Welcome to Gaia! ::


Militant Shapeshifter

Races:


Back to the Roleplay.


Former Coalition Races:

Humans
Dragons
Elves
Orks/Goblins
Dwarves
Gnomes
Haflings, and other Half-breed races.

Azrandi: ((None live beyond 700))

Cinéiteach
Éanúil
Tír-raon
As-dóiteáin
Uiscí
Half-Azrandi

Other Races
Elementals/Half-Elementals

Militant Shapeshifter

Race Descriptions:


Former Coalition Races:
The Formor Coalition races include the races that contributed greatly to the demise of the Azrandi. They include: Humans, Elves, Dwarves, Dragons, Gnomes, and all manner of Half-breeds. Their skills very widely depending on the race from the ever versatile humans to the barely noticeable Gnomes. For the most part members of a Coalition race tend to dislike Azrandi or are the very least not inclined to help them and view them now more like livestock or wild animals rather then a great civilization they used to be. Naturally this isn't unfounded since many are now little more then monsters that roam the wilderness of the world. But not everyone is so negatively inclined to the Azrandi. There has always been exceptions to the opinion and actions of the general populace. There are many who did not agree with their leader's actions ten years ago and at the time some even went over to support the Azrandi. Those that did had some augmentations to increase their chances of survival. Such changes included: increased strength, better magical ability, longer lifespans, and more. Not too many remain that would make their changes public knowledge for if they were discovered there is a good chance they would be arrested, tried as traitors, and executed.
Ages: Provided with each race.

The Azrandi:
The Azrandi as a whole are a race of intelligent serpents although that can no longer be said about the vast majority of them. Like some of the dragons they are mostly aspected to one of the four elements, the exeption being the Cinéiteach. There are five different species amongst the Azrandi and those are: the Cinéiteach, the Éanúil, the Tír-raon, the As-dóiteáin, and the Uiscí. One way of telling Azrandi from regular and not so regular serpents is the definitive arrowhead and angled design of their scales another way is to take note of the lack of fangs that have been replaced with rows of teeth much like a shark. The Azrandi grow proportionally so the longer an Azrandi is the larger it gets in diameter. Instead of a Monarchy the Azrandi operated like a Republic. They elected officials and then those officials formed a kind of Senate that voted on policies, laws, and other political actions.
Ages: 700 or less

NOTE: No pictures I found for the Azrandi worked for me so you will have to count on the descriptions. If there is something I missed that you think I should have please share that with me.

Militant Shapeshifter

Humans:


User Image


Humans have often been viewed as collectively the weakest of the Coalition races. Finding humans that excelled in any one thing that the other races did well in was highly unusual. At best most make the mediocre line. However this is a very common mistake. Humans are by far the most versatile of all the races. It is true that finding a human that excels like an elf in magic or a dwarf in craftsmanship is normally very rare. What is also true is that when you do find these excellent individuals they could be excelling in any number of things. On top of this humans are good in a pinch, when they are motivated they will stand their ground relentlessly when others would chose to flee, or preform acts of bravery or skill that others didn't think at all possible. Like them their weapons and clothing come in a tremendous variety of styles qualities. Not all humans are capable of magic but the race is certainly no stranger to it. As a whole humans are very social and get along well with most other races, it is not uncommon to see other races mingling in human cities. A well structured race humans live under a hierarchy system.
Ages: 100 or less.

Militant Shapeshifter

Dragons:


User Image


Dragons are perhaps the most powerful of the Coalition races. They possess great magical and physical strength, however they are more animal like then many of the other coalition races. While they do follow many of the behavioral patters of an animal, assuming they are dull creatures would be a grave mistake. Unlike other races that outgrew their animal side the dragons embraced it, as such they tend to be solitary creatures and do not usually form communities. When they do form a community it is little more then a small clan of dragons forced to share a territory. Dragons rarely visit the cities of the other races as their size doesn't often permit it. Not that it matters anyways since they are often viewed with fear from the other races as they are now the next greatest danger since the Azrandi. It is lucky that in the forming of the Coalition many treaties between the races were formed and all save for the Orks continue to hold to those treaties. Sadly this does not mean that the dragons are always welcome wherever they go. Most dragons possess magic but not all, and those that don't do more then make up for it with physical prowess. Despite being the second least popular race, Dragons have very strong relationships with the Elves and Gnomes.
Ages: 5000 or less

Militant Shapeshifter

Elves:


User Image


Within the Coalition races Elves are often viewed as the wisest and most magical of all the races. They are more secluded then the humans and as such their cities can be hard to find despite their size. The Elvin cities can be found within forests across the globe and usually in the treetops themselves rather then on the ground. Naturally the forests are not the only places to find Elvin cities. Some can be found in the open and some even in dank caves or floating out on the water. Elves are just as well known for their artistic abilities as they are for their magic and swordsmanship. With all this backed up by their natural tendency to be passive they are viewed with kind eyes by all except the Dwarves and the Orks. Like the Humans Elves also follow a kind of hierarchy. Elves are immortal beings but often have a desire to leave this world after the age of four thousand.
Ages: 4000 or less

Militant Shapeshifter

Orks:


User Image


Orks are easily the least popular of the Coalition races. They are crude, rude, and all around unpleasant as a race. Like the dragons they are more animal like but in the worst possible ways. They have difficulty getting along with themselves let alone others and can often be found fighting with the other races or even themselves. cannibalistic, savage, aggressive, and filthy most tend to just avoid an Ork when they see one. The Orks live in tribes and are lead by the strongest Ork present rather then the most capable. Although since Ork leaders combine smarts and strength anyways to win competitions one could say they have a semblance of sturdy leadership. Magic is rare in Orks and those with it are always made the tribe shaman if they are in a tribe. Still despite their racial tendencies the occasional 'tolerable' Ork can be found here and there. Naturally they tend to find themselves near the bottom of the social pile. Among the Ork race can also be found Goblins. Goblins are often viewed as a lesser breed of Ork but aren't to be underestimated. They are physically weaker but substantially brighter then Orks, sadly they are a cowardly people and bend to the will of the Orks out of fear of injury. Goblins are often the ones found making Ork weaponry.
Ages: 500 or less

Militant Shapeshifter

Dwarves:


User Image


Dwarves are a mining race obsessed with all that shines in the light. In the Coalition races they are viewed as the best craftsmen, making ornate yet functional weaponry and armor that was better then even the Elves. They are also renowned miners capable of finding just about anything in the ground that is worth digging up. Easily the richest of the races the halls of their underground cities are amongst the most glorious to be seen, with the walls and pillars made of marble or lined with gold and silver in ornate patterns. Dwarves are a hearty and social race with everyone save the Elves and the Orks. The Dwarves seem to have some kind of jealousy to the Elves, many suspect it is because that, despite their great craftsmanship, Dwarven works are considered inferior to Elvin works in beauty. Dwarves are a short but tough race, making up for their lack in height with skilled craftsmanship and fierce fighting ability. It is very rare to see a Dwarf with any kind of magic but those that do have it are known as Rune Mages. These spell casters often specialize in the use of enchantments and the manipulation of earth and stone. Their spells are cast by tracing runes onto the object to be enchanted or manipulated, such Dwarves are often responsible for keeping records and archives as they tend to have the neatest writing.
Ages: 500 or less

Militant Shapeshifter

Gnomes:


User Image


Gnomes are a relatively solitary race. Shorter then even the Dwarves they often stick to their own communities. They are very social with one another but not with the others although you do see them in other places every now and then, and like most of the other Coalition races still keep to all their treaties. Alongside the Elves the Gnomes are the only race that really get along with the Dragons anymore. Gnomes are renowned for their agility and fine motor skills being swift on their feet and swifter with their hands. Naturally many of their works are of fine quality. Much of the finest woodworking comes from the Gnomes.
Ages: 250 or less

Militant Shapeshifter

Half-Races:


These are the half-breeds of the various Coalition races. Nearly any combination can be found although there are some things that just don't usually happen like an Elf and Ork or an Elf and Dwarf pairing. This does not mean it is impossible just extremely unlikely. Mixing races often means the some skills of the races are retained but that is often in exchange for losing another skill or they retain both abilities but are simply less talented. So it is uncommon to see a half-dwarf half-human excel at mining or craftsmanship and also be very adaptable to the situation, but they could be somewhat adaptable and better then most humans at mining and craftsmanship.
Ages: discuss it with me before submitting your character.

Militant Shapeshifter

Azrandi Cinéiteach:


These Azrandi are the rarest and one of the most powerful of the race. Their bodies are protected by not one but multiple layers of scales as they do not shed often, however these layers do not surround their entire bodies only the exposed portions leaving their underbelly unprotected. The outermost layers are a crystalline substance resembling diamonds, although not quite as hard. Underneath two or three layers of that is a set of metallic scales that look like silver but are as hard as steel. Two layers beneath that is their soft leathery scales. The metallic and crystalline scales can be detached using their telekinesis and used to attack enemies. This is their primary form of attack, few have seen them use their magic or telekinesis in any other way as there has rarely been a need to do so. These are the most intelligent of the sub-species and so are often the leaders in any mixed community of the Azrandi still existing. These creatures could be found absolutely anywhere, so long as you know what to look for as it is not unusual to come across one hiding itself by taking on the appearance of another creature. Sadly their numbers have dwindled greatly rumored to number in the single digits. Angering one of these Azrandi is considered downright foolish as they are known for their telekinesis, magical ability, and telepathy. These beings are omnivores and so also have molars in their mouths. Measuring in at around 6' they match the average human for size. Their leathery scales underneath the other layers is a common brown color and is very soft. Their multiple layers of scales when attached make these creatures immune to all forms of magic with the metallic scales alone they are resistant to most kinds of magic, but the leather scales under that are completely susceptible to magical attacks. Mind spells and other such tricks never work on these creatures. Cinéiteach are the only Azrandi that breed with beings other then other Azrandi and Dragons. Cinéiteach also possess the natural ability to shape shift.

Militant Shapeshifter

Azrandi Éanúil:


These Azrandi are fliers and are perhaps the greatest threat to dragons since they are far agile then many of the dragons out there. They have silvery scales that are as tough as dragon scales and transparent wings with tough feathers. When in the sky they are practically invisible to those below and sometimes even those above as the blue of the sky gets reflected off of their scales and with their wings transparent to begin with light passes right through them. Using this camouflage makes hunting for them very easy and hunting them very dangerous. They possess the ability to blow forth a contained ball of gale winds. Many intelligent Éanúil remain to this day but do not openly converse with other races preferring to stick to their own kind when socializing. They can be found in mountains and near terrain borders, such as between a desert or plain, and a mountain. The pattern for borderlands usually goes as follows, some place to hide their home in such as forests, jungles, and mountains but close to open areas for hunting such as plains, deserts, rolling hills, or coasts. These beings are carnivores. Their tongues seem to have a polishing quality which helps them to keep their feathers and scales in top condition. These creatures tend to range from 10' to 20' in length, their wingspans range from 15' to 25'.

Militant Shapeshifter

Azrandi Tír-raon


The Tír-raon are commonly aspected to earth. Tír-raon wander underground using their very sensitive sense of touch to navigate and locate opponents. Becoming the target of one of these is considered bad luck as they can move underground with such ease that running away is pretty much an impossibility unless you sprout wings and fly away or are on horseback. Unlike other diggers that burrow through the earth the Tír-raon melt the ground with an acid that they expel through their mouth. The Tír-raon are carnivores and brown in color. Their scales maintain the arrowhead shape that is seen in all Azrandi these scale take on a more plate like role and are very effective at deflecting attacks, they are just as hard as any knight's armor, and completely immune to all forms of acidic material. Sadly it has been discovered that the scales are particularly susceptible to magic practically enhancing any magic spell cast on them. The average Tír-raon range in length from 10'-20'. The number of intelligent Tír-raon is steadily dwindiling. They tend to keep to their own race and will often choose to flee rather than attack humans and other races. The unintelligent ones on the other hand are far more aggressive.

Militant Shapeshifter

Azrandi As-dóiteáin:


As-dóiteáin are perhaps the most secluded of the Azrandi. They live only where heat or flame can be had, not because they would die without it but because it is very comfortable. There are very few that remain that have any recognizable intelligence. Most As-dóiteáin live in packs of usually 10 to 20 strong and usually occupy volcanoes, although anywhere there is extreme heat and some form of air to breath is often occupied by them as well. The odds of encountering one by chance is pretty close to nil unless you happen to be taking a stroll through a volcano for no real reason but there are those that wander. The only people who seem to find them are people who are looking for them, and those people are often considered just as foolish as anyone choosing to hunt down a Cinéiteach. However if by some miracle you are successful their scales can be used to make armor impervious to even magmas of the earth's heat. Their flame breath is easily comparable to that of a fire breathing dragon for heat. The As-dóiteáin measure between 7 and 14 feet in length. Their scales are an attractive ruby red when heated and a dull bloodstone red when cooled. The scales are not very hard and have more in common with hard leather.

Militant Shapeshifter

Azrandi Uiscí:


Finally we have the Uiscí. These are water dwellers they often dwell in seas and oceans but are sometimes seen in large lakes. A true see monster it is very rare to find an intelligent one anymore, although they are out there, however the intelligent ones have become unusually docile and passive to humans and the other Coalition races. They are completely solitary now a days, the very idea of a community of these things is pretty much beyond the average imagination. They are rare and are rumored to number below fifty across the world but in truth that is only the number of sightings thus far. In the bottomless abyssal trenches of the oceans and seas is where they make their homes. Hunting one of these alone is well...you just don't do it. They are able to swallow men whole without even biting, this is often enough to make hunting even one of them a group activity, tack on to that their ability to shoot out extremely high speed blasts of water both huge and small, and their beaver-like tail strewn with three inch spikes, makes them very dangerous indeed. Fortunately they rarely surface seeming to live in caverns and tunnels that run beneath the continents and are filled with water. The Uiscí measure in at 30'-40' in length. They do have gills however it is suspected that lungs are also present as they have been seen with their heads well out of the water for extended periods of time. Their scales are plate-like but only because of the creature's immense size, and are a wonderful Sapphire blue when wet and dull gray when dry, why that is is unknown. Their scales are especially resistant to extreme pressure changes due to the environment the Uiscí live in. They have beaver-like tails that are riddled with spikes three inches in length.

Militant Shapeshifter

Half-Azrandi:


It is rare but there are cases in which Azrandi breeded with dragons to produce a Half-Azrandi. These beings look like a more serpent like dragon and tend to have a size that averages between the two parents. Their abilities tend to resemble their Azrandi parent more then their Dragon parent. Oddly enough when two different sub-races of Azrandi pair up they never produce a child. To see half-Azrandi and half of one of the other Coalition races is extremely rare. Such a pairing only occurs between a member of the Coalition race and one of the Cinéiteach, often without the partner knowing the Cinéiteach's true identity until the child is born. Such beings tend to look more like their non-Azrandi parent but with many of their Azrandi parent's features. Naturally these are all concelable since the ability to shape shift is passed on no matter what. However they are often limited by the genes from their non-Azrandi parent often leaving them with less magical ability.

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum