The Great Haggis
(?)Community Member
- Posted: Wed, 02 Sep 2009 21:31:21 +0000


Where ye can finally rest yer feet and have a pint in peace.
Come in, 'n rest yer feet
Original Thread
The two story brick building greats you with a dark wooden door set into the front. The door opens to reveal a simple room that holds to the right a set of three couches, one red, one blue, and one green (which is not open to the public) next to a wall that holds a fireplace built into it. To the left in the far corner is a pool table with a set of cues in a rack mounted on the wall. In the Center of the room tables and chairs scattered in a casual sort of order without any discernible pattern. On the back wall on the left half of the room there stood a large, well worn wooden bar. To the left of the bar, there is a door that lead to the kitchen, and window between the kitchen and the area behind the bar with a small banister on the bottom of the frame for food to be passed through. To the right of the bar there is a set of stairs that leads upwards onto the second story where there are private rooms for if any of the staff needs to crash there. At the back of the hall on the second story is also Frost's room. Beside the stairs there is a hallway leading back to several doors. The first of which on the right being a sturdy enough door with a bar on the outside of the door. Beyond the door is a couch and a few buckets and a sink for those who get in over their tops with drinking and can't hold their liquor. Beside the sober room there are the two restrooms, one for men and one for women. On the left of the hallway there is a a door that opens into a set of stairs going down into the basement area, which is actually a large Open room that encompasses most of the footprint of the pub. There is some work out equipment, a punching bag, as well as a couple of punching machines that gives you a score for the force they're hit with. The floor is slightly padded and several lights hang from the ceiling. as well as a separate juke box full aggressive, harder music. Back in the hallway beside the stairs leading into the under level there is a door that leads into a storage room full of crates and barrels and kegs. In the far back of the hallway there is a sturdy and locked door that leads back into a back room. The door has three locks on it and the staff are not issued keys for the back room. All the floors above the under level are hard wood, and there is a brass plate right above the bar that has stated on it; "always drinking, never drunk". There is a jukebox and a stereo. there's also a dart-board on the wall beside the juke box. Just up from the juke box is a door that leads back into the walled in yard of the pub. There aren't any trees, but there's some grass and patches of worn dirk from where folks have stomped around too often. And just to the side of the front door in the main room is a set of rather sizable lockers with sign posted right on it stating "Leave your weapons at the door". The lockers are large enough to accommodate relatively large weapons.
Those who are overly observant to the point of obsessive would note that along the frame of the door, and if examined along the beams are Ogham carved into them. The entire frame and foundation of the building have them inscribed into them. It was through this that the Pub gained it's most notable feature. Any inhuman abilities or powers that exist outside of this building, or the lot it lays on, does not exist within it's boundary. Any persons with power, ability, or traits beyond that of a human being is drained of those and changes to a completely human state within the boundary of the pub's lot. This means that even teleporters can only go as far as the edge of the boundary, and from there, they must walk to the well crafted Doors to open it as all humans would.
Warning: As testing has not been issued into the topic, any undead enter at their own risk, as one magic being cut off past entering, one can not be sure how the effect of lack of pulse will change the newly human'esk person. No 'redeaths' have been reported, but none have been ruled out either.
The Layout
[Let me note, that if you do not like my lack of artistic talent, then shut up and make your own damn layout of the place that looks better! scream ]
The two story brick building greats you with a dark wooden door set into the front. The door opens to reveal a simple room that holds to the right a set of three couches, one red, one blue, and one green (which is not open to the public) next to a wall that holds a fireplace built into it. To the left in the far corner is a pool table with a set of cues in a rack mounted on the wall. In the Center of the room tables and chairs scattered in a casual sort of order without any discernible pattern. On the back wall on the left half of the room there stood a large, well worn wooden bar. To the left of the bar, there is a door that lead to the kitchen, and window between the kitchen and the area behind the bar with a small banister on the bottom of the frame for food to be passed through. To the right of the bar there is a set of stairs that leads upwards onto the second story where there are private rooms for if any of the staff needs to crash there. At the back of the hall on the second story is also Frost's room. Beside the stairs there is a hallway leading back to several doors. The first of which on the right being a sturdy enough door with a bar on the outside of the door. Beyond the door is a couch and a few buckets and a sink for those who get in over their tops with drinking and can't hold their liquor. Beside the sober room there are the two restrooms, one for men and one for women. On the left of the hallway there is a a door that opens into a set of stairs going down into the basement area, which is actually a large Open room that encompasses most of the footprint of the pub. There is some work out equipment, a punching bag, as well as a couple of punching machines that gives you a score for the force they're hit with. The floor is slightly padded and several lights hang from the ceiling. as well as a separate juke box full aggressive, harder music. Back in the hallway beside the stairs leading into the under level there is a door that leads into a storage room full of crates and barrels and kegs. In the far back of the hallway there is a sturdy and locked door that leads back into a back room. The door has three locks on it and the staff are not issued keys for the back room. All the floors above the under level are hard wood, and there is a brass plate right above the bar that has stated on it; "always drinking, never drunk". There is a jukebox and a stereo. there's also a dart-board on the wall beside the juke box. Just up from the juke box is a door that leads back into the walled in yard of the pub. There aren't any trees, but there's some grass and patches of worn dirk from where folks have stomped around too often. And just to the side of the front door in the main room is a set of rather sizable lockers with sign posted right on it stating "Leave your weapons at the door". The lockers are large enough to accommodate relatively large weapons.
Those who are overly observant to the point of obsessive would note that along the frame of the door, and if examined along the beams are Ogham carved into them. The entire frame and foundation of the building have them inscribed into them. It was through this that the Pub gained it's most notable feature. Any inhuman abilities or powers that exist outside of this building, or the lot it lays on, does not exist within it's boundary. Any persons with power, ability, or traits beyond that of a human being is drained of those and changes to a completely human state within the boundary of the pub's lot. This means that even teleporters can only go as far as the edge of the boundary, and from there, they must walk to the well crafted Doors to open it as all humans would.
Warning: As testing has not been issued into the topic, any undead enter at their own risk, as one magic being cut off past entering, one can not be sure how the effect of lack of pulse will change the newly human'esk person. No 'redeaths' have been reported, but none have been ruled out either.
The Layout
[Let me note, that if you do not like my lack of artistic talent, then shut up and make your own damn layout of the place that looks better! scream ]


1. No powers ((All abilities and powers, are stripped when entering the pub. No exceptions. None-human beings loose all non human traits and abilities as well.)) Your character can be from what ever background, but when they enter the pub, they no longer have any inhuman abilities.
2. Obey all T.O.C
3. Listen to the staff.
4. No solicits, bumping, advertising, none of that s**t.
5. No disrespecting employees.
6. Take all fights outside or to the under level.
7. Leave all weapons at the door Lockers
8. No God-Moding. ((staff have personal permission to in order to deal with problem patrons.))
9. No animals in the pub. ((no debate.))
10. Staff has to show on at least close to a regular basis.
11. Don't stretch the pages.
12. Pm all applications. (You only need to send in an application if you're wanting to be on staff.)
13. The management retains the right to ban you at any time. ((Don't ******** with us.))
14. No sitting on the Green couch.
15. No Drama.(seriously, it's not even amusing when you come in and do a "look at me" number)
16. Limit the romance people. ((Don't go on and on with it, take it somewhere else.))
17. third person only! (cause say "I walk into the pub" sounds ******** gay as hell)
18. I am Thread God, don't like it, get the ******** out!