P0LYBIUS
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- Posted: Thu, 10 Sep 2020 20:04:35 +0000
Update: Gutted the old version of this post, so even though it looks similar to before, the information has been updated to reflect the July 2020 version of the document. Please click through, read the links, and go over more than just my notes before downvoting (while I understand that I was wrong before, I can't help but feel that a lot of the downvotes are just people seeing the title and a massive wall of text and going 'i'm not reading all of that'). Yes, I have also changed the title to be more accurate- if you've already read this thread, I apologize.
THAT SAID... the revised version:
Digging through old flash spaces to archive them (since flash is going down in 2020) and found these- keep in mind that they were all publically accessible, and I did not have to hack, cheat, or otherwise brute-force my way to find these documents.
UPDATE: For ease of access, I've also made a summary of the timeline (all personal commentary is in italics, to denote that it is not an original statement from Gaia).
TL;DR: Gaia's social media being trash/ATS ignoring the problems with the social media pages isn't just them being unaware, it's them deliberately trying to lure in artists to further monetize the site, this time by giving that art to blockchain game developers.
THAT SAID... the revised version:
Digging through old flash spaces to archive them (since flash is going down in 2020) and found these- keep in mind that they were all publically accessible, and I did not have to hack, cheat, or otherwise brute-force my way to find these documents.
- The document in question, which details how Gaia wants to monetize artists and game developers via a cryptocurrency created in 2019, called G-Tokens. It's a pretty hefty packet- 26 pages of legalese. While most of the information is still the same as before, this version is updated to include information about a potential web browser used to access GON, as well as detailing how they plan on selling user's art/games alongside tokens (p. 8 )
On page 9, they explain that one 'G-Token' (the cryptocurrency) equals $1, and can be used to purchase 'items' (user's art/video games). They also say that they want cross-chain circulation to come into play, meaning that they want G-Token to eventually be used as a form of offsite currency (similar to Bitcoin).
On page 16, they specifically emphasize how they'll 'tokenize' the marketplace on Gaia, meaning that whenever a user trades a randomly selected set of items, it makes Gaia money ("By using GON's SDK to interconnect with GaiaChain, hundreds of thousands of virtual clothing are tokenized to GaiaChain. These operations will not affect the user's experience within GaiaOnline community. When user places a virtual cloth in the "backpack", this virtual cloth will be permanently stored on GaiaChain, and can be traded in the GON trading platform." )
On page 18, they state that they want to open the potential for game/asset rentals and sales using GON ("In addition to the self-operated GON leasing service, we will also support communities to open their own rental areas on the game platform, as well as individual users to open their own rental counters. Users can sublease their collected digital content assets (ITEM) and generate significant revenue. The rental method can be exclusive or shared based on the rental fee." ) ... considering that Gaia can't even punish art thieves properly, I don't see this ending well legally (bootleg Pokemon Blue using Gaia assets, anyone?)
Even if someone played legally, Gaia wants to take anywhere from 10% to 50% of artist revenue as 'commission fees' ("We will charge ITEM transaction fee. Artistsand digital content creators work through service fees from the very beginning, and agencies typically take 10% to 50% commission from the artist's net sales. This commission system is proven and accepted by all stakeholders, so we intend to keep this system..." )
On page 22, you can see that they still plan on moving forward, they've just shifted the roadmap forward in date (Having GON on the market by June 2020, launch GaiaChain in September of this year, and so on, until having it fully implemented by May 2021).
On page 25, they literally say that if GaiaChain does not do well ("When the dividend return rate is not high (for example,the annualized return rate is less than 10%),the repurchase process will be initiated." ) then they will artificially buy back and destroy their own currency. If you're an artist that got involved with this, only for it to (as expected) flop, any money you put into it could literally be destroyed to artificially inflate its value ("The GON Foundation will purchase GON Token from the market at market price and destroy them to reduce GON Token circulation. This will indirectly increase the future dividend ratio of each GON Token." )
This is most likely the Fractal that Gaia is partnering with, since it's the only business-related one I could find. This quote in particular concerns me: "Fractal ID is capable of checking for Politically Exposed Persons and Individuals from High Risk Jurisdictions. Depending on your compliance needs, Fractal ID can either reject these people or run further enhanced verification methods to measure their suitability to participate in your services so that you can have a truly global user base." It's a background check company, but one that seems to only have dealt with bitcoin-generating and/or bank security. Gaia may use it to vet their artists, but given the recent controversy, I highly doubt that that's what it'd be used for.
UPDATE: For ease of access, I've also made a summary of the timeline (all personal commentary is in italics, to denote that it is not an original statement from Gaia).
- Late 2018/Early 2019: Users find the first version of GON's website, due to user backlash, Gaia allegedly drops the original Gaia Wallet project.
June 2020: Gaia creates the Gaia Open Network, disperses 10M in G-Tokens among ~900 accounts. The last known transaction occured 44 days ago, or July 29th, 2020, according to etherscan.io.
September 2020: Gaia plans on launching GaiaWallet, the Digital Content Trading Platform, and GaiaChain. Additionally, Gaia wants to also tokenize the items on the marketplace, meaning that any trades, sales, or purchases made on Gaia would generate Tokens for them. This is the point that we are currently at.
October 2020: Gaia wants to open GaiaWallet, the Digital Content Trading Platform, and GaiaChain to the public. At this point, artists who have volunteered for the Art Contest will most likely be offered real life money and/or Tokens in lieu of plat/cash rewards.
2021: Gaia wants to launch Southeast Asian and Chinese divisions, encouraging Chinese developers to share their games via Gaia. Later on, Gaia wants to launch a game development division that will specialize in creating blockchain games- for context, Abstractism and (allegedly) Cooking Mama: Cookstar are the two more nefarious examples of blockchain games. These blockchain games will be allowed to use assets that users submitted- or, in simpler terms, if you give your art to Gaia, they will turn around and sell it to blockchain game developers.
TL;DR: Gaia's social media being trash/ATS ignoring the problems with the social media pages isn't just them being unaware, it's them deliberately trying to lure in artists to further monetize the site, this time by giving that art to blockchain game developers.