Clarifying update:
By "sprites" we mean all the gold pieces that are on the screen at once. A major cause of lag is the number of gold pieces that are on the screen at once.
This also affected the amount of gold that the player will win in a given game -- where previously the player would pick up 2k, the player would get about 500.
There is currently a player bonus in effect so that these changes aren't as drastic. Note that the player bonus is applied AFTER the player / owner split. For example:
Assuming a player bonus of 250% at, say:
Player plays a tank, catches 500g.
Owner will get 500g (1:1 ratio)
Player will get granted 500 + 250% * 500 = 1750 gold.
Owner will get granted 500 gold
Note that this game would report as a 1750/1750 game but that's a glitch.
Note that we will be using the player bonus in the future, both in daily bonuses (i.e., for today only, play any tank with four or more monsters and get +nn%) or to encourage certain actions (+nn% bonus for playing a tank after posting in the GA forum).
Original:
There is an announcement coming, but until then, there are some changes to BG gameplay that you'll start seeing immediately:
- the number of gold sprites on screen has been decreased by a factor of 4. This means gold earnings will also drop.
- to compensate, the player : owner ratio has changed from 4:1 to 1:1
- this means that owners should be making about as much as before, but the tanks will be substantially less laggy
- the notion of a player bonus has been added; this is a multiplier that is added to the player's earnings only. For example, a 2000/500 game before would pay the same as a 500/500 game with a player bonus of 300%. (Note that this will report as a 2000/2000 game, but the bonus is only applied to the player's earnings).
- We'll be tweaking the player bonus to try and get player earnings to about what they were before. You'll be able to see the player bonus under the tank when you play.
- We will be gradually decreasing the player bonus over the next several weeks as more users open up tanks. Our intention is to get it as close to 1:1 as possible.
- Why? Because a 1:1 ratio allows us to a) offer dolphin-level fish again, b) offer fish for gold, c) offer much cheaper fish, and in the long run d) makes it much easier to balance the game.