Username: Articx-Frost
Character name: Düthmér Ingeitum
Race: Dwarf -- Scottish
Gender: Male
Age: 29
Occupation: Janitor and other menial labour
Magic: Düthmér has knowledge of a few secret dwarf spells, powerful and fantastic, though he is loath to use them. More often he will use general magic and alchemy. He has a latent ability of technomancy. He can look at parts and more than likely make something out of it. Due to the nature of his jub, his "restore" magic is at master class level.
Talents: Anything to do with rocks, mining, machines or weapons. Extremely skilled at wielding an axe and a hammer at the same time.
Flaws: Elves pose as an annoyance, though he will tolerate them if it suits his goal.
Personality:XXX Dwarves are not known for being particularly friendly. They're rough, tough, violent, temperamental and with all that perpetuating about in their small tribes, they're awfully stubborn too. It may be hard to see at first, especially if you've nothing to compare, but Düthmér is far from a true dwarf. His unwavering irritability manages to hide his intelligence and give the illusion of all brawn, no brain. A being of detail and analysis, you can be sure that Düthmér is always studying a situation with care regardless of how careless he seems. Adept in rocks and mining, it's impressive to watch him at work, jotting notes, making measurements, sketching blueprints, carving stone; he handles it all with such surprising grace and care. There is a similar yet hidden finesse in how he analyzes his surroundings.
Düthmér's outer shell, his wall of sorts, is flawed and bitter, but not unbreakable. There is a pinch of compassion floating around behind it, rarely coming out. So when it does, you'd better cherish it. Otherwise, Düthmér is a big old grump, testy and irritable. He seems to have trouble with, or flat out does not want close relationships and keeps to himself. If left alone, Düthmér is quiet and harmless, if chatted with longer than he can tolerate, there's a guarantee he'll snap at you and take a swing.
There's an apparent lack of social skills, not only with talking, but in overall body language; the dwarf rarely, if ever smiles, laughs, or relaxes. A constantly tense, furrowed brow gives him a permanently angered expression. It's unknown if he really is just angry all the time, or what his deal is, but it's best to watch out. This socially inept sack of grump can take some time to know and understand, but once you do (if you do), you'll certainly have a loyal... companion, of sorts, and may be lucky enough to see that pinch of compassion.
Biography: Düthmér, like most dwarves spent the first fifteen years of his life underground learning of their culture and history as well as helping in the safer areas of the mine. On the day of his sixteenth birthday, he was presented with food, money and the ritual of twenty years on the surface world, meant to give insight to the human culture and those of the other magical races as well. Having stumbled upon Mystic Fountain, he settled down as it seemed the best place to meet many races. He graduated along with the rest of his year and asked the headmaster for a job the very same day. As all teacher positions were full, he had a job made for him instead. He currently lives full time in the school on the first floor away from the students. His room has several traps just in case. Although he is Scottish, there are clear lines of ancestory that lead back to Norse noble families.
Appearance: Standing just about 5 foot 3,
Düthmér isn't the tallest of people, but is still fairly normal sized. He keeps his hair long, reaching far down his back because of his self imposed rule to never cut it until getting home. He's normally found wearing plain clothes like a dark t-shirt and jeans.
Extra: He has a set of enchanted weapons, kept miniture on his key chain, they grow to their normal size when he calls or thinks their name, though he has to put magic into it to make it work. The glyph round his neck ensured that no one can scry his position or read his mind.