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The Warmakers

Table of Contents
Post 1 (you are here): Introduction
Post 2: Setting
Post 3: Rules
Post 4: Characters

Introduction

Plot: In darkest Durem there lie a deep crater created by a pair of Neo-Police Department Devil Tongues nineteen years ago. The once sparsely populated area was eventually called home by a small group of battlefield heroes and conquerors. After the Guild Wars ended, the Warmakers disbanded, seemingly living on only in the memory of a select few, including their General, Clash. With Clash looking for new members with roles to fill, this small, ragtag band is back and recruiting in full swing.

Current Events: In order to draw in more recruits, Clash is hosting a fighting tournament in the guild here. Those who wish to participate need only find Clash and express their interest in joining (or just send me a profile listing the basic stuff, such as name, height, weight, equipment, abilities and anything else you want me to know).

Fighters:
1.) Clash (Eapon)
2.) Ling Wu Quang Tang (Solace Sea)
3.) Hosea Brantley (Alien Stomper)
4.) Aluxairos (Endurant)
5.) Anakrino Axios (Warrior of El)
6.) Keres (Infurn0w0lf)
7.) ???
8.) ???

Time Period: Modern day Gaia

Genre: Science fantasy

Alignment: Chaotic Good

Aim: To hone one’s skills in combat, command and conquer.

Open to Attack: Yes.

exclaim Status: Recruiting. exclaim
Setting

arrow The Crater
The Warmakers' camp used to exist solely in a one kilometer deep, four kilometers wide crater before Ertai Vexic constructed a castle on the crater’s southern edge with the power of his own mind. This nearly two decades old landmark is surrounded by rocky cliffs and steep inclines. The city of Durem lies east of the guild on the world map, and the greater areas of Gaia, such as the Barton forest, exist without. The technology of the era is advanced, electricity is supplied to all and just about anyone is able to use magic.

arrow The Castle
As you walk down a dimly-lit path through a seemingly endless terrain of dark but lively vegetation, you finally find a clearing. You come upon a hill, atop which is a large castle of gothic architecture, seemingly wrought of one piece of black iron, overseeing a clear, shimmering lake to the north. An almost depthless moat surrounds the castle, to the north of which is a drawbridge, allowing members entry to the building. The keep lies behind iron-barred doors. There are many halls throughout the castle, a garden, a dojo, private bedrooms and a library. Feel free to explore the castle at your leisure.

arrow The Dojo (Training Facility)
Sliding doors lead into the building. Sunlight filters in through the windows and a sliding opening in the ceiling, illuminating the dojo's thick walls.

The floor of the dojo is ten meters across. The dojo serves doubly as an armory and a gym, featuring olympic weights, myriad weapons on the walls, mats, and gymnastics equipment.

arrow The Gardens
The most tranquil area in the territory. Here, a stream gurgles through lush vegetation that changes color with the passing of seasons. Having arrived at a peaceful place, one would not expect to use any powers here.

arrow Subterranean Caverns
A series of tunnels have been dug out beneath the castle that serve as underground bunkers. A sliding door with a hidden lock mechanism leads into the caverns through the castle dungeon. Torches line the walls and a secret armory is stashed within.

arrow Private Bedrooms
PM me if you want a room in the castle.
1. Clash
2.
3.
4.

When role playing, please denote your location in the guild using the arrow emote.
Rules

—Keep OOC discussion to the OOC Thread.

—Don’t be rude or troll.

—No quote towers. Snip quotes, keeping them to one quote per post if necessary. It should be obvious to the reader who is roleplaying with who based on your post content and who's going back and forth with who.

—Adhere to the Anti-Munch Project.

—Combat etiquette: introducing the prep system:

Planning ahead or dedicating a full turn to concentrating on an attack may make that attack more effective.

-one-prep attack: mild damage - minor cuts, sprains

-two preps: moderate damage - lacerations that would require stitches; broken bones; significant damage to connective tissue; blindness

-three preps: significant damage - severe lacerations, partially severed limbs, badly broken bones, third degree burns over 35% of the body

-four preps: catastrophic damage - severed limbs, lacerations that would require dozens or even hundreds of staples or stitches, fourth degree burns

-five preps: possibly fatal
Characters:
Clash (played by Eapon)
Anakrino Axios (played by Warrior of El)

How to Join: Walk in, introduce yourself to Clash and express your interest in joining the guild. Here, you are bound by few laws or restrictions. Meetings and story should occur IC, and your character's appearance, personality, skills, and such should be revealed during roleplay, meaning there are no profiles attached.

Alliances
-

Enemies
-

Affiliates
Gaia Mainstream
(( Get to posting! ))
*Outside the shack the sound of a large engine could be heard growing closer*
The humming noises of a hovercraft's engine could be heard in the distance...
oh. mother. ********.
*Dashes out of shack and makes a run for sewer opening above waterfall spilling into river below.*
"How'd they find me!?" he whispers to himself, splashing off through the water and hoping to get as deep into the tunnels as he can before it's too late.
Sadly for Garbagekid, the SA-67 'Scout' had a thermal lock on the wanted criminal. Unless he got outside of the 40 mile detection range, Garbagekid's attempted escape would be a waste of energy.

The Scout sped forward, its 20mm MG pivoting in every direction to check for other hostiles.
*A NPD Mobile Base came to a stop by turning sideways. Its sidedoor opened as 10 NPD Officers jumped out carrying Destroyer Heavy Rifles. One of the men pointed*

Sergent J. Barrows: OVER THERE! GET HIM!

Officer M. Jarvis: SWITCH TO THERMAL TRACKING! Get him! Go!


*The officers quickly persued after the man*
*The garagekid could hear heavy thuds on the ground right above the sewers, and thought to himself that he'd better get deeper, fast. If he could make it into the actual sewer pipes soon enough, perhaps they couldn't pursue him with fast or high-tech machinery. As he turned the corner and slid down a ladder into darker, more narrow sewer area, he thought he could hear the echoes of splashing footfalls at the tunnel gate.*
*The audiometer picked up the noise and in the HUD of the officers a large arrow appered*
Sergent J. Barrow: Goddamit! Hes in the ******** sewers! Lets go! Katz, Lu, you stay on the surface
Officesr Kats and Lu: Right, sir!
*The other 8 officers slid down into the sewers, ctivting thermal tracking*
Sergent J. Barrow: FREEZE! NPD!
*He fired a few low shots aimed at the man*
Raven's Interceptor shot towards the Warmaker's Guild. Both 133-7 "Event Horizon" ion engines made a loud noise that could be heard for nearly a mile as he slammed his foot on the brake, kicked the door open, and rolled out. As a reflex, Raven ripped his MagSec 9 out of its holster mid-roll.

Seeing no suspect, Raven stood and approached Lu and Katz cautiously.

"Where is the b*****d?"

Raven did his best to ignore the annoying humming noise of the SA-67's engine.
Officer Katz: Hes underground, the sergent is leading an 8-man team down there. He instructued us to wait here
*Katz peered down the hole*

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