOR2][u]Age[/u]:[/color] Apparent age
[color=COLOR2][u]Death[/u]:[/color] Murder, suicide, accident, etc., or unknown, if the ghost doesn't know!
[color=COLOR2][u]Signs[/u]:[/color] Usual signs that this ghost is present, such as a drop in temperature, a feeling of dread, the sound of laughter, etc.
[color=COLOR2][u]Appearance[/u]:[/color]
[color=COLOR2][u]Bio[/u]:[/color] A brief character description, including personality traits, history, reason for being at the hotel, time period they were alive, and whatever it is they may be looking for, as well as where they are most often spotted, and what they are most often spotted doing.
[color=COLOR2][u]Theme[/u]:[/color] Link to a song; feel free to delete this if you don't want one.
[align=right][color=COLOR1][u]Username[/u][/color][color=white]XXXXXXXXXXXXXXXXXXXX[/color]
[url=link to samples][color]=COLOR1]Samples[/color][/url][color=white]XXXXXXXXXXXXXXXXXXXX[/color][/align][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]



NPC Reserves

[list][list][list][list][list][list][img]200X300[/img][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][color=COLOR1][u][b]Title[/b][/u][/color]
[color=COLOR2][u]Name[/u]:[/color] Full name
[color=COLOR2][u]Nickname[/u]:[/color] Any nicknames
[color=COLOR2][u]Age[/u]:[/color] Age
[color=COLOR2][u]Occupation[/u]:[/color] Occupation
[color=COLOR2][u]Room Number[/u]:[/color] If relevant; otherwise, delete this line.
[color=COLOR2][u]Appearance[/u]:[/color]
[color=COLOR2][u]Bio[/u]:[/color] A brief character description, including personality traits, history, reason for being at the hotel, and whether or not they believe in the supernatural.
[color=COLOR2][u]Theme[/u]:[/color] Link to a song; feel free to delete this if you don't want one.
[align=right][color=COLOR1][u]Username[/u][/color][color=white]XXXXXXXXXXXXXXXXXXXX[/color]
[url=link to samples][color]=COLOR1]Samples[/color][/url][color=white]XXXXXXXXXXXXXXXXXXXX[/color][/align][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]



Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

KaiXiang's Waifu

Dapper Elocutionist

User Image - Blocked by "Display Image" Settings. Click to show.

Mysteries will include any strange goings on at the Manse, on the grounds, or below in the town. Mysteries may be current happenings, or unresolved issues from the Manse's history. Mysteries range from the simple an unimportant, such as who keeps eating all the blueberry scones, to the vague and incredibly exigent, such as the disappearances in the hotel. If you would like to add a mystery to the list, please quote or PM Kim_13 with a line or two!

Rumors

        The Door: A red door has long been said to be the only threshold through which even the Devil himself cannot pass, making red a popular color for the dwellings of those who have bargained with their own soul. Rumor has it this is the theory behind the color of the only door leading to the West Wing.

        The Bodies: Many of the headstones in the cemetery are said to mark deaths, but not always bodies; the closeness with which some of them were placed gives credence to this tale. Rumor has it many of the missing bodies were dropped down mine shafts, tossed in the pond, or buried out in the woods, and perhaps even beneath the mansion itself.

        Spare the Rod: Dousing rods, it is said, cross over one another either when the wielder is above a source of water, or above a grave. Through extensive mining, all of the underground water sources on the mountain are said to have been depleted or destroyed. Rumor has it dousing rods remain crossed over a majority of the property.

        The Crossroads: It is a common superstition that crossroads, with the right sort of preparation, beckon the devil when a deal is to be made. Rumor has it, of all the paths in the woods, all merely fork but one. Given how apt the Manse is at devouring souls, it is highly recommended that this fork be avoided altogether, or passed over quickly, lest someone make you an offer you can't refuse.

        Dead Reckoning: The ability some possess to correctly infer distance and direction based on icons in their surroundings. Rumor has it, even the most experience of outdoorsmen find this impossible to do in the woods around the Manse, and many say even the souls of the dead are susceptible to losing their way amongst the trees.

        The Dire Owl: Superstitions regarding owls as ill omens or harbingers of death have long persisted in many cultures. The spotting of an owl during the day, or the sight of one leaving someones place of residence is a sure sign that death will soon affect the viewer. Rumor has it that the Manse has a chronic owl infestation dating back generations.


Unsolved Mysteries



    Solved Mysteries



      Missing Persons



        Confirmed Deaths




        Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
        The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

        KaiXiang's Waifu

        Dapper Elocutionist

        User Image - Blocked by "Display Image" Settings. Click to show.

        The relationships section is relatively free form, as there are no set categories. If you would like to add a relationship, please quote or PM Kim_13 with a sentence or two (at most) about the relevant parties.


              Dan and Edgar are old acquaintances.

              Danica and Edgar are on tepid terms.

              Danica and Raye are 'childhood friends'.


              Eloise and Lisanne were acquaintances in life.

              Suri is Marley's ghostly sidekick.



        Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
        The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

        KaiXiang's Waifu

        Dapper Elocutionist

        User Image - Blocked by "Display Image" Settings. Click to show.

        Here will be listed the local weather, and the status of the hotel, as well as any information on current, upcoming, and past events, including holidays, any significant happenings, or other local events. If there is an event you would like to suggest, please feel free!

                    Currently, the Manse: has power || has no power || is running on backup generators (limited power).
                    Currently, the residents are: snowed in || able to move freely around the grounds.
                    Currently, the path to the town is: open to all traffic || open to foot traffic || open to vehicles || closed.
                    Currently, the airstrip is: in operation || not in operation.


        The Date
        Morning || Afternoon || Evening || Night

        Monday || Tuesday || Wednesday || Thursday || Friday || Saturday || Sunday

        November || December || January

        1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12
        13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21
        22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31


        The Weather
        Brisk || Chilly || Cold || Freezing || Below Freezing

        Clear || Partly Cloudy || Cloudy

        On and off showers || Drizzling || Raining || Pouring

        Lightly Snowing || Snowing || Sleeting || Hailing || Blizzard



        Current Events

              The Arrival: The last of the winter guests who have not yet reached the Manse are arriving, each bypassing the town in favor of the Hotel itself, for though the weather is clear now, the forecast is rather grim.



        Upcoming Event

              The Blizzard: Reports of a bad storm closing in means all guests should be securely inside the Manse before nightfall, prepared to stay there if conditions persist, and not be alarmed if the power should go out.



        Past Events





          Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
          The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

          KaiXiang's Waifu

          Dapper Elocutionist

          User Image - Blocked by "Display Image" Settings. Click to show.

          If you would like to affiliate with this thread, please PM Kim_13, and do not post in the thread. If you would like to offer any graphics with which we can link to the roleplay, post them or PM them, and Kim will probably love you forever.

          User Image - Blocked by "Display Image" Settings. Click to show.
          [url=http://www.gaiaonline.com/forum/t.76356619][img]http://i43.tinypic.com/2vuy4jl.png[/img][/url]


          User Image - Blocked by "Display Image" Settings. Click to show.
          [url=http://www.gaiaonline.com/forum/t.76356619][img]http://i43.tinypic.com/e9dq2a.png[/img][/url]


          By Suiveur de Dieu:
          User Image
          [url=http://www.gaiaonline.com/forum/t.76356619][IMG]http://i538.photobucket.com/albums/ff349/Xx_Elixx_xX/SnowyRoad-1-1.jpg[/IMG][/url]


          User Image
          [url=http://www.gaiaonline.com/forum/t.76356619][IMG]http://i538.photobucket.com/albums/ff349/Xx_Elixx_xX/straightdowninto4-2.jpg[/IMG][/url]


          User Image
          [url=http://www.gaiaonline.com/forum/t.76356619][IMG]http://i538.photobucket.com/albums/ff349/Xx_Elixx_xX/solo-1-1-1-1-1.jpg[/IMG][/url]


          Introduction | | Rules | | Setting | | The Guests | | The Staff | | The Townsfolk | | The Ghosts
          The Something Wickeds | | The NPCs | | Registry | | Mysteries | | Relationships | | Happenings | | Links In/Out

          Quick Reply

          Submit
          Manage Your Items
          Other Stuff
          Get GCash
          Offers
          Get Items
          More Items
          Where Everyone Hangs Out
          Other Community Areas
          Virtual Spaces
          Fun Stuff
          Gaia's Games
          Mini-Games
          Play with GCash
          Play with Platinum