Ships
Silverfox
This jumpship-sized, cruiser-style battleship, designed and built by the mercenary group "Vector", combines the benefits of unique technology, maneuverability and speed, and powerful defensive and offensive technology. All of the Silverfox's critical systems, including the weapons, are shielded from external EMP. It is capable of carrying two Oceanous dropships, although only one is used on a regular basis. This ship also has a mech bay, and a large mech storage hanger. There is also an impressive armory and munitions storage room. The computer is controlled by a highly advanced AI (Created by Vector's chief tech) protected by multiple firewalls and other hacking defense systems. The corridors have multiple turreted defensive machine guns and lasers in case something gets into the ship. Corridors can also be sealed off via forcefields and magnetically-sealing blast doors. Once you get past the military look and feel of the ship, it is actually rather luxurious. There is an amazing hydroponic garden and a storage room with preserved meat, with a galley to provide the crew with fresh meals. The crew quarters and recreational areas are comfortably furnished. The ship also has several scientific labs for the development of new technology and upgrades for current technology. Vector's chief tech has a specialized lab where she can work on her more elaborate projects. The ship's main power comes from a Zohar Emulator. Interstellar travel is achieved via folding space and hyperspace drive for added distance.
Oceanous
This new version of dropship, designed and built by Vector, was designed for not only for the transport of mechs, but battle as well. Equiped with six large laser turrets on each side, six large pulse lasers on the front, a dual missile turret on the top, four micro fusion cannons on the front, and two ion cannons. This ship is also backed up with the manuverability and speed to make it an effective support ship as well as a dropship. It also has a crane to allow it to pick a mech up without landing
--------------------------------------------------------------------------------------------
Pegasus
This prototype dropship was attacked by Jade Falcon and it's original crew abandoned it, leaving Gryff and Liser, who had stowed away on the ship at launch to claim it. It has four mech bays (The pods on the sides of the ship) and currently holds two prototype mechs, the Exia and the Forbidden. The ship is highly manuverable due to the mulitude of manuvering thrusters on the ship. The ship is also equiped with a jump drive, so it seems the ship was meant for solo opperation, however, with all the added manuvering capability, the ship has no space for standard weapons and must rely on its mechs for offencive capability. The ship does at least have a small armoury for the crew to defend thew ship when it's landed.
-------------------------------------------------------------------------------------------------------------
Durandal
This massive Dreadnought sized battleship (Roughly two dreadnoughts in length) serves as a secondary HQ for Centre Corporation. The rails along the length of the ship are part of a prototype hypervelocity cannon, which is still under construction and awaiting more then a few technological upgrades. Large laser turrets numbering in the hundreds litter the hull of this ship, also sporting four dual meduim ion cannon turrets as well. The Durandal also has two giant hangers for the docking of two Argamma cruisers. This ship also has many scientific labs, seperated into sections: Military technology, robotics, genetics/cloning. The ship uses a Zohar Emulator as a main power source. For interstellar travel, the Durandal uses space folding technology, but do to the ship's sheer size, two generators are required. This ship also has hyperspace technology, if only for no other purpose but a cool entrance.
Argamma
This cruiser-sized battleship is little more then a flying weapons platform. The entire centre of the ship from bow it sturn is one massive gun. Also equiped with multiple large laser turrets, four small turreted railguns, and two dual plasma cannons. Having no room for shield generators, the Argamma uses multiple layers of high-density reactive armour. This ship is sure to put a damper on your weekend plans. Due to it's small size, it has no interstellar travel capabilities, so it must return to one of the Argamma hangers located on the Durandal.
Arkai
This fast and agile fighter appears to have been designed specifically for T-ELOS to pilot. However, unlike most fighters, this ship is technically cybernetic. the mechanical parts contructed first, nanomachines were used to add the organic component, the ship's armour is composed of the same nanomachine alloy as T-ELOS' armour. These ships have some sort of psionic networking system, so one ship can control many others with great efficiancy, making it extremly dangerous. Able to be controled from a VR control system, all of the ships can be automated. Technically speaking, KOS-MOS could also pilot these ships, however, she would require direct access to one of the ships, or the VR control system.
Skaal Tel
This prototype ship was created and given to Domino with the the only goal to make new technology for the Corporation to bring down enemies who opposed against it. It has 15 labs working consistently to research new tech and a advance data core. This science ship is one few ships made with unique ability to change modes. While this ship's weapons only limit to high power pulse lasers in the front and 40 anti-fighter/mech ballistic turrets on the sides of the ship and two on the back engine, this ship's supportive powers make it more then a challenge.
The ship as four modes which only one can be active and takes 5 minutes to switch which will cancel the other mode:
Normal system mode:
All systems are run at normal levels. Labs are running to capacity and all weapons and defense systems alert levels are controlled by the bridge. This is the only mode can the ship do hyperspace jump, or after a 10minute system charge up, folding space.
Bunker mode:
All shields power increase and all internal and external defenses are activated at full alert and airlocks are sealed, making the ship extremely difficult to capture. However because of power transfer the engines will be turn off for 5mintues before starting up again.
Assassin mode:
The ship scrambles all com, and sensors by letting out a untraceable pulse pods. During this time the ship will let lose robotic leaches that will latch to the hull of enemy ships and begin to make chaos on all external systems by using splicing lasers before moving on inside the hull and attacking crew. However the ship loses senors as well and power is lowered to making the ship impossible to find without the naked eye.
Leach
Assimilation mode:
The most unique ability, for it becomes immune to lasers fire even when the shield is down and hacks the warheads of missiles and having them self destruct. The ship will "adapt" to enemy external attacks and repair at a fast rate. However the major drawback is all weapons systems are offline and the labs computer power are use to the max, lowering power to all engine systems and deactivating internal defense systems.
--------------------------------------------------------------------------------------------
Tanar'ri
The ship itself was built by a pirate crew that after many years of succesful piracy had been caught tried and senteanced to death the ship on the other hand had found its way into the black market through an aution of their property, it eventually fell into the hands of Galamonaro. Although enormis in size (comparable to that of a dreadnaught) it lacks the firepower that peoople would expect from that class of ship. it instead is made up primarely of cargo space and engines makeing it far quicker then any other ship of its class and even faster then some of the lighter class ships. Its main firepower is focused in the multiple turrets it posses, each being a combination of weaponry usually pulse lasers and missiles it does however posses 20 ship to ship turrets, armed with a large laser and PPC each, must of the other turretss are anti fighter, armed with small and medium pulse lasers or Ultra AC 10's. thier unique design allows each weapon on the turret to aim in different places within specific perimiters. With the total turret count being 120. The ship is intimidating but is not much more then that.
--------------------------------------------------------------------------------------------
Fenrir
Manufacturer: Wolf-in-Exile
Use: Flagship
Tech Base: Clan Tech
Cost: 100,000,000 Credits
Introduced: Unknown
Technical specifications
Mass: 1,230,000
Length: 2.5 kilometers
Top Thrust: 100,00 Kilometers an hour
LF Battery : Yes
Armament
200+ Large Laser turrets for Point-Defense
6 batteries of four Heavy PPC Turrets for ship to ship combat.
10 ER LRM Bays
Armor: 2,259 tons Standard
DropShip Capacity: 40 to 50 Broadsword Dropships.
Crew:1000+
Grav Decks 2, 185 and 145 meter diameters
Escape Pods/Life Boats: 200
Heat Sinks :3,399
BV (1.0) :143,179
The Fenrir is the peak of war technology that the wolf-in-exile clan posses. It is a massive Dreadnought capable of launching a large planetary invasion force, hundreds of fighters or go toe to toe with other warships. It is the flagship of the Wolf-in-Exile fleet and is most certainly the most powerful ship that they posses. It has hundreds of large laser turrets for defense against fighters and bombers, Multiple batteries of Heavy PPCs for ship to ship combat and ER LRM Bays for backup fire. It's purpose is to aid in the reuniting of Clan Wolf and Wolf-in-Exile, with force if necessary.
--------------------------------------------------------------------------------------------
Arkuris
(Click for full size image)
The Arkuris is a ship composed entirely of nano-machines currently of jumpship size. Despite the inherent weakeness to electromagnetic fields and other energy fields, the nanomachines have absorbed enough knowledge to not only shield themselves, but create a ship capable of interstellar travel with energy shield and weapon capability. Due to ship's nanomachine contruction, it is capable of firing weapons from any point along the ship and can fire solid shells consisting of nanomachines to "infect" and then consume other ships to add to itself and grow in intelligence and size.