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What is The Gaia Mainstream?


The Gaia Mainstream is, in the words of opaj, "The Gaia of Commerce... When your character goes into a random tavern, they're in the Gaia Mainstream. It's the pluralistic, chaotic continuity that flows from thread to thread."

This partial quote is the spiritual founder of the Gaia Mainstream - the idea that a character can be anyone, from anywhere, and have a basis of continuity, of "canon" as they move from thread to thread. Expanding opaj's initial statement outward, why not apply the idea of continuity to roleplaying threads, instead of simply one character?

Instead of having a single thread, existing on its own in the sea of roleplaying Limbo, what if it could become interconnected to another thread, and another, and so on until you no longer have a single bar or inn or fortress, but instead you have a veritable world of free-form roleplay that shares the same continuity, the same canon, the same "creative space" that allows them to weave stories together and provides a broader world in which to participate?

In the Gaia Mainstream, a character could be anyone, from anywhere - they could participate in an open world that has no map to define its limits, and the world only has room to expand as people choose to add their own roleplaying locales to the mix, letting multitudes of story arcs leap from thread to thread, allowing for greater interaction and growth.

Aim


The aim of the Gaia Mainstream is not to box in people's threads or locations into a closed world, as a guild might. It seeks to allow for a common "world" that any and all threads can coexist in to allow for greater roleplaying purposes so that these roleplaying locales aren't alone in their own little world. The Gaia Mainstream isn't a strict organization, but could be more accurately described as a charter, or web of affiliation. Threads affiliate with the Mainstream and with their fellow Mainstream signers to show that they're part of the same creative space as their neighbor, that a character can - literally - travel from one location to the next, and that this coexistence is acknowledged, instead of having the traveler leave one world and walk into the next, so to speak.

In short, the aim of the Gaia Mainstream is to take the little, private world that each thread may have, and expand it so that threads can share the same world, allowing the roleplayers to be a part of a greater whole and broaden their possibilities. If there were two bar threads located in Durem that were a part of the Mainstream, a character could, literally, walk down the street to the next bar, and continue roleplaying in that thread. This is only a minor example, but it is meant to lend to the notion that an interconnected world allows for a shared continuity that can broaden the scope of of a roleplayer's choices and potential storytelling.

How Does it Work?


The Gaia Mainstream relies on a charter of sorts, a written agreement which essentially states that any threads that choose to affiliate with the Mainstream share the same "Gaia" world as the other threads in the Mainstream. That each thread is part of a whole - a city here, a bar there, a fortress here, all coming together to paint a greater picture of a real world of roleplaying.

The charter, beyond that purpose, also lays very few ground rules to help avoid stepping on one another's toes, but is purposefully made to keep from restricting anyone's roleplaying experience. This written agreement between threads relies on the trust system; if a thread agrees to join and take part, they're expected to recognize the canon of the rest of the world when applicable.

The joining process is simple - agree to follow the Mainstream charter and its rules, add its banner to your list of affiliates, and at most give a small description of what that means on your thread page so the inhabitants of your thread understand it. Any thread that doesn't expressly break or ignore the rules of the charter can be automatically accepted, as long as they make their intent clear in this thread and PM the mule with the relevant information. Give us a banner or link to your thread, and a small blurb describing your location, and the Charter will add your thread to the list of Mainstream locations.

The Charter will never be an exclusive concept - threads are free to join as long as they fit the rules; the idea is to bring many threads into the fold, not a select few that fit within this group of roleplayers or that.

What are the benefits of this loose, contractual interconnectedness to other threads?

  • Participating in a broader world of roleplay: A thread is no longer alone in the world, but now shares it with other inhabitants and locations, giving it a sense of life, movement, and time. This allows for much more roleplaying, as you are no longer limited to a world that is shaped around a single bar, city, forest, or other location.

  • Greater advertisement: As the intent is for as many threads as possible to become a part of the Mainstream, this OOC thread acts as a literal hub of advertisement, where roleplayers from all the various IC locations can find other places to travel and roleplay in, bringing greater traffic to your threads.

  • Broader story-lines: As part of the Mainstream, the inhabitants of different threads can coordinate storylines that cover much larger scopes, allowing for more participants and more places to include than one thread would allow. This thread also acts as a hub for storylines and events, allowing threads and individuals to advertise through the Mainstream community.

  • Shared history: Part of being included in a larger world means that there is a shared history and continuity, an acknowledgment of what has gone on in your thread that extends into the world around you. If a bar is burned down, or a fortress invaded, it forms the history of a larger world of roleplaying.

  • More events: Simply put, the participants of a thread have more stories, events, and happenings to take part in. Regular updates to add events for threads and stand-alone events such as tournaments will be put to good use, allowing the participants of a Mainstream thread to find things to do as often as possible, helping stave off stagnation.


The Mainstream Charter


1. All threads, organizations, and so forth who agree to inclusion into the Gaia Mainstream will share as similar a canon background or "world" as much as possible. This means that all members of the Mainstream MUST recognize the existence of their fellow Charter signatories.

2. To avoid divergences in canon, locations such as Durem, Barton Town, Aekea, et cetera should NOT be destroyed, due to the fact that no signing member of the Charter has any relevant authority over these "NPC" areas.

3. In-Character actions will have in-character consequences. For example, should a character die, they cannot simply instantaneously resurrect in another thread; death in one part of the canon world constitutes death throughout until resurrected. A second example would be if one character attacked another: the attacker cannot hide behind the rules of another Charter thread if they are pursued or attacked in turn.

4. All Mainstream threads will affiliate with one another and with this thread in order to help maintain high traffic for all threads, and to help draw more potential signers into the fold to help expand the playing world in which our characters interact.

5. Each thread is allowed to maintain its own power and character limits, as well as their own rules and whether or not their thread is open for attack. However, it is suggested that fighting be allowed, and that threads should be open to attack within reason (for the sake of story arcs, and so forth) or with proper permission.

6. Each thread is allowed to maintain its own blacklist; or list of banned roleplayers, but concessions should be made, when possible.

7. Despite any previous conflicts, thread owners will OOCly respect their fellow Charter members and attempt to reconcile any problems peacefully, should they arise. No OOC drama between threads or thread owners will be tolerated.

8. All signing members have the right to withdraw from the Mainstream at any time, should they so choose. Of the same token, if a thread or its owner consistently break the rules of the Charter, they can be removed.

9. Threads taking part in the Mainstream should not be insular in nature OOCly. While every thread owner maintains the right to choose whether or not a particular story-arc takes place in their thread, consistent refusal is frowned upon, as it is counter to the concept of the Gaia Mainstream. Should a thread choose not to allow an event or story-arc to take place (wholly or piecemeal) in their thread, they will still acknowledge its effect on the whole of the canon "world", however indirectly it might affect their thread.

10. Players, organizations, and so forth should not abuse membership of the charter in any way.

FAQ


(Updated as necessary.)

Q: How do I join? It isn't very clear in the post.
A: That's probably my fault. Joining is pretty simple; just send us a PM with a blurb (short description) of your place and a link to your thread. You add us to your list of affiliates, we add you to the list of threads that are part of the shared continuity and give you a slot on the newsboard.

Q: Does the Mainstream encourage "niche" locations, such as blacksmiths, or medical facilities?
A: Yes, these sort of locations or roleplay ideas are greatly encouraged, and other threads are encouraged to use "player run" blacksmiths, or healers, or what have you, rather than simply NPC'ing it.

Q: Why is the Mainstream Mule's avatar a frog/toad?
A: Because frogs are cool.

Q: Is the GM only for threads in Commerce?
A: Technically, no - any thread that serves as an open-world "location" can be considered eligible for joining the Mainstream, even if it's placed in the main Barton Town forum, or one of the other subforums.

Q: How does the mission-board/event calender/etc work?
A: Pretty simply, actually. Want to add an event? PM us a short description, a link to the event in question, and the name of someone in charge. Want to update the missionboard for your thread? Just PM us the info, we'll update it for you. Pretty much anything you see that's relevant to events, storylines, organizations, et cetera can be updated/added just by sending a PM to this account with the relevant info.

Q: What is this thread for, other than keeping track of Charter signers and all this other info?
A: Besides its function for spreading information on the Mainstream and keeping track of everything, this thread can serve as a shared OOC thread for the entire Mainstream. Aside from the advantages of communication, it will also keep this thread on the first page so others can see it. It'll also keep the IC threads a little cleaner.. hopefully.


Affiliation Tags and Signature images



The affiliation tag for the Charter members:
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The signature userbar; feel free to put it in your signature to show support for the Gaia Mainstream:
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(Thanks to Ecks for the great (and free) art for this project. Please save and host these tags if you intend to use them to avoid going over imageshack's bandwidth allocation.)
Signatory Threads


The Yard
The Yard is, as the name implies, a junkyard full of malcontents and their ilk - the residence of The Front of the Armament. The Yard is located just outside of Durem.

Sigil: The City of Doors
Sigil is a city of magic and the local Gaian crossroad of the multiverse. The City was said to be created by the dread Lady of Pain, an enigma credited with enormous power-including the ability to bar divine beings from her realm. Bards call Sigil the City of Doors due to its large number of portals, but the locals aren't usually that poetic. Other people know it as "The Cage," because the city is tough to leave.

Arkhell Village
Akrhell is a burdgeoning farm village home to the prize fighter Deitric Jocasta. It is located on a rapidly growing trade route on the southern side of the Gaian continent.

Gaia's Most Wretched Tavern
Tucked away from the spotlight of Durem's growing nightclub scene, this is a home for all things odd and unsightly. Barely maintained by patriarch Gid, a sense of macabre and humor keeps this tiny dive a float. Not for the weak of stomach, and beware the monster in the closet.

Before the Dawn Tavern and Inn
A small establishment on the very outskirts of Durem that welcomes all walks of Gaian Life and turns away no one. The rustic little tavern is stocked with a full bar, offers a decent menu and 20 rooms available for rent. it is wise not to anger the tavern owner or one may find themselves on the wrong side of a spell.

The Cloak and Dagger
Faraway Greyhaven port has much to offer the travelers of Gaia, including this seedy, harbor-front watering hole - a favorite of the locals. When you've had your fill of the frosty house ale, visitors are invited to quench their thirst for variety in the surrounding village and establishments, or even carve out a niche of their own in the seaside underworld.

Malevolence of Innocence
A reclusive tavern constructed beyond the reach of cities, in the depths of on of Gaia's many forests. Once home to an elite assassin organization long since disbanded, the Malevolence acts now as a potential safe haven for hunters and hunted a like. Here individuals can post bounties anonymously or not, with the person sitting three seats further down the bar.

The Gold Mountain Casino
Isle De Gambino's biggest and most prominent Casino and gaming facility. This place is also a constantly stocked venue for several of Gaia's sports fighting organizations.

The Temple of Falis - Barton Town
The home and workplace of the famed healers of the Falician Clergy, the Temple of Falis is a haven for all Gaians who seek solace. The towering domes of the Temple's Sanctuary are a glistening landmark in Barton's skyline and it's blessed gates are open to any who need aid and shelter, regardless of their lawful or unlawful tendencies.

Bright Valley Petting Zoo
Located Southwest of Barton Town the Bright Valley Petting Zoo & Farm is filled with an assortment of animals from all over Gaia, its residents ranging from it's famous Armadillo Cows to playful Landsharks. The primary source of agriculture for Barton's Temple of Falis, Bright Valley is run by members of the clergy and charitably provides room and board to travelers of the Greater Barton region.

Watcher's Lawfirm of Supernatural Law & Investigation
Watcher's Lawfirm of Supernatural Law & Investigation is a business that takes on and investigates supernatural cases and crime. Located in a small town called Vegel, between Barton and Durem.

SARCOPHAGUS
A thriving wilderness that transcends the line between life and death. Underneath the gigantic tree in the center of the forest exists, beyond the confines of reality, a city of countless abominations that curse God.

The Black Sand Bar
A hedonist's paradise of an island resort, located in the Gaian equatorial tropics, ran by the Unseelie fey Ross Vernal and his family. It is extremely welcoming to metahumans, has a policy of has a large variety of magical items, and the only gay bartender robot on Gaia.

Barton Forest
Years ago, the miles and miles of forestlands to the southwest of Barton were a hotbed of epic battles and dark energies. These days, the scars of the woods are covered in not-so-green greenery, though less dense and much younger than the trees around them, the woods growing over these sights of past destruction carry a heavy burden that the rest of the forest does not.

Rock Fist
Rock Fist is the Mountain Retreat for the hand to hand combat enthusiasts of Gaia. Keeping with Gaia’s diverse company, any race is welcome and many are super natural or inhuman but strict guide lines for hand to hand combat are what make this Dojo unique. Still standing after these many years, and founded Samayou Tamashii.

The Creosote Library and Emporium of Arcane Goods
Built in classical Duremic grandeur, the library is host to countless tomes ranging from love spells to alchemical equations (All available for purchase or research). It is also home to an extensive gallery of magical trinkets and artifacts. A place of knowledge and history. Please keep your voice down.

Fal'lain: Home of Feaorne Inc
Once an ancient city in the nestled forest of the Great White Trees, now a bustling nation consisting of not only those of the Elven variety but many other races as well. Where battlefields were, stands towns with the most modern technology just inside the Gaia Highlands area outside of Main Gaia Primus.

The Celtic Isles Pub
A study brick public house which was build and modeled after the classic pubs of the British Isles of old. A barrier was created right into the very foundation of the building. A field which removes the inhuman powers or traits of those that enter the area. A classic and homey establishment with a welcoming, yet secure feel to it.

Happy Land Amusement Park
Gaia's first Amusement Park, to be due to what I searched and I didn't find anything else like this idea, this is a park where people can meet up. The entry fee is a mere one hundred gold.

Amatsu
This dojo is home to Yusuke Urameshi and his band of friends. It is a safe haven for humans and demons alike, as well as serves as the headquarters of their small vigilante crew, often going out to beat up any bad guys that are threatening the world. Other than that, it's usually a hangout or a training place for fighters.

GPD
The Gaian Police Department is the Gaian govenment-sanctioned official law enforcement, and is considered one of the largest organizations in the world. Their purpose is the upholding of law all around Gaia, from a normal street crime to the apprehension of a supernatural force disturbing the peace. They deploy their forces across the many cities across the world in the form of departments, with the link above being their main headquarters.

The Velvet Rope
A Luxurious Club as well as a small resort for those that are in the need of time away from business and just wanting to relax. If they come for the entertainment, the luxury spa, amazing food or for a special event, all their needs are taken care of with happy smiles. Beautiful banquet facilities can comfortably accommodate up to a hundred people. The lovely back garden and fountain setting is ideal for wedding receptions, anniversaries, parties, and other special occasions and events

Valhalla
The Valkyrie King Ozerick keeps a banquet table full of the finest fruits and meats and a bar of the most exotic liquors at all times. The true enjoyment of Valhalla, however, is what lies beneath in the Brawl Hall. Beasts, monsters, robots, immortals, and space pirates all locked up and ready to be used in a fight. Come and test your mettle.

The Black Cherry
The Black Cherry is a Tavern and Inn run by Vampress sisters, Valkyrie and Harpy. Between the candle lit atmosphere and the mixed scent of incense and clove tobacco, The Black Cherry stands on it's own within The Guildhall Ward as a unique escape. She houses races of all kinds, endless racks of wine and an elegant environment. However, every cherry has it's pit...the basement of this Tavern is dedicated to a fight-or-die arena, where all are welcome to test their strength.

The Castle in the Sky
The Castle is set in the center of the woods, and can only be found by accident. Everyone who needs a place to stay already has a room, complete with the key in their pocket. There is no staff, so to speak, and it has almost anything one would want. It seems abandoned, save for the host, who is quite the opposite of what one might expect. The front doors welcome the patrons, 'Please make your way inside.'

Liberty City
<description pending>

Vinny's Tavern
Run by Vincent Donovan, is home to the shady crowd of Sigil as well as the oddballs. Cut throats, gambling and illegal deals of every sort are all simple, daily occurrences here. Fights break out often, people die. It's quite the oddball emporium, offering alcohol, amusement and over all entertainment for those with a darker, more peculiar taste. At Vinny's, it's just another sketchy day in the neighborhood.

The Steam Lounge
More old school with style than anything new, The Steam Lounge mixes cold drinks with hot jazz sounds. Dress code is enforced, but a place that mixes the old and new with a splash of hep.

The Caravan Inn
On the northern most shores of Isle de Gambino lay the sugary white sands of Tarlem'par beach. Here, the Caravan Inn sits as a pinnacle of relaxation where Asherah Eria, the proprietress of the establishment, offers all services from free healing and board, to other magical services. Armed to the tooth with wards and imbued magical protection, it is assured that one's stay will be peaceful.

Conspicuous Curios:
A shop dedicated to the collection and sale of everything from novels, shower curtains and floor lamps, to invisibility cloaks, legendary swords, and grimoires.

Heavenly Rest Graveyard
Just North of the Great Gambino Wall is Gaia's only beach front graveyard. Owned and ran by the Graves family; this is probably the most exclusive resting place on Gaia. Reserve a plot for your loved ones today.

Twisted Roots Bar an Inn
An establishment of mixed variety of relaxation and excitement. The bar is fairly new and just finished construction in most parts of large building This lovely rustic establishment is located a fair bit away from the city life. Centered in a small valley between a large chain of mountains and enchanting forest with a large lake not far off in the distance. The area is not located to far from the local town of Barton, but further off that it wasn't connected to the Barton forest.

Sunset City
Sunset City is a small, seaside town on the outermost skirts of Gaia. It is primarily accessible by boat. This is known as a safe haven for humans, where the mystical and supernatural are considered to be prey to the underground populace.

The Detention Bar
This lovely establishment is situated in the seedier parts of New York City, just out of the grasp of those pesky authorities. Open to any and all magical beings, The Detention Bar is notorious for drawing in strange and unsavory characters. Brawls, gunfights, stabbings, fires—none of these things are unfamiliar here! Its most loyal patrons are students from the nearby Chaldon University, and they are especially attracted to this s**t hole hotspot on the weekends, so expect a young and lively crowd.

The RVCA Gym
A gym dedicated to all combat sports, but with a focus on grappling and all its forms, from wrestling to judo and anything in between. Owned by Marius Lima, open 24/7, 365. Clean and well kept, lodging is available for those who wish to live and train there.

The Nine
The Nine is a thread that revolves around the Kingdom of Hell and those who permanently reside there; it is the final resting place of all impure beings across the various planes of existence and spanning all of time. Dare to travel into the depths of Hell and you will find whatever it is you desire, but as with all dealings in Hell, the price will be far from insignificant.

V a r a m a ð u r . V e r u l e i k a
-Description coming soon-

Annual Events



Player Run Organizations

[Name]
[blurb]
[members to contact]

TFOA, The Front of Armament

The Front of Armament is a gang that resides within the Yard. A gang that bows to no simple rules other than the ones they set, and those are few and far between. Lead by the infamous Dzan Streea who knows what these gangers are going to be up to.
Members to contact: Ebag The II

The Falician Clergy
The formal organization of the followers of the God of Light Falis, the Falician Church is a Gaia wide religion and a bright, guiding light in the pantheon of Gaian organizations. Headquartered in Eastern Gaia at the High Temple at Isen with several, less conservative branching sects loosely acknowledged and scattered throughout the world, the religion's primary belief is that Falis gave life to all Gaians and through His gift, all life is sacred. The power to heal and protect all life is given to His Faithful - and to the resolute few, the responsibility of cleansing those that would destroy His most sacred gift of life or twist it from its original design.

Known throughout Gaia for their miraculous healers and the militant side of the clergy consisting of the Paladins and White Mages of Falis, the Falician Faithful are, as a whole, a charitable organization that is open to all Gaians and practitioners of other faiths - as long as they do everything within their power to protect the spark of life He gave unto us.

Members to Contact: Sey
Inter-Thread Events

This list provides details for ongoing storylines, and links to which threads are currently involved, and whom to get into contact with. An example is the Orochi storyline, which connects multiple locations together in an on-going story.

Sigil D-Day

7 Chapter event

This specific Sigil based role play plot will take place in 7 unique wide spread chapters. Ranging all across Sigil, providing experience's within Sigil's many districts and diverse residents.

The plot? 6 magi-tech enhanced specialized explosive devices are being constructed and distributed across Sigil. All materials purchased in Sigil, to add some measure of irony from the cities own ability to destroy its self.

Rumor has it that a specific cult following of the infamous 'Leonardo Tensatsu' is responsible for this and many other events across Sigil. Worshiping the malevolent monstrosity who in his short time present in Sigil has already branded a heinous reputation for himself. :

(( Those whom wish to participate please PM Leonardo S. Tensatsu. There will be two specific easily categorized teams. The goods guys, and the bad guys. ))

~Good guys will be catching wind of the plot, and attempting to prevent the destruction of Sigil. Character skills required.
-Investigation skills
-Magi-tech equipment
-Fighting skills

~Bad guys will be aiding the cult in the construction and distribution of the bombs, while preventing their locations from being disclosed. Bad guy requirements.
- Be Badass
- Repeat

>The first chapter will begin as soon as all participants are accounted for. Details can be relayed via PM's<


One Time Events


One time events are self-contained "story arcs" that may take place in their own particular threads or guilds, but fit into the Gaia Mainstream as a whole. Such examples are Unity, or Legacy. An analogy would be like the dungeon run a DM might run for a party of players in D&D - a stand-alone adventure.

Old York: Civil War
"Transported over the Gaian ocean and ravaged by an on-going civil war stuck in a stalemate both sides of the floating city of Old York want one thing; to go home. The only problem is that they feel each side must be defeated for that to happen. The Federalists, the tried and true magic users, protect the city's only power source, a mystical stone, in hopes that its powers to keep the city lifted and flying can also mean it can be manipulated to send them home. The DOS feel opposite. In an all out offensive they will stop at nothing to destroy the stone. To offset the balance the Feds and DOS are begging for help from Gaia's warriors. What side will you choose?"
The Newsboard


Any storylines that are contained within a single Mainstream thread, available GMed missions (quests), IC Mainstream "news" and announcements regarding the world and its happenings will be placed here, with each thread getting its own particular "news area" to detail the recent happenings in their corner of the world.

The Mainstream at Large



The Yard

  • It seems that someone from a different planet has fallen within the realm of Gaia Primus. Already spouting out orders and trying to boss people around. It seems the guy is up to no good. Thus, what a wonderful spot for him to show up in. The Yard seems to be abuzz with word of the new guy who thinks he's hot slith, but will his name travel further than the mouths of the ruffians of Gaia Primus?.




Sigil
  • Recent disappearances of children in various wards of the city have struck suddenly. Rumors of something called "Voodoo Man" have been connected to the disappearances, through various street kid pick pocket gangs who report that a folk song stating the name hit the streets just as the disappearances did.
  • The female criminal Trinity, responsible for two instances of mass destruction of property and murder has escaped from her interplanar prison. Siegfried Ecstuffuan, the man who put her in jail in the first place could feel her presence within the city and not on the Carceri and is leading a coalition to bring her to justice.
  • The news of a budding group known as the Emerald Eye Society have spread throughout Gaia Prime. This group operating out of Sigil was created by Tresondros Ecstuffuan and is dedicated to the empowerment and the study of psionics. The group also offers housing and protection to beings with psionic potential, in exchange for the chance to teach them of the promises of Ioun, the god of psionics, to its chosen.


Arkhell Village
  • No news yet.





Gaia's Most Wretched Tavern
  • No news yet.





Before the Dawn Tavern and Inn
  • No news yet.





The Cloak and Dagger
  • No news yet.




Malevolence of Innocence
  • The Malevolence is hiring for management positions. [Contact Leonardo S. Tensatsu]
  • The Malevolence is hiring for bartending/waitress/miscellaneous positions. [Contact Leonardo S. Tensatsu]
  • The Malevolence of Innocence has re-opened its bounty hunting/assassination jobs.


The Gold Mountain Casino
  • No news yet.




The Temple of Barton Town
  • No news yet.




Bright Valley Petting Zoo
  • No news yet.




Watcher's Law Firm
  • No news yet.




SARCOPHAGUS
  • No news yet.




The Black Sand Bar
  • No news yet.




Barton Forest
  • No news yet.




Rock Fist
  • No news yet.




The Creosote Library and Emporium of Arcane Goods

  • Currently hiring for the positions of librarian, curator, barista, server, and cook. Please contact Theodore Chiono III for further details.
  • Preparing the artifact gallery for the new seasonal exhibit and gala. Details to and dates to come.



Fal'lain
  • No news yet.




Celtic Isles Pub
  • No news yet.




Happy Land Amusement Park
  • No news yet.




Lilith's Bosom Inn and Tavern
  • No news yet.




Amatsu
  • No news yet.




GPD
  • No news yet.




The Velvet Rope
  • No news yet.


Character Repository


The character repository is an entirely optional function of the Charter, and acts as a database of all player characters, for the sake of keeping relevant information handy for everyone involved. In order to have your character added, just PM a link to your journal/profile thread/etc. to the Mainstream account and it will be added to the list.
Mainstream Artists

Like the Character Repository, this is entirely optional. This function is that so artists can affiliate their shops with the Mainstream, thereby getting more traffic outside of the Minishops forums, and also providing an on-hand list of links to artists for roleplayers looking to have OC art done. Like the database or any other listing in this thread, simply PM relevant information/images/hyperlinks to this account to be added.


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Affiliated non-signatory threads!


Or, in other words, great people doing roleplays that may not share in the canon or continuity of the Mainstream, but still wish to affiliate. After all, communication is the bread and butter of roleplayers, right?

The Wandering Albatross Outfitting

The Albatross is an outfitting firm set up in 1909 Africa. Based in a world of mystery and wonder, it may be a Commerce establishment, but it harkens back to genres forgotten by modern fiction. Focusing on Lost World and Planetary Romance, the Albatross offers a trip to period role-play in a time before Steampunk was Steampunk and follow an elite team on globe trotting adventures that elaborate the beauty and strength of the human element versus the raw and frightening nature of the unfamiliar and supernatural. While hosting these mini-plot arcs, the Albatross also acts as a themed tavern and inn for players looking to escape the routine play of today's watered down Commerce.
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